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- package net.minecraft.entity.effect;
- import java.util.List;
- import net.minecraft.block.material.Material;
- import net.minecraft.client.Minecraft;
- import net.minecraft.entity.Entity;
- import net.minecraft.init.Blocks;
- import net.minecraft.nbt.NBTTagCompound;
- import net.minecraft.util.AxisAlignedBB;
- import net.minecraft.util.BlockPos;
- import net.minecraft.util.ChatComponentText;
- import net.minecraft.world.EnumDifficulty;
- import net.minecraft.world.World;
- public class EntityLightningBolt extends EntityWeatherEffect
- {
- /**
- * Declares which state the lightning bolt is in. Whether it's in the air, hit the ground, etc.
- */
- private int lightningState;
- /**
- * A random long that is used to change the vertex of the lightning rendered in RenderLightningBolt
- */
- public long boltVertex;
- /**
- * Determines the time before the EntityLightningBolt is destroyed. It is a random integer decremented over time.
- */
- private int boltLivingTime;
- private static final String __OBFID = "CL_00001666";
- public static void addMessage(String msg) {
- Minecraft.getMinecraft().thePlayer.addChatMessage(new ChatComponentText(msg));
- }
- public EntityLightningBolt(World worldIn, double p_i1703_2_, double p_i1703_4_, double p_i1703_6_)
- {
- super(worldIn);
- this.setLocationAndAngles(p_i1703_2_, p_i1703_4_, p_i1703_6_, 0.0F, 0.0F);
- this.lightningState = 2;
- this.boltVertex = this.rand.nextLong();
- this.boltLivingTime = this.rand.nextInt(3) + 1;
- if (!worldIn.isRemote && worldIn.getGameRules().getGameRuleBooleanValue("doFireTick") && (worldIn.getDifficulty() == EnumDifficulty.NORMAL || worldIn.getDifficulty() == EnumDifficulty.HARD) && worldIn.isAreaLoaded(new BlockPos(this), 10))
- {
- BlockPos var8 = new BlockPos(this);
- if (worldIn.getBlockState(var8).getBlock().getMaterial() == Material.air && Blocks.fire.canPlaceBlockAt(worldIn, var8))
- {
- worldIn.setBlockState(var8, Blocks.fire.getDefaultState());
- }
- for (int var9 = 0; var9 < 4; ++var9)
- {
- BlockPos var10 = var8.add(this.rand.nextInt(3) - 1, this.rand.nextInt(3) - 1, this.rand.nextInt(3) - 1);
- if (worldIn.getBlockState(var10).getBlock().getMaterial() == Material.air && Blocks.fire.canPlaceBlockAt(worldIn, var10))
- {
- worldIn.setBlockState(var10, Blocks.fire.getDefaultState());
- }
- }
- }
- }
- /**
- * Called to update the entity's position/logic.
- */
- public void onUpdate()
- {
- super.onUpdate();
- if (this.lightningState == 2)
- {
- this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "ambient.weather.thunder", 10000.0F, 0.8F + this.rand.nextFloat() * 0.2F);
- this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "random.explode", 2.0F, 0.5F + this.rand.nextFloat() * 0.2F);
- addMessage("\2477Lightning Struck ]-"+" \2477X: \247c"+this.posX+" \2477Y: \247c"+this.posY+" \2477Z: \247c"+this.posZ);
- }
- --this.lightningState;
- if (this.lightningState < 0)
- {
- if (this.boltLivingTime == 0)
- {
- this.setDead();
- }
- else if (this.lightningState < -this.rand.nextInt(10))
- {
- --this.boltLivingTime;
- this.lightningState = 1;
- this.boltVertex = this.rand.nextLong();
- BlockPos var1 = new BlockPos(this);
- if (!this.worldObj.isRemote && this.worldObj.getGameRules().getGameRuleBooleanValue("doFireTick") && this.worldObj.isAreaLoaded(var1, 10) && this.worldObj.getBlockState(var1).getBlock().getMaterial() == Material.air && Blocks.fire.canPlaceBlockAt(this.worldObj, var1))
- {
- this.worldObj.setBlockState(var1, Blocks.fire.getDefaultState());
- }
- }
- }
- if (this.lightningState >= 0)
- {
- if (this.worldObj.isRemote)
- {
- this.worldObj.setLastLightningBolt(2);
- }
- else
- {
- double var6 = 3.0D;
- List var3 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, new AxisAlignedBB(this.posX - var6, this.posY - var6, this.posZ - var6, this.posX + var6, this.posY + 6.0D + var6, this.posZ + var6));
- for (int var4 = 0; var4 < var3.size(); ++var4)
- {
- Entity var5 = (Entity)var3.get(var4);
- var5.onStruckByLightning(this);
- }
- }
- }
- }
- protected void entityInit() {}
- /**
- * (abstract) Protected helper method to read subclass entity data from NBT.
- */
- protected void readEntityFromNBT(NBTTagCompound tagCompund) {}
- /**
- * (abstract) Protected helper method to write subclass entity data to NBT.
- */
- protected void writeEntityToNBT(NBTTagCompound tagCompound) {}
- }
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