Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //MotorschadenMSGSent[playerid] = 0;
- TazerBereit[playerid] = 1;
- WeapsTaken[playerid] = 0;
- Eingeladen[playerid] = 0;
- TextSpams[playerid] = 0;
- CMDSpams[playerid] = 0;
- MoneySpam[playerid] = 0; <<<-------- Zeile 4456
- need[playerid] = 0;
- MultipleEnter[playerid] = -1;
- CheckPointing[playerid] = 1;
- CheckPointShown[playerid] = 0;
- ZivilSkin[playerid] = 0;
- PruefungsSchritt[playerid] = 0;
- ClearCrime(playerid);
- ClearFishes(playerid);
- ClearCooking(playerid);
- ClearGroceries(playerid);
- ClearMarriage(playerid);
- SetPlayerColor(playerid,COLOR_GRAD2);
- _______________________________________
- NoDMv4
- __
- #if (NoDM_AIMING_AT_PEOPLE == true)
- forward NoDM_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
- #define NoDM_HOLDING(%0) \
- ((newkeys & (%0)) == (%0))
- stock Float:GetPointAngleToPoint(Float:x2, Float:y2, Float:X, Float:Y) {
- new Float:DX, Float:DY;
- new Float:angle;
- DX = floatabs(floatsub(x2,X));
- DY = floatabs(floatsub(y2,Y));
- if (DY == 0.0 || DX == 0.0) {
- if(DY == 0 && DX > 0) angle = 0.0;
- else if(DY == 0 && DX < 0) angle = 180.0;
- else if(DY > 0 && DX == 0) angle = 90.0;
- else if(DY < 0 && DX == 0) angle = 270.0;
- else if(DY == 0 && DX == 0) angle = 0.0;
- }
- else {
- angle = atan(DX/DY);
- if(X > x2 && Y <= y2) angle += 90.0;
- else if(X <= x2 && Y < y2) angle = floatsub(90.0, angle);
- else if(X < x2 && Y >= y2) angle -= 90.0;
- else if(X >= x2 && Y > y2) angle = floatsub(270.0, angle);
- }
- return floatadd(angle, 90.0);
- }
- stock GetXYInFrontOfPoint(&Float:x, &Float:y, Float:angle, Float:distance)
- {
- x += (distance * floatsin(-angle, degrees));
- y += (distance * floatcos(-angle, degrees));
- }
- stock IsPlayerAimingAtPlayer(playerid, targetplayerid) <<--- Zeile 115
- {
- new Float:x, Float:y, Float:z;
- GetPlayerPos(targetplayerid, x, y, z);
- return IsPlayerAimingAt(playerid, x, y, z, 1.1); <<<---- Zeile 119
- }
- #endif
Advertisement
Add Comment
Please, Sign In to add comment