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Modern Monster Quest - Quick Notes

Jun 18th, 2015
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  1. Your body has a twin that is connected by the soul. Your soul however may only take refuge in one of them at a time and they each can pursue their own unique design seperate from one another. Just be warned though you will be unable to exchange stuff between them except for your soul that is.
  2.  
  3. Not just any ordinary body. It was the body of a monster. In particular the highest class of monster. The type of monster that not only may take away the abilities of its prey but also evolve entirely new ones that can quite possibly be unique.
  4.  
  5. Acquired Braced Body. Increased Health and Defense.
  6. Acquired Special Ability Bastion Body(when activated will significantly increase defense but only if your steady)
  7.  
  8. 2nd
  9. Acquired Legion Wormed Tendril Limbs
  10. Acquired Ability Orb
  11.  
  12. Awareness - vibration sense
  13.  
  14. True Resurrection (1) - You or someone you choose may be brought back to life without any risk or chance of becoming an undead.
  15.  
  16. Can't devour and harvest the abilities of non monsters
  17.  
  18. 3rd
  19. >Unlocked Class Mythic Monster Master (For the human?)
  20.  
  21. >Unlocked Quirk 'pet'
  22.  
  23. Ability Bonded
  24.  
  25. Enables you to communicate and easily share info with those sharing the bond even at a distance. Also alerts you of the status of one another.
  26.  
  27. Acquired Ability Swap and Switch
  28.  
  29. This enables you to do the following things. Number 1 swap abilities and perks with one another.
  30. Number 2 to escape the bond when you switch out bodies. As in only one of your bodies is influenced by the bonding.
  31.  
  32.  
  33. Radical Eyes: A strange strain of very peculiar eyes...its abilities will need to be studied more indepth on the plus side you can now SEE!
  34. Atomic Breath: Dredges up strange materials and effects held in the twisted flesh then releases them in a powerful corruption beam of energy.
  35. Nuked Flesh: Something is VERY peculiar about this flesh. Like it contains way too much power then one would expect. Luckily this trait is yours now...
  36.  
  37. It indeed took you awhile and you traveled quite some distance. In fact you only finished when you went out into the ocean aways before finally holding back.
  38.  
  39. You honestly though you would of collapsed from food coma part way through but somehow one of the abilities you stole allowed you to keep on going...and your flesh feels VERY peculiar now as it if were charged with unbelievable harmful power.
  40.  
  41. You not sure why but you have the feeling that whatever this harmful power is its very toxic, polluting, and yet very strong. However by the time you arrive you noticed something was admiss.
  42.  
  43. Magical Languages: Beast
  44.  
  45. Current Difficulty {Easy} (Can be changed with majority vote.)
  46.  
  47. >Very Easy
  48. +No crit failures.
  49. +5 dice sized pool.
  50.  
  51. -Penalized loot and EXP
  52.  
  53. >Easy
  54. Crits allowed for both ways.
  55. +3 rolled dice pool.
  56. -Penalized loot
  57.  
  58. >Moderate
  59. -2 sized dice pool (Highest Roll Picked)
  60.  
  61. +Bonus EXP
  62.  
  63. >Hard
  64. Average of 3 rolls
  65.  
  66. Bonus Loot and EXP
  67.  
  68. >Very Hard
  69. First Roll is taken only.
  70.  
  71. Bonus+ loot and EXP
  72.  
  73. >NIGHTMARE
  74. Lowest roll is taken
  75. No crit successes
  76.  
  77. EXTREME bonus to LOOT and EXP
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