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Nov 26th, 2012
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  1. for( y = 0; y < 15; y++)
  2. for( x = 0; x < 21; x++)
  3. {
  4. SDL_Rect offset;
  5. offset.x = x*32;
  6. offset.y = y*32;
  7. SDL_BlitSurface(tiles, &clipTiles[map[y][x]], screen, &offset);
  8. }
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