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Hawken smooth gameplay + no film grain

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Dec 16th, 2012
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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=RobotsMainMenu
  5. LocalMap=RobotsMainMenu
  6. LocalOptions=
  7. TransitionMap=HawkenEntry
  8. MapExt=hawken
  9. EXEName=HawkenGame.exe
  10. DebugEXEName=HawkenGame-Win32-Debug.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Hawken
  15. GameNameShort=Hawken
  16. ServerName=Hawken Server
  17.  
  18. [Engine.ScriptPackages]
  19. EngineNativePackages=Core
  20. EngineNativePackages=Engine
  21. EngineNativePackages=GFxUI
  22. EngineNativePackages=IpDrv
  23. EngineNativePackages=WinDrv
  24. EngineNativePackages=GameFramework
  25. NetNativePackages=IpDrv
  26. NetNativePackages=WinDrv
  27. EditorPackages=UnrealEd
  28. ScaleformEditorPackages=GFxUIEditor
  29. NativePackages=UDKBase
  30. NativePackages=HawkenGame
  31. NonNativePackages=HawkenGameContent
  32.  
  33. [Engine.Engine]
  34. NetworkDevice=IpDrv.TcpNetDriver
  35. FallbackNetworkDevice=IpDrv.TcpNetDriver
  36. ConsoleClassName=HawkenGame.R_Console
  37. GameViewportClientClassName=HawkenGame.R_GameViewportClient
  38. LocalPlayerClassName=HawkenGame.R_LocalPlayer
  39. DataStoreClientClassName=Engine.DataStoreClient
  40. Language=INT
  41. bAllowMatureLanguage=FALSE
  42. GameEngine=HawkenGame.HawkenGameEngine
  43. EditorEngine=UnrealEd.EditorEngine
  44. UnrealEdEngine=UnrealEd.UnrealEdEngine
  45. Client=WinDrv.WindowsClient
  46. Render=Render.Render
  47. Input=Engine.Input
  48. Canvas=Engine.Canvas
  49. TinyFontName=EngineFonts.TinyFont
  50. SmallFontName=EngineFonts.SmallFont
  51. MediumFontName=EngineFonts.SmallFont
  52. LargeFontName=EngineFonts.SmallFont
  53. SubtitleFontName=EngineFonts.SmallFont
  54. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  55. DefaultMaterialName=EngineMaterials.DefaultMaterial
  56. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  57. DefaultTextureName=EngineMaterials.DefaultDiffuse
  58. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  59. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  60. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  61. TickMaterialName=EditorMaterials.Tick_Mat
  62. CrossMaterialName=EditorMaterials.Cross_Mat
  63. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  64. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  65. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  66. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  67. ImageGrainNoiseTextureName=
  68. RandomAngleTextureName=EngineMaterials.RandomAngles
  69. RandomNormalTextureName=EngineMaterials.RandomNormal2
  70. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  71. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  72. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  73. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  74. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  75. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  76. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  77. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  78. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  79. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  80. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  81. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  82. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  83. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  84. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  85. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  86. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  87. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  88. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  89. MobileEmulationMasterMaterialName=MobileEngineMaterials.MobileMasterMaterial
  90. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  91. DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
  92. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  93. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  94. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  95. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  96. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  97. ProcBuildingLODColorTexelsPerWorldUnit=0.075000
  98. ProcBuildingLODLightingTexelsPerWorldUnit=0.015000
  99. MaxProcBuildingLODColorTextureSize=1024
  100. MaxProcBuildingLODLightingTextureSize=256
  101. UseProcBuildingLODTextureCropping=True
  102. ForcePowerOfTwoProcBuildingLODTextures=True
  103. bCombineSimilarMappings=False
  104. MaxRMSDForCombiningMappings=6.000000
  105. ImageReflectionTextureSize=1024
  106. TerrainMaterialMaxTextureCount=16
  107. TerrainTessellationCheckCount=6
  108. TerrainTessellationCheckBorder=2.0
  109. TerrainTessellationCheckDistance=4096.000000
  110. BeginUPTryCount=200000
  111. bStaticDecalsEnabled=True
  112. bDynamicDecalsEnabled=True
  113. bForceStaticTerrain=False
  114. LightingOnlyBrightness=(R=0.300000,G=0.300000,B=0.300000,A=1.000000)
  115. LightComplexityColors=(B=0,G=0,R=0,A=1)
  116. LightComplexityColors=(B=0,G=255,R=0,A=1)
  117. LightComplexityColors=(B=0,G=191,R=63,A=1)
  118. LightComplexityColors=(B=0,G=127,R=127,A=1)
  119. LightComplexityColors=(B=0,G=63,R=191,A=1)
  120. LightComplexityColors=(B=0,G=0,R=255,A=1)
  121. ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
  122. ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
  123. ShaderComplexityColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
  124. ShaderComplexityColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
  125. ShaderComplexityColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
  126. ShaderComplexityColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
  127. ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
  128. ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
  129. ShaderComplexityColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
  130. MaxPixelShaderAdditiveComplexityCount=900.000000
  131. TimeBetweenPurgingPendingKillObjects=20
  132. bUseTextureStreaming=True
  133. bUseBackgroundLevelStreaming=True
  134. bSubtitlesEnabled=True
  135. bSubtitlesForcedOff=FALSE
  136. ScoutClassName=HawkenGame.R_Scout
  137. DefaultPostProcessName=EngineMaterials.DefaultScenePostProcess
  138. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  139. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  140. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  141. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  142. DefaultSoundName=EngineSounds.WhiteNoise
  143. bOnScreenKismetWarnings=true
  144. bEnableKismetLogging=FALSE
  145. bUseRecastNavMesh=TRUE
  146. bAllowDebugViewmodesOnConsoles=FALSE
  147. CameraRotationThreshold=45.0
  148. CameraTranslationThreshold=10000
  149. PrimitiveProbablyVisibleTime=8.0
  150. PercentUnoccludedRequeries=0.125
  151. MaxOcclusionPixelsFraction=0.1
  152. MinTextureDensity=0.000000
  153. IdealTextureDensity=13.000000
  154. MaxTextureDensity=55.000000
  155. MinLightMapDensity=0.000000
  156. IdealLightMapDensity=0.050000
  157. MaxLightMapDensity=0.200000
  158. RenderLightMapDensityGrayscaleScale=1.000000
  159. RenderLightMapDensityColorScale=1.000000
  160. bRenderLightMapDensityGrayscale=false
  161. LightMapDensityVertexMappedColor=(R=0.650000,G=0.650000,B=0.250000,A=1.000000)
  162. LightMapDensitySelectedColor=(R=1.000000,G=0.200000,B=1.000000,A=1.000000)
  163. PhysXLevel=1
  164. DemoRecordingDevice=Engine.DemoRecDriver
  165. bPauseOnLossOfFocus=FALSE
  166. MaxFluidNumVerts=1048576
  167. FluidSimulationTimeLimit=30.0
  168. MaxParticleResize=-1 ; JKR - Nvidia change, but What is the purpose of this?
  169. MaxParticleResizeWarn=10240
  170. bCheckParticleRenderSize=False
  171. MaxParticleVertexMemory=131972
  172. NetClientTicksPerSecond=200.000000
  173. MaxTrackedOcclusionIncrement=0.100000
  174. TrackedOcclusionStepSize=0.100000
  175. MipFadeInSpeed0=0.3
  176. MipFadeOutSpeed0=0.1
  177. MipFadeInSpeed1=2.0
  178. MipFadeOutSpeed1=1.0
  179. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.000000,Out=(B=0,G=0,R=255,A=0)),(In=30.000000,Out=(B=0,G=255,R=255,A=0)),(In=45.000000,Out=(B=0,G=255,R=0,A=0))),DisableBlend=False)
  180. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=25.000000,Out=(B=0,G=255,R=0,A=0)),(In=29.000000,Out=(B=0,G=255,R=255,A=0)),(In=33.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
  181. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.000000,Out=(B=0,G=255,R=0,A=0)),(In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=2.500000,Out=(B=0,G=255,R=255,A=0)),(In=5.000000,Out=(B=0,G=0,R=255,A=0)),(In=10.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
  182. PhysXGpuHeapSize=64
  183. PhysXMeshCacheSize=8
  184. bShouldGenerateSimpleLightmaps=TRUE
  185. bUseNormalMapsForSimpleLightMaps=TRUE
  186. bSmoothFrameRate=FALSE
  187. MinSmoothedFrameRate=59
  188. MaxSmoothedFrameRate=122
  189. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  190. NumPawnsAllowedToBeSpawnedInAFrame=2
  191. DefaultSelectedMaterialColor=(R=0.040000,G=0.020000,B=0.240000,A=1.000000)
  192. DefaultHoveredMaterialColor=(R=0.020000,G=0.020000,B=0.020000,A=1.000000)
  193. bEnableOnScreenDebugMessages=true
  194. AllowScreenDoorFade=False
  195. AllowNvidiaStereo3d=True
  196. EnableMatineePostProcessMaterialParam=False
  197. IgnoreSimulatedFuncWarnings=Tick
  198. NearClipPlane=10.0
  199. bUseStreamingPause=true
  200. bKeepAllMaterialQualityLevelsLoaded=False
  201. UseStreaming=True
  202. AllowShadowVolumes=False
  203. WeaponPropertyClassName=HawkenGame.R_WeapType_Properties
  204. bEnableColorClear=TRUE
  205. DefaultOnlineSubsystemName=OnlineSubsystemMeteor.OnlineSubsystemMeteor
  206. bSuppressMapWarnings=false
  207. bForceDisablePhysXMeshEffects=false ; JKR - Setting added in case PhysXMesh effects cause performance issues or other problems
  208. bCookSeparateSharedMPGameContent=true
  209. ActiveClassRedirects=(OldClassName="R_BaseMotherShip",NewClassName="HawkenGameContent.C_BaseMotherShip")
  210. ActiveClassRedirects=(OldClassName="R_Turret_BaseMissile",NewClassName="HawkenGameContent.C_Turret_BaseMissile")
  211. ActiveClassRedirects=(OldClassName="R_BaseLifter",NewClassName="HawkenGameContent.C_BaseLifter")
  212. ActiveClassRedirects=(OldClassName="R_EnergySource",NewClassName="HawkenGameContent.C_EnergySource")
  213. ActiveClassRedirects=(OldClassName="R_BaseTurret",NewClassName="HawkenGameContent.R_BaseTurret")
  214. ActiveClassRedirects=(OldClassName="R_Turret_Station",NewClassName="HawkenGameContent.C_Turret_Station")
  215. ActiveClassRedirects=(OldClassName="R_BaseMotherShipContent",NewClassName="C_BaseMotherShip")
  216. ActiveClassRedirects=(OldClassName="R_BaseLifterContent",NewClassName="C_BaseLifter")
  217. ActiveClassRedirects=(OldClassName="R_Turret_BaseMissileContent",NewClassName="C_Turret_BaseMissile")
  218. ActiveClassRedirects=(OldClassName="R_EnergySourceContent",NewClassName="C_EnergySource")
  219. ActiveClassRedirects=(OldClassName="R_MoonPump",NewClassName="HawkenGameContent.C_MoonPump")
  220. ActiveClassRedirects=(OldClassName="R_MoonSpinner",NewClassName="HawkenGameContent.C_MoonSpinner")
  221. ActiveClassRedirects=(OldClassName="R_Mushroom",NewClassName="HawkenGameContent.C_Mushroom")
  222. ActiveClassRedirects=(OldClassName="R_PlantBulb",NewClassName="HawkenGameContent.C_PlantBulb")
  223. ActiveClassRedirects=(OldClassName="R_MoonDrill",NewClassName="HawkenGameContent.C_MoonDrill")
  224. ActiveClassRedirects=(OldClassName="R_JumpPad",NewClassName="HawkenGameContent.C_JumpPad")
  225. ActiveClassRedirects=(OldClassName="R_SpotLight_Rotating",NewClassName="HawkenGameContent.R_SpotLight_Rotating")
  226. ActiveClassRedirects=(OldClassName="R_BaseCore",NewClassName="HawkenGameContent.C_BaseCore")
  227. ActiveClassRedirects=(OldClassName="R_Turret_AntiAir",NewClassName="HawkenGameContent.C_Turret_AntiAir")
  228. ActiveClassRedirects=(OldClassName="R_Turret_AntiAir_2",NewClassName="HawkenGameContent.C_Turret_AntiAir_MultiStage")
  229. ActiveClassRedirects=(OldClassName="R_NPC_Drone",NewClassName="HawkenGameContent.C_NPC_Drone")
  230. ApexDamageParamsName=
  231. DynamicCoverMeshComponentName=
  232.  
  233. [PlatformInterface]
  234. CloudStorageInterfaceClassName=WinDrv.CloudStorageWindows
  235. FacebookIntegrationClassName=WinDrv.FacebookWindows
  236. InGameAdManagerClassName=
  237.  
  238. [Engine.SeqAct_Interp]
  239. RenderingOverrides=(bAllowAmbientOcclusion=True,bAllowDominantWholeSceneDynamicShadows=True,bAllowMotionBlurSkinning=True)
  240.  
  241. [Engine.StreamingMovies]
  242. RenderPriorityPS3=1001
  243. SuspendGameIO=True
  244.  
  245. [Engine.ISVHacks]
  246. bInitializeShadersOnDemand=False
  247. DisableATITextureFilterOptimizationChecks=True
  248. UseMinimalNVIDIADriverShaderOptimization=True
  249. PumpWindowMessagesWhenRenderThreadStalled=False
  250.  
  251. [Engine.GameEngine]
  252. MaxDeltaTime=0
  253. SecondaryViewportClientClassName=UDKBase.SecondaryViewportClient
  254. bClearAnimSetLinkupCachesOnLoadMap=TRUE
  255.  
  256. [Engine.DemoRecDriver]
  257. AllowDownloads=True
  258. DemoSpectatorClass=HawkenGame.R_DemoSpec
  259. MaxClientRate=25000
  260. ConnectionTimeout=15.0
  261. InitialConnectTimeout=30.0
  262. AckTimeout=1.0
  263. KeepAliveTime=1.0
  264. SimLatency=0
  265. RelevantTimeout=5.0
  266. SpawnPrioritySeconds=1.0
  267. ServerTravelPause=4.0
  268. NetServerMaxTickRate=30
  269. LanServerMaxTickRate=30
  270. MaxRewindPoints=30
  271. RewindPointInterval=1.0
  272. NumRecentRewindPoints=7
  273.  
  274. [Engine.PackagesToAlwaysCook]
  275. bStandaloneSFServerSideOnly=true
  276. Package=HawkenEntry
  277. Package=RobotsMainMenu
  278. SeekFreePackage=UI
  279. SeekFreePackage=UI_Menus
  280.  
  281. [Engine.StartupPackages]
  282. bSerializeStartupPackagesFromMemory=TRUE
  283. bFullyCompressStartupPackages=FALSE
  284. Package=EngineMaterials
  285. Package=EngineDebugMaterials
  286. Package=EngineSounds
  287. Package=EngineFonts
  288. Package=SoundClassesAndModes
  289.  
  290. [Engine.PackagesToForceCookPerMap]
  291. Map=RobotsMainMenu
  292. Package=UI
  293.  
  294. [Engine.MobileShaderGroups]
  295.  
  296. [Core.System]
  297. MaxObjectsNotConsideredByGC=88056
  298. SizeOfPermanentObjectPool=0
  299. StaleCacheDays=30
  300. MaxStaleCacheSize=10
  301. MaxOverallCacheSize=30
  302. PackageSizeSoftLimit=900
  303. AsyncIOBandwidthLimit=0
  304. CachePath=..\..\HawkenGame\Cache
  305. CacheExt=.uxx
  306. Paths=..\..\Engine\Content
  307. ScriptPaths=..\..\HawkenGame\Script
  308. FRScriptPaths=..\..\HawkenGame\ScriptFinalRelease
  309. CutdownPaths=..\..\HawkenGame\CutdownPackages
  310. CutdownPaths=..\..\HawkenGame\Script
  311. ScreenShotPath=..\..\HawkenGame\ScreenShots
  312. LocalizationPaths=..\..\Engine\Localization
  313. Extensions=upk
  314. Extensions=u
  315. Extensions=umap
  316. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  317. TextureFileCacheExtension=tfc
  318. bDisablePromptToRebuildScripts=FALSE
  319. Suppress=Dev
  320. Suppress=DevAbsorbFuncs
  321. Suppress=DevAnim
  322. Suppress=DevAssetDataBase
  323. Suppress=DevAudio
  324. Suppress=DevAudioVerbose
  325. Suppress=DevBind
  326. Suppress=DevBsp
  327. Suppress=DevCamera
  328. Suppress=DevCollision
  329. Suppress=DevCompile
  330. Suppress=DevComponents
  331. Suppress=DevConfig
  332. Suppress=DevCooking
  333. Suppress=DevCrossLevel
  334. Suppress=DevDataStore
  335. Suppress=DevDecals
  336. Suppress=DevFaceFX
  337. Suppress=DevGFxUI
  338. Suppress=DevGFxUIWarning
  339. Suppress=DevGarbage
  340. Suppress=DevKill
  341. Suppress=DevLevelTools
  342. Suppress=DevLightmassSolver
  343. Suppress=DevLoad
  344. Suppress=DevMovie
  345. Suppress=DevNavMesh
  346. Suppress=DevNavMeshWarning
  347. Suppress=DevNet
  348. Suppress=DevNetTraffic
  349. Suppress=DevNetTrafficDetail
  350. Suppress=DevOnline
  351. Suppress=DevPath
  352. Suppress=DevReplace
  353. Suppress=DevSHA
  354. Suppress=DevSave
  355. Suppress=DevShaders
  356. Suppress=DevShadersDetailed
  357. Suppress=DevSound
  358. Suppress=DevStats
  359. Suppress=DevStreaming
  360. Suppress=DevTick
  361. Suppress=DevUI
  362. Suppress=DevUIAnimation
  363. Suppress=DevUIFocus
  364. Suppress=DevUIStates
  365. Suppress=DevUIStyles
  366. Suppress=DevMCP
  367. Suppress=DevHTTP
  368. Suppress=DevHttpRequest
  369. Suppress=DevBeacon
  370. Suppress=DevBeaconGame
  371. Suppress=DevOnlineGame
  372. Suppress=DevMatchmaking
  373. Suppress=DevHttpRequest
  374. Suppress=DevMovieCapture
  375. Suppress=GameStats
  376. Suppress=Init
  377. Suppress=Input
  378. Suppress=Inventory
  379. Suppress=Localization
  380. Suppress=LocalizationWarning
  381. Suppress=PlayerManagement
  382. Suppress=PlayerMove
  383. Suppress=DevPhysics
  384. Suppress=DevScript
  385. Suppress=DevSkillTree
  386. Suppress=DevSkillTreeVerbose
  387. Suppress=DevWeapons
  388. Suppress=DevDamage
  389. Suppress=DevMechGarage
  390. Suppress=DevAttachments
  391. Suppress=DevConsumables
  392. Suppress=DevWanderBot
  393. Suppress=DevStore
  394. Suppress=DevMissileAssault
  395. Suppress=DevRon
  396. Suppress=DevShane
  397. Suppress=DevTim
  398. Suppress=DevJon
  399. Suppress=DevBen
  400. Suppress=DevStorm
  401. Suppress=DevTracking
  402. Suppress=DevSocial
  403. Suppress=DevOnlineStats
  404. Suppress=DevSettings
  405. Paths=..\..\HawkenGame\Content
  406. Paths=..\..\HawkenGame\__Trashcan
  407. LocalizationPaths=..\..\HawkenGame\Localization
  408. SavePath=..\..\HawkenGame\Save
  409. Extensions=hawken
  410. SeekFreePCPaths=..\..\HawkenGame\CookedPC
  411. SeekFreePCExtensions=upk
  412. SeekFreePCExtensions=u
  413.  
  414. [Engine.Client]
  415. DisplayGamma=2.2
  416. MinDesiredFrameRate=35.0
  417. InitialButtonRepeatDelay=0.2
  418. ButtonRepeatDelay=0.1
  419.  
  420. [WinDrv.WindowsClient]
  421. AudioDeviceClass=XAudio2.XAudio2Device
  422. MinAllowableResolutionX=0
  423. MinAllowableResolutionY=0
  424. MaxAllowableResolutionX=0
  425. MaxAllowableResolutionY=0
  426. MinAllowableRefreshRate=0
  427. MaxAllowableRefreshRate=0
  428. ParanoidDeviceLostChecking=1
  429. AllowJoystickInput=1
  430.  
  431. [XAudio2.XAudio2Device]
  432. MaxChannels=48
  433. CommonAudioPoolSize=0
  434. MinCompressedDurationGame=5
  435. MinCompressedDurationEditor=4
  436. LowPassFilterResonance=0.9
  437.  
  438. [ALAudio.ALAudioDevice]
  439. MaxChannels=48
  440. CommonAudioPoolSize=0
  441. MinCompressedDurationGame=5
  442. MinCompressedDurationEditor=4
  443. LowPassFilterResonance=0.9
  444. //DeviceName=Generic Software
  445.  
  446. [Engine.Player]
  447. ConfiguredInternetSpeed=10000
  448. ConfiguredLanSpeed=20000
  449. PP_DesaturationMultiplier=1.0
  450. PP_HighlightsMultiplier=1.0
  451. PP_MidTonesMultiplier=1.0
  452. PP_ShadowsMultiplier=1.0
  453.  
  454. [IpDrv.TcpNetDriver]
  455. AllowDownloads=False
  456. AllowPeerConnections=False
  457. AllowPeerVoice=False
  458. ConnectionTimeout=30.0
  459. InitialConnectTimeout=200.0
  460. AckTimeout=1.0
  461. KeepAliveTime=0.2
  462. MaxClientRate=15000
  463. MaxInternetClientRate=10000
  464. RelevantTimeout=5.0
  465. SpawnPrioritySeconds=1.0
  466. ServerTravelPause=4.0
  467. NetServerMaxTickRate=30
  468. LanServerMaxTickRate=35
  469. DownloadManagers=IpDrv.HTTPDownload
  470. DownloadManagers=Engine.ChannelDownload
  471. NetConnectionClassName=IpDrv.TcpipConnection
  472.  
  473. [OnlineSubsystemSteamworks.IpNetDriverSteamworks]
  474. NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks
  475.  
  476. [IpServer.UdpServerQuery]
  477. GameName=ut
  478.  
  479. [IpDrv.UdpBeacon]
  480. DoBeacon=True
  481. BeaconTime=0.50
  482. BeaconTimeout=5.0
  483. BeaconProduct=ut
  484. ServerBeaconPort=8777
  485. BeaconPort=9777
  486.  
  487. [TextureStreaming]
  488. MinTextureResidentMipCount=6
  489. PoolSize=160
  490. MemoryMargin=20
  491. MemoryLoss=0
  492. HysteresisLimit=20
  493. DropMipLevelsLimit=16
  494. StopIncreasingLimit=12
  495. StopStreamingLimit=8
  496. MinEvictSize=10
  497. MinFudgeFactor=1
  498. FudgeFactorIncreaseRateOfChange=0.5
  499. FudgeFactorDecreaseRateOfChange=-0.4
  500. MinRequestedMipsToConsider=11
  501. MinTimeToGuaranteeMinMipCount=2
  502. MaxTimeToGuaranteeMinMipCount=12
  503. UseTextureFileCache=TRUE
  504. LoadMapTimeLimit=20.0
  505. LightmapStreamingFactor=0.04
  506. ShadowmapStreamingFactor=0.04
  507. MaxLightmapRadius=2000.0
  508. AllowStreamingLightmaps=True
  509. TextureFileCacheBulkDataAlignment=1
  510. UsePriorityStreaming=True
  511. bAllowSwitchingStreamingSystem=False
  512. UseDynamicStreaming=True
  513. bEnableAsyncDefrag=False
  514. bEnableAsyncReallocation=False
  515. MaxDefragRelocations=256
  516. MaxDefragDownShift=128
  517. BoostPlayerTextures=3.0
  518. TemporalAAMemoryReserve=4.0
  519.  
  520. [StreamByURL]
  521. PostLoadPause=6.0
  522.  
  523. [UnrealEd.EditorEngine]
  524. LocalPlayerClassName=UnrealEd.EditorPlayer
  525. bSubtitlesEnabled=True
  526. GridEnabled=True
  527. SnapScaleEnabled=True
  528. ScaleGridSize=5
  529. SnapVertices=False
  530. SnapDistance=10.000000
  531. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  532. RotGridEnabled=True
  533. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  534. GameCommandLine=-log
  535. FOVAngle=90.000000
  536. GodMode=True
  537. AutoSaveDir=..\..\HawkenGame\Autosaves
  538. InvertwidgetZAxis=True
  539. UseAxisIndicator=True
  540. MatineeCurveDetail=0.1
  541. Client=WinDrv.WindowsClient
  542. CurrentGridSz=4
  543. bUseMayaCameraControls=True
  544. bPrefabsLocked=True
  545. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  546. EditorOnlyContentPackages=EditorMeshes
  547. EditorOnlyContentPackages=EditorMaterials
  548. EditorOnlyContentPackages=EditorResources
  549. EditorOnlyContentPackages=EditorLandscapeResources
  550. EditorOnlyContentPackages=EditorShellMaterials
  551. EditorOnlyContentPackages=MobileEngineMaterials
  552. EditPackagesInPath=..\..\Development\Src
  553. EditPackages=Core
  554. EditPackages=Engine
  555. EditPackages=IpDrv
  556. EditPackages=GFxUI
  557. EditPackages=GameFramework
  558. EditPackages=UnrealEd
  559. EditPackages=GFxUIEditor
  560. EditPackages=WinDrv
  561. bBuildReachSpecs=FALSE
  562. bGroupingActive=TRUE
  563. bCustomCameraAlignEmitter=TRUE
  564. CustomCameraAlignEmitterDistance=100.0
  565. bDrawSocketsInGMode=FALSE
  566. bSmoothFrameRate=false
  567. MinSmoothedFrameRate=60
  568. MaxSmoothedFrameRate=120
  569. FarClippingPlane=0
  570. TemplateMapFolders=..\..\Engine\Content\Maps\Templates
  571. UseOldStyleMICEditorGroups=true
  572. EditPackagesOutPath=..\..\HawkenGame\Script
  573. FRScriptOutputPath=..\..\HawkenGame\ScriptFinalRelease
  574. EditPackages=UDKBase
  575. EditPackages=OnlineSubsystemMeteor
  576. EditPackages=HawkenGame
  577. EditPackages=HawkenGameContent
  578. InEditorGameURLOptions=?quickstart=1?numplay=1
  579.  
  580. [UnrealEd.UnrealEdEngine]
  581. AutoSaveIndex=0
  582. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  583. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  584. PackagesToBeFullyLoadedAtStartup=EditorResources
  585. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  586. PackagesToBeFullyLoadedAtStartup=EngineFonts
  587. PackagesToBeFullyLoadedAtStartup=EngineResources
  588. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  589. PackagesToBeFullyLoadedAtStartup=MapTemplateIndex
  590.  
  591. [Engine.DataStoreClient]
  592. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  593. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  594. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  595. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  596. GlobalDataStoreClasses=HawkenGame.R_DataStore_GameSettingsDM
  597. GlobalDataStoreClasses=HawkenGame.R_DataStore_GameSearchDM
  598. GlobalDataStoreClasses=HawkenGame.R_DataStore_GameSearchTDM
  599. GlobalDataStoreClasses=HawkenGame.R_DataStore_GameSearchSiege
  600. PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData
  601.  
  602. [DevOptions.Shaders]
  603. AutoReloadChangedShaders=True
  604. bAllowMultiThreadedShaderCompile=True
  605. bAllowDistributedShaderCompile=False
  606. bAllowDistributedShaderCompileForBuildPCS=False
  607. NumUnusedShaderCompilingThreads=1
  608. ThreadedShaderCompileThreshold=1
  609. MaxShaderJobBatchSize=30
  610. PrecompileShadersJobThreshold=40000
  611. bDumpShaderPDBs=False
  612. bPromptToRetryFailedShaderCompiles=True
  613.  
  614. [DevOptions.Debug]
  615. ShowSelectedLightmap=False
  616.  
  617. [StatNotifyProviders]
  618. BinaryFileStatNotifyProvider=true
  619. XmlStatNotifyProvider=false
  620. CsvStatNotifyProvider=false
  621. StatsNotifyProvider_UDP=true
  622. PIXNamedCounterProvider=false
  623.  
  624. [StatNotifyProviders.StatNotifyProvider_UDP]
  625. ListenPort=13000
  626.  
  627. [RemoteControl]
  628. SuppressRemoteControlAtStartup=False
  629.  
  630. [LogFiles]
  631. PurgeLogsDays=3
  632. LogTimes=True
  633.  
  634. [AnimationCompression]
  635. CompressCommandletVersion=3 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  636. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  637. TranslationCompressionFormat=0
  638. RotationCompressionFormat=1
  639. AlternativeCompressionThreshold=1.f
  640. ForceRecompression=False
  641. bOnlyCheckForMissingSkeletalMeshes=False
  642. KeyEndEffectorsMatchName=IK
  643. KeyEndEffectorsMatchName=eye
  644. KeyEndEffectorsMatchName=weapon
  645. KeyEndEffectorsMatchName=hand
  646. KeyEndEffectorsMatchName=attach
  647. KeyEndEffectorsMatchName=camera
  648.  
  649. [IpDrv.OnlineSubsystemCommonImpl]
  650. MaxLocalTalkers=1
  651. MaxRemoteTalkers=16
  652. bIsUsingSpeechRecognition=true
  653.  
  654. [IpDrv.OnlineGameInterfaceImpl]
  655. LanAnnouncePort=14001
  656. LanQueryTimeout=5.0
  657. LanPacketPlatformMask=1
  658. LanGameUniqueId=0x4D5707DB
  659.  
  660. [OnlineSubsystemLive.OnlineSubsystemLive]
  661. LanAnnouncePort=14001
  662. VoiceNotificationDelta=0.2
  663.  
  664. [Engine.StaticMeshCollectionActor]
  665. bCookOutStaticMeshActors=TRUE
  666. MaxStaticMeshComponents=100
  667.  
  668. [Engine.StaticLightCollectionActor]
  669. bCookOutStaticLightActors=TRUE
  670. MaxLightComponents=100
  671.  
  672. [LiveSock]
  673. bUseVDP=True
  674. bUseSecureConnections=true
  675. MaxDgramSockets=64
  676. MaxStreamSockets=16
  677. DefaultRecvBufsizeInK=256
  678. DefaultSendBufsizeInK=256
  679. SystemLinkPort=14000
  680.  
  681. [CustomStats]
  682. LD=Streaming fudge factor
  683. LD=FrameTime
  684. LD=Terrain Smooth Time
  685. LD=Terrain Render Time
  686. LD=Decal Render Time
  687. LD=Terrain Triangles
  688. LD=Decal Triangles
  689. LD=Decal Draw Calls
  690. LD=Static Mesh Tris
  691. LD=Skel Mesh Tris
  692. LD=Skel Verts CPU Skin
  693. LD=Skel Verts GPU Skin
  694. LD=30+ FPS
  695. LD=Total CPU rendering time
  696. LD=Total GPU rendering time
  697. LD=Occluded primitives
  698. LD=Projected shadows
  699. LD=Visible static mesh elements
  700. LD=Visible dynamic primitives
  701. LD=Texture Pool Size
  702. LD=Physical Memory Used
  703. LD=Virtual Memory Used
  704. LD=Audio Memory Used
  705. LD=Texture Memory Used
  706. LD=360 Texture Memory Used
  707. LD=Animation Memory
  708. LD=Vertex Lighting Memory
  709. LD=StaticMesh Vertex Memory
  710. LD=StaticMesh Index Memory
  711. LD=SkeletalMesh Vertex Memory
  712. LD=SkeletalMesh Index Memory
  713. LD=Decal Vertex Memory
  714. LD=Decal Index Memory
  715. LD=Decal Interaction Memory
  716. MEMLEAN=Virtual Memory Used
  717. MEMLEAN=Audio Memory Used
  718. MEMLEAN=Animation Memory
  719. MEMLEAN=FaceFX Cur Mem
  720. MEMLEAN=Vertex Lighting Memory
  721. MEMLEAN=StaticMesh Vertex Memory
  722. MEMLEAN=StaticMesh Index Memory
  723. MEMLEAN=SkeletalMesh Vertex Memory
  724. MEMLEAN=SkeletalMesh Index Memory
  725. MEMLEAN=Decal Vertex Memory
  726. MEMLEAN=Decal Index Memory
  727. MEMLEAN=Decal Interaction Memory
  728. MEMLEAN=VertexShader Memory
  729. MEMLEAN=PixelShader Memory
  730. GameThread=Async Loading Time
  731. GameThread=Audio Update Time
  732. GameThread=FrameTime
  733. GameThread=HUD Time
  734. GameThread=Input Time
  735. GameThread=Kismet Time
  736. GameThread=Move Actor Time
  737. GameThread=RHI Game Tick
  738. GameThread=RedrawViewports
  739. GameThread=Script time
  740. GameThread=Tick Time
  741. GameThread=Update Components Time
  742. GameThread=World Tick Time
  743. GameThread=Async Work Wait
  744. GameThread=PerFrameCapture
  745. GameThread=DynamicLightEnvComp Tick
  746. Mobile=ES2 Draw Calls
  747. Mobile=ES2 Draw Calls (UP)
  748. Mobile=ES2 Triangles Drawn
  749. Mobile=ES2 Triangles Drawn (UP)
  750. Mobile=ES2 Program Count
  751. Mobile=ES2 Program Count (PP)
  752. Mobile=ES2 Program Changes
  753. Mobile=ES2 Uniform Updates (Bytes)
  754. Mobile=ES2 Base Texture Binds
  755. Mobile=ES2 Detail Texture Binds
  756. Mobile=ES2 Lightmap Texture Binds
  757. Mobile=ES2 Environment Texture Binds
  758. Mobile=ES2 Bump Offset Texture Binds
  759. Mobile=Frustum Culled primitives
  760. Mobile=Statically occluded primitives
  761. SplitScreen=Processed primitives
  762. SplitScreen=Mesh draw calls
  763. SplitScreen=Mesh Particles
  764. SplitScreen=Particle Draw Calls
  765.  
  766. [MemorySplitClassesToTrack]
  767. Class=AnimSequence
  768. Class=AudioComponent
  769. Class=AudioDevice
  770. Class=BrushComponent
  771. Class=CylinderComponent
  772. Class=DecalComponent
  773. Class=DecalManager
  774. Class=DecalMaterial
  775. Class=Font
  776. Class=Level
  777. Class=Material
  778. Class=MaterialInstanceConstant
  779. Class=MaterialInstanceTimeVarying
  780. Class=Model
  781. Class=ModelComponent
  782. Class=MorphTarget
  783. Class=NavigationMeshBase
  784. Class=ParticleModule
  785. Class=ParticleSystemComponent
  786. Class=PathNode
  787. Class=ProcBuilding_SimpleLODActor
  788. Class=RB_BodyInstance
  789. Class=RB_BodySetup
  790. Class=ReachSpec
  791. Class=Sequence
  792. Class=SkeletalMesh
  793. Class=SkeletalMeshComponent
  794. Class=SoundCue
  795. Class=SoundNode
  796. Class=SoundNodeWave
  797. Class=StaticMesh
  798. Class=StaticMeshActor
  799. Class=StaticMeshCollectionActor
  800. Class=StaticMeshComponent
  801. Class=Terrain
  802. Class=TerrainComponent
  803. Class=Texture2D
  804. Class=UIRoot
  805.  
  806. [MemLeakCheckExtraExecsToRun]
  807. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  808. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  809. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  810. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  811. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  812. Cmd=lightenv list volumes
  813. Cmd=lightenv list transition
  814. Cmd=ListThreads
  815.  
  816. [ConfigCoalesceFilter]
  817. FilterOut=HawkenEngine.ini
  818. FilterOut=HawkenEditor.ini
  819. FilterOut=HawkenInput.ini
  820. FilterOut=HawkenLightmass.ini
  821. FilterOut=HawkenGame.ini
  822. FilterOut=HawkenGameDedicatedServer.ini
  823. FilterOut=HawkenUI.ini
  824. FilterOut=HawkenSystemSettings.ini
  825. FilterOut=HawkenEngineG4WLive.ini
  826. FilterOut=HawkenEngineG4WLiveDedicatedServer.ini
  827. FilterOut=HawkenEngineNoLive.ini
  828. FilterOut=HawkenEngineNoLiveDedicatedServer.ini
  829. FilterOut=HawkenEditorKeyBindings.ini
  830. FilterOut=HawkenEditorUserSettings.ini
  831. FilterOut=HawkenEngineGameSpy.ini
  832. FilterOut=HawkenEngineSteamworks.ini
  833. FilterOut=Descriptions.int
  834. FilterOut=Editor.int
  835. FilterOut=EditorTips.int
  836. FilterOut=UnrealEd.int
  837. FilterOut=WinDrv.int
  838. FilterOut=XWindow.int
  839. FilterOut=GfxUIEditor.int
  840. FilterOut=Properties.int
  841.  
  842. [TaskPerfTracking]
  843. bUseTaskPerfTracking=TRUE
  844. RemoteConnectionIP=10.5.5.26
  845. ConnectionString=Provider=sqloledb;Data Source=DISINTEGRATOR.METEOR.LAN;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
  846. RemoteConnectionStringOverride=Data Source=DISINTEGRATOR.METEOR.LAN;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  847.  
  848. [FPSChartTracking]
  849. ShouldTrackFPSWhenNonInteractive=False
  850.  
  851. [TaskPerfMemDatabase]
  852. bUseTaskPerfMemDatabase=TRUE
  853. RemoteConnectionIP=10.5.5.26
  854. ConnectionString=Provider=sqloledb;Data Source=DISINTEGRATOR.METEOR.LAN;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
  855. RemoteConnectionStringOverride=Data Source=DISINTEGRATOR.METEOR.LAN;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  856.  
  857. [MemoryPools]
  858. FLightPrimitiveInteractionInitialBlockSize=512
  859. FModShadowPrimitiveInteractionInitialBlockSize=512
  860.  
  861. [MobileMaterialCookSettings]
  862. SkinningOnlyMaterials=
  863. NoLightmapOnlyMaterials=
  864.  
  865. [Engine.PhysicsLODVerticalEmitter]
  866. ParticlePercentage=100
  867.  
  868. [Engine.OnlineSubsystem]
  869. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  870. AsyncMinCompletionTime=0.0
  871.  
  872. [Engine.OnlineRecentPlayersList]
  873. MaxRecentPlayers=100
  874. MaxRecentParties=5
  875.  
  876. [VoIP]
  877. VolumeThreshold=0.1
  878. bHasVoiceEnabled=true
  879.  
  880. [FullScreenMovie]
  881. bForceNoMovies=FALSE
  882. bShouldStopMovieAtEndOfLoadMap=TRUE
  883. StartupMovies=Splash_loading
  884. LoadMapMovies=UI_Loading-Main
  885. LoadMapMovies=UI_Loading-Prosk
  886. LoadMapMovies=UI_Loading-Bazaar
  887. LoadMapMovies=UI_Loading-Origin
  888. LoadMapMovies=UI_Loading-Uptown
  889. LoadMapMovies=UI_Loading-Training
  890.  
  891. [IPDrv.WebConnection]
  892. MaxValueLength=512
  893. MaxLineLength=4096
  894.  
  895. [IPDrv.WebServer]
  896. ApplicationPaths[0]=/ServerAdmin
  897. ApplicationPaths[1]=/images
  898. ListenPort=80
  899. MaxConnections=18
  900. ExpirationSeconds=86400
  901. bEnabled=false
  902.  
  903. [IPDrv.WebResponse]
  904. IncludePath=/Web
  905. CharSet=iso-8859-1
  906.  
  907. [TextureTracking]
  908. #TextureName=T_GD_Traffic_Crosswalk_01
  909.  
  910. [AnimNotify]
  911. Trail_MaxSampleRate=200.0
  912.  
  913. [Engine.UIDataStore_OnlinePlayerData]
  914. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  915. FriendMessagesProviderClassName=Engine.UIDataProvider_OnlineFriendMessages
  916. FriendsProviderClassName=Engine.UIDataProvider_OnlineFriends
  917.  
  918. [Engine.LocalPlayer]
  919. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  920.  
  921. [MobileSupport]
  922. bShouldCachePVRTCTextures=False
  923. bShouldCacheATITCTextures=False
  924. bShouldCacheFlashTextures=False
  925. bShouldFlattenMaterials=True
  926. FlattenedTextureResolutionBias=0
  927. UDKRemotePort=41765
  928. UDKRemotePortPIE=41766
  929.  
  930. [Engine.GameViewportClient]
  931. bDebugNoGFxUI=FALSE
  932.  
  933. [ContentComparisonReferenceTypes]
  934. +Class=AnimSet
  935. +Class=SkeletalMesh
  936. +Class=SoundCue
  937. +Class=StaticMesh
  938. +Class=ParticleSystem
  939. +Class=Texture2D
  940.  
  941. [UnitTesting]
  942. UnitTestPath=..\..\Engine\UnitTests
  943. UnitTestPackageName=UnitTestPackage
  944.  
  945. [Engine.HttpFactory]
  946. HttpRequestClassName=WinDrv.HttpRequestWindows
  947.  
  948. [IpDrv.OnlineImageDownloaderWeb]
  949. MaxSimultaneousDownloads=8
  950.  
  951. [IpDrv.McpServiceConfig]
  952. Protocol=http
  953. Domain=localhost:8888
  954.  
  955. [IpDrv.McpServiceBase]
  956. McpConfigClassName=IpDrv.McpServiceConfig
  957.  
  958. [IpDrv.McpServerTimeBase]
  959. McpServerTimeClassName=IpDrv.McpServerTimeManager
  960.  
  961. [IpDrv.McpServerTimeManager]
  962. TimeStampUrl=/timestamp
  963.  
  964. [IpDrv.McpGroupsBase]
  965. McpGroupsManagerClassName=IpDrv.McpGroupsManager
  966.  
  967. [IpDrv.McpGroupsManager]
  968. CreateGroupUrl=/groupcreate
  969. DeleteGroupUrl=/groupdelete
  970. QueryGroupsUrl=/grouplist
  971. QueryGroupMembersUrl=/groupmembers
  972. AddGroupMembersUrl=/groupmembers
  973. RemoveGroupMembersUrl=/groupmembers
  974. DeleteGroupUrl=/groupdelete
  975. DeleteAllGroupsUrl=/groupdeletebyownerid
  976. QueryGroupInvitesUrl=/groupinvite
  977. AcceptGroupInviteUrl=/groupinvite
  978. RejectGroupInviteUrl=/groupinvite
  979.  
  980. [IpDrv.McpMessageBase]
  981. McpMessageManagerClassName=IpDrv.McpMessageManager
  982.  
  983. [IpDrv.McpMessageManager]
  984. CompressionType=MMCT_LZO
  985. CreateMessageUrl=/messagecreate
  986. DeleteMessageUrl=/messagedelete
  987. QueryMessagesUrl=/messagelist
  988. QueryMessageContentsUrl=/messagecontents
  989.  
  990. [IpDrv.McpIdMappingBase]
  991. McpIdMappingClassName=IpDrv.McpIdMappingManager
  992.  
  993. [IpDrv.McpIdMappingManager]
  994. AddMappingUrl=/useraddaccountmapping
  995. QueryMappingUrl=/userresolveaccountmappings
  996.  
  997. [IpDrv.McpUserManagerBase]
  998. McpUserManagerClassName=IpDrv.McpUserManager
  999.  
  1000. [IpDrv.McpUserManager]
  1001. RegisterUserMcpUrl=/registerusermcp
  1002. RegisterUserEmailUrl=/registeruseremail
  1003. RegisterUserFacebookUrl=/registeruserfacebook
  1004. QueryUserUrl=/userstatus
  1005. QueryUsersUrl=/usermultiplestatus
  1006.  
  1007. [IpDrv.McpUserCloudFileDownload]
  1008. EnumerateCloudFilesUrl=/cloudstoragelist
  1009. ReadCloudFileUrl=/cloudstoragecontents
  1010. WriteCloudFileUrl=/cloudstoragesave
  1011. DeleteCloudFileUrl=/cloudstoragedelete
  1012.  
  1013. [IpDrv.McpClashMobBase]
  1014. McpClashMobClassName=IpDrv.McpClashMobManager
  1015.  
  1016. [IpDrv.McpClashMobManager]
  1017. ChallengeListUrl=/challengelist
  1018. ChallengeStatusUrl=/challengestatus
  1019. ChallengeMultiStatusUrl=/challengemultiplestatus
  1020. AcceptChallengeUrl=/acceptchallenge
  1021. UpdateChallengeProgressUrl=/updatechallenge
  1022. UpdateRewardProgressUrl=/updatereward
  1023.  
  1024. [IpDrv.McpClashMobFileDownload]
  1025. RequestFileURL=/challengefile
  1026.  
  1027. [IpDrv.OnlineTitleFileDownloadWeb]
  1028. RequestFileURL=/downloadfile
  1029. RequestFileListURL=/listfiles
  1030. TimeOut=10.0
  1031.  
  1032. [OnlineSubsystem]
  1033. PollingIntervalInMs=50
  1034. bAllowAsyncBlocking=true
  1035.  
  1036. [Configuration]
  1037.  
  1038. [FacebookIntegration]
  1039.  
  1040. [Windows.StandardUser]
  1041. MyDocumentsSubDirName=Hawken
  1042.  
  1043. [PacketSimulationSettings]
  1044. PktLag=0
  1045. PktLagVariance=0
  1046. PktLoss=0
  1047. PktDup=0
  1048. PktOrder=0
  1049.  
  1050. [SystemSettings]
  1051. bAllowD3D9MSAA=True
  1052.  
  1053. [RealD]
  1054. StereoEnable=false
  1055. DBAActive=true
  1056.  
  1057. [IniVersion]
  1058. 0=1352498672.000000
  1059. 1=1355257672.000000
  1060.  
  1061. [AppCompat]
  1062. CompatLevelComposite=5
  1063.  
  1064. [HawkenGame.HawkenGameEngine]
  1065. PendingLevelPlayerControllerClassName=
  1066. bClearAnimSetLinkupCachesOnLoadMap=True
  1067. bEnableSecondaryDisplay=False
  1068. bEnableSecondaryViewport=False
  1069. DownloadableContentEnumeratorClassName=
  1070. DownloadableContentManagerClassName=
  1071. MaxDeltaTime=0.000000
  1072. SecondaryViewportClientClassName=UDKBase.SecondaryViewportClient
  1073. LocalPlayerClassName=HawkenGame.R_LocalPlayer
  1074. bUseBackgroundLevelStreaming=True
  1075. bSubtitlesEnabled=True
  1076. bSubtitlesForcedOff=False
  1077. bSmoothFrameRate=False
  1078. bCheckForMultiplePawnsSpawnedInAFrame=False
  1079. bForceStaticTerrain=False
  1080. bForceCPUSkinning=False
  1081. bUsePostProcessEffects=False
  1082. bOnScreenKismetWarnings=True
  1083. bEnableKismetLogging=False
  1084. bAllowMatureLanguage=False
  1085. bPauseOnLossOfFocus=False
  1086. bForceDisablePhysXMeshEffects=False
  1087. DefaultPostProcessName=EngineMaterials.DefaultScenePostProcess
  1088. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  1089. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  1090. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  1091. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  1092. TimeBetweenPurgingPendingKillObjects=20.000000
  1093. MaxSmoothedFrameRate=122.000000
  1094. MinSmoothedFrameRate=59.000000
  1095. NumPawnsAllowedToBeSpawnedInAFrame=2
  1096. ScoutClassName=HawkenGame.R_Scout
  1097. MeshLODRange=0.000000
  1098. CameraRotationThreshold=45.000000
  1099. CameraTranslationThreshold=10000.000000
  1100. PrimitiveProbablyVisibleTime=8.000000
  1101. PercentUnoccludedRequeries=0.125000
  1102. MaxOcclusionPixelsFraction=0.100000
  1103. MaxFluidNumVerts=1048576
  1104. FluidSimulationTimeLimit=30.000000
  1105. MaxParticleResize=-1
  1106. MaxParticleResizeWarn=10240
  1107. MaxParticleVertexMemory=131972
  1108. BeginUPTryCount=200000
  1109.  
  1110. [OnlineSubsystemMeteor.OnlineSubsystemMeteor]
  1111. Region=UK
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