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- //////////////////////////////////////////////////////////////////////
- // OpenTibia - an opensource roleplaying game
- //////////////////////////////////////////////////////////////////////
- //
- //////////////////////////////////////////////////////////////////////
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU General Public License
- // as published by the Free Software Foundation; either version 2
- // of the License, or (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software Foundation,
- // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- //////////////////////////////////////////////////////////////////////
- #ifndef __OTSERV_CREATUREEVENT_H__
- #define __OTSERV_CREATUREEVENT_H__
- #include "luascript.h"
- #include "baseevents.h"
- #include "enums.h"
- enum CreatureEventType_t{
- CREATURE_EVENT_NONE,
- CREATURE_EVENT_LOGIN,
- CREATURE_EVENT_LOGOUT,
- CREATURE_EVENT_DIE,
- CREATURE_EVENT_PREPAREDEATH,
- CREATURE_EVENT_ADVANCE,
- CREATURE_EVENT_SAGA,
- CREATURE_EVENT_KILL
- };
- class CreatureEvent;
- class CreatureEvents : public BaseEvents
- {
- public:
- CreatureEvents();
- virtual ~CreatureEvents();
- // global events
- uint32_t playerLogIn(Player* player);
- uint32_t playerLogOut(Player* player);
- uint32_t playerAdvance(Player* player, AdvanceType_t stat, uint32_t fromLv, uint32_t toLv);
- CreatureEvent* getEventByName(const std::string& name, bool forceLoaded = true);
- protected:
- virtual LuaScriptInterface& getScriptInterface();
- virtual std::string getScriptBaseName();
- virtual Event* getEvent(const std::string& nodeName);
- virtual bool registerEvent(Event* event, xmlNodePtr p);
- virtual void clear();
- //global events
- CreatureEvent* m_logInEvent;
- CreatureEvent* m_logOutEvent;
- CreatureEvent* m_onAdvance;
- //creature events
- typedef std::map<std::string, CreatureEvent*> CreatureEventList;
- CreatureEventList m_creatureEvents;
- LuaScriptInterface m_scriptInterface;
- };
- class CreatureEvent : public Event
- {
- public:
- CreatureEvent(LuaScriptInterface* _interface);
- virtual ~CreatureEvent();
- virtual bool configureEvent(xmlNodePtr p);
- CreatureEventType_t getEventType() const { return m_type; }
- const std::string& getName() const { return m_eventName; }
- bool isLoaded() const { return m_isLoaded; }
- void clearEvent();
- void copyEvent(CreatureEvent* creatureEvent);
- //scripting
- uint32_t executeOnLogin(Player* player);
- uint32_t executeOnLogout(Player* player);
- uint32_t executeOnDie(Creature* creature, Item* corpse);
- uint32_t executeOnKill(Creature* creature, Creature* target);
- uint32_t executeOnPrepareDeath(Player* player, Creature* killer);
- uint32_t executeOnSaga(Creature* creature, Creature* killer);
- uint32_t executeOnAdvance(Player* player, AdvanceType_t stat, uint32_t fromLv, uint32_t toLv);
- //
- protected:
- virtual std::string getScriptEventName();
- std::string m_eventName;
- CreatureEventType_t m_type;
- bool m_isLoaded;
- };
- #endif // __OTSERV_CREATUREEVENT_H__
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