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Xenthori

44 Earl Grey [M.Unicorn Spellwright] MLPFEMTORPG

May 12th, 2014
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  1. Name: Earl Tombstone Grey the First
  2. Gender: Male
  3. Race: Unicorn
  4. Class: Spellwright (Smith/Mage)
  5. Talent: Tea Kettle (Heal can be used on non-living objects to repair them.)
  6. Hit/Wounds: 5/5
  7. Alignment: Lawfully Evil
  8.  
  9. Skills:
  10. (Free Racial) Unicorn Catalyst: passive; a unicorn’s horn counts as a catalyst for spellcasting.
  11. (Free Racial) Unicorn Telekinesis: spell; manipulate objects through sheer force of will. Complex tasks and heavier objects may require more focus.
  12. (Racial) Posh: So you’re leaving high society for a life of adventure? It’s dangerous to go alone. Take this. You can start the game with a magical item that gives a +1 to a single Spell. If held by someone without that skill, the item’s residual magic allows that spell to be cast at DC 8. (+1 Homing Magic)
  13. (Free Multiclass) Spell Emulator: passive. The smith gains access to 2 points worth of Spells, taken from any class or mix of classes. These spells can be used normally, but obey all their usual restrictions.
  14. (Class) Mechanical Minion: Passive; You begin the game with a homemade companion. It knows the same skills you do (save for Mechanical Minion), plus up to 3 points of additional skills taken from any class or even a mix of different classes, has 5 hits and 5 wounds, and cannot be healed except by the owner spending a turn to repair it. If it breaks down in combat, it can be rebuilt later with a successful repair roll. Unaffected by Pet Mastery.
  15. (Spell Emulator) Heal: recharge 1, spell, ranged; restores target’s hits to full and restores one wound, or removes all status effects. Crit restores 2 wounds, crit fail deals a wound of damage to the target.
  16. (Spell Emulator) Homing Magic: Spell, Recharge 2 after effect ends; On success, summons a magical projectile, plus an additional one for every point you pass the roll by, to a maximum of 5 on a critical. The projectiles follow you around, and any number of them can be launched as an Instant action, rolling separately for each. Elementalist effects can be applied to these projectiles.
  17.  
  18. Inventory:
  19. Left Hoof Gauntlet (Earl Greythorn's) Posh item: Homing Magic, Single Weapon tag
  20. Right Hoof Gauntlet (Kettle's) Posh item: Homing Magic, Single Weapon tag
  21. Fancy Top Hat
  22. Those Goggles You See Steampunk Enthusiasts Wearing
  23. Handkerchief
  24. Fancy Clothing
  25.  
  26. Traits:
  27. Tombstone Grey is a male Unicorn. His coat, like his namesake, is a tombstone grey, with a black mane and dark purple eyes. Earl Tombstone is the ex-earl of Buckarest, a rather large Equestrian town. After being exposed for a mysterious scandal involving the murder of all his brothers and his father (to assure his earl-dom, as he says), the Earl was exiled from the town, run out by angry peasants. Swearing revenge and that he would some day rule Buckarest again. Thus, he took to the dirty life that is an adventurer, gathering information, favors, and followers, so he can one day march back into Buckarest and retake his throne. He is deceptive, cunning, and is accompanied by a mechanical unicorn which he calls Kettle, a servant he himself made before his exile.
  28.  
  29. ----------------------------------------------------------------------------------------
  30.  
  31. Name: Kettle
  32. Race: Mechanical Unicorn
  33. Hit/Wounds: 5/5
  34.  
  35. Skills:
  36. (Inherited Free Racial) Unicorn Catalyst: passive; a unicorn’s horn counts as a catalyst for spellcasting.
  37. (Inherited Free Racial) Unicorn Telekinesis: spell; manipulate objects through sheer force of will. Complex tasks and heavier objects may require more focus.
  38. (Inherited Racial) Posh: So you’re leaving high society for a life of adventure? It’s dangerous to go alone. Take this. You can start the game with a magical item that gives a +1 to a single Spell. If held by someone without that skill, the item’s residual magic allows that spell to be cast at DC 8. (+1 Homing Magic)
  39. (Inherited Free Multiclass) Spell Emulator: passive. The smith gains access to 2 points worth of Spells, taken from any class or mix of classes. These spells can be used normally, but obey all their usual restrictions.
  40. (Inherited Spell Emulator) Heal: recharge 1, spell, ranged; restores target’s hits to full and restores one wound, or removes all status effects. Crit restores 2 wounds, crit fail deals a wound of damage to the target.
  41. (Inherited Spell Emulator) Homing Magic: Spell, Recharge 2 after effect ends; On success, summons a magical projectile, plus an additional one for every point you pass the roll by, to a maximum of 5 on a critical. The projectiles follow you around, and any number of them can be launched as an Instant action, rolling separately for each. Elementalist effects can be applied to these projectiles.
  42. (Spell Emulator) Teleport: automatic spell, recharge 2; warp yourself or a willing or helpless subject or an unattended item within a medium range to an unoccupied destination within equal distance. Warping a hostile target or carried item is Min+2.
  43. (Class) Elementalist: passive; when you choose this skill, select an elemental type (fire, ice, lightning, etc); the elements you select can alter the effects of other spells you know. This skill can be taken multiple times to gain or create additional elements.
  44. Fire: a target rendered helpless by a fire attack has a reduced chance of recovering (DC +1), and especially flammable targets take ongoing wounds. Fire spells can be used to warm and burn objects and the environment.
  45. (Class) Blast: weapon, recharge 1; your weapon lands with explosive force. This attack autocrits a specific type of foe, selected when the skill is learned. Hits all nearby targets on a crit. (Autocrit: Lower Class Scum)
  46. (Class) Cheap Shot: recharge 1, weapon; outside of combat, this skill is automatic and renders the target helpless. In combat, 9+ renders the target helpless.
  47.  
  48. Inventory:
  49. Platter, Teacups, Stirring Spoons
  50. Box: Large Variety of Teas and Coffees
  51. Biscuits, Danishes, Sugar-cubes, Creamer, Honey
  52.  
  53. Traits:
  54.  
  55. Kettle is an automaton created by Tombstone Grey. It has the likeness of a unicorn of no specific gender, almost all parts being brass. Kettle is powered by a magical gemstone that rests in it's core, which is constantly heated. Using this, water held within a boiler is heated, turned to steam, and powers a turbine. Kettle acts as a butler to Tombstone, serving him tea, cleaning him, and other tasks. If it comes to battle, though, Kettle is outfitted with powers even stronger than Tombstone himself. Fortunately as a fail-safe plan, Kettle is not outfitted with the gear to repair itself; with only a mechanic or Tombstone could repair it.
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