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- #define TEast 0
- #define TWest 1
- #define TGuerrila 2
- #define TCivilian 3
- #define TSideUnknown 4
- #define true 1
- #define false 0
- // type scope
- #define private 0
- #define protected 1
- #define public 2
- #define ReadAndWrite 0 //! any modifications enabled
- #define ReadAndCreate 1 //! only adding new class members is allowed
- #define ReadOnly 2 //! no modifications enabled
- #define ReadOnlyVerified 3 //! no modifications enabled, CRC test applied
- class CfgPatches
- {
- class Bellview //Look it up here: https://sites.google.com/site/islandconfigs/home
- {
- units[] = {"Bellview"}; //not sure if it must be filled, as Stratis didn't, but A2 Maps did...
- weapons[] = {};
- requiredVersion = 0.1;
- requiredAddons[] = {"A3_Data_F","A3_Roads_F","A3_Structures_F","A3_Map_Data"};
- author = "ARPL Dev Team"; //Author Name (this entry exists twice!)
- mail = "austin@armarp.life";
- };
- };
- class CfgVehicles
- {
- };
- class CfgWorlds
- {
- class DefaultWorld
- {
- };
- class MCAWorld : DefaultWorld
- {
- class Grid {};
- class DefaultClutter;
- };
- class Bellview : MCAWorld
- {
- access = ReadOnlyVerified;
- worldId = 26;
- cutscenes[] = {};
- description = "Bellview";
- icon = "";
- worldName = "Bellview\Bellview.wrp";
- //pictureMap = "A3\Map_TPDemo\data\pictureMap_ca.paa";
- //pictureShot = "A3\Map_TPDemo\data\ui_pre02_ca.paa";
- plateFormat = "#Z# ## ##";
- plateLetters = "ABCDEGHIKLMNOPRSTVXZ";
- author = "ARPL Dev Team"; //--- ToDo: Localize
- mapSize = 4096; //--- Can differ from mapArea size, as ingame world can be resized
- mapZone = 33; //--- UTM zone
- mapArea[] = { //--- lon/lat coordinates (not in UTM to assure .kml precision)
- -20.267975, 174.002838, //--- Bottom Left
- -20.135266, 174.14566, //--- Top Right
- };
- // Kostelany geogprahic coordinates
- longitude = 17.395; // positive is east
- latitude = -49.209; // positive is south
- elevationOffset = 0;
- minHillsAltitude = 200;
- maxHillsAltitude = 500; // was 200
- // Generate Tree & Rock polygons in 2D map
- minTreesInForestSquare = 4;
- minRocksInRockSquare = 3;
- // Altis Environmental texture
- envTexture = "A3\data_f\env_land_ca.paa";
- // Setup new roads
- newRoadsShape = "A3\Map_TPDemo\data\roads\roads.shp";
- //OUTSIDE TERRAIN
- class OutsideTerrain
- {
- satellite = "A3\Map_TPDemo\data\s_satout_co.paa";
- enableTerrainSynth = true; // outside terrain random generator
- class Layers
- {
- class Layer0
- {
- nopx = "A3\Map_Data\gdt_concrete_nopx.paa";
- texture = "A3\Map_Data\gdt_concrete_co.paa";
- };
- };
- colorOutside[] = { 0.227451, 0.27451, 0.384314, 1 };
- };
- //GRID
- class Grid : Grid
- {
- offsetX = 0;
- offsetY = 4096;
- class Zoom1
- {
- zoomMax = 0.05;
- format = "XY";
- formatX = "000";
- formatY = "000";
- stepX = 100;
- stepY = -100;
- };
- class Zoom2
- {
- zoomMax = 0.5;
- format = "XY";
- formatX = "00";
- formatY = "00";
- stepX = 1000;
- stepY = -1000;
- };
- class Zoom3
- {
- zoomMax = 1e30;
- format = "XY";
- formatX = "0";
- formatY = "0";
- stepX = 10000;
- stepY = -10000;
- };
- };
- startTime = 10:00;
- startDate = 24 / 6 / 2035;
- centerPosition[] = { 2000, 2000, 0 };
- seagullPos[] = { 1024, 130.000, 1024 };
- //ILS
- //Main airport
- ilsPosition[] = { 2048, 2048 };
- ilsDirection[] = { -0.2002, 0.080, 0.9798 };
- ilsTaxiOff[] = {};
- ilsTaxiIn[] = {};
- drawTaxiway = false;
- class SecondaryAirports {};
- class ReplaceObjects {};
- class Sounds { sounds[] = {}; };
- class Animation { vehicles[] = {}; }; // default - no film
- //SOUND MAP GRID COEF
- soundMapSizeCoef = 4;
- //SATELLITE NORMAL MAP
- satelliteNormalBlendStart = 10; // start of satellite normal texture blending distance with detail normal texture
- satelliteNormalBlendEnd = 100; // end of satellite normal texture blending, start of full opacity
- //NEW SATELLITE VS DETAIL TEXTURE BLENDING SETUP
- /// maximal darkening coef for blending of satellite map and detail map on terrain (default = 0.0f, no darkening = 1.0f)
- terrainBlendMaxDarkenCoef = 1.0f;
- /// maximal brightening coef for blending of satellite map and detail map on terrain (default = 1.0f, no brightening = 0.0f)
- terrainBlendMaxBrightenCoef = 0.0f;
- //CLUTTER DISPLAY
- clutterGrid = 1.4; // 1.4;// was 1.11
- clutterDist = 250; // 100; //was 125;// how far clutters are visible
- noDetailDist = 50;
- fullDetailDist = 8;// where ground detail texture is fully visible (begin fading out)
- midDetailTexture = "A3\Map_TPDemo\Data\L_middle_mco.paa";
- //CLUTTER
- class Clutter
- {
- #include "cfgClutter.hpp"
- };
- //NAMES
- class Names
- {
- #include "Bellview.hpp"
- };
- //AMBIENT
- // Old, class, for back compatibility, in A3 we don't use it anymore
- class Ambient
- {};
- //Used for random safe position finding.
- safePositionAnchor[] = { 2048, 2048 };
- safePositionRadius = 100;
- /*loadingTexts[] =
- {
- ""
- }; */
- };
- };
- class CfgWorldList
- {
- class Bellview {};
- };
- //SURFACES
- #include "cfgSurfaces.hpp"
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