TheInsidiousOne

Yu-Gi-Oh! EV - Chadook's deck and more LHK's cards

Aug 3rd, 2018
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  1. Équipe Aviane - RS01 "Lanius"
  2. ★★★★
  3. LIGHT
  4. Winged Beast/Normal
  5. ATK 1900
  6. DEF 1900
  7.  
  8. Équipe Aviane - RS10 "Tit"
  9. ★★★★
  10. LIGHT
  11. Winged Beast/Normal
  12. ATK 1800
  13. DEF 1800
  14.  
  15. Équipe Aviane - RE20 "Albatross"
  16. ★★★
  17. LIGHT
  18. Winged Beast/Normal
  19. ATK 1700
  20. DEF 1700
  21.  
  22. Équipe Aviane - RE30 "Fowl"
  23. ★★★
  24. LIGHT
  25. Winged Beast/Normal
  26. ATK 1600
  27. DEF 1600
  28.  
  29. Équipe Aviane - RE40 "Ostrich"
  30. ★★★
  31. LIGHT
  32. Winged Beast/Normal
  33. ATK 1500
  34. DEF 1500
  35.  
  36. Équipe Aviane - RE50 "Magpie"
  37. ★★
  38. LIGHT
  39. Winged Beast/Normal
  40. ATK 1400
  41. DEF 1400
  42.  
  43. Équipe Aviane - RE60 "Goose"
  44. ★★
  45. LIGHT
  46. Winged Beast/Normal
  47. ATK 1300
  48. DEF 1300
  49.  
  50. Équipe Aviane - RS16 "Kiwi"
  51. 6
  52. LIGHT
  53. Winged Beast/Evolute/Effect
  54. ATK 2400
  55. DEF 2400
  56. 2: LIGHT, Winged Beast
  57. You can remove 3 E-C from this card, then target 1 monster your opponent controls; it has its effect(s) negated, also its name becomes "Nameless" instead. You can only use this effect of "Équipe Aviane - RS16 "Kiwi"" once per turn. If this card is destroyed by battle or card effect, and all the Evolute Materials that were used for its Evolute Summon are in your GY: You can Special Summon all of them, and if you do, if any of the Summoned monsters are Normal Monsters, they gain this effect.
  58. ● The first time this card would be destroyed by battle each turn, it is not destroyed.
  59.  
  60. Équipe Aviane - RS17 "Osprey"
  61. 7
  62. LIGHT
  63. Winged Beast/Evolute/Effect
  64. ATK 2600
  65. DEF 2600
  66. 2: LIGHT, Winged Beast
  67. Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can remove 3 E-C from this card; negate the activation. If this card is destroyed by battle or card effect, and all the Evolute Materials that were used for its Evolute Summon are in your GY: You can Special Summon all of them, and if you do, if any of the Summoned monsters are Normal Monsters, they gain this effect.
  68. ● At the start of the Damage Step, if this card battles an opponent's monster: Destroy that opponent's monster.
  69.  
  70. Équipe Aviane - RS18 "Vulture"
  71. 8
  72. LIGHT
  73. Winged Beast/Evolute/Effect
  74. ATK 2500
  75. DEF 2500
  76. 2: LIGHT, Winged Beast
  77. Once per turn, when an attack is declared involving this card and an opponent's monster: You can remove 4 E-C from this card, then target that opponent's monster; negate the attack, and if you do, destroy that target, and if you do that, inflict damage to your opponent equal to the ATK the destroyed monster had on the field. If this card is destroyed by battle or card effect, and all the Evolute Materials that were used for its Evolute Summon are in your GY: You can Special Summon all of them, and if you do, if any of the Summoned monsters are Normal Monsters, they gain this effect.
  78. ● At the start of the Damage Step, if this card battles an opponent's monster: You can target 1 monster your opponent controls; it loses 700 ATK until the end of this turn.
  79.  
  80. Équipe Aviane's Airspace
  81. Field Spell Card
  82. During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 "Équipe Aviane" monster from your Deck to your hand. During your Main Phase: You can Special Summon up to 2 "Équipe Aviane" monsters with different names from your hand in Defense Position. You can only use this effect of "Équipe Aviane's Airspace" once per turn.
  83.  
  84. Équipe Aviane's Evasion
  85. Normal Trap Card
  86. When an opponent's monster declares an attack on an "Équipe Aviane" monster: Tribute 2 "Équipe Aviane" monsters, then target 1 "Équipe Aviane" Evolute Monster in your GY; Special Summon it, and if you do, refill its E-C. (This is treated as an Evolute Summon using the Tributed monsters as materials.) You can only activate 1 "Équipe Aviane's Evasion" per turn.
  87.  
  88. Équipe Aviane's Flight
  89. Normal Spell Card
  90. Target 2 "Équipe Aviane" Normal Monsters in your GY; Special Summon them. You can only activate 1 "Équipe Aviane's Flight" per turn.
  91.  
  92. -----------------------------------------------
  93.  
  94. LHK's cards
  95.  
  96. -----------------------------------------------
  97.  
  98. Ironhearted Rook
  99. DARK
  100. Warrior/Effect
  101. ATK 300
  102. DEF 200
  103. You can Tribute this card, then activate 1 of the following effects;
  104. ● Special Summon 1 "Ironhearted" monster from your Deck, except "Ironhearted Rook".
  105. ● Add 1 "Iron Will" Equip Spell from your Deck to your hand.
  106. You can banish this card from your GY, then target 1 "Ironhearted" Enhance Monster in your GY; Special Summon it. (This is treated as an Enhance Summoned using an Equip Spell listed on its text as material.) You can only use 1 "Ironhearted Rook" effect per turn, and only once that turn.
  107.  
  108. Ironhearted Commandant
  109. DARK
  110. Warrior/Effect
  111. ATK 600
  112. DEF 200
  113. If this card is Special Summoned: You can Special Summon 1 "Ironhearted" monster from your hand, except "Ironhearted Commandant". You can banish this card from your GY, then target 1 "Ironhearted" Enhance Monster in your GY; Special Summon it. (This is treated as an Enhance Summoned using an Equip Spell listed on its text as material.) You can only use each effect of "Ironhearted Commandant" once per turn.
  114.  
  115. Ironhearted Prince
  116. ★★★★★
  117. DARK
  118. Spellcaster/Enhance/Effect
  119. ATK 2000
  120. DEF 2500
  121. 1 Level 1 DARK monster + 1 Equip Spell
  122. Once per turn: You can target 1 monster your opponent controls; equip it to this card, and if you do, this card gains ATK equal to the original ATK of that monster. (You can only equip this card with 1 monster at a time with this effect.) If this card is Enhance Summoned using "Knife of Iron Will", it gains this effect.
  123. ● Once per turn: You can send 1 monster equipped to this card to the GY; inflict damage to your opponent equal to its original ATK, but this card cannot attack the turn you activate this effect.
  124.  
  125. Knife of Iron Will
  126. Equip Spell Card
  127. Equip only to a Level 1 monster you control. You take no damage from battles involving it. If the equipped monster is an "Ironhearted" monster: You can send both this card and the equipped monster to the GY; draw 2 cards.
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