Advertisement
Guest User

600pts

a guest
May 28th, 2015
260
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.37 KB | None | 0 0
  1. +++ Hero Hammer (598pts) +++
  2.  
  3. ++ Harlequins - Codex (Formation Detachment) (308pts) ++
  4.  
  5. + Formation (308pts) +
  6.  
  7. Cast of Players (308pts)
  8. Rules: Cast of Players: Restrictions, Crusader, Heralds of the Laughing God
  9. ····Death Jester (60pts) [Flip Belt, Holo-suit, Shrieker Cannon]
  10. ····Rules: Death Is Not Enough, Fear, Fleet, Furious Charge, Hit & Run, Independent Character, Precision Shots
  11. ····Shadowseer (100pts) [Flip Belt, Hallucinogen grenade launcher, Holo-suit, Mastery Level 2 (25pts), Miststave, Shuriken Pistol, The Mask of Secrets (15pts)]
  12. ····Rules: Bladestorm, Fear, Fleet, Furious Charge, Hallucinogenic, Hit & Run, Independent Character, Psyker
  13. ····Troupe (148pts)
  14. ····Rules: Fear, Fleet, Furious Charge, Hit & Run
  15. ········Player (30pts) [Close combat weapon, Flip Belt, Fusion Pistol (15pts), Holo-suit, Plasma grenades]
  16. ········Player (15pts) [Close combat weapon, Flip Belt, Holo-suit, Plasma grenades, Shuriken Pistol]
  17. ········Rules: Bladestorm
  18. ········Player (15pts) [Close combat weapon, Flip Belt, Holo-suit, Plasma grenades, Shuriken Pistol]
  19. ········Rules: Bladestorm
  20. ········Player (15pts) [Close combat weapon, Flip Belt, Holo-suit, Plasma grenades, Shuriken Pistol]
  21. ········Rules: Bladestorm
  22. ········Player (15pts) [Close combat weapon, Flip Belt, Holo-suit, Plasma grenades, Shuriken Pistol]
  23. ········Rules: Bladestorm
  24. ········Player (15pts) [Close combat weapon, Flip Belt, Holo-suit, Plasma grenades, Shuriken Pistol]
  25. ········Rules: Bladestorm
  26. ········Troupe Master (43pts) [Flip Belt, Harlequin's Caress (8pts), Holo-suit, Plasma grenades, Shuriken Pistol]
  27. ········Rules: Bladestorm, Caress of Death
  28. Profiles:
  29. Death Jester: Unit Type:Infantry (Character)|WS:5|BS:5|S:3|T:3|W:2|I:7|A:3|Ld:10|Save:-
  30. Player: Unit Type:Infantry|WS:5|BS:4|S:3|T:3|W:1|I:6|A:2|Ld:9|Save:-
  31. Shadowseer: Unit Type:Infantry (Character)|WS:6|BS:4|S:3|T:3|W:2|I:7|A:3|Ld:10|Save:-
  32. Troupe Master: Unit Type:Infantry (Character)|WS:6|BS:5|S:3|T:3|W:2|I:7|A:3|Ld:10|Save:-
  33. Flip Belt: Description:A model with a flip belt is not slowed by difficult terrain and does not suffer the penalty to its Initiative for charging through difficult terrain. In addition, a character with a flip belt always passes Look Out, Sir rolls on a 2+.
  34. Holo-suit: Description:A holo-suit grants the wearer a 5+ invulnerable save.
  35. Plasma grenade: Description:Models equipped with plasma grenades don’t suffer the penalty to their Initiative for charging enemies through difficult terrain, but fight at their normal Initiative step in the ensuing combat.
  36. The Mask of Secrets: Description:A model with the Mask of Secrets has the Fearless special rule. In addition, enemy models within 12" of the bearer suffer -2 to their Leadership.
  37. Close combat weapon: Range:-|Strength:User|AP:-|Type:Melee
  38. Fusion Pistol: Range:6"|Strength:8|AP:1|Type:Pistol, Melta
  39. Hallucinogen Grenade Launcher: Range:18"|Strength:1|AP:-|Type:Assault 1, Blind, Hallucinogenic
  40. Harlequin's Caress: Range:-|Strength:User|AP:-|Type:Melee, Caress of Death
  41. Miststave: Range:-|Strength:+2|AP:-|Type:Melee, Concussive, Fleshbane
  42. Plasma grenade (melee): Range:-|Strength:4|AP:4|Type:-
  43. Plasma grenade (ranged): Range:8"|Strength:4|AP:4|Type:Assault 1, Blast
  44. Shrieker Cannon (Shrieker): Range:24"|Strength:1|AP:5|Type:Assault 1, Bio-explosive, Bladestorm, Pinning, Poisoned (2+)
  45. Shrieker Cannon (Shuriken): Range:24"|Strength:6|AP:5|Type:Assault 3, Bladestorm
  46. Shuriken Pistol: Range:12"|Strength:4|AP:5|Type:Pistol, Bladestorm
  47.  
  48. ++ Eldar Craftworlds: Codex (2015) (Allied Detachment) (290pts) ++
  49.  
  50. + HQ (200pts) +
  51.  
  52. Karandras, The Shadow Hunter (200pts) [Plasma grenades, Scorpion Chainsword, Scorpion's claw, The Scorpion's Bite]
  53. Rules: Ambush of Blades (Warlord), Ancient Doom, Battle Focus, Bladestorm, Eternal Warrior, Fearless, Fleet, Hunter's Strike, Independent Character, Infiltrate, Move Through Cover, Night Vision, Phoenix Armour, Plasma Grenades, Stealth, The Scorpion's Bite
  54. Profiles:
  55. Karandras: Unit Type:Infantry (Character)|WS:7|BS:7|S:4|T:4|W:3|I:7|A:4|Ld:10|Save:2+
  56. Plasma grenades: Range:8"|Strength:4|AP:4|Type:Assault 1, Blast|40K Rulebook p62
  57. Scorpion Chainsword: Range:Melee|Strength:+1|AP:6|Type:Melee
  58. Scorpion's Claw: Range:12"|Strength:4|AP:5|Type:Assault 2, Bladestorm
  59. Scorpion's Claw (Melee): Range:Melee|Strength:x2|AP:2|Type:Melee
  60.  
  61. + Troops (60pts) +
  62.  
  63. Rangers (60pts)
  64. Rules: Ancient Doom, Battle Focus, Fleet, Infiltrate, Move Through Cover, Shrouded
  65. ····5x Ranger (60pts) [5x Ranger Long Rifle, 5x Shuriken Pistol]
  66. ····Rules: Bladestorm, Mesh armour, Sniper
  67. Profiles:
  68. Ranger: Unit Type:Infantry|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|Ld:8|Save:5+
  69. Ranger Long Rifle: Range:36"|Strength:X|AP:6|Type:Heavy 1, Sniper
  70. Shuriken Pistol: Range:12"|Strength:4|AP:5|Type:Pistol, Bladestorm|Codex: Craftworld Eldar (2015)
  71.  
  72. + Heavy Support (30pts) +
  73.  
  74. Vaul's Wrath Support Battery (30pts)
  75. ····Support weapon (30pts) [Vibro cannon]
  76. ····Rules: Vibro
  77. ········2x Crew Guardian [2x Plasma grenades, 2x Shuriken catapult]
  78. ········Rules: Ancient Doom, Battle Focus, Fleet, Mesh armour, Plasma Grenades
  79. Profiles:
  80. Crew Guardian: Unit Type:Artillery|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|Ld:8|Save:5+
  81. Support Weapon: Unit Type:Artillery|WS:-|BS:-|S:-|T:7|W:2|I:-|A:-|Ld:-|Save:3+
  82. Plasma grenades: Range:8"|Strength:4|AP:4|Type:Assault 1, Blast|40K Rulebook p62
  83. Shuriken Catapult: Range:12"|Strength:4|AP:5|Type:Assault 2, Bladestorm|Codex: Craftworld Eldar (2015)
  84. Vibro Cannon: Range:48"|Strength:7|AP:4|Type:Heavy 1, Pinning, Vibro
  85.  
  86. ++ Roster Rules ++
  87.  
  88. Emissary of Cegorach: If you have selected a Troupe Master from this Detachment as your Warlord, you can re-roll the result when rolling on one of the Warlord Traits tables in Codex: Harlequins.
  89.  
  90. ++ Selection Rules ++
  91.  
  92. Ambush of Blades (Warlord): One use only. Declare your Warlord isusing this ability at the start of one of your Shooting or Assault phases. For the duration of the phase, the Warlord and all friendly units with the eldar Faction within 12" of him re-roll To Wound rolls of 1.
  93. Ancient Doom: A model with this special rule has the Hatred special rule against Deamons of Slaanesh or models with he Mark of Slaanesh. Furthemore, when making Fear test, a unit containing at least one model with this special rule suffers a -1 penalty to its Leadership if it is engaged in combat with a unit that contains at least one model with the Mark of Slaahesh or the Deamon of Slaanesh special rule. (Codex: Eldar (2013) p25)
  94. Battle Focus: A unit that contains only models with the Battle Focus special rule can either shoot and then Run, or Run and then shoot in the same Shooting phase. The unit must complete both actions before you move onto the next unit - otherwise the chance to make the second is forfeith.
  95. A model can not Run if it fired a Heavy wearpon during the same Shooting phas unless it has Relentless special rule. Similary, a model that has Run cannot then fire a Havy wearpon in the same Shootinh phase unless it has Relentless special rule. Models that cannot Run gain no benefit from the Battle Focus special rule. (Codex: Eldar (2013) p25)
  96. Bladestorm: When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.
  97. Caress of Death: Each To Hit roll of a 6 made by a weapon with this special rule causes a single automatic Wound, regardless of the target’s Toughness, and is resolved at AP2. Against vehicles, each To Hit roll of a 6 causes a single automatic glancing hit.
  98. Cast of Players: Restrictions: All models in this Formation must be deployed as a single unit. The Formation’s Shadowseer and Death Jester cannot leave the Formation’s Troupe.
  99. Crusader
  100. Death Is Not Enough: An enemy unit that suffers one or more casualties from a Death Jester's shrieker cannon during the Shooting phase must take a Morale check at the end of that phase with a -2 modifier to its Leadership, just as if it had suffered 25% casualties. If this test is failed, the Death Jester's controlling player chooses the direction that the enemy unit Falls Back this phase (if the unit continues to Fall Back in subsequent turns, it does so towards its own table edge as normal).
  101. Eternal Warrior: If a model with this special rule suffers an unsaved Wound from an attack that inflicts
  102. Instant Death, it only reduces its Wounds by 1, instead of automatically reducing its
  103. Wounds to 0. (Warhammer 40K Rulebook)
  104. Fear
  105. Fearless: Units containing one or more models with the Fearless special rule automatically pass
  106. Pinning, Fear, Regroup tests and Morale checks, but cannot Go to Ground and cannot
  107. choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit has Gone
  108. to Ground and then gains the Fearless special rule, all the effects of Go to Ground are
  109. immediately cancelled. (Warhammer 40K Rulebook)
  110. Fleet
  111. Furious Charge
  112. Hallucinogenic: At the end of the Shooting phase, a unit that has suffered one or more hits from a weapon with this special rule in that phase must make a Pinning test. If the test is failed, then in addition to being Pinned the unit suffers a single Wound with no armour or cover saves allowed. This Wound is Randomly Allocated.
  113. Heralds of the Laughing God: Any models with the Eldar or Dark Eldar Faction (friend or foe) within 6" of one or more models from this Formation have the Crusader special rule.
  114. Hit & Run
  115. Hunter's Strike: If Karandras is held in Reserve, he automatically arrives at the start of the controlling player’s second turn. When he arrives from Reserve, he can move on from any table edge. If Karandras joins a unit of Striking Scorpions during deployment, and no other characters join the unit, all models in that unit also benefit from this special rule.
  116. Independent Character
  117. Infiltrate: (Warhammer 40K Rulebook)
  118. Mesh armour: 5+ Armour save
  119. Move Through Cover: (Warhammer 40K Rulebook)
  120. Night Vision: A unit that contains at least one model with this special rule ignores the effects of Night
  121. Fighting. (Warhammer 40K Rulebook)
  122. Phoenix Armour: 2+ Armour save
  123. Plasma Grenades: Models equipped with plasma grenades don’t suffer the penalty to their Initiative for
  124. charging enemies through difficult terrain, but fight at their normal Initiative step in the
  125. ensuing combat. (Warhammer 40K Rulebook)
  126. Precision Shots
  127. Psyker: Shadowseers generate their powers from the Phantasmancy, Daemonology (Sanctic) and Telepathy disciplines.
  128. Shrouded: (Warhammer 40K Rulebook)
  129. Sniper
  130. Stealth: (Warhammer 40K Rulebook)
  131. The Scorpion's Bite: During the Fight sub-phase, at the start of the Initiative 10 step, roll a D6. On a result of 2+, an enemy unit that is engaged with Karandras suffers a single Wound, with no armour saves allowed. Gargantuan Creatures suffer a Wound with no armour saves allowed on a result of 4+ instead of 2+. If Karandras is in a challenge, this Wound must be allocated to his opponent.
  132. Vibro: For each model in the same unit after the first that scores at least 1 hit on the target unit with a weapon that has this special rule, add 1 to the Strength (to a maximum of 10) and subtract 1 from the AP (to a minimum of 1) of each hit for that round of shooting. For example, if three models in a unit all score hits on the same target unit with weapons that have this special rule, all hits would be resolved at +2 Strength and -2AP.
  133.  
  134. Created with BattleScribe (http://www.battlescribe.net)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement