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  1. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\mod.csv
  2. to C:\Program Files (x86)\Activision\Call of Duty - World at War\zone_source\mod.csv
  3. args: -nopause -language english -moddir Le_Noir mod
  4. Fastfile 1 of 1, "mod": [ver. 387] process...
  5. ERROR: Could not open 'maps/_zombiemode_auto_turret.gsc'
  6. failed loading 'maps/_zombiemode_auto_turret.gsc' of type 'rawfile' found in source file '../zone_source/zombiemode.csv'
  7. ERROR: Could not open 'clientscripts/_zombiemode_tesla.csc'
  8. failed loading 'clientscripts/_zombiemode_tesla.csc' of type 'rawfile' found in source file '../zone_source/zombiemode.csv'
  9. ERROR: Could not open 'animscripts/traverse/wall_hop_zombie.gsc'
  10. failed loading 'animscripts/traverse/wall_hop_zombie.gsc' of type 'rawfile' found in source file '../zone_source/zombiemode.csv'
  11. Moving C:\Program Files (x86)\Activision\Call of Duty - World at War\zone\english\mod.ff
  12. to C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\mod.ff
  13. deleted 26 duplicate polys from 166 poly mesh (null)
  14. ERROR: Could not open 'shock/electrocution.shock'
  15.  
  16. failed loading 'shock/electrocution.shock' of type 'rawfile' found in source file '../zone_source/zombiemode.csv'
  17. 7-Zip (A) 4.42 Copyright (c) 1999-2006 Igor Pavlov 2006-05-14
  18. Localization ERROR: Unable to load "localizedstrings/mod.str"!
  19. Scanning
  20. link...compress...save...done.
  21.  
  22. Creating archive C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\Le_Noir.iwd
  23.  
  24. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\HumorModTWO\humormodtwo.iwd
  25. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd
  26. ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd' is denied.
  27. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\HumorModTWO\mod.arena
  28. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\mod.arena
  29. ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\mod.arena' is denied.
  30. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\mod.ff
  31. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\Le_Noir\mod.ff
  32. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\le_noir.iwd
  33. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\Le_Noir\le_noir.iwd
  34. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\mod.arena
  35. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\Le_Noir\mod.arena
  36. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\mp_HumorModTWO\mp_humormodtwo.iwd
  37. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd
  38. ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd' is denied.
  39. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\mp_HumorModTWO\mod.arena
  40. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena
  41. ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena' is denied.
  42. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\usermaps\images.iwd
  43. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd
  44. ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd' is denied.
  45. Compressing maps\_loadout.gsc
  46. Compressing maps\_zombiemode.gsc
  47. Compressing mod.arena
  48. Compressing mod.csv
  49. Compressing weapons\sp\m1garand_gl_zombie
  50. Compressing weapons\sp\m1garand_gl_zombie_upgraded
  51. Compressing weapons\sp\m2_flamethrower_zombie
  52. Compressing weapons\sp\m2_flamethrower_zombie_upgraded
  53. Compressing weapons\sp\m7_launcher_zombie
  54. Compressing weapons\sp\m7_launcher_zombie_upgraded
  55. Compressing weapons\sp\mine_bouncing_betty
  56. Compressing weapons\sp\molotov
  57. Compressing weapons\sp\panzerschrek_zombie
  58. Compressing weapons\sp\panzerschrek_zombie_upgraded
  59. Compressing weapons\sp\ptrs41_zombie
  60. Compressing weapons\sp\ptrs41_zombie_upgraded
  61. Compressing weapons\sp\ray_gun
  62. Compressing weapons\sp\ray_gun_upgraded
  63. Compressing weapons\sp\stielhandgranate
  64. Compressing weapons\sp\tesla_gun
  65. Compressing weapons\sp\tesla_gun_upgraded
  66. Compressing weapons\sp\zombie_30cal
  67. Compressing weapons\sp\zombie_30cal_upgraded
  68. Compressing weapons\sp\zombie_bar
  69. Compressing weapons\sp\zombie_bar_upgraded
  70. Compressing weapons\sp\zombie_bowie_flourish
  71. Compressing weapons\sp\zombie_bullet_crouch
  72. Compressing weapons\sp\zombie_bullet_prone
  73. Compressing weapons\sp\zombie_bullet_stand
  74. Compressing weapons\sp\zombie_colt
  75. Compressing weapons\sp\zombie_colt_upgraded
  76. Compressing weapons\sp\zombie_cymbal_monkey
  77. Compressing weapons\sp\zombie_doublebarrel
  78. Compressing weapons\sp\zombie_doublebarrel_sawed
  79. Compressing weapons\sp\zombie_doublebarrel_sawed_upgraded
  80. Compressing weapons\sp\zombie_doublebarrel_upgraded
  81. Compressing weapons\sp\zombie_fg42
  82. Compressing weapons\sp\zombie_fg42_upgraded
  83. Compressing weapons\sp\zombie_gewehr43
  84. Compressing weapons\sp\zombie_gewehr43_upgraded
  85. Compressing weapons\sp\zombie_kar98k
  86. Compressing weapons\sp\zombie_kar98k_upgraded
  87. Compressing weapons\sp\zombie_knuckle_crack
  88. Compressing weapons\sp\zombie_m1carbine
  89. Compressing weapons\sp\zombie_m1carbine_upgraded
  90. Compressing weapons\sp\zombie_m1garand
  91. Compressing weapons\sp\zombie_m1garand_upgraded
  92. Compressing weapons\sp\zombie_mg42
  93. Compressing weapons\sp\zombie_mg42_upgraded
  94. Compressing weapons\sp\zombie_mp40
  95. Compressing weapons\sp\zombie_mp40_upgraded
  96. Compressing weapons\sp\zombie_perk_bottle_doubletap
  97. Compressing weapons\sp\zombie_perk_bottle_jugg
  98. Compressing weapons\sp\zombie_perk_bottle_revive
  99. Compressing weapons\sp\zombie_perk_bottle_sleight
  100. Compressing weapons\sp\zombie_ppsh
  101. Compressing weapons\sp\zombie_ppsh_upgraded
  102. Compressing weapons\sp\zombie_shotgun
  103. Compressing weapons\sp\zombie_shotgun_upgraded
  104. Compressing weapons\sp\zombie_stg44
  105. Compressing weapons\sp\zombie_stg44_upgraded
  106. Compressing weapons\sp\zombie_sw_357
  107. Compressing weapons\sp\zombie_sw_357_upgraded
  108. Compressing weapons\sp\zombie_thompson
  109. Compressing weapons\sp\zombie_thompson_upgraded
  110. Compressing weapons\sp\zombie_type100_smg
  111. Compressing weapons\sp\zombie_type100_smg_upgraded
  112. Compressing weapons\sp\zombie_type99_rifle
  113. Compressing weapons\sp\zombie_type99_rifle_upgraded
  114.  
  115. Everything is Ok
  116. CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
  117. ---- cod2map ----
  118. ----- FS_Startup -----
  119. Current search path:
  120. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/main
  121. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_27.iwd (60 files)
  122. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_26.iwd (522 files)
  123. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_25.iwd (139 files)
  124. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_24.iwd (502 files)
  125. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_23.iwd (3 files)
  126. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_22.iwd (529 files)
  127. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_21.iwd (13 files)
  128. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_20.iwd (69 files)
  129. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_19.iwd (52 files)
  130. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_18.iwd (51 files)
  131. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_17.iwd (42 files)
  132. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_16.iwd (44 files)
  133. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_15.iwd (145 files)
  134. ----- FS_Startup -----
  135. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_14.iwd (655 files)
  136. Current search path:
  137. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_13.iwd (400 files)
  138. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/main
  139. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_12.iwd (453 files)
  140. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_27.iwd (60 files)
  141. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_11.iwd (366 files)
  142. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_26.iwd (522 files)
  143. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_10.iwd (549 files)
  144. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_25.iwd (139 files)
  145. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_09.iwd (413 files)
  146. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_24.iwd (502 files)
  147. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_08.iwd (484 files)
  148. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_23.iwd (3 files)
  149. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_07.iwd (755 files)
  150. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_22.iwd (529 files)
  151. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_06.iwd (537 files)
  152. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_21.iwd (13 files)
  153. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_05.iwd (569 files)
  154. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_20.iwd (69 files)
  155. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_04.iwd (711 files)
  156. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_19.iwd (52 files)
  157. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_03.iwd (743 files)
  158. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_18.iwd (51 files)
  159. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_02.iwd (694 files)
  160. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_17.iwd (42 files)
  161. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_01.iwd (350 files)
  162. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_16.iwd (44 files)
  163. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_00.iwd (808 files)
  164. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_15.iwd (145 files)
  165. C:/Program Files (x86)/Activision/Call of Duty - World at War//main
  166. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_14.iwd (655 files)
  167. C:/Program Files (x86)/Activision/Call of Duty - World at War//main_shared
  168. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_13.iwd (400 files)
  169. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw
  170. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_12.iwd (453 files)
  171. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw_shared
  172. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_11.iwd (366 files)
  173. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw
  174. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_10.iwd (549 files)
  175. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw_shared
  176. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_09.iwd (413 files)
  177. C:/Program Files (x86)/Activision/Call of Duty - World at War//raw
  178. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_08.iwd (484 files)
  179. C:/Program Files (x86)/Activision/Call of Duty - World at War//raw_shared
  180. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_07.iwd (755 files)
  181. C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw
  182. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_06.iwd (537 files)
  183. C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw_shared
  184. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_05.iwd (569 files)
  185. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw06.iwd (1804 files)
  186. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_04.iwd (711 files)
  187. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw05.iwd (1246 files)
  188. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_03.iwd (743 files)
  189. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw04.iwd (363 files)
  190. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_02.iwd (694 files)
  191. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw03.iwd (28 files)
  192. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_01.iwd (350 files)
  193. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw02.iwd (3163 files)
  194. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_00.iwd (808 files)
  195. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw01.iwd (5164 files)
  196. C:/Program Files (x86)/Activision/Call of Duty - World at War//main
  197. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw00.iwd (4592 files)
  198. C:/Program Files (x86)/Activision/Call of Duty - World at War//main_shared
  199. C:/Program Files (x86)/Activision/Call of Duty - World at War//raw/english
  200. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw
  201.  
  202. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw_shared
  203. File Handles:
  204. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw
  205. ----------------------
  206. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw_shared
  207. 27018 files in iwd files
  208. C:/Program Files (x86)/Activision/Call of Duty - World at War//raw
  209. Loading map file C:\Program Files (x86)\Activision\Call of Duty - World at War\map_source\Le_Noir.map
  210. C:/Program Files (x86)/Activision/Call of Duty - World at War//raw_shared
  211. **********************
  212. C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw
  213. ******* leaked *******
  214. C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw_shared
  215. **********************
  216. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw06.iwd (1804 files)
  217.  
  218. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw05.iwd (1246 files)
  219.  
  220. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw04.iwd (363 files)
  221. ================================
  222. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw03.iwd (28 files)
  223.  
  224. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw02.iwd (3163 files)
  225. WROTE BSP LEAKFILE: C:\Program Files (x86)\Activision\Call of Duty - World at War\map_source\Le_Noir.lin
  226. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw01.iwd (5164 files)
  227.  
  228. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw00.iwd (4592 files)
  229. ================================
  230. C:/Program Files (x86)/Activision/Call of Duty - World at War//raw/english
  231.  
  232.  
  233.  
  234. File Handles:
  235. finding triangle windings...
  236. ----------------------
  237. assigning primary lights...
  238. 27018 files in iwd files
  239. splitting windings into lightable areas...
  240.  
  241. coalescing coincident windings...
  242. using default radiosityScale 1
  243. removing occluded winding fragments...
  244.  
  245. finding sun shadow casters...
  246.  
  247. splitting large windings...
  248. using default contrastGain 0.3
  249. merging into concave windings...
  250.  
  251. fixing t-junctions...
  252. building collision data...
  253. tethering holes to their concave windings...
  254. building collision took 0.0 seconds
  255. building lightmap groups...
  256. ----------------------------------------
  257. assigning lightmaps...
  258. Calculating sample areas...
  259. finding index mapping and snapping vertices...
  260. Finished in 0 seconds.
  261. triangulating all windings...
  262. ----------------------------------------
  263. 0 self-tjunctions fixed
  264. Getting radiosity color for each sample...
  265. 0 degenerate tris removed
  266. Finished in 0 seconds.
  267. smoothing normals...
  268. ----------------------------------------
  269. emitting triangles...
  270. Applying radiosity scale...
  271. triangulating all windings...
  272. Finished in 0 seconds.
  273. 0 self-tjunctions fixed
  274. ----------------------------------------
  275. 0 degenerate tris removed
  276. Building light transport for everything...
  277. smoothing normals...
  278. Finished in 0 seconds.
  279. emitting triangles...
  280. ----------------------------------------
  281. combining layered materials...
  282. Normalizing transport weights...
  283. 0 vertices couldn't be merged because the textures point different ways
  284. Finished in 0 seconds.
  285. emitting cells and portals...
  286. ----------------------------------------
  287.  
  288. Seeding sky light...
  289. building curve/terrain collision...
  290. Finished in 0 seconds.
  291. Adding brush neighbor bevels...
  292. ----------------------------------------
  293. Removing redundant brush collision planes...
  294. Radiosity bounce 1...
  295. removed 0 brush sides
  296. Finished in 0 seconds.
  297. elapsed time 0 seconds
  298. ----------------------------------------
  299. Finished processing world entity
  300. Finding lightmap bleeding...
  301.  
  302. Finished in 0 seconds.
  303. Writing C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.d3dbsp
  304. ----------------------------------------
  305. 3 seconds elapsed
  306. Building final lightmaps...
  307. Finished in 0 seconds.
  308. ----------------------------------------
  309. Calculating ground lighting for static models...
  310. Finished in 0 seconds.
  311. Light grid sample point file 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.grid' not found.
  312. Vis cache logfile 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.vclog' not found; using static model origins only.
  313. Using 585 grid points from grid logfile 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.grid_auto'.
  314. Light grid sample point file 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.grid_not' not found.
  315. ----------------------------------------
  316. Calculating light grid...
  317. Finished in 0 seconds.
  318. ----------------------------------------
  319. Quantizing light grid colors...
  320. ----------------------------------------
  321. Encoding light grid...
  322.  
  323. Entire light compile finished in 10 seconds
  324. deleted 6 duplicate polys from 256 poly mesh (null)
  325. deleted 6 duplicate polys from 256 poly mesh (null)
  326. Connecting paths: Start...
  327. Connecting paths: 10%
  328. Connecting paths: 20%
  329. Connecting paths: 30%
  330. Connecting paths: 40%
  331. Connecting paths: 55%
  332. Connecting paths: 65%
  333. Connecting paths: 75%
  334. Connecting paths: 85%
  335. Connecting paths: 100%
  336. Connecting paths: Done
  337. Building node vis: Start...
  338. visnode: 5%
  339. visnode: 10%
  340. visnode: 15%
  341. visnode: 20%
  342. visnode: 25%
  343. visnode: 30%
  344. visnode: 35%
  345. visnode: 40%
  346. visnode: 50%
  347. visnode: 55%
  348. visnode: 60%
  349. visnode: 65%
  350. visnode: 70%
  351. visnode: 75%
  352. visnode: 80%
  353. visnode: 85%
  354. visnode: 90%
  355. visnode: 100%
  356. Building node vis: ...Done
  357. deleted 6 duplicate polys from 256 poly mesh (null)
  358. deleted 6 duplicate polys from 256 poly mesh (null)
  359. CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
  360. ---------------------
  361. C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.d3dbsp: 4118016
  362.  
  363. args: -nopause -language english -moddir Le_Noir Le_Noir
  364. Limit% Count Lump Bytes Kilobytes BSP%
  365. Fastfile 1 of 1, "Le_Noir": [ver. 387] process...
  366. ------------------------------------------------------------
  367. ERROR: Could not open '../zone_source/dlc3.csv'
  368. 0.01% 2 models 96 B 0 KB 0.0%
  369. deleted 95 duplicate polys from 190 poly mesh (null)
  370. 0.41% 5 materials 360 B 0 KB 0.0%
  371. deleted 82 duplicate polys from 164 poly mesh (null)
  372. 0.02% 6 brushes 24 B 0 KB 0.0%
  373. deleted 64 duplicate polys from 128 poly mesh (null)
  374. 0.01% 36 brushsides 288 B 0 KB 0.0%
  375. deleted 64 duplicate polys from 128 poly mesh (null)
  376. 0.02% 48 brushverts 576 B 1 KB 0.0%
  377. ERROR: alias step_run_plr_default in character.csv had zero variants
  378. 0.00% 0 part_inds 0 B 0 KB 0.0%
  379. ERROR: alias step_run_plr_bark in character.csv had zero variants
  380. 0.02% 11 planes 176 B 0 KB 0.0%
  381. ERROR: alias step_run_plr_brick in character.csv had zero variants
  382. 0.02% 25 entdata 2766 B 3 KB 0.1%
  383. ERROR: alias step_run_plr_carpet in character.csv had zero variants
  384.  
  385. ERROR: alias step_run_plr_cloth in character.csv had zero variants
  386. 0.07% 22 nodes 792 B 1 KB 0.0%
  387. ERROR: alias step_run_plr_concrete in character.csv had zero variants
  388. 0.08% 25 leafs 600 B 1 KB 0.0%
  389. ERROR: alias step_run_plr_dirt in character.csv had zero variants
  390. 0.00% 6 leafbrushes 24 B 0 KB 0.0%
  391. ERROR: alias step_run_plr_foliage in character.csv had zero variants
  392. 0.00% 0 leafsurfaces 0 B 0 KB 0.0%
  393. ERROR: alias step_run_plr_glass in character.csv had zero variants
  394. 0.00% 0 collisionverts 0 B 0 KB 0.0%
  395. ERROR: alias step_run_plr_grass in character.csv had zero variants
  396. 0.00% 0 collisiontris 0 B 0 KB 0.0%
  397. ERROR: alias step_run_plr_gravel in character.csv had zero variants
  398. 0.00% 0 collisionedgewalk 0 B 0 KB 0.0%
  399. ERROR: alias step_run_plr_metal in character.csv had zero variants
  400. 0.00% 0 collisionborders 0 B 0 KB 0.0%
  401. ERROR: alias step_run_plr_mud in character.csv had zero variants
  402. 0.00% 0 collisionparts 0 B 0 KB 0.0%
  403. ERROR: alias step_run_plr_paper in character.csv had zero variants
  404. 0.00% 0 collisionaabbs 0 B 0 KB 0.0%
  405. ERROR: alias step_run_plr_plaster in character.csv had zero variants
  406. 0.02% 90 layered verts 6120 B 6 KB 0.1%
  407. ERROR: alias step_run_plr_rock in character.csv had zero variants
  408. 0.00% 90 layered data 0 B 0 KB 0.0%
  409. ERROR: alias step_run_plr_sand in character.csv had zero variants
  410. 0.02% 90 simple verts 6120 B 6 KB 0.1%
  411. ERROR: alias step_run_plr_water in character.csv had zero variants
  412. 0.01% 144 layered indexes 288 B 0 KB 0.0%
  413. ERROR: alias step_run_plr_wood in character.csv had zero variants
  414. 0.01% 144 simple indexes 288 B 0 KB 0.0%
  415. ERROR: alias step_run_plr_asphault in character.csv had zero variants
  416. 0.01% 4 layered tri soups 112 B 0 KB 0.0%
  417. ERROR: alias step_run_plr_asphalt in character.csv had zero variants
  418. 0.01% 4 simple tri soups 112 B 0 KB 0.0%
  419. ERROR: alias step_run_plr_ceramic in character.csv had zero variants
  420. 3.23% 1 lightmaps 3145728 B 3072 KB 76.4%
  421. ERROR: alias step_run_plr_plastic in character.csv had zero variants
  422. 0.00% 1 light grid header 46 B 0 KB 0.0%
  423. ERROR: alias step_run_plr_rubber in character.csv had zero variants
  424. 0.08% 13 light grid rows 208 B 0 KB 0.0%
  425. ERROR: alias step_run_plr_cushion in character.csv had zero variants
  426. 0.06% 585 light grid points 2340 B 2 KB 0.1%
  427. ERROR: alias step_run_plr_fruit in character.csv had zero variants
  428. 0.29% 191 light grid colors 32088 B 31 KB 0.8%
  429. ERROR: alias step_run_plr_paintedmetal in character.csv had zero variants
  430. 0.00% visibility 0 B 0 KB 0.0%
  431. ERROR: alias step_run_default in character.csv had zero variants
  432. 0.00% 0 portalverts 0 B 0 KB 0.0%
  433. ERROR: alias step_run_bark in character.csv had zero variants
  434. 0.00% 1 layered aabbtrees 12 B 0 KB 0.0%
  435. ERROR: alias step_run_brick in character.csv had zero variants
  436. 0.00% 1 simple aabbtrees 12 B 0 KB 0.0%
  437. ERROR: alias step_run_carpet in character.csv had zero variants
  438. 0.10% 1 cells 112 B 0 KB 0.0%
  439. ERROR: alias step_run_cloth in character.csv had zero variants
  440. 0.00% 0 portals 0 B 0 KB 0.0%
  441. ERROR: alias step_run_concrete in character.csv had zero variants
  442. 0.00% 0 cullgroups 0 B 0 KB 0.0%
  443. ERROR: alias step_run_dirt in character.csv had zero variants
  444. 0.00% 0 cullgroupindexes 0 B 0 KB 0.0%
  445. ERROR: alias step_run_foliage in character.csv had zero variants
  446. 0.39% 1 reflection_probes 131140 B 128 KB 3.2%
  447. ERROR: alias step_run_glass in character.csv had zero variants
  448. 0.78% 2 primary lights 264 B 0 KB 0.0%
  449. ERROR: alias step_run_grass in character.csv had zero variants
  450. 0.00% 0 water cells 0 B 0 KB 0.0%
  451. ERROR: alias step_run_gravel in character.csv had zero variants
  452. 0.00% 1 burnable cells 16 B 0 KB 0.0%
  453. ERROR: alias step_run_metal in character.csv had zero variants
  454. 0.00% 1 burnable cell data 32 B 0 KB 0.0%
  455. ERROR: alias step_run_mud in character.csv had zero variants
  456. 3.13% 1 simple lightmaps 786432 B 768 KB 19.1%
  457. ERROR: alias step_run_paper in character.csv had zero variants
  458. 0.00% 0 lod chains 0 B 0 KB 0.0%
  459. ERROR: alias step_run_plaster in character.csv had zero variants
  460. 0.00% 0 lod infos 0 B 0 KB 0.0%
  461. ERROR: alias step_run_rock in character.csv had zero variants
  462. 0.00% 0 lod surfaces 0 B 0 KB 0.0%
  463. ERROR: alias step_run_sand in character.csv had zero variants
  464. 0.78% 2 light regions 2 B 0 KB 0.0%
  465. ERROR: alias step_run_water in character.csv had zero variants
  466. 0.00% 0 light region hulls 0 B 0 KB 0.0%
  467. ERROR: alias step_run_wood in character.csv had zero variants
  468. 0.00% 0 light region axes 0 B 0 KB 0.0%
  469. ERROR: alias step_run_asphault in character.csv had zero variants
  470. 0.00% 0 2d light grid lights 0 B 0 KB 0.0%
  471. ERROR: alias step_run_asphalt in character.csv had zero variants
  472. 0.00% 0 2d light grid indices 0 B 0 KB 0.0%
  473. ERROR: alias step_run_ceramic in character.csv had zero variants
  474. 0.00% 0 2d light grid points 0 B 0 KB 0.0%
  475. ERROR: alias step_run_plastic in character.csv had zero variants
  476. 0.00% 0 2d light grid cells 0 B 0 KB 0.0%
  477. ERROR: alias step_run_rubber in character.csv had zero variants
  478. 0.00% 0 light coronas 0 B 0 KB 0.0%
  479. ERROR: alias step_run_cushion in character.csv had zero variants
  480.  
  481. ERROR: alias step_run_fruit in character.csv had zero variants
  482. 0.01% 1 paths 310 B 0 KB 0.0%
  483. ERROR: alias step_run_paintedmetal in character.csv had zero variants
  484. ---------------------
  485. ERROR: alias step_walk_plr_default in character.csv had zero variants
  486. ERROR: alias step_walk_plr_bark in character.csv had zero variants
  487. ERROR: alias step_walk_plr_brick in character.csv had zero variants
  488. ERROR: alias step_walk_plr_carpet in character.csv had zero variants
  489. ERROR: alias step_walk_plr_cloth in character.csv had zero variants
  490. ERROR: alias step_walk_plr_concrete in character.csv had zero variants
  491. ERROR: alias step_walk_plr_dirt in character.csv had zero variants
  492. ERROR: alias step_walk_plr_foliage in character.csv had zero variants
  493. ERROR: alias step_walk_plr_glass in character.csv had zero variants
  494. ERROR: alias step_walk_plr_grass in character.csv had zero variants
  495. ERROR: alias step_walk_plr_gravel in character.csv had zero variants
  496. ERROR: alias step_walk_plr_metal in character.csv had zero variants
  497. ERROR: alias step_walk_plr_mud in character.csv had zero variants
  498. ERROR: alias step_walk_plr_paper in character.csv had zero variants
  499. ERROR: alias step_walk_plr_plaster in character.csv had zero variants
  500. ERROR: alias step_walk_plr_rock in character.csv had zero variants
  501. ERROR: alias step_walk_plr_sand in character.csv had zero variants
  502. ERROR: alias step_walk_plr_water in character.csv had zero variants
  503. ERROR: alias step_walk_plr_wood in character.csv had zero variants
  504. ERROR: alias step_walk_plr_asphault in character.csv had zero variants
  505. ERROR: alias step_walk_plr_asphalt in character.csv had zero variants
  506. ERROR: alias step_walk_plr_ceramic in character.csv had zero variants
  507. ERROR: alias step_walk_plr_plastic in character.csv had zero variants
  508. ERROR: alias step_walk_plr_rubber in character.csv had zero variants
  509. ERROR: alias step_walk_plr_cushion in character.csv had zero variants
  510. ERROR: alias step_walk_plr_fruit in character.csv had zero variants
  511. ERROR: alias step_walk_plr_paintedmetal in character.csv had zero variants
  512. ERROR: alias step_walk_default in character.csv had zero variants
  513. ERROR: alias step_walk_bark in character.csv had zero variants
  514. ERROR: alias step_walk_brick in character.csv had zero variants
  515. ERROR: alias step_walk_carpet in character.csv had zero variants
  516. ERROR: alias step_walk_cloth in character.csv had zero variants
  517. ERROR: alias step_walk_concrete in character.csv had zero variants
  518. ERROR: alias step_walk_dirt in character.csv had zero variants
  519. ERROR: alias step_walk_foliage in character.csv had zero variants
  520. ERROR: alias step_walk_glass in character.csv had zero variants
  521. ERROR: alias step_walk_grass in character.csv had zero variants
  522. ERROR: alias step_walk_gravel in character.csv had zero variants
  523. ERROR: alias step_walk_metal in character.csv had zero variants
  524. ERROR: alias step_walk_mud in character.csv had zero variants
  525. ERROR: alias step_walk_paper in character.csv had zero variants
  526. ERROR: alias step_walk_plaster in character.csv had zero variants
  527. ERROR: alias step_walk_rock in character.csv had zero variants
  528. ERROR: alias step_walk_sand in character.csv had zero variants
  529. ERROR: alias step_walk_water in character.csv had zero variants
  530. ERROR: alias step_walk_wood in character.csv had zero variants
  531. ERROR: alias step_walk_asphault in character.csv had zero variants
  532. ERROR: alias step_walk_asphalt in character.csv had zero variants
  533. ERROR: alias step_walk_ceramic in character.csv had zero variants
  534. ERROR: alias step_walk_plastic in character.csv had zero variants
  535. ERROR: alias step_walk_rubber in character.csv had zero variants
  536. ERROR: alias step_walk_cushion in character.csv had zero variants
  537. ERROR: alias step_walk_fruit in character.csv had zero variants
  538. ERROR: alias step_walk_paintedmetal in character.csv had zero variants
  539. ERROR: alias step_prone_plr_default in character.csv had zero variants
  540. ERROR: alias step_prone_plr_bark in character.csv had zero variants
  541. ERROR: alias step_prone_plr_brick in character.csv had zero variants
  542. ERROR: alias step_prone_plr_carpet in character.csv had zero variants
  543. ERROR: alias step_prone_plr_cloth in character.csv had zero variants
  544. ERROR: alias step_prone_plr_concrete in character.csv had zero variants
  545. ERROR: alias step_prone_plr_dirt in character.csv had zero variants
  546. ERROR: alias step_prone_plr_flesh in character.csv had zero variants
  547. ERROR: alias step_prone_plr_foliage in character.csv had zero variants
  548. ERROR: alias step_prone_plr_glass in character.csv had zero variants
  549. ERROR: alias step_prone_plr_grass in character.csv had zero variants
  550. ERROR: alias step_prone_plr_gravel in character.csv had zero variants
  551. ERROR: alias step_prone_plr_metal in character.csv had zero variants
  552. ERROR: alias step_prone_plr_mud in character.csv had zero variants
  553. ERROR: alias step_prone_plr_paper in character.csv had zero variants
  554. ERROR: alias step_prone_plr_plaster in character.csv had zero variants
  555. ERROR: alias step_prone_plr_rock in character.csv had zero variants
  556. ERROR: alias step_prone_plr_sand in character.csv had zero variants
  557. ERROR: alias step_prone_plr_water in character.csv had zero variants
  558. ERROR: alias step_prone_plr_wood in character.csv had zero variants
  559. ERROR: alias step_prone_plr_asphault in character.csv had zero variants
  560. ERROR: alias step_prone_plr_asphalt in character.csv had zero variants
  561. ERROR: alias step_prone_plr_ceramic in character.csv had zero variants
  562. ERROR: alias step_prone_plr_plastic in character.csv had zero variants
  563. ERROR: alias step_prone_plr_rubber in character.csv had zero variants
  564. ERROR: alias step_prone_plr_cushion in character.csv had zero variants
  565. ERROR: alias step_prone_plr_fruit in character.csv had zero variants
  566. ERROR: alias step_prone_plr_paintedmetal in character.csv had zero variants
  567. ERROR: alias prone_mud_plr in character.csv had zero variants
  568. ERROR: alias body_scoot_plr in character.csv had zero variants
  569. ERROR: alias gear_player_prone in character.csv had zero variants
  570. ERROR: alias step_prone_default in character.csv had zero variants
  571. ERROR: alias step_prone_bark in character.csv had zero variants
  572. ERROR: alias step_prone_brick in character.csv had zero variants
  573. ERROR: alias step_prone_carpet in character.csv had zero variants
  574. ERROR: alias step_prone_cloth in character.csv had zero variants
  575. ERROR: alias step_prone_concrete in character.csv had zero variants
  576. ERROR: alias step_prone_dirt in character.csv had zero variants
  577. ERROR: alias step_prone_flesh in character.csv had zero variants
  578. ERROR: alias step_prone_foliage in character.csv had zero variants
  579. ERROR: alias step_prone_glass in character.csv had zero variants
  580. ERROR: alias step_prone_grass in character.csv had zero variants
  581. ERROR: alias step_prone_gravel in character.csv had zero variants
  582. ERROR: alias step_prone_metal in character.csv had zero variants
  583. ERROR: alias step_prone_mud in character.csv had zero variants
  584. ERROR: alias step_prone_paper in character.csv had zero variants
  585. ERROR: alias step_prone_plaster in character.csv had zero variants
  586. ERROR: alias step_prone_rock in character.csv had zero variants
  587. ERROR: alias step_prone_sand in character.csv had zero variants
  588. ERROR: alias step_prone_water in character.csv had zero variants
  589. ERROR: alias step_prone_wood in character.csv had zero variants
  590. ERROR: alias step_prone_asphault in character.csv had zero variants
  591. ERROR: alias step_prone_asphalt in character.csv had zero variants
  592. ERROR: alias step_prone_ceramic in character.csv had zero variants
  593. ERROR: alias step_prone_plastic in character.csv had zero variants
  594. ERROR: alias step_prone_rubber in character.csv had zero variants
  595. ERROR: alias step_prone_cushion in character.csv had zero variants
  596. ERROR: alias step_prone_fruit in character.csv had zero variants
  597. ERROR: alias step_prone_paintedmetal in character.csv had zero variants
  598. ERROR: alias prone_water in character.csv had zero variants
  599. ERROR: alias body_scoot in character.csv had zero variants
  600. ERROR: alias step_sprint_plr_default in character.csv had zero variants
  601. ERROR: alias step_sprint_plr_bark in character.csv had zero variants
  602. ERROR: alias step_sprint_plr_brick in character.csv had zero variants
  603. ERROR: alias step_sprint_plr_carpet in character.csv had zero variants
  604. ERROR: alias step_sprint_plr_cloth in character.csv had zero variants
  605. ERROR: alias step_sprint_plr_concrete in character.csv had zero variants
  606. ERROR: alias step_sprint_plr_dirt in character.csv had zero variants
  607. ERROR: alias step_sprint_plr_foliage in character.csv had zero variants
  608. ERROR: alias step_sprint_plr_glass in character.csv had zero variants
  609. ERROR: alias step_sprint_plr_grass in character.csv had zero variants
  610. ERROR: alias step_sprint_plr_gravel in character.csv had zero variants
  611. ERROR: alias step_sprint_plr_metal in character.csv had zero variants
  612. ERROR: alias step_sprint_plr_mud in character.csv had zero variants
  613. ERROR: alias step_sprint_plr_paper in character.csv had zero variants
  614. ERROR: alias step_sprint_plr_plaster in character.csv had zero variants
  615. ERROR: alias step_sprint_plr_rock in character.csv had zero variants
  616. ERROR: alias step_sprint_plr_sand in character.csv had zero variants
  617. ERROR: alias step_sprint_plr_water in character.csv had zero variants
  618. ERROR: alias step_sprint_plr_wood in character.csv had zero variants
  619. ERROR: alias step_sprint_plr_asphault in character.csv had zero variants
  620. ERROR: alias step_sprint_plr_asphalt in character.csv had zero variants
  621. ERROR: alias step_sprint_plr_ceramic in character.csv had zero variants
  622. ERROR: alias step_sprint_plr_plastic in character.csv had zero variants
  623. ERROR: alias step_sprint_plr_rubber in character.csv had zero variants
  624. ERROR: alias step_sprint_plr_cushion in character.csv had zero variants
  625. ERROR: alias step_sprint_plr_fruit in character.csv had zero variants
  626. ERROR: alias step_sprint_plr_paintedmetal in character.csv had zero variants
  627. ERROR: alias step_sprint_default in character.csv had zero variants
  628. ERROR: alias step_sprint_bark in character.csv had zero variants
  629. ERROR: alias step_sprint_brick in character.csv had zero variants
  630. ERROR: alias step_sprint_carpet in character.csv had zero variants
  631. ERROR: alias step_sprint_cloth in character.csv had zero variants
  632. ERROR: alias step_sprint_concrete in character.csv had zero variants
  633. ERROR: alias step_sprint_dirt in character.csv had zero variants
  634. ERROR: alias step_sprint_foliage in character.csv had zero variants
  635. ERROR: alias step_sprint_glass in character.csv had zero variants
  636. ERROR: alias step_sprint_grass in character.csv had zero variants
  637. ERROR: alias step_sprint_gravel in character.csv had zero variants
  638. ERROR: alias step_sprint_metal in character.csv had zero variants
  639. ERROR: alias step_sprint_mud in character.csv had zero variants
  640. ERROR: alias step_sprint_paper in character.csv had zero variants
  641. ERROR: alias step_sprint_plaster in character.csv had zero variants
  642. ERROR: alias step_sprint_rock in character.csv had zero variants
  643. ERROR: alias step_sprint_sand in character.csv had zero variants
  644. ERROR: alias step_sprint_water in character.csv had zero variants
  645. ERROR: alias step_sprint_wood in character.csv had zero variants
  646. ERROR: alias step_sprint_asphault in character.csv had zero variants
  647. ERROR: alias step_sprint_asphalt in character.csv had zero variants
  648. ERROR: alias step_sprint_ceramic in character.csv had zero variants
  649. ERROR: alias step_sprint_plastic in character.csv had zero variants
  650. ERROR: alias step_sprint_rubber in character.csv had zero variants
  651. ERROR: alias step_sprint_cushion in character.csv had zero variants
  652. ERROR: alias step_sprint_fruit in character.csv had zero variants
  653. ERROR: alias step_sprint_paintedmetal in character.csv had zero variants
  654. ERROR: alias misc_step1 in character.csv had zero variants
  655. ERROR: alias misc_step2 in character.csv had zero variants
  656. ERROR: alias Land_plr_water in character.csv had zero variants
  657. ERROR: alias Land_water in character.csv had zero variants
  658. ERROR: alias bodyfall_dirt_large in character.csv had zero variants
  659. ERROR: alias bodyfall_dirt_small in character.csv had zero variants
  660. ERROR: alias bodyfall_grass_large in character.csv had zero variants
  661. ERROR: alias bodyfall_grass_small in character.csv had zero variants
  662. ERROR: alias bodyfall_stone_large in character.csv had zero variants
  663. ERROR: alias bodyfall_stone_small in character.csv had zero variants
  664. ERROR: alias bodyfall_carpet_large in character.csv had zero variants
  665. ERROR: alias bodyfall_carpet_small in character.csv had zero variants
  666. ERROR: alias bodyfall_metal_large in character.csv had zero variants
  667. ERROR: alias bodyfall_metal_small in character.csv had zero variants
  668. ERROR: alias bodyfall_wood_large in character.csv had zero variants
  669. ERROR: alias bodyfall_wood_small in character.csv had zero variants
  670. ERROR: alias bodyfall_bark_large in character.csv had zero variants
  671. ERROR: alias bodyfall_bark_small in character.csv had zero variants
  672. ERROR: alias bodyfall_brick_large in character.csv had zero variants
  673. ERROR: alias bodyfall_brick_small in character.csv had zero variants
  674. ERROR: alias bodyfall_cloth_large in character.csv had zero variants
  675. ERROR: alias bodyfall_cloth_small in character.csv had zero variants
  676. ERROR: alias bodyfall_flesh_large in character.csv had zero variants
  677. ERROR: alias bodyfall_flesh_small in character.csv had zero variants
  678. ERROR: alias bodyfall_foliage_large in character.csv had zero variants
  679. ERROR: alias bodyfall_foliage_small in character.csv had zero variants
  680. ERROR: alias bodyfall_glass_large in character.csv had zero variants
  681. ERROR: alias bodyfall_glass_small in character.csv had zero variants
  682. ERROR: alias bodyfall_concrete_large in character.csv had zero variants
  683. ERROR: alias bodyfall_concrete_small in character.csv had zero variants
  684. ERROR: alias bodyfall_gravel_large in character.csv had zero variants
  685. ERROR: alias bodyfall_gravel_small in character.csv had zero variants
  686. ERROR: alias bodyfall_ice_large in character.csv had zero variants
  687. ERROR: alias bodyfall_ice_small in character.csv had zero variants
  688. ERROR: alias bodyfall_paper_large in character.csv had zero variants
  689. ERROR: alias bodyfall_paper_small in character.csv had zero variants
  690. ERROR: alias bodyfall_plaster_large in character.csv had zero variants
  691. ERROR: alias bodyfall_plaster_small in character.csv had zero variants
  692. ERROR: alias bodyfall_rock_large in character.csv had zero variants
  693. ERROR: alias bodyfall_rock_small in character.csv had zero variants
  694. ERROR: alias bodyfall_sand_large in character.csv had zero variants
  695. ERROR: alias bodyfall_sand_small in character.csv had zero variants
  696. ERROR: alias bodyfall_snow_large in character.csv had zero variants
  697. ERROR: alias bodyfall_snow_small in character.csv had zero variants
  698. ERROR: alias bodyfall_asphault_large in character.csv had zero variants
  699. ERROR: alias bodyfall_asphault_small in character.csv had zero variants
  700. ERROR: alias bodyfall_asphalt_large in character.csv had zero variants
  701. ERROR: alias bodyfall_asphalt_small in character.csv had zero variants
  702. ERROR: alias bodyfall_ceramic_large in character.csv had zero variants
  703. ERROR: alias bodyfall_ceramic_small in character.csv had zero variants
  704. ERROR: alias bodyfall_plastic_large in character.csv had zero variants
  705. ERROR: alias bodyfall_plastic_small in character.csv had zero variants
  706. ERROR: alias bodyfall_rubber_large in character.csv had zero variants
  707. ERROR: alias bodyfall_rubber_small in character.csv had zero variants
  708. ERROR: alias qstep_prone_plr_default in character.csv had zero variants
  709. ERROR: alias qstep_prone_plr_bark in character.csv had zero variants
  710. ERROR: alias qstep_prone_plr_brick in character.csv had zero variants
  711. ERROR: alias qstep_prone_plr_carpet in character.csv had zero variants
  712. ERROR: alias qstep_prone_plr_cloth in character.csv had zero variants
  713. ERROR: alias qstep_prone_plr_concrete in character.csv had zero variants
  714. ERROR: alias qstep_prone_plr_dirt in character.csv had zero variants
  715. ERROR: alias qstep_prone_plr_flesh in character.csv had zero variants
  716. ERROR: alias qstep_prone_plr_foliage in character.csv had zero variants
  717. ERROR: alias qstep_prone_plr_glass in character.csv had zero variants
  718. ERROR: alias qstep_prone_plr_grass in character.csv had zero variants
  719. ERROR: alias qstep_prone_plr_gravel in character.csv had zero variants
  720. ERROR: alias qstep_prone_plr_metal in character.csv had zero variants
  721. ERROR: alias qstep_prone_plr_mud in character.csv had zero variants
  722. ERROR: alias qstep_prone_plr_paper in character.csv had zero variants
  723. ERROR: alias qstep_prone_plr_plaster in character.csv had zero variants
  724. ERROR: alias qstep_prone_plr_rock in character.csv had zero variants
  725. ERROR: alias qstep_prone_plr_sand in character.csv had zero variants
  726. ERROR: alias qstep_prone_plr_water in character.csv had zero variants
  727. ERROR: alias qstep_prone_plr_wood in character.csv had zero variants
  728. ERROR: alias qstep_prone_plr_asphault in character.csv had zero variants
  729. ERROR: alias qstep_prone_plr_asphalt in character.csv had zero variants
  730. ERROR: alias qstep_prone_plr_ceramic in character.csv had zero variants
  731. ERROR: alias qstep_prone_plr_plastic in character.csv had zero variants
  732. ERROR: alias qstep_prone_plr_rubber in character.csv had zero variants
  733. ERROR: alias qstep_prone_plr_cushion in character.csv had zero variants
  734. ERROR: alias qstep_prone_plr_fruit in character.csv had zero variants
  735. ERROR: alias qstep_prone_plr_paintedmetal in character.csv had zero variants
  736. ERROR: alias qstep_prone_default in character.csv had zero variants
  737. ERROR: alias qstep_prone_bark in character.csv had zero variants
  738. ERROR: alias qstep_prone_brick in character.csv had zero variants
  739. ERROR: alias qstep_prone_carpet in character.csv had zero variants
  740. ERROR: alias qstep_prone_cloth in character.csv had zero variants
  741. ERROR: alias qstep_prone_concrete in character.csv had zero variants
  742. ERROR: alias qstep_prone_dirt in character.csv had zero variants
  743. Moving C:\Program Files (x86)\Activision\Call of Duty - World at War\zone\english\Le_Noir.ff
  744. to C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\Le_Noir.ff
  745. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\HumorModTWO\humormodtwo.iwd
  746. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd
  747. ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd' is denied.
  748. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\HumorModTWO\mod.arena
  749. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\mod.arena
  750. ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\mod.arena' is denied.
  751. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\le_noir.ff
  752. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\Le_Noir\le_noir.ff
  753. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\mp_HumorModTWO\mp_humormodtwo.iwd
  754. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd
  755. ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd' is denied.
  756. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\mp_HumorModTWO\mod.arena
  757. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena
  758. ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena' is denied.
  759. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\usermaps\images.iwd
  760. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd
  761. ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd' is denied.
  762. ERROR: alias qstep_prone_flesh in character.csv had zero variants
  763. ERROR: alias qstep_prone_foliage in character.csv had zero variants
  764. ERROR: alias qstep_prone_glass in character.csv had zero variants
  765. ERROR: alias qstep_prone_grass in character.csv had zero variants
  766. ERROR: alias qstep_prone_gravel in character.csv had zero variants
  767. ERROR: alias qstep_prone_metal in character.csv had zero variants
  768. ERROR: alias qstep_prone_mud in character.csv had zero variants
  769. ERROR: alias qstep_prone_paper in character.csv had zero variants
  770. ERROR: alias qstep_prone_plaster in character.csv had zero variants
  771. ERROR: alias qstep_prone_rock in character.csv had zero variants
  772. ERROR: alias qstep_prone_sand in character.csv had zero variants
  773. ERROR: alias qstep_prone_water in character.csv had zero variants
  774. ERROR: alias qstep_prone_wood in character.csv had zero variants
  775. ERROR: alias qstep_prone_asphault in character.csv had zero variants
  776. ERROR: alias qstep_prone_asphalt in character.csv had zero variants
  777. ERROR: alias qstep_prone_ceramic in character.csv had zero variants
  778. ERROR: alias qstep_prone_plastic in character.csv had zero variants
  779. ERROR: alias qstep_prone_rubber in character.csv had zero variants
  780. ERROR: alias qstep_prone_cushion in character.csv had zero variants
  781. ERROR: alias qstep_prone_fruit in character.csv had zero variants
  782. ERROR: alias qstep_prone_paintedmetal in character.csv had zero variants
  783. ERROR: alias gear_rattle_enemy in character.csv had zero variants
  784. ERROR: alias gear_rattle_enemy_large in character.csv had zero variants
  785. ERROR: alias melee_swing_plr in character.csv had zero variants
  786. ERROR: alias melee_swing_small_plr in character.csv had zero variants
  787. ERROR: alias melee_swing_gear_plr in character.csv had zero variants
  788. ERROR: alias melee_swing in character.csv had zero variants
  789. ERROR: alias melee_swing_small in character.csv had zero variants
  790. ERROR: alias bayonet_stab in character.csv had zero variants
  791. ERROR: alias bayonet_withdraw in character.csv had zero variants
  792. ERROR: alias melee_hit in character.csv had zero variants
  793. ERROR: alias melee_block in character.csv had zero variants
  794. ERROR: alias gear in character.csv had zero variants
  795. ERROR: alias gear_land in character.csv had zero variants
  796. ERROR: alias gear_sprint in character.csv had zero variants
  797. ERROR: alias gear_run in character.csv had zero variants
  798. ERROR: alias gear_player in character.csv had zero variants
  799. ERROR: alias gear_land_player in character.csv had zero variants
  800. ERROR: alias gear_sprint_player in character.csv had zero variants
  801. ERROR: alias gear_run_player in character.csv had zero variants
  802. ERROR: alias weap_raise in character.csv had zero variants
  803. ERROR: alias weap_putaway in character.csv had zero variants
  804. ERROR: alias weap_raise_plr in character.csv had zero variants
  805. ERROR: alias weap_putaway_plr in character.csv had zero variants
  806. ERROR: alias revive_gasp in character.csv had zero variants
  807. ERROR: alias death_gibs in character.csv had zero variants
  808. ERROR: alias zombie_head_gib in character.csv had zero variants
  809. ERROR: alias anml_dog_attack_jump in character.csv had zero variants
  810. ERROR: alias anml_dog_attack_bite in character.csv had zero variants
  811. ERROR: alias zdog_close in character.csv had zero variants
  812. ERROR: alias hellhound_stalk in character.csv had zero variants
  813. ERROR: alias zombie_dog_death in character.csv had zero variants
  814. ERROR: alias zombie_dog_death_vox in character.csv had zero variants
  815. ERROR: alias dogstep_run_default in character.csv had zero variants
  816. ERROR: Sound file 'sound/sfx/destruction/body_burn/body_burn_00.wav' not found
  817. ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/foley/stg44_raise.wav' not found
  818. ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/loop_00.wav' not found
  819. ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/zdog_breath_loop.wav' not found
  820. ERROR: Sound file 'sound/sfx/destruction/fern/fern_00.wav' not found
  821. ERROR: Sound file 'sound/sfx/character/human_crunch/human_crunch.wav' not found
  822. ERROR: Sound file 'sound/sfx/character/fall_damage/fall_damage_mn.wav' not found
  823. ERROR: Sound file 'sound/sfx/character/fall_damage/fall_damage_00.wav' not found
  824. ERROR: Sound file 'sound/sfx/levels/ber3b/outro/pistol_cock.wav' not found
  825. ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/loop_end.wav' not found
  826. link...compress...save...done.
  827. CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
  828. ---- cod2map ----
  829. ----- FS_Startup -----
  830. Current search path:
  831. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/main
  832. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_27.iwd (60 files)
  833. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_26.iwd (522 files)
  834. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_25.iwd (139 files)
  835. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_24.iwd (502 files)
  836. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_23.iwd (3 files)
  837. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_22.iwd (529 files)
  838. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_21.iwd (13 files)
  839. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_20.iwd (69 files)
  840. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_19.iwd (52 files)
  841. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_18.iwd (51 files)
  842. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_17.iwd (42 files)
  843. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_16.iwd (44 files)
  844. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_15.iwd (145 files)
  845. ----- FS_Startup -----
  846. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_14.iwd (655 files)
  847. Current search path:
  848. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_13.iwd (400 files)
  849. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/main
  850. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_12.iwd (453 files)
  851. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_27.iwd (60 files)
  852. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_11.iwd (366 files)
  853. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_26.iwd (522 files)
  854. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_10.iwd (549 files)
  855. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_25.iwd (139 files)
  856. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_09.iwd (413 files)
  857. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_24.iwd (502 files)
  858. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_08.iwd (484 files)
  859. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_23.iwd (3 files)
  860. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_07.iwd (755 files)
  861. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_22.iwd (529 files)
  862. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_06.iwd (537 files)
  863. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_21.iwd (13 files)
  864. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_05.iwd (569 files)
  865. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_20.iwd (69 files)
  866. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_04.iwd (711 files)
  867. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_19.iwd (52 files)
  868. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_03.iwd (743 files)
  869. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_18.iwd (51 files)
  870. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_02.iwd (694 files)
  871. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_17.iwd (42 files)
  872. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_01.iwd (350 files)
  873. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_16.iwd (44 files)
  874. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_00.iwd (808 files)
  875. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_15.iwd (145 files)
  876. C:/Program Files (x86)/Activision/Call of Duty - World at War//main
  877. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_14.iwd (655 files)
  878. C:/Program Files (x86)/Activision/Call of Duty - World at War//main_shared
  879. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_13.iwd (400 files)
  880. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw
  881. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_12.iwd (453 files)
  882. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw_shared
  883. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_11.iwd (366 files)
  884. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw
  885. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_10.iwd (549 files)
  886. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw_shared
  887. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_09.iwd (413 files)
  888. C:/Program Files (x86)/Activision/Call of Duty - World at War//raw
  889. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_08.iwd (484 files)
  890. C:/Program Files (x86)/Activision/Call of Duty - World at War//raw_shared
  891. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_07.iwd (755 files)
  892. C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw
  893. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_06.iwd (537 files)
  894. C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw_shared
  895. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_05.iwd (569 files)
  896. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw06.iwd (1804 files)
  897. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_04.iwd (711 files)
  898. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw05.iwd (1246 files)
  899. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_03.iwd (743 files)
  900. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw04.iwd (363 files)
  901. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_02.iwd (694 files)
  902. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw03.iwd (28 files)
  903. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_01.iwd (350 files)
  904. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw02.iwd (3163 files)
  905. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_00.iwd (808 files)
  906. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw01.iwd (5164 files)
  907. C:/Program Files (x86)/Activision/Call of Duty - World at War//main
  908. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw00.iwd (4592 files)
  909. C:/Program Files (x86)/Activision/Call of Duty - World at War//main_shared
  910. C:/Program Files (x86)/Activision/Call of Duty - World at War//raw/english
  911. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw
  912.  
  913. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw_shared
  914. File Handles:
  915. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw
  916. ----------------------
  917. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw_shared
  918. 27018 files in iwd files
  919. C:/Program Files (x86)/Activision/Call of Duty - World at War//raw
  920. Loading map file C:\Program Files (x86)\Activision\Call of Duty - World at War\map_source\Le_Noir.map
  921. C:/Program Files (x86)/Activision/Call of Duty - World at War//raw_shared
  922. **********************
  923. C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw
  924. ******* leaked *******
  925. C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw_shared
  926. **********************
  927. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw06.iwd (1804 files)
  928.  
  929. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw05.iwd (1246 files)
  930.  
  931. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw04.iwd (363 files)
  932. ================================
  933. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw03.iwd (28 files)
  934.  
  935. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw02.iwd (3163 files)
  936. WROTE BSP LEAKFILE: C:\Program Files (x86)\Activision\Call of Duty - World at War\map_source\Le_Noir.lin
  937. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw01.iwd (5164 files)
  938.  
  939. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw00.iwd (4592 files)
  940. ================================
  941. C:/Program Files (x86)/Activision/Call of Duty - World at War//raw/english
  942.  
  943.  
  944.  
  945. File Handles:
  946. finding triangle windings...
  947. ----------------------
  948. assigning primary lights...
  949. 27018 files in iwd files
  950. splitting windings into lightable areas...
  951.  
  952. coalescing coincident windings...
  953. using default radiosityScale 1
  954. removing occluded winding fragments...
  955.  
  956. finding sun shadow casters...
  957.  
  958. splitting large windings...
  959. using default contrastGain 0.3
  960. merging into concave windings...
  961.  
  962. fixing t-junctions...
  963. building collision data...
  964. tethering holes to their concave windings...
  965. building collision took 0.0 seconds
  966. building lightmap groups...
  967. ----------------------------------------
  968. assigning lightmaps...
  969. Calculating sample areas...
  970. finding index mapping and snapping vertices...
  971. Finished in 0 seconds.
  972. triangulating all windings...
  973. ----------------------------------------
  974. 0 self-tjunctions fixed
  975. Getting radiosity color for each sample...
  976. 0 degenerate tris removed
  977. Finished in 0 seconds.
  978. smoothing normals...
  979. ----------------------------------------
  980. emitting triangles...
  981. Applying radiosity scale...
  982. triangulating all windings...
  983. Finished in 0 seconds.
  984. 0 self-tjunctions fixed
  985. ----------------------------------------
  986. 0 degenerate tris removed
  987. Loading saved light transport for sky and radiosity...
  988. smoothing normals...
  989. ----------------------------------------
  990. emitting triangles...
  991. Building light transport for light sources...
  992. combining layered materials...
  993. Finished in 0 seconds.
  994. 0 vertices couldn't be merged because the textures point different ways
  995. ----------------------------------------
  996. emitting cells and portals...
  997. Normalizing transport weights...
  998.  
  999. 37.6% complete, 7 seconds done, 11 seconds remaining
  1000. building curve/terrain collision...
  1001. Finished in 7 seconds.
  1002. Adding brush neighbor bevels...
  1003. ----------------------------------------
  1004. Removing redundant brush collision planes...
  1005. Seeding sky light...
  1006. removed 0 brush sides
  1007. Finished in 0 seconds.
  1008. elapsed time 0 seconds
  1009. ----------------------------------------
  1010. Finished processing world entity
  1011. Radiosity bounce 1...
  1012.  
  1013. Finished in 0 seconds.
  1014. Writing C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.d3dbsp
  1015. ----------------------------------------
  1016. 4 seconds elapsed
  1017. Finding lightmap bleeding...
  1018. Finished in 0 seconds.
  1019. ----------------------------------------
  1020. Building final lightmaps...
  1021. Finished in 0 seconds.
  1022. ----------------------------------------
  1023. Calculating ground lighting for static models...
  1024. Finished in 0 seconds.
  1025. Light grid sample point file 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.grid' not found.
  1026. Vis cache logfile 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.vclog' not found; using static model origins only.
  1027. Using 585 grid points from grid logfile 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.grid_auto'.
  1028. Light grid sample point file 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.grid_not' not found.
  1029. ----------------------------------------
  1030. Calculating light grid...
  1031. Finished in 0 seconds.
  1032. ----------------------------------------
  1033. Quantizing light grid colors...
  1034. ----------------------------------------
  1035. Encoding light grid...
  1036.  
  1037. Entire light compile finished in 13 seconds
  1038. deleted 6 duplicate polys from 256 poly mesh (null)
  1039. deleted 6 duplicate polys from 256 poly mesh (null)
  1040. Connecting paths: Start...
  1041. Connecting paths: 10%
  1042. Connecting paths: 20%
  1043. Connecting paths: 30%
  1044. Connecting paths: 40%
  1045. Connecting paths: 55%
  1046. Connecting paths: 65%
  1047. Connecting paths: 75%
  1048. Connecting paths: 85%
  1049. Connecting paths: 100%
  1050. Connecting paths: Done
  1051. Building node vis: Start...
  1052. visnode: 5%
  1053. visnode: 10%
  1054. visnode: 15%
  1055. visnode: 20%
  1056. visnode: 25%
  1057. visnode: 30%
  1058. visnode: 35%
  1059. visnode: 40%
  1060. visnode: 50%
  1061. visnode: 55%
  1062. visnode: 60%
  1063. visnode: 65%
  1064. deleted 6 duplicate polys from 256 poly mesh (null)
  1065. visnode: 70%
  1066. deleted 6 duplicate polys from 256 poly mesh (null)
  1067. visnode: 75%
  1068. visnode: 80%
  1069. visnode: 85%
  1070. visnode: 90%
  1071. visnode: 100%
  1072. CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
  1073. Building node vis: ...Done
  1074. ---------------------
  1075. C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.d3dbsp: 4118016
  1076.  
  1077. Limit% Count Lump Bytes Kilobytes BSP%
  1078. args: -nopause -language english -moddir Le_Noir Le_Noir
  1079. ------------------------------------------------------------
  1080. Fastfile 1 of 1, "Le_Noir": [ver. 387] process...
  1081. 0.01% 2 models 96 B 0 KB 0.0%
  1082. ERROR: Could not open 'maps/ugx_modder_help.gsc'
  1083. 0.41% 5 materials 360 B 0 KB 0.0%
  1084. failed loading 'maps/ugx_modder_help.gsc' of type 'rawfile' found in source file '../zone_source/dlc3.csv'
  1085. 0.02% 6 brushes 24 B 0 KB 0.0%
  1086. ERROR: Could not open 'maps/createfx/dlc3_fx.gsc'
  1087. 0.01% 36 brushsides 288 B 0 KB 0.0%
  1088. failed loading 'maps/createfx/dlc3_fx.gsc' of type 'rawfile' found in source file '../zone_source/dlc3.csv'
  1089. 0.02% 48 brushverts 576 B 1 KB 0.0%
  1090. ERROR: Could not open 'maps/dlc3_code.gsc'
  1091. 0.00% 0 part_inds 0 B 0 KB 0.0%
  1092. failed loading 'maps/dlc3_code.gsc' of type 'rawfile' found in source file '../zone_source/dlc3.csv'
  1093. 0.02% 11 planes 176 B 0 KB 0.0%
  1094. ERROR: Could not open 'maps/dlc3_teleporter.gsc'
  1095. 0.02% 25 entdata 2766 B 3 KB 0.1%
  1096. failed loading 'maps/dlc3_teleporter.gsc' of type 'rawfile' found in source file '../zone_source/dlc3.csv'
  1097.  
  1098. ERROR: Could not open 'clientscripts/createfx/dlc3_fx.csc'
  1099. 0.07% 22 nodes 792 B 1 KB 0.0%
  1100. failed loading 'clientscripts/createfx/dlc3_fx.csc' of type 'rawfile' found in source file '../zone_source/dlc3.csv'
  1101. 0.08% 25 leafs 600 B 1 KB 0.0%
  1102. ERROR: Could not open 'clientscripts/dlc3_code.csc'
  1103. 0.00% 6 leafbrushes 24 B 0 KB 0.0%
  1104. failed loading 'clientscripts/dlc3_code.csc' of type 'rawfile' found in source file '../zone_source/dlc3.csv'
  1105. 0.00% 0 leafsurfaces 0 B 0 KB 0.0%
  1106. ERROR: Could not open 'clientscripts/dlc3_teleporter.csc'
  1107. 0.00% 0 collisionverts 0 B 0 KB 0.0%
  1108. failed loading 'clientscripts/dlc3_teleporter.csc' of type 'rawfile' found in source file '../zone_source/dlc3.csv'
  1109. 0.00% 0 collisiontris 0 B 0 KB 0.0%
  1110. ERROR: Could not open 'clientscripts/_zombiemode_tesla.csc'
  1111. 0.00% 0 collisionedgewalk 0 B 0 KB 0.0%
  1112. failed loading 'clientscripts/_zombiemode_tesla.csc' of type 'rawfile' found in source file '../zone_source/dlc3.csv'
  1113. 0.00% 0 collisionborders 0 B 0 KB 0.0%
  1114. ERROR: Could not open 'clientscripts/_zombie_mode.csc'
  1115. 0.00% 0 collisionparts 0 B 0 KB 0.0%
  1116. failed loading 'clientscripts/_zombie_mode.csc' of type 'rawfile' found in source file '../zone_source/dlc3.csv'
  1117. 0.00% 0 collisionaabbs 0 B 0 KB 0.0%
  1118. ERROR: alias step_run_plr_default in character.csv had zero variants
  1119. 0.02% 90 layered verts 6120 B 6 KB 0.1%
  1120. ERROR: alias step_run_plr_bark in character.csv had zero variants
  1121. 0.00% 90 layered data 0 B 0 KB 0.0%
  1122. ERROR: alias step_run_plr_brick in character.csv had zero variants
  1123. 0.02% 90 simple verts 6120 B 6 KB 0.1%
  1124. ERROR: alias step_run_plr_carpet in character.csv had zero variants
  1125. 0.01% 144 layered indexes 288 B 0 KB 0.0%
  1126. ERROR: alias step_run_plr_cloth in character.csv had zero variants
  1127. 0.01% 144 simple indexes 288 B 0 KB 0.0%
  1128. ERROR: alias step_run_plr_concrete in character.csv had zero variants
  1129. 0.01% 4 layered tri soups 112 B 0 KB 0.0%
  1130. ERROR: alias step_run_plr_dirt in character.csv had zero variants
  1131. 0.01% 4 simple tri soups 112 B 0 KB 0.0%
  1132. ERROR: alias step_run_plr_foliage in character.csv had zero variants
  1133. 3.23% 1 lightmaps 3145728 B 3072 KB 76.4%
  1134. ERROR: alias step_run_plr_glass in character.csv had zero variants
  1135. 0.00% 1 light grid header 46 B 0 KB 0.0%
  1136. ERROR: alias step_run_plr_grass in character.csv had zero variants
  1137. 0.08% 13 light grid rows 208 B 0 KB 0.0%
  1138. ERROR: alias step_run_plr_gravel in character.csv had zero variants
  1139. 0.06% 585 light grid points 2340 B 2 KB 0.1%
  1140. ERROR: alias step_run_plr_metal in character.csv had zero variants
  1141. 0.29% 191 light grid colors 32088 B 31 KB 0.8%
  1142. ERROR: alias step_run_plr_mud in character.csv had zero variants
  1143. 0.00% visibility 0 B 0 KB 0.0%
  1144. ERROR: alias step_run_plr_paper in character.csv had zero variants
  1145. 0.00% 0 portalverts 0 B 0 KB 0.0%
  1146. ERROR: alias step_run_plr_plaster in character.csv had zero variants
  1147. 0.00% 1 layered aabbtrees 12 B 0 KB 0.0%
  1148. ERROR: alias step_run_plr_rock in character.csv had zero variants
  1149. 0.00% 1 simple aabbtrees 12 B 0 KB 0.0%
  1150. ERROR: alias step_run_plr_sand in character.csv had zero variants
  1151. 0.10% 1 cells 112 B 0 KB 0.0%
  1152. ERROR: alias step_run_plr_water in character.csv had zero variants
  1153. 0.00% 0 portals 0 B 0 KB 0.0%
  1154. ERROR: alias step_run_plr_wood in character.csv had zero variants
  1155. 0.00% 0 cullgroups 0 B 0 KB 0.0%
  1156. ERROR: alias step_run_plr_asphault in character.csv had zero variants
  1157. 0.00% 0 cullgroupindexes 0 B 0 KB 0.0%
  1158. ERROR: alias step_run_plr_asphalt in character.csv had zero variants
  1159. 0.39% 1 reflection_probes 131140 B 128 KB 3.2%
  1160. ERROR: alias step_run_plr_ceramic in character.csv had zero variants
  1161. 0.78% 2 primary lights 264 B 0 KB 0.0%
  1162. ERROR: alias step_run_plr_plastic in character.csv had zero variants
  1163. 0.00% 0 water cells 0 B 0 KB 0.0%
  1164. ERROR: alias step_run_plr_rubber in character.csv had zero variants
  1165. 0.00% 1 burnable cells 16 B 0 KB 0.0%
  1166. ERROR: alias step_run_plr_cushion in character.csv had zero variants
  1167. 0.00% 1 burnable cell data 32 B 0 KB 0.0%
  1168. ERROR: alias step_run_plr_fruit in character.csv had zero variants
  1169. 3.13% 1 simple lightmaps 786432 B 768 KB 19.1%
  1170. ERROR: alias step_run_plr_paintedmetal in character.csv had zero variants
  1171. 0.00% 0 lod chains 0 B 0 KB 0.0%
  1172. ERROR: alias step_run_default in character.csv had zero variants
  1173. 0.00% 0 lod infos 0 B 0 KB 0.0%
  1174. ERROR: alias step_run_bark in character.csv had zero variants
  1175. 0.00% 0 lod surfaces 0 B 0 KB 0.0%
  1176. ERROR: alias step_run_brick in character.csv had zero variants
  1177. 0.78% 2 light regions 2 B 0 KB 0.0%
  1178. ERROR: alias step_run_carpet in character.csv had zero variants
  1179. 0.00% 0 light region hulls 0 B 0 KB 0.0%
  1180. ERROR: alias step_run_cloth in character.csv had zero variants
  1181. 0.00% 0 light region axes 0 B 0 KB 0.0%
  1182. ERROR: alias step_run_concrete in character.csv had zero variants
  1183. 0.00% 0 2d light grid lights 0 B 0 KB 0.0%
  1184. ERROR: alias step_run_dirt in character.csv had zero variants
  1185. 0.00% 0 2d light grid indices 0 B 0 KB 0.0%
  1186. ERROR: alias step_run_foliage in character.csv had zero variants
  1187. 0.00% 0 2d light grid points 0 B 0 KB 0.0%
  1188. ERROR: alias step_run_glass in character.csv had zero variants
  1189. 0.00% 0 2d light grid cells 0 B 0 KB 0.0%
  1190. ERROR: alias step_run_grass in character.csv had zero variants
  1191. 0.00% 0 light coronas 0 B 0 KB 0.0%
  1192. ERROR: alias step_run_gravel in character.csv had zero variants
  1193.  
  1194. ERROR: alias step_run_metal in character.csv had zero variants
  1195. 0.01% 1 paths 310 B 0 KB 0.0%
  1196. ERROR: alias step_run_mud in character.csv had zero variants
  1197. ---------------------
  1198. ERROR: alias step_run_paper in character.csv had zero variants
  1199. ERROR: alias step_run_plaster in character.csv had zero variants
  1200. ERROR: alias step_run_rock in character.csv had zero variants
  1201. ERROR: alias step_run_sand in character.csv had zero variants
  1202. ERROR: alias step_run_water in character.csv had zero variants
  1203. ERROR: alias step_run_wood in character.csv had zero variants
  1204. ERROR: alias step_run_asphault in character.csv had zero variants
  1205. ERROR: alias step_run_asphalt in character.csv had zero variants
  1206. ERROR: alias step_run_ceramic in character.csv had zero variants
  1207. ERROR: alias step_run_plastic in character.csv had zero variants
  1208. ERROR: alias step_run_rubber in character.csv had zero variants
  1209. ERROR: alias step_run_cushion in character.csv had zero variants
  1210. ERROR: alias step_run_fruit in character.csv had zero variants
  1211. ERROR: alias step_run_paintedmetal in character.csv had zero variants
  1212. ERROR: alias step_walk_plr_default in character.csv had zero variants
  1213. ERROR: alias step_walk_plr_bark in character.csv had zero variants
  1214. ERROR: alias step_walk_plr_brick in character.csv had zero variants
  1215. ERROR: alias step_walk_plr_carpet in character.csv had zero variants
  1216. ERROR: alias step_walk_plr_cloth in character.csv had zero variants
  1217. ERROR: alias step_walk_plr_concrete in character.csv had zero variants
  1218. ERROR: alias step_walk_plr_dirt in character.csv had zero variants
  1219. ERROR: alias step_walk_plr_foliage in character.csv had zero variants
  1220. ERROR: alias step_walk_plr_glass in character.csv had zero variants
  1221. ERROR: alias step_walk_plr_grass in character.csv had zero variants
  1222. ERROR: alias step_walk_plr_gravel in character.csv had zero variants
  1223. ERROR: alias step_walk_plr_metal in character.csv had zero variants
  1224. ERROR: alias step_walk_plr_mud in character.csv had zero variants
  1225. ERROR: alias step_walk_plr_paper in character.csv had zero variants
  1226. ERROR: alias step_walk_plr_plaster in character.csv had zero variants
  1227. ERROR: alias step_walk_plr_rock in character.csv had zero variants
  1228. ERROR: alias step_walk_plr_sand in character.csv had zero variants
  1229. ERROR: alias step_walk_plr_water in character.csv had zero variants
  1230. ERROR: alias step_walk_plr_wood in character.csv had zero variants
  1231. ERROR: alias step_walk_plr_asphault in character.csv had zero variants
  1232. ERROR: alias step_walk_plr_asphalt in character.csv had zero variants
  1233. ERROR: alias step_walk_plr_ceramic in character.csv had zero variants
  1234. ERROR: alias step_walk_plr_plastic in character.csv had zero variants
  1235. ERROR: alias step_walk_plr_rubber in character.csv had zero variants
  1236. ERROR: alias step_walk_plr_cushion in character.csv had zero variants
  1237. ERROR: alias step_walk_plr_fruit in character.csv had zero variants
  1238. ERROR: alias step_walk_plr_paintedmetal in character.csv had zero variants
  1239. ERROR: alias step_walk_default in character.csv had zero variants
  1240. ERROR: alias step_walk_bark in character.csv had zero variants
  1241. ERROR: alias step_walk_brick in character.csv had zero variants
  1242. ERROR: alias step_walk_carpet in character.csv had zero variants
  1243. ERROR: alias step_walk_cloth in character.csv had zero variants
  1244. ERROR: alias step_walk_concrete in character.csv had zero variants
  1245. ERROR: alias step_walk_dirt in character.csv had zero variants
  1246. ERROR: alias step_walk_foliage in character.csv had zero variants
  1247. ERROR: alias step_walk_glass in character.csv had zero variants
  1248. ERROR: alias step_walk_grass in character.csv had zero variants
  1249. ERROR: alias step_walk_gravel in character.csv had zero variants
  1250. ERROR: alias step_walk_metal in character.csv had zero variants
  1251. ERROR: alias step_walk_mud in character.csv had zero variants
  1252. ERROR: alias step_walk_paper in character.csv had zero variants
  1253. ERROR: alias step_walk_plaster in character.csv had zero variants
  1254. ERROR: alias step_walk_rock in character.csv had zero variants
  1255. ERROR: alias step_walk_sand in character.csv had zero variants
  1256. ERROR: alias step_walk_water in character.csv had zero variants
  1257. ERROR: alias step_walk_wood in character.csv had zero variants
  1258. ERROR: alias step_walk_asphault in character.csv had zero variants
  1259. ERROR: alias step_walk_asphalt in character.csv had zero variants
  1260. ERROR: alias step_walk_ceramic in character.csv had zero variants
  1261. ERROR: alias step_walk_plastic in character.csv had zero variants
  1262. ERROR: alias step_walk_rubber in character.csv had zero variants
  1263. ERROR: alias step_walk_cushion in character.csv had zero variants
  1264. ERROR: alias step_walk_fruit in character.csv had zero variants
  1265. ERROR: alias step_walk_paintedmetal in character.csv had zero variants
  1266. ERROR: alias step_prone_plr_default in character.csv had zero variants
  1267. ERROR: alias step_prone_plr_bark in character.csv had zero variants
  1268. ERROR: alias step_prone_plr_brick in character.csv had zero variants
  1269. ERROR: alias step_prone_plr_carpet in character.csv had zero variants
  1270. ERROR: alias step_prone_plr_cloth in character.csv had zero variants
  1271. ERROR: alias step_prone_plr_concrete in character.csv had zero variants
  1272. ERROR: alias step_prone_plr_dirt in character.csv had zero variants
  1273. ERROR: alias step_prone_plr_flesh in character.csv had zero variants
  1274. ERROR: alias step_prone_plr_foliage in character.csv had zero variants
  1275. ERROR: alias step_prone_plr_glass in character.csv had zero variants
  1276. ERROR: alias step_prone_plr_grass in character.csv had zero variants
  1277. ERROR: alias step_prone_plr_gravel in character.csv had zero variants
  1278. ERROR: alias step_prone_plr_metal in character.csv had zero variants
  1279. ERROR: alias step_prone_plr_mud in character.csv had zero variants
  1280. ERROR: alias step_prone_plr_paper in character.csv had zero variants
  1281. ERROR: alias step_prone_plr_plaster in character.csv had zero variants
  1282. ERROR: alias step_prone_plr_rock in character.csv had zero variants
  1283. ERROR: alias step_prone_plr_sand in character.csv had zero variants
  1284. ERROR: alias step_prone_plr_water in character.csv had zero variants
  1285. ERROR: alias step_prone_plr_wood in character.csv had zero variants
  1286. ERROR: alias step_prone_plr_asphault in character.csv had zero variants
  1287. ERROR: alias step_prone_plr_asphalt in character.csv had zero variants
  1288. ERROR: alias step_prone_plr_ceramic in character.csv had zero variants
  1289. ERROR: alias step_prone_plr_plastic in character.csv had zero variants
  1290. ERROR: alias step_prone_plr_rubber in character.csv had zero variants
  1291. ERROR: alias step_prone_plr_cushion in character.csv had zero variants
  1292. ERROR: alias step_prone_plr_fruit in character.csv had zero variants
  1293. ERROR: alias step_prone_plr_paintedmetal in character.csv had zero variants
  1294. ERROR: alias prone_mud_plr in character.csv had zero variants
  1295. ERROR: alias body_scoot_plr in character.csv had zero variants
  1296. ERROR: alias gear_player_prone in character.csv had zero variants
  1297. ERROR: alias step_prone_default in character.csv had zero variants
  1298. ERROR: alias step_prone_bark in character.csv had zero variants
  1299. ERROR: alias step_prone_brick in character.csv had zero variants
  1300. ERROR: alias step_prone_carpet in character.csv had zero variants
  1301. ERROR: alias step_prone_cloth in character.csv had zero variants
  1302. ERROR: alias step_prone_concrete in character.csv had zero variants
  1303. ERROR: alias step_prone_dirt in character.csv had zero variants
  1304. ERROR: alias step_prone_flesh in character.csv had zero variants
  1305. ERROR: alias step_prone_foliage in character.csv had zero variants
  1306. ERROR: alias step_prone_glass in character.csv had zero variants
  1307. ERROR: alias step_prone_grass in character.csv had zero variants
  1308. ERROR: alias step_prone_gravel in character.csv had zero variants
  1309. ERROR: alias step_prone_metal in character.csv had zero variants
  1310. ERROR: alias step_prone_mud in character.csv had zero variants
  1311. ERROR: alias step_prone_paper in character.csv had zero variants
  1312. ERROR: alias step_prone_plaster in character.csv had zero variants
  1313. ERROR: alias step_prone_rock in character.csv had zero variants
  1314. ERROR: alias step_prone_sand in character.csv had zero variants
  1315. ERROR: alias step_prone_water in character.csv had zero variants
  1316. ERROR: alias step_prone_wood in character.csv had zero variants
  1317. ERROR: alias step_prone_asphault in character.csv had zero variants
  1318. ERROR: alias step_prone_asphalt in character.csv had zero variants
  1319. ERROR: alias step_prone_ceramic in character.csv had zero variants
  1320. ERROR: alias step_prone_plastic in character.csv had zero variants
  1321. ERROR: alias step_prone_rubber in character.csv had zero variants
  1322. ERROR: alias step_prone_cushion in character.csv had zero variants
  1323. ERROR: alias step_prone_fruit in character.csv had zero variants
  1324. ERROR: alias step_prone_paintedmetal in character.csv had zero variants
  1325. ERROR: alias prone_water in character.csv had zero variants
  1326. ERROR: alias body_scoot in character.csv had zero variants
  1327. ERROR: alias step_sprint_plr_default in character.csv had zero variants
  1328. ERROR: alias step_sprint_plr_bark in character.csv had zero variants
  1329. ERROR: alias step_sprint_plr_brick in character.csv had zero variants
  1330. ERROR: alias step_sprint_plr_carpet in character.csv had zero variants
  1331. ERROR: alias step_sprint_plr_cloth in character.csv had zero variants
  1332. ERROR: alias step_sprint_plr_concrete in character.csv had zero variants
  1333. ERROR: alias step_sprint_plr_dirt in character.csv had zero variants
  1334. ERROR: alias step_sprint_plr_foliage in character.csv had zero variants
  1335. ERROR: alias step_sprint_plr_glass in character.csv had zero variants
  1336. ERROR: alias step_sprint_plr_grass in character.csv had zero variants
  1337. ERROR: alias step_sprint_plr_gravel in character.csv had zero variants
  1338. ERROR: alias step_sprint_plr_metal in character.csv had zero variants
  1339. ERROR: alias step_sprint_plr_mud in character.csv had zero variants
  1340. ERROR: alias step_sprint_plr_paper in character.csv had zero variants
  1341. ERROR: alias step_sprint_plr_plaster in character.csv had zero variants
  1342. ERROR: alias step_sprint_plr_rock in character.csv had zero variants
  1343. ERROR: alias step_sprint_plr_sand in character.csv had zero variants
  1344. ERROR: alias step_sprint_plr_water in character.csv had zero variants
  1345. ERROR: alias step_sprint_plr_wood in character.csv had zero variants
  1346. ERROR: alias step_sprint_plr_asphault in character.csv had zero variants
  1347. ERROR: alias step_sprint_plr_asphalt in character.csv had zero variants
  1348. ERROR: alias step_sprint_plr_ceramic in character.csv had zero variants
  1349. ERROR: alias step_sprint_plr_plastic in character.csv had zero variants
  1350. ERROR: alias step_sprint_plr_rubber in character.csv had zero variants
  1351. ERROR: alias step_sprint_plr_cushion in character.csv had zero variants
  1352. ERROR: alias step_sprint_plr_fruit in character.csv had zero variants
  1353. ERROR: alias step_sprint_plr_paintedmetal in character.csv had zero variants
  1354. ERROR: alias step_sprint_default in character.csv had zero variants
  1355. ERROR: alias step_sprint_bark in character.csv had zero variants
  1356. ERROR: alias step_sprint_brick in character.csv had zero variants
  1357. ERROR: alias step_sprint_carpet in character.csv had zero variants
  1358. ERROR: alias step_sprint_cloth in character.csv had zero variants
  1359. ERROR: alias step_sprint_concrete in character.csv had zero variants
  1360. ERROR: alias step_sprint_dirt in character.csv had zero variants
  1361. ERROR: alias step_sprint_foliage in character.csv had zero variants
  1362. ERROR: alias step_sprint_glass in character.csv had zero variants
  1363. ERROR: alias step_sprint_grass in character.csv had zero variants
  1364. ERROR: alias step_sprint_gravel in character.csv had zero variants
  1365. ERROR: alias step_sprint_metal in character.csv had zero variants
  1366. ERROR: alias step_sprint_mud in character.csv had zero variants
  1367. ERROR: alias step_sprint_paper in character.csv had zero variants
  1368. ERROR: alias step_sprint_plaster in character.csv had zero variants
  1369. ERROR: alias step_sprint_rock in character.csv had zero variants
  1370. ERROR: alias step_sprint_sand in character.csv had zero variants
  1371. ERROR: alias step_sprint_water in character.csv had zero variants
  1372. ERROR: alias step_sprint_wood in character.csv had zero variants
  1373. ERROR: alias step_sprint_asphault in character.csv had zero variants
  1374. ERROR: alias step_sprint_asphalt in character.csv had zero variants
  1375. ERROR: alias step_sprint_ceramic in character.csv had zero variants
  1376. ERROR: alias step_sprint_plastic in character.csv had zero variants
  1377. ERROR: alias step_sprint_rubber in character.csv had zero variants
  1378. ERROR: alias step_sprint_cushion in character.csv had zero variants
  1379. ERROR: alias step_sprint_fruit in character.csv had zero variants
  1380. ERROR: alias step_sprint_paintedmetal in character.csv had zero variants
  1381. ERROR: alias misc_step1 in character.csv had zero variants
  1382. ERROR: alias misc_step2 in character.csv had zero variants
  1383. ERROR: alias Land_plr_water in character.csv had zero variants
  1384. ERROR: alias Land_water in character.csv had zero variants
  1385. ERROR: alias bodyfall_dirt_large in character.csv had zero variants
  1386. ERROR: alias bodyfall_dirt_small in character.csv had zero variants
  1387. ERROR: alias bodyfall_grass_large in character.csv had zero variants
  1388. ERROR: alias bodyfall_grass_small in character.csv had zero variants
  1389. ERROR: alias bodyfall_stone_large in character.csv had zero variants
  1390. ERROR: alias bodyfall_stone_small in character.csv had zero variants
  1391. ERROR: alias bodyfall_carpet_large in character.csv had zero variants
  1392. ERROR: alias bodyfall_carpet_small in character.csv had zero variants
  1393. ERROR: alias bodyfall_metal_large in character.csv had zero variants
  1394. ERROR: alias bodyfall_metal_small in character.csv had zero variants
  1395. ERROR: alias bodyfall_wood_large in character.csv had zero variants
  1396. ERROR: alias bodyfall_wood_small in character.csv had zero variants
  1397. ERROR: alias bodyfall_bark_large in character.csv had zero variants
  1398. ERROR: alias bodyfall_bark_small in character.csv had zero variants
  1399. ERROR: alias bodyfall_brick_large in character.csv had zero variants
  1400. ERROR: alias bodyfall_brick_small in character.csv had zero variants
  1401. ERROR: alias bodyfall_cloth_large in character.csv had zero variants
  1402. ERROR: alias bodyfall_cloth_small in character.csv had zero variants
  1403. ERROR: alias bodyfall_flesh_large in character.csv had zero variants
  1404. ERROR: alias bodyfall_flesh_small in character.csv had zero variants
  1405. ERROR: alias bodyfall_foliage_large in character.csv had zero variants
  1406. ERROR: alias bodyfall_foliage_small in character.csv had zero variants
  1407. ERROR: alias bodyfall_glass_large in character.csv had zero variants
  1408. ERROR: alias bodyfall_glass_small in character.csv had zero variants
  1409. ERROR: alias bodyfall_concrete_large in character.csv had zero variants
  1410. ERROR: alias bodyfall_concrete_small in character.csv had zero variants
  1411. ERROR: alias bodyfall_gravel_large in character.csv had zero variants
  1412. ERROR: alias bodyfall_gravel_small in character.csv had zero variants
  1413. ERROR: alias bodyfall_ice_large in character.csv had zero variants
  1414. ERROR: alias bodyfall_ice_small in character.csv had zero variants
  1415. ERROR: alias bodyfall_paper_large in character.csv had zero variants
  1416. ERROR: alias bodyfall_paper_small in character.csv had zero variants
  1417. ERROR: alias bodyfall_plaster_large in character.csv had zero variants
  1418. ERROR: alias bodyfall_plaster_small in character.csv had zero variants
  1419. ERROR: alias bodyfall_rock_large in character.csv had zero variants
  1420. ERROR: alias bodyfall_rock_small in character.csv had zero variants
  1421. ERROR: alias bodyfall_sand_large in character.csv had zero variants
  1422. ERROR: alias bodyfall_sand_small in character.csv had zero variants
  1423. ERROR: alias bodyfall_snow_large in character.csv had zero variants
  1424. ERROR: alias bodyfall_snow_small in character.csv had zero variants
  1425. ERROR: alias bodyfall_asphault_large in character.csv had zero variants
  1426. ERROR: alias bodyfall_asphault_small in character.csv had zero variants
  1427. ERROR: alias bodyfall_asphalt_large in character.csv had zero variants
  1428. ERROR: alias bodyfall_asphalt_small in character.csv had zero variants
  1429. ERROR: alias bodyfall_ceramic_large in character.csv had zero variants
  1430. ERROR: alias bodyfall_ceramic_small in character.csv had zero variants
  1431. ERROR: alias bodyfall_plastic_large in character.csv had zero variants
  1432. ERROR: alias bodyfall_plastic_small in character.csv had zero variants
  1433. ERROR: alias bodyfall_rubber_large in character.csv had zero variants
  1434. ERROR: alias bodyfall_rubber_small in character.csv had zero variants
  1435. ERROR: alias qstep_prone_plr_default in character.csv had zero variants
  1436. ERROR: alias qstep_prone_plr_bark in character.csv had zero variants
  1437. ERROR: alias qstep_prone_plr_brick in character.csv had zero variants
  1438. ERROR: alias qstep_prone_plr_carpet in character.csv had zero variants
  1439. ERROR: alias qstep_prone_plr_cloth in character.csv had zero variants
  1440. ERROR: alias qstep_prone_plr_concrete in character.csv had zero variants
  1441. ERROR: alias qstep_prone_plr_dirt in character.csv had zero variants
  1442. ERROR: alias qstep_prone_plr_flesh in character.csv had zero variants
  1443. ERROR: alias qstep_prone_plr_foliage in character.csv had zero variants
  1444. ERROR: alias qstep_prone_plr_glass in character.csv had zero variants
  1445. ERROR: alias qstep_prone_plr_grass in character.csv had zero variants
  1446. ERROR: alias qstep_prone_plr_gravel in character.csv had zero variants
  1447. ERROR: alias qstep_prone_plr_metal in character.csv had zero variants
  1448. ERROR: alias qstep_prone_plr_mud in character.csv had zero variants
  1449. ERROR: alias qstep_prone_plr_paper in character.csv had zero variants
  1450. ERROR: alias qstep_prone_plr_plaster in character.csv had zero variants
  1451. ERROR: alias qstep_prone_plr_rock in character.csv had zero variants
  1452. ERROR: alias qstep_prone_plr_sand in character.csv had zero variants
  1453. ERROR: alias qstep_prone_plr_water in character.csv had zero variants
  1454. ERROR: alias qstep_prone_plr_wood in character.csv had zero variants
  1455. ERROR: alias qstep_prone_plr_asphault in character.csv had zero variants
  1456. ERROR: alias qstep_prone_plr_asphalt in character.csv had zero variants
  1457. ERROR: alias qstep_prone_plr_ceramic in character.csv had zero variants
  1458. ERROR: alias qstep_prone_plr_plastic in character.csv had zero variants
  1459. ERROR: alias qstep_prone_plr_rubber in character.csv had zero variants
  1460. ERROR: alias qstep_prone_plr_cushion in character.csv had zero variants
  1461. ERROR: alias qstep_prone_plr_fruit in character.csv had zero variants
  1462. ERROR: alias qstep_prone_plr_paintedmetal in character.csv had zero variants
  1463. ERROR: alias qstep_prone_default in character.csv had zero variants
  1464. ERROR: alias qstep_prone_bark in character.csv had zero variants
  1465. ERROR: alias qstep_prone_brick in character.csv had zero variants
  1466. ERROR: alias qstep_prone_carpet in character.csv had zero variants
  1467. ERROR: alias qstep_prone_cloth in character.csv had zero variants
  1468. ERROR: alias qstep_prone_concrete in character.csv had zero variants
  1469. ERROR: alias qstep_prone_dirt in character.csv had zero variants
  1470. ERROR: alias qstep_prone_flesh in character.csv had zero variants
  1471. ERROR: alias qstep_prone_foliage in character.csv had zero variants
  1472. ERROR: alias qstep_prone_glass in character.csv had zero variants
  1473. ERROR: alias qstep_prone_grass in character.csv had zero variants
  1474. ERROR: alias qstep_prone_gravel in character.csv had zero variants
  1475. ERROR: alias qstep_prone_metal in character.csv had zero variants
  1476. ERROR: alias qstep_prone_mud in character.csv had zero variants
  1477. ERROR: alias qstep_prone_paper in character.csv had zero variants
  1478. ERROR: alias qstep_prone_plaster in character.csv had zero variants
  1479. ERROR: alias qstep_prone_rock in character.csv had zero variants
  1480. ERROR: alias qstep_prone_sand in character.csv had zero variants
  1481. ERROR: alias qstep_prone_water in character.csv had zero variants
  1482. ERROR: alias qstep_prone_wood in character.csv had zero variants
  1483. ERROR: alias qstep_prone_asphault in character.csv had zero variants
  1484. ERROR: alias qstep_prone_asphalt in character.csv had zero variants
  1485. ERROR: alias qstep_prone_ceramic in character.csv had zero variants
  1486. ERROR: alias qstep_prone_plastic in character.csv had zero variants
  1487. ERROR: alias qstep_prone_rubber in character.csv had zero variants
  1488. ERROR: alias qstep_prone_cushion in character.csv had zero variants
  1489. ERROR: alias qstep_prone_fruit in character.csv had zero variants
  1490. ERROR: alias qstep_prone_paintedmetal in character.csv had zero variants
  1491. ERROR: alias gear_rattle_enemy in character.csv had zero variants
  1492. ERROR: alias gear_rattle_enemy_large in character.csv had zero variants
  1493. ERROR: alias melee_swing_plr in character.csv had zero variants
  1494. ERROR: alias melee_swing_small_plr in character.csv had zero variants
  1495. ERROR: alias melee_swing_gear_plr in character.csv had zero variants
  1496. ERROR: alias melee_swing in character.csv had zero variants
  1497. ERROR: alias melee_swing_small in character.csv had zero variants
  1498. ERROR: alias bayonet_stab in character.csv had zero variants
  1499. ERROR: alias bayonet_withdraw in character.csv had zero variants
  1500. ERROR: alias melee_hit in character.csv had zero variants
  1501. ERROR: alias melee_block in character.csv had zero variants
  1502. ERROR: alias gear in character.csv had zero variants
  1503. ERROR: alias gear_land in character.csv had zero variants
  1504. ERROR: alias gear_sprint in character.csv had zero variants
  1505. ERROR: alias gear_run in character.csv had zero variants
  1506. ERROR: alias gear_player in character.csv had zero variants
  1507. ERROR: alias gear_land_player in character.csv had zero variants
  1508. ERROR: alias gear_sprint_player in character.csv had zero variants
  1509. ERROR: alias gear_run_player in character.csv had zero variants
  1510. ERROR: alias weap_raise in character.csv had zero variants
  1511. ERROR: alias weap_putaway in character.csv had zero variants
  1512. ERROR: alias weap_raise_plr in character.csv had zero variants
  1513. ERROR: alias weap_putaway_plr in character.csv had zero variants
  1514. ERROR: alias revive_gasp in character.csv had zero variants
  1515. ERROR: alias death_gibs in character.csv had zero variants
  1516. ERROR: alias zombie_head_gib in character.csv had zero variants
  1517. ERROR: alias anml_dog_attack_jump in character.csv had zero variants
  1518. ERROR: alias anml_dog_attack_bite in character.csv had zero variants
  1519. ERROR: alias zdog_close in character.csv had zero variants
  1520. ERROR: alias hellhound_stalk in character.csv had zero variants
  1521. ERROR: alias zombie_dog_death in character.csv had zero variants
  1522. ERROR: alias zombie_dog_death_vox in character.csv had zero variants
  1523. ERROR: alias dogstep_run_default in character.csv had zero variants
  1524. ERROR: Sound file 'sound/sfx/destruction/body_burn/body_burn_00.wav' not found
  1525. ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/foley/stg44_raise.wav' not found
  1526. ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/loop_00.wav' not found
  1527. ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/zdog_breath_loop.wav' not found
  1528. ERROR: Sound file 'sound/sfx/destruction/fern/fern_00.wav' not found
  1529. ERROR: Sound file 'sound/sfx/character/human_crunch/human_crunch.wav' not found
  1530. ERROR: Sound file 'sound/sfx/character/fall_damage/fall_damage_mn.wav' not found
  1531. ERROR: Sound file 'sound/sfx/character/fall_damage/fall_damage_00.wav' not found
  1532. ERROR: Sound file 'sound/sfx/levels/ber3b/outro/pistol_cock.wav' not found
  1533. ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/loop_end.wav' not found
  1534. ERROR: alias typewriter in common.csv had zero variants
  1535. ERROR: alias ui_pulse_text_type in common.csv had zero variants
  1536. ERROR: alias ui_pulse_text_delete in common.csv had zero variants
  1537. ERROR: alias player_pain_small in common.csv had zero variants
  1538. ERROR: alias sprint_gasp in common.csv had zero variants
  1539. ERROR: alias breathing_hurt in common.csv had zero variants
  1540. ERROR: alias breathing_heartbeat in common.csv had zero variants
  1541. ERROR: alias breathing_hurt_start in common.csv had zero variants
  1542. ERROR: alias player_hit_while_ads in common.csv had zero variants
  1543. ERROR: alias player_hit_while_ads_hurt in common.csv had zero variants
  1544. ERROR: Sound file 'sound/sfx/character/breathing_hurt/breathing_better.wav' not found
  1545. ERROR: Sound file 'sound/sfx/ui/collectable_loop.wav' not found
  1546. ERROR: Sound file 'sound/sfx/ui/collectable_pickup.wav' not found
  1547. ERROR: Sound file 'sound/sfx/ui/heart_beat.wav' not found
  1548. ERROR: Sound file 'sound/sfx/ui/heart_monitor.wav' not found
  1549. ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_abort.wav' not found
  1550. ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_end.wav' not found
  1551. ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_loop.wav' not found
  1552. ERROR: Sound file 'sound/sfx/character/tinnitus/flareshock_fade_eq.wav' not found
  1553. ERROR: Sound file 'sound/sfx/character/tinnitus/flareshock_eq.wav' not found
  1554. ERROR: alias bullet_small_bark in projectiles.csv had zero variants
  1555. ERROR: alias bullet_small_brick in projectiles.csv had zero variants
  1556. ERROR: alias bullet_small_carpet in projectiles.csv had zero variants
  1557. ERROR: alias bullet_small_cloth in projectiles.csv had zero variants
  1558. ERROR: alias bullet_small_concrete in projectiles.csv had zero variants
  1559. ERROR: alias bullet_small_dirt in projectiles.csv had zero variants
  1560. ERROR: alias bullet_small_grass in projectiles.csv had zero variants
  1561. ERROR: alias bullet_small_paper in projectiles.csv had zero variants
  1562. ERROR: alias bullet_small_flesh in projectiles.csv had zero variants
  1563. ERROR: alias bullet_small_glass in projectiles.csv had zero variants
  1564. ERROR: alias bullet_small_gravel in projectiles.csv had zero variants
  1565. ERROR: alias bullet_small_metal in projectiles.csv had zero variants
  1566. ERROR: alias bullet_small_mud in projectiles.csv had zero variants
  1567. ERROR: alias bullet_small_plaster in projectiles.csv had zero variants
  1568. ERROR: alias bullet_small_rock in projectiles.csv had zero variants
  1569. ERROR: alias bullet_small_sand in projectiles.csv had zero variants
  1570. ERROR: alias bullet_small_sandbag in projectiles.csv had zero variants
  1571. ERROR: alias bullet_small_water in projectiles.csv had zero variants
  1572. ERROR: alias bullet_small_wood in projectiles.csv had zero variants
  1573. ERROR: alias bullet_small_canvas in projectiles.csv had zero variants
  1574. ERROR: alias bullet_small_asphault in projectiles.csv had zero variants
  1575. ERROR: alias bullet_small_asphalt in projectiles.csv had zero variants
  1576. ERROR: alias bullet_small_crate in projectiles.csv had zero variants
  1577. ERROR: alias bullet_small_bottle in projectiles.csv had zero variants
  1578. ERROR: alias bullet_small_ceramic in projectiles.csv had zero variants
  1579. ERROR: alias bullet_small_rubber in projectiles.csv had zero variants
  1580. ERROR: alias bullet_small_player in projectiles.csv had zero variants
  1581. ERROR: alias bullet_small_metal_far in projectiles.csv had zero variants
  1582. ERROR: alias bullet_small_wood_far in projectiles.csv had zero variants
  1583. ERROR: alias bullet_small_rock_dist in projectiles.csv had zero variants
  1584. ERROR: alias wood_debris in projectiles.csv had zero variants
  1585. ERROR: alias stone_debris in projectiles.csv had zero variants
  1586. ERROR: alias rico in projectiles.csv had zero variants
  1587. ERROR: alias bullet_large_bark in projectiles.csv had zero variants
  1588. ERROR: alias bullet_large_brick in projectiles.csv had zero variants
  1589. ERROR: alias bullet_large_carpet in projectiles.csv had zero variants
  1590. ERROR: alias bullet_large_cloth in projectiles.csv had zero variants
  1591. ERROR: alias bullet_large_concrete in projectiles.csv had zero variants
  1592. ERROR: alias bullet_large_dirt in projectiles.csv had zero variants
  1593. ERROR: alias bullet_large_grass in projectiles.csv had zero variants
  1594. ERROR: alias bullet_large_paper in projectiles.csv had zero variants
  1595. ERROR: alias bullet_large_flesh in projectiles.csv had zero variants
  1596. ERROR: alias bullet_large_glass in projectiles.csv had zero variants
  1597. ERROR: alias bullet_large_gravel in projectiles.csv had zero variants
  1598. ERROR: alias bullet_large_metal in projectiles.csv had zero variants
  1599. ERROR: alias bullet_large_mud in projectiles.csv had zero variants
  1600. ERROR: alias bullet_large_plaster in projectiles.csv had zero variants
  1601. ERROR: alias bullet_large_rock in projectiles.csv had zero variants
  1602. ERROR: alias bullet_large_sand in projectiles.csv had zero variants
  1603. ERROR: alias bullet_large_sandbag in projectiles.csv had zero variants
  1604. ERROR: alias bullet_large_water in projectiles.csv had zero variants
  1605. ERROR: alias bullet_large_wood in projectiles.csv had zero variants
  1606. ERROR: alias bullet_large_canvas in projectiles.csv had zero variants
  1607. ERROR: alias bullet_large_asphault in projectiles.csv had zero variants
  1608. ERROR: alias bullet_large_asphalt in projectiles.csv had zero variants
  1609. ERROR: alias bullet_large_crate in projectiles.csv had zero variants
  1610. ERROR: alias bullet_large_bottle in projectiles.csv had zero variants
  1611. ERROR: alias bullet_large_ceramic in projectiles.csv had zero variants
  1612. ERROR: alias bullet_large_rubber in projectiles.csv had zero variants
  1613. ERROR: alias bullet_large_player in projectiles.csv had zero variants
  1614. ERROR: alias bullet_large_metal_far in projectiles.csv had zero variants
  1615. ERROR: alias bullet_large_wood_far in projectiles.csv had zero variants
  1616. ERROR: alias bullet_large_rock_dist in projectiles.csv had zero variants
  1617. ERROR: alias bullet_ap_bark in projectiles.csv had zero variants
  1618. ERROR: alias bullet_ap_brick in projectiles.csv had zero variants
  1619. ERROR: alias bullet_ap_carpet in projectiles.csv had zero variants
  1620. ERROR: alias bullet_ap_cloth in projectiles.csv had zero variants
  1621. ERROR: alias bullet_ap_concrete in projectiles.csv had zero variants
  1622. ERROR: alias bullet_ap_dirt in projectiles.csv had zero variants
  1623. ERROR: alias bullet_ap_grass in projectiles.csv had zero variants
  1624. ERROR: alias bullet_ap_paper in projectiles.csv had zero variants
  1625. ERROR: alias bullet_ap_flesh in projectiles.csv had zero variants
  1626. ERROR: alias bullet_ap_glass in projectiles.csv had zero variants
  1627. ERROR: alias bullet_ap_gravel in projectiles.csv had zero variants
  1628. ERROR: alias bullet_ap_metal in projectiles.csv had zero variants
  1629. ERROR: alias bullet_ap_mud in projectiles.csv had zero variants
  1630. ERROR: alias bullet_ap_plaster in projectiles.csv had zero variants
  1631. ERROR: alias bullet_ap_rock in projectiles.csv had zero variants
  1632. ERROR: alias bullet_ap_sand in projectiles.csv had zero variants
  1633. ERROR: alias bullet_ap_sandbag in projectiles.csv had zero variants
  1634. ERROR: alias bullet_ap_water in projectiles.csv had zero variants
  1635. ERROR: alias bullet_ap_wood in projectiles.csv had zero variants
  1636. ERROR: alias bullet_ap_canvas in projectiles.csv had zero variants
  1637. ERROR: alias bullet_ap_asphault in projectiles.csv had zero variants
  1638. ERROR: alias bullet_ap_asphalt in projectiles.csv had zero variants
  1639. ERROR: alias bullet_ap_crate in projectiles.csv had zero variants
  1640. ERROR: alias bullet_ap_bottle in projectiles.csv had zero variants
  1641. ERROR: alias bullet_ap_ceramic in projectiles.csv had zero variants
  1642. ERROR: alias bullet_ap_rubber in projectiles.csv had zero variants
  1643. ERROR: alias bullet_ap_player in projectiles.csv had zero variants
  1644. ERROR: alias bullet_ap_metal_far in projectiles.csv had zero variants
  1645. ERROR: alias bullet_ap_wood_far in projectiles.csv had zero variants
  1646. ERROR: alias bullet_ap_rock_dist in projectiles.csv had zero variants
  1647. ERROR: alias bullet_impact_headshot in projectiles.csv had zero variants
  1648. ERROR: alias bullet_impact_headshot_helmet in projectiles.csv had zero variants
  1649. ERROR: alias bullet_impact_headshot_helmet_nodie in projectiles.csv had zero variants
  1650. ERROR: alias bullet_impact_headshot_2 in projectiles.csv had zero variants
  1651. ERROR: alias whizby in projectiles.csv had zero variants
  1652. ERROR: alias uw_whizby in projectiles.csv had zero variants
  1653. ERROR: alias crack in projectiles.csv had zero variants
  1654. ERROR: alias impact_water_hard in physics.csv had zero variants
  1655. ERROR: alias impact_water_metal in physics.csv had zero variants
  1656. ERROR: alias impact_water_soft in physics.csv had zero variants
  1657. ERROR: alias impact_water_glass in physics.csv had zero variants
  1658. ERROR: alias impact_water_foliage in physics.csv had zero variants
  1659. ERROR: alias impact_wood_water in physics.csv had zero variants
  1660. ERROR: alias impact_flesh_water in physics.csv had zero variants
  1661. ERROR: alias impact_hard_flesh in physics.csv had zero variants
  1662. ERROR: alias impact_soft_flesh in physics.csv had zero variants
  1663. ERROR: alias impact_metal_flesh in physics.csv had zero variants
  1664. ERROR: alias impact_glass_flesh in physics.csv had zero variants
  1665. ERROR: alias impact_wood_flesh in physics.csv had zero variants
  1666. ERROR: alias sub_thump_veh in destructibles.csv had zero variants
  1667. ERROR: alias wind_howl in nazi_zombie_factory.csv had zero variants
  1668. ERROR: alias large_fire in nazi_zombie_factory.csv had zero variants
  1669. ERROR: alias wood_creak in nazi_zombie_factory.csv had zero variants
  1670. ERROR: alias ember in nazi_zombie_factory.csv had zero variants
  1671. ERROR: alias dist_mach in nazi_zombie_factory.csv had zero variants
  1672. ERROR: alias metal_creak in nazi_zombie_factory.csv had zero variants
  1673. ERROR: alias metal_groan in nazi_zombie_factory.csv had zero variants
  1674. ERROR: alias pole_spark in nazi_zombie_factory.csv had zero variants
  1675. ERROR: alias shoot_off in nazi_zombie_factory.csv had zero variants
  1676. ERROR: alias power_loop in nazi_zombie_factory.csv had zero variants
  1677. ERROR: alias homepad_power_loop in nazi_zombie_factory.csv had zero variants
  1678. ERROR: Sound file 'sound/sfx/levels/zombie/tele/beam/beam_fx.wav' not found
  1679. ERROR: Sound file 'sound/sfx/levels/zombie/tele/beam/beam_fx_fl_l.wav' not found
  1680. ERROR: Sound file 'sound/sfx/levels/zombie/tele/beam/beam_fx_fl_r.wav' not found
  1681. ERROR: Sound file 'sound/sfx/levels/zombie/tele/beam/beam_fx_home_end.wav' not found
  1682. ERROR: Sound file 'sound/sfx/levels/zombie/tele/beam/beam_fx_home_start.wav' not found
  1683. ERROR: Sound file 'sound/sfx/levels/zombie/tele/beam/beam_fx_link.wav' not found
  1684. ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/flytrap/flytrap_creeper.wav' not found
  1685. ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/flytrap/flytrap_hit.wav' not found
  1686. ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/flytrap/flytrap_hit_l.wav' not found
  1687. ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/flytrap/flytrap_hit_r.wav' not found
  1688. ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/flytrap/flytrap_loop.wav' not found
  1689. ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/flytrap/flytrap_spin.wav' not found
  1690. ERROR: Sound file 'sound/sfx/levels/zombie/tele/lever_pull.wav' not found
  1691. ERROR: Sound file 'sound/sfx/amb/lightbulbs/light_humming_00.wav' not found
  1692. ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/flytrap/object_hit.wav' not found
  1693. ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/flytrap/object_hit_l.wav' not found
  1694. ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/flytrap/object_hit_r.wav' not found
  1695. ERROR: Sound file 'sound/voiceovers/zombie/pa/pad_active_1_00.wav' not found
  1696. ERROR: Sound file 'sound/voiceovers/zombie/pa/pad_active_3_00.wav' not found
  1697. ERROR: Sound file 'sound/voiceovers/zombie/pa/pad_active_2_00.wav' not found
  1698. ERROR: Sound file 'sound/voiceovers/zombie/pa/pad_active_all_00.wav' not found
  1699. ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_1_00.wav' not found
  1700. ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_10_00.wav' not found
  1701. ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_15_00.wav' not found
  1702. ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_2_00.wav' not found
  1703. ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_20_00.wav' not found
  1704. ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_3_00.wav' not found
  1705. ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_4_00.wav' not found
  1706. ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_5_00.wav' not found
  1707. ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_6_00.wav' not found
  1708. ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_7_00.wav' not found
  1709. ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_8_00.wav' not found
  1710. ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_9_00.wav' not found
  1711. ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_no_00.wav' not found
  1712. ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_start_00.wav' not found
  1713. ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_yes_00.wav' not found
  1714. ERROR: Sound file 'sound/sfx/levels/zombie/tele/pa/pa_buzz.wav' not found
  1715. ERROR: Sound file 'sound/voiceovers/zombie/pa/level_start_00.wav' not found
  1716. ERROR: Sound file 'sound/voiceovers/zombie/pa/power_on_00.wav' not found
  1717. ERROR: Sound file 'sound/voiceovers/zombie/pa/teleport_end_00.wav' not found
  1718. ERROR: Sound file 'sound/voiceovers/zombie/pa/trap_active_bridge_00.wav' not found
  1719. ERROR: Sound file 'sound/voiceovers/zombie/pa/trap_active_ware_00.wav' not found
  1720. ERROR: Sound file 'sound/voiceovers/zombie/pa/trap_active_wuen_00.wav' not found
  1721. ERROR: Sound file 'sound/voiceovers/zombie/pa/trap_inuse_bridge_00.wav' not found
  1722. ERROR: Sound file 'sound/voiceovers/zombie/pa/trap_inuse_ware_00.wav' not found
  1723. ERROR: Sound file 'sound/voiceovers/zombie/pa/trap_inuse_wuen_00.wav' not found
  1724. ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/packa_door/door_1.wav' not found
  1725. ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/packa_door/door_2.wav' not found
  1726. ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/packa_door/door_hitch_00.wav' not found
  1727. ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/packa_door/door_hitch_01.wav' not found
  1728. ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/packa_door/door_hitch_02.wav' not found
  1729. ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/packa_door/door_hitch_03.wav' not found
  1730. ERROR: Sound file 'sound/sfx/levels/zombie/tele/cooldown/mach_cool_l.wav' not found
  1731. ERROR: Sound file 'sound/sfx/levels/zombie/tele/warmup/mach_warm_l.wav' not found
  1732. ERROR: Sound file 'sound/sfx/levels/zombie/tele/cooldown/mach_cool_r.wav' not found
  1733. ERROR: Sound file 'sound/sfx/levels/zombie/tele/warmup/mach_warm_r.wav' not found
  1734. ERROR: Sound file 'sound/sfx/levels/zombie/tele/cooldown/cooldown.wav' not found
  1735. ERROR: Sound file 'sound/sfx/levels/zombie/tele/warmup/warmup.wav' not found
  1736. ERROR: Sound file 'sound/sfx/levels/zombie/tele/teleport_2d_fnt.wav' not found
  1737. ERROR: Sound file 'sound/sfx/levels/zombie/tele/teleport_2d_rear.wav' not found
  1738. ERROR: Sound file 'sound/sfx/levels/zombie/tele/teleport_in.wav' not found
  1739. ERROR: Sound file 'sound/sfx/levels/zombie/tele/teleport_out.wav' not found
  1740. ERROR: Sound file 'sound/sfx/levels/zombie/tele/warmup/top_spark_00.wav' not found
  1741. ERROR: Sound file 'sound/sfx/levels/zombie/tele/warmup/top_spark_01.wav' not found
  1742. ERROR: Sound file 'sound/sfx/levels/zombie/tele/warmup/top_spark_02.wav' not found
  1743. ERROR: Sound file 'sound/sfx/levels/zombie/tele/warmup/top_spark_03.wav' not found
  1744. ERROR: alias flogger_vocals in dlc_share.csv had zero variants
  1745. ERROR: alias zombie_fall in dlc_share.csv had zero variants
  1746. ERROR: alias crawl_hands in dlc_share.csv had zero variants
  1747. ERROR: alias attack_whoosh in dlc_share.csv had zero variants
  1748. ERROR: alias step_zombie in dlc_share.csv had zero variants
  1749. ERROR: alias remove_boards in dlc_share.csv had zero variants
  1750. ERROR: alias break_boards in dlc_share.csv had zero variants
  1751. ERROR: alias repair_boards in dlc_share.csv had zero variants
  1752. ERROR: alias bomb_falloff in dlc_share.csv had zero variants
  1753. ERROR: alias break_stone in dlc_share.csv had zero variants
  1754. ERROR: alias board_slam in dlc_share.csv had zero variants
  1755. ERROR: alias couch_slam in dlc_share.csv had zero variants
  1756. ERROR: alias no_purchase_door in dlc_share.csv had zero variants
  1757. ERROR: alias sparks in dlc_share.csv had zero variants
  1758. ERROR: alias broken_random_jingle in dlc_share.csv had zero variants
  1759. ERROR: alias static in dlc_share.csv had zero variants
  1760. ERROR: alias tesla_bounce in dlc_share.csv had zero variants
  1761. ERROR: alias tesla_sweeps_idle in dlc_share.csv had zero variants
  1762. ERROR: alias tesla_happy in dlc_share.csv had zero variants
  1763. ERROR: alias tesla_effects in dlc_share.csv had zero variants
  1764. ERROR: alias cage_rattle in dlc_share.csv had zero variants
  1765. ERROR: alias perks_rattle in dlc_share.csv had zero variants
  1766. ERROR: alias pots_rattle in dlc_share.csv had zero variants
  1767. ERROR: alias shelf_rattle in dlc_share.csv had zero variants
  1768. ERROR: alias filecabinate_rattle in dlc_share.csv had zero variants
  1769. ERROR: alias desk_rattle in dlc_share.csv had zero variants
  1770. ERROR: alias stretcher_rattle in dlc_share.csv had zero variants
  1771. ERROR: alias cupboard_rattle in dlc_share.csv had zero variants
  1772. ERROR: alias barrel_rattle in dlc_share.csv had zero variants
  1773. ERROR: alias bowie_swing in dlc_share.csv had zero variants
  1774. ERROR: alias bowie_stab in dlc_share.csv had zero variants
  1775. ERROR: alias bowie_pull in dlc_share.csv had zero variants
  1776. ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/belch/belch_00.wav' not found
  1777. ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/belch/belchmn_00.wav' not found
  1778. ERROR: Sound file 'sound/sfx/levels/zombie/boards_float/boards_float.wav' not found
  1779. ERROR: Sound file 'sound/sfx/levels/zombie/dog_round/strikes/strikes_00.wav' not found
  1780. ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/break/break_00.wav' not found
  1781. ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/break/breakmn_00.wav' not found
  1782. ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/dispense_00.wav' not found
  1783. ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/dispensemn_00.wav' not found
  1784. ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/open/open_00.wav' not found
  1785. ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/open/openmn_00.wav' not found
  1786. ERROR: Sound file 'sound/sfx/weapon/bowie/bowie_catch.wav' not found
  1787. ERROR: Sound file 'sound/sfx/weapon/bowie/bowie_start.wav' not found
  1788. ERROR: Sound file 'sound/sfx/weapon/bowie/bowie_toss.wav' not found
  1789. ERROR: Sound file 'sound/sfx/weapon/bowie/bowie_turn.wav' not found
  1790. ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/disappear.wav' not found
  1791. ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/poof.wav' not found
  1792. ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/box_land_mn.wav' not found
  1793. ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/box_land_flux_l.wav' not found
  1794. ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/box_land_flux_r.wav' not found
  1795. ERROR: Sound file 'sound/sfx/levels/zombie/powerups/carp/carp_end.wav' not found
  1796. ERROR: Sound file 'sound/sfx/levels/zombie/powerups/carp/carp_loop.wav' not found
  1797. ERROR: Sound file 'sound/sfx/levels/zombie/buy_generic/buy_generic.wav' not found
  1798. ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/deny_00.wav' not found
  1799. ERROR: Sound file 'sound/sfx/levels/zombie/dog_round/dog_round_start.wav' not found
  1800. ERROR: Sound file 'sound/sfx/levels/zombie/powerups/double_point/double_point_loop.wav' not found
  1801. ERROR: Sound file 'sound/sfx/levels/zombie/small_elec.wav' not found
  1802. ERROR: Sound file 'sound/sfx/levels/zombie/powerups/full_ammo/full_ammo.wav' not found
  1803. ERROR: Sound file 'sound/sfx/levels/zombie/powerups/insta_kill/insta_kill.wav' not found
  1804. ERROR: Sound file 'sound/sfx/levels/zombie/powerups/insta_kill/insta_kill_loop.wav' not found
  1805. ERROR: Sound file 'sound/sfx/levels/zombie/packapunch/knuckle_00.wav' not found
  1806. ERROR: Sound file 'sound/sfx/levels/zombie/packapunch/knuckle_01.wav' not found
  1807. ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/laugh_child.wav' not found
  1808. ERROR: Sound file 'sound/sfx/levels/zombie/music_box/lid_close.wav' not found
  1809. ERROR: Sound file 'sound/sfx/levels/zombie/music_box/lid_open.wav' not found
  1810. ERROR: Sound file 'sound/sfx/levels/zombie/couch_move/couch_move_left.wav' not found
  1811. ERROR: Sound file 'sound/sfx/levels/zombie/couch_move/couch_move_right.wav' not found
  1812. ERROR: Sound file 'sound/sfx/weapon/monkey/monk_cymb_00.wav' not found
  1813. ERROR: Sound file 'sound/sfx/weapon/monkey/monk_cymb_01.wav' not found
  1814. ERROR: Sound file 'sound/sfx/weapon/monkey/monk_cymb_02.wav' not found
  1815. ERROR: Sound file 'sound/sfx/weapon/monkey/monk_cymb_03.wav' not found
  1816. ERROR: Sound file 'sound/sfx/weapon/monkey/monk_cymb_04.wav' not found
  1817. ERROR: Sound file 'sound/sfx/weapon/monkey/monk_cymb_m.wav' not found
  1818. ERROR: Sound file 'sound/sfx/weapon/monkey/monkey_ratchet.wav' not found
  1819. ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_00.wav' not found
  1820. ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_01.wav' not found
  1821. ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_02.wav' not found
  1822. ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_03.wav' not found
  1823. ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_04.wav' not found
  1824. ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_05.wav' not found
  1825. ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_06.wav' not found
  1826. ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_07.wav' not found
  1827. ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_08.wav' not found
  1828. ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_09.wav' not found
  1829. ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_10.wav' not found
  1830. ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_11.wav' not found
  1831. ERROR: Sound file 'sound/sfx/weapon/special/satchel_charge/satchel_plant.wav' not found
  1832. ERROR: Sound file 'sound/voiceovers/zombie/monkey/land/land_00.wav' not found
  1833. ERROR: Sound file 'sound/voiceovers/zombie/monkey/land/land_01.wav' not found
  1834. ERROR: Sound file 'sound/voiceovers/zombie/monkey/land/land_02.wav' not found
  1835. ERROR: Sound file 'sound/voiceovers/zombie/monkey/land/land_03.wav' not found
  1836. ERROR: Sound file 'sound/sfx/weapon/monkey/monkey_raise.wav' not found
  1837. ERROR: Sound file 'sound/sfx/weapon/monkey/monkey_raise_plr.wav' not found
  1838. ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_00.wav' not found
  1839. ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_01.wav' not found
  1840. ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_02.wav' not found
  1841. ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_03.wav' not found
  1842. ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_04.wav' not found
  1843. ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_05.wav' not found
  1844. ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_06.wav' not found
  1845. ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_07.wav' not found
  1846. ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_08.wav' not found
  1847. ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_09.wav' not found
  1848. ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_10.wav' not found
  1849. ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_11.wav' not found
  1850. ERROR: Sound file 'sound/voiceovers/zombie/monkey/monkey_scream_vox_00.wav' not found
  1851. ERROR: Sound file 'sound/sfx/weapon/monkey/monkey_song_00.wav' not found
  1852. ERROR: Sound file 'sound/sfx/weapon/monkey/monkey_song_01.wav' not found
  1853. ERROR: Sound file 'sound/sfx/weapon/monkey/monkey_song_02.wav' not found
  1854. ERROR: Sound file 'sound/voiceovers/zombie/monkey/throw/throw_00.wav' not found
  1855. ERROR: Sound file 'sound/voiceovers/zombie/monkey/throw/throw_01.wav' not found
  1856. ERROR: Sound file 'sound/voiceovers/zombie/monkey/throw/throw_02.wav' not found
  1857. ERROR: Sound file 'sound/voiceovers/zombie/monkey/throw/throw_03.wav' not found
  1858. ERROR: Sound file 'sound/sfx/levels/zombie/music_box/music_box.wav' not found
  1859. ERROR: Sound file 'sound/sfx/levels/zombie/buy_generic/no_cha_ching.wav' not found
  1860. ERROR: Sound file 'sound/sfx/amb/flare/flare_exp.wav' not found
  1861. ERROR: Sound file 'sound/sfx/levels/zombie/powerups/nuke/nuke.wav' not found
  1862. ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/packa_deny.wav' not found
  1863. ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/hum/packa_loop.wav' not found
  1864. ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/packa_weap_ready.wav' not found
  1865. ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/packa_upgrade_weap.wav' not found
  1866. ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/hum/hum_loop.wav' not found
  1867. ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/power_on/power_on.wav' not found
  1868. ERROR: Sound file 'sound/sfx/levels/zombie/powerups/double_point/double_point_off.wav' not found
  1869. ERROR: Sound file 'sound/sfx/levels/zombie/powerups/powerup/power_up_grab.wav' not found
  1870. ERROR: Sound file 'sound/sfx/levels/zombie/dog_round/spawn/pre_spawn.wav' not found
  1871. ERROR: Sound file 'sound/sfx/levels/zombie/dog_round/spawn/spawn_01.wav' not found
  1872. ERROR: Sound file 'sound/sfx/levels/zombie/dog_round/flux/spn_flux_l.wav' not found
  1873. ERROR: Sound file 'sound/sfx/levels/zombie/dog_round/flux/spn_flux_r.wav' not found
  1874. ERROR: Sound file 'sound/sfx/levels/zombie/powerups/powerup/power_up_spawn.wav' not found
  1875. ERROR: Sound file 'sound/sfx/levels/zombie/powerups/powerup/power_up_loop.wav' not found
  1876. ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/swallow/swallow_00.wav' not found
  1877. ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/swallow/swallowmn_00.wav' not found
  1878. ERROR: Sound file 'sound//sfx/levels/zombie/new_zombie_vox/spec_taunt/spec_taunt.wav' not found
  1879. ERROR: Sound file 'sound/sfx/weapon/tesla/reload/tesla_clip_in.wav' not found
  1880. ERROR: Sound file 'sound/sfx/weapon/tesla/reload/gr_tesla_start.wav' not found
  1881. ERROR: Sound file 'sound/sfx/weapon/tesla/reload/tesla_handle_pullback.wav' not found
  1882. ERROR: Sound file 'sound/sfx/weapon/tesla/reload/tesla_handle_release.wav' not found
  1883. ERROR: Sound file 'sound/sfx/weapon/tesla/wpn_tesla_idle_d.wav' not found
  1884. ERROR: Sound file 'sound/sfx/weapon/tesla/imp_water/imp_water.wav' not found
  1885. ERROR: Sound file 'sound/sfx/weapon/tesla/reload/tesla_switch_flip_off.wav' not found
  1886. ERROR: Sound file 'sound/sfx/weapon/tesla/reload/tesla_switch_flip_on.wav' not found
  1887. ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/ticktock_loop.wav' not found
  1888. ERROR: Sound file 'sound/sfx/levels/zombie/weap_wall/weap_wall.wav' not found
  1889. ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/whoosh.wav' not found
  1890. ERROR: Sound file 'sound/sfx/weapon/tesla/new/wpn_tesla_fire_mn_f.wav' not found
  1891. ERROR: Sound file 'sound/sfx/weapon/tesla/new/wpn_tesla_fire_mn_lst.wav' not found
  1892. ERROR: Sound file 'sound/sfx/weapon/tesla/new/wpn_tesla_fire_st_f.wav' not found
  1893. ERROR: Sound file 'sound/sfx/weapon/tesla/new/wpn_tesla_fire_st_lst.wav' not found
  1894. ERROR: Sound file 'sound/sfx/weapon/tesla/new/wpn_tesla_fire_st_r.wav' not found
  1895. ERROR: Sound file 'sound/sfx/weapon/tesla/new_flux/wpn_tesla_flux_l.wav' not found
  1896. ERROR: Sound file 'sound/sfx/weapon/tesla/new_flux/wpn_tesla_flux_r.wav' not found
  1897. ERROR: Sound file 'sound/sfx/weapon/tesla/wpn_tesla_flux_l.wav' not found
  1898. ERROR: Sound file 'sound/sfx/weapon/tesla/wpn_tesla_flux_r.wav' not found
  1899. ERROR: Sound file 'sound/sfx/weapon/tesla/projectile/proj_impact.wav' not found
  1900. ERROR: Sound file 'sound/sfx/weapon/tesla/projectile/proj_loop.wav' not found
  1901. ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_00.wav' not found
  1902. ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_01.wav' not found
  1903. ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_02.wav' not found
  1904. ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_03.wav' not found
  1905. ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_04.wav' not found
  1906. ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_05.wav' not found
  1907. ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_06.wav' not found
  1908. ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_07.wav' not found
  1909. ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_08.wav' not found
  1910. ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_09.wav' not found
  1911. ERROR: alias weap_bar_fire in weapons.csv had zero variants
  1912. ERROR: alias weap_bar_fire_mn_act in weapons.csv had zero variants
  1913. ERROR: alias weap_kar98k_fire in weapons.csv had zero variants
  1914. ERROR: alias weap_kar98k_fire_act in weapons.csv had zero variants
  1915. ERROR: alias weap_kar98k_snp_ring_plr in weapons.csv had zero variants
  1916. ERROR: alias weap_kar98k_fire_snp in weapons.csv had zero variants
  1917. ERROR: alias weap_kar98k_snp_ring_mn in weapons.csv had zero variants
  1918. ERROR: alias gr_kar98_shell_in_plr in weapons.csv had zero variants
  1919. ERROR: alias weap_arisaka_fire_snp in weapons.csv had zero variants
  1920. ERROR: alias weap_arisaka_snp_ring_mn in weapons.csv had zero variants
  1921. ERROR: alias gr_arisaka_shell_in_plr in weapons.csv had zero variants
  1922. ERROR: alias weap_mosinnagant_fire_snp in weapons.csv had zero variants
  1923. ERROR: alias weap_mosinnagant_snp_ring_mn in weapons.csv had zero variants
  1924. ERROR: alias gr_mosin_shell_in_plr in weapons.csv had zero variants
  1925. ERROR: alias gr_springfield_shell_in_plr in weapons.csv had zero variants
  1926. ERROR: alias weap_MP44_fire_act in weapons.csv had zero variants
  1927. ERROR: alias weap_MP44_fire_sup in weapons.csv had zero variants
  1928. ERROR: alias weap_sniper_breathin in weapons.csv had zero variants
  1929. ERROR: alias weap_sniper_breathout in weapons.csv had zero variants
  1930. ERROR: alias weap_sniper_breathgasp in weapons.csv had zero variants
  1931. ERROR: alias weap_mp40_fire_act in weapons.csv had zero variants
  1932. ERROR: alias weap_mp40_fire_act_sil in weapons.csv had zero variants
  1933. ERROR: alias weap_ppsh_fire_action in weapons.csv had zero variants
  1934. ERROR: alias weap_50cal_fire_plr in weapons.csv had zero variants
  1935. ERROR: alias weap_mg42_fire in weapons.csv had zero variants
  1936. ERROR: alias weap_mg42_fire_mn_act in weapons.csv had zero variants
  1937. ERROR: alias weap_pnzr_fire_rocket in weapons.csv had zero variants
  1938. ERROR: alias rpg_rocket in weapons.csv had zero variants
  1939. ERROR: alias rpg_impact_boom in weapons.csv had zero variants
  1940. ERROR: alias rpg_impact_boom_dirt in weapons.csv had zero variants
  1941. ERROR: alias panzeriv_fire_dist in weapons.csv had zero variants
  1942. ERROR: alias sherman_fire_dist in weapons.csv had zero variants
  1943. ERROR: alias shell_eject in weapons.csv had zero variants
  1944. ERROR: alias shell_default in weapons.csv had zero variants
  1945. ERROR: alias shell_eject_rifle in weapons.csv had zero variants
  1946. ERROR: alias shell_default_rifle in weapons.csv had zero variants
  1947. ERROR: alias weap_ignite_falloff in weapons.csv had zero variants
  1948. ERROR: alias weap_flamethrower_swtnr in weapons.csv had zero variants
  1949. ERROR: alias sub_thump_wpn in weapons.csv had zero variants
  1950. ERROR: alias sub_thump_gren in weapons.csv had zero variants
  1951. ERROR: alias sub_thump_gren2 in weapons.csv had zero variants
  1952. ERROR: alias sub_thump_tank in weapons.csv had zero variants
  1953. ERROR: alias sub_thump_wpn_92 in weapons.csv had zero variants
  1954. ERROR: alias sub_thump_rpg in weapons.csv had zero variants
  1955. ERROR: alias grenade_explode_dist in weapons.csv had zero variants
  1956. ERROR: alias grenade_explode_bass in weapons.csv had zero variants
  1957. ERROR: alias rifle_grenade_explode in weapons.csv had zero variants
  1958. ERROR: alias rifle_grenadeR in weapons.csv had zero variants
  1959. ERROR: alias rifle_grenade_dist in weapons.csv had zero variants
  1960. ERROR: alias rifle_grenade_distR in weapons.csv had zero variants
  1961. ERROR: alias grenade_explode_wood in weapons.csv had zero variants
  1962. ERROR: alias grenade_explode_carpet in weapons.csv had zero variants
  1963. ERROR: alias grenade_explode_plaster in weapons.csv had zero variants
  1964. ERROR: alias grenade_explode_rock in weapons.csv had zero variants
  1965. ERROR: alias grenade_explode_asphalt in weapons.csv had zero variants
  1966. ERROR: alias grenade_explode_brick in weapons.csv had zero variants
  1967. ERROR: alias grenade_explode_ceramic in weapons.csv had zero variants
  1968. ERROR: alias grenade_explode_concrete in weapons.csv had zero variants
  1969. ERROR: alias grenade_explode_dirt in weapons.csv had zero variants
  1970. ERROR: alias grenade_explode_bark in weapons.csv had zero variants
  1971. ERROR: alias grenade_explode_foliage in weapons.csv had zero variants
  1972. ERROR: alias grenade_explode_grass in weapons.csv had zero variants
  1973. ERROR: alias grenade_explode_gravel in weapons.csv had zero variants
  1974. ERROR: alias grenade_explode_ice in weapons.csv had zero variants
  1975. ERROR: alias grenade_explode_mud in weapons.csv had zero variants
  1976. ERROR: alias grenade_explode_sand in weapons.csv had zero variants
  1977. ERROR: alias grenade_explode_snow in weapons.csv had zero variants
  1978. ERROR: alias grenade_explode_water in weapons.csv had zero variants
  1979. ERROR: alias grenade_explode_water_2 in weapons.csv had zero variants
  1980. ERROR: alias grenade_bounce_water in weapons.csv had zero variants
  1981. ERROR: alias sticky_gren_bounce_water in weapons.csv had zero variants
  1982. ERROR: alias smoke_bounce_water in weapons.csv had zero variants
  1983. ERROR: alias rifle_grenade_wood in weapons.csv had zero variants
  1984. ERROR: alias rifle_grenade_carpet in weapons.csv had zero variants
  1985. ERROR: alias rifle_grenade_plaster in weapons.csv had zero variants
  1986. ERROR: alias rifle_grenade_rock in weapons.csv had zero variants
  1987. ERROR: alias rifle_grenade_asphalt in weapons.csv had zero variants
  1988. ERROR: alias rifle_grenade_brick in weapons.csv had zero variants
  1989. ERROR: alias rifle_grenade_ceramic in weapons.csv had zero variants
  1990. ERROR: alias rifle_grenade_concrete in weapons.csv had zero variants
  1991. ERROR: alias rifle_grenade_dirt in weapons.csv had zero variants
  1992. ERROR: alias rifle_grenade_bark in weapons.csv had zero variants
  1993. ERROR: alias rifle_grenade_foliage in weapons.csv had zero variants
  1994. ERROR: alias rifle_grenade_grass in weapons.csv had zero variants
  1995. ERROR: alias rifle_grenade_gravel in weapons.csv had zero variants
  1996. ERROR: alias rifle_grenade_ice in weapons.csv had zero variants
  1997. ERROR: alias rifle_grenade_mud in weapons.csv had zero variants
  1998. ERROR: alias rifle_grenade_snow in weapons.csv had zero variants
  1999. ERROR: alias rifle_grenade_water in weapons.csv had zero variants
  2000. ERROR: alias rifle_grenade_water_2 in weapons.csv had zero variants
  2001. ERROR: alias mortar_dirt_zombie in weapons.csv had zero variants
  2002. ERROR: alias mortar_dirt_debris in weapons.csv had zero variants
  2003. ERROR: alias mortar_dirt in weapons.csv had zero variants
  2004. ERROR: alias mortar_dirt in weapons.csv had zero variants
  2005. ERROR: alias mortar_impact_water in weapons.csv had zero variants
  2006. ERROR: alias mortar_water in weapons.csv had zero variants
  2007. ERROR: alias mortar_explosion_dist in weapons.csv had zero variants
  2008. ERROR: alias bomb_far_falloff_glo in weapons.csv had zero variants
  2009. ERROR: alias rocket_falloff in weapons.csv had zero variants
  2010. ERROR: alias tank_impact_full in weapons.csv had zero variants
  2011. ERROR: alias tank_far_falloff_glo in weapons.csv had zero variants
  2012. ERROR: alias tank_dirt_debris in weapons.csv had zero variants
  2013. ERROR: alias tank_impact_small in weapons.csv had zero variants
  2014. ERROR: alias tank_sm_far_falloff_glo in weapons.csv had zero variants
  2015. ERROR: alias tank_sm_dirt_debris in weapons.csv had zero variants
  2016. ERROR: alias knife_stab_plr in weapons.csv had zero variants
  2017. ERROR: alias knife_pull_plr in weapons.csv had zero variants
  2018. ERROR: alias melee_knife_hit_body in weapons.csv had zero variants
  2019. ERROR: alias melee_knife_hit_other in weapons.csv had zero variants
  2020. ERROR: alias paintball_impact in weapons.csv had zero variants
  2021. ERROR: Sound file 'sound/sfx/weapon/special/bouncing_betty/bb_plant.wav' not found
  2022. ERROR: Sound file 'sound/sfx/weapon/gren/grenade_water/grenade_water_02.wav' not found
  2023. ERROR: Sound file 'sound/sfx/weapon/gren/grenade_water/grenade_water_03.wav' not found
  2024. ERROR: Sound file 'sound/sfx/weapon/gren/grenade_water/grenade_water_04.wav' not found
  2025. ERROR: Sound file 'sound/sfx/weapon/special/bouncing_betty/bbtrigger.wav' not found
  2026. ERROR: Sound file 'sound/sfx/levels/sniper/dist_explos/explo_sweetner_left.wav' not found
  2027. ERROR: Sound file 'sound/sfx/levels/sniper/dist_explos/explo_sweetner_right.wav' not found
  2028. ERROR: Sound file 'sound/sfx/weapon/empty/pistol_dry_fire_mn.wav' not found
  2029. ERROR: Sound file 'sound/sfx/weapon/empty/pistol_dry_fire_st.wav' not found
  2030. ERROR: Sound file 'sound/sfx/weapon/empty/rifle_dry_fire_mn.wav' not found
  2031. ERROR: Sound file 'sound/sfx/weapon/empty/rifle_dry_fire_st.wav' not found
  2032. ERROR: Sound file 'sound/sfx/weapon/empty/smg_dry_fire_mn.wav' not found
  2033. ERROR: Sound file 'sound/sfx/weapon/empty/smg_dry_fire_st.wav' not found
  2034. ERROR: Sound file 'sound/sfx/weapon/pistols/colt1911/foley/1911_futz.wav' not found
  2035. ERROR: Sound file 'sound/sfx/weapon/pistols/colt1911/foley/1911_mag_in.wav' not found
  2036. ERROR: Sound file 'sound/sfx/weapon/pistols/colt1911/foley/1911_mag_out.wav' not found
  2037. ERROR: Sound file 'sound/sfx/weapon/pistols/colt1911/foley/1911_slide_forward.wav' not found
  2038. ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/foley/gr_g43_slide_forward.wav' not found
  2039. ERROR: Sound file 'sound/sfx/weapon/mg/dp28/foley/gr_dp28_tap.wav' not found
  2040. ERROR: Sound file 'sound/sfx/weapon/pistols/357/foley/gr_357_close.wav' not found
  2041. ERROR: Sound file 'sound/sfx/weapon/pistols/357/foley/gr_357_empty.wav' not found
  2042. ERROR: Sound file 'sound/sfx/weapon/pistols/357/foley/gr_357_load.wav' not found
  2043. ERROR: Sound file 'sound/sfx/weapon/pistols/357/foley/gr_357_open.wav' not found
  2044. ERROR: Sound file 'sound/sfx/weapon/rifle/bar/foley/bar_charge.wav' not found
  2045. ERROR: Sound file 'sound/sfx/weapon/rifle/bar/foley/bar_mag_in.wav' not found
  2046. ERROR: Sound file 'sound/sfx/weapon/rifle/bar/foley/bar_mag_out.wav' not found
  2047. ERROR: Sound file 'sound/sfx/weapon/rifle/bar/foley/bar_tap.wav' not found
  2048. ERROR: Sound file 'sound/sfx/weapon/bayonet/gr_bayonet_ix.wav' not found
  2049. ERROR: Sound file 'sound/sfx/weapon/bayonet/gr_bayonet_futz.wav' not found
  2050. ERROR: Sound file 'sound/sfx/weapon/rpg/bazooka/foley/bazooka_down.wav' not found
  2051. ERROR: Sound file 'sound/sfx/weapon/rpg/bazooka/foley/bazooka_ground.wav' not found
  2052. ERROR: Sound file 'sound/sfx/weapon/rpg/bazooka/foley/bazooka_start.wav' not found
  2053. ERROR: Sound file 'sound/sfx/weapon/rpg/bazooka/foley/bazooka_tap.wav' not found
  2054. ERROR: Sound file 'sound/sfx/weapon/rpg/bazooka/foley/bazooka_up.wav' not found
  2055. ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_break.wav' not found
  2056. ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_click.wav' not found
  2057. ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_close.wav' not found
  2058. ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_shake_1brl.wav' not found
  2059. ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_shake.wav' not found
  2060. ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_shell_in_1.wav' not found
  2061. ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_shell_in_2.wav' not found
  2062. ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/foley/gr_fg42_futz.wav' not found
  2063. ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/foley/gr_fg42_mag_in.wav' not found
  2064. ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/foley/gr_fg42_mag_out.wav' not found
  2065. ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/foley/gr_fg42_pull.wav' not found
  2066. ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/foley/gr_fg42_release.wav' not found
  2067. ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/foley/gr_g43_mag_in.wav' not found
  2068. ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/foley/gr_g43_mag_out.wav' not found
  2069. ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/foley/gr_g43_slide_back.wav' not found
  2070. ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/foley/gr_g43_mag_contact.wav' not found
  2071. ERROR: Sound file 'sound/sfx/weapon/rifle/kar_98/foley/gr_kar98_bolt_back.wav' not found
  2072. ERROR: Sound file 'sound/sfx/weapon/rifle/kar_98/foley/gr_kar98_bolt_forward.wav' not found
  2073. ERROR: Sound file 'sound/sfx/weapon/rifle/kar_98/foley/gr_kar98_bolt_up.wav' not found
  2074. ERROR: Sound file 'sound/sfx/weapon/rifle/kar_98/foley/gr_kar98_clip_eject.wav' not found
  2075. ERROR: Sound file 'sound/sfx/weapon/rifle/kar_98/foley/gr_kar98_clip_land.wav' not found
  2076. ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/foley/gr_m1carbine_charge.wav' not found
  2077. ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/foley/gr_m1carbine_futz.wav' not found
  2078. ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/foley/gr_m1carbine_mag_in.wav' not found
  2079. ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/foley/gr_m1carbine_mag_out.wav' not found
  2080. ERROR: Sound file 'sound/sfx/weapon/smg/ppsh/foley/gr_ppsh_mag_tap.wav' not found
  2081. ERROR: Sound file 'sound/sfx/weapon/rifle_gren/gr_rifle_gren_click.wav' not found
  2082. ERROR: Sound file 'sound/sfx/weapon/rifle_gren/gr_rifle_gren_futz.wav' not found
  2083. ERROR: Sound file 'sound/sfx/weapon/rifle_gren/gr_rifle_gren_load.wav' not found
  2084. ERROR: Sound file 'sound/sfx/weapon/rifle_gren/gr_rifle_gren_remove.wav' not found
  2085. ERROR: Sound file 'sound/sfx/weapon/mg/mg42_bpod/foley/gr_mg42_charge.wav' not found
  2086. ERROR: Sound file 'sound/sfx/weapon/mg/mg42_bpod/foley/gr_mg42_jimmy.wav' not found
  2087. ERROR: Sound file 'sound/sfx/weapon/mg/mg42_bpod/foley/gr_mg42_mag_in.wav' not found
  2088. ERROR: Sound file 'sound/sfx/weapon/mg/mg42_bpod/foley/gr_mg42_mag_out.wav' not found
  2089. ERROR: Sound file 'sound/sfx/weapon/mg/mg42_bpod/foley/gr_mg42_pull.wav' not found
  2090. ERROR: Sound file 'sound/sfx/weapon/mg/deploy/gr_break_down.wav' not found
  2091. ERROR: Sound file 'sound/sfx/weapon/mg/deploy/gr_deploy_end.wav' not found
  2092. ERROR: Sound file 'sound/sfx/weapon/mg/deploy/gr_deploy_start.wav' not found
  2093. ERROR: Sound file 'sound/sfx/weapon/smg/mp40/foley/gr_mp40_charge.wav' not found
  2094. ERROR: Sound file 'sound/sfx/weapon/smg/mp40/foley/gr_mp40_mag_in.wav' not found
  2095. ERROR: Sound file 'sound/sfx/weapon/smg/mp40/foley/gr_mp40_mag_out.wav' not found
  2096. ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/foley/gr_mp44_charge.wav' not found
  2097. ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/foley/gr_mp44_futz.wav' not found
  2098. ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/foley/gr_mp44_mag_in.wav' not found
  2099. ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/foley/gr_mp44_mag_out.wav' not found
  2100. ERROR: Sound file 'sound/sfx/weapon/pistols/p38/foley/gr_p38_futz.wav' not found
  2101. ERROR: Sound file 'sound/sfx/weapon/pistols/p38/foley/gr_p38_mag_in.wav' not found
  2102. ERROR: Sound file 'sound/sfx/weapon/pistols/p38/foley/gr_p38_mag_out.wav' not found
  2103. ERROR: Sound file 'sound/sfx/weapon/pistols/p38/foley/gr_p38_slide.wav' not found
  2104. ERROR: Sound file 'sound/sfx/weapon/smg/ppsh/foley/gr_ppsh_mag_in.wav' not found
  2105. ERROR: Sound file 'sound/sfx/weapon/smg/ppsh/foley/gr_ppsh_mag_out.wav' not found
  2106. ERROR: Sound file 'sound/sfx/weapon/smg/ppsh/foley/gr_ppsh_slide_forward.wav' not found
  2107. ERROR: Sound file 'sound/sfx/weapon/special/ptrs/foley/gr_ptrs_clip_in.wav' not found
  2108. ERROR: Sound file 'sound/sfx/weapon/special/ptrs/foley/gr_ptrs_close.wav' not found
  2109. ERROR: Sound file 'sound/sfx/weapon/special/ptrs/foley/gr_ptrs_open.wav' not found
  2110. ERROR: Sound file 'sound/sfx/weapon/special/ptrs/foley/gr_ptrs_pull.wav' not found
  2111. ERROR: Sound file 'sound/sfx/weapon/special/ptrs/foley/gr_ptrs_release.wav' not found
  2112. ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_reload_3rd.wav' not found
  2113. ERROR: Sound file 'sound/sfx/weapon/shotgun/wpn_shtgun_mn_pmp.wav' not found
  2114. ERROR: Sound file 'sound/sfx/weapon/pistols/tt33/foley/gr_tt33_futz.wav' not found
  2115. ERROR: Sound file 'sound/sfx/weapon/pistols/tt33/foley/gr_tt33_mag_in.wav' not found
  2116. ERROR: Sound file 'sound/sfx/weapon/pistols/tt33/foley/gr_tt33_mag_out.wav' not found
  2117. ERROR: Sound file 'sound/sfx/weapon/pistols/tt33/foley/gr_tt33_slide.wav' not found
  2118. ERROR: Sound file 'sound/sfx/weapon/smg/type100/foley/type100_charge.wav' not found
  2119. ERROR: Sound file 'sound/sfx/weapon/smg/type100/foley/type100_mag_in.wav' not found
  2120. ERROR: Sound file 'sound/sfx/weapon/smg/type100/foley/type100_mag_out.wav' not found
  2121. ERROR: Sound file 'sound/sfx/weapon/smg/type100/foley/type100_tap.wav' not found
  2122. ERROR: Sound file 'sound/sfx/weapon/paintball/paintball_fire.wav' not found
  2123. ERROR: Sound file 'sound/sfx/weapon/tank/tank_reload/gr_tank.wav' not found
  2124. ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_reload_battery.wav' not found
  2125. ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_reload_battery_out.wav' not found
  2126. ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_reload_close.wav' not found
  2127. ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_reload_open.wav' not found
  2128. ERROR: Sound file 'sound/sfx/destruction/explosion_main/explosion_main_00.wav' not found
  2129. ERROR: Sound file 'sound/sfx/destruction/explosion_main/explosion_main_01.wav' not found
  2130. ERROR: Sound file 'sound/sfx/destruction/explosion_main/explosion_main_02.wav' not found
  2131. ERROR: Sound file 'sound/sfx/destruction/explosion_debris/dirt/dirt_00.wav' not found
  2132. ERROR: Sound file 'sound/sfx/destruction/explosion_debris/dirt/dirt_01.wav' not found
  2133. ERROR: Sound file 'sound/sfx/destruction/explosion_debris/dirt/dirt_02.wav' not found
  2134. ERROR: Sound file 'sound/sfx/projectile/rpg/boom_sur_00.wav' not found
  2135. ERROR: Sound file 'sound/sfx/projectile/rpg/rpg_decay_l.wav' not found
  2136. ERROR: Sound file 'sound/sfx/projectile/rpg/rpg_decay_r.wav' not found
  2137. ERROR: Sound file 'sound/sfx/weapon/tank/ringoffs/wpn_sherman_st_f_ringoff.wav' not found
  2138. ERROR: Sound file 'sound/sfx/weapon/tank/ringoffs/wpn_sherman_mn_ringoff.wav' not found
  2139. ERROR: Sound file 'sound/sfx/weapon/tank/ringoffs/wpn_panzeriv_mn_ringoff.wav' not found
  2140. ERROR: Sound file 'sound/sfx/weapon/tank/sherman/fire/wpn_sherman_mn.wav' not found
  2141. ERROR: Sound file 'sound/sfx/weapon/tank/sherman/fire/wpn_sherman_st_f.wav' not found
  2142. ERROR: Sound file 'sound/sfx/weapon/tank/tank_reload/foley/gr_tank.wav' not found
  2143. ERROR: Sound file 'sound/sfx/weapon/tank/ringoffs/wpn_tank_ringoff.wav' not found
  2144. ERROR: Sound file 'sound/sfx/weapon/dist/us/dist_us_mg.wav' not found
  2145. ERROR: Sound file 'sound/sfx/weapon/uber/uber_shot_m.wav' not found
  2146. ERROR: Sound file 'sound/sfx/weapon/uber/uber_shot_st.wav' not found
  2147. ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/fire/ring/car_m_left.wav' not found
  2148. ERROR: Sound file 'sound/sfx/weapon/uber/uber_m_left.wav' not found
  2149. ERROR: Sound file 'sound/sfx/weapon/uber/uber_m_right.wav' not found
  2150. ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/fire/ring/car_m_right.wav' not found
  2151. ERROR: Sound file 'sound/sfx/weapon/pistols/357/fire/wpn_357_mn_shot.wav' not found
  2152. ERROR: Sound file 'sound/sfx/weapon/pistols/357/fire/wpn_357_mn_dist.wav' not found
  2153. ERROR: Sound file 'sound/sfx/weapon/pistols/357/fire/wpn_357_st_shot.wav' not found
  2154. ERROR: Sound file 'sound/sfx/weapon/mg/50cal/fire/wpn_50cal_mn.wav' not found
  2155. ERROR: Sound file 'sound/sfx/weapon/mg/50cal/fire/wpn_50cal_mn_act.wav' not found
  2156. ERROR: Sound file 'sound/sfx/weapon/mg/50cal/fire/wpn_50cal_mn_dist.wav' not found
  2157. ERROR: Sound file 'sound/sfx/weapon/rifle/arisaka_snp/fire/wpn_arisaka_snp_st_act.wav' not found
  2158. ERROR: Sound file 'sound/sfx/weapon/dist/jap/dist_jap_rifle.wav' not found
  2159. ERROR: Sound file 'sound/sfx/weapon/rifle/arisaka_snp/fire/wpn_arisaka_snp_st_f.wav' not found
  2160. ERROR: Sound file 'sound/sfx/weapon/rifle/svt40/fire/ring/svt_left_mn.wav' not found
  2161. ERROR: Sound file 'sound/sfx/weapon/rifle/svt40/fire/ring/svt_right_mn.wav' not found
  2162. ERROR: Sound file 'sound/sfx/weapon/rifle/snpr_ring/snpr_mosin/snpr_mosin_00.wav' not found
  2163. ERROR: Sound file 'sound/sfx/weapon/rifle/snpr_ring/snpr_mosin/snpr_mosin_01.wav' not found
  2164. ERROR: Sound file 'sound/sfx/weapon/rifle/rifle_ringoff/moving/asslt_left.wav' not found
  2165. ERROR: Sound file 'sound/sfx/weapon/rifle/rifle_ringoff/moving/asslt_right.wav' not found
  2166. ERROR: Sound file 'sound/sfx/weapon/rifle/bar/fire/wpn_bar_st_act.wav' not found
  2167. ERROR: Sound file 'sound/sfx/weapon/dist/us/dist_us_bar.wav' not found
  2168. ERROR: Sound file 'sound/sfx/weapon/rifle/bar/fire/wpn_bar_st_f.wav' not found
  2169. ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/fire/mono/wpn_m1carbine_mn_00.wav' not found
  2170. ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/fire/act/wpn_carbine_act_mn_00.wav' not found
  2171. ERROR: Sound file 'sound/sfx/weapon/dist/us/dist_us_rifle.wav' not found
  2172. ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/fire/wpn_m1carbine_st_f.wav' not found
  2173. ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/fire/wpn_m1carbine_st_act.wav' not found
  2174. ERROR: Sound file 'sound/sfx/weapon/pistols/colt1911/fire/wpn_colt1911_mn.wav' not found
  2175. ERROR: Sound file 'sound/sfx/weapon/pistols/colt1911/fire/wpn_colt1911_mn_act.wav' not found
  2176. ERROR: Sound file 'sound/sfx/weapon/dist/us/dist_us_smg.wav' not found
  2177. ERROR: Sound file 'sound/sfx/weapon/pistols/colt1911/fire/wpn_colt1911_st_f.wav' not found
  2178. ERROR: Sound file 'sound/sfx/weapon/pistols/colt1911/fire/wpn_colt1911_st_act.wav' not found
  2179. ERROR: Sound file 'sound/sfx/weapon/shotgun/fire/wpn_dbshot_st_act.wav' not found
  2180. ERROR: Sound file 'sound/sfx/weapon/shotgun/fire/wpn_dbsawshot_st_f.wav' not found
  2181. ERROR: Sound file 'sound/sfx/weapon/shotgun/fire/wpn_dbshot_st_f.wav' not found
  2182. ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/wpn_fg42_mn.wav' not found
  2183. ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/wpn_fg42_mn_act.wav' not found
  2184. ERROR: Sound file 'sound/sfx/weapon/dist/ger/dist_ger_mg.wav' not found
  2185. ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/fire/wpn_fg42_st_f.wav' not found
  2186. ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/fire/wpn_fg42_st_act.wav' not found
  2187. ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/foley/gr_fg42.wav' not found
  2188. ERROR: Sound file 'sound/sfx/weapon/special/flame_thrower/wpn_flm_cooldown.wav' not found
  2189. ERROR: Sound file 'sound/sfx/weapon/special/flame_thrower/wpn_flm_cooldown_mn.wav' not found
  2190. ERROR: Sound file 'sound/sfx/weapon/special/flame_thrower/wpn_flmthwr_st_flame.wav' not found
  2191. ERROR: Sound file 'sound/sfx/weapon/special/flame_thrower/wpn_flmthwr_mn_flame.wav' not found
  2192. ERROR: Sound file 'sound/sfx/weapon/special/flame_thrower/foley/flame_front.wav' not found
  2193. ERROR: Sound file 'sound/sfx/weapon/special/flame_thrower/foley/flame_rear.wav' not found
  2194. ERROR: Sound file 'sound/sfx/weapon/special/flame_thrower/wpn_flmthwr_st_r.wav' not found
  2195. ERROR: Sound file 'sound/sfx/weapon/special/flame_thrower/wpn_flm_ignite.wav' not found
  2196. ERROR: Sound file 'sound/sfx/weapon/special/flame_thrower/wpn_flm_ignite_mn.wav' not found
  2197. ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/fire/wpn_g43_mn.wav' not found
  2198. ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/fire/wpn_g43_mn_act.wav' not found
  2199. ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/fire/wpn_g43_mn_sup.wav' not found
  2200. ERROR: Sound file 'sound/sfx/weapon/dist/ger/dist_ger_rifle.wav' not found
  2201. ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/fire/wpn_g43_st_f.wav' not found
  2202. ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/fire/wpn_g43_st_act.wav' not found
  2203. ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/fire/wpn_g43_st_sup.wav' not found
  2204. ERROR: Sound file 'sound/sfx/weapon/rifle/kar_98/fire/wpn_kar98_st_f.wav' not found
  2205. ERROR: Sound file 'sound/sfx/weapon/rifle/kar_98/fire/wpn_kar98_st_act.wav' not found
  2206. ERROR: Sound file 'sound/sfx/weapon/rifle/kar_98/fire/wpn_kar98_st_r.wav' not found
  2207. ERROR: Sound file 'sound/sfx/weapon/tank/kingtiger/fire/wpn_kingtiger_mn.wav' not found
  2208. ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/foley/gr_m1carbine.wav' not found
  2209. ERROR: Sound file 'sound/sfx/weapon/rifle/m1gar/fire/wpn_m1garand_mn.wav' not found
  2210. ERROR: Sound file 'sound/sfx/weapon/rifle/m1gar/fire/wpn_m1garand_mn_action.wav' not found
  2211. ERROR: Sound file 'sound/sfx/weapon/mg/mg42_bpod/fire/wpn_mg42_fire_mn_dist.wav' not found
  2212. ERROR: Sound file 'sound/sfx/weapon/mg/mg42_bpod/fire/wpn_mg42_fire_st_f.wav' not found
  2213. ERROR: Sound file 'sound/sfx/weapon/special/molotov/molotov_light_00.wav' not found
  2214. ERROR: Sound file 'sound/sfx/weapon/special/molotov/molotov_explode_00.wav' not found
  2215. ERROR: Sound file 'sound/sfx/weapon/special/molotov/molotov_throw_00.wav' not found
  2216. ERROR: Sound file 'sound/sfx/weapon/rifle/mosin_nagant/fire/wpn_mosin_st_act.wav' not found
  2217. ERROR: Sound file 'sound/sfx/weapon/rifle/mosin_nagant/fire/wpn_mosin_st_r.wav' not found
  2218. ERROR: Sound file 'sound/sfx/weapon/rifle/mosin_nagant/fire/wpn_mosin_st_f.wav' not found
  2219. ERROR: Sound file 'sound/sfx/weapon/rifle/mosin_nagant/fire/wpn_mosin_st_sur.wav' not found
  2220. ERROR: Sound file 'sound/sfx/weapon/smg/mp40/fire/mono/mono_00.wav' not found
  2221. ERROR: Sound file 'sound/sfx/weapon/dist/ger/dist_ger_smg.wav' not found
  2222. ERROR: Sound file 'sound/sfx/weapon/smg/mp40/fire/wpn_mp40_st_f.wav' not found
  2223. ERROR: Sound file 'sound/sfx/weapon/smg/mp40/fire/wpn_mp40_st_act.wav' not found
  2224. ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/fire/wpn_mp44_mn.wav' not found
  2225. ERROR: Sound file 'sound/sfx/weapon/dist/ger/dist_ger_stg.wav' not found
  2226. ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/fire/wpn_mp44_st_f.wav' not found
  2227. ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/fire/wpn_mp44_st_act.wav' not found
  2228. ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/fire/wpn_mp44_st_r.wav' not found
  2229. ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/foley/gr_mp44.wav' not found
  2230. ERROR: Sound file 'sound/sfx/weapon/dist/jap/dist_jap_smg.wav' not found
  2231. ERROR: Sound file 'sound/sfx/weapon/pistols/p38/fire/wpn_p38_mn.wav' not found
  2232. ERROR: Sound file 'sound/sfx/weapon/pistols/p38/fire/wpn_p38_st_f.wav' not found
  2233. ERROR: Sound file 'sound/sfx/weapon/pistols/p38/fire/wpn_p38_st_act.wav' not found
  2234. ERROR: Sound file 'sound/sfx/weapon/pistols/p38/fire/wpn_p38_st_sur.wav' not found
  2235. ERROR: Sound file 'sound/sfx/weapon/smg/ppsh/fire/mono/wpn_ppsh_mnh_00.wav' not found
  2236. ERROR: Sound file 'sound/sfx/weapon/smg/ppsh/fire/wpn_ppsh_st_act.wav' not found
  2237. ERROR: Sound file 'sound/sfx/weapon/dist/rus/dist_rus_smg.wav' not found
  2238. ERROR: Sound file 'sound/sfx/weapon/smg/ppsh/fire/wpn_ppsh_st_f.wav' not found
  2239. ERROR: Sound file 'sound/sfx/weapon/smg/ppsh/fire/wpn_ppsh_st_r.wav' not found
  2240. ERROR: Sound file 'sound/sfx/weapon/smg/ppsh/fire/wpn_ppsh_st_sur.wav' not found
  2241. ERROR: Sound file 'sound/sfx/weapon/special/ptrs/fire/wpn_ptrs_st_act.wav' not found
  2242. ERROR: Sound file 'sound/sfx/weapon/special/ptrs/fire/wpn_ptrs_mn_shot.wav' not found
  2243. ERROR: Sound file 'sound/sfx/weapon/special/ptrs/fire/wpn_ptrs_mn_dist.wav' not found
  2244. ERROR: Sound file 'sound/sfx/weapon/special/ptrs/fire/wpn_ptrs_st_shot.wav' not found
  2245. ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_exp.wav' not found
  2246. ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_exp_cl.wav' not found
  2247. ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_flux_l.wav' not found
  2248. ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_flux_r.wav' not found
  2249. ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_mn.wav' not found
  2250. ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_mn_act.wav' not found
  2251. ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_st_f.wav' not found
  2252. ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_st_f_act.wav' not found
  2253. ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_st_r.wav' not found
  2254. ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_loop.wav' not found
  2255. ERROR: Sound file 'sound/sfx/character/heartbeat/heartbeat.wav' not found
  2256. ERROR: Sound file 'sound/sfx/weapon/rifle/springfield/fire/wpn_springfield_st_act.wav' not found
  2257. ERROR: Sound file 'sound/sfx/weapon/rifle/springfield/fire/wpn_springfield_mn.wav' not found
  2258. ERROR: Sound file 'sound/sfx/weapon/rifle/springfield/fire/wpn_springfield_mn_act.wav' not found
  2259. ERROR: Sound file 'sound/sfx/weapon/rifle/springfield/fire/wpn_springfield_st_f.wav' not found
  2260. ERROR: Sound file 'sound/sfx/weapon/rifle/spring_snp/fire/wpn_spring_snp_st_f.wav' not found
  2261. ERROR: Sound file 'sound/sfx/weapon/smg/thompson/fire/act/act_00.wav' not found
  2262. ERROR: Sound file 'sound/sfx/weapon/pistols/tt33/fire/wpn_tt33_mn.wav' not found
  2263. ERROR: Sound file 'sound/sfx/weapon/pistols/tt33/fire/wpn_tt33_st_act.wav' not found
  2264. ERROR: Sound file 'sound/sfx/weapon/pistols/tt33/fire/wpn_tt33_st_f.wav' not found
  2265. ERROR: Sound file 'sound/sfx/weapon/pistols/tt33/fire/wpn_tt33_st_r.wav' not found
  2266. ERROR: Sound file 'sound/sfx/weapon/pistols/tt33/fire/wpn_tt33_st_sur.wav' not found
  2267. ERROR: Sound file 'sound/sfx/weapon/pistols/colt1911/foley/gr_colt1911.wav' not found
  2268. ERROR: Sound file 'sound/sfx/weapon/smg/type100/fire/wpn_type100_mn_act.wav' not found
  2269. ERROR: Sound file 'sound/sfx/weapon/smg/type100/fire/wpn_type100_m_sup.wav' not found
  2270. ERROR: Sound file 'sound/sfx/weapon/smg/type100/fire/wpn_type100_mn.wav' not found
  2271. ERROR: Sound file 'sound/sfx/weapon/smg/type100/fire/wpn_type100_st_f.wav' not found
  2272. ERROR: Sound file 'sound/sfx/weapon/smg/type100/fire/wpn_type100_st_act.wav' not found
  2273. ERROR: Sound file 'sound/sfx/weapon/smg/type100/fire/wpn_type100_st_sup.wav' not found
  2274. ERROR: Sound file 'sound/sfx/weapon/mg/type92/fire/wpn_type92_act.wav' not found
  2275. ERROR: Sound file 'sound/sfx/weapon/mg/type92/fire/wpn_type92_mn.wav' not found
  2276. ERROR: Sound file 'sound/sfx/weapon/dist/jap/dist_jap_mg.wav' not found
  2277. ERROR: Sound file 'sound/sfx/weapon/mg/type92/fire/wpn_type92_st_f.wav' not found
  2278. ERROR: Sound file 'sound/sfx/weapon/mg/type92/fire/wpn_type92_st_act.wav' not found
  2279. ERROR: Sound file 'sound/sfx/weapon/mg/30calcoax/fire/wpn_30calcoax_mn.wav' not found
  2280. deleted 1 duplicate polys from 265 poly mesh (null)
  2281. deleted 1 duplicate polys from 265 poly mesh (null)
  2282. deleted 48 duplicate polys from 3853 poly mesh (null)
  2283. deleted 48 duplicate polys from 3853 poly mesh (null)
  2284. deleted 12 duplicate polys from 3041 poly mesh (null)
  2285. deleted 12 duplicate polys from 3041 poly mesh (null)
  2286. deleted 20 duplicate polys from 160 poly mesh (null)
  2287. deleted 20 duplicate polys from 160 poly mesh (null)
  2288. deleted 2 duplicate polys from 132 poly mesh (null)
  2289. deleted 20 duplicate polys from 160 poly mesh (null)
  2290. deleted 20 duplicate polys from 160 poly mesh (null)
  2291. deleted 2 duplicate polys from 692 poly mesh (null)
  2292. deleted 2 duplicate polys from 686 poly mesh (null)
  2293. deleted 2 duplicate polys from 692 poly mesh (null)
  2294. deleted 4 duplicate polys from 3448 poly mesh (null)
  2295. deleted 95 duplicate polys from 190 poly mesh (null)
  2296. deleted 82 duplicate polys from 164 poly mesh (null)
  2297. deleted 64 duplicate polys from 128 poly mesh (null)
  2298. deleted 64 duplicate polys from 128 poly mesh (null)
  2299. ERROR: alias step_run_plr_default in character.csv had zero variants
  2300. ERROR: alias step_run_plr_bark in character.csv had zero variants
  2301. ERROR: alias step_run_plr_brick in character.csv had zero variants
  2302. ERROR: alias step_run_plr_carpet in character.csv had zero variants
  2303. ERROR: alias step_run_plr_cloth in character.csv had zero variants
  2304. ERROR: alias step_run_plr_concrete in character.csv had zero variants
  2305. ERROR: alias step_run_plr_dirt in character.csv had zero variants
  2306. ERROR: alias step_run_plr_foliage in character.csv had zero variants
  2307. ERROR: alias step_run_plr_glass in character.csv had zero variants
  2308. ERROR: alias step_run_plr_grass in character.csv had zero variants
  2309. ERROR: alias step_run_plr_gravel in character.csv had zero variants
  2310. ERROR: alias step_run_plr_metal in character.csv had zero variants
  2311. ERROR: alias step_run_plr_mud in character.csv had zero variants
  2312. ERROR: alias step_run_plr_paper in character.csv had zero variants
  2313. ERROR: alias step_run_plr_plaster in character.csv had zero variants
  2314. ERROR: alias step_run_plr_rock in character.csv had zero variants
  2315. ERROR: alias step_run_plr_sand in character.csv had zero variants
  2316. ERROR: alias step_run_plr_water in character.csv had zero variants
  2317. ERROR: alias step_run_plr_wood in character.csv had zero variants
  2318. ERROR: alias step_run_plr_asphault in character.csv had zero variants
  2319. ERROR: alias step_run_plr_asphalt in character.csv had zero variants
  2320. ERROR: alias step_run_plr_ceramic in character.csv had zero variants
  2321. ERROR: alias step_run_plr_plastic in character.csv had zero variants
  2322. ERROR: alias step_run_plr_rubber in character.csv had zero variants
  2323. ERROR: alias step_run_plr_cushion in character.csv had zero variants
  2324. ERROR: alias step_run_plr_fruit in character.csv had zero variants
  2325. ERROR: alias step_run_plr_paintedmetal in character.csv had zero variants
  2326. ERROR: alias step_run_default in character.csv had zero variants
  2327. ERROR: alias step_run_bark in character.csv had zero variants
  2328. ERROR: alias step_run_brick in character.csv had zero variants
  2329. ERROR: alias step_run_carpet in character.csv had zero variants
  2330. ERROR: alias step_run_cloth in character.csv had zero variants
  2331. ERROR: alias step_run_concrete in character.csv had zero variants
  2332. ERROR: alias step_run_dirt in character.csv had zero variants
  2333. ERROR: alias step_run_foliage in character.csv had zero variants
  2334. ERROR: alias step_run_glass in character.csv had zero variants
  2335. ERROR: alias step_run_grass in character.csv had zero variants
  2336. ERROR: alias step_run_gravel in character.csv had zero variants
  2337. ERROR: alias step_run_metal in character.csv had zero variants
  2338. ERROR: alias step_run_mud in character.csv had zero variants
  2339. ERROR: alias step_run_paper in character.csv had zero variants
  2340. ERROR: alias step_run_plaster in character.csv had zero variants
  2341. ERROR: alias step_run_rock in character.csv had zero variants
  2342. ERROR: alias step_run_sand in character.csv had zero variants
  2343. ERROR: alias step_run_water in character.csv had zero variants
  2344. ERROR: alias step_run_wood in character.csv had zero variants
  2345. ERROR: alias step_run_asphault in character.csv had zero variants
  2346. ERROR: alias step_run_asphalt in character.csv had zero variants
  2347. ERROR: alias step_run_ceramic in character.csv had zero variants
  2348. ERROR: alias step_run_plastic in character.csv had zero variants
  2349. ERROR: alias step_run_rubber in character.csv had zero variants
  2350. ERROR: alias step_run_cushion in character.csv had zero variants
  2351. ERROR: alias step_run_fruit in character.csv had zero variants
  2352. ERROR: alias step_run_paintedmetal in character.csv had zero variants
  2353. ERROR: alias step_walk_plr_default in character.csv had zero variants
  2354. ERROR: alias step_walk_plr_bark in character.csv had zero variants
  2355. ERROR: alias step_walk_plr_brick in character.csv had zero variants
  2356. ERROR: alias step_walk_plr_carpet in character.csv had zero variants
  2357. ERROR: alias step_walk_plr_cloth in character.csv had zero variants
  2358. ERROR: alias step_walk_plr_concrete in character.csv had zero variants
  2359. ERROR: alias step_walk_plr_dirt in character.csv had zero variants
  2360. ERROR: alias step_walk_plr_foliage in character.csv had zero variants
  2361. ERROR: alias step_walk_plr_glass in character.csv had zero variants
  2362. ERROR: alias step_walk_plr_grass in character.csv had zero variants
  2363. ERROR: alias step_walk_plr_gravel in character.csv had zero variants
  2364. ERROR: alias step_walk_plr_metal in character.csv had zero variants
  2365. ERROR: alias step_walk_plr_mud in character.csv had zero variants
  2366. ERROR: alias step_walk_plr_paper in character.csv had zero variants
  2367. ERROR: alias step_walk_plr_plaster in character.csv had zero variants
  2368. ERROR: alias step_walk_plr_rock in character.csv had zero variants
  2369. ERROR: alias step_walk_plr_sand in character.csv had zero variants
  2370. ERROR: alias step_walk_plr_water in character.csv had zero variants
  2371. ERROR: alias step_walk_plr_wood in character.csv had zero variants
  2372. ERROR: alias step_walk_plr_asphault in character.csv had zero variants
  2373. ERROR: alias step_walk_plr_asphalt in character.csv had zero variants
  2374. ERROR: alias step_walk_plr_ceramic in character.csv had zero variants
  2375. ERROR: alias step_walk_plr_plastic in character.csv had zero variants
  2376. ERROR: alias step_walk_plr_rubber in character.csv had zero variants
  2377. ERROR: alias step_walk_plr_cushion in character.csv had zero variants
  2378. ERROR: alias step_walk_plr_fruit in character.csv had zero variants
  2379. ERROR: alias step_walk_plr_paintedmetal in character.csv had zero variants
  2380. ERROR: alias step_walk_default in character.csv had zero variants
  2381. ERROR: alias step_walk_bark in character.csv had zero variants
  2382. ERROR: alias step_walk_brick in character.csv had zero variants
  2383. ERROR: alias step_walk_carpet in character.csv had zero variants
  2384. ERROR: alias step_walk_cloth in character.csv had zero variants
  2385. ERROR: alias step_walk_concrete in character.csv had zero variants
  2386. ERROR: alias step_walk_dirt in character.csv had zero variants
  2387. ERROR: alias step_walk_foliage in character.csv had zero variants
  2388. ERROR: alias step_walk_glass in character.csv had zero variants
  2389. ERROR: alias step_walk_grass in character.csv had zero variants
  2390. ERROR: alias step_walk_gravel in character.csv had zero variants
  2391. ERROR: alias step_walk_metal in character.csv had zero variants
  2392. ERROR: alias step_walk_mud in character.csv had zero variants
  2393. ERROR: alias step_walk_paper in character.csv had zero variants
  2394. ERROR: alias step_walk_plaster in character.csv had zero variants
  2395. ERROR: alias step_walk_rock in character.csv had zero variants
  2396. ERROR: alias step_walk_sand in character.csv had zero variants
  2397. ERROR: alias step_walk_water in character.csv had zero variants
  2398. ERROR: alias step_walk_wood in character.csv had zero variants
  2399. ERROR: alias step_walk_asphault in character.csv had zero variants
  2400. ERROR: alias step_walk_asphalt in character.csv had zero variants
  2401. ERROR: alias step_walk_ceramic in character.csv had zero variants
  2402. ERROR: alias step_walk_plastic in character.csv had zero variants
  2403. ERROR: alias step_walk_rubber in character.csv had zero variants
  2404. ERROR: alias step_walk_cushion in character.csv had zero variants
  2405. ERROR: alias step_walk_fruit in character.csv had zero variants
  2406. ERROR: alias step_walk_paintedmetal in character.csv had zero variants
  2407. ERROR: alias step_prone_plr_default in character.csv had zero variants
  2408. ERROR: alias step_prone_plr_bark in character.csv had zero variants
  2409. ERROR: alias step_prone_plr_brick in character.csv had zero variants
  2410. ERROR: alias step_prone_plr_carpet in character.csv had zero variants
  2411. ERROR: alias step_prone_plr_cloth in character.csv had zero variants
  2412. ERROR: alias step_prone_plr_concrete in character.csv had zero variants
  2413. ERROR: alias step_prone_plr_dirt in character.csv had zero variants
  2414. ERROR: alias step_prone_plr_flesh in character.csv had zero variants
  2415. ERROR: alias step_prone_plr_foliage in character.csv had zero variants
  2416. ERROR: alias step_prone_plr_glass in character.csv had zero variants
  2417. ERROR: alias step_prone_plr_grass in character.csv had zero variants
  2418. ERROR: alias step_prone_plr_gravel in character.csv had zero variants
  2419. ERROR: alias step_prone_plr_metal in character.csv had zero variants
  2420. ERROR: alias step_prone_plr_mud in character.csv had zero variants
  2421. ERROR: alias step_prone_plr_paper in character.csv had zero variants
  2422. ERROR: alias step_prone_plr_plaster in character.csv had zero variants
  2423. ERROR: alias step_prone_plr_rock in character.csv had zero variants
  2424. ERROR: alias step_prone_plr_sand in character.csv had zero variants
  2425. ERROR: alias step_prone_plr_water in character.csv had zero variants
  2426. ERROR: alias step_prone_plr_wood in character.csv had zero variants
  2427. ERROR: alias step_prone_plr_asphault in character.csv had zero variants
  2428. ERROR: alias step_prone_plr_asphalt in character.csv had zero variants
  2429. ERROR: alias step_prone_plr_ceramic in character.csv had zero variants
  2430. ERROR: alias step_prone_plr_plastic in character.csv had zero variants
  2431. ERROR: alias step_prone_plr_rubber in character.csv had zero variants
  2432. ERROR: alias step_prone_plr_cushion in character.csv had zero variants
  2433. ERROR: alias step_prone_plr_fruit in character.csv had zero variants
  2434. ERROR: alias step_prone_plr_paintedmetal in character.csv had zero variants
  2435. ERROR: alias prone_mud_plr in character.csv had zero variants
  2436. ERROR: alias body_scoot_plr in character.csv had zero variants
  2437. ERROR: alias gear_player_prone in character.csv had zero variants
  2438. ERROR: alias step_prone_default in character.csv had zero variants
  2439. ERROR: alias step_prone_bark in character.csv had zero variants
  2440. ERROR: alias step_prone_brick in character.csv had zero variants
  2441. ERROR: alias step_prone_carpet in character.csv had zero variants
  2442. ERROR: alias step_prone_cloth in character.csv had zero variants
  2443. ERROR: alias step_prone_concrete in character.csv had zero variants
  2444. ERROR: alias step_prone_dirt in character.csv had zero variants
  2445. ERROR: alias step_prone_flesh in character.csv had zero variants
  2446. ERROR: alias step_prone_foliage in character.csv had zero variants
  2447. ERROR: alias step_prone_glass in character.csv had zero variants
  2448. ERROR: alias step_prone_grass in character.csv had zero variants
  2449. ERROR: alias step_prone_gravel in character.csv had zero variants
  2450. ERROR: alias step_prone_metal in character.csv had zero variants
  2451. ERROR: alias step_prone_mud in character.csv had zero variants
  2452. ERROR: alias step_prone_paper in character.csv had zero variants
  2453. ERROR: alias step_prone_plaster in character.csv had zero variants
  2454. ERROR: alias step_prone_rock in character.csv had zero variants
  2455. ERROR: alias step_prone_sand in character.csv had zero variants
  2456. ERROR: alias step_prone_water in character.csv had zero variants
  2457. ERROR: alias step_prone_wood in character.csv had zero variants
  2458. ERROR: alias step_prone_asphault in character.csv had zero variants
  2459. ERROR: alias step_prone_asphalt in character.csv had zero variants
  2460. ERROR: alias step_prone_ceramic in character.csv had zero variants
  2461. ERROR: alias step_prone_plastic in character.csv had zero variants
  2462. ERROR: alias step_prone_rubber in character.csv had zero variants
  2463. ERROR: alias step_prone_cushion in character.csv had zero variants
  2464. ERROR: alias step_prone_fruit in character.csv had zero variants
  2465. ERROR: alias step_prone_paintedmetal in character.csv had zero variants
  2466. ERROR: alias prone_water in character.csv had zero variants
  2467. ERROR: alias body_scoot in character.csv had zero variants
  2468. ERROR: alias step_sprint_plr_default in character.csv had zero variants
  2469. ERROR: alias step_sprint_plr_bark in character.csv had zero variants
  2470. ERROR: alias step_sprint_plr_brick in character.csv had zero variants
  2471. ERROR: alias step_sprint_plr_carpet in character.csv had zero variants
  2472. ERROR: alias step_sprint_plr_cloth in character.csv had zero variants
  2473. ERROR: alias step_sprint_plr_concrete in character.csv had zero variants
  2474. ERROR: alias step_sprint_plr_dirt in character.csv had zero variants
  2475. ERROR: alias step_sprint_plr_foliage in character.csv had zero variants
  2476. ERROR: alias step_sprint_plr_glass in character.csv had zero variants
  2477. ERROR: alias step_sprint_plr_grass in character.csv had zero variants
  2478. ERROR: alias step_sprint_plr_gravel in character.csv had zero variants
  2479. ERROR: alias step_sprint_plr_metal in character.csv had zero variants
  2480. ERROR: alias step_sprint_plr_mud in character.csv had zero variants
  2481. ERROR: alias step_sprint_plr_paper in character.csv had zero variants
  2482. ERROR: alias step_sprint_plr_plaster in character.csv had zero variants
  2483. ERROR: alias step_sprint_plr_rock in character.csv had zero variants
  2484. ERROR: alias step_sprint_plr_sand in character.csv had zero variants
  2485. ERROR: alias step_sprint_plr_water in character.csv had zero variants
  2486. ERROR: alias step_sprint_plr_wood in character.csv had zero variants
  2487. ERROR: alias step_sprint_plr_asphault in character.csv had zero variants
  2488. ERROR: alias step_sprint_plr_asphalt in character.csv had zero variants
  2489. ERROR: alias step_sprint_plr_ceramic in character.csv had zero variants
  2490. ERROR: alias step_sprint_plr_plastic in character.csv had zero variants
  2491. ERROR: alias step_sprint_plr_rubber in character.csv had zero variants
  2492. ERROR: alias step_sprint_plr_cushion in character.csv had zero variants
  2493. ERROR: alias step_sprint_plr_fruit in character.csv had zero variants
  2494. ERROR: alias step_sprint_plr_paintedmetal in character.csv had zero variants
  2495. ERROR: alias step_sprint_default in character.csv had zero variants
  2496. ERROR: alias step_sprint_bark in character.csv had zero variants
  2497. ERROR: alias step_sprint_brick in character.csv had zero variants
  2498. ERROR: alias step_sprint_carpet in character.csv had zero variants
  2499. ERROR: alias step_sprint_cloth in character.csv had zero variants
  2500. ERROR: alias step_sprint_concrete in character.csv had zero variants
  2501. ERROR: alias step_sprint_dirt in character.csv had zero variants
  2502. ERROR: alias step_sprint_foliage in character.csv had zero variants
  2503. ERROR: alias step_sprint_glass in character.csv had zero variants
  2504. ERROR: alias step_sprint_grass in character.csv had zero variants
  2505. ERROR: alias step_sprint_gravel in character.csv had zero variants
  2506. ERROR: alias step_sprint_metal in character.csv had zero variants
  2507. ERROR: alias step_sprint_mud in character.csv had zero variants
  2508. ERROR: alias step_sprint_paper in character.csv had zero variants
  2509. ERROR: alias step_sprint_plaster in character.csv had zero variants
  2510. ERROR: alias step_sprint_rock in character.csv had zero variants
  2511. ERROR: alias step_sprint_sand in character.csv had zero variants
  2512. ERROR: alias step_sprint_water in character.csv had zero variants
  2513. ERROR: alias step_sprint_wood in character.csv had zero variants
  2514. ERROR: alias step_sprint_asphault in character.csv had zero variants
  2515. ERROR: alias step_sprint_asphalt in character.csv had zero variants
  2516. ERROR: alias step_sprint_ceramic in character.csv had zero variants
  2517. ERROR: alias step_sprint_plastic in character.csv had zero variants
  2518. ERROR: alias step_sprint_rubber in character.csv had zero variants
  2519. ERROR: alias step_sprint_cushion in character.csv had zero variants
  2520. ERROR: alias step_sprint_fruit in character.csv had zero variants
  2521. ERROR: alias step_sprint_paintedmetal in character.csv had zero variants
  2522. ERROR: alias misc_step1 in character.csv had zero variants
  2523. ERROR: alias misc_step2 in character.csv had zero variants
  2524. ERROR: alias Land_plr_water in character.csv had zero variants
  2525. ERROR: alias Land_water in character.csv had zero variants
  2526. ERROR: alias bodyfall_dirt_large in character.csv had zero variants
  2527. ERROR: alias bodyfall_dirt_small in character.csv had zero variants
  2528. ERROR: alias bodyfall_grass_large in character.csv had zero variants
  2529. ERROR: alias bodyfall_grass_small in character.csv had zero variants
  2530. ERROR: alias bodyfall_stone_large in character.csv had zero variants
  2531. ERROR: alias bodyfall_stone_small in character.csv had zero variants
  2532. ERROR: alias bodyfall_carpet_large in character.csv had zero variants
  2533. ERROR: alias bodyfall_carpet_small in character.csv had zero variants
  2534. ERROR: alias bodyfall_metal_large in character.csv had zero variants
  2535. ERROR: alias bodyfall_metal_small in character.csv had zero variants
  2536. ERROR: alias bodyfall_wood_large in character.csv had zero variants
  2537. ERROR: alias bodyfall_wood_small in character.csv had zero variants
  2538. ERROR: alias bodyfall_bark_large in character.csv had zero variants
  2539. ERROR: alias bodyfall_bark_small in character.csv had zero variants
  2540. ERROR: alias bodyfall_brick_large in character.csv had zero variants
  2541. ERROR: alias bodyfall_brick_small in character.csv had zero variants
  2542. ERROR: alias bodyfall_cloth_large in character.csv had zero variants
  2543. ERROR: alias bodyfall_cloth_small in character.csv had zero variants
  2544. ERROR: alias bodyfall_flesh_large in character.csv had zero variants
  2545. ERROR: alias bodyfall_flesh_small in character.csv had zero variants
  2546. ERROR: alias bodyfall_foliage_large in character.csv had zero variants
  2547. ERROR: alias bodyfall_foliage_small in character.csv had zero variants
  2548. ERROR: alias bodyfall_glass_large in character.csv had zero variants
  2549. ERROR: alias bodyfall_glass_small in character.csv had zero variants
  2550. ERROR: alias bodyfall_concrete_large in character.csv had zero variants
  2551. ERROR: alias bodyfall_concrete_small in character.csv had zero variants
  2552. ERROR: alias bodyfall_gravel_large in character.csv had zero variants
  2553. ERROR: alias bodyfall_gravel_small in character.csv had zero variants
  2554. ERROR: alias bodyfall_ice_large in character.csv had zero variants
  2555. ERROR: alias bodyfall_ice_small in character.csv had zero variants
  2556. ERROR: alias bodyfall_paper_large in character.csv had zero variants
  2557. ERROR: alias bodyfall_paper_small in character.csv had zero variants
  2558. ERROR: alias bodyfall_plaster_large in character.csv had zero variants
  2559. ERROR: alias bodyfall_plaster_small in character.csv had zero variants
  2560. ERROR: alias bodyfall_rock_large in character.csv had zero variants
  2561. ERROR: alias bodyfall_rock_small in character.csv had zero variants
  2562. ERROR: alias bodyfall_sand_large in character.csv had zero variants
  2563. ERROR: alias bodyfall_sand_small in character.csv had zero variants
  2564. ERROR: alias bodyfall_snow_large in character.csv had zero variants
  2565. ERROR: alias bodyfall_snow_small in character.csv had zero variants
  2566. ERROR: alias bodyfall_asphault_large in character.csv had zero variants
  2567. ERROR: alias bodyfall_asphault_small in character.csv had zero variants
  2568. ERROR: alias bodyfall_asphalt_large in character.csv had zero variants
  2569. ERROR: alias bodyfall_asphalt_small in character.csv had zero variants
  2570. ERROR: alias bodyfall_ceramic_large in character.csv had zero variants
  2571. ERROR: alias bodyfall_ceramic_small in character.csv had zero variants
  2572. ERROR: alias bodyfall_plastic_large in character.csv had zero variants
  2573. ERROR: alias bodyfall_plastic_small in character.csv had zero variants
  2574. ERROR: alias bodyfall_rubber_large in character.csv had zero variants
  2575. ERROR: alias bodyfall_rubber_small in character.csv had zero variants
  2576. ERROR: alias qstep_prone_plr_default in character.csv had zero variants
  2577. ERROR: alias qstep_prone_plr_bark in character.csv had zero variants
  2578. ERROR: alias qstep_prone_plr_brick in character.csv had zero variants
  2579. ERROR: alias qstep_prone_plr_carpet in character.csv had zero variants
  2580. ERROR: alias qstep_prone_plr_cloth in character.csv had zero variants
  2581. ERROR: alias qstep_prone_plr_concrete in character.csv had zero variants
  2582. ERROR: alias qstep_prone_plr_dirt in character.csv had zero variants
  2583. ERROR: alias qstep_prone_plr_flesh in character.csv had zero variants
  2584. ERROR: alias qstep_prone_plr_foliage in character.csv had zero variants
  2585. ERROR: alias qstep_prone_plr_glass in character.csv had zero variants
  2586. ERROR: alias qstep_prone_plr_grass in character.csv had zero variants
  2587. ERROR: alias qstep_prone_plr_gravel in character.csv had zero variants
  2588. ERROR: alias qstep_prone_plr_metal in character.csv had zero variants
  2589. ERROR: alias qstep_prone_plr_mud in character.csv had zero variants
  2590. ERROR: alias qstep_prone_plr_paper in character.csv had zero variants
  2591. ERROR: alias qstep_prone_plr_plaster in character.csv had zero variants
  2592. ERROR: alias qstep_prone_plr_rock in character.csv had zero variants
  2593. ERROR: alias qstep_prone_plr_sand in character.csv had zero variants
  2594. ERROR: alias qstep_prone_plr_water in character.csv had zero variants
  2595. ERROR: alias qstep_prone_plr_wood in character.csv had zero variants
  2596. ERROR: alias qstep_prone_plr_asphault in character.csv had zero variants
  2597. ERROR: alias qstep_prone_plr_asphalt in character.csv had zero variants
  2598. ERROR: alias qstep_prone_plr_ceramic in character.csv had zero variants
  2599. ERROR: alias qstep_prone_plr_plastic in character.csv had zero variants
  2600. ERROR: alias qstep_prone_plr_rubber in character.csv had zero variants
  2601. ERROR: alias qstep_prone_plr_cushion in character.csv had zero variants
  2602. ERROR: alias qstep_prone_plr_fruit in character.csv had zero variants
  2603. ERROR: alias qstep_prone_plr_paintedmetal in character.csv had zero variants
  2604. ERROR: alias qstep_prone_default in character.csv had zero variants
  2605. ERROR: alias qstep_prone_bark in character.csv had zero variants
  2606. ERROR: alias qstep_prone_brick in character.csv had zero variants
  2607. ERROR: alias qstep_prone_carpet in character.csv had zero variants
  2608. ERROR: alias qstep_prone_cloth in character.csv had zero variants
  2609. ERROR: alias qstep_prone_concrete in character.csv had zero variants
  2610. ERROR: alias qstep_prone_dirt in character.csv had zero variants
  2611. ERROR: alias qstep_prone_flesh in character.csv had zero variants
  2612. ERROR: alias qstep_prone_foliage in character.csv had zero variants
  2613. ERROR: alias qstep_prone_glass in character.csv had zero variants
  2614. ERROR: alias qstep_prone_grass in character.csv had zero variants
  2615. ERROR: alias qstep_prone_gravel in character.csv had zero variants
  2616. ERROR: alias qstep_prone_metal in character.csv had zero variants
  2617. ERROR: alias qstep_prone_mud in character.csv had zero variants
  2618. ERROR: alias qstep_prone_paper in character.csv had zero variants
  2619. ERROR: alias qstep_prone_plaster in character.csv had zero variants
  2620. ERROR: alias qstep_prone_rock in character.csv had zero variants
  2621. ERROR: alias qstep_prone_sand in character.csv had zero variants
  2622. ERROR: alias qstep_prone_water in character.csv had zero variants
  2623. ERROR: alias qstep_prone_wood in character.csv had zero variants
  2624. ERROR: alias qstep_prone_asphault in character.csv had zero variants
  2625. ERROR: alias qstep_prone_asphalt in character.csv had zero variants
  2626. ERROR: alias qstep_prone_ceramic in character.csv had zero variants
  2627. ERROR: alias qstep_prone_plastic in character.csv had zero variants
  2628. ERROR: alias qstep_prone_rubber in character.csv had zero variants
  2629. ERROR: alias qstep_prone_cushion in character.csv had zero variants
  2630. ERROR: alias qstep_prone_fruit in character.csv had zero variants
  2631. ERROR: alias qstep_prone_paintedmetal in character.csv had zero variants
  2632. ERROR: alias gear_rattle_enemy in character.csv had zero variants
  2633. ERROR: alias gear_rattle_enemy_large in character.csv had zero variants
  2634. ERROR: alias melee_swing_plr in character.csv had zero variants
  2635. ERROR: alias melee_swing_small_plr in character.csv had zero variants
  2636. ERROR: alias melee_swing_gear_plr in character.csv had zero variants
  2637. ERROR: alias melee_swing in character.csv had zero variants
  2638. ERROR: alias melee_swing_small in character.csv had zero variants
  2639. ERROR: alias bayonet_stab in character.csv had zero variants
  2640. ERROR: alias bayonet_withdraw in character.csv had zero variants
  2641. ERROR: alias melee_hit in character.csv had zero variants
  2642. ERROR: alias melee_block in character.csv had zero variants
  2643. ERROR: alias gear in character.csv had zero variants
  2644. ERROR: alias gear_land in character.csv had zero variants
  2645. ERROR: alias gear_sprint in character.csv had zero variants
  2646. ERROR: alias gear_run in character.csv had zero variants
  2647. ERROR: alias gear_player in character.csv had zero variants
  2648. ERROR: alias gear_land_player in character.csv had zero variants
  2649. ERROR: alias gear_sprint_player in character.csv had zero variants
  2650. ERROR: alias gear_run_player in character.csv had zero variants
  2651. ERROR: alias weap_raise in character.csv had zero variants
  2652. ERROR: alias weap_putaway in character.csv had zero variants
  2653. ERROR: alias weap_raise_plr in character.csv had zero variants
  2654. ERROR: alias weap_putaway_plr in character.csv had zero variants
  2655. ERROR: alias revive_gasp in character.csv had zero variants
  2656. ERROR: alias death_gibs in character.csv had zero variants
  2657. ERROR: alias zombie_head_gib in character.csv had zero variants
  2658. ERROR: alias anml_dog_attack_jump in character.csv had zero variants
  2659. ERROR: alias anml_dog_attack_bite in character.csv had zero variants
  2660. ERROR: alias zdog_close in character.csv had zero variants
  2661. ERROR: alias hellhound_stalk in character.csv had zero variants
  2662. ERROR: alias zombie_dog_death in character.csv had zero variants
  2663. ERROR: alias zombie_dog_death_vox in character.csv had zero variants
  2664. ERROR: alias dogstep_run_default in character.csv had zero variants
  2665. ERROR: alias 'ammo_pickup' already added - ignoring
  2666. ERROR: alias 'ammo_pickup' already added - ignoring
  2667. ERROR: alias 'ammo_pickup_plr' already added - ignoring
  2668. ERROR: alias 'ammo_pickup_plr' already added - ignoring
  2669. ERROR: alias 'anml_dog_bark' already added - ignoring
  2670. ERROR: alias 'anml_dog_growl' already added - ignoring
  2671. ERROR: alias 'anml_dog_idle_look' already added - ignoring
  2672. ERROR: alias 'anml_dog_run_start' already added - ignoring
  2673. ERROR: alias 'body_burn_1p_loop' already added - ignoring
  2674. ERROR: alias 'body_burn_1p_start' already added - ignoring
  2675. ERROR: alias 'body_burn_novo' already added - ignoring
  2676. ERROR: alias 'body_burn_sizzle' already added - ignoring
  2677. ERROR: alias 'bodyfall_mud_large' already added - ignoring
  2678. ERROR: alias 'bodyfall_mud_small' already added - ignoring
  2679. ERROR: alias 'bodyfall_water_large' already added - ignoring
  2680. ERROR: alias 'bodyfall_water_small' already added - ignoring
  2681. ERROR: alias 'carbine_first_raise' already added - ignoring
  2682. ERROR: alias 'death_gurgle' already added - ignoring
  2683. ERROR: alias 'dog_trail_fire' already added - ignoring
  2684. ERROR: alias 'dog_trail_fire_breath' already added - ignoring
  2685. ERROR: alias 'fern' already added - ignoring
  2686. ERROR: alias 'gear_rattle_land' already added - ignoring
  2687. ERROR: alias 'gear_rattle_plr_land' already added - ignoring
  2688. ERROR: alias 'gear_rattle_plr_run' already added - ignoring
  2689. ERROR: alias 'gear_rattle_plr_sprint' already added - ignoring
  2690. ERROR: alias 'gear_rattle_plr_walk' already added - ignoring
  2691. ERROR: alias 'gear_rattle_run' already added - ignoring
  2692. ERROR: alias 'gear_rattle_sprint' already added - ignoring
  2693. ERROR: alias 'gear_rattle_walk' already added - ignoring
  2694. ERROR: alias 'gewehr_first_raise' already added - ignoring
  2695. ERROR: alias 'gren_pickup' already added - ignoring
  2696. ERROR: alias 'gren_pickup_plr' already added - ignoring
  2697. ERROR: alias 'grenade_pickup' already added - ignoring
  2698. ERROR: alias 'health_pickup_large' already added - ignoring
  2699. ERROR: alias 'health_pickup_medium' already added - ignoring
  2700. ERROR: alias 'health_pickup_small' already added - ignoring
  2701. ERROR: alias 'human_crunch' already added - ignoring
  2702. ERROR: alias 'intelligence_pickup' already added - ignoring
  2703. ERROR: alias 'Land_asphalt' already added - ignoring
  2704. ERROR: alias 'Land_asphault' already added - ignoring
  2705. ERROR: alias 'Land_bark' already added - ignoring
  2706. ERROR: alias 'Land_brick' already added - ignoring
  2707. ERROR: alias 'Land_carpet' already added - ignoring
  2708. ERROR: alias 'land_ceramic' already added - ignoring
  2709. ERROR: alias 'Land_cloth' already added - ignoring
  2710. ERROR: alias 'Land_concrete' already added - ignoring
  2711. ERROR: alias 'Land_cushion' already added - ignoring
  2712. ERROR: alias 'land_damage' already added - ignoring
  2713. ERROR: alias 'land_damage' already added - ignoring
  2714. ERROR: alias 'land_damage_plr' already added - ignoring
  2715. ERROR: alias 'Land_default' already added - ignoring
  2716. ERROR: alias 'Land_dirt' already added - ignoring
  2717. ERROR: alias 'Land_dirt_big' already added - ignoring
  2718. ERROR: alias 'Land_flesh' already added - ignoring
  2719. ERROR: alias 'Land_foliage' already added - ignoring
  2720. ERROR: alias 'Land_fruit' already added - ignoring
  2721. ERROR: alias 'Land_glass' already added - ignoring
  2722. ERROR: alias 'Land_grass' already added - ignoring
  2723. ERROR: alias 'Land_gravel' already added - ignoring
  2724. ERROR: alias 'Land_ice' already added - ignoring
  2725. ERROR: alias 'Land_metal' already added - ignoring
  2726. ERROR: alias 'Land_mud' already added - ignoring
  2727. ERROR: alias 'Land_paintedmetal' already added - ignoring
  2728. ERROR: alias 'Land_paper' already added - ignoring
  2729. ERROR: alias 'Land_plaster' already added - ignoring
  2730. ERROR: alias 'land_plastic' already added - ignoring
  2731. ERROR: alias 'Land_plr_asphalt' already added - ignoring
  2732. ERROR: alias 'Land_plr_asphault' already added - ignoring
  2733. ERROR: alias 'Land_plr_bark' already added - ignoring
  2734. ERROR: alias 'Land_plr_brick' already added - ignoring
  2735. ERROR: alias 'Land_plr_carpet' already added - ignoring
  2736. ERROR: alias 'land_plr_ceramic' already added - ignoring
  2737. ERROR: alias 'Land_plr_cloth' already added - ignoring
  2738. ERROR: alias 'Land_plr_concrete' already added - ignoring
  2739. ERROR: alias 'Land_plr_cushion' already added - ignoring
  2740. ERROR: alias 'Land_plr_Damage' already added - ignoring
  2741. ERROR: alias 'Land_plr_default' already added - ignoring
  2742. ERROR: alias 'Land_plr_dirt' already added - ignoring
  2743. ERROR: alias 'Land_plr_dirt_big' already added - ignoring
  2744. ERROR: alias 'Land_plr_flesh' already added - ignoring
  2745. ERROR: alias 'Land_plr_foliage' already added - ignoring
  2746. ERROR: alias 'Land_plr_fruit' already added - ignoring
  2747. ERROR: alias 'Land_plr_glass' already added - ignoring
  2748. ERROR: alias 'Land_plr_grass' already added - ignoring
  2749. ERROR: alias 'Land_plr_gravel' already added - ignoring
  2750. ERROR: alias 'Land_plr_ice' already added - ignoring
  2751. ERROR: alias 'Land_plr_metal' already added - ignoring
  2752. ERROR: alias 'Land_plr_mud' already added - ignoring
  2753. ERROR: alias 'Land_plr_paintedmetal' already added - ignoring
  2754. ERROR: alias 'Land_plr_paper' already added - ignoring
  2755. ERROR: alias 'Land_plr_plaster' already added - ignoring
  2756. ERROR: alias 'land_plr_plastic' already added - ignoring
  2757. ERROR: alias 'Land_plr_rock' already added - ignoring
  2758. ERROR: alias 'land_plr_rubber' already added - ignoring
  2759. ERROR: alias 'Land_plr_sand' already added - ignoring
  2760. ERROR: alias 'Land_plr_snow' already added - ignoring
  2761. ERROR: alias 'Land_plr_wood' already added - ignoring
  2762. ERROR: alias 'Land_rock' already added - ignoring
  2763. ERROR: alias 'land_rubber' already added - ignoring
  2764. ERROR: alias 'Land_sand' already added - ignoring
  2765. ERROR: alias 'Land_snow' already added - ignoring
  2766. ERROR: alias 'Land_wood' already added - ignoring
  2767. ERROR: alias 'p38_first_raise' already added - ignoring
  2768. ERROR: alias 'play_grunt_american' already added - ignoring
  2769. ERROR: alias 'play_grunt_american' already added - ignoring
  2770. ERROR: alias 'play_grunt_american' already added - ignoring
  2771. ERROR: alias 'play_grunt_american' already added - ignoring
  2772. ERROR: alias 'play_grunt_american' already added - ignoring
  2773. ERROR: alias 'play_grunt_american' already added - ignoring
  2774. ERROR: alias 'play_grunt_american' already added - ignoring
  2775. ERROR: alias 'play_grunt_american' already added - ignoring
  2776. ERROR: alias 'play_grunt_american' already added - ignoring
  2777. ERROR: alias 'play_grunt_american' already added - ignoring
  2778. ERROR: alias 'play_grunt_american' already added - ignoring
  2779. ERROR: alias 'play_grunt_american' already added - ignoring
  2780. ERROR: alias 'play_grunt_american' already added - ignoring
  2781. ERROR: alias 'play_grunt_american' already added - ignoring
  2782. ERROR: alias 'play_grunt_american' already added - ignoring
  2783. ERROR: alias 'play_grunt_american' already added - ignoring
  2784. ERROR: alias 'play_grunt_american' already added - ignoring
  2785. ERROR: alias 'play_grunt_american' already added - ignoring
  2786. ERROR: alias 'play_grunt_american' already added - ignoring
  2787. ERROR: alias 'play_grunt_american' already added - ignoring
  2788. ERROR: alias 'play_grunt_american' already added - ignoring
  2789. ERROR: alias 'play_grunt_american' already added - ignoring
  2790. ERROR: alias 'play_grunt_american' already added - ignoring
  2791. ERROR: alias 'play_grunt_american' already added - ignoring
  2792. ERROR: alias 'play_grunt_american' already added - ignoring
  2793. ERROR: alias 'play_grunt_american' already added - ignoring
  2794. ERROR: alias 'play_grunt_american' already added - ignoring
  2795. ERROR: alias 'play_grunt_american' already added - ignoring
  2796. ERROR: alias 'play_grunt_american' already added - ignoring
  2797. ERROR: alias 'play_grunt_american' already added - ignoring
  2798. ERROR: alias 'play_grunt_american' already added - ignoring
  2799. ERROR: alias 'play_grunt_american' already added - ignoring
  2800. ERROR: alias 'play_grunt_german' already added - ignoring
  2801. ERROR: alias 'play_grunt_german' already added - ignoring
  2802. ERROR: alias 'play_grunt_german' already added - ignoring
  2803. ERROR: alias 'play_grunt_german' already added - ignoring
  2804. ERROR: alias 'play_grunt_german' already added - ignoring
  2805. ERROR: alias 'play_grunt_german' already added - ignoring
  2806. ERROR: alias 'play_grunt_german' already added - ignoring
  2807. ERROR: alias 'play_grunt_german' already added - ignoring
  2808. ERROR: alias 'play_grunt_german' already added - ignoring
  2809. ERROR: alias 'play_grunt_german' already added - ignoring
  2810. ERROR: alias 'play_grunt_german' already added - ignoring
  2811. ERROR: alias 'play_grunt_german' already added - ignoring
  2812. ERROR: alias 'play_grunt_german' already added - ignoring
  2813. ERROR: alias 'play_grunt_german' already added - ignoring
  2814. ERROR: alias 'play_grunt_german' already added - ignoring
  2815. ERROR: alias 'play_grunt_german' already added - ignoring
  2816. ERROR: alias 'play_grunt_german' already added - ignoring
  2817. ERROR: alias 'play_grunt_german' already added - ignoring
  2818. ERROR: alias 'play_grunt_german' already added - ignoring
  2819. ERROR: alias 'play_grunt_german' already added - ignoring
  2820. ERROR: alias 'play_grunt_german' already added - ignoring
  2821. ERROR: alias 'play_grunt_german' already added - ignoring
  2822. ERROR: alias 'play_grunt_german' already added - ignoring
  2823. ERROR: alias 'play_grunt_german' already added - ignoring
  2824. ERROR: alias 'play_grunt_german' already added - ignoring
  2825. ERROR: alias 'play_grunt_german' already added - ignoring
  2826. ERROR: alias 'play_grunt_german' already added - ignoring
  2827. ERROR: alias 'play_grunt_german' already added - ignoring
  2828. ERROR: alias 'play_grunt_german' already added - ignoring
  2829. ERROR: alias 'play_grunt_german' already added - ignoring
  2830. ERROR: alias 'play_grunt_german' already added - ignoring
  2831. ERROR: alias 'play_grunt_german' already added - ignoring
  2832. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2833. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2834. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2835. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2836. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2837. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2838. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2839. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2840. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2841. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2842. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2843. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2844. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2845. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2846. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2847. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2848. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2849. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2850. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2851. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2852. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2853. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2854. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2855. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2856. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2857. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2858. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2859. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2860. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2861. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2862. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2863. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2864. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2865. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2866. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2867. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2868. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2869. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2870. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2871. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2872. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2873. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2874. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2875. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2876. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2877. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2878. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2879. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2880. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2881. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2882. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2883. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2884. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2885. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2886. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2887. ERROR: alias 'play_grunt_japanese' already added - ignoring
  2888. ERROR: alias 'play_grunt_russian' already added - ignoring
  2889. ERROR: alias 'play_grunt_russian' already added - ignoring
  2890. ERROR: alias 'play_grunt_russian' already added - ignoring
  2891. ERROR: alias 'play_grunt_russian' already added - ignoring
  2892. ERROR: alias 'play_grunt_russian' already added - ignoring
  2893. ERROR: alias 'play_grunt_russian' already added - ignoring
  2894. ERROR: alias 'play_grunt_russian' already added - ignoring
  2895. ERROR: alias 'play_grunt_russian' already added - ignoring
  2896. ERROR: alias 'play_grunt_russian' already added - ignoring
  2897. ERROR: alias 'play_grunt_russian' already added - ignoring
  2898. ERROR: alias 'play_grunt_russian' already added - ignoring
  2899. ERROR: alias 'play_grunt_russian' already added - ignoring
  2900. ERROR: alias 'play_grunt_russian' already added - ignoring
  2901. ERROR: alias 'play_grunt_russian' already added - ignoring
  2902. ERROR: alias 'play_grunt_russian' already added - ignoring
  2903. ERROR: alias 'play_grunt_russian' already added - ignoring
  2904. ERROR: alias 'play_grunt_russian' already added - ignoring
  2905. ERROR: alias 'play_grunt_russian' already added - ignoring
  2906. ERROR: alias 'play_grunt_russian' already added - ignoring
  2907. ERROR: alias 'play_grunt_russian' already added - ignoring
  2908. ERROR: alias 'play_grunt_russian' already added - ignoring
  2909. ERROR: alias 'play_grunt_russian' already added - ignoring
  2910. ERROR: alias 'play_grunt_russian' already added - ignoring
  2911. ERROR: alias 'play_grunt_russian' already added - ignoring
  2912. ERROR: alias 'play_grunt_russian' already added - ignoring
  2913. ERROR: alias 'play_grunt_russian' already added - ignoring
  2914. ERROR: alias 'play_grunt_russian' already added - ignoring
  2915. ERROR: alias 'play_grunt_russian' already added - ignoring
  2916. ERROR: alias 'play_grunt_russian' already added - ignoring
  2917. ERROR: alias 'play_grunt_russian' already added - ignoring
  2918. ERROR: alias 'play_grunt_russian' already added - ignoring
  2919. ERROR: alias 'play_grunt_russian' already added - ignoring
  2920. ERROR: alias 'play_grunt_russian' already added - ignoring
  2921. ERROR: alias 'play_grunt_russian' already added - ignoring
  2922. ERROR: alias 'play_grunt_russian' already added - ignoring
  2923. ERROR: alias 'play_grunt_russian' already added - ignoring
  2924. ERROR: alias 'step_run_flesh' already added - ignoring
  2925. ERROR: alias 'step_run_plr_flesh' already added - ignoring
  2926. ERROR: alias 'Step_scrape_asphalt' already added - ignoring
  2927. ERROR: alias 'Step_scrape_asphault' already added - ignoring
  2928. ERROR: alias 'Step_scrape_bark' already added - ignoring
  2929. Moving C:\Program Files (x86)\Activision\Call of Duty - World at War\zone\english\Le_Noir.ff
  2930. to C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\Le_Noir.ff
  2931. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\HumorModTWO\humormodtwo.iwd
  2932. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd
  2933. ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd' is denied.
  2934. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\HumorModTWO\mod.arena
  2935. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\mod.arena
  2936. ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\mod.arena' is denied.
  2937. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\le_noir.ff
  2938. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\Le_Noir\le_noir.ff
  2939. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\mp_HumorModTWO\mp_humormodtwo.iwd
  2940. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd
  2941. ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd' is denied.
  2942. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\mp_HumorModTWO\mod.arena
  2943. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena
  2944. ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena' is denied.
  2945. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\usermaps\images.iwd
  2946. to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd
  2947. ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd' is denied.
  2948. ERROR: alias 'Step_scrape_brick' already added - ignoring
  2949. ERROR: alias 'Step_scrape_carpet' already added - ignoring
  2950. ERROR: alias 'Step_scrape_ceramic' already added - ignoring
  2951. ERROR: alias 'Step_scrape_cloth' already added - ignoring
  2952. ERROR: alias 'Step_scrape_concrete' already added - ignoring
  2953. ERROR: alias 'Step_scrape_cushion' already added - ignoring
  2954. ERROR: alias 'Step_scrape_dirt' already added - ignoring
  2955. ERROR: alias 'Step_scrape_flesh' already added - ignoring
  2956. ERROR: alias 'Step_scrape_foliage' already added - ignoring
  2957. ERROR: alias 'Step_scrape_fruit' already added - ignoring
  2958. ERROR: alias 'Step_scrape_glass' already added - ignoring
  2959. ERROR: alias 'Step_scrape_grass' already added - ignoring
  2960. ERROR: alias 'Step_scrape_gravel' already added - ignoring
  2961. ERROR: alias 'Step_scrape_ice' already added - ignoring
  2962. ERROR: alias 'Step_scrape_metal' already added - ignoring
  2963. ERROR: alias 'Step_scrape_mud' already added - ignoring
  2964. ERROR: alias 'Step_scrape_paper' already added - ignoring
  2965. ERROR: alias 'Step_scrape_plaster' already added - ignoring
  2966. ERROR: alias 'Step_scrape_plastic' already added - ignoring
  2967. ERROR: alias 'Step_scrape_plr_asphalt' already added - ignoring
  2968. ERROR: alias 'Step_scrape_plr_asphault' already added - ignoring
  2969. ERROR: alias 'Step_scrape_plr_bark' already added - ignoring
  2970. ERROR: alias 'Step_scrape_plr_brick' already added - ignoring
  2971. ERROR: alias 'Step_scrape_plr_carpet' already added - ignoring
  2972. ERROR: alias 'Step_scrape_plr_ceramic' already added - ignoring
  2973. ERROR: alias 'Step_scrape_plr_cloth' already added - ignoring
  2974. ERROR: alias 'Step_scrape_plr_concrete' already added - ignoring
  2975. ERROR: alias 'Step_scrape_plr_cushion' already added - ignoring
  2976. ERROR: alias 'Step_scrape_plr_dirt' already added - ignoring
  2977. ERROR: alias 'Step_scrape_plr_flesh' already added - ignoring
  2978. ERROR: alias 'Step_scrape_plr_foliage' already added - ignoring
  2979. ERROR: alias 'Step_scrape_plr_fruit' already added - ignoring
  2980. ERROR: alias 'Step_scrape_plr_glass' already added - ignoring
  2981. ERROR: alias 'Step_scrape_plr_grass' already added - ignoring
  2982. ERROR: alias 'Step_scrape_plr_gravel' already added - ignoring
  2983. ERROR: alias 'Step_scrape_plr_ice' already added - ignoring
  2984. ERROR: alias 'Step_scrape_plr_metal' already added - ignoring
  2985. ERROR: alias 'Step_scrape_plr_mud' already added - ignoring
  2986. ERROR: alias 'Step_scrape_plr_paintedmetal' already added - ignoring
  2987. ERROR: alias 'Step_scrape_plr_paper' already added - ignoring
  2988. ERROR: alias 'Step_scrape_plr_plaster' already added - ignoring
  2989. ERROR: alias 'Step_scrape_plr_plastic' already added - ignoring
  2990. ERROR: alias 'Step_scrape_plr_rock' already added - ignoring
  2991. ERROR: alias 'Step_scrape_plr_rubber' already added - ignoring
  2992. ERROR: alias 'Step_scrape_plr_sand' already added - ignoring
  2993. ERROR: alias 'Step_scrape_plr_snow' already added - ignoring
  2994. ERROR: alias 'Step_scrape_plr_water' already added - ignoring
  2995. ERROR: alias 'Step_scrape_plr_wood' already added - ignoring
  2996. ERROR: alias 'Step_scrape_rock' already added - ignoring
  2997. ERROR: alias 'Step_scrape_rubber' already added - ignoring
  2998. ERROR: alias 'Step_scrape_sand' already added - ignoring
  2999. ERROR: alias 'Step_scrape_snow' already added - ignoring
  3000. ERROR: alias 'Step_scrape_water' already added - ignoring
  3001. ERROR: alias 'Step_scrape_wood' already added - ignoring
  3002. ERROR: alias 'step_sprint_flesh' already added - ignoring
  3003. ERROR: alias 'step_sprint_plr_flesh' already added - ignoring
  3004. ERROR: alias 'step_walk_flesh' already added - ignoring
  3005. ERROR: alias 'step_walk_plr_flesh' already added - ignoring
  3006. ERROR: alias 'stg44_first_raise' already added - ignoring
  3007. ERROR: alias 'svt40_first_raise' already added - ignoring
  3008. ERROR: alias 'weap_pickup' already added - ignoring
  3009. ERROR: alias 'weap_pickup' already added - ignoring
  3010. ERROR: alias 'weap_pickup' already added - ignoring
  3011. ERROR: alias 'weap_pickup_plr' already added - ignoring
  3012. ERROR: alias 'weap_pickup_plr' already added - ignoring
  3013. ERROR: alias 'weap_pickup_plr' already added - ignoring
  3014. ERROR: alias 'zombie_loop_end' already added - ignoring
  3015. link...compress...save...done.
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