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- Solars:
- Attributes - All 9 start with 1 free dot
- - 8 Dots Primary
- - 6 Dots Secondary
- - 4 Dots Tertiary
- Abilities - 10 Dots Caste & Favoured
- - 5 Favoured Abilities
- - Favoured minimum 1 Dot
- - Up to 5 Dots Per Ability
- - 4 Specialties (1 dot each; bonus dots may raise above 1)
- - 18 Bonus Dots
- Backgrounds - 7 dots
- - Only 3 Dots per Background
- - Bonus Dots may raise above 3
- - Bonus Dots cost more
- Charms - Select 10 Charms
- Virtues - 5 Dots
- - Start with 1 free dot in each virtue
- - Only 4 Dots per Virtue
- - Bonus Dots may raise above 4
- - Chose 1 as Virtue Flaw
- - Must have 3 or more dots in it
- Willpower - Begin at Willpower 5
- - May not raise above 8 with bonus points
- Intimacies - Start with a number equal to Compassion rating
- - Alternatively, start with a number equal to Compassion + Willpower
- Essence - Begin at Essence 2
- - May not start above 5
- - Bonus points may raise Essence
- - Only Characters over a century old may be Essence 6 and above
- Essence Pool - Personal Essence = [Essence x 3] + Willpower
- - Peripheral Essence = [Essence x 7] + Willpower + [Sum of Virtues]
- Health Levels - 7 + Any gained from Charms
- Bonus Points - 18 Dots
- --==--
- Point Costs:
- Trait Cost
- Attribute 4
- Ability 2 (1 if Favoured or Caste Ability)
- Background 1 (2 if being raised above 3)
- Specialty 1 (2 per 1 if in a Favoured or Caste Ability)
- Virtue 1
- Willpower 1
- Essence 7
- Charms 4 (3 in a favoured or Caste Ability)
- ==========================
- Abyssals:
- Attributes - All 9 start with 1 free dot
- - 8 Dots Primary
- - 6 Dots Secondary
- - 4 Dots Tertiary
- Abilities - 10 Dots Caste & Favoured
- - 5 Favoured Abilities
- - Favoured minimum 1 Dot
- - Up to 5 Dots Per Ability
- - 4 Specialties (1 dot each; bonus dots may raise above 1)
- - 18 Bonus Dots
- Backgrounds - 7 dots
- - Only 3 Dots per Background
- - Bonus Dots may raise above 3
- - Bonus Dots cost more
- Charms - Select 10 Charms
- Virtues - 5 Dots
- - Start with 1 free dot in each virtue
- - Only 4 Dots per Virtue
- - Bonus Dots may raise above 4
- - Chose 1 as Virtue Flaw
- - Must have 3 or more dots in it
- Willpower - Begin at Willpower 5
- - May not raise above 8 with bonus points
- Intimacies - Start with a number equal to Compassion rating
- - Alternatively, start with a number equal to Compassion + Willpower
- Essence - Begin at Essence 2
- - May not start above 5
- - Bonus points may raise Essence
- - Only Characters over a century old may be Essence 6 and above
- Essence Pool - Personal Essence = [Essence x 3] + Willpower
- - Peripheral Essence = [Essence x 7] + Willpower + [Sum of Virtues]
- Health Levels - 7 + Any gained from Charms
- Bonus Points - 18 Dots
- --==--
- Point Costs:
- Trait Cost
- Attribute 4
- Ability 2 (1 if Favoured or Caste Ability)
- Background 1 (2 if being raised above 3)
- Specialty 1 (2 per 1 if in a Favoured or Caste Ability)
- Virtue 1
- Willpower 2
- Essence 7
- Charms 4 (3 in a favoured or Caste Ability)
- ==========================
- Infernals:
- Attributes - All 9 start with 1 free dot
- - 8 Dots Primary
- - 6 Dots Secondary
- - 4 Dots Tertiary
- Abilities - 10 Dots Caste & Favoured
- - 5 Favoured Abilities
- - Favoured minimum 1 Dot
- - Up to 5 Dots Per Ability
- - 4 Specialties (1 dot each; bonus dots may raise above 1)
- - 18 Bonus Dots
- Backgrounds - 7 dots
- - Only 3 Dots per Background
- - Bonus Dots may raise above 3
- - Bonus Dots cost more
- Charms - Select 10 Charms
- Virtues - 5 Dots
- - Start with 1 free dot in each virtue
- - Only 4 Dots per Virtue
- - Bonus Dots may raise above 4
- - Chose 1 as Virtue Flaw
- - Must have 3 or more dots in it
- Willpower - Begin at Willpower 5
- - May not raise above 8 with bonus points
- Intimacies - Start with a number equal to Compassion rating
- - Alternatively, start with a number equal to Compassion + Willpower
- Essence - Begin at Essence 2
- - May not start above 5
- - Bonus points may raise Essence
- - Only Characters over a century old may be Essence 6 and above
- Essence Pool - Personal Essence = [Essence x 3] + Willpower
- - Peripheral Essence = [Essence x 7] + Willpower + [Sum of Virtues]
- Health Levels - 7 + Any gained from Charms
- Bonus Points - 18 Dots
- --==--
- Point Costs:
- Trait Cost
- Attribute 4
- Ability 2 (1 if Favoured or Caste Ability)
- Background 1 (2 if being raised above 3)
- Specialty 1 (2 per 1 if in a Favoured or Caste Ability)
- Virtue 1
- Willpower 2
- Essence 7
- Charms 4 (3 in a favoured or Caste Ability)
- ==========================
- Dragon-Blooded:
- [Dynasts of the Blessed Isle]
- Attributes - All 9 start with 1 free dot
- - 7 Dots Primary
- - 6 Dots Secondary
- - 4 Dots Tertiary
- Abilities - 13 Dots Aspect & Favoured
- - 3 Favoured Abilities
- - Favoured minimum 1 Dot
- - Only 3 Dots Per Ability
- - Must have minimum 2 dots in Archery
- - Must have minimum 2 dots in Lore
- - Must have minimum 1 dot in Martial Arts
- - Must have minimum 1 dot in Melee
- - Must have minimum 1 dot in Performance
- - Must have minimum 1 dot in Presence
- - Must have minimum 1 dot in Ride
- - Must have minimum 2 dots in Socialize
- - Must have minimum 1 dot in War
- - 4 Specialties (1 dot each; bonus dots may raise above 1)
- - 22 Bonus Dots
- - May raise above 3
- Backgrounds - 12 dots
- - Only 3 Dots per Background
- - Bonus Dots may raise above 3
- - Bonus Dots cost more
- Charms - Select 7 Charms
- - 4 must be Aspect or Favoured
- - Immaculate Martial Artists
- - Instead select 5 Immaculate Martial Arts Charms (must be from same element)
- Virtues - 5 Dots
- - Start with 1 free dot in each virtue
- - Only 3 dots per Virtue
- - Bonus Dots may raise above 3
- Willpower - Begin at Willpower 5
- - May not raise above 8 with bonus points
- Intimacies - Start with a number equal to Compassion rating
- - Alternatively, start with a number equal to Compassion + Willpower
- Essence - Begin at Essence 2
- - May not start above 5
- - Bonus points may raise Essence
- - Only Characters over a century old may be Essence 6 and above
- Essence Pool - Personal Essence = Essence + Willpower + Breeding
- - Peripheral Essence = [Essence x 4] + Willpower + [Sum of Virtues] + Breeding
- Health Levels - 7 + Any gained from Charms
- Bonus Points - 18 Dots
- --==--
- [Lookshy's Terrestrials]
- Attributes - All 9 start with 1 free dot
- - 7 Dots Primary
- - 6 Dots Secondary
- - 4 Dots Tertiary
- Abilities - 13 Dots Aspect & Favoured
- - 3 Favoured Abilities
- - Favoured minimum 1 Dot
- - Only 3 Dots Per Ability
- - Must have minimum 2 dots in Archery
- - Must have minimum 3 dots in Linguistics
- - Must have minimum 2 dots in Lore
- - Must have minimum 2 dots in Martial Arts
- - Must have minimum 2 dots in Melee
- - Must have minimum 1 dot in Performance
- - Must have minimum 1 dot in Presence
- - Must have minimum 1 dot in Ride
- - Must have minimum 1 dot in Stealth
- - Must have minimum 2 dots in War
- - 4 Specialties (1 dot each; bonus dots may raise above 1)
- - 22 Bonus Dots
- - May raise above 3
- Backgrounds - 13 dots
- - Only 3 Dots per Background
- - Bonus Dots may raise above 3
- - Bonus Dots cost more
- Charms - Select 6 Charms
- - 4 must be Aspect or Favoured
- - Get free Wind-Carried World Technique
- - Get free Elemental Bolt Attack
- - Immaculate Martial Artists
- - May not start with Immaculate Martial Arts Charms
- - May later learn Immaculate Martial Arts Charms from a teacher
- Virtues - 5 Dots
- - Start with 1 free dot in each virtue
- - Only 3 dots per Virtue
- - Bonus Dots may raise above 3
- Willpower - Begin at Willpower 5
- - May not raise above 8 with bonus points
- Intimacies - Start with a number equal to Compassion rating
- - Alternatively, start with a number equal to Compassion + Willpower
- Essence - Begin at Essence 2
- - May not start above 5
- - Bonus points may raise Essence
- - Only Characters over a century old may be Essence 6 and above
- Essence Pool - Personal Essence = Essence + Willpower + Breeding
- - Peripheral Essence = [Essence x 4] + Willpower + [Sum of Virtues] + Breeding
- Health Levels - 7 + Any gained from Charms
- Bonus Points - 18 Dots
- --==--
- [Outcastes]
- Attributes - All 9 start with 1 free dot
- - 7 Dots Primary
- - 6 Dots Secondary
- - 4 Dots Tertiary
- Abilities - 13 Dots Aspect & Favoured
- - 3 Favoured Abilities
- - Favoured minimum 1 Dot
- - Only 3 Dots Per Ability
- - 4 Specialties (1 dot each; bonus dots may raise above 1)
- - 12 Bonus Dots
- - May raise above 3
- Backgrounds - 7 dots
- - Breeding Backgrounds may be chosen from Dragon-Blooded book
- - All other Backgrounds must be chosen from Core book
- - Only 3 Dots per Background
- - Bonus Dots may raise above 3
- - Bonus Dots cost more
- Charms - Select 7 Charms
- - 4 must be Aspect or Favoured
- - Celestial Martial Artists
- - Must have Mentor 5 Sifu with Celestial Martial Arts
- - Instead select 5 Celestial Martial Arts Charms (must be from same element)
- Virtues - 5 Dots
- - Start with 1 free dot in each virtue
- - Only 3 dots per Virtue
- - Bonus Dots may raise above 3
- Willpower - Begin at Willpower 5
- - May not raise above 8 with bonus points
- Intimacies - Start with a number equal to Compassion rating
- - Alternatively, start with a number equal to Compassion + Willpower
- Essence - Begin at Essence 2
- - May not start above 5
- - Bonus points may raise Essence
- - Only Characters over a century old may be Essence 6 and above
- Essence Pool - Personal Essence = Essence + Willpower + Breeding
- - Peripheral Essence = [Essence x 4] + Willpower + [Sum of Virtues] + Breeding
- Health Levels - 7 + Any gained from Charms
- Bonus Points - 18 Dots
- --==--
- Point Costs:
- Trait Cost
- Attribute 4
- Ability 2 (1 if Favoured or Aspect Ability)
- Background 1 (2 if being raised above 3. Some may cost more depending
- on history/circumstances)
- Specialty 1 (2 per 1 if in a Favoured or Aspect Ability)
- Virtue 1
- Willpower 2
- Essence 10
- Charms 7 (5 in a favoured or Aspect Ability)
- Immaculate/Celestial Charms 10 (7 if Favoured or Aspect Ability)
- ==========================
- Lunars:
- [Caste]
- Attributes - All 9 start with 1 free dot
- - 8 Dots Primary
- - 6 Dots Secondary
- - 4 Dots Tertiary
- - Chose Caste Attribute
- - Full Moon = Physical
- - Changing Moon = Social
- - No Moon = Mental
- - Chose 1 Favoured Attribute (not Caste)
- - 1 free dot for a Caste or Favoured Attribute
- Abilities - 2 Dots Favoured
- - Add Survival as a Favoured Ability
- - Add 1 extra Favoured Ability
- - Favoured minimum 1 Dot
- - Only 3 Dots Per Ability
- - 4 Specialties (1 dot each; bonus dots may raise above 1)
- - 23 Bonus Dots
- - May raise above 3
- - Silver Pact Lunars
- - Must have minimum 2 dots in Survival
- - Must have minimum 1 dot in Archery, Martial Arts, Melee or Thrown
- Backgrounds - 7 dots
- - Only 3 Dots per Background
- - Bonus Dots may raise above 3
- - Bonus Dots cost more
- Charms - Select 8 Charms or Knacks
- - 4 must be Charms
- - 1 must be Knack
- - Up to 4 Charms must be from Caste or Favoured Attributes
- Virtues - 5 Dots
- - Start with 1 free dot in each virtue
- - Only 3 Dots per Virtue
- - Bonus Dots may raise above 3
- - Chose 1 as Virtue Flaw
- - Must have 3 or more dots in it
- Willpower - Begin at Willpower 5
- - May not raise above 8 with bonus points
- Intimacies - Start with a number equal to Compassion rating
- - Alternatively, start with a number equal to Compassion + Willpower
- Essence - Begin at Essence 2
- - May not start above 5
- - Bonus points may raise Essence
- - Only Characters over a century old may be Essence 6 and above
- Essence Pool - Personal Essence = Essence + [Willpower x 2]
- - Peripheral Essence = [Essence x 4] + [Willpower x 2] + [Highest Virtue x 4]
- Health Levels - 7 + Any gained from Charms
- Bonus Points - 18 Dots
- --==--
- [Casteless]
- Attributes - All 9 start with 1 free dot
- - 8 Dots Primary
- - 6 Dots Secondary
- - 4 Dots Tertiary
- - Chose 2 Favoured Attributes
- Abilities - 2 Dots Favoured
- - Add Survival as a Favoured Ability
- - Add 1 extra Favoured Ability
- - Favoured minimum 1 Dot
- - Only 3 Dots Per Ability
- - 4 Specialties (1 dot each; bonus dots may raise above 1)
- - 23 Bonus Dots
- - May raise above 3
- Backgrounds - 7 dots
- - Only 3 Dots per Background
- - Bonus Dots may raise above 3
- - Bonus Dots cost more
- Charms - Select 8 Charms or Knacks
- - 1 must be Charm
- - 1 must be Knack
- - Up to 4 Charms must be from Caste or Favoured Attributes
- Virtues - 5 Dots
- - Start with 1 free dot in each virtue
- - Only 3 Dots per Virtue
- - Bonus Dots may raise above 3
- - Chose 1 as Virtue Flaw
- - Must have 3 or more dots in it
- Willpower - Begin at Willpower 5
- - May not raise above 8 with bonus points
- Intimacies - Start with a number equal to Compassion rating
- - Alternatively, start with a number equal to Compassion + Willpower
- Essence - Begin at Essence 2
- - May not start above 5
- - Bonus points may raise Essence
- - Only Characters over a century old may be Essence 6 and above
- Essence Pool - Personal Essence = Essence + [Willpower x 2]
- - Peripheral Essence = [Essence x 4] + [Willpower x 2] + [Highest Virtue x 4]
- Health Levels - 7 + Any gained from Charms
- Bonus Points - 18 Dots
- --==--
- Point Costs:
- Trait Cost
- Attribute 4 (3 if Caste or Favoured Attribute)
- Ability 2 (1 if Favoured Ability)
- Background 1 (2 if being raised above 3)
- Specialty 1 (2 per 1 if in a Favoured Ability)
- Virtue 1
- Willpower 2
- Essence 10
- Charms 7 (5 in a favoured or Caste Ability)
- Knacks 6
- ==========================
- Sidereals:
- [Functionaries of the Bureau of Destiny]
- Attributes - All 9 start with 1 free dot
- - 8 Dots Primary
- - 6 Dots Secondary
- - 4 Dots Tertiary
- Abilities - 15 Dots Auspicious & Favoured
- - 5 Auspicious Abilities
- - 4 Favoured Abilities
- - Favoured minimum 1 Dot
- - Only 3 Dots Per Ability
- - Must have minimum 2 dots in Awareness
- - Must have minimum 2 dots in Bureaucracy
- - Must have minimum 1 dot in Linguistics (Old Realm)
- - Must have minimum 3 dots in Lore
- - Must have minimum 2 dots in Martial Arts
- - Must have minimum 2 dots in Occult
- - Must have minimum 1 dot in Socialize
- - Must have minimum 1 dot in Stealth
- - Must have minimum 1 dot in Archery, Melee or Thrown
- - Chosen of Journeys (in addition to base)
- - Must have minimum 2 dots in Athletics
- - Must have minimum 2 dots in Linguistics (Old Realm and one other appropriate)
- - Must have minimum 2 dots in Resistance
- - Must have minimum 2 dots in Survival
- - Must have minimum 3 dots in Ride or Sale
- - Chosen of Serenity (in addition to base)
- - Must have minimum 2 dots in Craft or Performance
- - Must have minimum 2 dots in Linguistics (Eloquent speach & writing)
- - Must have minimum 2 dots in Medicine
- - Must have minimum 2 dots in Presence
- - Must have minimum 3 dots in Socialize
- - Chosen of Battles (in addition to base)
- - Must have minimum 3 dots in Archery or Melee
- - Must have minimum 2 dots in Athletics
- - Must have minimum 2 dots in Dodge
- - Must have minimum 2 dots in Presence
- - Must have minimum 2 dots in War
- - Chosen of Secrets (in addition to base)
- - Must have minimum 2 dots in Awareness
- - Must have minimum 3 dots in Investigation
- - Must have minimum 2 dots in Larceny
- - Must have minimum 2 dots in Socialize
- - Must have minimum 2 dots in Stealth
- - Chosen of Endings (in addition to base)
- - Must have minimum 2 dots in Awareness
- - Must have minimum 2 dots in Dodge
- - Must have minimum 2 dots in Integrity
- - Must have minimum 3 dots in Martial Arts
- - Must have minimum 2 dots in Stealth
- - 4 Specialties (1 dot each; bonus dots may raise above 1)
- - 20 Bonus Dots
- - May raise above 3
- Backgrounds - 15 dots
- - Only 3 Dots per Background
- - Bonus Dots may raise above 3
- - Bonus Dots cost more
- Charms - Select 12 Charms
- - 5 must be Auspicious or Favoured
- - No more than 3 Siderial Martial Arts Charms
- Colleges - 7 Dots
- - 4 must be from Maiden
- Virtues - 5 Dots
- - Start with 1 free dot in each virtue
- - Only 3 Dots per Virtue
- - Bonus Dots may raise above 3
- Willpower - Begin at Willpower 5
- - May not raise above 8 with bonus points
- Intimacies - Start with a number equal to Compassion rating
- - Alternatively, start with a number equal to Compassion + Willpower
- Essence - Begin at Essence 2
- - May not start above 5
- - Bonus points may raise Essence
- - Only Characters over a century old may be Essence 6 and above
- Essence Pool - Personal Essence = [Essence x 2] + Willpower
- - Peripheral Essence = [Essence x 6] + Willpower + [Sum of Virtues]
- Health Levels - 7 + Any gained from Charms
- Bonus Points - 18 Dots
- --==--
- [Ronin]
- Attributes - All 9 start with 1 free dot
- - 8 Dots Primary
- - 6 Dots Secondary
- - 4 Dots Tertiary
- Abilities - 10 Dots Auspicious & Favoured
- - 5 Auspicious Abilities
- - 4 Favoured Abilities
- - Favoured minimum 1 Dot
- - Only 3 Dots Per Ability
- - 4 Specialties (1 dot each; bonus dots may raise above 1)
- - 15 Bonus Dots
- - May raise above 3
- Backgrounds - 7 dots
- - Only 3 Dots per Background
- - Bonus Dots may raise above 3
- - Bonus Dots cost more
- Charms - Select 8 Charms
- - 5 must be Auspicious or Favoured
- - No Siderial Martial Arts Charms
- Virtues - 5 Dots
- - Start with 1 free dot in each virtue
- - Only 3 Dots per Virtue
- - Bonus Dots may raise above 3
- Willpower - Begin at Willpower 5
- - May not raise above 8 with bonus points
- Intimacies - Start with a number equal to Compassion rating
- - Alternatively, start with a number equal to Compassion + Willpower
- Essence - Begin at Essence 2
- - May not start above 5
- - Bonus points may raise Essence
- - Only Characters over a century old may be Essence 6 and above
- Essence Pool - Personal Essence = [Essence x 2] + Willpower
- - Peripheral Essence = [Essence x 6] + Willpower + [Sum of Virtues]
- Health Levels - 7 + Any gained from Charms
- Bonus Points - 18 Dots
- --==--
- Point Costs:
- Trait Cost
- Attribute 4
- Ability 2 (1 if Favoured or Auspicious Ability)
- Background 1 (2 or 4 if being raised above 3)
- Specialty 1 (2 per 1 if in a Favoured or Auspicious Ability)
- Virtue 1
- Willpower 2
- Essence 10
- Charms 7 (5 in a favoured or Auspicious Ability)
- Siderial Martial Arts Charm 8 (6 if Martial Arts is a Favoured or Auspicious Ability)
- Siderial astrology colleges 7 (5 in your Maiden's college)
- ==========================
- Alchemicals:
- Attributes - All 9 start with 1 free dot
- - 8 Dots Caste (none may be lower than 2)
- - Orichalcum = Strength, Intelligence & Charisma
- - Moonsilver = Dexterity, Appearance & Wit
- - Jade = Stamina, Charisma & Wit
- - Starmetal = Dexterity, Manipulation & Intelligence
- - Soulsteel = Stamina, Manipulation & Perception
- - Adamant = Strength, Appearance & Perception
- - 6 Dots Favoured (Select 3 Favoured Attributes)
- - 4 Dots all others
- - 1 extra Dot in either Caste or Favoured
- Abilities - 25 Dots
- - Only 3 Dots Per Ability
- - Bonus Dots may raise above 3
- - 4 Specialties (1 dot each; bonus dots may raise above 1)
- Backgrounds - 10 dots
- - Only Artifact may be raised above 3
- - Bonus Dots may raise other Backgrounds above 3
- - Bonus Dots cost more
- - Receive 3 dots in Class free
- - Adamant Caste receives Mentor 3 instead
- Charms - Select 16 Charms
- - Dedicated: 4; must be Caste or Favoured
- - General: 4; may be any
- - Charms: 8; must be permissable
- Virtues - 5 Dots
- - Start with 1 free dot in each virtue
- - Only 3 Dots per Virtue
- - Bonus Dots may raise above 3
- Willpower - Begin at Willpower 5
- - May not raise above 8 with bonus points
- Intimacies - Start with a number equal to Compassion rating
- - Alternatively, start with a number equal to Compassion + Willpower
- Essence - Begin at Essence 2
- - May not start above 5
- - Bonus points may raise Essence
- - Only Characters over a century old may be Essence 6 and above
- Essence Pool - Personal Essence = [Essence x 3] + Willpower
- - Peripheral Essence = [Essence x 5] + [Willpower x 3] + [highest value x 2]
- Health Levels - 7 + 1 additional -2 per Dot of Essence + Any gained from Charms
- Bonus Points - 18 Dots
- --==--
- Point Costs:
- Trait Cost
- Attribute 4 (3 if Caste or Favoured Attribute)
- Ability 2
- Background 1 (2 if the Background other than Artifact is being raised above 3)
- Specialty 1
- Virtue 1
- Willpower 2
- Essence 10
- General Charms 4
- Dedicated Charms 3
- Charms 1
- Martial Arts Charm 6 (requires Perfect Lotus Matrix)
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