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- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\mod.csv
- to C:\Program Files (x86)\Activision\Call of Duty - World at War\zone_source\mod.csv
- args: -nopause -language english -moddir Le_Noir mod
- Fastfile 1 of 1, "mod": [ver. 387] process...
- ERROR: Could not open 'maps/_zombiemode_auto_turret.gsc'
- failed loading 'maps/_zombiemode_auto_turret.gsc' of type 'rawfile' found in source file '../zone_source/zombiemode.csv'
- ERROR: Could not open 'clientscripts/_zombiemode_tesla.csc'
- failed loading 'clientscripts/_zombiemode_tesla.csc' of type 'rawfile' found in source file '../zone_source/zombiemode.csv'
- ERROR: Could not open 'animscripts/traverse/wall_hop_zombie.gsc'
- failed loading 'animscripts/traverse/wall_hop_zombie.gsc' of type 'rawfile' found in source file '../zone_source/zombiemode.csv'
- Moving C:\Program Files (x86)\Activision\Call of Duty - World at War\zone\english\mod.ff
- to C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\mod.ff
- deleted 26 duplicate polys from 166 poly mesh (null)
- ERROR: Could not open 'shock/electrocution.shock'
- failed loading 'shock/electrocution.shock' of type 'rawfile' found in source file '../zone_source/zombiemode.csv'
- 7-Zip (A) 4.42 Copyright (c) 1999-2006 Igor Pavlov 2006-05-14
- Localization ERROR: Unable to load "localizedstrings/mod.str"!
- Scanning
- link...compress...save...done.
- Creating archive C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\Le_Noir.iwd
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\HumorModTWO\humormodtwo.iwd
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd
- ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd' is denied.
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\HumorModTWO\mod.arena
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\mod.arena
- ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\mod.arena' is denied.
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\mod.ff
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\Le_Noir\mod.ff
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\le_noir.iwd
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\Le_Noir\le_noir.iwd
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\mod.arena
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\Le_Noir\mod.arena
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\mp_HumorModTWO\mp_humormodtwo.iwd
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd
- ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd' is denied.
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\mp_HumorModTWO\mod.arena
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena
- ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena' is denied.
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\usermaps\images.iwd
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd
- ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd' is denied.
- Compressing maps\_loadout.gsc
- Compressing maps\_zombiemode.gsc
- Compressing mod.arena
- Compressing mod.csv
- Compressing weapons\sp\m1garand_gl_zombie
- Compressing weapons\sp\m1garand_gl_zombie_upgraded
- Compressing weapons\sp\m2_flamethrower_zombie
- Compressing weapons\sp\m2_flamethrower_zombie_upgraded
- Compressing weapons\sp\m7_launcher_zombie
- Compressing weapons\sp\m7_launcher_zombie_upgraded
- Compressing weapons\sp\mine_bouncing_betty
- Compressing weapons\sp\molotov
- Compressing weapons\sp\panzerschrek_zombie
- Compressing weapons\sp\panzerschrek_zombie_upgraded
- Compressing weapons\sp\ptrs41_zombie
- Compressing weapons\sp\ptrs41_zombie_upgraded
- Compressing weapons\sp\ray_gun
- Compressing weapons\sp\ray_gun_upgraded
- Compressing weapons\sp\stielhandgranate
- Compressing weapons\sp\tesla_gun
- Compressing weapons\sp\tesla_gun_upgraded
- Compressing weapons\sp\zombie_30cal
- Compressing weapons\sp\zombie_30cal_upgraded
- Compressing weapons\sp\zombie_bar
- Compressing weapons\sp\zombie_bar_upgraded
- Compressing weapons\sp\zombie_bowie_flourish
- Compressing weapons\sp\zombie_bullet_crouch
- Compressing weapons\sp\zombie_bullet_prone
- Compressing weapons\sp\zombie_bullet_stand
- Compressing weapons\sp\zombie_colt
- Compressing weapons\sp\zombie_colt_upgraded
- Compressing weapons\sp\zombie_cymbal_monkey
- Compressing weapons\sp\zombie_doublebarrel
- Compressing weapons\sp\zombie_doublebarrel_sawed
- Compressing weapons\sp\zombie_doublebarrel_sawed_upgraded
- Compressing weapons\sp\zombie_doublebarrel_upgraded
- Compressing weapons\sp\zombie_fg42
- Compressing weapons\sp\zombie_fg42_upgraded
- Compressing weapons\sp\zombie_gewehr43
- Compressing weapons\sp\zombie_gewehr43_upgraded
- Compressing weapons\sp\zombie_kar98k
- Compressing weapons\sp\zombie_kar98k_upgraded
- Compressing weapons\sp\zombie_knuckle_crack
- Compressing weapons\sp\zombie_m1carbine
- Compressing weapons\sp\zombie_m1carbine_upgraded
- Compressing weapons\sp\zombie_m1garand
- Compressing weapons\sp\zombie_m1garand_upgraded
- Compressing weapons\sp\zombie_mg42
- Compressing weapons\sp\zombie_mg42_upgraded
- Compressing weapons\sp\zombie_mp40
- Compressing weapons\sp\zombie_mp40_upgraded
- Compressing weapons\sp\zombie_perk_bottle_doubletap
- Compressing weapons\sp\zombie_perk_bottle_jugg
- Compressing weapons\sp\zombie_perk_bottle_revive
- Compressing weapons\sp\zombie_perk_bottle_sleight
- Compressing weapons\sp\zombie_ppsh
- Compressing weapons\sp\zombie_ppsh_upgraded
- Compressing weapons\sp\zombie_shotgun
- Compressing weapons\sp\zombie_shotgun_upgraded
- Compressing weapons\sp\zombie_stg44
- Compressing weapons\sp\zombie_stg44_upgraded
- Compressing weapons\sp\zombie_sw_357
- Compressing weapons\sp\zombie_sw_357_upgraded
- Compressing weapons\sp\zombie_thompson
- Compressing weapons\sp\zombie_thompson_upgraded
- Compressing weapons\sp\zombie_type100_smg
- Compressing weapons\sp\zombie_type100_smg_upgraded
- Compressing weapons\sp\zombie_type99_rifle
- Compressing weapons\sp\zombie_type99_rifle_upgraded
- Everything is Ok
- CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
- ---- cod2map ----
- ----- FS_Startup -----
- Current search path:
- C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/main
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- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_26.iwd (522 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_25.iwd (139 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_24.iwd (502 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_23.iwd (3 files)
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- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_16.iwd (44 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_15.iwd (145 files)
- ----- FS_Startup -----
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_14.iwd (655 files)
- Current search path:
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- C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/main
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_12.iwd (453 files)
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- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_11.iwd (366 files)
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- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_24.iwd (502 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_08.iwd (484 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_23.iwd (3 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_07.iwd (755 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_22.iwd (529 files)
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- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_05.iwd (569 files)
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- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_18.iwd (51 files)
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- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_15.iwd (145 files)
- C:/Program Files (x86)/Activision/Call of Duty - World at War//main
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_14.iwd (655 files)
- C:/Program Files (x86)/Activision/Call of Duty - World at War//main_shared
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_13.iwd (400 files)
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- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_11.iwd (366 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_10.iwd (549 files)
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- C:/Program Files (x86)/Activision/Call of Duty - World at War//raw
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- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_02.iwd (694 files)
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- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_01.iwd (350 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw02.iwd (3163 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_00.iwd (808 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw01.iwd (5164 files)
- C:/Program Files (x86)/Activision/Call of Duty - World at War//main
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw00.iwd (4592 files)
- C:/Program Files (x86)/Activision/Call of Duty - World at War//main_shared
- C:/Program Files (x86)/Activision/Call of Duty - World at War//raw/english
- C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw
- C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw_shared
- File Handles:
- C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw
- ----------------------
- C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw_shared
- 27018 files in iwd files
- C:/Program Files (x86)/Activision/Call of Duty - World at War//raw
- Loading map file C:\Program Files (x86)\Activision\Call of Duty - World at War\map_source\Le_Noir.map
- C:/Program Files (x86)/Activision/Call of Duty - World at War//raw_shared
- **********************
- C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw
- ******* leaked *******
- C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw_shared
- **********************
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw06.iwd (1804 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw05.iwd (1246 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw04.iwd (363 files)
- ================================
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw03.iwd (28 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw02.iwd (3163 files)
- WROTE BSP LEAKFILE: C:\Program Files (x86)\Activision\Call of Duty - World at War\map_source\Le_Noir.lin
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw01.iwd (5164 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw00.iwd (4592 files)
- ================================
- C:/Program Files (x86)/Activision/Call of Duty - World at War//raw/english
- File Handles:
- finding triangle windings...
- ----------------------
- assigning primary lights...
- 27018 files in iwd files
- splitting windings into lightable areas...
- coalescing coincident windings...
- using default radiosityScale 1
- removing occluded winding fragments...
- finding sun shadow casters...
- splitting large windings...
- using default contrastGain 0.3
- merging into concave windings...
- fixing t-junctions...
- building collision data...
- tethering holes to their concave windings...
- building collision took 0.0 seconds
- building lightmap groups...
- ----------------------------------------
- assigning lightmaps...
- Calculating sample areas...
- finding index mapping and snapping vertices...
- Finished in 0 seconds.
- triangulating all windings...
- ----------------------------------------
- 0 self-tjunctions fixed
- Getting radiosity color for each sample...
- 0 degenerate tris removed
- Finished in 0 seconds.
- smoothing normals...
- ----------------------------------------
- emitting triangles...
- Applying radiosity scale...
- triangulating all windings...
- Finished in 0 seconds.
- 0 self-tjunctions fixed
- ----------------------------------------
- 0 degenerate tris removed
- Building light transport for everything...
- smoothing normals...
- Finished in 0 seconds.
- emitting triangles...
- ----------------------------------------
- combining layered materials...
- Normalizing transport weights...
- 0 vertices couldn't be merged because the textures point different ways
- Finished in 0 seconds.
- emitting cells and portals...
- ----------------------------------------
- Seeding sky light...
- building curve/terrain collision...
- Finished in 0 seconds.
- Adding brush neighbor bevels...
- ----------------------------------------
- Removing redundant brush collision planes...
- Radiosity bounce 1...
- removed 0 brush sides
- Finished in 0 seconds.
- elapsed time 0 seconds
- ----------------------------------------
- Finished processing world entity
- Finding lightmap bleeding...
- Finished in 0 seconds.
- Writing C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.d3dbsp
- ----------------------------------------
- 3 seconds elapsed
- Building final lightmaps...
- Finished in 0 seconds.
- ----------------------------------------
- Calculating ground lighting for static models...
- Finished in 0 seconds.
- Light grid sample point file 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.grid' not found.
- Vis cache logfile 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.vclog' not found; using static model origins only.
- Using 585 grid points from grid logfile 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.grid_auto'.
- Light grid sample point file 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.grid_not' not found.
- ----------------------------------------
- Calculating light grid...
- Finished in 0 seconds.
- ----------------------------------------
- Quantizing light grid colors...
- ----------------------------------------
- Encoding light grid...
- Entire light compile finished in 10 seconds
- deleted 6 duplicate polys from 256 poly mesh (null)
- deleted 6 duplicate polys from 256 poly mesh (null)
- Connecting paths: Start...
- Connecting paths: 10%
- Connecting paths: 20%
- Connecting paths: 30%
- Connecting paths: 40%
- Connecting paths: 55%
- Connecting paths: 65%
- Connecting paths: 75%
- Connecting paths: 85%
- Connecting paths: 100%
- Connecting paths: Done
- Building node vis: Start...
- visnode: 5%
- visnode: 10%
- visnode: 15%
- visnode: 20%
- visnode: 25%
- visnode: 30%
- visnode: 35%
- visnode: 40%
- visnode: 50%
- visnode: 55%
- visnode: 60%
- visnode: 65%
- visnode: 70%
- visnode: 75%
- visnode: 80%
- visnode: 85%
- visnode: 90%
- visnode: 100%
- Building node vis: ...Done
- deleted 6 duplicate polys from 256 poly mesh (null)
- deleted 6 duplicate polys from 256 poly mesh (null)
- CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
- ---------------------
- C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.d3dbsp: 4118016
- args: -nopause -language english -moddir Le_Noir Le_Noir
- Limit% Count Lump Bytes Kilobytes BSP%
- Fastfile 1 of 1, "Le_Noir": [ver. 387] process...
- ------------------------------------------------------------
- ERROR: Could not open '../zone_source/dlc3.csv'
- 0.01% 2 models 96 B 0 KB 0.0%
- deleted 95 duplicate polys from 190 poly mesh (null)
- 0.41% 5 materials 360 B 0 KB 0.0%
- deleted 82 duplicate polys from 164 poly mesh (null)
- 0.02% 6 brushes 24 B 0 KB 0.0%
- deleted 64 duplicate polys from 128 poly mesh (null)
- 0.01% 36 brushsides 288 B 0 KB 0.0%
- deleted 64 duplicate polys from 128 poly mesh (null)
- 0.02% 48 brushverts 576 B 1 KB 0.0%
- ERROR: alias step_run_plr_default in character.csv had zero variants
- 0.00% 0 part_inds 0 B 0 KB 0.0%
- ERROR: alias step_run_plr_bark in character.csv had zero variants
- 0.02% 11 planes 176 B 0 KB 0.0%
- ERROR: alias step_run_plr_brick in character.csv had zero variants
- 0.02% 25 entdata 2766 B 3 KB 0.1%
- ERROR: alias step_run_plr_carpet in character.csv had zero variants
- ERROR: alias step_run_plr_cloth in character.csv had zero variants
- 0.07% 22 nodes 792 B 1 KB 0.0%
- ERROR: alias step_run_plr_concrete in character.csv had zero variants
- 0.08% 25 leafs 600 B 1 KB 0.0%
- ERROR: alias step_run_plr_dirt in character.csv had zero variants
- 0.00% 6 leafbrushes 24 B 0 KB 0.0%
- ERROR: alias step_run_plr_foliage in character.csv had zero variants
- 0.00% 0 leafsurfaces 0 B 0 KB 0.0%
- ERROR: alias step_run_plr_glass in character.csv had zero variants
- 0.00% 0 collisionverts 0 B 0 KB 0.0%
- ERROR: alias step_run_plr_grass in character.csv had zero variants
- 0.00% 0 collisiontris 0 B 0 KB 0.0%
- ERROR: alias step_run_plr_gravel in character.csv had zero variants
- 0.00% 0 collisionedgewalk 0 B 0 KB 0.0%
- ERROR: alias step_run_plr_metal in character.csv had zero variants
- 0.00% 0 collisionborders 0 B 0 KB 0.0%
- ERROR: alias step_run_plr_mud in character.csv had zero variants
- 0.00% 0 collisionparts 0 B 0 KB 0.0%
- ERROR: alias step_run_plr_paper in character.csv had zero variants
- 0.00% 0 collisionaabbs 0 B 0 KB 0.0%
- ERROR: alias step_run_plr_plaster in character.csv had zero variants
- 0.02% 90 layered verts 6120 B 6 KB 0.1%
- ERROR: alias step_run_plr_rock in character.csv had zero variants
- 0.00% 90 layered data 0 B 0 KB 0.0%
- ERROR: alias step_run_plr_sand in character.csv had zero variants
- 0.02% 90 simple verts 6120 B 6 KB 0.1%
- ERROR: alias step_run_plr_water in character.csv had zero variants
- 0.01% 144 layered indexes 288 B 0 KB 0.0%
- ERROR: alias step_run_plr_wood in character.csv had zero variants
- 0.01% 144 simple indexes 288 B 0 KB 0.0%
- ERROR: alias step_run_plr_asphault in character.csv had zero variants
- 0.01% 4 layered tri soups 112 B 0 KB 0.0%
- ERROR: alias step_run_plr_asphalt in character.csv had zero variants
- 0.01% 4 simple tri soups 112 B 0 KB 0.0%
- ERROR: alias step_run_plr_ceramic in character.csv had zero variants
- 3.23% 1 lightmaps 3145728 B 3072 KB 76.4%
- ERROR: alias step_run_plr_plastic in character.csv had zero variants
- 0.00% 1 light grid header 46 B 0 KB 0.0%
- ERROR: alias step_run_plr_rubber in character.csv had zero variants
- 0.08% 13 light grid rows 208 B 0 KB 0.0%
- ERROR: alias step_run_plr_cushion in character.csv had zero variants
- 0.06% 585 light grid points 2340 B 2 KB 0.1%
- ERROR: alias step_run_plr_fruit in character.csv had zero variants
- 0.29% 191 light grid colors 32088 B 31 KB 0.8%
- ERROR: alias step_run_plr_paintedmetal in character.csv had zero variants
- 0.00% visibility 0 B 0 KB 0.0%
- ERROR: alias step_run_default in character.csv had zero variants
- 0.00% 0 portalverts 0 B 0 KB 0.0%
- ERROR: alias step_run_bark in character.csv had zero variants
- 0.00% 1 layered aabbtrees 12 B 0 KB 0.0%
- ERROR: alias step_run_brick in character.csv had zero variants
- 0.00% 1 simple aabbtrees 12 B 0 KB 0.0%
- ERROR: alias step_run_carpet in character.csv had zero variants
- 0.10% 1 cells 112 B 0 KB 0.0%
- ERROR: alias step_run_cloth in character.csv had zero variants
- 0.00% 0 portals 0 B 0 KB 0.0%
- ERROR: alias step_run_concrete in character.csv had zero variants
- 0.00% 0 cullgroups 0 B 0 KB 0.0%
- ERROR: alias step_run_dirt in character.csv had zero variants
- 0.00% 0 cullgroupindexes 0 B 0 KB 0.0%
- ERROR: alias step_run_foliage in character.csv had zero variants
- 0.39% 1 reflection_probes 131140 B 128 KB 3.2%
- ERROR: alias step_run_glass in character.csv had zero variants
- 0.78% 2 primary lights 264 B 0 KB 0.0%
- ERROR: alias step_run_grass in character.csv had zero variants
- 0.00% 0 water cells 0 B 0 KB 0.0%
- ERROR: alias step_run_gravel in character.csv had zero variants
- 0.00% 1 burnable cells 16 B 0 KB 0.0%
- ERROR: alias step_run_metal in character.csv had zero variants
- 0.00% 1 burnable cell data 32 B 0 KB 0.0%
- ERROR: alias step_run_mud in character.csv had zero variants
- 3.13% 1 simple lightmaps 786432 B 768 KB 19.1%
- ERROR: alias step_run_paper in character.csv had zero variants
- 0.00% 0 lod chains 0 B 0 KB 0.0%
- ERROR: alias step_run_plaster in character.csv had zero variants
- 0.00% 0 lod infos 0 B 0 KB 0.0%
- ERROR: alias step_run_rock in character.csv had zero variants
- 0.00% 0 lod surfaces 0 B 0 KB 0.0%
- ERROR: alias step_run_sand in character.csv had zero variants
- 0.78% 2 light regions 2 B 0 KB 0.0%
- ERROR: alias step_run_water in character.csv had zero variants
- 0.00% 0 light region hulls 0 B 0 KB 0.0%
- ERROR: alias step_run_wood in character.csv had zero variants
- 0.00% 0 light region axes 0 B 0 KB 0.0%
- ERROR: alias step_run_asphault in character.csv had zero variants
- 0.00% 0 2d light grid lights 0 B 0 KB 0.0%
- ERROR: alias step_run_asphalt in character.csv had zero variants
- 0.00% 0 2d light grid indices 0 B 0 KB 0.0%
- ERROR: alias step_run_ceramic in character.csv had zero variants
- 0.00% 0 2d light grid points 0 B 0 KB 0.0%
- ERROR: alias step_run_plastic in character.csv had zero variants
- 0.00% 0 2d light grid cells 0 B 0 KB 0.0%
- ERROR: alias step_run_rubber in character.csv had zero variants
- 0.00% 0 light coronas 0 B 0 KB 0.0%
- ERROR: alias step_run_cushion in character.csv had zero variants
- ERROR: alias step_run_fruit in character.csv had zero variants
- 0.01% 1 paths 310 B 0 KB 0.0%
- ERROR: alias step_run_paintedmetal in character.csv had zero variants
- ---------------------
- ERROR: alias step_walk_plr_default in character.csv had zero variants
- ERROR: alias step_walk_plr_bark in character.csv had zero variants
- ERROR: alias step_walk_plr_brick in character.csv had zero variants
- ERROR: alias step_walk_plr_carpet in character.csv had zero variants
- ERROR: alias step_walk_plr_cloth in character.csv had zero variants
- ERROR: alias step_walk_plr_concrete in character.csv had zero variants
- ERROR: alias step_walk_plr_dirt in character.csv had zero variants
- ERROR: alias step_walk_plr_foliage in character.csv had zero variants
- ERROR: alias step_walk_plr_glass in character.csv had zero variants
- ERROR: alias step_walk_plr_grass in character.csv had zero variants
- ERROR: alias step_walk_plr_gravel in character.csv had zero variants
- ERROR: alias step_walk_plr_metal in character.csv had zero variants
- ERROR: alias step_walk_plr_mud in character.csv had zero variants
- ERROR: alias step_walk_plr_paper in character.csv had zero variants
- ERROR: alias step_walk_plr_plaster in character.csv had zero variants
- ERROR: alias step_walk_plr_rock in character.csv had zero variants
- ERROR: alias step_walk_plr_sand in character.csv had zero variants
- ERROR: alias step_walk_plr_water in character.csv had zero variants
- ERROR: alias step_walk_plr_wood in character.csv had zero variants
- ERROR: alias step_walk_plr_asphault in character.csv had zero variants
- ERROR: alias step_walk_plr_asphalt in character.csv had zero variants
- ERROR: alias step_walk_plr_ceramic in character.csv had zero variants
- ERROR: alias step_walk_plr_plastic in character.csv had zero variants
- ERROR: alias step_walk_plr_rubber in character.csv had zero variants
- ERROR: alias step_walk_plr_cushion in character.csv had zero variants
- ERROR: alias step_walk_plr_fruit in character.csv had zero variants
- ERROR: alias step_walk_plr_paintedmetal in character.csv had zero variants
- ERROR: alias step_walk_default in character.csv had zero variants
- ERROR: alias step_walk_bark in character.csv had zero variants
- ERROR: alias step_walk_brick in character.csv had zero variants
- ERROR: alias step_walk_carpet in character.csv had zero variants
- ERROR: alias step_walk_cloth in character.csv had zero variants
- ERROR: alias step_walk_concrete in character.csv had zero variants
- ERROR: alias step_walk_dirt in character.csv had zero variants
- ERROR: alias step_walk_foliage in character.csv had zero variants
- ERROR: alias step_walk_glass in character.csv had zero variants
- ERROR: alias step_walk_grass in character.csv had zero variants
- ERROR: alias step_walk_gravel in character.csv had zero variants
- ERROR: alias step_walk_metal in character.csv had zero variants
- ERROR: alias step_walk_mud in character.csv had zero variants
- ERROR: alias step_walk_paper in character.csv had zero variants
- ERROR: alias step_walk_plaster in character.csv had zero variants
- ERROR: alias step_walk_rock in character.csv had zero variants
- ERROR: alias step_walk_sand in character.csv had zero variants
- ERROR: alias step_walk_water in character.csv had zero variants
- ERROR: alias step_walk_wood in character.csv had zero variants
- ERROR: alias step_walk_asphault in character.csv had zero variants
- ERROR: alias step_walk_asphalt in character.csv had zero variants
- ERROR: alias step_walk_ceramic in character.csv had zero variants
- ERROR: alias step_walk_plastic in character.csv had zero variants
- ERROR: alias step_walk_rubber in character.csv had zero variants
- ERROR: alias step_walk_cushion in character.csv had zero variants
- ERROR: alias step_walk_fruit in character.csv had zero variants
- ERROR: alias step_walk_paintedmetal in character.csv had zero variants
- ERROR: alias step_prone_plr_default in character.csv had zero variants
- ERROR: alias step_prone_plr_bark in character.csv had zero variants
- ERROR: alias step_prone_plr_brick in character.csv had zero variants
- ERROR: alias step_prone_plr_carpet in character.csv had zero variants
- ERROR: alias step_prone_plr_cloth in character.csv had zero variants
- ERROR: alias step_prone_plr_concrete in character.csv had zero variants
- ERROR: alias step_prone_plr_dirt in character.csv had zero variants
- ERROR: alias step_prone_plr_flesh in character.csv had zero variants
- ERROR: alias step_prone_plr_foliage in character.csv had zero variants
- ERROR: alias step_prone_plr_glass in character.csv had zero variants
- ERROR: alias step_prone_plr_grass in character.csv had zero variants
- ERROR: alias step_prone_plr_gravel in character.csv had zero variants
- ERROR: alias step_prone_plr_metal in character.csv had zero variants
- ERROR: alias step_prone_plr_mud in character.csv had zero variants
- ERROR: alias step_prone_plr_paper in character.csv had zero variants
- ERROR: alias step_prone_plr_plaster in character.csv had zero variants
- ERROR: alias step_prone_plr_rock in character.csv had zero variants
- ERROR: alias step_prone_plr_sand in character.csv had zero variants
- ERROR: alias step_prone_plr_water in character.csv had zero variants
- ERROR: alias step_prone_plr_wood in character.csv had zero variants
- ERROR: alias step_prone_plr_asphault in character.csv had zero variants
- ERROR: alias step_prone_plr_asphalt in character.csv had zero variants
- ERROR: alias step_prone_plr_ceramic in character.csv had zero variants
- ERROR: alias step_prone_plr_plastic in character.csv had zero variants
- ERROR: alias step_prone_plr_rubber in character.csv had zero variants
- ERROR: alias step_prone_plr_cushion in character.csv had zero variants
- ERROR: alias step_prone_plr_fruit in character.csv had zero variants
- ERROR: alias step_prone_plr_paintedmetal in character.csv had zero variants
- ERROR: alias prone_mud_plr in character.csv had zero variants
- ERROR: alias body_scoot_plr in character.csv had zero variants
- ERROR: alias gear_player_prone in character.csv had zero variants
- ERROR: alias step_prone_default in character.csv had zero variants
- ERROR: alias step_prone_bark in character.csv had zero variants
- ERROR: alias step_prone_brick in character.csv had zero variants
- ERROR: alias step_prone_carpet in character.csv had zero variants
- ERROR: alias step_prone_cloth in character.csv had zero variants
- ERROR: alias step_prone_concrete in character.csv had zero variants
- ERROR: alias step_prone_dirt in character.csv had zero variants
- ERROR: alias step_prone_flesh in character.csv had zero variants
- ERROR: alias step_prone_foliage in character.csv had zero variants
- ERROR: alias step_prone_glass in character.csv had zero variants
- ERROR: alias step_prone_grass in character.csv had zero variants
- ERROR: alias step_prone_gravel in character.csv had zero variants
- ERROR: alias step_prone_metal in character.csv had zero variants
- ERROR: alias step_prone_mud in character.csv had zero variants
- ERROR: alias step_prone_paper in character.csv had zero variants
- ERROR: alias step_prone_plaster in character.csv had zero variants
- ERROR: alias step_prone_rock in character.csv had zero variants
- ERROR: alias step_prone_sand in character.csv had zero variants
- ERROR: alias step_prone_water in character.csv had zero variants
- ERROR: alias step_prone_wood in character.csv had zero variants
- ERROR: alias step_prone_asphault in character.csv had zero variants
- ERROR: alias step_prone_asphalt in character.csv had zero variants
- ERROR: alias step_prone_ceramic in character.csv had zero variants
- ERROR: alias step_prone_plastic in character.csv had zero variants
- ERROR: alias step_prone_rubber in character.csv had zero variants
- ERROR: alias step_prone_cushion in character.csv had zero variants
- ERROR: alias step_prone_fruit in character.csv had zero variants
- ERROR: alias step_prone_paintedmetal in character.csv had zero variants
- ERROR: alias prone_water in character.csv had zero variants
- ERROR: alias body_scoot in character.csv had zero variants
- ERROR: alias step_sprint_plr_default in character.csv had zero variants
- ERROR: alias step_sprint_plr_bark in character.csv had zero variants
- ERROR: alias step_sprint_plr_brick in character.csv had zero variants
- ERROR: alias step_sprint_plr_carpet in character.csv had zero variants
- ERROR: alias step_sprint_plr_cloth in character.csv had zero variants
- ERROR: alias step_sprint_plr_concrete in character.csv had zero variants
- ERROR: alias step_sprint_plr_dirt in character.csv had zero variants
- ERROR: alias step_sprint_plr_foliage in character.csv had zero variants
- ERROR: alias step_sprint_plr_glass in character.csv had zero variants
- ERROR: alias step_sprint_plr_grass in character.csv had zero variants
- ERROR: alias step_sprint_plr_gravel in character.csv had zero variants
- ERROR: alias step_sprint_plr_metal in character.csv had zero variants
- ERROR: alias step_sprint_plr_mud in character.csv had zero variants
- ERROR: alias step_sprint_plr_paper in character.csv had zero variants
- ERROR: alias step_sprint_plr_plaster in character.csv had zero variants
- ERROR: alias step_sprint_plr_rock in character.csv had zero variants
- ERROR: alias step_sprint_plr_sand in character.csv had zero variants
- ERROR: alias step_sprint_plr_water in character.csv had zero variants
- ERROR: alias step_sprint_plr_wood in character.csv had zero variants
- ERROR: alias step_sprint_plr_asphault in character.csv had zero variants
- ERROR: alias step_sprint_plr_asphalt in character.csv had zero variants
- ERROR: alias step_sprint_plr_ceramic in character.csv had zero variants
- ERROR: alias step_sprint_plr_plastic in character.csv had zero variants
- ERROR: alias step_sprint_plr_rubber in character.csv had zero variants
- ERROR: alias step_sprint_plr_cushion in character.csv had zero variants
- ERROR: alias step_sprint_plr_fruit in character.csv had zero variants
- ERROR: alias step_sprint_plr_paintedmetal in character.csv had zero variants
- ERROR: alias step_sprint_default in character.csv had zero variants
- ERROR: alias step_sprint_bark in character.csv had zero variants
- ERROR: alias step_sprint_brick in character.csv had zero variants
- ERROR: alias step_sprint_carpet in character.csv had zero variants
- ERROR: alias step_sprint_cloth in character.csv had zero variants
- ERROR: alias step_sprint_concrete in character.csv had zero variants
- ERROR: alias step_sprint_dirt in character.csv had zero variants
- ERROR: alias step_sprint_foliage in character.csv had zero variants
- ERROR: alias step_sprint_glass in character.csv had zero variants
- ERROR: alias step_sprint_grass in character.csv had zero variants
- ERROR: alias step_sprint_gravel in character.csv had zero variants
- ERROR: alias step_sprint_metal in character.csv had zero variants
- ERROR: alias step_sprint_mud in character.csv had zero variants
- ERROR: alias step_sprint_paper in character.csv had zero variants
- ERROR: alias step_sprint_plaster in character.csv had zero variants
- ERROR: alias step_sprint_rock in character.csv had zero variants
- ERROR: alias step_sprint_sand in character.csv had zero variants
- ERROR: alias step_sprint_water in character.csv had zero variants
- ERROR: alias step_sprint_wood in character.csv had zero variants
- ERROR: alias step_sprint_asphault in character.csv had zero variants
- ERROR: alias step_sprint_asphalt in character.csv had zero variants
- ERROR: alias step_sprint_ceramic in character.csv had zero variants
- ERROR: alias step_sprint_plastic in character.csv had zero variants
- ERROR: alias step_sprint_rubber in character.csv had zero variants
- ERROR: alias step_sprint_cushion in character.csv had zero variants
- ERROR: alias step_sprint_fruit in character.csv had zero variants
- ERROR: alias step_sprint_paintedmetal in character.csv had zero variants
- ERROR: alias misc_step1 in character.csv had zero variants
- ERROR: alias misc_step2 in character.csv had zero variants
- ERROR: alias Land_plr_water in character.csv had zero variants
- ERROR: alias Land_water in character.csv had zero variants
- ERROR: alias bodyfall_dirt_large in character.csv had zero variants
- ERROR: alias bodyfall_dirt_small in character.csv had zero variants
- ERROR: alias bodyfall_grass_large in character.csv had zero variants
- ERROR: alias bodyfall_grass_small in character.csv had zero variants
- ERROR: alias bodyfall_stone_large in character.csv had zero variants
- ERROR: alias bodyfall_stone_small in character.csv had zero variants
- ERROR: alias bodyfall_carpet_large in character.csv had zero variants
- ERROR: alias bodyfall_carpet_small in character.csv had zero variants
- ERROR: alias bodyfall_metal_large in character.csv had zero variants
- ERROR: alias bodyfall_metal_small in character.csv had zero variants
- ERROR: alias bodyfall_wood_large in character.csv had zero variants
- ERROR: alias bodyfall_wood_small in character.csv had zero variants
- ERROR: alias bodyfall_bark_large in character.csv had zero variants
- ERROR: alias bodyfall_bark_small in character.csv had zero variants
- ERROR: alias bodyfall_brick_large in character.csv had zero variants
- ERROR: alias bodyfall_brick_small in character.csv had zero variants
- ERROR: alias bodyfall_cloth_large in character.csv had zero variants
- ERROR: alias bodyfall_cloth_small in character.csv had zero variants
- ERROR: alias bodyfall_flesh_large in character.csv had zero variants
- ERROR: alias bodyfall_flesh_small in character.csv had zero variants
- ERROR: alias bodyfall_foliage_large in character.csv had zero variants
- ERROR: alias bodyfall_foliage_small in character.csv had zero variants
- ERROR: alias bodyfall_glass_large in character.csv had zero variants
- ERROR: alias bodyfall_glass_small in character.csv had zero variants
- ERROR: alias bodyfall_concrete_large in character.csv had zero variants
- ERROR: alias bodyfall_concrete_small in character.csv had zero variants
- ERROR: alias bodyfall_gravel_large in character.csv had zero variants
- ERROR: alias bodyfall_gravel_small in character.csv had zero variants
- ERROR: alias bodyfall_ice_large in character.csv had zero variants
- ERROR: alias bodyfall_ice_small in character.csv had zero variants
- ERROR: alias bodyfall_paper_large in character.csv had zero variants
- ERROR: alias bodyfall_paper_small in character.csv had zero variants
- ERROR: alias bodyfall_plaster_large in character.csv had zero variants
- ERROR: alias bodyfall_plaster_small in character.csv had zero variants
- ERROR: alias bodyfall_rock_large in character.csv had zero variants
- ERROR: alias bodyfall_rock_small in character.csv had zero variants
- ERROR: alias bodyfall_sand_large in character.csv had zero variants
- ERROR: alias bodyfall_sand_small in character.csv had zero variants
- ERROR: alias bodyfall_snow_large in character.csv had zero variants
- ERROR: alias bodyfall_snow_small in character.csv had zero variants
- ERROR: alias bodyfall_asphault_large in character.csv had zero variants
- ERROR: alias bodyfall_asphault_small in character.csv had zero variants
- ERROR: alias bodyfall_asphalt_large in character.csv had zero variants
- ERROR: alias bodyfall_asphalt_small in character.csv had zero variants
- ERROR: alias bodyfall_ceramic_large in character.csv had zero variants
- ERROR: alias bodyfall_ceramic_small in character.csv had zero variants
- ERROR: alias bodyfall_plastic_large in character.csv had zero variants
- ERROR: alias bodyfall_plastic_small in character.csv had zero variants
- ERROR: alias bodyfall_rubber_large in character.csv had zero variants
- ERROR: alias bodyfall_rubber_small in character.csv had zero variants
- ERROR: alias qstep_prone_plr_default in character.csv had zero variants
- ERROR: alias qstep_prone_plr_bark in character.csv had zero variants
- ERROR: alias qstep_prone_plr_brick in character.csv had zero variants
- ERROR: alias qstep_prone_plr_carpet in character.csv had zero variants
- ERROR: alias qstep_prone_plr_cloth in character.csv had zero variants
- ERROR: alias qstep_prone_plr_concrete in character.csv had zero variants
- ERROR: alias qstep_prone_plr_dirt in character.csv had zero variants
- ERROR: alias qstep_prone_plr_flesh in character.csv had zero variants
- ERROR: alias qstep_prone_plr_foliage in character.csv had zero variants
- ERROR: alias qstep_prone_plr_glass in character.csv had zero variants
- ERROR: alias qstep_prone_plr_grass in character.csv had zero variants
- ERROR: alias qstep_prone_plr_gravel in character.csv had zero variants
- ERROR: alias qstep_prone_plr_metal in character.csv had zero variants
- ERROR: alias qstep_prone_plr_mud in character.csv had zero variants
- ERROR: alias qstep_prone_plr_paper in character.csv had zero variants
- ERROR: alias qstep_prone_plr_plaster in character.csv had zero variants
- ERROR: alias qstep_prone_plr_rock in character.csv had zero variants
- ERROR: alias qstep_prone_plr_sand in character.csv had zero variants
- ERROR: alias qstep_prone_plr_water in character.csv had zero variants
- ERROR: alias qstep_prone_plr_wood in character.csv had zero variants
- ERROR: alias qstep_prone_plr_asphault in character.csv had zero variants
- ERROR: alias qstep_prone_plr_asphalt in character.csv had zero variants
- ERROR: alias qstep_prone_plr_ceramic in character.csv had zero variants
- ERROR: alias qstep_prone_plr_plastic in character.csv had zero variants
- ERROR: alias qstep_prone_plr_rubber in character.csv had zero variants
- ERROR: alias qstep_prone_plr_cushion in character.csv had zero variants
- ERROR: alias qstep_prone_plr_fruit in character.csv had zero variants
- ERROR: alias qstep_prone_plr_paintedmetal in character.csv had zero variants
- ERROR: alias qstep_prone_default in character.csv had zero variants
- ERROR: alias qstep_prone_bark in character.csv had zero variants
- ERROR: alias qstep_prone_brick in character.csv had zero variants
- ERROR: alias qstep_prone_carpet in character.csv had zero variants
- ERROR: alias qstep_prone_cloth in character.csv had zero variants
- ERROR: alias qstep_prone_concrete in character.csv had zero variants
- ERROR: alias qstep_prone_dirt in character.csv had zero variants
- Moving C:\Program Files (x86)\Activision\Call of Duty - World at War\zone\english\Le_Noir.ff
- to C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\Le_Noir.ff
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\HumorModTWO\humormodtwo.iwd
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd
- ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd' is denied.
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\HumorModTWO\mod.arena
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\mod.arena
- ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\mod.arena' is denied.
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\le_noir.ff
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\Le_Noir\le_noir.ff
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\mp_HumorModTWO\mp_humormodtwo.iwd
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd
- ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd' is denied.
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\mp_HumorModTWO\mod.arena
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena
- ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena' is denied.
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\usermaps\images.iwd
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd
- ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd' is denied.
- ERROR: alias qstep_prone_flesh in character.csv had zero variants
- ERROR: alias qstep_prone_foliage in character.csv had zero variants
- ERROR: alias qstep_prone_glass in character.csv had zero variants
- ERROR: alias qstep_prone_grass in character.csv had zero variants
- ERROR: alias qstep_prone_gravel in character.csv had zero variants
- ERROR: alias qstep_prone_metal in character.csv had zero variants
- ERROR: alias qstep_prone_mud in character.csv had zero variants
- ERROR: alias qstep_prone_paper in character.csv had zero variants
- ERROR: alias qstep_prone_plaster in character.csv had zero variants
- ERROR: alias qstep_prone_rock in character.csv had zero variants
- ERROR: alias qstep_prone_sand in character.csv had zero variants
- ERROR: alias qstep_prone_water in character.csv had zero variants
- ERROR: alias qstep_prone_wood in character.csv had zero variants
- ERROR: alias qstep_prone_asphault in character.csv had zero variants
- ERROR: alias qstep_prone_asphalt in character.csv had zero variants
- ERROR: alias qstep_prone_ceramic in character.csv had zero variants
- ERROR: alias qstep_prone_plastic in character.csv had zero variants
- ERROR: alias qstep_prone_rubber in character.csv had zero variants
- ERROR: alias qstep_prone_cushion in character.csv had zero variants
- ERROR: alias qstep_prone_fruit in character.csv had zero variants
- ERROR: alias qstep_prone_paintedmetal in character.csv had zero variants
- ERROR: alias gear_rattle_enemy in character.csv had zero variants
- ERROR: alias gear_rattle_enemy_large in character.csv had zero variants
- ERROR: alias melee_swing_plr in character.csv had zero variants
- ERROR: alias melee_swing_small_plr in character.csv had zero variants
- ERROR: alias melee_swing_gear_plr in character.csv had zero variants
- ERROR: alias melee_swing in character.csv had zero variants
- ERROR: alias melee_swing_small in character.csv had zero variants
- ERROR: alias bayonet_stab in character.csv had zero variants
- ERROR: alias bayonet_withdraw in character.csv had zero variants
- ERROR: alias melee_hit in character.csv had zero variants
- ERROR: alias melee_block in character.csv had zero variants
- ERROR: alias gear in character.csv had zero variants
- ERROR: alias gear_land in character.csv had zero variants
- ERROR: alias gear_sprint in character.csv had zero variants
- ERROR: alias gear_run in character.csv had zero variants
- ERROR: alias gear_player in character.csv had zero variants
- ERROR: alias gear_land_player in character.csv had zero variants
- ERROR: alias gear_sprint_player in character.csv had zero variants
- ERROR: alias gear_run_player in character.csv had zero variants
- ERROR: alias weap_raise in character.csv had zero variants
- ERROR: alias weap_putaway in character.csv had zero variants
- ERROR: alias weap_raise_plr in character.csv had zero variants
- ERROR: alias weap_putaway_plr in character.csv had zero variants
- ERROR: alias revive_gasp in character.csv had zero variants
- ERROR: alias death_gibs in character.csv had zero variants
- ERROR: alias zombie_head_gib in character.csv had zero variants
- ERROR: alias anml_dog_attack_jump in character.csv had zero variants
- ERROR: alias anml_dog_attack_bite in character.csv had zero variants
- ERROR: alias zdog_close in character.csv had zero variants
- ERROR: alias hellhound_stalk in character.csv had zero variants
- ERROR: alias zombie_dog_death in character.csv had zero variants
- ERROR: alias zombie_dog_death_vox in character.csv had zero variants
- ERROR: alias dogstep_run_default in character.csv had zero variants
- ERROR: Sound file 'sound/sfx/destruction/body_burn/body_burn_00.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/foley/stg44_raise.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/loop_00.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/zdog_breath_loop.wav' not found
- ERROR: Sound file 'sound/sfx/destruction/fern/fern_00.wav' not found
- ERROR: Sound file 'sound/sfx/character/human_crunch/human_crunch.wav' not found
- ERROR: Sound file 'sound/sfx/character/fall_damage/fall_damage_mn.wav' not found
- ERROR: Sound file 'sound/sfx/character/fall_damage/fall_damage_00.wav' not found
- ERROR: Sound file 'sound/sfx/levels/ber3b/outro/pistol_cock.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/loop_end.wav' not found
- link...compress...save...done.
- CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
- ---- cod2map ----
- ----- FS_Startup -----
- Current search path:
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- C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw
- C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw_shared
- File Handles:
- C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw
- ----------------------
- C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw_shared
- 27018 files in iwd files
- C:/Program Files (x86)/Activision/Call of Duty - World at War//raw
- Loading map file C:\Program Files (x86)\Activision\Call of Duty - World at War\map_source\Le_Noir.map
- C:/Program Files (x86)/Activision/Call of Duty - World at War//raw_shared
- **********************
- C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw
- ******* leaked *******
- C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw_shared
- **********************
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw06.iwd (1804 files)
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- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw04.iwd (363 files)
- ================================
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw03.iwd (28 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw02.iwd (3163 files)
- WROTE BSP LEAKFILE: C:\Program Files (x86)\Activision\Call of Duty - World at War\map_source\Le_Noir.lin
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw01.iwd (5164 files)
- C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw00.iwd (4592 files)
- ================================
- C:/Program Files (x86)/Activision/Call of Duty - World at War//raw/english
- File Handles:
- finding triangle windings...
- ----------------------
- assigning primary lights...
- 27018 files in iwd files
- splitting windings into lightable areas...
- coalescing coincident windings...
- using default radiosityScale 1
- removing occluded winding fragments...
- finding sun shadow casters...
- splitting large windings...
- using default contrastGain 0.3
- merging into concave windings...
- fixing t-junctions...
- building collision data...
- tethering holes to their concave windings...
- building collision took 0.0 seconds
- building lightmap groups...
- ----------------------------------------
- assigning lightmaps...
- Calculating sample areas...
- finding index mapping and snapping vertices...
- Finished in 0 seconds.
- triangulating all windings...
- ----------------------------------------
- 0 self-tjunctions fixed
- Getting radiosity color for each sample...
- 0 degenerate tris removed
- Finished in 0 seconds.
- smoothing normals...
- ----------------------------------------
- emitting triangles...
- Applying radiosity scale...
- triangulating all windings...
- Finished in 0 seconds.
- 0 self-tjunctions fixed
- ----------------------------------------
- 0 degenerate tris removed
- Loading saved light transport for sky and radiosity...
- smoothing normals...
- ----------------------------------------
- emitting triangles...
- Building light transport for light sources...
- combining layered materials...
- Finished in 0 seconds.
- 0 vertices couldn't be merged because the textures point different ways
- ----------------------------------------
- emitting cells and portals...
- Normalizing transport weights...
- 37.6% complete, 7 seconds done, 11 seconds remaining
- building curve/terrain collision...
- Finished in 7 seconds.
- Adding brush neighbor bevels...
- ----------------------------------------
- Removing redundant brush collision planes...
- Seeding sky light...
- removed 0 brush sides
- Finished in 0 seconds.
- elapsed time 0 seconds
- ----------------------------------------
- Finished processing world entity
- Radiosity bounce 1...
- Finished in 0 seconds.
- Writing C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.d3dbsp
- ----------------------------------------
- 4 seconds elapsed
- Finding lightmap bleeding...
- Finished in 0 seconds.
- ----------------------------------------
- Building final lightmaps...
- Finished in 0 seconds.
- ----------------------------------------
- Calculating ground lighting for static models...
- Finished in 0 seconds.
- Light grid sample point file 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.grid' not found.
- Vis cache logfile 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.vclog' not found; using static model origins only.
- Using 585 grid points from grid logfile 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.grid_auto'.
- Light grid sample point file 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.grid_not' not found.
- ----------------------------------------
- Calculating light grid...
- Finished in 0 seconds.
- ----------------------------------------
- Quantizing light grid colors...
- ----------------------------------------
- Encoding light grid...
- Entire light compile finished in 13 seconds
- deleted 6 duplicate polys from 256 poly mesh (null)
- deleted 6 duplicate polys from 256 poly mesh (null)
- Connecting paths: Start...
- Connecting paths: 10%
- Connecting paths: 20%
- Connecting paths: 30%
- Connecting paths: 40%
- Connecting paths: 55%
- Connecting paths: 65%
- Connecting paths: 75%
- Connecting paths: 85%
- Connecting paths: 100%
- Connecting paths: Done
- Building node vis: Start...
- visnode: 5%
- visnode: 10%
- visnode: 15%
- visnode: 20%
- visnode: 25%
- visnode: 30%
- visnode: 35%
- visnode: 40%
- visnode: 50%
- visnode: 55%
- visnode: 60%
- visnode: 65%
- deleted 6 duplicate polys from 256 poly mesh (null)
- visnode: 70%
- deleted 6 duplicate polys from 256 poly mesh (null)
- visnode: 75%
- visnode: 80%
- visnode: 85%
- visnode: 90%
- visnode: 100%
- CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
- Building node vis: ...Done
- ---------------------
- C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\Le_Noir.d3dbsp: 4118016
- Limit% Count Lump Bytes Kilobytes BSP%
- args: -nopause -language english -moddir Le_Noir Le_Noir
- ------------------------------------------------------------
- Fastfile 1 of 1, "Le_Noir": [ver. 387] process...
- 0.01% 2 models 96 B 0 KB 0.0%
- ERROR: Could not open 'maps/ugx_modder_help.gsc'
- 0.41% 5 materials 360 B 0 KB 0.0%
- failed loading 'maps/ugx_modder_help.gsc' of type 'rawfile' found in source file '../zone_source/dlc3.csv'
- 0.02% 6 brushes 24 B 0 KB 0.0%
- ERROR: Could not open 'maps/createfx/dlc3_fx.gsc'
- 0.01% 36 brushsides 288 B 0 KB 0.0%
- failed loading 'maps/createfx/dlc3_fx.gsc' of type 'rawfile' found in source file '../zone_source/dlc3.csv'
- 0.02% 48 brushverts 576 B 1 KB 0.0%
- ERROR: Could not open 'maps/dlc3_code.gsc'
- 0.00% 0 part_inds 0 B 0 KB 0.0%
- failed loading 'maps/dlc3_code.gsc' of type 'rawfile' found in source file '../zone_source/dlc3.csv'
- 0.02% 11 planes 176 B 0 KB 0.0%
- ERROR: Could not open 'maps/dlc3_teleporter.gsc'
- 0.02% 25 entdata 2766 B 3 KB 0.1%
- failed loading 'maps/dlc3_teleporter.gsc' of type 'rawfile' found in source file '../zone_source/dlc3.csv'
- ERROR: Could not open 'clientscripts/createfx/dlc3_fx.csc'
- 0.07% 22 nodes 792 B 1 KB 0.0%
- failed loading 'clientscripts/createfx/dlc3_fx.csc' of type 'rawfile' found in source file '../zone_source/dlc3.csv'
- 0.08% 25 leafs 600 B 1 KB 0.0%
- ERROR: Could not open 'clientscripts/dlc3_code.csc'
- 0.00% 6 leafbrushes 24 B 0 KB 0.0%
- failed loading 'clientscripts/dlc3_code.csc' of type 'rawfile' found in source file '../zone_source/dlc3.csv'
- 0.00% 0 leafsurfaces 0 B 0 KB 0.0%
- ERROR: Could not open 'clientscripts/dlc3_teleporter.csc'
- 0.00% 0 collisionverts 0 B 0 KB 0.0%
- failed loading 'clientscripts/dlc3_teleporter.csc' of type 'rawfile' found in source file '../zone_source/dlc3.csv'
- 0.00% 0 collisiontris 0 B 0 KB 0.0%
- ERROR: Could not open 'clientscripts/_zombiemode_tesla.csc'
- 0.00% 0 collisionedgewalk 0 B 0 KB 0.0%
- failed loading 'clientscripts/_zombiemode_tesla.csc' of type 'rawfile' found in source file '../zone_source/dlc3.csv'
- 0.00% 0 collisionborders 0 B 0 KB 0.0%
- ERROR: Could not open 'clientscripts/_zombie_mode.csc'
- 0.00% 0 collisionparts 0 B 0 KB 0.0%
- failed loading 'clientscripts/_zombie_mode.csc' of type 'rawfile' found in source file '../zone_source/dlc3.csv'
- 0.00% 0 collisionaabbs 0 B 0 KB 0.0%
- ERROR: alias step_run_plr_default in character.csv had zero variants
- 0.02% 90 layered verts 6120 B 6 KB 0.1%
- ERROR: alias step_run_plr_bark in character.csv had zero variants
- 0.00% 90 layered data 0 B 0 KB 0.0%
- ERROR: alias step_run_plr_brick in character.csv had zero variants
- 0.02% 90 simple verts 6120 B 6 KB 0.1%
- ERROR: alias step_run_plr_carpet in character.csv had zero variants
- 0.01% 144 layered indexes 288 B 0 KB 0.0%
- ERROR: alias step_run_plr_cloth in character.csv had zero variants
- 0.01% 144 simple indexes 288 B 0 KB 0.0%
- ERROR: alias step_run_plr_concrete in character.csv had zero variants
- 0.01% 4 layered tri soups 112 B 0 KB 0.0%
- ERROR: alias step_run_plr_dirt in character.csv had zero variants
- 0.01% 4 simple tri soups 112 B 0 KB 0.0%
- ERROR: alias step_run_plr_foliage in character.csv had zero variants
- 3.23% 1 lightmaps 3145728 B 3072 KB 76.4%
- ERROR: alias step_run_plr_glass in character.csv had zero variants
- 0.00% 1 light grid header 46 B 0 KB 0.0%
- ERROR: alias step_run_plr_grass in character.csv had zero variants
- 0.08% 13 light grid rows 208 B 0 KB 0.0%
- ERROR: alias step_run_plr_gravel in character.csv had zero variants
- 0.06% 585 light grid points 2340 B 2 KB 0.1%
- ERROR: alias step_run_plr_metal in character.csv had zero variants
- 0.29% 191 light grid colors 32088 B 31 KB 0.8%
- ERROR: alias step_run_plr_mud in character.csv had zero variants
- 0.00% visibility 0 B 0 KB 0.0%
- ERROR: alias step_run_plr_paper in character.csv had zero variants
- 0.00% 0 portalverts 0 B 0 KB 0.0%
- ERROR: alias step_run_plr_plaster in character.csv had zero variants
- 0.00% 1 layered aabbtrees 12 B 0 KB 0.0%
- ERROR: alias step_run_plr_rock in character.csv had zero variants
- 0.00% 1 simple aabbtrees 12 B 0 KB 0.0%
- ERROR: alias step_run_plr_sand in character.csv had zero variants
- 0.10% 1 cells 112 B 0 KB 0.0%
- ERROR: alias step_run_plr_water in character.csv had zero variants
- 0.00% 0 portals 0 B 0 KB 0.0%
- ERROR: alias step_run_plr_wood in character.csv had zero variants
- 0.00% 0 cullgroups 0 B 0 KB 0.0%
- ERROR: alias step_run_plr_asphault in character.csv had zero variants
- 0.00% 0 cullgroupindexes 0 B 0 KB 0.0%
- ERROR: alias step_run_plr_asphalt in character.csv had zero variants
- 0.39% 1 reflection_probes 131140 B 128 KB 3.2%
- ERROR: alias step_run_plr_ceramic in character.csv had zero variants
- 0.78% 2 primary lights 264 B 0 KB 0.0%
- ERROR: alias step_run_plr_plastic in character.csv had zero variants
- 0.00% 0 water cells 0 B 0 KB 0.0%
- ERROR: alias step_run_plr_rubber in character.csv had zero variants
- 0.00% 1 burnable cells 16 B 0 KB 0.0%
- ERROR: alias step_run_plr_cushion in character.csv had zero variants
- 0.00% 1 burnable cell data 32 B 0 KB 0.0%
- ERROR: alias step_run_plr_fruit in character.csv had zero variants
- 3.13% 1 simple lightmaps 786432 B 768 KB 19.1%
- ERROR: alias step_run_plr_paintedmetal in character.csv had zero variants
- 0.00% 0 lod chains 0 B 0 KB 0.0%
- ERROR: alias step_run_default in character.csv had zero variants
- 0.00% 0 lod infos 0 B 0 KB 0.0%
- ERROR: alias step_run_bark in character.csv had zero variants
- 0.00% 0 lod surfaces 0 B 0 KB 0.0%
- ERROR: alias step_run_brick in character.csv had zero variants
- 0.78% 2 light regions 2 B 0 KB 0.0%
- ERROR: alias step_run_carpet in character.csv had zero variants
- 0.00% 0 light region hulls 0 B 0 KB 0.0%
- ERROR: alias step_run_cloth in character.csv had zero variants
- 0.00% 0 light region axes 0 B 0 KB 0.0%
- ERROR: alias step_run_concrete in character.csv had zero variants
- 0.00% 0 2d light grid lights 0 B 0 KB 0.0%
- ERROR: alias step_run_dirt in character.csv had zero variants
- 0.00% 0 2d light grid indices 0 B 0 KB 0.0%
- ERROR: alias step_run_foliage in character.csv had zero variants
- 0.00% 0 2d light grid points 0 B 0 KB 0.0%
- ERROR: alias step_run_glass in character.csv had zero variants
- 0.00% 0 2d light grid cells 0 B 0 KB 0.0%
- ERROR: alias step_run_grass in character.csv had zero variants
- 0.00% 0 light coronas 0 B 0 KB 0.0%
- ERROR: alias step_run_gravel in character.csv had zero variants
- ERROR: alias step_run_metal in character.csv had zero variants
- 0.01% 1 paths 310 B 0 KB 0.0%
- ERROR: alias step_run_mud in character.csv had zero variants
- ---------------------
- ERROR: alias step_run_paper in character.csv had zero variants
- ERROR: alias step_run_plaster in character.csv had zero variants
- ERROR: alias step_run_rock in character.csv had zero variants
- ERROR: alias step_run_sand in character.csv had zero variants
- ERROR: alias step_run_water in character.csv had zero variants
- ERROR: alias step_run_wood in character.csv had zero variants
- ERROR: alias step_run_asphault in character.csv had zero variants
- ERROR: alias step_run_asphalt in character.csv had zero variants
- ERROR: alias step_run_ceramic in character.csv had zero variants
- ERROR: alias step_run_plastic in character.csv had zero variants
- ERROR: alias step_run_rubber in character.csv had zero variants
- ERROR: alias step_run_cushion in character.csv had zero variants
- ERROR: alias step_run_fruit in character.csv had zero variants
- ERROR: alias step_run_paintedmetal in character.csv had zero variants
- ERROR: alias step_walk_plr_default in character.csv had zero variants
- ERROR: alias step_walk_plr_bark in character.csv had zero variants
- ERROR: alias step_walk_plr_brick in character.csv had zero variants
- ERROR: alias step_walk_plr_carpet in character.csv had zero variants
- ERROR: alias step_walk_plr_cloth in character.csv had zero variants
- ERROR: alias step_walk_plr_concrete in character.csv had zero variants
- ERROR: alias step_walk_plr_dirt in character.csv had zero variants
- ERROR: alias step_walk_plr_foliage in character.csv had zero variants
- ERROR: alias step_walk_plr_glass in character.csv had zero variants
- ERROR: alias step_walk_plr_grass in character.csv had zero variants
- ERROR: alias step_walk_plr_gravel in character.csv had zero variants
- ERROR: alias step_walk_plr_metal in character.csv had zero variants
- ERROR: alias step_walk_plr_mud in character.csv had zero variants
- ERROR: alias step_walk_plr_paper in character.csv had zero variants
- ERROR: alias step_walk_plr_plaster in character.csv had zero variants
- ERROR: alias step_walk_plr_rock in character.csv had zero variants
- ERROR: alias step_walk_plr_sand in character.csv had zero variants
- ERROR: alias step_walk_plr_water in character.csv had zero variants
- ERROR: alias step_walk_plr_wood in character.csv had zero variants
- ERROR: alias step_walk_plr_asphault in character.csv had zero variants
- ERROR: alias step_walk_plr_asphalt in character.csv had zero variants
- ERROR: alias step_walk_plr_ceramic in character.csv had zero variants
- ERROR: alias step_walk_plr_plastic in character.csv had zero variants
- ERROR: alias step_walk_plr_rubber in character.csv had zero variants
- ERROR: alias step_walk_plr_cushion in character.csv had zero variants
- ERROR: alias step_walk_plr_fruit in character.csv had zero variants
- ERROR: alias step_walk_plr_paintedmetal in character.csv had zero variants
- ERROR: alias step_walk_default in character.csv had zero variants
- ERROR: alias step_walk_bark in character.csv had zero variants
- ERROR: alias step_walk_brick in character.csv had zero variants
- ERROR: alias step_walk_carpet in character.csv had zero variants
- ERROR: alias step_walk_cloth in character.csv had zero variants
- ERROR: alias step_walk_concrete in character.csv had zero variants
- ERROR: alias step_walk_dirt in character.csv had zero variants
- ERROR: alias step_walk_foliage in character.csv had zero variants
- ERROR: alias step_walk_glass in character.csv had zero variants
- ERROR: alias step_walk_grass in character.csv had zero variants
- ERROR: alias step_walk_gravel in character.csv had zero variants
- ERROR: alias step_walk_metal in character.csv had zero variants
- ERROR: alias step_walk_mud in character.csv had zero variants
- ERROR: alias step_walk_paper in character.csv had zero variants
- ERROR: alias step_walk_plaster in character.csv had zero variants
- ERROR: alias step_walk_rock in character.csv had zero variants
- ERROR: alias step_walk_sand in character.csv had zero variants
- ERROR: alias step_walk_water in character.csv had zero variants
- ERROR: alias step_walk_wood in character.csv had zero variants
- ERROR: alias step_walk_asphault in character.csv had zero variants
- ERROR: alias step_walk_asphalt in character.csv had zero variants
- ERROR: alias step_walk_ceramic in character.csv had zero variants
- ERROR: alias step_walk_plastic in character.csv had zero variants
- ERROR: alias step_walk_rubber in character.csv had zero variants
- ERROR: alias step_walk_cushion in character.csv had zero variants
- ERROR: alias step_walk_fruit in character.csv had zero variants
- ERROR: alias step_walk_paintedmetal in character.csv had zero variants
- ERROR: alias step_prone_plr_default in character.csv had zero variants
- ERROR: alias step_prone_plr_bark in character.csv had zero variants
- ERROR: alias step_prone_plr_brick in character.csv had zero variants
- ERROR: alias step_prone_plr_carpet in character.csv had zero variants
- ERROR: alias step_prone_plr_cloth in character.csv had zero variants
- ERROR: alias step_prone_plr_concrete in character.csv had zero variants
- ERROR: alias step_prone_plr_dirt in character.csv had zero variants
- ERROR: alias step_prone_plr_flesh in character.csv had zero variants
- ERROR: alias step_prone_plr_foliage in character.csv had zero variants
- ERROR: alias step_prone_plr_glass in character.csv had zero variants
- ERROR: alias step_prone_plr_grass in character.csv had zero variants
- ERROR: alias step_prone_plr_gravel in character.csv had zero variants
- ERROR: alias step_prone_plr_metal in character.csv had zero variants
- ERROR: alias step_prone_plr_mud in character.csv had zero variants
- ERROR: alias step_prone_plr_paper in character.csv had zero variants
- ERROR: alias step_prone_plr_plaster in character.csv had zero variants
- ERROR: alias step_prone_plr_rock in character.csv had zero variants
- ERROR: alias step_prone_plr_sand in character.csv had zero variants
- ERROR: alias step_prone_plr_water in character.csv had zero variants
- ERROR: alias step_prone_plr_wood in character.csv had zero variants
- ERROR: alias step_prone_plr_asphault in character.csv had zero variants
- ERROR: alias step_prone_plr_asphalt in character.csv had zero variants
- ERROR: alias step_prone_plr_ceramic in character.csv had zero variants
- ERROR: alias step_prone_plr_plastic in character.csv had zero variants
- ERROR: alias step_prone_plr_rubber in character.csv had zero variants
- ERROR: alias step_prone_plr_cushion in character.csv had zero variants
- ERROR: alias step_prone_plr_fruit in character.csv had zero variants
- ERROR: alias step_prone_plr_paintedmetal in character.csv had zero variants
- ERROR: alias prone_mud_plr in character.csv had zero variants
- ERROR: alias body_scoot_plr in character.csv had zero variants
- ERROR: alias gear_player_prone in character.csv had zero variants
- ERROR: alias step_prone_default in character.csv had zero variants
- ERROR: alias step_prone_bark in character.csv had zero variants
- ERROR: alias step_prone_brick in character.csv had zero variants
- ERROR: alias step_prone_carpet in character.csv had zero variants
- ERROR: alias step_prone_cloth in character.csv had zero variants
- ERROR: alias step_prone_concrete in character.csv had zero variants
- ERROR: alias step_prone_dirt in character.csv had zero variants
- ERROR: alias step_prone_flesh in character.csv had zero variants
- ERROR: alias step_prone_foliage in character.csv had zero variants
- ERROR: alias step_prone_glass in character.csv had zero variants
- ERROR: alias step_prone_grass in character.csv had zero variants
- ERROR: alias step_prone_gravel in character.csv had zero variants
- ERROR: alias step_prone_metal in character.csv had zero variants
- ERROR: alias step_prone_mud in character.csv had zero variants
- ERROR: alias step_prone_paper in character.csv had zero variants
- ERROR: alias step_prone_plaster in character.csv had zero variants
- ERROR: alias step_prone_rock in character.csv had zero variants
- ERROR: alias step_prone_sand in character.csv had zero variants
- ERROR: alias step_prone_water in character.csv had zero variants
- ERROR: alias step_prone_wood in character.csv had zero variants
- ERROR: alias step_prone_asphault in character.csv had zero variants
- ERROR: alias step_prone_asphalt in character.csv had zero variants
- ERROR: alias step_prone_ceramic in character.csv had zero variants
- ERROR: alias step_prone_plastic in character.csv had zero variants
- ERROR: alias step_prone_rubber in character.csv had zero variants
- ERROR: alias step_prone_cushion in character.csv had zero variants
- ERROR: alias step_prone_fruit in character.csv had zero variants
- ERROR: alias step_prone_paintedmetal in character.csv had zero variants
- ERROR: alias prone_water in character.csv had zero variants
- ERROR: alias body_scoot in character.csv had zero variants
- ERROR: alias step_sprint_plr_default in character.csv had zero variants
- ERROR: alias step_sprint_plr_bark in character.csv had zero variants
- ERROR: alias step_sprint_plr_brick in character.csv had zero variants
- ERROR: alias step_sprint_plr_carpet in character.csv had zero variants
- ERROR: alias step_sprint_plr_cloth in character.csv had zero variants
- ERROR: alias step_sprint_plr_concrete in character.csv had zero variants
- ERROR: alias step_sprint_plr_dirt in character.csv had zero variants
- ERROR: alias step_sprint_plr_foliage in character.csv had zero variants
- ERROR: alias step_sprint_plr_glass in character.csv had zero variants
- ERROR: alias step_sprint_plr_grass in character.csv had zero variants
- ERROR: alias step_sprint_plr_gravel in character.csv had zero variants
- ERROR: alias step_sprint_plr_metal in character.csv had zero variants
- ERROR: alias step_sprint_plr_mud in character.csv had zero variants
- ERROR: alias step_sprint_plr_paper in character.csv had zero variants
- ERROR: alias step_sprint_plr_plaster in character.csv had zero variants
- ERROR: alias step_sprint_plr_rock in character.csv had zero variants
- ERROR: alias step_sprint_plr_sand in character.csv had zero variants
- ERROR: alias step_sprint_plr_water in character.csv had zero variants
- ERROR: alias step_sprint_plr_wood in character.csv had zero variants
- ERROR: alias step_sprint_plr_asphault in character.csv had zero variants
- ERROR: alias step_sprint_plr_asphalt in character.csv had zero variants
- ERROR: alias step_sprint_plr_ceramic in character.csv had zero variants
- ERROR: alias step_sprint_plr_plastic in character.csv had zero variants
- ERROR: alias step_sprint_plr_rubber in character.csv had zero variants
- ERROR: alias step_sprint_plr_cushion in character.csv had zero variants
- ERROR: alias step_sprint_plr_fruit in character.csv had zero variants
- ERROR: alias step_sprint_plr_paintedmetal in character.csv had zero variants
- ERROR: alias step_sprint_default in character.csv had zero variants
- ERROR: alias step_sprint_bark in character.csv had zero variants
- ERROR: alias step_sprint_brick in character.csv had zero variants
- ERROR: alias step_sprint_carpet in character.csv had zero variants
- ERROR: alias step_sprint_cloth in character.csv had zero variants
- ERROR: alias step_sprint_concrete in character.csv had zero variants
- ERROR: alias step_sprint_dirt in character.csv had zero variants
- ERROR: alias step_sprint_foliage in character.csv had zero variants
- ERROR: alias step_sprint_glass in character.csv had zero variants
- ERROR: alias step_sprint_grass in character.csv had zero variants
- ERROR: alias step_sprint_gravel in character.csv had zero variants
- ERROR: alias step_sprint_metal in character.csv had zero variants
- ERROR: alias step_sprint_mud in character.csv had zero variants
- ERROR: alias step_sprint_paper in character.csv had zero variants
- ERROR: alias step_sprint_plaster in character.csv had zero variants
- ERROR: alias step_sprint_rock in character.csv had zero variants
- ERROR: alias step_sprint_sand in character.csv had zero variants
- ERROR: alias step_sprint_water in character.csv had zero variants
- ERROR: alias step_sprint_wood in character.csv had zero variants
- ERROR: alias step_sprint_asphault in character.csv had zero variants
- ERROR: alias step_sprint_asphalt in character.csv had zero variants
- ERROR: alias step_sprint_ceramic in character.csv had zero variants
- ERROR: alias step_sprint_plastic in character.csv had zero variants
- ERROR: alias step_sprint_rubber in character.csv had zero variants
- ERROR: alias step_sprint_cushion in character.csv had zero variants
- ERROR: alias step_sprint_fruit in character.csv had zero variants
- ERROR: alias step_sprint_paintedmetal in character.csv had zero variants
- ERROR: alias misc_step1 in character.csv had zero variants
- ERROR: alias misc_step2 in character.csv had zero variants
- ERROR: alias Land_plr_water in character.csv had zero variants
- ERROR: alias Land_water in character.csv had zero variants
- ERROR: alias bodyfall_dirt_large in character.csv had zero variants
- ERROR: alias bodyfall_dirt_small in character.csv had zero variants
- ERROR: alias bodyfall_grass_large in character.csv had zero variants
- ERROR: alias bodyfall_grass_small in character.csv had zero variants
- ERROR: alias bodyfall_stone_large in character.csv had zero variants
- ERROR: alias bodyfall_stone_small in character.csv had zero variants
- ERROR: alias bodyfall_carpet_large in character.csv had zero variants
- ERROR: alias bodyfall_carpet_small in character.csv had zero variants
- ERROR: alias bodyfall_metal_large in character.csv had zero variants
- ERROR: alias bodyfall_metal_small in character.csv had zero variants
- ERROR: alias bodyfall_wood_large in character.csv had zero variants
- ERROR: alias bodyfall_wood_small in character.csv had zero variants
- ERROR: alias bodyfall_bark_large in character.csv had zero variants
- ERROR: alias bodyfall_bark_small in character.csv had zero variants
- ERROR: alias bodyfall_brick_large in character.csv had zero variants
- ERROR: alias bodyfall_brick_small in character.csv had zero variants
- ERROR: alias bodyfall_cloth_large in character.csv had zero variants
- ERROR: alias bodyfall_cloth_small in character.csv had zero variants
- ERROR: alias bodyfall_flesh_large in character.csv had zero variants
- ERROR: alias bodyfall_flesh_small in character.csv had zero variants
- ERROR: alias bodyfall_foliage_large in character.csv had zero variants
- ERROR: alias bodyfall_foliage_small in character.csv had zero variants
- ERROR: alias bodyfall_glass_large in character.csv had zero variants
- ERROR: alias bodyfall_glass_small in character.csv had zero variants
- ERROR: alias bodyfall_concrete_large in character.csv had zero variants
- ERROR: alias bodyfall_concrete_small in character.csv had zero variants
- ERROR: alias bodyfall_gravel_large in character.csv had zero variants
- ERROR: alias bodyfall_gravel_small in character.csv had zero variants
- ERROR: alias bodyfall_ice_large in character.csv had zero variants
- ERROR: alias bodyfall_ice_small in character.csv had zero variants
- ERROR: alias bodyfall_paper_large in character.csv had zero variants
- ERROR: alias bodyfall_paper_small in character.csv had zero variants
- ERROR: alias bodyfall_plaster_large in character.csv had zero variants
- ERROR: alias bodyfall_plaster_small in character.csv had zero variants
- ERROR: alias bodyfall_rock_large in character.csv had zero variants
- ERROR: alias bodyfall_rock_small in character.csv had zero variants
- ERROR: alias bodyfall_sand_large in character.csv had zero variants
- ERROR: alias bodyfall_sand_small in character.csv had zero variants
- ERROR: alias bodyfall_snow_large in character.csv had zero variants
- ERROR: alias bodyfall_snow_small in character.csv had zero variants
- ERROR: alias bodyfall_asphault_large in character.csv had zero variants
- ERROR: alias bodyfall_asphault_small in character.csv had zero variants
- ERROR: alias bodyfall_asphalt_large in character.csv had zero variants
- ERROR: alias bodyfall_asphalt_small in character.csv had zero variants
- ERROR: alias bodyfall_ceramic_large in character.csv had zero variants
- ERROR: alias bodyfall_ceramic_small in character.csv had zero variants
- ERROR: alias bodyfall_plastic_large in character.csv had zero variants
- ERROR: alias bodyfall_plastic_small in character.csv had zero variants
- ERROR: alias bodyfall_rubber_large in character.csv had zero variants
- ERROR: alias bodyfall_rubber_small in character.csv had zero variants
- ERROR: alias qstep_prone_plr_default in character.csv had zero variants
- ERROR: alias qstep_prone_plr_bark in character.csv had zero variants
- ERROR: alias qstep_prone_plr_brick in character.csv had zero variants
- ERROR: alias qstep_prone_plr_carpet in character.csv had zero variants
- ERROR: alias qstep_prone_plr_cloth in character.csv had zero variants
- ERROR: alias qstep_prone_plr_concrete in character.csv had zero variants
- ERROR: alias qstep_prone_plr_dirt in character.csv had zero variants
- ERROR: alias qstep_prone_plr_flesh in character.csv had zero variants
- ERROR: alias qstep_prone_plr_foliage in character.csv had zero variants
- ERROR: alias qstep_prone_plr_glass in character.csv had zero variants
- ERROR: alias qstep_prone_plr_grass in character.csv had zero variants
- ERROR: alias qstep_prone_plr_gravel in character.csv had zero variants
- ERROR: alias qstep_prone_plr_metal in character.csv had zero variants
- ERROR: alias qstep_prone_plr_mud in character.csv had zero variants
- ERROR: alias qstep_prone_plr_paper in character.csv had zero variants
- ERROR: alias qstep_prone_plr_plaster in character.csv had zero variants
- ERROR: alias qstep_prone_plr_rock in character.csv had zero variants
- ERROR: alias qstep_prone_plr_sand in character.csv had zero variants
- ERROR: alias qstep_prone_plr_water in character.csv had zero variants
- ERROR: alias qstep_prone_plr_wood in character.csv had zero variants
- ERROR: alias qstep_prone_plr_asphault in character.csv had zero variants
- ERROR: alias qstep_prone_plr_asphalt in character.csv had zero variants
- ERROR: alias qstep_prone_plr_ceramic in character.csv had zero variants
- ERROR: alias qstep_prone_plr_plastic in character.csv had zero variants
- ERROR: alias qstep_prone_plr_rubber in character.csv had zero variants
- ERROR: alias qstep_prone_plr_cushion in character.csv had zero variants
- ERROR: alias qstep_prone_plr_fruit in character.csv had zero variants
- ERROR: alias qstep_prone_plr_paintedmetal in character.csv had zero variants
- ERROR: alias qstep_prone_default in character.csv had zero variants
- ERROR: alias qstep_prone_bark in character.csv had zero variants
- ERROR: alias qstep_prone_brick in character.csv had zero variants
- ERROR: alias qstep_prone_carpet in character.csv had zero variants
- ERROR: alias qstep_prone_cloth in character.csv had zero variants
- ERROR: alias qstep_prone_concrete in character.csv had zero variants
- ERROR: alias qstep_prone_dirt in character.csv had zero variants
- ERROR: alias qstep_prone_flesh in character.csv had zero variants
- ERROR: alias qstep_prone_foliage in character.csv had zero variants
- ERROR: alias qstep_prone_glass in character.csv had zero variants
- ERROR: alias qstep_prone_grass in character.csv had zero variants
- ERROR: alias qstep_prone_gravel in character.csv had zero variants
- ERROR: alias qstep_prone_metal in character.csv had zero variants
- ERROR: alias qstep_prone_mud in character.csv had zero variants
- ERROR: alias qstep_prone_paper in character.csv had zero variants
- ERROR: alias qstep_prone_plaster in character.csv had zero variants
- ERROR: alias qstep_prone_rock in character.csv had zero variants
- ERROR: alias qstep_prone_sand in character.csv had zero variants
- ERROR: alias qstep_prone_water in character.csv had zero variants
- ERROR: alias qstep_prone_wood in character.csv had zero variants
- ERROR: alias qstep_prone_asphault in character.csv had zero variants
- ERROR: alias qstep_prone_asphalt in character.csv had zero variants
- ERROR: alias qstep_prone_ceramic in character.csv had zero variants
- ERROR: alias qstep_prone_plastic in character.csv had zero variants
- ERROR: alias qstep_prone_rubber in character.csv had zero variants
- ERROR: alias qstep_prone_cushion in character.csv had zero variants
- ERROR: alias qstep_prone_fruit in character.csv had zero variants
- ERROR: alias qstep_prone_paintedmetal in character.csv had zero variants
- ERROR: alias gear_rattle_enemy in character.csv had zero variants
- ERROR: alias gear_rattle_enemy_large in character.csv had zero variants
- ERROR: alias melee_swing_plr in character.csv had zero variants
- ERROR: alias melee_swing_small_plr in character.csv had zero variants
- ERROR: alias melee_swing_gear_plr in character.csv had zero variants
- ERROR: alias melee_swing in character.csv had zero variants
- ERROR: alias melee_swing_small in character.csv had zero variants
- ERROR: alias bayonet_stab in character.csv had zero variants
- ERROR: alias bayonet_withdraw in character.csv had zero variants
- ERROR: alias melee_hit in character.csv had zero variants
- ERROR: alias melee_block in character.csv had zero variants
- ERROR: alias gear in character.csv had zero variants
- ERROR: alias gear_land in character.csv had zero variants
- ERROR: alias gear_sprint in character.csv had zero variants
- ERROR: alias gear_run in character.csv had zero variants
- ERROR: alias gear_player in character.csv had zero variants
- ERROR: alias gear_land_player in character.csv had zero variants
- ERROR: alias gear_sprint_player in character.csv had zero variants
- ERROR: alias gear_run_player in character.csv had zero variants
- ERROR: alias weap_raise in character.csv had zero variants
- ERROR: alias weap_putaway in character.csv had zero variants
- ERROR: alias weap_raise_plr in character.csv had zero variants
- ERROR: alias weap_putaway_plr in character.csv had zero variants
- ERROR: alias revive_gasp in character.csv had zero variants
- ERROR: alias death_gibs in character.csv had zero variants
- ERROR: alias zombie_head_gib in character.csv had zero variants
- ERROR: alias anml_dog_attack_jump in character.csv had zero variants
- ERROR: alias anml_dog_attack_bite in character.csv had zero variants
- ERROR: alias zdog_close in character.csv had zero variants
- ERROR: alias hellhound_stalk in character.csv had zero variants
- ERROR: alias zombie_dog_death in character.csv had zero variants
- ERROR: alias zombie_dog_death_vox in character.csv had zero variants
- ERROR: alias dogstep_run_default in character.csv had zero variants
- ERROR: Sound file 'sound/sfx/destruction/body_burn/body_burn_00.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/foley/stg44_raise.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/loop_00.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/zdog_breath_loop.wav' not found
- ERROR: Sound file 'sound/sfx/destruction/fern/fern_00.wav' not found
- ERROR: Sound file 'sound/sfx/character/human_crunch/human_crunch.wav' not found
- ERROR: Sound file 'sound/sfx/character/fall_damage/fall_damage_mn.wav' not found
- ERROR: Sound file 'sound/sfx/character/fall_damage/fall_damage_00.wav' not found
- ERROR: Sound file 'sound/sfx/levels/ber3b/outro/pistol_cock.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/loop_end.wav' not found
- ERROR: alias typewriter in common.csv had zero variants
- ERROR: alias ui_pulse_text_type in common.csv had zero variants
- ERROR: alias ui_pulse_text_delete in common.csv had zero variants
- ERROR: alias player_pain_small in common.csv had zero variants
- ERROR: alias sprint_gasp in common.csv had zero variants
- ERROR: alias breathing_hurt in common.csv had zero variants
- ERROR: alias breathing_heartbeat in common.csv had zero variants
- ERROR: alias breathing_hurt_start in common.csv had zero variants
- ERROR: alias player_hit_while_ads in common.csv had zero variants
- ERROR: alias player_hit_while_ads_hurt in common.csv had zero variants
- ERROR: Sound file 'sound/sfx/character/breathing_hurt/breathing_better.wav' not found
- ERROR: Sound file 'sound/sfx/ui/collectable_loop.wav' not found
- ERROR: Sound file 'sound/sfx/ui/collectable_pickup.wav' not found
- ERROR: Sound file 'sound/sfx/ui/heart_beat.wav' not found
- ERROR: Sound file 'sound/sfx/ui/heart_monitor.wav' not found
- ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_abort.wav' not found
- ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_end.wav' not found
- ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_loop.wav' not found
- ERROR: Sound file 'sound/sfx/character/tinnitus/flareshock_fade_eq.wav' not found
- ERROR: Sound file 'sound/sfx/character/tinnitus/flareshock_eq.wav' not found
- ERROR: alias bullet_small_bark in projectiles.csv had zero variants
- ERROR: alias bullet_small_brick in projectiles.csv had zero variants
- ERROR: alias bullet_small_carpet in projectiles.csv had zero variants
- ERROR: alias bullet_small_cloth in projectiles.csv had zero variants
- ERROR: alias bullet_small_concrete in projectiles.csv had zero variants
- ERROR: alias bullet_small_dirt in projectiles.csv had zero variants
- ERROR: alias bullet_small_grass in projectiles.csv had zero variants
- ERROR: alias bullet_small_paper in projectiles.csv had zero variants
- ERROR: alias bullet_small_flesh in projectiles.csv had zero variants
- ERROR: alias bullet_small_glass in projectiles.csv had zero variants
- ERROR: alias bullet_small_gravel in projectiles.csv had zero variants
- ERROR: alias bullet_small_metal in projectiles.csv had zero variants
- ERROR: alias bullet_small_mud in projectiles.csv had zero variants
- ERROR: alias bullet_small_plaster in projectiles.csv had zero variants
- ERROR: alias bullet_small_rock in projectiles.csv had zero variants
- ERROR: alias bullet_small_sand in projectiles.csv had zero variants
- ERROR: alias bullet_small_sandbag in projectiles.csv had zero variants
- ERROR: alias bullet_small_water in projectiles.csv had zero variants
- ERROR: alias bullet_small_wood in projectiles.csv had zero variants
- ERROR: alias bullet_small_canvas in projectiles.csv had zero variants
- ERROR: alias bullet_small_asphault in projectiles.csv had zero variants
- ERROR: alias bullet_small_asphalt in projectiles.csv had zero variants
- ERROR: alias bullet_small_crate in projectiles.csv had zero variants
- ERROR: alias bullet_small_bottle in projectiles.csv had zero variants
- ERROR: alias bullet_small_ceramic in projectiles.csv had zero variants
- ERROR: alias bullet_small_rubber in projectiles.csv had zero variants
- ERROR: alias bullet_small_player in projectiles.csv had zero variants
- ERROR: alias bullet_small_metal_far in projectiles.csv had zero variants
- ERROR: alias bullet_small_wood_far in projectiles.csv had zero variants
- ERROR: alias bullet_small_rock_dist in projectiles.csv had zero variants
- ERROR: alias wood_debris in projectiles.csv had zero variants
- ERROR: alias stone_debris in projectiles.csv had zero variants
- ERROR: alias rico in projectiles.csv had zero variants
- ERROR: alias bullet_large_bark in projectiles.csv had zero variants
- ERROR: alias bullet_large_brick in projectiles.csv had zero variants
- ERROR: alias bullet_large_carpet in projectiles.csv had zero variants
- ERROR: alias bullet_large_cloth in projectiles.csv had zero variants
- ERROR: alias bullet_large_concrete in projectiles.csv had zero variants
- ERROR: alias bullet_large_dirt in projectiles.csv had zero variants
- ERROR: alias bullet_large_grass in projectiles.csv had zero variants
- ERROR: alias bullet_large_paper in projectiles.csv had zero variants
- ERROR: alias bullet_large_flesh in projectiles.csv had zero variants
- ERROR: alias bullet_large_glass in projectiles.csv had zero variants
- ERROR: alias bullet_large_gravel in projectiles.csv had zero variants
- ERROR: alias bullet_large_metal in projectiles.csv had zero variants
- ERROR: alias bullet_large_mud in projectiles.csv had zero variants
- ERROR: alias bullet_large_plaster in projectiles.csv had zero variants
- ERROR: alias bullet_large_rock in projectiles.csv had zero variants
- ERROR: alias bullet_large_sand in projectiles.csv had zero variants
- ERROR: alias bullet_large_sandbag in projectiles.csv had zero variants
- ERROR: alias bullet_large_water in projectiles.csv had zero variants
- ERROR: alias bullet_large_wood in projectiles.csv had zero variants
- ERROR: alias bullet_large_canvas in projectiles.csv had zero variants
- ERROR: alias bullet_large_asphault in projectiles.csv had zero variants
- ERROR: alias bullet_large_asphalt in projectiles.csv had zero variants
- ERROR: alias bullet_large_crate in projectiles.csv had zero variants
- ERROR: alias bullet_large_bottle in projectiles.csv had zero variants
- ERROR: alias bullet_large_ceramic in projectiles.csv had zero variants
- ERROR: alias bullet_large_rubber in projectiles.csv had zero variants
- ERROR: alias bullet_large_player in projectiles.csv had zero variants
- ERROR: alias bullet_large_metal_far in projectiles.csv had zero variants
- ERROR: alias bullet_large_wood_far in projectiles.csv had zero variants
- ERROR: alias bullet_large_rock_dist in projectiles.csv had zero variants
- ERROR: alias bullet_ap_bark in projectiles.csv had zero variants
- ERROR: alias bullet_ap_brick in projectiles.csv had zero variants
- ERROR: alias bullet_ap_carpet in projectiles.csv had zero variants
- ERROR: alias bullet_ap_cloth in projectiles.csv had zero variants
- ERROR: alias bullet_ap_concrete in projectiles.csv had zero variants
- ERROR: alias bullet_ap_dirt in projectiles.csv had zero variants
- ERROR: alias bullet_ap_grass in projectiles.csv had zero variants
- ERROR: alias bullet_ap_paper in projectiles.csv had zero variants
- ERROR: alias bullet_ap_flesh in projectiles.csv had zero variants
- ERROR: alias bullet_ap_glass in projectiles.csv had zero variants
- ERROR: alias bullet_ap_gravel in projectiles.csv had zero variants
- ERROR: alias bullet_ap_metal in projectiles.csv had zero variants
- ERROR: alias bullet_ap_mud in projectiles.csv had zero variants
- ERROR: alias bullet_ap_plaster in projectiles.csv had zero variants
- ERROR: alias bullet_ap_rock in projectiles.csv had zero variants
- ERROR: alias bullet_ap_sand in projectiles.csv had zero variants
- ERROR: alias bullet_ap_sandbag in projectiles.csv had zero variants
- ERROR: alias bullet_ap_water in projectiles.csv had zero variants
- ERROR: alias bullet_ap_wood in projectiles.csv had zero variants
- ERROR: alias bullet_ap_canvas in projectiles.csv had zero variants
- ERROR: alias bullet_ap_asphault in projectiles.csv had zero variants
- ERROR: alias bullet_ap_asphalt in projectiles.csv had zero variants
- ERROR: alias bullet_ap_crate in projectiles.csv had zero variants
- ERROR: alias bullet_ap_bottle in projectiles.csv had zero variants
- ERROR: alias bullet_ap_ceramic in projectiles.csv had zero variants
- ERROR: alias bullet_ap_rubber in projectiles.csv had zero variants
- ERROR: alias bullet_ap_player in projectiles.csv had zero variants
- ERROR: alias bullet_ap_metal_far in projectiles.csv had zero variants
- ERROR: alias bullet_ap_wood_far in projectiles.csv had zero variants
- ERROR: alias bullet_ap_rock_dist in projectiles.csv had zero variants
- ERROR: alias bullet_impact_headshot in projectiles.csv had zero variants
- ERROR: alias bullet_impact_headshot_helmet in projectiles.csv had zero variants
- ERROR: alias bullet_impact_headshot_helmet_nodie in projectiles.csv had zero variants
- ERROR: alias bullet_impact_headshot_2 in projectiles.csv had zero variants
- ERROR: alias whizby in projectiles.csv had zero variants
- ERROR: alias uw_whizby in projectiles.csv had zero variants
- ERROR: alias crack in projectiles.csv had zero variants
- ERROR: alias impact_water_hard in physics.csv had zero variants
- ERROR: alias impact_water_metal in physics.csv had zero variants
- ERROR: alias impact_water_soft in physics.csv had zero variants
- ERROR: alias impact_water_glass in physics.csv had zero variants
- ERROR: alias impact_water_foliage in physics.csv had zero variants
- ERROR: alias impact_wood_water in physics.csv had zero variants
- ERROR: alias impact_flesh_water in physics.csv had zero variants
- ERROR: alias impact_hard_flesh in physics.csv had zero variants
- ERROR: alias impact_soft_flesh in physics.csv had zero variants
- ERROR: alias impact_metal_flesh in physics.csv had zero variants
- ERROR: alias impact_glass_flesh in physics.csv had zero variants
- ERROR: alias impact_wood_flesh in physics.csv had zero variants
- ERROR: alias sub_thump_veh in destructibles.csv had zero variants
- ERROR: alias wind_howl in nazi_zombie_factory.csv had zero variants
- ERROR: alias large_fire in nazi_zombie_factory.csv had zero variants
- ERROR: alias wood_creak in nazi_zombie_factory.csv had zero variants
- ERROR: alias ember in nazi_zombie_factory.csv had zero variants
- ERROR: alias dist_mach in nazi_zombie_factory.csv had zero variants
- ERROR: alias metal_creak in nazi_zombie_factory.csv had zero variants
- ERROR: alias metal_groan in nazi_zombie_factory.csv had zero variants
- ERROR: alias pole_spark in nazi_zombie_factory.csv had zero variants
- ERROR: alias shoot_off in nazi_zombie_factory.csv had zero variants
- ERROR: alias power_loop in nazi_zombie_factory.csv had zero variants
- ERROR: alias homepad_power_loop in nazi_zombie_factory.csv had zero variants
- ERROR: Sound file 'sound/sfx/levels/zombie/tele/beam/beam_fx.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/tele/beam/beam_fx_fl_l.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/tele/beam/beam_fx_fl_r.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/tele/beam/beam_fx_home_end.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/tele/beam/beam_fx_home_start.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/tele/beam/beam_fx_link.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/flytrap/flytrap_creeper.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/flytrap/flytrap_hit.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/flytrap/flytrap_hit_l.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/flytrap/flytrap_hit_r.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/flytrap/flytrap_loop.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/flytrap/flytrap_spin.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/tele/lever_pull.wav' not found
- ERROR: Sound file 'sound/sfx/amb/lightbulbs/light_humming_00.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/flytrap/object_hit.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/flytrap/object_hit_l.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/flytrap/object_hit_r.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/pad_active_1_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/pad_active_3_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/pad_active_2_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/pad_active_all_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_1_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_10_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_15_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_2_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_20_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_3_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_4_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_5_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_6_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_7_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_8_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_9_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_no_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_start_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/link_count_yes_00.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/tele/pa/pa_buzz.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/level_start_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/power_on_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/teleport_end_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/trap_active_bridge_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/trap_active_ware_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/trap_active_wuen_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/trap_inuse_bridge_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/trap_inuse_ware_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/pa/trap_inuse_wuen_00.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/packa_door/door_1.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/packa_door/door_2.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/packa_door/door_hitch_00.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/packa_door/door_hitch_01.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/packa_door/door_hitch_02.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/maps/giant/packa_door/door_hitch_03.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/tele/cooldown/mach_cool_l.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/tele/warmup/mach_warm_l.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/tele/cooldown/mach_cool_r.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/tele/warmup/mach_warm_r.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/tele/cooldown/cooldown.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/tele/warmup/warmup.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/tele/teleport_2d_fnt.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/tele/teleport_2d_rear.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/tele/teleport_in.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/tele/teleport_out.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/tele/warmup/top_spark_00.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/tele/warmup/top_spark_01.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/tele/warmup/top_spark_02.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/tele/warmup/top_spark_03.wav' not found
- ERROR: alias flogger_vocals in dlc_share.csv had zero variants
- ERROR: alias zombie_fall in dlc_share.csv had zero variants
- ERROR: alias crawl_hands in dlc_share.csv had zero variants
- ERROR: alias attack_whoosh in dlc_share.csv had zero variants
- ERROR: alias step_zombie in dlc_share.csv had zero variants
- ERROR: alias remove_boards in dlc_share.csv had zero variants
- ERROR: alias break_boards in dlc_share.csv had zero variants
- ERROR: alias repair_boards in dlc_share.csv had zero variants
- ERROR: alias bomb_falloff in dlc_share.csv had zero variants
- ERROR: alias break_stone in dlc_share.csv had zero variants
- ERROR: alias board_slam in dlc_share.csv had zero variants
- ERROR: alias couch_slam in dlc_share.csv had zero variants
- ERROR: alias no_purchase_door in dlc_share.csv had zero variants
- ERROR: alias sparks in dlc_share.csv had zero variants
- ERROR: alias broken_random_jingle in dlc_share.csv had zero variants
- ERROR: alias static in dlc_share.csv had zero variants
- ERROR: alias tesla_bounce in dlc_share.csv had zero variants
- ERROR: alias tesla_sweeps_idle in dlc_share.csv had zero variants
- ERROR: alias tesla_happy in dlc_share.csv had zero variants
- ERROR: alias tesla_effects in dlc_share.csv had zero variants
- ERROR: alias cage_rattle in dlc_share.csv had zero variants
- ERROR: alias perks_rattle in dlc_share.csv had zero variants
- ERROR: alias pots_rattle in dlc_share.csv had zero variants
- ERROR: alias shelf_rattle in dlc_share.csv had zero variants
- ERROR: alias filecabinate_rattle in dlc_share.csv had zero variants
- ERROR: alias desk_rattle in dlc_share.csv had zero variants
- ERROR: alias stretcher_rattle in dlc_share.csv had zero variants
- ERROR: alias cupboard_rattle in dlc_share.csv had zero variants
- ERROR: alias barrel_rattle in dlc_share.csv had zero variants
- ERROR: alias bowie_swing in dlc_share.csv had zero variants
- ERROR: alias bowie_stab in dlc_share.csv had zero variants
- ERROR: alias bowie_pull in dlc_share.csv had zero variants
- ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/belch/belch_00.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/belch/belchmn_00.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/boards_float/boards_float.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/dog_round/strikes/strikes_00.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/break/break_00.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/break/breakmn_00.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/dispense_00.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/dispensemn_00.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/open/open_00.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/open/openmn_00.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/bowie/bowie_catch.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/bowie/bowie_start.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/bowie/bowie_toss.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/bowie/bowie_turn.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/disappear.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/poof.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/box_land_mn.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/box_land_flux_l.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/box_land_flux_r.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/powerups/carp/carp_end.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/powerups/carp/carp_loop.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/buy_generic/buy_generic.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/deny_00.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/dog_round/dog_round_start.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/powerups/double_point/double_point_loop.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/small_elec.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/powerups/full_ammo/full_ammo.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/powerups/insta_kill/insta_kill.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/powerups/insta_kill/insta_kill_loop.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/packapunch/knuckle_00.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/packapunch/knuckle_01.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/laugh_child.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/music_box/lid_close.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/music_box/lid_open.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/couch_move/couch_move_left.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/couch_move/couch_move_right.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/monkey/monk_cymb_00.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/monkey/monk_cymb_01.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/monkey/monk_cymb_02.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/monkey/monk_cymb_03.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/monkey/monk_cymb_04.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/monkey/monk_cymb_m.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/monkey/monkey_ratchet.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_01.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_02.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_03.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_04.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_05.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_06.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_07.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_08.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_09.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_10.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_11.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/special/satchel_charge/satchel_plant.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/land/land_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/land/land_01.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/land/land_02.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/land/land_03.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/monkey/monkey_raise.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/monkey/monkey_raise_plr.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_01.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_02.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_03.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_04.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_05.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_06.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_07.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_08.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_09.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_10.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_11.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/monkey_scream_vox_00.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/monkey/monkey_song_00.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/monkey/monkey_song_01.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/monkey/monkey_song_02.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/throw/throw_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/throw/throw_01.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/throw/throw_02.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/throw/throw_03.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/music_box/music_box.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/buy_generic/no_cha_ching.wav' not found
- ERROR: Sound file 'sound/sfx/amb/flare/flare_exp.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/powerups/nuke/nuke.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/packa_deny.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/hum/packa_loop.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/packa_weap_ready.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/packa_upgrade_weap.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/hum/hum_loop.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/power_on/power_on.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/powerups/double_point/double_point_off.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/powerups/powerup/power_up_grab.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/dog_round/spawn/pre_spawn.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/dog_round/spawn/spawn_01.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/dog_round/flux/spn_flux_l.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/dog_round/flux/spn_flux_r.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/powerups/powerup/power_up_spawn.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/powerups/powerup/power_up_loop.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/swallow/swallow_00.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/swallow/swallowmn_00.wav' not found
- ERROR: Sound file 'sound//sfx/levels/zombie/new_zombie_vox/spec_taunt/spec_taunt.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tesla/reload/tesla_clip_in.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tesla/reload/gr_tesla_start.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tesla/reload/tesla_handle_pullback.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tesla/reload/tesla_handle_release.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tesla/wpn_tesla_idle_d.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tesla/imp_water/imp_water.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tesla/reload/tesla_switch_flip_off.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tesla/reload/tesla_switch_flip_on.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/ticktock_loop.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/weap_wall/weap_wall.wav' not found
- ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/whoosh.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tesla/new/wpn_tesla_fire_mn_f.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tesla/new/wpn_tesla_fire_mn_lst.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tesla/new/wpn_tesla_fire_st_f.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tesla/new/wpn_tesla_fire_st_lst.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tesla/new/wpn_tesla_fire_st_r.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tesla/new_flux/wpn_tesla_flux_l.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tesla/new_flux/wpn_tesla_flux_r.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tesla/wpn_tesla_flux_l.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tesla/wpn_tesla_flux_r.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tesla/projectile/proj_impact.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tesla/projectile/proj_loop.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_00.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_01.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_02.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_03.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_04.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_05.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_06.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_07.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_08.wav' not found
- ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_09.wav' not found
- ERROR: alias weap_bar_fire in weapons.csv had zero variants
- ERROR: alias weap_bar_fire_mn_act in weapons.csv had zero variants
- ERROR: alias weap_kar98k_fire in weapons.csv had zero variants
- ERROR: alias weap_kar98k_fire_act in weapons.csv had zero variants
- ERROR: alias weap_kar98k_snp_ring_plr in weapons.csv had zero variants
- ERROR: alias weap_kar98k_fire_snp in weapons.csv had zero variants
- ERROR: alias weap_kar98k_snp_ring_mn in weapons.csv had zero variants
- ERROR: alias gr_kar98_shell_in_plr in weapons.csv had zero variants
- ERROR: alias weap_arisaka_fire_snp in weapons.csv had zero variants
- ERROR: alias weap_arisaka_snp_ring_mn in weapons.csv had zero variants
- ERROR: alias gr_arisaka_shell_in_plr in weapons.csv had zero variants
- ERROR: alias weap_mosinnagant_fire_snp in weapons.csv had zero variants
- ERROR: alias weap_mosinnagant_snp_ring_mn in weapons.csv had zero variants
- ERROR: alias gr_mosin_shell_in_plr in weapons.csv had zero variants
- ERROR: alias gr_springfield_shell_in_plr in weapons.csv had zero variants
- ERROR: alias weap_MP44_fire_act in weapons.csv had zero variants
- ERROR: alias weap_MP44_fire_sup in weapons.csv had zero variants
- ERROR: alias weap_sniper_breathin in weapons.csv had zero variants
- ERROR: alias weap_sniper_breathout in weapons.csv had zero variants
- ERROR: alias weap_sniper_breathgasp in weapons.csv had zero variants
- ERROR: alias weap_mp40_fire_act in weapons.csv had zero variants
- ERROR: alias weap_mp40_fire_act_sil in weapons.csv had zero variants
- ERROR: alias weap_ppsh_fire_action in weapons.csv had zero variants
- ERROR: alias weap_50cal_fire_plr in weapons.csv had zero variants
- ERROR: alias weap_mg42_fire in weapons.csv had zero variants
- ERROR: alias weap_mg42_fire_mn_act in weapons.csv had zero variants
- ERROR: alias weap_pnzr_fire_rocket in weapons.csv had zero variants
- ERROR: alias rpg_rocket in weapons.csv had zero variants
- ERROR: alias rpg_impact_boom in weapons.csv had zero variants
- ERROR: alias rpg_impact_boom_dirt in weapons.csv had zero variants
- ERROR: alias panzeriv_fire_dist in weapons.csv had zero variants
- ERROR: alias sherman_fire_dist in weapons.csv had zero variants
- ERROR: alias shell_eject in weapons.csv had zero variants
- ERROR: alias shell_default in weapons.csv had zero variants
- ERROR: alias shell_eject_rifle in weapons.csv had zero variants
- ERROR: alias shell_default_rifle in weapons.csv had zero variants
- ERROR: alias weap_ignite_falloff in weapons.csv had zero variants
- ERROR: alias weap_flamethrower_swtnr in weapons.csv had zero variants
- ERROR: alias sub_thump_wpn in weapons.csv had zero variants
- ERROR: alias sub_thump_gren in weapons.csv had zero variants
- ERROR: alias sub_thump_gren2 in weapons.csv had zero variants
- ERROR: alias sub_thump_tank in weapons.csv had zero variants
- ERROR: alias sub_thump_wpn_92 in weapons.csv had zero variants
- ERROR: alias sub_thump_rpg in weapons.csv had zero variants
- ERROR: alias grenade_explode_dist in weapons.csv had zero variants
- ERROR: alias grenade_explode_bass in weapons.csv had zero variants
- ERROR: alias rifle_grenade_explode in weapons.csv had zero variants
- ERROR: alias rifle_grenadeR in weapons.csv had zero variants
- ERROR: alias rifle_grenade_dist in weapons.csv had zero variants
- ERROR: alias rifle_grenade_distR in weapons.csv had zero variants
- ERROR: alias grenade_explode_wood in weapons.csv had zero variants
- ERROR: alias grenade_explode_carpet in weapons.csv had zero variants
- ERROR: alias grenade_explode_plaster in weapons.csv had zero variants
- ERROR: alias grenade_explode_rock in weapons.csv had zero variants
- ERROR: alias grenade_explode_asphalt in weapons.csv had zero variants
- ERROR: alias grenade_explode_brick in weapons.csv had zero variants
- ERROR: alias grenade_explode_ceramic in weapons.csv had zero variants
- ERROR: alias grenade_explode_concrete in weapons.csv had zero variants
- ERROR: alias grenade_explode_dirt in weapons.csv had zero variants
- ERROR: alias grenade_explode_bark in weapons.csv had zero variants
- ERROR: alias grenade_explode_foliage in weapons.csv had zero variants
- ERROR: alias grenade_explode_grass in weapons.csv had zero variants
- ERROR: alias grenade_explode_gravel in weapons.csv had zero variants
- ERROR: alias grenade_explode_ice in weapons.csv had zero variants
- ERROR: alias grenade_explode_mud in weapons.csv had zero variants
- ERROR: alias grenade_explode_sand in weapons.csv had zero variants
- ERROR: alias grenade_explode_snow in weapons.csv had zero variants
- ERROR: alias grenade_explode_water in weapons.csv had zero variants
- ERROR: alias grenade_explode_water_2 in weapons.csv had zero variants
- ERROR: alias grenade_bounce_water in weapons.csv had zero variants
- ERROR: alias sticky_gren_bounce_water in weapons.csv had zero variants
- ERROR: alias smoke_bounce_water in weapons.csv had zero variants
- ERROR: alias rifle_grenade_wood in weapons.csv had zero variants
- ERROR: alias rifle_grenade_carpet in weapons.csv had zero variants
- ERROR: alias rifle_grenade_plaster in weapons.csv had zero variants
- ERROR: alias rifle_grenade_rock in weapons.csv had zero variants
- ERROR: alias rifle_grenade_asphalt in weapons.csv had zero variants
- ERROR: alias rifle_grenade_brick in weapons.csv had zero variants
- ERROR: alias rifle_grenade_ceramic in weapons.csv had zero variants
- ERROR: alias rifle_grenade_concrete in weapons.csv had zero variants
- ERROR: alias rifle_grenade_dirt in weapons.csv had zero variants
- ERROR: alias rifle_grenade_bark in weapons.csv had zero variants
- ERROR: alias rifle_grenade_foliage in weapons.csv had zero variants
- ERROR: alias rifle_grenade_grass in weapons.csv had zero variants
- ERROR: alias rifle_grenade_gravel in weapons.csv had zero variants
- ERROR: alias rifle_grenade_ice in weapons.csv had zero variants
- ERROR: alias rifle_grenade_mud in weapons.csv had zero variants
- ERROR: alias rifle_grenade_snow in weapons.csv had zero variants
- ERROR: alias rifle_grenade_water in weapons.csv had zero variants
- ERROR: alias rifle_grenade_water_2 in weapons.csv had zero variants
- ERROR: alias mortar_dirt_zombie in weapons.csv had zero variants
- ERROR: alias mortar_dirt_debris in weapons.csv had zero variants
- ERROR: alias mortar_dirt in weapons.csv had zero variants
- ERROR: alias mortar_dirt in weapons.csv had zero variants
- ERROR: alias mortar_impact_water in weapons.csv had zero variants
- ERROR: alias mortar_water in weapons.csv had zero variants
- ERROR: alias mortar_explosion_dist in weapons.csv had zero variants
- ERROR: alias bomb_far_falloff_glo in weapons.csv had zero variants
- ERROR: alias rocket_falloff in weapons.csv had zero variants
- ERROR: alias tank_impact_full in weapons.csv had zero variants
- ERROR: alias tank_far_falloff_glo in weapons.csv had zero variants
- ERROR: alias tank_dirt_debris in weapons.csv had zero variants
- ERROR: alias tank_impact_small in weapons.csv had zero variants
- ERROR: alias tank_sm_far_falloff_glo in weapons.csv had zero variants
- ERROR: alias tank_sm_dirt_debris in weapons.csv had zero variants
- ERROR: alias knife_stab_plr in weapons.csv had zero variants
- ERROR: alias knife_pull_plr in weapons.csv had zero variants
- ERROR: alias melee_knife_hit_body in weapons.csv had zero variants
- ERROR: alias melee_knife_hit_other in weapons.csv had zero variants
- ERROR: alias paintball_impact in weapons.csv had zero variants
- ERROR: Sound file 'sound/sfx/weapon/special/bouncing_betty/bb_plant.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/gren/grenade_water/grenade_water_02.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/gren/grenade_water/grenade_water_03.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/gren/grenade_water/grenade_water_04.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/special/bouncing_betty/bbtrigger.wav' not found
- ERROR: Sound file 'sound/sfx/levels/sniper/dist_explos/explo_sweetner_left.wav' not found
- ERROR: Sound file 'sound/sfx/levels/sniper/dist_explos/explo_sweetner_right.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/empty/pistol_dry_fire_mn.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/empty/pistol_dry_fire_st.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/empty/rifle_dry_fire_mn.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/empty/rifle_dry_fire_st.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/empty/smg_dry_fire_mn.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/empty/smg_dry_fire_st.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/colt1911/foley/1911_futz.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/colt1911/foley/1911_mag_in.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/colt1911/foley/1911_mag_out.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/colt1911/foley/1911_slide_forward.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/foley/gr_g43_slide_forward.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/mg/dp28/foley/gr_dp28_tap.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/357/foley/gr_357_close.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/357/foley/gr_357_empty.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/357/foley/gr_357_load.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/357/foley/gr_357_open.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/bar/foley/bar_charge.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/bar/foley/bar_mag_in.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/bar/foley/bar_mag_out.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/bar/foley/bar_tap.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/bayonet/gr_bayonet_ix.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/bayonet/gr_bayonet_futz.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rpg/bazooka/foley/bazooka_down.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rpg/bazooka/foley/bazooka_ground.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rpg/bazooka/foley/bazooka_start.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rpg/bazooka/foley/bazooka_tap.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rpg/bazooka/foley/bazooka_up.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_break.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_click.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_close.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_shake_1brl.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_shake.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_shell_in_1.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_shell_in_2.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/foley/gr_fg42_futz.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/foley/gr_fg42_mag_in.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/foley/gr_fg42_mag_out.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/foley/gr_fg42_pull.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/foley/gr_fg42_release.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/foley/gr_g43_mag_in.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/foley/gr_g43_mag_out.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/foley/gr_g43_slide_back.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/foley/gr_g43_mag_contact.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/kar_98/foley/gr_kar98_bolt_back.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/kar_98/foley/gr_kar98_bolt_forward.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/kar_98/foley/gr_kar98_bolt_up.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/kar_98/foley/gr_kar98_clip_eject.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/kar_98/foley/gr_kar98_clip_land.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/foley/gr_m1carbine_charge.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/foley/gr_m1carbine_futz.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/foley/gr_m1carbine_mag_in.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/foley/gr_m1carbine_mag_out.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/smg/ppsh/foley/gr_ppsh_mag_tap.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle_gren/gr_rifle_gren_click.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle_gren/gr_rifle_gren_futz.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle_gren/gr_rifle_gren_load.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle_gren/gr_rifle_gren_remove.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/mg/mg42_bpod/foley/gr_mg42_charge.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/mg/mg42_bpod/foley/gr_mg42_jimmy.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/mg/mg42_bpod/foley/gr_mg42_mag_in.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/mg/mg42_bpod/foley/gr_mg42_mag_out.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/mg/mg42_bpod/foley/gr_mg42_pull.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/mg/deploy/gr_break_down.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/mg/deploy/gr_deploy_end.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/mg/deploy/gr_deploy_start.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/smg/mp40/foley/gr_mp40_charge.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/smg/mp40/foley/gr_mp40_mag_in.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/smg/mp40/foley/gr_mp40_mag_out.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/foley/gr_mp44_charge.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/foley/gr_mp44_futz.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/foley/gr_mp44_mag_in.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/foley/gr_mp44_mag_out.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/p38/foley/gr_p38_futz.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/p38/foley/gr_p38_mag_in.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/p38/foley/gr_p38_mag_out.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/p38/foley/gr_p38_slide.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/smg/ppsh/foley/gr_ppsh_mag_in.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/smg/ppsh/foley/gr_ppsh_mag_out.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/smg/ppsh/foley/gr_ppsh_slide_forward.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/special/ptrs/foley/gr_ptrs_clip_in.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/special/ptrs/foley/gr_ptrs_close.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/special/ptrs/foley/gr_ptrs_open.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/special/ptrs/foley/gr_ptrs_pull.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/special/ptrs/foley/gr_ptrs_release.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_reload_3rd.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/shotgun/wpn_shtgun_mn_pmp.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/tt33/foley/gr_tt33_futz.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/tt33/foley/gr_tt33_mag_in.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/tt33/foley/gr_tt33_mag_out.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/tt33/foley/gr_tt33_slide.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/smg/type100/foley/type100_charge.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/smg/type100/foley/type100_mag_in.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/smg/type100/foley/type100_mag_out.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/smg/type100/foley/type100_tap.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/paintball/paintball_fire.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tank/tank_reload/gr_tank.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_reload_battery.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_reload_battery_out.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_reload_close.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_reload_open.wav' not found
- ERROR: Sound file 'sound/sfx/destruction/explosion_main/explosion_main_00.wav' not found
- ERROR: Sound file 'sound/sfx/destruction/explosion_main/explosion_main_01.wav' not found
- ERROR: Sound file 'sound/sfx/destruction/explosion_main/explosion_main_02.wav' not found
- ERROR: Sound file 'sound/sfx/destruction/explosion_debris/dirt/dirt_00.wav' not found
- ERROR: Sound file 'sound/sfx/destruction/explosion_debris/dirt/dirt_01.wav' not found
- ERROR: Sound file 'sound/sfx/destruction/explosion_debris/dirt/dirt_02.wav' not found
- ERROR: Sound file 'sound/sfx/projectile/rpg/boom_sur_00.wav' not found
- ERROR: Sound file 'sound/sfx/projectile/rpg/rpg_decay_l.wav' not found
- ERROR: Sound file 'sound/sfx/projectile/rpg/rpg_decay_r.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tank/ringoffs/wpn_sherman_st_f_ringoff.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tank/ringoffs/wpn_sherman_mn_ringoff.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tank/ringoffs/wpn_panzeriv_mn_ringoff.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tank/sherman/fire/wpn_sherman_mn.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tank/sherman/fire/wpn_sherman_st_f.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tank/tank_reload/foley/gr_tank.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tank/ringoffs/wpn_tank_ringoff.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/dist/us/dist_us_mg.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/uber/uber_shot_m.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/uber/uber_shot_st.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/fire/ring/car_m_left.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/uber/uber_m_left.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/uber/uber_m_right.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/fire/ring/car_m_right.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/357/fire/wpn_357_mn_shot.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/357/fire/wpn_357_mn_dist.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/357/fire/wpn_357_st_shot.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/mg/50cal/fire/wpn_50cal_mn.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/mg/50cal/fire/wpn_50cal_mn_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/mg/50cal/fire/wpn_50cal_mn_dist.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/arisaka_snp/fire/wpn_arisaka_snp_st_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/dist/jap/dist_jap_rifle.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/arisaka_snp/fire/wpn_arisaka_snp_st_f.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/svt40/fire/ring/svt_left_mn.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/svt40/fire/ring/svt_right_mn.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/snpr_ring/snpr_mosin/snpr_mosin_00.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/snpr_ring/snpr_mosin/snpr_mosin_01.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/rifle_ringoff/moving/asslt_left.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/rifle_ringoff/moving/asslt_right.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/bar/fire/wpn_bar_st_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/dist/us/dist_us_bar.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/bar/fire/wpn_bar_st_f.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/fire/mono/wpn_m1carbine_mn_00.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/fire/act/wpn_carbine_act_mn_00.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/dist/us/dist_us_rifle.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/fire/wpn_m1carbine_st_f.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/fire/wpn_m1carbine_st_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/colt1911/fire/wpn_colt1911_mn.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/colt1911/fire/wpn_colt1911_mn_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/dist/us/dist_us_smg.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/colt1911/fire/wpn_colt1911_st_f.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/colt1911/fire/wpn_colt1911_st_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/shotgun/fire/wpn_dbshot_st_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/shotgun/fire/wpn_dbsawshot_st_f.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/shotgun/fire/wpn_dbshot_st_f.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/wpn_fg42_mn.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/wpn_fg42_mn_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/dist/ger/dist_ger_mg.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/fire/wpn_fg42_st_f.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/fire/wpn_fg42_st_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/foley/gr_fg42.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/special/flame_thrower/wpn_flm_cooldown.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/special/flame_thrower/wpn_flm_cooldown_mn.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/special/flame_thrower/wpn_flmthwr_st_flame.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/special/flame_thrower/wpn_flmthwr_mn_flame.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/special/flame_thrower/foley/flame_front.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/special/flame_thrower/foley/flame_rear.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/special/flame_thrower/wpn_flmthwr_st_r.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/special/flame_thrower/wpn_flm_ignite.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/special/flame_thrower/wpn_flm_ignite_mn.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/fire/wpn_g43_mn.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/fire/wpn_g43_mn_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/fire/wpn_g43_mn_sup.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/dist/ger/dist_ger_rifle.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/fire/wpn_g43_st_f.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/fire/wpn_g43_st_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/fire/wpn_g43_st_sup.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/kar_98/fire/wpn_kar98_st_f.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/kar_98/fire/wpn_kar98_st_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/kar_98/fire/wpn_kar98_st_r.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/tank/kingtiger/fire/wpn_kingtiger_mn.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/foley/gr_m1carbine.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/m1gar/fire/wpn_m1garand_mn.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/m1gar/fire/wpn_m1garand_mn_action.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/mg/mg42_bpod/fire/wpn_mg42_fire_mn_dist.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/mg/mg42_bpod/fire/wpn_mg42_fire_st_f.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/special/molotov/molotov_light_00.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/special/molotov/molotov_explode_00.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/special/molotov/molotov_throw_00.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/mosin_nagant/fire/wpn_mosin_st_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/mosin_nagant/fire/wpn_mosin_st_r.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/mosin_nagant/fire/wpn_mosin_st_f.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/mosin_nagant/fire/wpn_mosin_st_sur.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/smg/mp40/fire/mono/mono_00.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/dist/ger/dist_ger_smg.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/smg/mp40/fire/wpn_mp40_st_f.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/smg/mp40/fire/wpn_mp40_st_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/fire/wpn_mp44_mn.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/dist/ger/dist_ger_stg.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/fire/wpn_mp44_st_f.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/fire/wpn_mp44_st_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/fire/wpn_mp44_st_r.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/foley/gr_mp44.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/dist/jap/dist_jap_smg.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/p38/fire/wpn_p38_mn.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/p38/fire/wpn_p38_st_f.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/p38/fire/wpn_p38_st_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/p38/fire/wpn_p38_st_sur.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/smg/ppsh/fire/mono/wpn_ppsh_mnh_00.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/smg/ppsh/fire/wpn_ppsh_st_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/dist/rus/dist_rus_smg.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/smg/ppsh/fire/wpn_ppsh_st_f.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/smg/ppsh/fire/wpn_ppsh_st_r.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/smg/ppsh/fire/wpn_ppsh_st_sur.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/special/ptrs/fire/wpn_ptrs_st_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/special/ptrs/fire/wpn_ptrs_mn_shot.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/special/ptrs/fire/wpn_ptrs_mn_dist.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/special/ptrs/fire/wpn_ptrs_st_shot.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_exp.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_exp_cl.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_flux_l.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_flux_r.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_mn.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_mn_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_st_f.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_st_f_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_st_r.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/ray_gun/wpn_ray_loop.wav' not found
- ERROR: Sound file 'sound/sfx/character/heartbeat/heartbeat.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/springfield/fire/wpn_springfield_st_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/springfield/fire/wpn_springfield_mn.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/springfield/fire/wpn_springfield_mn_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/springfield/fire/wpn_springfield_st_f.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/rifle/spring_snp/fire/wpn_spring_snp_st_f.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/smg/thompson/fire/act/act_00.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/tt33/fire/wpn_tt33_mn.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/tt33/fire/wpn_tt33_st_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/tt33/fire/wpn_tt33_st_f.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/tt33/fire/wpn_tt33_st_r.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/tt33/fire/wpn_tt33_st_sur.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/pistols/colt1911/foley/gr_colt1911.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/smg/type100/fire/wpn_type100_mn_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/smg/type100/fire/wpn_type100_m_sup.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/smg/type100/fire/wpn_type100_mn.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/smg/type100/fire/wpn_type100_st_f.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/smg/type100/fire/wpn_type100_st_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/smg/type100/fire/wpn_type100_st_sup.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/mg/type92/fire/wpn_type92_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/mg/type92/fire/wpn_type92_mn.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/dist/jap/dist_jap_mg.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/mg/type92/fire/wpn_type92_st_f.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/mg/type92/fire/wpn_type92_st_act.wav' not found
- ERROR: Sound file 'sound/sfx/weapon/mg/30calcoax/fire/wpn_30calcoax_mn.wav' not found
- deleted 1 duplicate polys from 265 poly mesh (null)
- deleted 1 duplicate polys from 265 poly mesh (null)
- deleted 48 duplicate polys from 3853 poly mesh (null)
- deleted 48 duplicate polys from 3853 poly mesh (null)
- deleted 12 duplicate polys from 3041 poly mesh (null)
- deleted 12 duplicate polys from 3041 poly mesh (null)
- deleted 20 duplicate polys from 160 poly mesh (null)
- deleted 20 duplicate polys from 160 poly mesh (null)
- deleted 2 duplicate polys from 132 poly mesh (null)
- deleted 20 duplicate polys from 160 poly mesh (null)
- deleted 20 duplicate polys from 160 poly mesh (null)
- deleted 2 duplicate polys from 692 poly mesh (null)
- deleted 2 duplicate polys from 686 poly mesh (null)
- deleted 2 duplicate polys from 692 poly mesh (null)
- deleted 4 duplicate polys from 3448 poly mesh (null)
- deleted 95 duplicate polys from 190 poly mesh (null)
- deleted 82 duplicate polys from 164 poly mesh (null)
- deleted 64 duplicate polys from 128 poly mesh (null)
- deleted 64 duplicate polys from 128 poly mesh (null)
- ERROR: alias step_run_plr_default in character.csv had zero variants
- ERROR: alias step_run_plr_bark in character.csv had zero variants
- ERROR: alias step_run_plr_brick in character.csv had zero variants
- ERROR: alias step_run_plr_carpet in character.csv had zero variants
- ERROR: alias step_run_plr_cloth in character.csv had zero variants
- ERROR: alias step_run_plr_concrete in character.csv had zero variants
- ERROR: alias step_run_plr_dirt in character.csv had zero variants
- ERROR: alias step_run_plr_foliage in character.csv had zero variants
- ERROR: alias step_run_plr_glass in character.csv had zero variants
- ERROR: alias step_run_plr_grass in character.csv had zero variants
- ERROR: alias step_run_plr_gravel in character.csv had zero variants
- ERROR: alias step_run_plr_metal in character.csv had zero variants
- ERROR: alias step_run_plr_mud in character.csv had zero variants
- ERROR: alias step_run_plr_paper in character.csv had zero variants
- ERROR: alias step_run_plr_plaster in character.csv had zero variants
- ERROR: alias step_run_plr_rock in character.csv had zero variants
- ERROR: alias step_run_plr_sand in character.csv had zero variants
- ERROR: alias step_run_plr_water in character.csv had zero variants
- ERROR: alias step_run_plr_wood in character.csv had zero variants
- ERROR: alias step_run_plr_asphault in character.csv had zero variants
- ERROR: alias step_run_plr_asphalt in character.csv had zero variants
- ERROR: alias step_run_plr_ceramic in character.csv had zero variants
- ERROR: alias step_run_plr_plastic in character.csv had zero variants
- ERROR: alias step_run_plr_rubber in character.csv had zero variants
- ERROR: alias step_run_plr_cushion in character.csv had zero variants
- ERROR: alias step_run_plr_fruit in character.csv had zero variants
- ERROR: alias step_run_plr_paintedmetal in character.csv had zero variants
- ERROR: alias step_run_default in character.csv had zero variants
- ERROR: alias step_run_bark in character.csv had zero variants
- ERROR: alias step_run_brick in character.csv had zero variants
- ERROR: alias step_run_carpet in character.csv had zero variants
- ERROR: alias step_run_cloth in character.csv had zero variants
- ERROR: alias step_run_concrete in character.csv had zero variants
- ERROR: alias step_run_dirt in character.csv had zero variants
- ERROR: alias step_run_foliage in character.csv had zero variants
- ERROR: alias step_run_glass in character.csv had zero variants
- ERROR: alias step_run_grass in character.csv had zero variants
- ERROR: alias step_run_gravel in character.csv had zero variants
- ERROR: alias step_run_metal in character.csv had zero variants
- ERROR: alias step_run_mud in character.csv had zero variants
- ERROR: alias step_run_paper in character.csv had zero variants
- ERROR: alias step_run_plaster in character.csv had zero variants
- ERROR: alias step_run_rock in character.csv had zero variants
- ERROR: alias step_run_sand in character.csv had zero variants
- ERROR: alias step_run_water in character.csv had zero variants
- ERROR: alias step_run_wood in character.csv had zero variants
- ERROR: alias step_run_asphault in character.csv had zero variants
- ERROR: alias step_run_asphalt in character.csv had zero variants
- ERROR: alias step_run_ceramic in character.csv had zero variants
- ERROR: alias step_run_plastic in character.csv had zero variants
- ERROR: alias step_run_rubber in character.csv had zero variants
- ERROR: alias step_run_cushion in character.csv had zero variants
- ERROR: alias step_run_fruit in character.csv had zero variants
- ERROR: alias step_run_paintedmetal in character.csv had zero variants
- ERROR: alias step_walk_plr_default in character.csv had zero variants
- ERROR: alias step_walk_plr_bark in character.csv had zero variants
- ERROR: alias step_walk_plr_brick in character.csv had zero variants
- ERROR: alias step_walk_plr_carpet in character.csv had zero variants
- ERROR: alias step_walk_plr_cloth in character.csv had zero variants
- ERROR: alias step_walk_plr_concrete in character.csv had zero variants
- ERROR: alias step_walk_plr_dirt in character.csv had zero variants
- ERROR: alias step_walk_plr_foliage in character.csv had zero variants
- ERROR: alias step_walk_plr_glass in character.csv had zero variants
- ERROR: alias step_walk_plr_grass in character.csv had zero variants
- ERROR: alias step_walk_plr_gravel in character.csv had zero variants
- ERROR: alias step_walk_plr_metal in character.csv had zero variants
- ERROR: alias step_walk_plr_mud in character.csv had zero variants
- ERROR: alias step_walk_plr_paper in character.csv had zero variants
- ERROR: alias step_walk_plr_plaster in character.csv had zero variants
- ERROR: alias step_walk_plr_rock in character.csv had zero variants
- ERROR: alias step_walk_plr_sand in character.csv had zero variants
- ERROR: alias step_walk_plr_water in character.csv had zero variants
- ERROR: alias step_walk_plr_wood in character.csv had zero variants
- ERROR: alias step_walk_plr_asphault in character.csv had zero variants
- ERROR: alias step_walk_plr_asphalt in character.csv had zero variants
- ERROR: alias step_walk_plr_ceramic in character.csv had zero variants
- ERROR: alias step_walk_plr_plastic in character.csv had zero variants
- ERROR: alias step_walk_plr_rubber in character.csv had zero variants
- ERROR: alias step_walk_plr_cushion in character.csv had zero variants
- ERROR: alias step_walk_plr_fruit in character.csv had zero variants
- ERROR: alias step_walk_plr_paintedmetal in character.csv had zero variants
- ERROR: alias step_walk_default in character.csv had zero variants
- ERROR: alias step_walk_bark in character.csv had zero variants
- ERROR: alias step_walk_brick in character.csv had zero variants
- ERROR: alias step_walk_carpet in character.csv had zero variants
- ERROR: alias step_walk_cloth in character.csv had zero variants
- ERROR: alias step_walk_concrete in character.csv had zero variants
- ERROR: alias step_walk_dirt in character.csv had zero variants
- ERROR: alias step_walk_foliage in character.csv had zero variants
- ERROR: alias step_walk_glass in character.csv had zero variants
- ERROR: alias step_walk_grass in character.csv had zero variants
- ERROR: alias step_walk_gravel in character.csv had zero variants
- ERROR: alias step_walk_metal in character.csv had zero variants
- ERROR: alias step_walk_mud in character.csv had zero variants
- ERROR: alias step_walk_paper in character.csv had zero variants
- ERROR: alias step_walk_plaster in character.csv had zero variants
- ERROR: alias step_walk_rock in character.csv had zero variants
- ERROR: alias step_walk_sand in character.csv had zero variants
- ERROR: alias step_walk_water in character.csv had zero variants
- ERROR: alias step_walk_wood in character.csv had zero variants
- ERROR: alias step_walk_asphault in character.csv had zero variants
- ERROR: alias step_walk_asphalt in character.csv had zero variants
- ERROR: alias step_walk_ceramic in character.csv had zero variants
- ERROR: alias step_walk_plastic in character.csv had zero variants
- ERROR: alias step_walk_rubber in character.csv had zero variants
- ERROR: alias step_walk_cushion in character.csv had zero variants
- ERROR: alias step_walk_fruit in character.csv had zero variants
- ERROR: alias step_walk_paintedmetal in character.csv had zero variants
- ERROR: alias step_prone_plr_default in character.csv had zero variants
- ERROR: alias step_prone_plr_bark in character.csv had zero variants
- ERROR: alias step_prone_plr_brick in character.csv had zero variants
- ERROR: alias step_prone_plr_carpet in character.csv had zero variants
- ERROR: alias step_prone_plr_cloth in character.csv had zero variants
- ERROR: alias step_prone_plr_concrete in character.csv had zero variants
- ERROR: alias step_prone_plr_dirt in character.csv had zero variants
- ERROR: alias step_prone_plr_flesh in character.csv had zero variants
- ERROR: alias step_prone_plr_foliage in character.csv had zero variants
- ERROR: alias step_prone_plr_glass in character.csv had zero variants
- ERROR: alias step_prone_plr_grass in character.csv had zero variants
- ERROR: alias step_prone_plr_gravel in character.csv had zero variants
- ERROR: alias step_prone_plr_metal in character.csv had zero variants
- ERROR: alias step_prone_plr_mud in character.csv had zero variants
- ERROR: alias step_prone_plr_paper in character.csv had zero variants
- ERROR: alias step_prone_plr_plaster in character.csv had zero variants
- ERROR: alias step_prone_plr_rock in character.csv had zero variants
- ERROR: alias step_prone_plr_sand in character.csv had zero variants
- ERROR: alias step_prone_plr_water in character.csv had zero variants
- ERROR: alias step_prone_plr_wood in character.csv had zero variants
- ERROR: alias step_prone_plr_asphault in character.csv had zero variants
- ERROR: alias step_prone_plr_asphalt in character.csv had zero variants
- ERROR: alias step_prone_plr_ceramic in character.csv had zero variants
- ERROR: alias step_prone_plr_plastic in character.csv had zero variants
- ERROR: alias step_prone_plr_rubber in character.csv had zero variants
- ERROR: alias step_prone_plr_cushion in character.csv had zero variants
- ERROR: alias step_prone_plr_fruit in character.csv had zero variants
- ERROR: alias step_prone_plr_paintedmetal in character.csv had zero variants
- ERROR: alias prone_mud_plr in character.csv had zero variants
- ERROR: alias body_scoot_plr in character.csv had zero variants
- ERROR: alias gear_player_prone in character.csv had zero variants
- ERROR: alias step_prone_default in character.csv had zero variants
- ERROR: alias step_prone_bark in character.csv had zero variants
- ERROR: alias step_prone_brick in character.csv had zero variants
- ERROR: alias step_prone_carpet in character.csv had zero variants
- ERROR: alias step_prone_cloth in character.csv had zero variants
- ERROR: alias step_prone_concrete in character.csv had zero variants
- ERROR: alias step_prone_dirt in character.csv had zero variants
- ERROR: alias step_prone_flesh in character.csv had zero variants
- ERROR: alias step_prone_foliage in character.csv had zero variants
- ERROR: alias step_prone_glass in character.csv had zero variants
- ERROR: alias step_prone_grass in character.csv had zero variants
- ERROR: alias step_prone_gravel in character.csv had zero variants
- ERROR: alias step_prone_metal in character.csv had zero variants
- ERROR: alias step_prone_mud in character.csv had zero variants
- ERROR: alias step_prone_paper in character.csv had zero variants
- ERROR: alias step_prone_plaster in character.csv had zero variants
- ERROR: alias step_prone_rock in character.csv had zero variants
- ERROR: alias step_prone_sand in character.csv had zero variants
- ERROR: alias step_prone_water in character.csv had zero variants
- ERROR: alias step_prone_wood in character.csv had zero variants
- ERROR: alias step_prone_asphault in character.csv had zero variants
- ERROR: alias step_prone_asphalt in character.csv had zero variants
- ERROR: alias step_prone_ceramic in character.csv had zero variants
- ERROR: alias step_prone_plastic in character.csv had zero variants
- ERROR: alias step_prone_rubber in character.csv had zero variants
- ERROR: alias step_prone_cushion in character.csv had zero variants
- ERROR: alias step_prone_fruit in character.csv had zero variants
- ERROR: alias step_prone_paintedmetal in character.csv had zero variants
- ERROR: alias prone_water in character.csv had zero variants
- ERROR: alias body_scoot in character.csv had zero variants
- ERROR: alias step_sprint_plr_default in character.csv had zero variants
- ERROR: alias step_sprint_plr_bark in character.csv had zero variants
- ERROR: alias step_sprint_plr_brick in character.csv had zero variants
- ERROR: alias step_sprint_plr_carpet in character.csv had zero variants
- ERROR: alias step_sprint_plr_cloth in character.csv had zero variants
- ERROR: alias step_sprint_plr_concrete in character.csv had zero variants
- ERROR: alias step_sprint_plr_dirt in character.csv had zero variants
- ERROR: alias step_sprint_plr_foliage in character.csv had zero variants
- ERROR: alias step_sprint_plr_glass in character.csv had zero variants
- ERROR: alias step_sprint_plr_grass in character.csv had zero variants
- ERROR: alias step_sprint_plr_gravel in character.csv had zero variants
- ERROR: alias step_sprint_plr_metal in character.csv had zero variants
- ERROR: alias step_sprint_plr_mud in character.csv had zero variants
- ERROR: alias step_sprint_plr_paper in character.csv had zero variants
- ERROR: alias step_sprint_plr_plaster in character.csv had zero variants
- ERROR: alias step_sprint_plr_rock in character.csv had zero variants
- ERROR: alias step_sprint_plr_sand in character.csv had zero variants
- ERROR: alias step_sprint_plr_water in character.csv had zero variants
- ERROR: alias step_sprint_plr_wood in character.csv had zero variants
- ERROR: alias step_sprint_plr_asphault in character.csv had zero variants
- ERROR: alias step_sprint_plr_asphalt in character.csv had zero variants
- ERROR: alias step_sprint_plr_ceramic in character.csv had zero variants
- ERROR: alias step_sprint_plr_plastic in character.csv had zero variants
- ERROR: alias step_sprint_plr_rubber in character.csv had zero variants
- ERROR: alias step_sprint_plr_cushion in character.csv had zero variants
- ERROR: alias step_sprint_plr_fruit in character.csv had zero variants
- ERROR: alias step_sprint_plr_paintedmetal in character.csv had zero variants
- ERROR: alias step_sprint_default in character.csv had zero variants
- ERROR: alias step_sprint_bark in character.csv had zero variants
- ERROR: alias step_sprint_brick in character.csv had zero variants
- ERROR: alias step_sprint_carpet in character.csv had zero variants
- ERROR: alias step_sprint_cloth in character.csv had zero variants
- ERROR: alias step_sprint_concrete in character.csv had zero variants
- ERROR: alias step_sprint_dirt in character.csv had zero variants
- ERROR: alias step_sprint_foliage in character.csv had zero variants
- ERROR: alias step_sprint_glass in character.csv had zero variants
- ERROR: alias step_sprint_grass in character.csv had zero variants
- ERROR: alias step_sprint_gravel in character.csv had zero variants
- ERROR: alias step_sprint_metal in character.csv had zero variants
- ERROR: alias step_sprint_mud in character.csv had zero variants
- ERROR: alias step_sprint_paper in character.csv had zero variants
- ERROR: alias step_sprint_plaster in character.csv had zero variants
- ERROR: alias step_sprint_rock in character.csv had zero variants
- ERROR: alias step_sprint_sand in character.csv had zero variants
- ERROR: alias step_sprint_water in character.csv had zero variants
- ERROR: alias step_sprint_wood in character.csv had zero variants
- ERROR: alias step_sprint_asphault in character.csv had zero variants
- ERROR: alias step_sprint_asphalt in character.csv had zero variants
- ERROR: alias step_sprint_ceramic in character.csv had zero variants
- ERROR: alias step_sprint_plastic in character.csv had zero variants
- ERROR: alias step_sprint_rubber in character.csv had zero variants
- ERROR: alias step_sprint_cushion in character.csv had zero variants
- ERROR: alias step_sprint_fruit in character.csv had zero variants
- ERROR: alias step_sprint_paintedmetal in character.csv had zero variants
- ERROR: alias misc_step1 in character.csv had zero variants
- ERROR: alias misc_step2 in character.csv had zero variants
- ERROR: alias Land_plr_water in character.csv had zero variants
- ERROR: alias Land_water in character.csv had zero variants
- ERROR: alias bodyfall_dirt_large in character.csv had zero variants
- ERROR: alias bodyfall_dirt_small in character.csv had zero variants
- ERROR: alias bodyfall_grass_large in character.csv had zero variants
- ERROR: alias bodyfall_grass_small in character.csv had zero variants
- ERROR: alias bodyfall_stone_large in character.csv had zero variants
- ERROR: alias bodyfall_stone_small in character.csv had zero variants
- ERROR: alias bodyfall_carpet_large in character.csv had zero variants
- ERROR: alias bodyfall_carpet_small in character.csv had zero variants
- ERROR: alias bodyfall_metal_large in character.csv had zero variants
- ERROR: alias bodyfall_metal_small in character.csv had zero variants
- ERROR: alias bodyfall_wood_large in character.csv had zero variants
- ERROR: alias bodyfall_wood_small in character.csv had zero variants
- ERROR: alias bodyfall_bark_large in character.csv had zero variants
- ERROR: alias bodyfall_bark_small in character.csv had zero variants
- ERROR: alias bodyfall_brick_large in character.csv had zero variants
- ERROR: alias bodyfall_brick_small in character.csv had zero variants
- ERROR: alias bodyfall_cloth_large in character.csv had zero variants
- ERROR: alias bodyfall_cloth_small in character.csv had zero variants
- ERROR: alias bodyfall_flesh_large in character.csv had zero variants
- ERROR: alias bodyfall_flesh_small in character.csv had zero variants
- ERROR: alias bodyfall_foliage_large in character.csv had zero variants
- ERROR: alias bodyfall_foliage_small in character.csv had zero variants
- ERROR: alias bodyfall_glass_large in character.csv had zero variants
- ERROR: alias bodyfall_glass_small in character.csv had zero variants
- ERROR: alias bodyfall_concrete_large in character.csv had zero variants
- ERROR: alias bodyfall_concrete_small in character.csv had zero variants
- ERROR: alias bodyfall_gravel_large in character.csv had zero variants
- ERROR: alias bodyfall_gravel_small in character.csv had zero variants
- ERROR: alias bodyfall_ice_large in character.csv had zero variants
- ERROR: alias bodyfall_ice_small in character.csv had zero variants
- ERROR: alias bodyfall_paper_large in character.csv had zero variants
- ERROR: alias bodyfall_paper_small in character.csv had zero variants
- ERROR: alias bodyfall_plaster_large in character.csv had zero variants
- ERROR: alias bodyfall_plaster_small in character.csv had zero variants
- ERROR: alias bodyfall_rock_large in character.csv had zero variants
- ERROR: alias bodyfall_rock_small in character.csv had zero variants
- ERROR: alias bodyfall_sand_large in character.csv had zero variants
- ERROR: alias bodyfall_sand_small in character.csv had zero variants
- ERROR: alias bodyfall_snow_large in character.csv had zero variants
- ERROR: alias bodyfall_snow_small in character.csv had zero variants
- ERROR: alias bodyfall_asphault_large in character.csv had zero variants
- ERROR: alias bodyfall_asphault_small in character.csv had zero variants
- ERROR: alias bodyfall_asphalt_large in character.csv had zero variants
- ERROR: alias bodyfall_asphalt_small in character.csv had zero variants
- ERROR: alias bodyfall_ceramic_large in character.csv had zero variants
- ERROR: alias bodyfall_ceramic_small in character.csv had zero variants
- ERROR: alias bodyfall_plastic_large in character.csv had zero variants
- ERROR: alias bodyfall_plastic_small in character.csv had zero variants
- ERROR: alias bodyfall_rubber_large in character.csv had zero variants
- ERROR: alias bodyfall_rubber_small in character.csv had zero variants
- ERROR: alias qstep_prone_plr_default in character.csv had zero variants
- ERROR: alias qstep_prone_plr_bark in character.csv had zero variants
- ERROR: alias qstep_prone_plr_brick in character.csv had zero variants
- ERROR: alias qstep_prone_plr_carpet in character.csv had zero variants
- ERROR: alias qstep_prone_plr_cloth in character.csv had zero variants
- ERROR: alias qstep_prone_plr_concrete in character.csv had zero variants
- ERROR: alias qstep_prone_plr_dirt in character.csv had zero variants
- ERROR: alias qstep_prone_plr_flesh in character.csv had zero variants
- ERROR: alias qstep_prone_plr_foliage in character.csv had zero variants
- ERROR: alias qstep_prone_plr_glass in character.csv had zero variants
- ERROR: alias qstep_prone_plr_grass in character.csv had zero variants
- ERROR: alias qstep_prone_plr_gravel in character.csv had zero variants
- ERROR: alias qstep_prone_plr_metal in character.csv had zero variants
- ERROR: alias qstep_prone_plr_mud in character.csv had zero variants
- ERROR: alias qstep_prone_plr_paper in character.csv had zero variants
- ERROR: alias qstep_prone_plr_plaster in character.csv had zero variants
- ERROR: alias qstep_prone_plr_rock in character.csv had zero variants
- ERROR: alias qstep_prone_plr_sand in character.csv had zero variants
- ERROR: alias qstep_prone_plr_water in character.csv had zero variants
- ERROR: alias qstep_prone_plr_wood in character.csv had zero variants
- ERROR: alias qstep_prone_plr_asphault in character.csv had zero variants
- ERROR: alias qstep_prone_plr_asphalt in character.csv had zero variants
- ERROR: alias qstep_prone_plr_ceramic in character.csv had zero variants
- ERROR: alias qstep_prone_plr_plastic in character.csv had zero variants
- ERROR: alias qstep_prone_plr_rubber in character.csv had zero variants
- ERROR: alias qstep_prone_plr_cushion in character.csv had zero variants
- ERROR: alias qstep_prone_plr_fruit in character.csv had zero variants
- ERROR: alias qstep_prone_plr_paintedmetal in character.csv had zero variants
- ERROR: alias qstep_prone_default in character.csv had zero variants
- ERROR: alias qstep_prone_bark in character.csv had zero variants
- ERROR: alias qstep_prone_brick in character.csv had zero variants
- ERROR: alias qstep_prone_carpet in character.csv had zero variants
- ERROR: alias qstep_prone_cloth in character.csv had zero variants
- ERROR: alias qstep_prone_concrete in character.csv had zero variants
- ERROR: alias qstep_prone_dirt in character.csv had zero variants
- ERROR: alias qstep_prone_flesh in character.csv had zero variants
- ERROR: alias qstep_prone_foliage in character.csv had zero variants
- ERROR: alias qstep_prone_glass in character.csv had zero variants
- ERROR: alias qstep_prone_grass in character.csv had zero variants
- ERROR: alias qstep_prone_gravel in character.csv had zero variants
- ERROR: alias qstep_prone_metal in character.csv had zero variants
- ERROR: alias qstep_prone_mud in character.csv had zero variants
- ERROR: alias qstep_prone_paper in character.csv had zero variants
- ERROR: alias qstep_prone_plaster in character.csv had zero variants
- ERROR: alias qstep_prone_rock in character.csv had zero variants
- ERROR: alias qstep_prone_sand in character.csv had zero variants
- ERROR: alias qstep_prone_water in character.csv had zero variants
- ERROR: alias qstep_prone_wood in character.csv had zero variants
- ERROR: alias qstep_prone_asphault in character.csv had zero variants
- ERROR: alias qstep_prone_asphalt in character.csv had zero variants
- ERROR: alias qstep_prone_ceramic in character.csv had zero variants
- ERROR: alias qstep_prone_plastic in character.csv had zero variants
- ERROR: alias qstep_prone_rubber in character.csv had zero variants
- ERROR: alias qstep_prone_cushion in character.csv had zero variants
- ERROR: alias qstep_prone_fruit in character.csv had zero variants
- ERROR: alias qstep_prone_paintedmetal in character.csv had zero variants
- ERROR: alias gear_rattle_enemy in character.csv had zero variants
- ERROR: alias gear_rattle_enemy_large in character.csv had zero variants
- ERROR: alias melee_swing_plr in character.csv had zero variants
- ERROR: alias melee_swing_small_plr in character.csv had zero variants
- ERROR: alias melee_swing_gear_plr in character.csv had zero variants
- ERROR: alias melee_swing in character.csv had zero variants
- ERROR: alias melee_swing_small in character.csv had zero variants
- ERROR: alias bayonet_stab in character.csv had zero variants
- ERROR: alias bayonet_withdraw in character.csv had zero variants
- ERROR: alias melee_hit in character.csv had zero variants
- ERROR: alias melee_block in character.csv had zero variants
- ERROR: alias gear in character.csv had zero variants
- ERROR: alias gear_land in character.csv had zero variants
- ERROR: alias gear_sprint in character.csv had zero variants
- ERROR: alias gear_run in character.csv had zero variants
- ERROR: alias gear_player in character.csv had zero variants
- ERROR: alias gear_land_player in character.csv had zero variants
- ERROR: alias gear_sprint_player in character.csv had zero variants
- ERROR: alias gear_run_player in character.csv had zero variants
- ERROR: alias weap_raise in character.csv had zero variants
- ERROR: alias weap_putaway in character.csv had zero variants
- ERROR: alias weap_raise_plr in character.csv had zero variants
- ERROR: alias weap_putaway_plr in character.csv had zero variants
- ERROR: alias revive_gasp in character.csv had zero variants
- ERROR: alias death_gibs in character.csv had zero variants
- ERROR: alias zombie_head_gib in character.csv had zero variants
- ERROR: alias anml_dog_attack_jump in character.csv had zero variants
- ERROR: alias anml_dog_attack_bite in character.csv had zero variants
- ERROR: alias zdog_close in character.csv had zero variants
- ERROR: alias hellhound_stalk in character.csv had zero variants
- ERROR: alias zombie_dog_death in character.csv had zero variants
- ERROR: alias zombie_dog_death_vox in character.csv had zero variants
- ERROR: alias dogstep_run_default in character.csv had zero variants
- ERROR: alias 'ammo_pickup' already added - ignoring
- ERROR: alias 'ammo_pickup' already added - ignoring
- ERROR: alias 'ammo_pickup_plr' already added - ignoring
- ERROR: alias 'ammo_pickup_plr' already added - ignoring
- ERROR: alias 'anml_dog_bark' already added - ignoring
- ERROR: alias 'anml_dog_growl' already added - ignoring
- ERROR: alias 'anml_dog_idle_look' already added - ignoring
- ERROR: alias 'anml_dog_run_start' already added - ignoring
- ERROR: alias 'body_burn_1p_loop' already added - ignoring
- ERROR: alias 'body_burn_1p_start' already added - ignoring
- ERROR: alias 'body_burn_novo' already added - ignoring
- ERROR: alias 'body_burn_sizzle' already added - ignoring
- ERROR: alias 'bodyfall_mud_large' already added - ignoring
- ERROR: alias 'bodyfall_mud_small' already added - ignoring
- ERROR: alias 'bodyfall_water_large' already added - ignoring
- ERROR: alias 'bodyfall_water_small' already added - ignoring
- ERROR: alias 'carbine_first_raise' already added - ignoring
- ERROR: alias 'death_gurgle' already added - ignoring
- ERROR: alias 'dog_trail_fire' already added - ignoring
- ERROR: alias 'dog_trail_fire_breath' already added - ignoring
- ERROR: alias 'fern' already added - ignoring
- ERROR: alias 'gear_rattle_land' already added - ignoring
- ERROR: alias 'gear_rattle_plr_land' already added - ignoring
- ERROR: alias 'gear_rattle_plr_run' already added - ignoring
- ERROR: alias 'gear_rattle_plr_sprint' already added - ignoring
- ERROR: alias 'gear_rattle_plr_walk' already added - ignoring
- ERROR: alias 'gear_rattle_run' already added - ignoring
- ERROR: alias 'gear_rattle_sprint' already added - ignoring
- ERROR: alias 'gear_rattle_walk' already added - ignoring
- ERROR: alias 'gewehr_first_raise' already added - ignoring
- ERROR: alias 'gren_pickup' already added - ignoring
- ERROR: alias 'gren_pickup_plr' already added - ignoring
- ERROR: alias 'grenade_pickup' already added - ignoring
- ERROR: alias 'health_pickup_large' already added - ignoring
- ERROR: alias 'health_pickup_medium' already added - ignoring
- ERROR: alias 'health_pickup_small' already added - ignoring
- ERROR: alias 'human_crunch' already added - ignoring
- ERROR: alias 'intelligence_pickup' already added - ignoring
- ERROR: alias 'Land_asphalt' already added - ignoring
- ERROR: alias 'Land_asphault' already added - ignoring
- ERROR: alias 'Land_bark' already added - ignoring
- ERROR: alias 'Land_brick' already added - ignoring
- ERROR: alias 'Land_carpet' already added - ignoring
- ERROR: alias 'land_ceramic' already added - ignoring
- ERROR: alias 'Land_cloth' already added - ignoring
- ERROR: alias 'Land_concrete' already added - ignoring
- ERROR: alias 'Land_cushion' already added - ignoring
- ERROR: alias 'land_damage' already added - ignoring
- ERROR: alias 'land_damage' already added - ignoring
- ERROR: alias 'land_damage_plr' already added - ignoring
- ERROR: alias 'Land_default' already added - ignoring
- ERROR: alias 'Land_dirt' already added - ignoring
- ERROR: alias 'Land_dirt_big' already added - ignoring
- ERROR: alias 'Land_flesh' already added - ignoring
- ERROR: alias 'Land_foliage' already added - ignoring
- ERROR: alias 'Land_fruit' already added - ignoring
- ERROR: alias 'Land_glass' already added - ignoring
- ERROR: alias 'Land_grass' already added - ignoring
- ERROR: alias 'Land_gravel' already added - ignoring
- ERROR: alias 'Land_ice' already added - ignoring
- ERROR: alias 'Land_metal' already added - ignoring
- ERROR: alias 'Land_mud' already added - ignoring
- ERROR: alias 'Land_paintedmetal' already added - ignoring
- ERROR: alias 'Land_paper' already added - ignoring
- ERROR: alias 'Land_plaster' already added - ignoring
- ERROR: alias 'land_plastic' already added - ignoring
- ERROR: alias 'Land_plr_asphalt' already added - ignoring
- ERROR: alias 'Land_plr_asphault' already added - ignoring
- ERROR: alias 'Land_plr_bark' already added - ignoring
- ERROR: alias 'Land_plr_brick' already added - ignoring
- ERROR: alias 'Land_plr_carpet' already added - ignoring
- ERROR: alias 'land_plr_ceramic' already added - ignoring
- ERROR: alias 'Land_plr_cloth' already added - ignoring
- ERROR: alias 'Land_plr_concrete' already added - ignoring
- ERROR: alias 'Land_plr_cushion' already added - ignoring
- ERROR: alias 'Land_plr_Damage' already added - ignoring
- ERROR: alias 'Land_plr_default' already added - ignoring
- ERROR: alias 'Land_plr_dirt' already added - ignoring
- ERROR: alias 'Land_plr_dirt_big' already added - ignoring
- ERROR: alias 'Land_plr_flesh' already added - ignoring
- ERROR: alias 'Land_plr_foliage' already added - ignoring
- ERROR: alias 'Land_plr_fruit' already added - ignoring
- ERROR: alias 'Land_plr_glass' already added - ignoring
- ERROR: alias 'Land_plr_grass' already added - ignoring
- ERROR: alias 'Land_plr_gravel' already added - ignoring
- ERROR: alias 'Land_plr_ice' already added - ignoring
- ERROR: alias 'Land_plr_metal' already added - ignoring
- ERROR: alias 'Land_plr_mud' already added - ignoring
- ERROR: alias 'Land_plr_paintedmetal' already added - ignoring
- ERROR: alias 'Land_plr_paper' already added - ignoring
- ERROR: alias 'Land_plr_plaster' already added - ignoring
- ERROR: alias 'land_plr_plastic' already added - ignoring
- ERROR: alias 'Land_plr_rock' already added - ignoring
- ERROR: alias 'land_plr_rubber' already added - ignoring
- ERROR: alias 'Land_plr_sand' already added - ignoring
- ERROR: alias 'Land_plr_snow' already added - ignoring
- ERROR: alias 'Land_plr_wood' already added - ignoring
- ERROR: alias 'Land_rock' already added - ignoring
- ERROR: alias 'land_rubber' already added - ignoring
- ERROR: alias 'Land_sand' already added - ignoring
- ERROR: alias 'Land_snow' already added - ignoring
- ERROR: alias 'Land_wood' already added - ignoring
- ERROR: alias 'p38_first_raise' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_american' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_german' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_japanese' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'play_grunt_russian' already added - ignoring
- ERROR: alias 'step_run_flesh' already added - ignoring
- ERROR: alias 'step_run_plr_flesh' already added - ignoring
- ERROR: alias 'Step_scrape_asphalt' already added - ignoring
- ERROR: alias 'Step_scrape_asphault' already added - ignoring
- ERROR: alias 'Step_scrape_bark' already added - ignoring
- Moving C:\Program Files (x86)\Activision\Call of Duty - World at War\zone\english\Le_Noir.ff
- to C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\Le_Noir.ff
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\HumorModTWO\humormodtwo.iwd
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd
- ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd' is denied.
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\HumorModTWO\mod.arena
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\mod.arena
- ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\HumorModTWO\mod.arena' is denied.
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\Le_Noir\le_noir.ff
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\Le_Noir\le_noir.ff
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\mp_HumorModTWO\mp_humormodtwo.iwd
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd
- ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd' is denied.
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\mp_HumorModTWO\mod.arena
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena
- ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena' is denied.
- Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\usermaps\images.iwd
- to C:\Users\josh\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd
- ERROR: Access to the path 'C:\Users\josh\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd' is denied.
- ERROR: alias 'Step_scrape_brick' already added - ignoring
- ERROR: alias 'Step_scrape_carpet' already added - ignoring
- ERROR: alias 'Step_scrape_ceramic' already added - ignoring
- ERROR: alias 'Step_scrape_cloth' already added - ignoring
- ERROR: alias 'Step_scrape_concrete' already added - ignoring
- ERROR: alias 'Step_scrape_cushion' already added - ignoring
- ERROR: alias 'Step_scrape_dirt' already added - ignoring
- ERROR: alias 'Step_scrape_flesh' already added - ignoring
- ERROR: alias 'Step_scrape_foliage' already added - ignoring
- ERROR: alias 'Step_scrape_fruit' already added - ignoring
- ERROR: alias 'Step_scrape_glass' already added - ignoring
- ERROR: alias 'Step_scrape_grass' already added - ignoring
- ERROR: alias 'Step_scrape_gravel' already added - ignoring
- ERROR: alias 'Step_scrape_ice' already added - ignoring
- ERROR: alias 'Step_scrape_metal' already added - ignoring
- ERROR: alias 'Step_scrape_mud' already added - ignoring
- ERROR: alias 'Step_scrape_paper' already added - ignoring
- ERROR: alias 'Step_scrape_plaster' already added - ignoring
- ERROR: alias 'Step_scrape_plastic' already added - ignoring
- ERROR: alias 'Step_scrape_plr_asphalt' already added - ignoring
- ERROR: alias 'Step_scrape_plr_asphault' already added - ignoring
- ERROR: alias 'Step_scrape_plr_bark' already added - ignoring
- ERROR: alias 'Step_scrape_plr_brick' already added - ignoring
- ERROR: alias 'Step_scrape_plr_carpet' already added - ignoring
- ERROR: alias 'Step_scrape_plr_ceramic' already added - ignoring
- ERROR: alias 'Step_scrape_plr_cloth' already added - ignoring
- ERROR: alias 'Step_scrape_plr_concrete' already added - ignoring
- ERROR: alias 'Step_scrape_plr_cushion' already added - ignoring
- ERROR: alias 'Step_scrape_plr_dirt' already added - ignoring
- ERROR: alias 'Step_scrape_plr_flesh' already added - ignoring
- ERROR: alias 'Step_scrape_plr_foliage' already added - ignoring
- ERROR: alias 'Step_scrape_plr_fruit' already added - ignoring
- ERROR: alias 'Step_scrape_plr_glass' already added - ignoring
- ERROR: alias 'Step_scrape_plr_grass' already added - ignoring
- ERROR: alias 'Step_scrape_plr_gravel' already added - ignoring
- ERROR: alias 'Step_scrape_plr_ice' already added - ignoring
- ERROR: alias 'Step_scrape_plr_metal' already added - ignoring
- ERROR: alias 'Step_scrape_plr_mud' already added - ignoring
- ERROR: alias 'Step_scrape_plr_paintedmetal' already added - ignoring
- ERROR: alias 'Step_scrape_plr_paper' already added - ignoring
- ERROR: alias 'Step_scrape_plr_plaster' already added - ignoring
- ERROR: alias 'Step_scrape_plr_plastic' already added - ignoring
- ERROR: alias 'Step_scrape_plr_rock' already added - ignoring
- ERROR: alias 'Step_scrape_plr_rubber' already added - ignoring
- ERROR: alias 'Step_scrape_plr_sand' already added - ignoring
- ERROR: alias 'Step_scrape_plr_snow' already added - ignoring
- ERROR: alias 'Step_scrape_plr_water' already added - ignoring
- ERROR: alias 'Step_scrape_plr_wood' already added - ignoring
- ERROR: alias 'Step_scrape_rock' already added - ignoring
- ERROR: alias 'Step_scrape_rubber' already added - ignoring
- ERROR: alias 'Step_scrape_sand' already added - ignoring
- ERROR: alias 'Step_scrape_snow' already added - ignoring
- ERROR: alias 'Step_scrape_water' already added - ignoring
- ERROR: alias 'Step_scrape_wood' already added - ignoring
- ERROR: alias 'step_sprint_flesh' already added - ignoring
- ERROR: alias 'step_sprint_plr_flesh' already added - ignoring
- ERROR: alias 'step_walk_flesh' already added - ignoring
- ERROR: alias 'step_walk_plr_flesh' already added - ignoring
- ERROR: alias 'stg44_first_raise' already added - ignoring
- ERROR: alias 'svt40_first_raise' already added - ignoring
- ERROR: alias 'weap_pickup' already added - ignoring
- ERROR: alias 'weap_pickup' already added - ignoring
- ERROR: alias 'weap_pickup' already added - ignoring
- ERROR: alias 'weap_pickup_plr' already added - ignoring
- ERROR: alias 'weap_pickup_plr' already added - ignoring
- ERROR: alias 'weap_pickup_plr' already added - ignoring
- ERROR: alias 'zombie_loop_end' already added - ignoring
- link...compress...save...done.
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