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Jul 19th, 2016
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  2. 1. Do you know what anti-material rifle is?
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  4. 2. In case of "No" - it's a type of rifle used against military gear and hardware, instead of combatants or other live targets. Now I've made a big deal about handling those to my snipers doing training. I've also provided specific techs for that, like Ballistics II and all kinds and types of training and aiming systems. I think it was pretty obvious I was gearing against Machina. Why does the sniper unit is considered as if armed with pea-shooters, while they were purposefully created, fluffed and posted as AP (or Armor Piercing or whatever anti-armor tag is)?
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  6. 3. In fact, none of the units comes with any tags at all, aside pretty much begged for Camo. Why is that? Don't tell me it's tech level, we already have [Armor] militia in the game, build with Tanks I tech. So what's the reason why my units come with absolutely no tags?
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  8. 4. I've TWICE tried to get Military Training tech to make future training easier/shorter. First time I was given Barracks I. Second time I was given Infantry III, this time mentioning few times directly what I'm building. Why is that?
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  10. 5. Does it make ANY difference for the artillery if it's mobile or not, crunch-wise? It appears the only effect it has is adding another progress, making it from 0/4 to 0/5 for NO benefit. Is this correct?
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  12. 6. Bombardment rolls are accounted separately or can I combine them with the rest of the units used in combat?
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  14. 7. If I can combine, I'm STILL waiting for the re-crunching of my counter-attack on Machina forces, since the artillery wasn't taken into ANY account - be it bombardment or just the combat. Why you never fixed that?
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  16. 8. In case of fielding AA units againts air force, is the combat resolved as yet another set of rolls by both parties or it's just +n dice to defense roll, where n is number of AA units?
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  18. 9. Are you aware AA guns and other weapon systems are perfectly capable of being used against ground forces, often heavy armored?
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