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Dec 17th, 2016
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  1. from display import Display
  2. from image import Image
  3. import pygame
  4.  
  5. pygame.init()
  6.  
  7. display = Display(800, 600)
  8.  
  9. clock = pygame.time.Clock()
  10.  
  11. #sprite
  12. velocity = 2.5
  13. player = Image('a.png', (20, 20))
  14.  
  15. exit = False
  16. while not exit:
  17. #Events
  18. for event in pygame.event.get():
  19. if event.type == pygame.QUIT:
  20. exit = True
  21.  
  22. #Movement
  23. key = pygame.key.get_pressed()
  24. if key[pygame.K_w]:
  25. player.move((0, -velocity))
  26. if key[pygame.K_s]:
  27. player.move((0, velocity))
  28. if key[pygame.K_a]:
  29. player.move((-velocity, 0))
  30. if key[pygame.K_d]:
  31. player.move((velocity, 0))
  32.  
  33. clock.tick(60)
  34.  
  35. #Render
  36. display.screen.fill((255, 176, 23))
  37. display.render(player)
  38. pygame.display.update()
  39.  
  40. pygame.quit()
  41. quit()
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