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- Sword Mastery
- Requirements: None
- Required to learn sword skills. Passively increases damage dealt with swords.
- 1: 1% damage increase
- 2: 2% damage increase
- 3: 3% damage increase
- 4: 4% damage increase
- 5: 5% damage increase
- 6: 6% damage increase
- 7: 7% damage increase
- 8: 8% damage increase
- 9: 9% damage increase
- 10: 10% damage increase
- 11: 10% damage increase
- 12: 11% damage increase
- 13: 11% damage increase
- 14: 12% damage increase
- 15: 12% damage increase
- 16: 13% damage increase
- 17: 13% damage increase
- 18: 14% damage increase
- 19: 14% damage increase
- 20: 15% damage increase
- Raging Edge
- Requirements: Sword Mastery level 1
- Equipment required: Sword
- Body parts used: Arms
- Deals melee STR-based Cut damage to one enemy.
- Has no speed modifier at all levels.
- 1: 3 TP, 140% damage, +0 accuracy
- 2: 3 TP, 146% damage, +0 accuracy
- 3: 3 TP, 152% damage, +0 accuracy
- 4: 4 TP, 158% damage, +0 accuracy
- 5: 9 TP, 195% damage, +0 accuracy
- 6: 9 TP, 203% damage, +0 accuracy
- 7: 9 TP, 211% damage, +0 accuracy
- 8: 9 TP, 219% damage, +0 accuracy
- 9: 9 TP, 227% damage, +0 accuracy
- 10: 16 TP, 290% damage, +10 accuracy
- 11: 16 TP, 293% damage, +10 accuracy
- 12: 16 TP, 297% damage, +10 accuracy
- 13: 16 TP, 300% damage, +10 accuracy
- 14: 16 TP, 304% damage, +10 accuracy
- 15: 19 TP, 335% damage, +20 accuracy
- 16: 19 TP, 339% damage, +20 accuracy
- 17: 19 TP, 346% damage, +20 accuracy
- 18: 19 TP, 348% damage, +20 accuracy
- 19: 19 TP, 351% damage, +20 accuracy
- 20: 25 TP, 420% damage, +30 accuracy
- Tornado
- Requirements: Sword Mastery level 3
- Equipment required: Sword
- Body parts used: Arms
- Deals melee STR-based Cut damage to one enemy. Also deals 50% splash damage to adjacent enemies.
- Has a 80% speed modifier and no accuracy modifier at all levels.
- 1: 7 TP, 170% damage
- 2: 7 TP, 176% damage
- 3: 7 TP, 182% damage
- 4: 7 TP, 188% damage
- 5: 12 TP, 210% damage
- 6: 12 TP, 216% damage
- 7: 12 TP, 222% damage
- 8: 12 TP, 228% damage
- 9: 12 TP, 234% damage
- 10: 17 TP, 260% damage
- 11: 17 TP, 263% damage
- 12: 17 TP, 266% damage
- 13: 17 TP, 269% damage
- 14: 17 TP, 272% damage
- 15: 20 TP, 290% damage
- 16: 20 TP, 293% damage
- 17: 20 TP, 296% damage
- 18: 20 TP, 299% damage
- 19: 20 TP, 302% damage
- 15: 24 TP, 335% damage
- Blinding Slash
- Requirements: Sword Mastery level 5
- Required equipment: Sword
- Body parts used: Arms
- Deals melee STR-based Cut damage to one enemy. If it misses, attempts to blind all enemies.
- Has a 50% speed modifier at all levels.
- 1: 10 TP, 250% damage, 50% blind chance, -30 base accuracy
- 2: 10 TP, 257% damage, 50% blind chance, -30 base accuracy
- 3: 10 TP, 265% damage, 50% blind chance, -30 base accuracy
- 4: 10 TP, 272% damage, 50% blind chance, -30 base accuracy
- 5: 15 TP, 320% damage, 60% blind chance, -50 base accuracy
- 6: 15 TP, 327% damage, 60% blind chance, -50 base accuracy
- 7: 15 TP, 335% damage, 60% blind chance, -50 base accuracy
- 8: 15 TP, 342% damage, 60% blind chance, -50 base accuracy
- 9: 15 TP, 350% damage, 60% blind chance, -50 base accuracy
- 10: 20 TP, 405% damage, 70% blind chance, -70 base accuracy
- 11: 20 TP, 409% damage, 70% blind chance, -70 base accuracy
- 12: 20 TP, 413% damage, 70% blind chance, -70 base accuracy
- 13: 20 TP, 417% damage, 70% blind chance, -70 base accuracy
- 14: 20 TP, 421% damage, 70% blind chance, -70 base accuracy
- 15: 23 TP, 450% damage, 75% blind chance, -70 base accuracy
- 16: 23 TP, 454% damage, 75% blind chance, -70 base accuracy
- 17: 23 TP, 458% damage, 75% blind chance, -70 base accuracy
- 18: 23 TP, 462% damage, 75% blind chance, -70 base accuracy
- 19: 23 TP, 466% damage, 75% blind chance, -70 base accuracy
- 20: 26 TP, 500% damage, 85% blind chance, -70 base accuracy
- Falcon Slash
- Requirements: Sword Mastery level 10
- Required equipment: Sword
- Body parts used: Legs
- Deals melee STR-based Cut damage to random targets a random number of times between its minimum and maximum hits. Cannot hit the same target more than once. Each number of hits has an equal chance of being chosen.
- Has a 150% speed modifier and no accuracy modifier at all levels.
- 1: 16 TP, 200% damage, 2-3 hits
- 2: 16 TP, 207% damage, 2-3 hits
- 3: 16 TP, 214% damage, 2-3 hits
- 4: 16 TP, 221% damage, 2-3 hits
- 5: 21 TP, 235% damage, 3-4 hits
- 6: 21 TP, 242% damage, 3-4 hits
- 7: 21 TP, 249% damage, 3-4 hits
- 8: 21 TP, 256% damage, 3-4 hits
- 9: 21 TP, 263% damage, 3-4 hits
- 10: 26 TP, 280% damage, 3-4 hits
- 11: 26 TP, 283% damage, 3-4 hits
- 12: 26 TP, 285% damage, 3-4 hits
- 13: 26 TP, 288% damage, 3-4 hits
- 14: 26 TP, 290% damage, 3-4 hits
- 15: 30 TP, 290% damage, 4 hits
- 16: 30 TP, 293% damage, 4 hits
- 17: 30 TP, 296% damage, 4 hits
- 18: 30 TP, 299% damage, 4 hits
- 19: 30 TP, 302% damage, 4 hits
- 20: 34 TP, 330% damage, 4 hits
- Hurricane
- Requirements: Tornado level 5, Falcon Slash level 5
- Required equipment: Sword
- Body parts used: Arms
- Deals six instances of melee STR-based Cut damage to random targets. Can hit the same target more than once. Disables the user's skills for one turn after use.
- Has a 150% speed modifier and no accuracy modifier at all levels.
- 1: 10 TP, 60% damage per hit
- 2: 10 TP, 61% damage per hit
- 3: 10 TP, 62% damage per hit
- 4: 10 TP, 63% damgae per hit
- 5: 15 TP, 70% damage per hit
- 6: 15 TP, 72% damage per hit
- 7: 15 TP, 73% damage per hit
- 8: 15 TP, 75% damage per hit
- 9: 15 TP, 76% damage per hit
- 10: 21 TP, 90% damage per hit
- 11: 21 TP, 91% damage per hit
- 12: 21 TP, 92% damage per hit
- 13: 21 TP, 93% damage per hit
- 14: 21 TP, 94% damage per hit
- 15: 24 TP, 97% damage per hit
- 16: 24 TP, 98% damage per hit
- 17: 24 TP, 99% damage per hit
- 18: 24 TP, 100% damage per hit
- 19: 24 TP, 101% damage per hit
- 20: 30 TP, 115% damage per hit
- Axe Mastery
- Requirements: None
- Required to learn axe skills. Passively increases damage dealt with axes.
- 1: 1% damage increase
- 2: 2% damage increase
- 3: 3% damage increase
- 4: 4% damage increase
- 5: 5% damage increase
- 6: 6% damage increase
- 7: 7% damage increase
- 8: 8% damage increase
- 9: 9% damage increase
- 10: 10% damage increase
- 11: 10% damage increase
- 12: 11% damage increase
- 13: 11% damage increase
- 14: 12% damage increase
- 15: 12% damage increase
- 16: 13% damage increase
- 17: 13% damage increase
- 18: 14% damage increase
- 19: 14% damage increase
- 20: 15% damage increase
- Boomerang Axe
- Requirements: Axe Mastery level 1
- Required equipment: Axe
- Body parts used: Arms
- Deals ranged STR-based Bash damage to one enemy.
- 1: 3 TP, 130% damage, 100% speed, +0 base accuracy
- 2: 3 TP, 135% damage, 100% speed, +0 base accuracy
- 3: 3 TP, 140% damage, 100% speed, +0 base accuracy
- 4: 3 TP, 145% damage, 100% speed, +0 base accuracy
- 5: 6 TP, 170% damage, 120% speed, +0 base accuracy
- 6: 6 TP, 176% damage, 120% speed, +0 base accuracy
- 7: 6 TP, 182% damage, 120% speed, +0 base accuracy
- 8: 6 TP, 188% damage, 120% speed, +0 base accuracy
- 9: 6 TP, 194% damage, 120% speed, +0 base accuracy
- 10: 12 TP, 245% damage, 150% speed, +10 base accuracy
- 11: 12 TP, 248% damage, 150% speed, +10 base accuracy
- 12: 12 TP, 251% damage, 150% speed, +10 base accuracy
- 13: 12 TP, 254% damage, 150% speed, +10 base accuracy
- 14: 12 TP, 257% damage, 150% speed, +10 base accuracy
- 15: 15 TP, 275% damage, 160% speed, +20 base accuracy
- 16: 15 TP, 278% damage, 160% speed, +20 base accuracy
- 17: 15 TP, 282% damage, 160% speed, +20 base accuracy
- 18: 15 TP, 285% damage, 160% speed, +20 base accuracy
- 19: 15 TP, 289% damage, 160% speed, +20 base accuracy
- 20: 18 TP, 315% damage, 180% speed, +30 base accuracy
- Head Bash
- Requirements: Axe Mastery level 3
- Required equipment: Axe
- Body parts used: Arms
- Deals melee STR-based Bash damage to one enemy. Attempts to bind the target's head.
- Has an 80% speed modifier and no accuracy modifier at all levels.
- 1: 7 TP, 170% damage, 30% bind chance
- 2: 7 TP, 175% damage, 30% bind chance
- 3: 7 TP, 181% damage, 30% bind chance
- 4: 7 TP, 186% damage, 30% bind chance
- 5: 11 TP, 205% damage, 40% bind chance
- 6: 11 TP, 210% damage, 40% bind chance
- 7: 11 TP, 216% damage, 40% bind chance
- 8: 11 TP, 221% damage, 40% bind chance
- 9: 11 TP, 227% damage, 40% bind chance
- 10: 16 TP, 245% damage, 50% bind chance
- 11: 16 TP, 248% damage, 50% bind chance
- 12: 16 TP, 250% damage, 50% bind chance
- 13: 16 TP, 253% damage, 50% bind chance
- 14: 16 TP, 255% damage, 50% bind chance
- 15: 19 TP, 270% damage, 60% bind chance
- 16: 19 TP, 273% damage, 60% bind chance
- 17: 19 TP, 276% damage, 60% bind chance
- 18: 19 TP, 279% damage, 60% bind chance
- 19: 19 TP, 282% damage, 60% bind chance
- 20: 22 TP, 300% damage, 70% bind chance
- Stunning Smash
- Requirements: Axe Mastery level 5
- Required equipment: Axe
- Body parts used: Arms
- Deals melee STR-based Bash damage to one enemy. Attempts to stun the target.
- Has no accuracy modifier at all levels.
- 1: 9 TP, 180% damage, 40% stun chance, 120% speed
- 2: 9 TP, 186% damage, 40% stun chance, 120% speed
- 3: 9 TP, 192% damage, 40% stun chance, 120% speed
- 4: 9 TP, 198% damage, 40% stun chance, 120% speed
- 5: 14 TP, 220% damage, 50% stun chance, 160% speed
- 6: 14 TP, 226% damage, 50% stun chance, 160% speed
- 7: 14 TP, 232% damage, 50% stun chance, 160% speed
- 8: 14 TP, 238% damage, 50% stun chance, 160% speed
- 9: 14 TP, 244% damage, 50% stun chance, 160% speed
- 10: 19 TP, 270% damage, 60% stun chance, 200% speed
- 11: 19 TP, 273% damage, 60% stun chance, 200% speed
- 12: 19 TP, 276% damage, 60% stun chance, 200% speed
- 13: 19 TP, 279% damage, 60% stun chance, 200% speed
- 14: 19 TP, 282% damage, 60% stun chance, 200% speed
- 15: 22 TP, 295% damage, 65% stun chance, 220% speed
- 16: 22 TP, 299% damage, 65% stun chance, 220% speed
- 17: 22 TP, 303% damage, 65% stun chance, 220% speed
- 18: 22 TP, 307% damage, 65% stun chance, 220% speed
- 19: 22 TP, 311% damage, 65% stun chance, 220% speed
- 20: 26 TP, 330% damage, 70% stun chance, 250% speed
- Charge Smash
- Requirements: Axe Mastery level 10
- Required equipment: Axe
- Body parts used: Arms
- Deals melee STR-based Bash damage to one enemy.
- Has a 25% speed modifier and no accuracy modifier at all levels.
- 1: 14 TP, 245% damage
- 2: 14 TP, 251% damage
- 3: 14 TP, 258% damage
- 4: 14 TP, 264% damage
- 5: 18 TP, 300% damage
- 6: 18 TP, 307% damage
- 7: 18 TP, 314% damage
- 8: 18 TP, 321% damage
- 9: 18 TP, 328% damage
- 10: 22 TP, 370% damage
- 11: 22 TP, 373% damage
- 12: 22 TP, 376% damage
- 13: 22 TP, 379% damage
- 14: 22 TP, 382% damage
- 15: 25 TP, 405% damage
- 16: 25 TP, 408% damage
- 17: 25 TP, 411% damage
- 18: 25 TP, 414% damage
- 19: 25 TP, 417% damage
- 20: 29 TP, 450% damage
- Heavy Smash
- Requirements: Head Bash level 5, Charge Smash level 5
- Required equipment: Axe
- Body parts used: Arms
- Stats used: STR
- Deals melee STR-based Bash damage to one enemy. Each cast multiplies the damage and TP cost by 25%. There is a maximum of 4 increases--double damage and double TP cost.
- Damage and TP cost increases are reset upon the user's death.
- Has an 80% speed modifier and no accuracy modifier at all levels.
- 1: 4 TP, 150% base damage
- 2: 4 TP, 153% base damage
- 3: 4 TP, 156% base damage
- 4: 4 TP, 159% base damage
- 5: 8 TP, 185% base damage
- 6: 8 TP, 188% base damage
- 7: 8 TP, 191% base damage
- 8: 8 TP, 194% base damage
- 9: 8 TP, 197% base damage
- 10: 12 TP, 225% base damage
- 11: 12 TP, 227% base damage
- 12: 12 TP, 229% base damage
- 13: 12 TP, 231% base damage
- 14: 12 TP, 233% base damage
- 15: 16 TP, 250% base damage
- 16: 16 TP, 252% base damage
- 17: 16 TP, 254% base damage
- 18: 16 TP, 256% base damage
- 19: 16 TP, 258% base damage
- 20: 20 TP, 280% base damage
- War Cry
- Requirements: HP Up level 5
- Body parts used: Head
- Gives each party member in the user's row a buff that increases their physical/elemental damage, but also decreases their physical/elemental defense.
- Has an 80% speed modifier at all levels.
- 1: 3 TP, 25% damage increase, 10% defense decrease, lasts 4 turns
- 2: 3 TP, 27% damage increase, 10% defense decrease, lasts 4 turns
- 3: 3 TP, 29% damage increase, 10% defense decrease, lasts 4 turns
- 4: 3 TP, 30% damage increase, 10% defense decrease, lasts 4 turns
- 5: 3 TP, 30% damage increase, 15% defense decrease, lasts 5 turns
- 6: 3 TP, 32% damage increase, 15% defense decrease, lasts 5 turns
- 7: 3 TP, 33% damage increase, 15% defense decrease, lasts 5 turns
- 8: 3 TP, 34% damage increase, 15% defense decrease, lasts 5 turns
- 9: 3 TP, 35% damage increase, 15% defense decrease, lasts 5 turns
- 10: 3 TP, 35% damage increase, 20% defense decrease, lasts 6 turns
- 11: 3 TP, 36% damage increase, 20% defense decrease, lasts 6 turns
- 12: 3 TP, 37% damage increase, 20% defense decrease, lasts 6 turns
- 13: 3 TP, 38% damage increase, 20% defense decrease, lasts 6 turns
- 14: 3 TP, 39% damage increase, 20% defense decrease, lasts 6 turns
- 15: 3 TP, 40% damage increase, 20% defense decrease, lasts 6 turns
- 16: 3 TP, 41% damage increase, 20% defense decrease, lasts 6 turns
- 17: 3 TP, 42% damage increase, 20% defense decrease, lasts 6 turns
- 18: 3 TP, 43% damage increase, 20% defense decrease, lasts 6 turns
- 19: 3 TP, 44% damage increase, 20% defense decrease, lasts 6 turns
- 20: 6 TP, 45% damage increase, 20% defense decrease, lasts 7 turns
- Triple Charge
- Requirements: TP Up level 5
- Body parts used: Arms
- Raises the user's damage, accuracy, and ailment/bind infliction rate for the next turn.
- Has a 100% speed modifier at all levels.
- 1: 2 TP, 150% damage multiplier, no accuracy increase, 110% infliction chance multiplier
- 2: 2 TP, 150% damage multiplier, +135 non-base accuracy increase, 112% infliction chance multiplier
- 3: 2 TP, 150% damage multiplier, +171 non-base accuracy increase, 114% infliction chance multiplier
- 4: 2 TP, 150% damage multiplier, +208 non-base accuracy increase, 117% infliction chance multiplier
- 5: 4 TP, 160% damage multiplier, +246 non-base accuracy increase, 120% infliction chance multiplier
- 6: 4 TP, 160% damage multiplier, +285 non-base accuracy increase, 124% infliction chance multiplier
- 7: 4 TP, 160% damage multiplier, +325 non-base accuracy increase, 128% infliction chance multiplier
- 8: 4 TP, 160% damage multiplier, +366 non-base accuracy increase, 132% infliction chance multiplier
- 9: 4 TP, 160% damage multiplier, +408 non-base accuracy increase, 138% infliction chance multiplier
- 10: 8 TP, 170% damage multiplier, +450 non-base accuracy increase, 145% infliction chance multiplier
- 11: 8 TP, 170% damage multiplier, +470 non-base accuracy increase, 148% infliction chance multiplier
- 12: 8 TP, 170% damage multiplier, +490 non-base accuracy increase, 151% infliction chance multiplier
- 13: 8 TP, 170% damage multiplier, +510 non-base accuracy increase, 154% infliction chance multiplier
- 14: 8 TP, 170% damage multiplier, +530 non-base accuracy increase, 157% infliction chance multiplier
- 15: 8 TP, 170% damage multiplier, +550 non-base accuracy increase, 160% infliction chance multiplier
- 16: 8 TP, 170% damage multiplier, +570 non-base accuracy increase, 163% infliction chance multiplier
- 17: 8 TP, 170% damage multiplier, +590 non-base accuracy increase, 166% infliction chance multiplier
- 18: 8 TP, 170% damage multiplier, +610 non-base accuracy increase, 169% infliction chance multiplier
- 19: 8 TP, 170% damage multiplier, +630 non-base accuracy increase, 172% infliction chance multiplier
- 20: 12 TP, 180% damage multiplier, +650 non-base accuracy increase, 175% infliction chance multiplier
- Fire/Ice/Volt Chaser
- Requirements: War Cry level 3, Triple Charge level 3
- Required equipment: Sword or Axe
- Body parts used: Legs
- The user will prepare the Chaser at the start of the turn. When an enemy is attacked with the element of the selected Chaser, the user will follow up with a Cut/Bash+Element of Chaser attack (physical element depends on equipped weapon). Every time the user chases an elemental attack, the chance to chase again on that same turn is decreased.
- While multi-hit elemental attacks such as Riot Formula will not proc multiple chases, a character performing multiple actions in the same turn (ie. Additional Palm, Double Action, Action Boost, Accelerate) can proc multiple chases.
- Has no accuracy modifier at all levels.
- 1: 12 TP, 120% damage per chase, 3 maximum chases, -35% chance per chase
- 2: 12 TP, 122% damage per chase, 3 maximum chases, -35% chance per chase
- 3: 12 TP, 123% damage per chase, 3 maximum chases, -35% chance per chase
- 4: 12 TP, 125% damage per chase, 3 maximum chases, -35% chance per chase
- 5: 17 TP, 125% damage per chase, 4 maximum chases, -25% chance per chase
- 6: 17 TP, 127% damage per chase, 4 maximum chases, -25% chance per chase
- 7: 17 TP, 128% damage per chase, 4 maximum chases, -25% chance per chase
- 8: 17 TP, 129% damage per chase, 4 maximum chases, -25% chance per chase
- 9: 17 TP, 130% damage per chase, 4 maximum chases, -25% chance per chase
- 10: 22 TP, 130% damage per chase, 5 maximum chases, -15% chance per chase
- 11: 22 TP, 131% damage per chase, 5 maximum chases, -15% chance per chase
- 12: 22 TP, 132% damage per chase, 5 maximum chases, -15% chance per chase
- 13: 22 TP, 133% damage per chase, 5 maximum chases, -15% chance per chase
- 14: 22 TP, 134% damage per chase, 5 maximum chases, -15% chance per chase
- 15: 25 TP, 140% damage per chase, 5 maximum chases, -15% chance per chase
- 16: 25 TP, 141% damage per chase, 5 maximum chases, -15% chance per chase
- 17: 25 TP, 142% damage per chase, 5 maximum chases, -15% chance per chase
- 18: 25 TP, 143% damage per chase, 5 maximum chases, -15% chance per chase
- 19: 25 TP, 144% damage per chase, 5 maximum chases, -15% chance per chase
- 20: 30 TP, 155% damage per chase, 5 maximum chases, will always chase until limit is reached
- Fencer
- Requirements: Phys ATK Up level 5
- Passively increases the user's critical hit chance, and increases the amount of damage critical hits deal.
- The increase to critical hit damage applies to Full Charge.
- 1: Increases crit chance by 11%, increases critical hit damage to 155%
- 2: Increases crit chance by 14%, increases critical hit damage to 155%
- 3: Increases crit chance by 17%, increases critical hit damage to 155%
- 4: Increases crit chance by 20%, increases critical hit damage to 155%
- 5: Increases crit chance by 24%, increases critical hit damage to 155%
- 6: Increases crit chance by 28%, increases critical hit damage to 155%
- 7: Increases crit chance by 32%, increases critical hit damage to 155%
- 8: Increases crit chance by 36%, increases critical hit damage to 155%
- 9: Increases crit chance by 40%, increases critical hit damage to 155%
- 10: Increases crit chance by 45%, increases critical hit damage to 160%
- 11: Increases crit chance by 50%, increases critical hit damage to 160%
- 12: Increases crit chance by 55%, increases critical hit damage to 160%
- 13: Increases crit chance by 60%, increases critical hit damage to 160%
- 14: Increases crit chance by 65%, increases critical hit damage to 160%
- 15: Increases crit chance by 70%, increases critical hit damage to 160%
- 16: Increases crit chance by 75%, increases critical hit damage to 160%
- 17: Increases crit chance by 80%, increases critical hit damage to 160%
- 18: Increases crit chance by 85%, increases critical hit damage to 160%
- 19: Increases crit chance by 90%, increases critical hit damage to 160%
- 20: All attacks will crit, increases critical hit damage to 165%
- Double Attack
- Requirements: Fencer level 5
- Passively gives the user a chance to attack twice when using the Attack command.
- 1: 25% chance
- 2: 28% chance
- 3: 30% chance
- 4: 33% chance
- 5: 35% chance
- 6: 38% chance
- 7: 40% chance
- 8: 43% chance
- 9: 45% chance
- 10: 50% chance
- 11: 54% chance
- 12: 59% chance
- 13: 63% chance
- 14: 68% chance
- 15: 72% chance
- 16: 77% chance
- 17: 81% chance
- 18: 86% chance
- 19: 90% chance
- 20: 100% chance
- Swordbreaker
- Requirements: Phys DEF Up level 5
- Body parts used: Arms
- Deals melee STR-based Cut/Stab/Bash damage (depends on equipped weapon) to one enemy, and lowers their physical damage for one turn.
- Has no speed modifier at all levels.
- 1: 8 TP, 140% damage, 10% damage reduction, +0 accuracy
- 2: 8 TP, 144% damage, 10% damage reduction, +0 accuracy
- 3: 8 TP, 148% damage, 10% damage reduction, +0 accuracy
- 4: 8 TP, 152% damage, 10% damage reduction, +0 accuracy
- 5: 12 TP, 175% damage, 15% damage reduction, +0 accuracy
- 6: 12 TP, 179% damage, 15% damage reduction, +0 accuracy
- 7: 12 TP, 183% damage, 15% damage reduction, +0 accuracy
- 8: 12 TP, 187% damage, 15% damage reduction, +0 accuracy
- 9: 12 TP, 191% damage, 15% damage reduction, +0 accuracy
- 10: 20 TP, 225% damage, 20% damage reduction, +10 accuracy
- 11: 20 TP, 229% damage, 20% damage reduction, +10 accuracy
- 12: 20 TP, 233% damage, 20% damage reduction, +10 accuracy
- 13: 20 TP, 237% damage, 20% damage reduction, +10 accuracy
- 14: 20 TP, 241% damage, 20% damage reduction, +10 accuracy
- 15: 24 TP, 255% damage, 25% damage reduction, +10 accuracy
- 16: 24 TP, 259% damage, 25% damage reduction, +10 accuracy
- 17: 24 TP, 263% damage, 25% damage reduction, +10 accuracy
- 18: 24 TP, 267% damage, 25% damage reduction, +10 accuracy
- 19: 24 TP, 271% damage, 25% damage reduction, +10 accuracy
- 20: 28 TP, 290% damage, 30% damage reduction, +30 accuracy
- Full Charge
- Force Boost
- All sword/axe skills become critical hits--without any levels in Fencer, this effectively increases their damage by 50%.
- Any bonus from Fencer is applied to Full Charge.
- Full Gain
- Force Break
- Body parts used: Arms
- Deals melee STR-based Cut damage to one enemy.
- Damage scales linearly from 800% to 2700% based on user level. Has a 70% speed modifier, and doesn't check for accuracy--will always hit.
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