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- from display import Display
- from image import Image
- import pygame
- pygame.init()
- display = Display(800, 600)
- clock = pygame.time.Clock()
- #sprite
- velocity = 2.5
- player = Image('a.png', (20, 20))
- exit = False
- while not exit:
- #Events
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- exit = True
- #Movement
- key = pygame.key.get_pressed()
- if key[pygame.K_w]:
- player.move((0, -velocity))
- if key[pygame.K_s]:
- player.move((0, velocity))
- if key[pygame.K_a]:
- player.move((-velocity, 0))
- if key[pygame.K_d]:
- player.move((velocity, 0))
- clock.tick(60)
- #Render
- display.screen.fill((255, 176, 23))
- display.render(player)
- pygame.display.update()
- pygame.quit()
- quit()
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