Advertisement
Guest User

Dead By Daylight Stuff

a guest
Jun 5th, 2016
1,352
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.05 KB | None | 0 0
  1. Shit I found out by messing with the hilariously poorly guarded client-side levelling system that would have taken an amateur 5 minutes to obfuscate so I couldn't do this.
  2.  
  3. Increasing your Bloodweb prestige level has the following effects:
  4. Rest the progress of this character to level 1.
  5. Unlock a prestige reward for this character.
  6. Lose all items, add-ons, Perks & Offerings for this character.
  7. Slightly increases the odds of getting better items on the Bloodweb.
  8. Teachable Perks will stay available to all other characters.
  9.  
  10. Prestige rewards are bloody versions of the outfits, one piece for each level. Can only currently prestige 3 times.
  11. Dwight's teachable perks:
  12. Survivors repair/heal/etc 3% faster when within 8 meters of you.
  13. Incremental bonuses to repair/etc actions when survivors are within 8 meters of you. 1 survivor grants 1% speed boost, 2 grants 2%, etc.
  14. Allies' auras are revealed to you within a 12 meter range.
  15.  
  16. Meg's teachable perks:
  17. 150% sprint speed and a full heal for 3 seconds when an exit door opens.
  18. 150% sprint speed for 3 seconds, with a cooldown of 40 seconds between uses.
  19. Vault and locker hiding noise radiuses are reduced by 30%.
  20.  
  21. Claudette's teachable perks:
  22. Heal yourself without using a healing item at 40% the normal speed. Skill checks have 20% smaller success zones. And increases the efficiency of healing item self-heal by 50%.
  23. Healing speed increased by 10%, efficiency of healing items increased by 10%.
  24. Dying or injured allies auras are revealed when within a 32 meter range. Doesn't apply to allies being carried.
  25.  
  26. Jake's teachable perks:
  27. Sabotage at 40% the normal rate without a toolkit. Skill checks have 20% smaller success zones. And increases the efficiency of toolbox sabotage by 50%.
  28. Reduce chance of alerting woodland creatures by 70%.
  29. Grunts of pain caused by injuries are reduced by 50% when standing still.
  30.  
  31. The Trapper's teachable perks:
  32. 6% faster speed when transporting bodies.
  33. Destroy dropped barricades 5% faster.
  34. Survivors in your terror radius have a 3% higher chance of skill checks, and the success zones are reduced by 5%.
  35.  
  36. These only currently seem to show up after you prestige, but this might just be a way of hiding them. I remember getting a couple of these as just general perks before, too.
  37.  
  38. Maxed perks:
  39. Plunderer's instinct - see chests in 64 meter range.
  40. Slippery meat - 15% faster attempts at freeing yourself, 10% increased odds for traps, 5% increased odds for hooks.
  41. Deja Vu - 2 objective auras are shown for 8 seconds when starting a trial.
  42. This is not happening - When injured, skill check zones are 30% larger
  43. Hope - 4% increased movement speed when exit gates are open.
  44. No one left behind - When a gate is open, gain 100% more bloodpoints for altruism actions and perform them 15% quicker.
  45. Small game - bear trap auras within 6 meters are revealed to you.
  46. Resilience - When injured, 9% speed boost on actions like repairing.
  47. Premonition - Audio cue when looking in the direction of the killer in a 45 degree cone within a range of 36 meters. 30 sec cooldown.
  48. Lightweight - Footsteps are visible 3 seconds less than normal.
  49. We'll make it - For each survivor you rescue from a hook, gain a 100% increase to healing speed up to a max of 300% for 3 minutes.
  50. Dark sense - When the gates unlock, the killer's aura is revealed for 7 seconds.
  51. Spine chill - Audio cue when the killer is looking in your direction within 36 meters. 10% higher skill check odds, success zones reduced 10%. Repair, heal and sabotage speeds are 6% faster.
  52.  
  53. Killer maxed perks:
  54. Whispers - Audio cue when within 32 meters of a survivor.
  55. Insidious - Zero terror radius + invisibility if you stand stand for 3 seconds.
  56. No one escapes death - After the exit gates are open, any hit instantly downs a survivor, attack cooldowns are reduced by 8%, and movement is increased by 5%.
  57. Deerstalker - reveal dying survivor auras within 36 meters.
  58. Unrelenting - Missed attack cooldown reduced by 9%, successful attack cooldown reduced by 6%.
  59. Monstrous Shrine - Basement hooks get these bonuses: 9% faster entity progression, 15% increased difficulty on escape attempts, 9% penalty increase on escape attempts.
  60. Sloppy Butcher - Wounds considerably increase bleeding frequency.
  61. Bitter Murmur - See survivor auras for 6 seconds when exit gates unlock.
  62. Distressing - 24% larger terror radius, 15% more bloodpoints for Deviousness.
  63. Spies from the Shadows - 75% of the time, crows give you a visual cue within 36 meters.
  64. Iron Grasp - Effects of survivor struggling are decreased by 75%, 12% longer time required to escape.
  65.  
  66. Each perk has 3 ranks to it, and on every level of the spiderweb you can find either a new perk or a better level of an existing one. When you get all the perks they stop showing up on the web.
  67.  
  68. Rare items I hadn't seen before:
  69. Skeleton key - 30 seconds of use (for its add-ons), can be consumed to open black locks.
  70. Gold token - Add-on for skeleton key, can see survivor's auras within 48 meters.
  71. Brand new part - Add-on for toolbox, halves the number of charges but lets you instantly repair a generator at the cost of all remaining charges.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement