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Exalted Quick Character Creation Guide

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Aug 7th, 2012
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  1. Solars:
  2.  
  3. Attributes - All 9 start with 1 free dot
  4. - 8 Dots Primary
  5. - 6 Dots Secondary
  6. - 4 Dots Tertiary
  7.  
  8. Abilities - 10 Dots Caste & Favoured
  9. - 5 Favoured Abilities
  10. - Favoured minimum 1 Dot
  11. - Up to 5 Dots Per Ability
  12. - 4 Specialties (1 dot each; bonus dots may raise above 1)
  13. - 18 Bonus Dots
  14.  
  15. Backgrounds - 7 dots
  16. - Only 3 Dots per Background
  17. - Bonus Dots may raise above 3
  18. - Bonus Dots cost more
  19.  
  20. Charms - Select 10 Charms
  21.  
  22. Virtues - 5 Dots
  23. - Start with 1 free dot in each virtue
  24. - Only 4 Dots per Virtue
  25. - Bonus Dots may raise above 4
  26. - Chose 1 as Virtue Flaw
  27. - Must have 3 or more dots in it
  28.  
  29. Willpower - Begin at Willpower 5
  30. - May not raise above 8 with bonus points
  31.  
  32. Intimacies - Start with a number equal to Compassion rating
  33. - Alternatively, start with a number equal to Compassion + Willpower
  34.  
  35. Essence - Begin at Essence 2
  36. - May not start above 5
  37. - Bonus points may raise Essence
  38. - Only Characters over a century old may be Essence 6 and above
  39.  
  40. Essence Pool - Personal Essence = [Essence x 3] + Willpower
  41. - Peripheral Essence = [Essence x 7] + Willpower + [Sum of Virtues]
  42.  
  43. Health Levels - 7 + Any gained from Charms
  44.  
  45. Bonus Points - 18 Dots
  46.  
  47. --==--
  48.  
  49. Point Costs:
  50.  
  51. Trait Cost
  52. Attribute 4
  53. Ability 2 (1 if Favoured or Caste Ability)
  54. Background 1 (2 if being raised above 3)
  55. Specialty 1 (2 per 1 if in a Favoured or Caste Ability)
  56. Virtue 1
  57. Willpower 1
  58. Essence 7
  59. Charms 4 (3 in a favoured or Caste Ability)
  60.  
  61. ==========================
  62.  
  63. Abyssals:
  64.  
  65. Attributes - All 9 start with 1 free dot
  66. - 8 Dots Primary
  67. - 6 Dots Secondary
  68. - 4 Dots Tertiary
  69.  
  70. Abilities - 10 Dots Caste & Favoured
  71. - 5 Favoured Abilities
  72. - Favoured minimum 1 Dot
  73. - Up to 5 Dots Per Ability
  74. - 4 Specialties (1 dot each; bonus dots may raise above 1)
  75. - 18 Bonus Dots
  76.  
  77. Backgrounds - 7 dots
  78. - Only 3 Dots per Background
  79. - Bonus Dots may raise above 3
  80. - Bonus Dots cost more
  81.  
  82. Charms - Select 10 Charms
  83.  
  84. Virtues - 5 Dots
  85. - Start with 1 free dot in each virtue
  86. - Only 4 Dots per Virtue
  87. - Bonus Dots may raise above 4
  88. - Chose 1 as Virtue Flaw
  89. - Must have 3 or more dots in it
  90.  
  91. Willpower - Begin at Willpower 5
  92. - May not raise above 8 with bonus points
  93.  
  94. Intimacies - Start with a number equal to Compassion rating
  95. - Alternatively, start with a number equal to Compassion + Willpower
  96.  
  97. Essence - Begin at Essence 2
  98. - May not start above 5
  99. - Bonus points may raise Essence
  100. - Only Characters over a century old may be Essence 6 and above
  101.  
  102. Essence Pool - Personal Essence = [Essence x 3] + Willpower
  103. - Peripheral Essence = [Essence x 7] + Willpower + [Sum of Virtues]
  104.  
  105. Health Levels - 7 + Any gained from Charms
  106.  
  107. Bonus Points - 18 Dots
  108.  
  109. --==--
  110.  
  111. Point Costs:
  112.  
  113. Trait Cost
  114. Attribute 4
  115. Ability 2 (1 if Favoured or Caste Ability)
  116. Background 1 (2 if being raised above 3)
  117. Specialty 1 (2 per 1 if in a Favoured or Caste Ability)
  118. Virtue 1
  119. Willpower 2
  120. Essence 7
  121. Charms 4 (3 in a favoured or Caste Ability)
  122.  
  123. ==========================
  124.  
  125. Infernals:
  126.  
  127. Attributes - All 9 start with 1 free dot
  128. - 8 Dots Primary
  129. - 6 Dots Secondary
  130. - 4 Dots Tertiary
  131.  
  132. Abilities - 10 Dots Caste & Favoured
  133. - 5 Favoured Abilities
  134. - Favoured minimum 1 Dot
  135. - Up to 5 Dots Per Ability
  136. - 4 Specialties (1 dot each; bonus dots may raise above 1)
  137. - 18 Bonus Dots
  138.  
  139. Backgrounds - 7 dots
  140. - Only 3 Dots per Background
  141. - Bonus Dots may raise above 3
  142. - Bonus Dots cost more
  143.  
  144. Charms - Select 10 Charms
  145.  
  146. Virtues - 5 Dots
  147. - Start with 1 free dot in each virtue
  148. - Only 4 Dots per Virtue
  149. - Bonus Dots may raise above 4
  150. - Chose 1 as Virtue Flaw
  151. - Must have 3 or more dots in it
  152.  
  153. Willpower - Begin at Willpower 5
  154. - May not raise above 8 with bonus points
  155.  
  156. Intimacies - Start with a number equal to Compassion rating
  157. - Alternatively, start with a number equal to Compassion + Willpower
  158.  
  159. Essence - Begin at Essence 2
  160. - May not start above 5
  161. - Bonus points may raise Essence
  162. - Only Characters over a century old may be Essence 6 and above
  163.  
  164. Essence Pool - Personal Essence = [Essence x 3] + Willpower
  165. - Peripheral Essence = [Essence x 7] + Willpower + [Sum of Virtues]
  166.  
  167. Health Levels - 7 + Any gained from Charms
  168.  
  169. Bonus Points - 18 Dots
  170.  
  171. --==--
  172.  
  173. Point Costs:
  174.  
  175. Trait Cost
  176. Attribute 4
  177. Ability 2 (1 if Favoured or Caste Ability)
  178. Background 1 (2 if being raised above 3)
  179. Specialty 1 (2 per 1 if in a Favoured or Caste Ability)
  180. Virtue 1
  181. Willpower 2
  182. Essence 7
  183. Charms 4 (3 in a favoured or Caste Ability)
  184.  
  185. ==========================
  186.  
  187. Dragon-Blooded:
  188.  
  189. [Dynasts of the Blessed Isle]
  190.  
  191. Attributes - All 9 start with 1 free dot
  192. - 7 Dots Primary
  193. - 6 Dots Secondary
  194. - 4 Dots Tertiary
  195.  
  196. Abilities - 13 Dots Aspect & Favoured
  197. - 3 Favoured Abilities
  198. - Favoured minimum 1 Dot
  199. - Only 3 Dots Per Ability
  200. - Must have minimum 2 dots in Archery
  201. - Must have minimum 2 dots in Lore
  202. - Must have minimum 1 dot in Martial Arts
  203. - Must have minimum 1 dot in Melee
  204. - Must have minimum 1 dot in Performance
  205. - Must have minimum 1 dot in Presence
  206. - Must have minimum 1 dot in Ride
  207. - Must have minimum 2 dots in Socialize
  208. - Must have minimum 1 dot in War
  209. - 4 Specialties (1 dot each; bonus dots may raise above 1)
  210. - 22 Bonus Dots
  211. - May raise above 3
  212.  
  213. Backgrounds - 12 dots
  214. - Only 3 Dots per Background
  215. - Bonus Dots may raise above 3
  216. - Bonus Dots cost more
  217.  
  218. Charms - Select 7 Charms
  219. - 4 must be Aspect or Favoured
  220. - Immaculate Martial Artists
  221. - Instead select 5 Immaculate Martial Arts Charms (must be from same element)
  222.  
  223. Virtues - 5 Dots
  224. - Start with 1 free dot in each virtue
  225. - Only 3 dots per Virtue
  226. - Bonus Dots may raise above 3
  227.  
  228. Willpower - Begin at Willpower 5
  229. - May not raise above 8 with bonus points
  230.  
  231. Intimacies - Start with a number equal to Compassion rating
  232. - Alternatively, start with a number equal to Compassion + Willpower
  233.  
  234. Essence - Begin at Essence 2
  235. - May not start above 5
  236. - Bonus points may raise Essence
  237. - Only Characters over a century old may be Essence 6 and above
  238.  
  239. Essence Pool - Personal Essence = Essence + Willpower + Breeding
  240. - Peripheral Essence = [Essence x 4] + Willpower + [Sum of Virtues] + Breeding
  241.  
  242. Health Levels - 7 + Any gained from Charms
  243.  
  244. Bonus Points - 18 Dots
  245.  
  246. --==--
  247.  
  248. [Lookshy's Terrestrials]
  249.  
  250. Attributes - All 9 start with 1 free dot
  251. - 7 Dots Primary
  252. - 6 Dots Secondary
  253. - 4 Dots Tertiary
  254.  
  255. Abilities - 13 Dots Aspect & Favoured
  256. - 3 Favoured Abilities
  257. - Favoured minimum 1 Dot
  258. - Only 3 Dots Per Ability
  259. - Must have minimum 2 dots in Archery
  260. - Must have minimum 3 dots in Linguistics
  261. - Must have minimum 2 dots in Lore
  262. - Must have minimum 2 dots in Martial Arts
  263. - Must have minimum 2 dots in Melee
  264. - Must have minimum 1 dot in Performance
  265. - Must have minimum 1 dot in Presence
  266. - Must have minimum 1 dot in Ride
  267. - Must have minimum 1 dot in Stealth
  268. - Must have minimum 2 dots in War
  269. - 4 Specialties (1 dot each; bonus dots may raise above 1)
  270. - 22 Bonus Dots
  271. - May raise above 3
  272.  
  273. Backgrounds - 13 dots
  274. - Only 3 Dots per Background
  275. - Bonus Dots may raise above 3
  276. - Bonus Dots cost more
  277.  
  278. Charms - Select 6 Charms
  279. - 4 must be Aspect or Favoured
  280. - Get free Wind-Carried World Technique
  281. - Get free Elemental Bolt Attack
  282. - Immaculate Martial Artists
  283. - May not start with Immaculate Martial Arts Charms
  284. - May later learn Immaculate Martial Arts Charms from a teacher
  285.  
  286. Virtues - 5 Dots
  287. - Start with 1 free dot in each virtue
  288. - Only 3 dots per Virtue
  289. - Bonus Dots may raise above 3
  290.  
  291. Willpower - Begin at Willpower 5
  292. - May not raise above 8 with bonus points
  293.  
  294. Intimacies - Start with a number equal to Compassion rating
  295. - Alternatively, start with a number equal to Compassion + Willpower
  296.  
  297. Essence - Begin at Essence 2
  298. - May not start above 5
  299. - Bonus points may raise Essence
  300. - Only Characters over a century old may be Essence 6 and above
  301.  
  302. Essence Pool - Personal Essence = Essence + Willpower + Breeding
  303. - Peripheral Essence = [Essence x 4] + Willpower + [Sum of Virtues] + Breeding
  304.  
  305. Health Levels - 7 + Any gained from Charms
  306.  
  307. Bonus Points - 18 Dots
  308.  
  309. --==--
  310.  
  311. [Outcastes]
  312.  
  313. Attributes - All 9 start with 1 free dot
  314. - 7 Dots Primary
  315. - 6 Dots Secondary
  316. - 4 Dots Tertiary
  317.  
  318. Abilities - 13 Dots Aspect & Favoured
  319. - 3 Favoured Abilities
  320. - Favoured minimum 1 Dot
  321. - Only 3 Dots Per Ability
  322. - 4 Specialties (1 dot each; bonus dots may raise above 1)
  323. - 12 Bonus Dots
  324. - May raise above 3
  325.  
  326. Backgrounds - 7 dots
  327. - Breeding Backgrounds may be chosen from Dragon-Blooded book
  328. - All other Backgrounds must be chosen from Core book
  329. - Only 3 Dots per Background
  330. - Bonus Dots may raise above 3
  331. - Bonus Dots cost more
  332.  
  333. Charms - Select 7 Charms
  334. - 4 must be Aspect or Favoured
  335. - Celestial Martial Artists
  336. - Must have Mentor 5 Sifu with Celestial Martial Arts
  337. - Instead select 5 Celestial Martial Arts Charms (must be from same element)
  338.  
  339. Virtues - 5 Dots
  340. - Start with 1 free dot in each virtue
  341. - Only 3 dots per Virtue
  342. - Bonus Dots may raise above 3
  343.  
  344. Willpower - Begin at Willpower 5
  345. - May not raise above 8 with bonus points
  346.  
  347. Intimacies - Start with a number equal to Compassion rating
  348. - Alternatively, start with a number equal to Compassion + Willpower
  349.  
  350. Essence - Begin at Essence 2
  351. - May not start above 5
  352. - Bonus points may raise Essence
  353. - Only Characters over a century old may be Essence 6 and above
  354.  
  355. Essence Pool - Personal Essence = Essence + Willpower + Breeding
  356. - Peripheral Essence = [Essence x 4] + Willpower + [Sum of Virtues] + Breeding
  357.  
  358. Health Levels - 7 + Any gained from Charms
  359.  
  360. Bonus Points - 18 Dots
  361.  
  362. --==--
  363.  
  364. Point Costs:
  365.  
  366. Trait Cost
  367. Attribute 4
  368. Ability 2 (1 if Favoured or Aspect Ability)
  369. Background 1 (2 if being raised above 3. Some may cost more depending
  370. on history/circumstances)
  371. Specialty 1 (2 per 1 if in a Favoured or Aspect Ability)
  372. Virtue 1
  373. Willpower 2
  374. Essence 10
  375. Charms 7 (5 in a favoured or Aspect Ability)
  376. Immaculate/Celestial Charms 10 (7 if Favoured or Aspect Ability)
  377.  
  378. ==========================
  379.  
  380. Lunars:
  381.  
  382. [Caste]
  383.  
  384. Attributes - All 9 start with 1 free dot
  385. - 8 Dots Primary
  386. - 6 Dots Secondary
  387. - 4 Dots Tertiary
  388. - Chose Caste Attribute
  389. - Full Moon = Physical
  390. - Changing Moon = Social
  391. - No Moon = Mental
  392. - Chose 1 Favoured Attribute (not Caste)
  393. - 1 free dot for a Caste or Favoured Attribute
  394.  
  395. Abilities - 2 Dots Favoured
  396. - Add Survival as a Favoured Ability
  397. - Add 1 extra Favoured Ability
  398. - Favoured minimum 1 Dot
  399. - Only 3 Dots Per Ability
  400. - 4 Specialties (1 dot each; bonus dots may raise above 1)
  401. - 23 Bonus Dots
  402. - May raise above 3
  403. - Silver Pact Lunars
  404. - Must have minimum 2 dots in Survival
  405. - Must have minimum 1 dot in Archery, Martial Arts, Melee or Thrown
  406.  
  407. Backgrounds - 7 dots
  408. - Only 3 Dots per Background
  409. - Bonus Dots may raise above 3
  410. - Bonus Dots cost more
  411.  
  412. Charms - Select 8 Charms or Knacks
  413. - 4 must be Charms
  414. - 1 must be Knack
  415. - Up to 4 Charms must be from Caste or Favoured Attributes
  416.  
  417. Virtues - 5 Dots
  418. - Start with 1 free dot in each virtue
  419. - Only 3 Dots per Virtue
  420. - Bonus Dots may raise above 3
  421. - Chose 1 as Virtue Flaw
  422. - Must have 3 or more dots in it
  423.  
  424. Willpower - Begin at Willpower 5
  425. - May not raise above 8 with bonus points
  426.  
  427. Intimacies - Start with a number equal to Compassion rating
  428. - Alternatively, start with a number equal to Compassion + Willpower
  429.  
  430. Essence - Begin at Essence 2
  431. - May not start above 5
  432. - Bonus points may raise Essence
  433. - Only Characters over a century old may be Essence 6 and above
  434.  
  435. Essence Pool - Personal Essence = Essence + [Willpower x 2]
  436. - Peripheral Essence = [Essence x 4] + [Willpower x 2] + [Highest Virtue x 4]
  437.  
  438. Health Levels - 7 + Any gained from Charms
  439.  
  440. Bonus Points - 18 Dots
  441.  
  442. --==--
  443.  
  444. [Casteless]
  445.  
  446. Attributes - All 9 start with 1 free dot
  447. - 8 Dots Primary
  448. - 6 Dots Secondary
  449. - 4 Dots Tertiary
  450. - Chose 2 Favoured Attributes
  451.  
  452. Abilities - 2 Dots Favoured
  453. - Add Survival as a Favoured Ability
  454. - Add 1 extra Favoured Ability
  455. - Favoured minimum 1 Dot
  456. - Only 3 Dots Per Ability
  457. - 4 Specialties (1 dot each; bonus dots may raise above 1)
  458. - 23 Bonus Dots
  459. - May raise above 3
  460.  
  461. Backgrounds - 7 dots
  462. - Only 3 Dots per Background
  463. - Bonus Dots may raise above 3
  464. - Bonus Dots cost more
  465.  
  466. Charms - Select 8 Charms or Knacks
  467. - 1 must be Charm
  468. - 1 must be Knack
  469. - Up to 4 Charms must be from Caste or Favoured Attributes
  470.  
  471. Virtues - 5 Dots
  472. - Start with 1 free dot in each virtue
  473. - Only 3 Dots per Virtue
  474. - Bonus Dots may raise above 3
  475. - Chose 1 as Virtue Flaw
  476. - Must have 3 or more dots in it
  477.  
  478. Willpower - Begin at Willpower 5
  479. - May not raise above 8 with bonus points
  480.  
  481. Intimacies - Start with a number equal to Compassion rating
  482. - Alternatively, start with a number equal to Compassion + Willpower
  483.  
  484. Essence - Begin at Essence 2
  485. - May not start above 5
  486. - Bonus points may raise Essence
  487. - Only Characters over a century old may be Essence 6 and above
  488.  
  489. Essence Pool - Personal Essence = Essence + [Willpower x 2]
  490. - Peripheral Essence = [Essence x 4] + [Willpower x 2] + [Highest Virtue x 4]
  491.  
  492. Health Levels - 7 + Any gained from Charms
  493.  
  494. Bonus Points - 18 Dots
  495.  
  496. --==--
  497.  
  498. Point Costs:
  499.  
  500. Trait Cost
  501. Attribute 4 (3 if Caste or Favoured Attribute)
  502. Ability 2 (1 if Favoured Ability)
  503. Background 1 (2 if being raised above 3)
  504. Specialty 1 (2 per 1 if in a Favoured Ability)
  505. Virtue 1
  506. Willpower 2
  507. Essence 10
  508. Charms 7 (5 in a favoured or Caste Ability)
  509. Knacks 6
  510.  
  511. ==========================
  512.  
  513. Sidereals:
  514.  
  515. [Functionaries of the Bureau of Destiny]
  516.  
  517. Attributes - All 9 start with 1 free dot
  518. - 8 Dots Primary
  519. - 6 Dots Secondary
  520. - 4 Dots Tertiary
  521.  
  522. Abilities - 15 Dots Auspicious & Favoured
  523. - 5 Auspicious Abilities
  524. - 4 Favoured Abilities
  525. - Favoured minimum 1 Dot
  526. - Only 3 Dots Per Ability
  527. - Must have minimum 2 dots in Awareness
  528. - Must have minimum 2 dots in Bureaucracy
  529. - Must have minimum 1 dot in Linguistics (Old Realm)
  530. - Must have minimum 3 dots in Lore
  531. - Must have minimum 2 dots in Martial Arts
  532. - Must have minimum 2 dots in Occult
  533. - Must have minimum 1 dot in Socialize
  534. - Must have minimum 1 dot in Stealth
  535. - Must have minimum 1 dot in Archery, Melee or Thrown
  536. - Chosen of Journeys (in addition to base)
  537. - Must have minimum 2 dots in Athletics
  538. - Must have minimum 2 dots in Linguistics (Old Realm and one other appropriate)
  539. - Must have minimum 2 dots in Resistance
  540. - Must have minimum 2 dots in Survival
  541. - Must have minimum 3 dots in Ride or Sale
  542. - Chosen of Serenity (in addition to base)
  543. - Must have minimum 2 dots in Craft or Performance
  544. - Must have minimum 2 dots in Linguistics (Eloquent speach & writing)
  545. - Must have minimum 2 dots in Medicine
  546. - Must have minimum 2 dots in Presence
  547. - Must have minimum 3 dots in Socialize
  548. - Chosen of Battles (in addition to base)
  549. - Must have minimum 3 dots in Archery or Melee
  550. - Must have minimum 2 dots in Athletics
  551. - Must have minimum 2 dots in Dodge
  552. - Must have minimum 2 dots in Presence
  553. - Must have minimum 2 dots in War
  554. - Chosen of Secrets (in addition to base)
  555. - Must have minimum 2 dots in Awareness
  556. - Must have minimum 3 dots in Investigation
  557. - Must have minimum 2 dots in Larceny
  558. - Must have minimum 2 dots in Socialize
  559. - Must have minimum 2 dots in Stealth
  560. - Chosen of Endings (in addition to base)
  561. - Must have minimum 2 dots in Awareness
  562. - Must have minimum 2 dots in Dodge
  563. - Must have minimum 2 dots in Integrity
  564. - Must have minimum 3 dots in Martial Arts
  565. - Must have minimum 2 dots in Stealth
  566. - 4 Specialties (1 dot each; bonus dots may raise above 1)
  567. - 20 Bonus Dots
  568. - May raise above 3
  569.  
  570. Backgrounds - 15 dots
  571. - Only 3 Dots per Background
  572. - Bonus Dots may raise above 3
  573. - Bonus Dots cost more
  574.  
  575. Charms - Select 12 Charms
  576. - 5 must be Auspicious or Favoured
  577. - No more than 3 Siderial Martial Arts Charms
  578.  
  579. Colleges - 7 Dots
  580. - 4 must be from Maiden
  581.  
  582. Virtues - 5 Dots
  583. - Start with 1 free dot in each virtue
  584. - Only 3 Dots per Virtue
  585. - Bonus Dots may raise above 3
  586.  
  587. Willpower - Begin at Willpower 5
  588. - May not raise above 8 with bonus points
  589.  
  590. Intimacies - Start with a number equal to Compassion rating
  591. - Alternatively, start with a number equal to Compassion + Willpower
  592.  
  593. Essence - Begin at Essence 2
  594. - May not start above 5
  595. - Bonus points may raise Essence
  596. - Only Characters over a century old may be Essence 6 and above
  597.  
  598. Essence Pool - Personal Essence = [Essence x 2] + Willpower
  599. - Peripheral Essence = [Essence x 6] + Willpower + [Sum of Virtues]
  600.  
  601. Health Levels - 7 + Any gained from Charms
  602.  
  603. Bonus Points - 18 Dots
  604.  
  605. --==--
  606.  
  607. [Ronin]
  608.  
  609. Attributes - All 9 start with 1 free dot
  610. - 8 Dots Primary
  611. - 6 Dots Secondary
  612. - 4 Dots Tertiary
  613.  
  614. Abilities - 10 Dots Auspicious & Favoured
  615. - 5 Auspicious Abilities
  616. - 4 Favoured Abilities
  617. - Favoured minimum 1 Dot
  618. - Only 3 Dots Per Ability
  619. - 4 Specialties (1 dot each; bonus dots may raise above 1)
  620. - 15 Bonus Dots
  621. - May raise above 3
  622.  
  623. Backgrounds - 7 dots
  624. - Only 3 Dots per Background
  625. - Bonus Dots may raise above 3
  626. - Bonus Dots cost more
  627.  
  628. Charms - Select 8 Charms
  629. - 5 must be Auspicious or Favoured
  630. - No Siderial Martial Arts Charms
  631.  
  632. Virtues - 5 Dots
  633. - Start with 1 free dot in each virtue
  634. - Only 3 Dots per Virtue
  635. - Bonus Dots may raise above 3
  636.  
  637. Willpower - Begin at Willpower 5
  638. - May not raise above 8 with bonus points
  639.  
  640. Intimacies - Start with a number equal to Compassion rating
  641. - Alternatively, start with a number equal to Compassion + Willpower
  642.  
  643. Essence - Begin at Essence 2
  644. - May not start above 5
  645. - Bonus points may raise Essence
  646. - Only Characters over a century old may be Essence 6 and above
  647.  
  648. Essence Pool - Personal Essence = [Essence x 2] + Willpower
  649. - Peripheral Essence = [Essence x 6] + Willpower + [Sum of Virtues]
  650.  
  651. Health Levels - 7 + Any gained from Charms
  652.  
  653. Bonus Points - 18 Dots
  654.  
  655. --==--
  656.  
  657. Point Costs:
  658.  
  659. Trait Cost
  660. Attribute 4
  661. Ability 2 (1 if Favoured or Auspicious Ability)
  662. Background 1 (2 or 4 if being raised above 3)
  663. Specialty 1 (2 per 1 if in a Favoured or Auspicious Ability)
  664. Virtue 1
  665. Willpower 2
  666. Essence 10
  667. Charms 7 (5 in a favoured or Auspicious Ability)
  668. Siderial Martial Arts Charm 8 (6 if Martial Arts is a Favoured or Auspicious Ability)
  669. Siderial astrology colleges 7 (5 in your Maiden's college)
  670.  
  671. ==========================
  672.  
  673. Alchemicals:
  674.  
  675. Attributes - All 9 start with 1 free dot
  676. - 8 Dots Caste (none may be lower than 2)
  677. - Orichalcum = Strength, Intelligence & Charisma
  678. - Moonsilver = Dexterity, Appearance & Wit
  679. - Jade = Stamina, Charisma & Wit
  680. - Starmetal = Dexterity, Manipulation & Intelligence
  681. - Soulsteel = Stamina, Manipulation & Perception
  682. - Adamant = Strength, Appearance & Perception
  683. - 6 Dots Favoured (Select 3 Favoured Attributes)
  684. - 4 Dots all others
  685. - 1 extra Dot in either Caste or Favoured
  686.  
  687. Abilities - 25 Dots
  688. - Only 3 Dots Per Ability
  689. - Bonus Dots may raise above 3
  690. - 4 Specialties (1 dot each; bonus dots may raise above 1)
  691.  
  692. Backgrounds - 10 dots
  693. - Only Artifact may be raised above 3
  694. - Bonus Dots may raise other Backgrounds above 3
  695. - Bonus Dots cost more
  696. - Receive 3 dots in Class free
  697. - Adamant Caste receives Mentor 3 instead
  698.  
  699. Charms - Select 16 Charms
  700. - Dedicated: 4; must be Caste or Favoured
  701. - General: 4; may be any
  702. - Charms: 8; must be permissable
  703.  
  704. Virtues - 5 Dots
  705. - Start with 1 free dot in each virtue
  706. - Only 3 Dots per Virtue
  707. - Bonus Dots may raise above 3
  708.  
  709. Willpower - Begin at Willpower 5
  710. - May not raise above 8 with bonus points
  711.  
  712. Intimacies - Start with a number equal to Compassion rating
  713. - Alternatively, start with a number equal to Compassion + Willpower
  714.  
  715. Essence - Begin at Essence 2
  716. - May not start above 5
  717. - Bonus points may raise Essence
  718. - Only Characters over a century old may be Essence 6 and above
  719.  
  720. Essence Pool - Personal Essence = [Essence x 3] + Willpower
  721. - Peripheral Essence = [Essence x 5] + [Willpower x 3] + [highest value x 2]
  722.  
  723. Health Levels - 7 + 1 additional -2 per Dot of Essence + Any gained from Charms
  724.  
  725. Bonus Points - 18 Dots
  726.  
  727. --==--
  728.  
  729. Point Costs:
  730.  
  731. Trait Cost
  732. Attribute 4 (3 if Caste or Favoured Attribute)
  733. Ability 2
  734. Background 1 (2 if the Background other than Artifact is being raised above 3)
  735. Specialty 1
  736. Virtue 1
  737. Willpower 2
  738. Essence 10
  739. General Charms 4
  740. Dedicated Charms 3
  741. Charms 1
  742. Martial Arts Charm 6 (requires Perfect Lotus Matrix)
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