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- function BankItems_SaveVoidStorage()
- if not isVoidOpen then
- return
- end
- local itemID, textureName, locked, recentDeposit, isFiltered
- local itemPointer
- local j = 0
- local i
- local k
- -- Save void storage items as bag 104
- selfPlayer.Bag104 = selfPlayer.Bag104 or newTable()
- selfPlayer.Bag104.icon = "Interface\\Icons\\spell_nature_astralrecal"
- for k = 1, 2 do
- for i = 1, 80 do
- itemID, textureName, locked, recentDeposit, isFiltered = GetVoidItemInfo(k, i)
- if itemID and textureName and textureName ~= "" then
- j = j + 1
- selfPlayer.Bag104[j] = selfPlayer.Bag104[j] or newTable()
- local _, link = GetItemInfo(itemID)
- itemPointer = selfPlayer.Bag104[j]
- itemPointer.link = link
- itemPointer.icon = textureName
- end
- end
- end
- -- j is last item
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