Advertisement
TheInsidiousOne

shadowisp

Jul 7th, 2015
247
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.12 KB | None | 0 0
  1. Shadowisp Graverobber
  2. [Level 6/DARK/Zombie/Effect/2300/900]
  3. During the next Standby Phase of the turn this card is destroyed and sent to the Graveyard: Special Summon this card (from your Graveyard) to your opponent's side of the field. If this card is in your opponent's possession, it cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, and cannot be Tributed. If this card is in your opponent's possession: They can activate this effect; during each of their End Phases, they must send 1 random card from their hand to the Graveyard (this is not optional). You can discard 1 other "Shadowisp" monster; Special Summon this card (from your hand) to your opponent's side of the field, then add 1 "Shadowisp" Field Spell Card from your Deck to your hand.
  4.  
  5. Shadowisp Archterror
  6. [Level 9/DARK/Zombie/Effect/3400/2100]
  7. Requires any "Shadowisp" Tributes you control and an equal amount of "Shadowisp" Tributes your opponent controls to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. This card's maximum number of attacks per Battle Phase equals the number of "Shadowisp" Tributes you Tributed for its Summon. At the end of the Battle Phase, if this card destroyed 2 or more monster by that battle: You can Special Summon 1 Level 6 "Shadowisp" monster from your Deck or Graveyard to your opponent's side of the field. You can only control 1 "Shadowisp Archterror".
  8.  
  9. Shadowisp Dark Entity
  10. [Level 1/DARK/Zombie/Tuner/Effect/0/0]
  11. You can only use each effect of "Shadowisp Dark Entity" once per turn.
  12. ● You can banish this card from your Graveyard, then target 1 Level 6 "Shadowisp" monster in your Graveyard; Special Summon that target to either player's side of the field.
  13. ● You can banish 1 Level 6 "Shadowisp" monster from your Graveyard; Special Summon this card (from your Graveyard).
  14.  
  15. Shadowisp Soul Collective
  16. [Level 6/DARK/Zombie/Effect/2400/1200]
  17. During the next Standby Phase of the turn this card is destroyed and sent to the Graveyard: Special Summon this card (from your Graveyard) to your opponent's side of the field. If this card is in your opponent's possession, it cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, and cannot be Tributed. If this card is in your opponent's possession: They can activate this effect; during each of their End Phases, they must pay 1000 LP (this is not optional). If a "Shadowisp" monster, except "Shadowisp Soul Collective", is destroyed by battle and sent to the Graveyard: You can Special Summon this card (from your hand) to your opponent's side of the field. You can only Special Summon "Shadowisp Soul Collective(s)" once per turn.
  18.  
  19. Shadowisp Gargoyle
  20. [Level 6/DARK/Zombie/Effect/2300/1700]
  21. During the next Standby Phase of the turn this card is destroyed and sent to the Graveyard: Special Summon this card (from your Graveyard) to your opponent's side of the field. If this card is in your opponent's possession, it cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, and cannot be Tributed. If this card is in your opponent's possession: They can activate this effect; during each of their End Phases, they must banish the top 3 cards of their Extra Deck, face-down (this is not optional). When this card destroys an opponent's "Shadowisp" monster by battle: You can add 1 "Shadowisp" monster from your Deck to your hand, except "Shadowisp Gargoyle".
  22.  
  23. Shadowisp Abomination
  24. [Level 7/DARK/Zombie/Synchro/Effect/2600/1500]
  25. "Shadowisp Dark Entity" + 1 or more non-Tuner Zombie-Type monsters
  26. During the next Standby Phase of the turn this card is destroyed and sent to the Graveyard: Special Summon this card (from your Graveyard) to your opponent's side of the field. If this card is in your opponent's possession, it cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, and cannot be Tributed. If this card is Special Summoned this way: You can target 1 "Shadowisp" monster in your Graveyard, except "Shadowisp Abomination"; banish it, also this card gains the effects of that card as if that card is in your opponent's possession. If this card, in your possession, attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If this card battles an opponent's "Shadowisp" monster, any battle damage this card inflicts to your opponent is doubled.
  27.  
  28. Shadowisp Mausoleum
  29. Field Spell Card
  30. Once per turn: You can target 1 "Shadowisp" monster in your Graveyard; discard 1 other "Shadowisp" monster, and if you do, Special Summon the targeted monster to your opponent's side of the field.
  31.  
  32. Shadowisp Glow
  33. Normal Spell Card
  34. Banish 1 "Shadowisp" monster from your Deck, face-up. During your second Standby Phase after this card's activation, Special Summon that banished monster to your opponent's side of the field.
  35.  
  36. Shadowisp Palace of Terror
  37. Continuous Spell Card
  38. You can only control 1 "Shadowisp Palace of Terror". Activate this card by targeting 2 "Shadowisp" monsters in your Graveyard; Special Summon 1 of them to your side of the field, also Special Summon the other target to your opponent's side of the field. When this card leaves the field, destroy the Summoned monster(s). When the Summoned monster(s) is destroyed, destroy this card.
  39.  
  40. Shadowisp Necrotower
  41. Continuous Spell Card
  42. This card gains these effects depending on the number of "Shadowisp" monsters your opponent controls.
  43. ● 1 or more: Your opponent's monsters lose 500 ATK for each "Shadowisp" monsters your opponent controls.
  44. ● 2 or more: This card cannot be destroyed by your opponent's card effects.
  45. ● 3 or more: Your opponent cannot activate card effects from the Graveyard.
  46. ● 4 or more: Your opponent cannot activate card effects from the hand.
  47. ● 5: This card is unaffected by your opponent's card effects.
  48.  
  49. Shadowisp Frostower
  50. Continuous Spell Card
  51. If your opponent controls 2 or more "Shadowisp" monsters, this card cannot be destroyed. If your opponent controls no "Shadowisp" monsters, destroy this card. Your opponent must Set Spell Cards before activating them, and cannot activate them until their next turn. Your opponent cannot activate Trap Cards during your Battle Phase.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement