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- #if !defined RUN_TESTS
- #endinput
- #endif
- #undef _inc_ut_mock_players
- #include <a_samp>
- #include <YSI\y_testing>
- #include <YSI\y_utils>
- #if !defined DELETE_MODE
- enum E_MOCK_PLAYER {
- mu_username[MAX_PLAYER_NAME + 1],
- Float:mu_pos[3],
- mu_virtual_world,
- mu_interior,
- mu_skin,
- mu_special_action,
- mu_score,
- mu_money,
- mu_state,
- mu_vehicle_id,
- mu_spectating_player,
- mu_current_weapon,
- mu_ammo[13],
- mu_weapon[13],
- mu_weapon_state[13],
- mu_animation_index,
- Float:mu_armour,
- Float:mu_camera_aspect_ratio,
- Float:mu_camera_front_vector[3],
- mu_camera_mode,
- Float:mu_camera_pos[3],
- Float:mu_camera_up_vector[3],
- Float:mu_camera_zoom,
- mu_color,
- Float:mu_distance_from_point,
- mu_drunk_level,
- Float:mu_facing_angle,
- Float:mu_fighting_style,
- Float:mu_health,
- mu_keys,
- Float:mu_last_shot_vectors[6],
- mu_menu,
- mu_network_stats,
- Float:mu_object_pos[3],
- Float:mu_object_rot,
- mu_surfing_object_id,
- mu_surfing_vehicle_id,
- mu_team,
- mu_time,
- mu_vehicle_seat,
- Float:mu_velocity[3],
- mu_wanted_level,
- mu_rcon_admin
- }
- //Should use static with getter, but meh
- new
- MockPlayer[MAX_PLAYERS][E_MOCK_PLAYER];
- #endif
- //In case you have a reason to revert mocking process, simply include this file again
- #if defined DELETE_MODE
- #undef SetPlayerName
- #undef GetPlayerName
- #undef SetPlayerPos
- #undef GetPlayerPos
- #undef GetPlayerVirtualWorld
- #undef SetPlayerVirtualWorld
- #undef GetPlayerInterior
- #undef SetPlayerInterior
- #undef GetPlayerSkin
- #undef SetPlayerSkin
- #undef GetPlayerSpecialAction
- #undef SetPlayerSpecialAction
- #undef GetPlayerScore
- #undef SetPlayerScore
- #undef GetPlayerMoney
- #undef SetPlayerMoney
- #undef GetPlayerState
- #undef GetPlayerAmmo
- #undef SetPlayerAmmo
- #undef GetPlayerIp
- #undef GetPlayerVersion
- #undef GetPlayerPing
- #undef IsPlayerConnected
- #undef IsPlayerAdmin
- #undef IsPlayerInVehicle
- #undef IsPlayerInAnyVehicle
- //@TODO: Clear MockPlayer here somehow
- #pragma unused MockPlayer
- #endinput
- #endif
- #define DELETE_MODE
- #if defined _ALS_SetPlayerName
- #undef SetPlayerName
- #else
- #define _ALS_SetPlayerName
- #endif
- #define SetPlayerName(%0,%1) strcpy(MockPlayer[%0][mu_username],%1, MAX_PLAYER_NAME)
- #if defined _ALS_GetPlayerName
- #undef GetPlayerName
- #else
- #define _ALS_GetPlayerName
- #endif
- #define GetPlayerName(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_username],%2)
- #if defined _ALS_SetPlayerPos
- #undef SetPlayerPos
- #else
- #define _ALS_SetPlayerPos
- #endif
- #define SetPlayerPos(%0,%1,%2,%3) (MockPlayer[%0][mu_pos][0] = %1, MockPlayer[%0][mu_pos][1] = %2, MockPlayer[%0][mu_pos][2] = %3, true)
- #if defined _ALS_GetPlayerPos
- #undef GetPlayerPos
- #else
- #define _ALS_GetPlayerPos
- #endif
- #define GetPlayerPos(%0,%1,%2,%3) (%1 = MockPlayer[%0][mu_pos][0], %2 = MockPlayer[%0][mu_pos][1], %3 = MockPlayer[%0][mu_pos][2], true)
- #if defined _ALS_GetPlayerVirtualWorld
- #undef GetPlayerVirtualWorld
- #else
- #define _ALS_GetPlayerVirtualWorld
- #endif
- #define GetPlayerVirtualWorld(%0) MockPlayer[%0][mu_virtual_world]
- #if defined _ALS_SetPlayerVirtualWorld
- #undef SetPlayerVirtualWorld
- #else
- #define _ALS_SetPlayerVirtualWorld
- #endif
- #define SetPlayerVirtualWorld(%0,%1) (MockPlayer[%0][mu_virtual_world] =%1)
- #if defined _ALS_GetPlayerInterior
- #undef GetPlayerInterior
- #else
- #define _ALS_GetPlayerInterior
- #endif
- #define GetPlayerInterior(%0) MockPlayer[%0][mu_interior]
- #if defined _ALS_SetPlayerInterior
- #undef SetPlayerInterior
- #else
- #define _ALS_SetPlayerInterior
- #endif
- #define SetPlayerInterior(%0,%1) (MockPlayer[%0][mu_interior] =%1)
- #if defined _ALS_GetPlayerSkin
- #undef GetPlayerSkin
- #else
- #define _ALS_GetPlayerSkin
- #endif
- #define GetPlayerSkin(%0) MockPlayer[%0][mu_skin]
- #if defined _ALS_SetPlayerSkin
- #undef SetPlayerSkin
- #else
- #define _ALS_SetPlayerSkin
- #endif
- #define SetPlayerSkin(%0,%1) (MockPlayer[%0][mu_skin] =%1)
- #if defined _ALS_GetPlayerSpecialAction
- #undef GetPlayerSpecialAction
- #else
- #define _ALS_GetPlayerSpecialAction
- #endif
- #define GetPlayerSpecialAction(%0) MockPlayer[%0][mu_special_action]
- #if defined _ALS_SetPlayerSpecialAction
- #undef SetPlayerSpecialAction
- #else
- #define _ALS_SetPlayerSpecialAction
- #endif
- #define SetPlayerSpecialAction(%0,%1) (MockPlayer[%0][mu_special_action] =%1)
- #if defined _ALS_GetPlayerScore
- #undef GetPlayerScore
- #else
- #define _ALS_GetPlayerScore
- #endif
- #define GetPlayerScore(%0) MockPlayer[%0][mu_score]
- #if defined _ALS_SetPlayerScore
- #undef SetPlayerScore
- #else
- #define _ALS_SetPlayerScore
- #endif
- #define SetPlayerScore(%0,%1) (MockPlayer[%0][mu_score] =%1)
- #if defined _ALS_GetPlayerMoney
- #undef GetPlayerMoney
- #else
- #define _ALS_GetPlayerMoney
- #endif
- #define GetPlayerMoney(%0) MockPlayer[%0][mu_money]
- #if defined _ALS_SetPlayerMoney
- #undef SetPlayerMoney
- #else
- #define _ALS_SetPlayerMoney
- #endif
- #define SetPlayerMoney(%0,%1) (MockPlayer[%0][mu_money] =%1)
- #if defined _ALS_GetPlayerState
- #undef GetPlayerState
- #else
- #define _ALS_GetPlayerState
- #endif
- #define GetPlayerState(%0) MockPlayer[%0][mu_state]
- #if defined _ALS_GetPlayerIp
- #undef GetPlayerIp
- #else
- #define _ALS_GetPlayerIp
- #endif
- #define GetPlayerIp(%0,%1,%2) strcpy(%1, "127.0.0.1",%2)
- #if defined _ALS_GetPlayerPing
- #undef GetPlayerPing
- #else
- #define _ALS_GetPlayerPing
- #endif
- #define GetPlayerPing(%0) 0
- #if defined _ALS_GetPlayerVersion
- #undef GetPlayerVersion
- #else
- #define _ALS_GetPlayerVersion
- #endif
- #define GetPlayerVersion(%0,%1,%2) strcpy(%1, "0.3z-RC4",%2)
- #if defined _ALS_GetPlayerAmmo
- #undef GetPlayerAmmo
- #else
- #define _ALS_GetPlayerAmmo
- #endif
- #define GetPlayerAmmo(%0) MockPlayer[%0][mu_ammo][MockPlayer[%0][mu_current_weapon]]
- #if defined _ALS_SetPlayerAmmo
- #undef SetPlayerAmmo
- #else
- #define _ALS_SetPlayerAmmo
- #endif
- #define SetPlayerAmmo(%0,%1,%2) ((0 <= %1 <= 12) ? (MockPlayer[%0][mu_ammo][%1] = %2) : 1)
- /*
- #if defined _ALS_GetPlayerAnimationIndex
- #undef GetPlayerAnimationIndex
- #else
- #define _ALS_GetPlayerAnimationIndex
- #endif
- #define GetPlayerAnimationIndex(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_animation_index],%2)
- #if defined _ALS_GetPlayerArmour
- #undef GetPlayerArmour
- #else
- #define _ALS_GetPlayerArmour
- #endif
- #define GetPlayerArmour(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_armour],%2)
- #if defined _ALS_GetPlayerCameraAspectRatio
- #undef GetPlayerCameraAspectRatio
- #else
- #define _ALS_GetPlayerCameraAspectRatio
- #endif
- #define GetPlayerCameraAspectRatio(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_camera_aspect_ratio],%2)
- #if defined _ALS_GetPlayerCameraFrontVector
- #undef GetPlayerCameraFrontVector
- #else
- #define _ALS_GetPlayerCameraFrontVector
- #endif
- #define GetPlayerCameraFrontVector(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_camera_front_vector],%2)
- #if defined _ALS_GetPlayerCameraMode
- #undef GetPlayerCameraMode
- #else
- #define _ALS_GetPlayerCameraMode
- #endif
- #define GetPlayerCameraMode(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_camera_mode],%2)
- #if defined _ALS_GetPlayerCameraPos
- #undef GetPlayerCameraPos
- #else
- #define _ALS_GetPlayerCameraPos
- #endif
- #define GetPlayerCameraPos(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_camera_pos],%2)
- #if defined _ALS_GetPlayerCameraUpVector
- #undef GetPlayerCameraUpVector
- #else
- #define _ALS_GetPlayerCameraUpVector
- #endif
- #define GetPlayerCameraUpVector(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_camera_up_vector],%2)
- #if defined _ALS_GetPlayerCameraZoom
- #undef GetPlayerCameraZoom
- #else
- #define _ALS_GetPlayerCameraZoom
- #endif
- #define GetPlayerCameraZoom(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_camera_zoom],%2)
- #if defined _ALS_GetPlayerColor
- #undef GetPlayerColor
- #else
- #define _ALS_GetPlayerColor
- #endif
- #define GetPlayerColor(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_color],%2)
- #if defined _ALS_GetPlayerDistanceFromPoint
- #undef GetPlayerDistanceFromPoint
- #else
- #define _ALS_GetPlayerDistanceFromPoint
- #endif
- #define GetPlayerDistanceFromPoint(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_distance_from_point],%2)
- #if defined _ALS_GetPlayerDrunkLevel
- #undef GetPlayerDrunkLevel
- #else
- #define _ALS_GetPlayerDrunkLevel
- #endif
- #define GetPlayerDrunkLevel(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_drunk_level],%2)
- #if defined _ALS_GetPlayerFacingAngle
- #undef GetPlayerFacingAngle
- #else
- #define _ALS_GetPlayerFacingAngle
- #endif
- #define GetPlayerFacingAngle(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_facing_angle],%2)
- #if defined _ALS_GetPlayerFightingStyle
- #undef GetPlayerFightingStyle
- #else
- #define _ALS_GetPlayerFightingStyle
- #endif
- #define GetPlayerFightingStyle(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_fighting_style],%2)
- #if defined _ALS_GetPlayerHealth
- #undef GetPlayerHealth
- #else
- #define _ALS_GetPlayerHealth
- #endif
- #define GetPlayerHealth(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_health],%2)
- #if defined _ALS_GetPlayerIp
- #undef GetPlayerIp
- #else
- #define _ALS_GetPlayerIp
- #endif
- #define GetPlayerIp(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_ip],%2)
- #if defined _ALS_GetPlayerKeys
- #undef GetPlayerKeys
- #else
- #define _ALS_GetPlayerKeys
- #endif
- #define GetPlayerKeys(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_keys],%2)
- #if defined _ALS_GetPlayerLastShotVectors
- #undef GetPlayerLastShotVectors
- #else
- #define _ALS_GetPlayerLastShotVectors
- #endif
- #define GetPlayerLastShotVectors(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_last_shot_vectors],%2)
- #if defined _ALS_GetPlayerMenu
- #undef GetPlayerMenu
- #else
- #define _ALS_GetPlayerMenu
- #endif
- #define GetPlayerMenu(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_menu],%2)
- #if defined _ALS_GetPlayerMoney
- #undef GetPlayerMoney
- #else
- #define _ALS_GetPlayerMoney
- #endif
- #define GetPlayerMoney(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_money],%2)
- #if defined _ALS_GetPlayerName
- #undef GetPlayerName
- #else
- #define _ALS_GetPlayerName
- #endif
- #define GetPlayerName(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_name],%2)
- #if defined _ALS_GetPlayerNetworkStats
- #undef GetPlayerNetworkStats
- #else
- #define _ALS_GetPlayerNetworkStats
- #endif
- #define GetPlayerNetworkStats(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_network_stats],%2)
- #if defined _ALS_GetPlayerObjectPos
- #undef GetPlayerObjectPos
- #else
- #define _ALS_GetPlayerObjectPos
- #endif
- #define GetPlayerObjectPos(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_object_pos],%2)
- #if defined _ALS_GetPlayerObjectRot
- #undef GetPlayerObjectRot
- #else
- #define _ALS_GetPlayerObjectRot
- #endif
- #define GetPlayerObjectRot(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_object_rot],%2)
- #if defined _ALS_GetPlayerPing
- #undef GetPlayerPing
- #else
- #define _ALS_GetPlayerPing
- #endif
- #define GetPlayerSurfingObjectID(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_surfing_object_id],%2)
- #if defined _ALS_GetPlayerSurfingVehicleID
- #undef GetPlayerSurfingVehicleID
- #else
- #define _ALS_GetPlayerSurfingVehicleID
- #endif
- #define GetPlayerSurfingVehicleID(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_surfing_vehicle_id],%2)
- #if defined _ALS_GetPlayerTargetPlayer
- #undef GetPlayerTargetPlayer
- #else
- #define _ALS_GetPlayerTargetPlayer
- #endif
- #define GetPlayerTargetPlayer(%0,%1,%2) INVALID_PLAYER_ID
- #if defined _ALS_GetPlayerTeam
- #undef GetPlayerTeam
- #else
- #define _ALS_GetPlayerTeam
- #endif
- #define GetPlayerTeam(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_team],%2)
- #if defined _ALS_GetPlayerTime
- #undef GetPlayerTime
- #else
- #define _ALS_GetPlayerTime
- #endif
- #define GetPlayerTime(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_time],%2)
- #if defined _ALS_GetPlayerVehicleID
- #undef GetPlayerVehicleID
- #else
- #define _ALS_GetPlayerVehicleID
- #endif
- #define GetPlayerVehicleID(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_vehicle_id],%2)
- #if defined _ALS_GetPlayerVehicleSeat
- #undef GetPlayerVehicleSeat
- #else
- #define _ALS_GetPlayerVehicleSeat
- #endif
- #define GetPlayerVehicleSeat(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_vehicle_seat],%2)
- #if defined _ALS_GetPlayerVelocity
- #undef GetPlayerVelocity
- #else
- #define _ALS_GetPlayerVelocity
- #endif
- #define GetPlayerVelocity(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_velocity],%2)
- #if defined _ALS_GetPlayerWantedLevel
- #undef GetPlayerWantedLevel
- #else
- #define _ALS_GetPlayerWantedLevel
- #endif
- #define GetPlayerWantedLevel(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_wanted_level],%2)
- #if defined _ALS_GetPlayerWeapon
- #undef GetPlayerWeapon
- #else
- #define _ALS_GetPlayerWeapon
- #endif
- #define GetPlayerWeapon(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_weapon],%2)
- #if defined _ALS_GetPlayerWeaponData
- #undef GetPlayerWeaponData
- #else
- #define _ALS_GetPlayerWeaponData
- #endif
- #define GetPlayerWeaponData(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_weapon_data],%2)
- #if defined _ALS_GetPlayerWeaponState
- #undef GetPlayerWeaponState
- #else
- #define _ALS_GetPlayerWeaponState
- #endif
- #define GetPlayerWeaponState(%0,%1,%2) strcpy(%1, MockPlayer[%0][mu_weapon_state],%2)
- */
- #if defined _ALS_IsPlayerConnected
- #undef IsPlayerConnected
- #else
- #define _ALS_IsPlayerConnected
- #endif
- #define IsPlayerConnected(%0) 1
- #if defined _ALS_IsPlayerAdmin
- #undef IsPlayerAdmin
- #else
- #define _ALS_IsPlayerAdmin
- #endif
- #define IsPlayerAdmin(%0) MockPlayer[%0][mu_rcon_admin]
- #if defined _ALS_IsPlayerInAnyVehicle
- #undef IsPlayerInAnyVehicle
- #else
- #define _ALS_IsPlayerInAnyVehicle
- #endif
- #define IsPlayerInAnyVehicle(%0) (MockPlayer[%0][mu_vehicle_id] != INVALID_VEHICLE_ID)
- #if defined _ALS_IsPlayerInVehicle
- #undef IsPlayerInVehicle
- #else
- #define _ALS_IsPlayerInVehicle
- #endif
- #define IsPlayerInVehicle(%0,%1) (MockPlayer[%0][mu_vehicle_id] ==%1)
- #define DEFAULT_NAME "Mock_Player_"
- TestInit:PopulationComplete()
- {
- static const
- stub[] = DEFAULT_NAME;
- new
- tmp[MAX_PLAYER_NAME + 1];
- memset(MockPlayer[0][E_MOCK_PLAYER:0], 0, (MAX_PLAYERS * _:E_MOCK_PLAYER));
- for(new i = 0; i != MAX_PLAYERS; ++i) {
- format(tmp, sizeof tmp, "%s%d", stub, i);
- SetPlayerName(i, tmp);
- if(i == 0) {
- MockPlayer[0][mu_vehicle_id] = INVALID_VEHICLE_ID;
- MockPlayer[0][mu_spectating_player] = INVALID_PLAYER_ID;
- MockPlayer[0][mu_skin] = 1;
- MockPlayer[0][mu_surfing_object_id] = INVALID_OBJECT_ID;
- MockPlayer[0][mu_surfing_vehicle_id] = INVALID_VEHICLE_ID;
- } else {
- //Copy everything, except nick
- new
- offset = _:mu_pos;
- memcpy(MockPlayer[i][E_MOCK_PLAYER:offset], MockPlayer[0][E_MOCK_PLAYER:offset], 0, (_:E_MOCK_PLAYER - offset) * 4, (_:E_MOCK_PLAYER - offset) * 4);
- }
- }
- }
- Test:PopulationComplete()
- {
- print("Make sure that names are generated properly");
- ASSERT(!isnull(MockPlayer[127][mu_username]));
- ASSERT(!strcmp(MockPlayer[127][mu_username], "" DEFAULT_NAME "127", false));
- print("Make sure that vehicles are copied properly");
- ASSERT(MockPlayer[MAX_PLAYERS - 15][mu_vehicle_id] == INVALID_VEHICLE_ID));
- }
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