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- Équipe Aviane - RS01 "Lanius"
- ★★★★
- LIGHT
- Winged Beast/Normal
- ATK 1900
- DEF 1900
- Équipe Aviane - RS10 "Tit"
- ★★★★
- LIGHT
- Winged Beast/Normal
- ATK 1800
- DEF 1800
- Équipe Aviane - RE20 "Albatross"
- ★★★
- LIGHT
- Winged Beast/Normal
- ATK 1700
- DEF 1700
- Équipe Aviane - RE30 "Fowl"
- ★★★
- LIGHT
- Winged Beast/Normal
- ATK 1600
- DEF 1600
- Équipe Aviane - RE40 "Ostrich"
- ★★★
- LIGHT
- Winged Beast/Normal
- ATK 1500
- DEF 1500
- Équipe Aviane - RE50 "Magpie"
- ★★
- LIGHT
- Winged Beast/Normal
- ATK 1400
- DEF 1400
- Équipe Aviane - RE60 "Goose"
- ★★
- LIGHT
- Winged Beast/Normal
- ATK 1300
- DEF 1300
- Équipe Aviane - RS16 "Kiwi"
- 6
- LIGHT
- Winged Beast/Evolute/Effect
- ATK 2400
- DEF 2400
- 2: LIGHT, Winged Beast
- You can remove 3 E-C from this card, then target 1 monster your opponent controls; it has its effect(s) negated, also its name becomes "Nameless" instead. You can only use this effect of "Équipe Aviane - RS16 "Kiwi"" once per turn. If this card is destroyed by battle or card effect, and all the Evolute Materials that were used for its Evolute Summon are in your GY: You can Special Summon all of them, and if you do, if any of the Summoned monsters are Normal Monsters, they gain this effect.
- ● The first time this card would be destroyed by battle each turn, it is not destroyed.
- Équipe Aviane - RS17 "Osprey"
- 7
- LIGHT
- Winged Beast/Evolute/Effect
- ATK 2600
- DEF 2600
- 2: LIGHT, Winged Beast
- Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can remove 3 E-C from this card; negate the activation. If this card is destroyed by battle or card effect, and all the Evolute Materials that were used for its Evolute Summon are in your GY: You can Special Summon all of them, and if you do, if any of the Summoned monsters are Normal Monsters, they gain this effect.
- ● At the start of the Damage Step, if this card battles an opponent's monster: Destroy that opponent's monster.
- Équipe Aviane - RS18 "Vulture"
- 8
- LIGHT
- Winged Beast/Evolute/Effect
- ATK 2500
- DEF 2500
- 2: LIGHT, Winged Beast
- Once per turn, when an attack is declared involving this card and an opponent's monster: You can remove 4 E-C from this card, then target that opponent's monster; negate the attack, and if you do, destroy that target, and if you do that, inflict damage to your opponent equal to the ATK the destroyed monster had on the field. If this card is destroyed by battle or card effect, and all the Evolute Materials that were used for its Evolute Summon are in your GY: You can Special Summon all of them, and if you do, if any of the Summoned monsters are Normal Monsters, they gain this effect.
- ● At the start of the Damage Step, if this card battles an opponent's monster: You can target 1 monster your opponent controls; it loses 700 ATK until the end of this turn.
- Équipe Aviane's Airspace
- Field Spell Card
- During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 "Équipe Aviane" monster from your Deck to your hand. During your Main Phase: You can Special Summon up to 2 "Équipe Aviane" monsters with different names from your hand in Defense Position. You can only use this effect of "Équipe Aviane's Airspace" once per turn.
- Équipe Aviane's Evasion
- Normal Trap Card
- When an opponent's monster declares an attack on an "Équipe Aviane" monster: Tribute 2 "Équipe Aviane" monsters, then target 1 "Équipe Aviane" Evolute Monster in your GY; Special Summon it, and if you do, refill its E-C. (This is treated as an Evolute Summon using the Tributed monsters as materials.) You can only activate 1 "Équipe Aviane's Evasion" per turn.
- Équipe Aviane's Flight
- Normal Spell Card
- Target 2 "Équipe Aviane" Normal Monsters in your GY; Special Summon them. You can only activate 1 "Équipe Aviane's Flight" per turn.
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- LHK's cards
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- Ironhearted Rook
- ★
- DARK
- Warrior/Effect
- ATK 300
- DEF 200
- You can Tribute this card, then activate 1 of the following effects;
- ● Special Summon 1 "Ironhearted" monster from your Deck, except "Ironhearted Rook".
- ● Add 1 "Iron Will" Equip Spell from your Deck to your hand.
- You can banish this card from your GY, then target 1 "Ironhearted" Enhance Monster in your GY; Special Summon it. (This is treated as an Enhance Summoned using an Equip Spell listed on its text as material.) You can only use 1 "Ironhearted Rook" effect per turn, and only once that turn.
- Ironhearted Commandant
- ★
- DARK
- Warrior/Effect
- ATK 600
- DEF 200
- If this card is Special Summoned: You can Special Summon 1 "Ironhearted" monster from your hand, except "Ironhearted Commandant". You can banish this card from your GY, then target 1 "Ironhearted" Enhance Monster in your GY; Special Summon it. (This is treated as an Enhance Summoned using an Equip Spell listed on its text as material.) You can only use each effect of "Ironhearted Commandant" once per turn.
- Ironhearted Prince
- ★★★★★
- DARK
- Spellcaster/Enhance/Effect
- ATK 2000
- DEF 2500
- 1 Level 1 DARK monster + 1 Equip Spell
- Once per turn: You can target 1 monster your opponent controls; equip it to this card, and if you do, this card gains ATK equal to the original ATK of that monster. (You can only equip this card with 1 monster at a time with this effect.) If this card is Enhance Summoned using "Knife of Iron Will", it gains this effect.
- ● Once per turn: You can send 1 monster equipped to this card to the GY; inflict damage to your opponent equal to its original ATK, but this card cannot attack the turn you activate this effect.
- Knife of Iron Will
- Equip Spell Card
- Equip only to a Level 1 monster you control. You take no damage from battles involving it. If the equipped monster is an "Ironhearted" monster: You can send both this card and the equipped monster to the GY; draw 2 cards.
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