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- NONE
- NORMAL0
- NORMAL1
- DUNGEON0
- DUNGEON1
- NORMAL3
- HORSE0
- BOSS_GOMA
- BOSS_DODO
- BOSS_BARI
- BOSS_FGANON
- BOSS_BAL
- BOSS_SHADES
- BOSS_MOFA
- BOSS_TWIN0
- BOSS_TWIN1
- BOSS_GANON1
- BOSS_GANON2
- TOWER0
- TOWER1
- FIXED0
- FIXED1
- CIRCLE0
- CIRCLE2
- CIRCLE3
- PREREND0
- PREREND1
- PREREND3
- DOOR0
- DOORC
- RAIL3
- START0
- START1
- FREE0
- FREE2
- CIRCLE4
- CIRCLE5
- DEMO0
- DEMO1
- MORI1
- ITEM0
- ITEM1
- DEMO3
- DEMO4
- UFOBEAN
- LIFTBEAN
- SCENE0
- SCENE1
- HIDAN1
- HIDAN2
- MORI2
- MORI3
- TAKO
- SPOT05A
- SPOT05B
- HIDAN3
- ITEM2
- CIRCLE6
- NORMAL2
- FISHING
- DEMOC
- UO_FIBER
- DUNGEON2
- TEPPEN
- CIRCLE7
- NORMAL4
- NORMAL
- PARALLEL
- KEEPON
- TALK
- BATTLE
- CLIMB
- SUBJECT
- BOWARROW
- BOWARROWZ
- FOOKSHOT
- BOOMERANG
- PACHINCO
- CLIMBZ
- JUMP
- HANG
- HANGZ
- FREEFALL
- CHARGE
- STILL
- PUSHPULL
- BOOKEEPON
- NONE
- NORM0()
- NORM1()
- NORM2()
- NORM3()
- NORM4()
- PARA0()
- PARA1()
- PARA2()
- PARA3()
- PARA4()
- KEEP0()
- KEEP1()
- KEEP2()
- KEEP3()
- KEEP4()
- SUBJ0()
- SUBJ1()
- SUBJ2()
- SUBJ3()
- SUBJ4()
- JUMP0()
- JUMP1()
- JUMP2()
- JUMP3()
- JUMP4()
- BATT0()
- BATT1()
- BATT2()
- BATT3()
- BATT4()
- FIXD0()
- FIXD1()
- FIXD2()
- FIXD3()
- FIXD4()
- DATA0()
- DATA1()
- DATA2()
- DATA3()
- DATA4()
- UNIQ0()
- UNIQ1()
- UNIQ2()
- UNIQ3()
- UNIQ4()
- UNIQ5()
- UNIQ6()
- UNIQ7()
- UNIQ8()
- UNIQ9()
- DEMO0()
- DEMO1()
- DEMO2()
- DEMO3()
- DEMO4()
- DEMO5()
- DEMO6()
- DEMO7()
- DEMO8()
- DEMO9()
- SPEC0()
- SPEC1()
- SPEC2()
- SPEC3()
- SPEC4()
- SPEC5()
- SPEC6()
- SPEC7()
- SPEC8()
- SPEC9()
- U+008Cフレ-ム
- U+008Cキ- /
- U+008D(センタ-テン)
- U+008D(ゲンテン)
- U+008C(プレイヤ-)
- U+008D(イチアワセ)
- U+008D(セッテイ)
- U+008D(キャッカン)
- U+008CポイントNo.
- U+008Dガカク
- U+008CNフレ-ム
- U+008DZカイテン
- U+008Cモ-ド
- RU+008Dチュウシン
- U+008DPジカン
- U+008Dキョリ
- U+008DXカイテン
- U+008DYカイテン
- d
- U+008Cフレ-ム
- U+008Cト-タル
- U+008Cキ- /
- ABZSuldr*+LRudl
- Non
- Sound Control
- Spec Info
- Heap Info
- Grp Track Info
- Sub Track Info
- Channel Info
- Interface Info
- SE Flag Swap
- Block Change BGM
- Natural Sound Control
- Ocarina Test
- SE Parameter Change
- Scroll Print
- Free Area
-
-
- PLAYER
- ITEM
- ENVIROMENT
- ENEMY
- SYSTEM
- OCARINA
- VOICE
- W-STEREO
- HEADPHONE
- 3D SOUND
- MONO
- SWAP
- ADD
- A
- S
- X
- OFF
- ON
- STBY
- SE
- [41;37m<INAGAKI CHECK> dist over! flag:%04X ptr:%08X pos:%f-%f-%f[m
- SEQ H
- L
- ../z_en_a_keep.c
- ../z_en_a_keep.c
- ../z_en_a_keep.c
- ../z_en_item00.c
- ../z_en_item00.c
- ../z_en_item00.c
- ../z_en_item00.c
- ../z_en_item00.c
- ../z_en_item00.c
- ../z_en_item00.c
- ../z_en_item00.c
- ../z_en_item00.c
- ../z_en_item00.c
- ../z_en_item00.c
- ../z_en_item00.c
- ../z_en_item00.c
- ブラ─頂点追加処理:テーブルオーバー %d
- ブラ─空白追加処理:テーブルオーバー %d
- ../z_eff_blure.c
- ../z_eff_blure.c
- ../z_eff_blure.c
- z_eff_blure.c::SQ_NoInterpolate_disp() 頂点確保できず。
- ../z_eff_blure.c
- ../z_eff_blure.c
- index - 1 >= 0
- ../z_eff_blure.c
- index + 2 < this2->now_edge_num
- ../z_eff_blure.c
- z_eff_blure.c::SQ_HermiteInterpolate_disp() 頂点確保できず。
- ../z_eff_blure.c
- ../z_eff_blure.c
- ../z_eff_blure.c
- ../z_eff_blure.c
- ../z_eff_blure.c
- ../z_eff_blure.c
- ../z_eff_blure.c
- ../z_eff_blure.c
- EffectBlureInfo2_disp_makeDisplayList()マトリックス取れないので,強制終了
- ../z_eff_blure.c
- ブラ─表示:頂点確保できず。強制終了
- ../z_eff_blure.c
- ブラ─表示:頂点テーブル確保できず
- ../z_eff_blure.c
- [31m
- EffectShieldParticle_ct():パーティクル数がオーバしてます。
- [m
- ../z_eff_shield_particle.c
- ../z_eff_shield_particle.c
- spark():u_div,v_div 0では困る。
- table_sizeオーバー
- EffectSparkInfo_proc():Spark Pointer is NULL
- ../z_eff_spark.c
- EffectSparkInfo_disp():メモリー確保失敗 graph_malloc
- ../z_eff_spark.c
- ../z_eff_ss_dead.c
- ../z_eff_ss_dead.c
- ../z_eff_ss_dead.c
- ../z_eff_ss_dead.c
- ../z_eff_ss_dead.c
- ../z_eff_ss_dead.c
- ../z_eff_ss_dead.c
- ../z_eff_ss_dead.c
- ../z_eff_ss_dead.c
- ../z_eff_ss_dead.c
- ../z_eff_ss_dead.c
- ../z_eff_ss_dead.c
- E;
- E;
- EffectAdd():確保できません。注意してください。Type%d
- エフェクト追加せずに終了します。
- エフェクト総て解放
- エフェクト総て解放 終了
- effect index %3d:size=%6dbyte romsize=%6dbyte
- ../z_effect_soft_sprite.c
- EffectSS2Info.data_table != NULL
- ../z_effect_soft_sprite.c
- ../z_effect_soft_sprite.c
- type < EFFECT_SS2_TYPE_LAST_LABEL
- ../z_effect_soft_sprite.c
- EffectSoftSprite2_makeEffect():オーバーレイではありません。
- ../z_effect_soft_sprite.c
- [31m
- EffectSoftSprite2_makeEffect():zelda_malloc_r()により,%dbyteのメモリ確保ができま
- せん。そのため、プログラムのロードも
- 出来ません。ただいま危険な状態です!
- もちろん,エフェクトも出ません。
- [m
- [32m
- EFFECT SS OVL:SegRom %08x %08x, Seg %08x %08x, RamStart %08x, type: %d
- [m
- EffectSoftSprite2_makeEffect():すでにエフェクトはロード済みで
- すが,コンストラクターがNULLなので追加をやめます。
- 直してください。(メモリーの無駄) %08x %d
- [32m
- EffectSoftSprite2_makeEffect():何らかの理由でコンストラクト失敗。コンストラクターがエラーを返しました。エフェクトの追加を中止します。
- [m
- [31m
- EffectSoftSprite2_disp():位置が領域外のため 削除します。エフェクトラベルNo.%d:プログラムの方で対応をお願いします。ここです ==> pos(%f, %f, %f)で、ラベルはz_effect_soft_sprite_dlftbls.declにあります。
- [32m
- もし、posを別のことに使っている場合相談に応じます。
- [m
- ../z_effect_soft_sprite_old_init.c
- ../z_effect_soft_sprite_old_init.c
- event_chk_inf[0]
- event_chk_inf[1]
- event_chk_inf[2]
- event_chk_inf[3]
- event_chk_inf[4]
- event_chk_inf[5]
- event_chk_inf[6]
- event_chk_inf[7]
- event_chk_inf[8]
- event_chk_inf[9]
- event_chk_inf[10]
- event_chk_inf[11]
- event_chk_inf[12]
- event_chk_inf[13]
- item_get_inf[0]
- item_get_inf[1]
- item_get_inf[2]
- item_get_inf[3]
- inf_table[0]
- inf_table[1]
- inf_table[2]
- inf_table[3]
- inf_table[4]
- inf_table[5]
- inf_table[6]
- inf_table[7]
- inf_table[8]
- inf_table[9]
- inf_table[10]
- inf_table[11]
- inf_table[12]
- inf_table[13]
- inf_table[14]
- inf_table[15]
- inf_table[16]
- inf_table[17]
- inf_table[18]
- inf_table[19]
- inf_table[20]
- inf_table[21]
- inf_table[22]
- inf_table[23]
- inf_table[24]
- inf_table[25]
- inf_table[26]
- inf_table[27]
- inf_table[28]
- inf_table[29]
- event_inf[0]
- event_inf[1]
- event_inf[2]
- event_inf[3]
- ../flg_set.c
- 1
- 0
- ../flg_set.c
- 既にリンクされています
- ロードに失敗しました
- [32m
- OVL(d):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s
- [m
- ../z_DLF.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- Actorクラス デストラクトがありません [%s]
- [m
- z_actor.c 3529 eye=[%f(%f) %f %f] object=[%f %f %f] light_direction=[%f %f %f]
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- z_actor.c 3637 game_play->view.eye=[%f(%f) %f %f]
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- -------- DISPLAY Y=%f
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- MaxProfile == ACTOR_DLF_MAX
- ../z_actor.c
- ACTOR NAME is NULL
- アクターの名前(%08x:%s)
- コメント:%s
- ACTOR NAME %08x:%s
- Actor_draw
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- 魔法のメガネ START
- 魔法のメガネ 見えないActor表示 START
- 魔法のメガネ 見えないActor表示
- 魔法のメガネ 見えないActor表示 END
- 青い眼鏡(外側)
- 青い眼鏡(外側)
- 魔法のメガネ END
- ../z_actor.c
- ../z_actor.c
- invisible_actor_counter < INVISIBLE_ACTOR_MAX
- ../z_actor.c
- ../z_actor.c
- 絶対魔法領域解放
- ../z_actor.c
- [36m
- アクタークライアントが0になりました
- オーバーレイ解放しません
- 絶対魔法領域確保なので解放しません
- オーバーレイ解放します
- ../z_actor.c
- アクタークライアントはあと %d 残っています
- [m
- profile < ACTOR_DLF_MAX
- ../z_actor.c
- アクタークラス追加 [%d:%s]
- [43;30mActorセット数オーバー
- [m
- オーバーレイではありません
- 既にロードされています
- actor_segsize <= AM_FIELD_SIZE
- ../z_actor.c
- AMF:絶対魔法領域
- 絶対魔法領域確保 %d バイト確保
- [41;37mActorプログラムメモリが確保できません
- [m
- [32m
- OVL(a):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s
- [m
- [41;37mデータバンク無し!!<データバンク=%d>(profilep->bank=%d)
- [m
- [41;37mActorクラス確保できません! %s <サイズ=%dバイト>
- [m
- actor_dlftbl->clients < 255
- ../z_actor.c
- アクタークライアントは %d 個目です
- アクタークラス削除 [%s]
- ../z_actor.c
- オーバーレイではありません
- actor_dlftbl->allocp != NULL
- ../z_actor.c
- actor_dlftbl->clients > 0
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_actor.c
- ../z_cheap_proc.c
- ../z_cheap_proc.c
- ../z_cheap_proc.c
- ../z_cheap_proc.c
- ../z_cheap_proc.c
- ../z_cheap_proc.c
- Player
- En_Test
- En_GirlA
- En_Part
- En_Light
- En_Door
- En_Box
- Bg_Dy_Yoseizo
- Bg_Hidan_Firewall
- En_Poh
- En_Okuta
- Bg_Ydan_Sp
- En_Bom
- En_Wallmas
- En_Dodongo
- En_Firefly
- En_Horse
- En_Item00
- En_Arrow
- En_Elf
- En_Niw
- En_Tite
- En_Reeba
- En_Peehat
- En_Butte
- En_Insect
- En_Fish
- En_Holl
- En_Scene_Change
- En_Zf
- En_Hata
- Boss_Dodongo
- Boss_Goma
- En_Zl1
- En_Viewer
- En_Goma
- Bg_Pushbox
- En_Bubble
- Door_Shutter
- En_Dodojr
- En_Bdfire
- En_Boom
- En_Torch2
- En_Bili
- En_Tp
- En_St
- En_Bw
- En_A_Obj
- En_Eiyer
- En_River_Sound
- En_Horse_Normal
- En_Ossan
- Bg_Treemouth
- Bg_Dodoago
- Bg_Hidan_Dalm
- Bg_Hidan_Hrock
- En_Horse_Ganon
- Bg_Hidan_Rock
- Bg_Hidan_Rsekizou
- Bg_Hidan_Sekizou
- Bg_Hidan_Sima
- Bg_Hidan_Syoku
- En_Xc
- Bg_Hidan_Curtain
- Bg_Spot00_Hanebasi
- En_Mb
- En_Bombf
- En_Zl2
- Bg_Hidan_Fslift
- En_OE2
- Bg_Ydan_Hasi
- Bg_Ydan_Maruta
- Boss_Ganondrof
- En_Am
- En_Dekubaba
- En_M_Fire1
- En_M_Thunder
- Bg_Ddan_Jd
- Bg_Breakwall
- En_Jj
- En_Horse_Zelda
- Bg_Ddan_Kd
- Door_Warp1
- Obj_Syokudai
- Item_B_Heart
- En_Dekunuts
- Bg_Menkuri_Kaiten
- Bg_Menkuri_Eye
- En_Vali
- Bg_Mizu_Movebg
- Bg_Mizu_Water
- Arms_Hook
- En_fHG
- Bg_Mori_Hineri
- En_Bb
- Bg_Toki_Hikari
- En_Yukabyun
- Bg_Toki_Swd
- En_Fhg_Fire
- Bg_Mjin
- Bg_Hidan_Kousi
- Door_Toki
- Bg_Hidan_Hamstep
- En_Bird
- En_Wood02
- En_Lightbox
- En_Pu_box
- En_Trap
- En_Arow_Trap
- En_Vase
- En_Ta
- En_Tk
- Bg_Mori_Bigst
- Bg_Mori_Elevator
- Bg_Mori_Kaitenkabe
- Bg_Mori_Rakkatenjo
- En_Vm
- Demo_Effect
- Demo_Kankyo
- Bg_Hidan_Fwbig
- En_Floormas
- En_Heishi1
- En_Rd
- En_Po_Sisters
- Bg_Heavy_Block
- Bg_Po_Event
- Obj_Mure
- En_Sw
- Boss_Fd
- Object_Kankyo
- En_Du
- En_Fd
- En_Horse_Link_Child
- Door_Ana
- Bg_Spot02_Objects
- Bg_Haka
- Magic_Wind
- Magic_Fire
- En_Ru1
- Boss_Fd2
- En_Fd_Fire
- En_Dh
- En_Dha
- En_Rl
- En_Encount1
- Demo_Du
- Demo_Im
- Demo_Tre_Lgt
- En_Fw
- Bg_Vb_Sima
- En_Vb_Ball
- Bg_Haka_Megane
- Bg_Haka_MeganeBG
- Bg_Haka_Ship
- Bg_Haka_Sgami
- En_Heishi2
- En_Encount2
- En_Fire_Rock
- En_Brob
- Mir_Ray
- Bg_Spot09_Obj
- Bg_Spot18_Obj
- Boss_Va
- Bg_Haka_Tubo
- Bg_Haka_Trap
- Bg_Haka_Huta
- Bg_Haka_Zou
- Bg_Spot17_Funen
- En_Syateki_Itm
- En_Syateki_Man
- En_Tana
- En_Nb
- Boss_Mo
- En_Sb
- En_Bigokuta
- En_Karebaba
- Bg_Bdan_Objects
- Demo_Sa
- Demo_Go
- En_In
- En_Tr
- Bg_Spot16_Bombstone
- Bg_Hidan_Kowarerukabe
- Bg_Bombwall
- Bg_Spot08_Iceblock
- En_Ru2
- Obj_Dekujr
- Bg_Mizu_Uzu
- Bg_Spot06_Objects
- Bg_Ice_Objects
- Bg_Haka_Water
- En_Ma2
- En_Bom_Chu
- En_Horse_Game_Check
- Boss_Tw
- En_Rr
- En_Ba
- En_Bx
- En_Anubice
- En_Anubice_Fire
- Bg_Mori_Hashigo
- Bg_Mori_Hashira4
- Bg_Mori_Idomizu
- Bg_Spot16_Doughnut
- Bg_Bdan_Switch
- En_Ma1
- Boss_Ganon
- Boss_Sst
- En_Ny
- En_Fr
- Item_Shield
- Bg_Ice_Shelter
- En_Ice_Hono
- Item_Ocarina
- Magic_Dark
- Demo_6K
- En_Anubice_Tag
- Bg_Haka_Gate
- Bg_Spot15_Saku
- Bg_Jya_Goroiwa
- Bg_Jya_Zurerukabe
- Bg_Jya_Cobra
- Bg_Jya_Kanaami
- Fishing
- Obj_Oshihiki
- Bg_Gate_Shutter
- Eff_Dust
- Bg_Spot01_Fusya
- Bg_Spot01_Idohashira
- Bg_Spot01_Idomizu
- Bg_Po_Syokudai
- Bg_Ganon_Otyuka
- Bg_Spot15_Rrbox
- Bg_Umajump
- Arrow_Fire
- Arrow_Ice
- Arrow_Light
- Item_Etcetera
- Obj_Kibako
- Obj_Tsubo
- En_Wonder_Item
- En_Ik
- Demo_Ik
- En_Skj
- En_Skjneedle
- En_G_Switch
- Demo_Ext
- Demo_Shd
- En_Dns
- Elf_Msg
- En_Honotrap
- En_Tubo_Trap
- Obj_Ice_Poly
- Bg_Spot03_Taki
- Bg_Spot07_Taki
- En_Fz
- En_Po_Relay
- Bg_Relay_Objects
- En_Diving_Game
- En_Kusa
- Obj_Bean
- Obj_Bombiwa
- Obj_Switch
- Obj_Elevator
- Obj_Lift
- Obj_Hsblock
- En_Okarina_Tag
- En_Yabusame_Mark
- En_Goroiwa
- En_Ex_Ruppy
- En_Toryo
- En_Daiku
- En_Nwc
- En_Blkobj
- Item_Inbox
- En_Ge1
- Obj_Blockstop
- En_Sda
- En_Clear_Tag
- En_Niw_Lady
- En_Gm
- En_Ms
- En_Hs
- Bg_Ingate
- En_Kanban
- En_Heishi3
- En_Syateki_Niw
- En_Attack_Niw
- Bg_Spot01_Idosoko
- En_Sa
- En_Wonder_Talk
- Bg_Gjyo_Bridge
- En_Ds
- En_Mk
- En_Bom_Bowl_Man
- En_Bom_Bowl_Pit
- En_Owl
- En_Ishi
- Obj_Hana
- Obj_Lightswitch
- Obj_Mure2
- En_Go
- En_Fu
- En_Changer
- Bg_Jya_Megami
- Bg_Jya_Lift
- Bg_Jya_Bigmirror
- Bg_Jya_Bombchuiwa
- Bg_Jya_Amishutter
- Bg_Jya_Bombiwa
- Bg_Spot18_Basket
- En_Ganon_Organ
- En_Siofuki
- En_Stream
- En_Mm
- En_Ko
- En_Kz
- En_Weather_Tag
- Bg_Sst_Floor
- En_Ani
- En_Ex_Item
- Bg_Jya_Ironobj
- En_Js
- En_Jsjutan
- En_Cs
- En_Md
- En_Hy
- En_Ganon_Mant
- En_Okarina_Effect
- En_Mag
- Door_Gerudo
- Elf_Msg2
- Demo_Gt
- En_Po_Field
- Efc_Erupc
- Bg_Zg
- En_Heishi4
- En_Zl3
- Boss_Ganon2
- En_Kakasi
- En_Takara_Man
- Obj_Makeoshihiki
- Oceff_Spot
- End_Title
- En_Torch
- Demo_Ec
- Shot_Sun
- En_Dy_Extra
- En_Wonder_Talk2
- En_Ge2
- Obj_Roomtimer
- En_Ssh
- En_Sth
- Oceff_Wipe
- Oceff_Storm
- En_Weiyer
- Bg_Spot05_Soko
- Bg_Jya_1flift
- Bg_Jya_Haheniron
- Bg_Spot12_Gate
- Bg_Spot12_Saku
- En_Hintnuts
- En_Nutsball
- Bg_Spot00_Break
- En_Shopnuts
- En_It
- En_GeldB
- Oceff_Wipe2
- Oceff_Wipe3
- En_Niw_Girl
- En_Dog
- En_Si
- Bg_Spot01_Objects2
- Obj_Comb
- Bg_Spot11_Bakudankabe
- Obj_Kibako2
- En_Dnt_Demo
- En_Dnt_Jiji
- En_Dnt_Nomal
- En_Guest
- Bg_Bom_Guard
- En_Hs2
- Demo_Kekkai
- Bg_Spot08_Bakudankabe
- Bg_Spot17_Bakudankabe
- Obj_Mure3
- En_Tg
- En_Mu
- En_Go2
- En_Wf
- En_Skb
- Demo_Gj
- Demo_Geff
- Bg_Gnd_Firemeiro
- Bg_Gnd_Darkmeiro
- Bg_Gnd_Soulmeiro
- Bg_Gnd_Nisekabe
- Bg_Gnd_Iceblock
- En_Gb
- En_Gs
- Bg_Mizu_Bwall
- Bg_Mizu_Shutter
- En_Daiku_Kakariko
- Bg_Bowl_Wall
- En_Wall_Tubo
- En_Po_Desert
- En_Crow
- Door_Killer
- Bg_Spot11_Oasis
- Bg_Spot18_Futa
- Bg_Spot18_Shutter
- En_Ma3
- En_Cow
- Bg_Ice_Turara
- Bg_Ice_Shutter
- En_Kakasi2
- En_Kakasi3
- Oceff_Wipe4
- En_Eg
- Bg_Menkuri_Nisekabe
- En_Zo
- Obj_Makekinsuta
- En_Ge3
- Obj_Timeblock
- Obj_Hamishi
- En_Zl4
- En_Mm2
- Bg_Jya_Block
- Obj_Warp2block
- actor_dlftbls %u
- RomStart RomEnd SegStart SegEnd allocp profile segname
- %08x %08x %08x %08x %08x %08x %s
- ?
- actor_dlftbls %u
- No. RamStart- RamEnd cn Name
- %3d %08x-%08x %3d %s
- [31m
- T_BGCheck_PosErrorCheck():位置が妥当ではありません。pos (%f,%f,%f) file:%s line:%d
- [m
- new_node != SS_NULL
- ../z_bgcheck.c
- psst->tbl != NULL
- ../z_bgcheck.c
- [41;37m
- T_Polygon_GetVertex_bg_ai(): Error %d %d %d 引数が適切ではありません。処理を終了します。
- [m
- !IS_ZERO(ac_size)
- ../z_bgcheck.c
- !IS_ZERO(ac_size)
- ../z_bgcheck.c
- /*---------------- BGCheck バッファーメモリサイズ -------------*/
- /* BGCheck LonLonサイズ %dbyte */
- /* BGCheck ミニサイズ %dbyte */
- /* BGCheck Spot用サイズ %dbyte */
- /* BGCheck ノーマルサイズ %dbyte */
- ../z_bgcheck.c
- ../z_bgcheck.c
- [32m
- /*---結局 BG使用サイズ %dbyte---*/
- [m
- [43;30m
- T_BGCheck_getBGDataInfo():そのbg_actor_indexは使われておりません。index=%d
- [m
- ../z_bgcheck.c
- こいつ,pself_actor->name %d
- ../z_bgcheck.c
- ../z_bgcheck.c
- こいつ,pself_actor->name %d
- ../z_bgcheck.c
- こいつ,pself_actor->name %d
- ../z_bgcheck.c
- ../z_bgcheck.c
- こいつ,pself_actor->name %d
- pself_actor == NULLで犯人不明
- ../z_bgcheck.c
- こいつ,pself_actor->name %d
- this->short_slist_node_tbl != NULL
- ../z_bgcheck.c
- ../z_bgcheck.c
- this->polygon_check != NULL
- ../z_bgcheck.c
- this->short_slist_node_last_index < this->short_slist_node_size
- ../z_bgcheck.c
- new_index < this->short_slist_node_size
- ../z_bgcheck.c
- ptbl->pbuf != NULL
- ../z_bgcheck.c
- ptbl->pbuf != NULL
- ../z_bgcheck.c
- [31m
- DynaPolyInfo_setActor():ダイナミックポリゴン 空きインデックスはありません
- [m
- [32m
- DynaPolyInfo_setActor():index %d
- [m
- [32m
- DynaPolyInfo_delReserve():index %d
- [m
- [32m
- DynaPolyInfo_delReserve():削除されているはずの(?)
- インデックス(== -1)のため,処理を中止します。
- [m
- [31m
- DynaPolyInfo_delReserve():確保していない/出来なかったインデックスの解放のため、処理を中止します。index == %d
- [m
- [31m
- DynaPolyInfo_expandSRT():polygon over %dが%dを越えるとダメ
- [31m
- DynaPolyInfo_expandSRT():vertex over %dが%dを越えるとダメ
- pdyna_poly_info->poly_num >= *pstart_poly_index + pbgdata->poly_num
- ../z_bgcheck.c
- pdyna_poly_info->vert_num >= *pstart_vert_index + pbgdata->vtx_num
- ../z_bgcheck.c
- [32m
- DynaPolyInfo_setup():削除 index=%d
- [m
- [32m
- DynaPolyInfo_setup():削除 index=%d
- [m
- !IS_ZERO(ac_size)
- ../z_bgcheck.c
- !IS_ZERO(ac_size)
- ../z_bgcheck.c
- [31m
- BGCheckCollection_typicalActorPos():位置が妥当ではありません。
- pos (%f,%f,%f) file:%s line:%d
- [m
- [43;30mcamera: foward check: too many layer!
- [m
- camera: res: stat (%d/%d/%d)
- camera: res: PREG(%02d) = %d
- camera: res: %d = PREG(%02d)
- [43;30mcamera: corner check no cross point %x %x
- [m
- %f (%f %f %f) %f
- [43;30mcamera: climb: no floor
- [m
- [43;30mcamera: warning: battle: target is not valid, change parallel
- [m
- camera: battle: target actor name [34m%d[m
- camera: battle: target actor name [41;37m%d[m
- camera: battle: change target %d -> [34m%d[m
- [43;30mcamera: warning: keepon: target is not valid, change parallel
- [m
- [43;30mcamera: warning: talk: target is not valid, change parallel
- [m
- camera: talk: BG&collision check %d time(s)
- [43;30mcamera: item: item type changed %d -> %d
- [m
- camera: item: type %d
- camera: item: BG&collision check %d time(s)
- [43;30mcamera: warning: talk: target is not valid, change normal camera
- [m
- camera: position change %d
- chau!chau!
- camera: demo: player demo set WAIT
- camera: demo: player demo set %d
- [43;30mcamera: warning: demo C: actor is not valid
- [m
- [43;30mcamera: warning: demo C: actor is not valid
- [m
- [43;30mcamera: warning: demo C: actor is not valid
- [m
- [43;30mcamera: warning: demo C: actor is not valid
- [m
- static SplinedatZ %s[] = {
- /* key frame %2d */ {
- /* code */ %d,
- /* z */ %d,
- /* T */ %d,
- /* zoom */ %f,
- /* pos */ { %d, %d, %d }
- },
- };
- [1m%06u:[m camera: spline demo: start %s
- 絶対
- 相対
- CENTER
- EYE
- [41;37mcamera: spline demo: owner dead
- [m
- [43;30mcamera: warning: attention: target is not valid, stop!
- [m
- [43;30mcamera: attention demo: this door is dummy door!
- [m
- [43;30mcamera: warning: circle: target is not valid, stop!
- [m
- ../z_camera.c
- [34mcamera: create --- allocate %d byte[m
- [41;37mcamera: create: not enough memory
- [m
- [34mcamera: destroy ---[m
- ../z_camera.c
- [43;30mcamera: destroy: already cleared
- [m
- [34mcamera: initialize --- [m UID %d
- camera: room type: default set field
- camera: room type: default set etc (%d)
- camera: room type: prerender
- [34mcamera: personalize ---[m
- camera: change camera status: cond %c%c
- camera: res: stat (%d/%d/%d)
- camera: change camera status: PREG(%02d) = %d
- S:
- M:
- F:
- I:
- camera: water: off
- kankyo changed water, sound on
- kankyo changed water off, sound off
- attention sound URGENCY
- attention sound NORMAL
- camera: force change SET to %s!
- camera: in %x
- camera: cut out %x
- camera: wait out %x
- camera: engine (%d %d %d) %04x
- camera: shrink_and_bitem %x(%d)
- camera: engine (%s(%d) %s(%d) %s(%d)) ok!
- camera: debug out
- dir (%d) %d(%f) %d(%f) 0(0)
- real (%d) %d(%f) %d(%f) 0(0)
- camera: out (%f %f %f) (%f %f %f)
- camera: dir (%f %d(%f) %d(%f)) (%f)
- camera: foot(%f %f %f) dist (%f)
- camera: player demo end!!
- +=+(%d)+=+ recive request -> %s
- camera: error sound
- [43;30mcamera: change camera mode: force NORMAL: %s %s refused
- [m
- +=+=+=+ recive asking -> %s (%s)
- [41;37mcamera: error: illegal camera set (%d) !!!!
- [m
- [1m%06u:[m camera: change camera[%d] set %s
- [41;37mcamera: error: illegal camera ID (%d) !! (%d|%d|%d)
- [m
- .... change default door camera (set %d)
- ....change door camera ID %d (set %d)
- [41;37mcamera: setCameraData: last argument not alive!
- [m
- CollisionBtlTbl_get():インデックスオーバー
- ../z_collision_check.c
- vtx_tbl != NULL
- ../z_collision_check.c
- ../z_collision_check.c
- ../z_collision_check.c
- ../z_collision_check.c
- [31m
- ClObjJntSph_set():zelda_malloc()出来ません。
- [m
- ../z_collision_check.c
- [31m
- ClObjJntSph_set3():zelda_malloc_出来ません。
- [m
- ../z_collision_check.c
- [31m
- ClObjJntSph_set5():zelda_malloc出来ません
- [m
- pclobj_jntsph->elem_tbl != NULL
- ../z_collision_check.c
- ../z_collision_check.c
- ../z_collision_check.c
- [31m
- ClObjTris_set3():zelda_malloc()出来ません
- [m
- ../z_collision_check.c
- [31m
- ClObjTris_set5():zelda_malloc出来ません
- [m
- pclobj_tris->elem_tbl != NULL
- ../z_collision_check.c
- pcl_obj->data_type <= CL_DATA_LBL_SWRD
- ../z_collision_check.c
- CollisionCheck_setAT():インデックスがオーバーして追加不能
- pcl_obj->data_type <= CL_DATA_LBL_SWRD
- ../z_collision_check.c
- CollisionCheck_setAT_SAC():全データ数より大きいところに登録しようとしている。
- CollisionCheck_setAT():インデックスがオーバーして追加不能
- pcl_obj->data_type <= CL_DATA_LBL_SWRD
- ../z_collision_check.c
- CollisionCheck_setAC():インデックスがオーバして追加不能
- pcl_obj->data_type <= CL_DATA_LBL_SWRD
- ../z_collision_check.c
- CollisionCheck_setAC_SAC():全データ数より大きいところに登録しようとしている。
- CollisionCheck_setAC():インデックスがオーバして追加不能
- pcl_obj->data_type <= CL_DATA_LBL_SWRD
- ../z_collision_check.c
- CollisionCheck_setOC():インデックスがオーバして追加不能
- pcl_obj->data_type <= CL_DATA_LBL_SWRD
- ../z_collision_check.c
- CollisionCheck_setOC_SAC():全データ数より大きいところに登録しようとしている。
- CollisionCheck_setOC():インデックスがオーバして追加不能
- CollisionCheck_setOCLine():インデックスがオーバして追加不能
- CollisionCheck_OC():未対応 %d, %d
- pclobj_elem->ac_hit_elem != NULL
- ../z_collision_check.c
- CollisionCheck_generalLineOcCheck():未対応 %dタイプ
- ../z_debug.c
- %s
- %s%02d%6d
- ../z_debug.c
- ../z_debug.c
- ../z_debug_display.c
- ../z_debug_display.c
- ../z_debug_display.c
- ../z_debug_display.c
- ../z_debug_display.c
- ../z_debug_display.c
- %s
- FLAME
- %06d
- %s
- SKIP=(START) or (Cursole Right)
- デモ開始要求 発令!
- 分岐先指定!!=[%d]番
- ../z_demo.c
- ../z_demo.c
- やっぱりここかいな
- game_info.mode=[%d] restart_flag
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ../z_draw.c
- ?333../z_elf_message.c
- "企画外 条件" = %s
- 企画外 条件
- 0
- ../z_elf_message.c
- ../z_elf_message.c
- "企画外 条件" = %s
- 企画外 条件
- 0
- ../z_elf_message.c
- ../z_fcurve_data_skelanime.c
- this->now_joint != NULL
- ../z_fcurve_data_skelanime.c
- ../z_fcurve_data_skelanime.c
- ../z_fcurve_data_skelanime.c
- ../z_fcurve_data_skelanime.c
- ../z_fcurve_data_skelanime.c
- ../z_fcurve_data_skelanime.c
- FcSkeletonInfo_draw_child():未対応
- ../z_fcurve_data_skelanime.c
- C6aplayer->ride.actor != NULL
- ../z_horse.c
- horse_actor != NULL
- ../z_horse.c
- 馬存在によるセット %d %d %d
- horse_actor != NULL
- ../z_horse.c
- [41;37m
- Horse_SetNormal():%d セットスポットまずいです。
- [m
- horse_actor != NULL
- ../z_horse.c
- horse_actor != NULL
- ../z_horse.c
- player->ride.actor != NULL
- ../z_horse.c
- player->ride.actor != NULL
- ../z_horse.c
- player->ride.actor != NULL
- ../z_horse.c
- player->ride.actor != NULL
- ../z_horse.c
- [41;37m
- Horse_Set_Check():%d セットスポットまずいです。
- [m
- D°U+00A0
- U+00C5@
- MARKER_SOI
- MARKER_APP0 %d
- MARKER_APP1 %d
- MARKER_APP2 %d
- MARKER_DQT %d %d %02x
- MARKER_DHT %d %d %02x
- MARKER_DRI %d
- MARKER_SOF %d 精度%02x 垂直%d 水平%d compo%02x (1:Y)%d (H0=2,V0=1(422) or 2(420))%02x (量子化テーブル)%02x (2:Cb)%d (H1=1,V1=1)%02x (量子化テーブル)%02x (3:Cr)%d (H2=1,V2=1)%02x (量子化テーブル)%02x
- MARKER_SOS %d
- MARKER_EOI
- マーカー不明 %02x
- worksize >= sizeof(JPEGWork) + MB_SIZE * (PROC_OF_MBS - 1)
- ../z_jpeg.c
- *** fifoバッファの同期待ち time = %6.3f ms ***
- *** 各セグメントのマーカーのチェック time = %6.3f ms ***
- *** 量子化テーブル作成 time = %6.3f ms ***
- Error : Cant' make huffman table.
- Error : Cant' make huffman table.
- Error : Cant' make huffman table.
- Error : Cant' make huffman table.
- Error : Cant' make huffman table.
- *** ハフマンテーブル作成 time = %6.3f ms ***
- [31m
- Error : Can't decode jpeg
- [m
- *** 展開 & 描画 time = %6.3f ms ***
- Mode=%d eye.x=%f, eye.z=%f kscp_pos=%d
- ../z_kanfont.c
- ../z_kanfont.c
- ../z_kanfont.c
- msg_data=%x, msg_data0=%x jj=%x
- ERROR!! エラー!!! error───!!!!
- nes_mes_buf[%d]=%d
- ../z_kanfont.c
- [43;30m
- フィールド常駐以外、太陽設定!よって強制解除!
- [m
- [41;37m
- end_frameとstart_frameのフレーム関係がおかしい!!![m
- [41;37m
- by get_parcent_forAccelBrake!!!!!!!!![m
- [41;37m
- 環境VRデータ取得失敗! ささきまでご報告を![m
- ../z_kankyo.c
- ../z_kankyo.c
- ../z_kankyo.c
- ../z_kankyo.c
- ../z_kankyo.c
- ../z_kankyo.c
- [43;30m
- 水ポリゴンデータに水中カラーが設定されておりません![m
- T%03d
- E%03d
- %s
- ZELDATIME
- %02d
- %s
- :
- %s
- %02d
- %s
- VRBOXTIME
- %02d
- %s
- :
- %s
- %02d
- %s
- YORU
- %s
- HIRU
- next_zelda_time=[%x]
- ../z_kankyo.c
- ../z_kankyo.c
- [41;37m
- カラーパレットの設定がおかしいようです![m
- [41;37m
- 設定パレット=[%d] 最後パレット番号=[%d]
- [m
- [31mカラーパレットがおかしいようです!
- [33m設定パレット=[%d] パレット数=[%d]
- [m
- ../z_kankyo.c
- ../z_kankyo.c
- ../z_kankyo.c
- ../z_kankyo.c
- ../z_kankyo.c
- ../z_kankyo.c
- ../z_kankyo.c
- ../z_kankyo.c
- ../z_kankyo.c
- ../z_kankyo.c
- ../z_kankyo.c
- ../z_kankyo.c
- ../z_kankyo.c
- ../z_kankyo.c
- ../z_kankyo.c
- ../z_kankyo.c
- ../z_kankyo.c
- ../z_kankyo.c
- ../z_kankyo.c
- ../z_kankyo.c
- BGM設定game_play->sound_info.BGM=[%d] old_bgm=[%d]
- -----------------
- 強制BGM=[%d]
- BGM=[%d]
- エンブ=[%d]
- status=[%d]
- Na_StartMorinigBgm
- ../z_kankyo.c
- ../z_kankyo.c
- ../z_kankyo.c
- ../z_kankyo.c
- pp=%x data=%f
- ../z_lifemeter.c
- ../z_lifemeter.c
- ../z_lights.c
- ../z_lights.c
- ../z_lights.c
- ../z_lights.c
- ../z_lights.c
- %s: %u バイトの%sに失敗しました
- %s: %u バイトの%sに成功しました
- zelda_malloc
- 確保
- zelda_malloc_DEBUG
- 確保
- zelda_malloc_r
- 確保
- zelda_malloc_r_DEBUG
- 確保
- zelda_realloc
- 再確保
- zelda_realloc_DEBUG
- 再確保
- zelda_calloc
- 確保
- ゼルダヒープ表示
- ../z_map_mark.c
- dlftbl->allocp
- ../z_map_mark.c
- [41;37m部屋番号がオーバーしてるで,ヤバイで %d/%d
- MapMarkDraw の処理を中断します
- [m
- ../z_map_mark.c
- ../z_map_mark.c
- ../z_moji.c
- moji_tlut --> %X
- ../z_moji.c
- ../z_moji.c
- font_ff --> %X
- ../z_moji.c
- s(%d): xyz_t: %s (%f %f %f)
- ../z_onepointdemo.c
- &cp
- [41;37monepointdemo camera: demo number not found !! (%d)
- [m
- [41;37monepoint demo: error: too many cameras ... give up! type=%d
- [m
- [43;30monepointdemo camera[%d]: killed 'coz low priority (%d < %d)
- [m
- onepointdemo camera[%d]: delete timer=%d next=%d
- [43;30mactor attention demo camera: canceled by other camera
- [m
- [43;30mactor attention demo camera: change mode BOOKEEPON -> NORMAL
- [m
- [43;30mactor attention demo camera: %d: unkown part of actor %d
- [m
- [36m%06u:[m actor attention demo camera: request %d
- → [35m×[m (%d)
- → [34m○[m (%d)
- [41;37mactor attention demo: give up!
- [m
- [33m
- PALETEセット 【 i=%x : room=%x 】Room_Inf[%d][4]=%x ( map_palete_no = %d )
- [m
- [34m
- KKK=%d
- [m
- ../z_map_exp.c
- [33m
- デクの樹ダンジョンMAP テクスチャDMA(%x) scene_id_offset=%d VREG(30)=%d
- [m
- ../z_map_exp.c
- MAP 各階ONチェック
- *******
- *******
- room_no=%d (%d)(%d)
- *******
- *******
- ROOM_INF=%d
- [33m
- 部屋部屋=%d
- [m
- ../z_map_exp.c
- MAP テクスチャ初期化 scene_data_ID=%d
- mapSegment=%x
- parameter->mapSegment != NULL
- ../z_map_exp.c
- ../z_map_exp.c
- ../z_map_exp.c
- ../z_map_exp.c
- ../z_map_exp.c
- ../z_map_exp.c
- Game_play_demo_mode_check=%d
- ../z_map_exp.c
- 現在階=%d 現在部屋=%x 部屋数=%d
- [33m
- 階層切替=%x
- [m
- ALPHAーTYPE=%d LAST_TIME_TYPE=%d
- a_alpha=%d, c_alpha=%d →
- a_alpha=%d, c_alpha=%d
- ***(i=%d)***
- ???????? alpha_change( 50 ); ?????
- game_play->fade_direction || game_play->fbdemo_wipe_modem
- ボタン表示関係データ設定 scene_data_ID=%d
- [33m
- parameter->button_status = %x,%x,%x
- h_gage=%d, b_button=%d, a_button=%d, c_bottle=%d
- c_warasibe=%d, c_hook=%d, c_ocarina=%d, c_warp=%d
- c_sunmoon=%d, m_wind=%d, m_magic=%d, another=%d
- [m
- Register_Item_Pt(%d)=%d
- Register_Item_Pt(%d)=%d
- ../z_parameter.c
- ../z_parameter.c
- [33m
- item_get_setting=%d pt=%d z=%x
- [m
- [33m
- 封印 = %x
- [m
- [33m
- 楽譜 = %x
- 楽譜 = %x (%x) (%x)
- [m
- [33m
- 精霊石 = %x
- [m
- [33m
- アイテム = %x
- [m
- [33m
- Nコイン = %x(%d)
- [m
- デクの実 %d(%d)=%d BS_count=%d
- 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾
- %d本 Item_MaxGet=%d
- 回復ハート回復ハート回復ハート
- Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d 空瓶=%d 中味=%d
- Item_Register(%d)=%d %d
- [32m
- item_get_non_setting=%d pt=%d z=%x
- [m
- 魔法の壷 Get_Inf_Table( 25, 0x0100)=%d
- Item_Register(%d)
- アイテム消去(%d)
- item_no=%x, c_no=%x, Pt=%x Item_Register=%x
- 妖精使用=%d
- ../z_parameter.c
- ../z_parameter.c
- ***** 増減=%d (now=%d, max=%d) ***
- ハート減少半分!!=%d
- ライフ=%d *** %d ******
- アイテム = (%d) 数 = (%d + %d)
- 合計 = (%d)
- 蓄電 MAGIC_NOW=%d (%d)
- ../z_parameter.c
- ../z_parameter.c
- ../z_parameter.c
- ../z_parameter.c
- ../z_parameter.c
- ../z_parameter.c
- ../z_parameter.c
- ../z_parameter.c
- ../z_parameter.c
- ../z_parameter.c
- ../z_parameter.c
- ../z_parameter.c
- ../z_parameter.c
- ../z_parameter.c
- ../z_parameter.c
- EVENT_INF=%x
- event_xp[1]=%d, event_yp[1]=%d TOTAL_EVENT_TM=%d
- TOTAL_EVENT_TM=%d
- ../z_parameter.c
- J_N=%x J_N=%x
- J_N=%x J_N=%x
- J_N=%x J_N=%x
- case 50 : alpha=%d alpha1=%d
- now_life=%d max_life=%d
- S_Private.now_life=%d S_Private.max_life=%d
- ルピー数MAX = %d
- [33m
- 魔法スター─────ト!!!!!!!!!
- MAGIC_MAX=%d
- MAGIC_NOW=%d
- Z_MAGIC_NOW_NOW=%d
- Z_MAGIC_NOW_MAX=%d
- ../z_player_lib.c
- ../z_player_lib.c
- ../z_player_lib.c
- ../z_player_lib.c
- ../z_player_lib.c
- ../z_player_lib.c
- ../z_player_lib.c
- ../z_player_lib.c
- ../z_player_lib.c
- ../z_player_lib.c
- ../z_player_lib.c
- ../z_player_lib.c
- ../z_player_lib.c
- ../z_player_lib.c
- ../z_player_lib.c
- ../z_player_lib.c
- ../z_player_lib.c
- ../z_player_lib.c
- ../z_player_lib.c
- ../z_player_lib.c
- [43;30mprenmi_move
- [m
- ../z_prenmi.c
- (int)volume = %d
- [43;30mprenmi_draw
- [m
- ../z_prenmi.c
- ../z_prenmi.c
- [43;30mquake: too many request %d is changed new one !!
- [m
- [43;30mquake: stopped! 'coz camera [%d] killed!!
- [m
- n != f
- ../z_rcp.c
- n != f
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_rcp.c
- ../z_room.c
- ../z_room.c
- ../z_room.c
- polygon2->num <= SHAPE_SORT_MAX
- ../z_room.c
- ../z_room.c
- JPEGデータを展開します
- JPEGデータアドレス %08x
- ワークバッファアドレス(Zバッファ)%08x
- 成功…だと思う。 time = %6.3f ms
- ワークバッファから元のアドレスに書き戻します。
- 元のバッファのサイズが150キロバイト無いと暴走するでしょう。
- 失敗!なんでU+301C
- ../z_room.c
- ../z_room.c
- [41;37mz_room.c:カメラIDに一致するデータが存在しません camid=%d
- [m
- ../z_room.c
- ../z_room.c
- ../z_room.c
- ../z_room.c
- ROOM%d size=%d
- ../z_room.c
- game_play->room_rom_address.num = %d
- DOOR%d=<%d> ROOM1=<%d, %d> ROOM2=<%d, %d>
- [33m
- 部屋バッファサイズ=%08x(%5.1fK)
- ../z_room.c
- 部屋バッファ開始ポインタ=%08x
- 部屋バッファ終了ポインタ=%08x
- [m
- read_room_ID < game_play->room_rom_address.num
- ../z_room.c
- ../z_room.c
- this->ground_shape->polygon.type < number(Room_Draw_Proc)
- ../z_room.c
- ../z_sample.c
- ../z_sample.c
- ../z_sample.c
- ../z_sample.c
- E;
- 装備アイテム抹消 = %d zzz=%d
- OBJECT[%d] SIZE %fK SEG=%x
- num=%d adrs=%x end=%x
- this->num < OBJECT_EXCHANGE_BANK_MAX && (this->status[this->num].Segment + size) < this->endSegment
- ../z_scene.c
- ../z_scene.c
- [32m
- オブジェクト入れ替えバンク情報 %8.3fKB
- [m
- ../z_scene.c
- OBJECT EXCHANGE BANK-%2d SIZE %8.3fK SEG=%08x
- ../z_scene.c
- OBJECT[%d] SIZE %fK SEG=%x
- num=%d adrs=%x end=%x
- ../z_scene.c
- OBJECT EXCHANGE NO=%2d BANK=%3d SIZE=%8.3fK
- nextptr < this->endSegment
- ../z_scene.c
- オブジェクト入れ替え空きサイズ=%08x
- *** Scene_Word = { code=%d, data1=%02x, data2=%04x } ***
- [31m
- code の値が異常です
- [m
- scene_info->object_bank.num <= OBJECT_EXCHANGE_BANK_MAX
- ../z_scene.c
- [ZU]sceneset age =[%X]
- [ZU]sceneset time =[%X]
- [ZU]sceneset counter=[%X]
- げぼはっ! 指定されたデータがないでええっす!
- そこで、大人の昼データを使用するでええっす!!
- game_play->demo_play.data=[%x]
- 000 area_arrival=%x (%d)
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_scene_table.c
- ../z_skelanime.c
- ../z_skelanime.c
- ../z_skelanime.c
- [31m
- Si2_Lod_draw():skelがNULLです。
- [m
- ../z_skelanime.c
- ../z_skelanime.c
- ../z_skelanime.c
- ../z_skelanime.c
- ../z_skelanime.c
- ../z_skelanime.c
- ../z_skelanime.c
- [31m
- Si2_Lod_draw_SV():skelがNULLです。
- [m
- ../z_skelanime.c
- ../z_skelanime.c
- ../z_skelanime.c
- ../z_skelanime.c
- ../z_skelanime.c
- ../z_skelanime.c
- ../z_skelanime.c
- [31m
- Si2_draw():skelがNULLです。
- [m
- ../z_skelanime.c
- ../z_skelanime.c
- ../z_skelanime.c
- ../z_skelanime.c
- ../z_skelanime.c
- ../z_skelanime.c
- ../z_skelanime.c
- [31m
- Si2_draw_SV():skelがNULLです。
- [m
- ../z_skelanime.c
- ../z_skelanime.c
- ../z_skelanime.c
- ../z_skelanime.c
- ../z_skelanime.c
- out = %08x
- ../z_skelanime.c
- ref_tbl = %08x
- ../z_skelanime.c
- frame_tbl = %08x
- ../z_skelanime.c
- tbl = %08x
- ../z_skelanime.c
- [31m
- Si2_draw2():skelがNULLです。NULLを返します。
- [m
- ../z_skelanime.c
- ../z_skelanime.c
- ../z_skelanime.c
- [31m
- Si2_draw2_SV():skelがNULLです。NULLを返します。
- [m
- ../z_skelanime.c
- ../z_skelanime.c
- ../z_skelanime.c
- ../z_skelanime.c
- ../z_skelanime.c
- joint_buff_num == joint_num
- ../z_skelanime.c
- [31m
- Skeleton_Info_Rom_SV_ct メモリアロケーションエラー
- [m
- ../z_skelanime.c
- ../z_skelanime.c
- joint_buff_num == this->joint_num
- ../z_skelanime.c
- [31m
- Skeleton_Info2_ct メモリアロケーションエラー
- [m
- ../z_skelanime.c
- ../z_skelanime.c
- joint_buff_num == this->joint_num
- ../z_skelanime.c
- [31m
- Skeleton_Info_Rom_SV_ct メモリアロケーションエラー
- [m
- ../z_skelanime.c
- ../z_skelanime.c
- [31m
- Skeleton_Info2_skin2_ct メモリアロケーションエラー
- [m
- ../z_skelanime.c
- now_joint あきまへん!!
- ../z_skelanime.c
- morf_joint あきまへん!!
- ../z_skin.c
- ../z_skin.c
- ../z_skin.c
- ../z_skin.c
- ../z_skin.c
- ../z_skin.c
- ../z_skin.c
- ../z_skin.c
- ../z_skin_awb.c
- pskin_awb->avb_tbl != NULL
- ../z_skin_awb.c
- ../z_skin_awb.c
- psavb->buf[0] != NULL
- ../z_skin_awb.c
- ../z_skin_awb.c
- psavb->buf[1] != NULL
- ../z_skin_awb.c
- ../z_skin_awb.c
- ../z_skin_awb.c
- ../z_skin_awb.c
- [43;30m
- Skin_Matrix_InverseMatrix():逆行列つくれません
- [m
- Skin_Matrix_to_Mtx_new() 確保失敗:NULLを返して終了
- :o
- 個人File作成
- ぽいんと=%x(%d)
- [33m
- SCENE_DATA_ID = %d SceneNo = %d
- scene_no = %d
- [m
- [34m
- ====================================================================
- %d,
- ====================================================================
- [m
- [32m
- ====================================================================
- %d,
- ====================================================================
- [m
- SRAM START─LOAD
- ぽいんと=%x(%d) SAVE_MAX=%d
- ============= S(%d) =============
- SAVEチェックサム計算 j=%x mmm=%x
- ERROR!!! = %x(%d)
- ================= BACK─UP ========================
- (B)SAVEチェックサム計算 j=%x mmm=%x
- ERROR!!! = %x(%d+3)
- newf=%x,%x,%x,%x,%x,%x
- --------------------------------------------------------------
- %x
- Check_Sum=%x(%x)
- ????#%x,%x,%x,%x,%x,%x
- ぽいんと=%x(%d+3) check_sum=%x(%x)
- ぽいんと=%x(%d) check_sum=%x(%x)
- SAVEデータ OK!!!!
- SAVECT=%x, NAME=%x, LIFE=%x, ITEM=%x, 64DD=%x, HEART=%x
- f_64dd=%d, %d, %d
- heart_status=%d, %d, %d
- now_life=%d, %d, %d
- 64DDフラグ=%d
- newf=%x,%x,%x,%x,%x,%x
- $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
- %x
- チェックサム=%x
- I=%x no=%d
- I=%x no=%d
- SAVE終了
- z_common_data.file_no = %d
- SAVECT=%x, NAME=%x, LIFE=%x, ITEM=%x, SAVE_64DD=%x
- f_64dd[%d]=%d
- heart_status[%d]=%d
- now_life[%d]=%d
- CLEAR終了
- READ=%d(%x) COPY=%d(%x)
- f_64dd[%d]=%d
- heart_status[%d]=%d
- COPY終了
- sram_initialize( Game *game, Sram *sram )
- SRAM破壊!!!!!!
- SRAM破壊!!!!!!
- GOOD!GOOD! サイズ=%d + %d = %d
- [34m
- Na_SetSoundOutputMode = %d
- Na_SetSoundOutputMode = %d
- Na_SetSoundOutputMode = %d
- [m
- ../z_sram.c
- sram->read_buff != NULL
- ../z_sram.c
-
- ssSRAMReadWrite:%08x %08x %08x %d
- It$
- It$
- ../z_view.c
- ../z_view.c
- view: initialize ---
- ulx >= 0
- ../z_view.c
- uly >= 0
- ../z_view.c
- lrx <= SCREEN_WD
- ../z_view.c
- lry <= SCREEN_HT
- ../z_view.c
- ../z_view.c
- ../z_view.c
- ../z_view.c
- ../z_view.c
- vp
- ../z_view.c
- projection
- ../z_view.c
- fovy %f near %f far %f scale %f aspect %f normal %08x
- projection
- %f %f %f %f
- viewing
- ../z_view.c
- viewing
- %f %f %f %f
- ../z_view.c
- ../z_view.c
- vp
- ../z_view.c
- projection
- ../z_view.c
- ../z_view.c
- ../z_view.c
- vp
- ../z_view.c
- projection
- ../z_view.c
- ../z_view.c
- ../z_view.c
- vp
- ../z_view.c
- projection
- ../z_view.c
- viewing
- ../z_view.c
- ../z_view.c
- ../z_view.c
- ../z_view.c
- vp
- ../z_view.c
- projection
- ../z_view.c
- projection
- ../z_view.c
- viewing
- ../z_view.c
- [31m
- eye が大きすぎます eye=[%8.3f %8.3f %8.3f] error=%d
- [m
- =面U+7592@
- NU+00FC
- FU+0093¨
- ../z_vimode.c
- osvimodep = %08x
- ../z_vimode.c
- osvimodep->comRegs.ctrl = %08x
- ../z_vimode.c
- osvimodep->comRegs.width = %08x
- ../z_vimode.c
- osvimodep->comRegs.burst = %08x
- ../z_vimode.c
- osvimodep->comRegs.vSync = %08x
- ../z_vimode.c
- osvimodep->comRegs.hSync = %08x
- ../z_vimode.c
- osvimodep->comRegs.leap = %08x
- ../z_vimode.c
- osvimodep->comRegs.hStart = %08x
- ../z_vimode.c
- osvimodep->comRegs.xScale = %08x
- ../z_vimode.c
- osvimodep->fldRegs[0].vStart = %08x
- ../z_vimode.c
- osvimodep->fldRegs[0].vBurst = %08x
- ../z_vimode.c
- osvimodep->fldRegs[0].origin = %08x
- ../z_vimode.c
- osvimodep->fldRegs[0].yScale = %08x
- ../z_vimode.c
- osvimodep->fldRegs[0].vIntr = %08x
- ../z_vimode.c
- osvimodep->fldRegs[1].vStart = %08x
- ../z_vimode.c
- osvimodep->fldRegs[1].vBurst = %08x
- ../z_vimode.c
- osvimodep->fldRegs[1].origin = %08x
- ../z_vimode.c
- osvimodep->fldRegs[1].yScale = %08x
- ../z_vimode.c
- osvimodep->fldRegs[1].vIntr = %08x
- osViModePalLan1
- osViModeFpalLan1
- Custom
- ../z_vismono.c
- ../z_vismono.c
- glistp_end = %08x
- ../z_vismono.c
- mono_dl = %08x
- ../z_vismono.c
- mono_dl + (1+3+1+1+80*(7+2+2+3)+1) = %08x
- ../z_vismono.c
- (1+3+1+1+80*(7+2+2+3)+1) = %08x
- glistp_end <= mono_dl + DLSIZE
- ../z_vismono.c
- ../z_vismono.c
- ../z_vismono.c
- glistp_end <= this->mono_dl + DLSIZE
- ../z_vismono.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[0] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[1] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[2] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[2] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[0] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[2] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[0] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[1] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[2] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[0] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- SIZE = %d
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[2] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[0] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[1] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[2] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[0] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[2] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[0] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[2] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[0] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- SIZE = %d
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[2] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[0] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[2] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[0] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[2] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[0] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[2] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[0] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[2] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[0] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[2] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[0] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[2] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[0] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[2] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[0] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[2] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[0] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[2] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[0] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[2] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[0] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[2] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[0] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[2] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[0] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[2] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[0] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[2] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[0] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[2] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[0] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[2] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[0] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->vr_box_staticSegment[2] != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- ********************
- TYPE=%d
- ********************
- [32m
- ../z_vr_box.c
- vr_box->dpList != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->roomVtx != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->dpList != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->roomVtx != NULL
- ../z_vr_box.c
- ../z_vr_box.c
- vr_box->roomVtx != NULL
- ../z_vr_box.c
- [m
-
- ../z_vr_box_draw.c
- ../z_vr_box_draw.c
- ../z_vr_box_draw.c
- ../z_vr_box_draw.c
- ../z_fbdemo.c
- this->col * (1 + this->row * (1 + 7 + 1)) + 1 + 1 = %d
- ../z_fbdemo.c
- gp - this->gfxtbl = %d
- fbdemo_cleanup(%08x)
- msleep(100);
- ../z_fbdemo.c
- ../z_fbdemo.c
- ../z_fbdemo.c
- ../z_fbdemo.c
- fbdemo_init(%08x, %d, %d)
- ../z_fbdemo.c
- ../z_fbdemo.c
- ../z_fbdemo.c
- ../z_fbdemo.c
- fbdemo_init allocation error
- ../z_fbdemo.c
- ../z_fbdemo.c
- ../z_fbdemo.c
- ../z_fbdemo.c
- rate=%f tx=%f ty=%f rotate=%f
- [41;37m0除算! ZCommonGet fade_speed に0がはいってる[m
- shrink_window_setval(%d)
- shrink_window_setnowval(%d)
- shrink_window_init()
- shrink_window_cleanup()
- ?キ-フレ-ム?ガ
- ?タリマセン。
- ?サイセイデキマセン
- ?サイセイシュウリョウ
- ?サイセイチュウ!
- DEMO CAMERA TOOL
- ?モウハイリマセン
- ?トウロク テンメ
- ?ヘンコウ /
- > >
- < <
- < >
- ?*プレイヤ-*
- ?Eモ-ド? ソウタイ
- ?Eモ-ド?ゼッタイ
- ?ガメン? デモ
- ?ガメン フツウ
- ?Pジカン MAX
- ?リンク? キオク
- ?リンク? ムシ
- ?*ミテルイチ*
- ?*カメラ?イチ*
- DEBUG CAMERA
- ?センタ-/ロック
- ?センタ-/フリ-
- DEMO CONTROL
- ?メモリ?ガタリマセン
- p
- e
- s
- l
- c
- ?メモリパック
- ?セーブ
- ?ロード
- ?クリア-
- ?ヲヌカナイデネ
- FREE BYTE
- NEED BYTE
- ?*メモリ-パック*
- ?ヲミツケラレマセン
- ?ファイル ?ヲ
- ?シテモイイデスカ?
- ?ゲンザイヘンシュウチュウノ
- ?ファイル?ハハキサレマス
- ?ハイ
- ?イイエ
- ?シテイマス
- ?ウワガキ
- ?シマシタ
- USE BYTE
- ?ニシッパイ
- ?Eモ-ド? コテイ
- @@@static SplinedatZ %s[] = {
- @@@ /* key frame %2d */ {
- @@@ /* code */ %d,
- @@@ /* z */ %d,
- @@@ /* T */ %d,
- @@@ /* zoom */ %f,
- @@@ /* pos */ { %d, %d, %d }
- @@@ },
- @@@};
- @@@
- @@@%d,%d,%d,%d,
- @@@%d,%d,
- @@@%d,%d,
- @@@ 0,0,0,2, /* Look Camera */
- @@@ 0,1, /* dousa */
- @@@ 0,0, /* Start Flame */
- /* End Flame */
- @@@0,0, /* Dammy */
- @@@
- @@@ %d, /* code */
- @@@ %d, /* z */
- /* sokudo */
- /* zoom */
- /* x pos */
- /* y pos */
- /* z pos */
- @@@0,0, /* Dammy */
- @@@
- @@@ 0,0,0,1, /* Position Camera */
- @@@ 0,1, /* dousa */
- @@@ 0,0, /* Start Flame */
- /* End Flame */
- @@@0,0, /* Dammy */
- @@@
- @@@ %d, /* code */
- @@@ %d, /* z */
- /* sokudo */
- /* zoom */
- /* x pos */
- /* y pos */
- /* z pos */
- @@@0,0, /* Dammy */
- @@@
- @@@
- @@@
- @@@/* *** spline point data ** start here *** */
- @@@
- Lookat
- Position
- @@@static short nPoints = %d;
- @@@
- @@@static short nFrames = %d;
- @@@
- @@@static short Mode = %d;
- @@@
- @@@
- @@@
- @@@/* *** spline point data ** finish! *** */
- @@@
- ../db_camera.c
- %s: %d: デバッグカメラ メモリ確保失敗!!
- ../db_camera.c
- ../db_camera.c
- %s: %d: デバッグカメラ メモリ確保失敗!!
- ../db_camera.c
- ../db_camera.c
- ../db_camera.c
- ../db_camera.c
- ../db_camera.c
- %s: %d: デバッグカメラ メモリ確保失敗!!
- ../db_camera.c
- ../db_camera.c
- %s: %d: デバッグカメラ メモリ確保失敗!!
- ../db_camera.c
- @@@
- @@@
- @@@/* ****** spline point data ** start here ***** */
- @@@
- @@@
- @@@/* ** %d ** */
- @@@
- Lookat
- Position
- @@@static short nPoints = %d;
- @@@
- @@@static short nFrames = %d;
- @@@
- @@@static short Mode = %d;
- @@@
- @@@
- @@@
- @@@/* ****** spline point data ** finish! ***** */
- @@@
- PRESS B BUTTON
- PRESS B BUTTON
- PRESS B BUTTON
- _
- >
- ###%2d:(%c) (%d %d) %d %d %d
- @@@ /* CUT [%d] */
- mempak: find '%c' (%d)
- mempak: find '%c' - '%c' %02x
- mempak: write %d byte '%c' (%d)->%d
- mempak: read %d byte '%c' (%d)<-%d
- mempak: alloc %d byte '%c' (%d)
- mempak: resize %d byte '%c' (%d)
- mempak: alloc %d byte '%c' (%d) with search
- mempak: delete '%c' (%d)
- kaleido_scope
- player_actor
- KaleidoArea_allocp
- ../z_kaleido_manager.c
- [32m
- OVL(k):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s
- [m
- [32m
- KaleidoArea の最大サイズは %d バイトを確保します
- [m
- ../z_kaleido_manager.c
- KaleidoArea_allocp
- ../z_kaleido_manager.c
- [32m
- KaleidoArea %08x - %08x
- [m
- 異常
- [32m
- カレイド領域 強制排除
- [m
- [32m
- プレイヤーアクター搬入
- [m
- カレイド・スコープ入れ替え コンストラクト
- ../z_kaleido_scope_call.c
- kaleido_scope_move = %08x
- ../z_kaleido_scope_call.c
- kaleido_scope_move_func = %08x
- ../z_kaleido_scope_call.c
- kaleido_scope_draw = %08x
- ../z_kaleido_scope_call.c
- kaleido_scope_draw_func = %08x
- カレイド・スコープ入れ替え デストラクト
- PR_KAREIDOSCOPE_MODE=%d
- [32m
- カレイド領域 プレイヤー 強制排除
- [m
- [32m
- カレイド領域 カレイドスコープ搬入
- [m
- [32m
- カレイド領域 カレイドスコープ排出
- [m
- point == 1 || point == 2
- ../z_play.c
- Game_play_shop_pr_vr_switch_set()
- ../z_play.c
- SCENE_NO=%d COUNTER=%d
- エンディングはじまるよー
- 出戻り?
- ZELDA ALLOC SIZE=%x
- ../z_play.c
- ゼルダヒープ %08x-%08x
- player has start camera ID ([34m%d[m)
- kawauso_data=[%x]
- object_exchange_rom_address %u
- RomStart RomEnd Size
- %08x-%08x %08x(%8.3fKB)
- fbdemo_init呼出し失敗!
- サウンドイニシャル来ました。111
- サウンドイニシャル来ました。222
- ../z_play.c
- "来た!!!!!!!!!!!!!!!!!!!!!" = %s
- 来た!!!!!!!!!!!!!!!!!!!!!
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- FINISH=%d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- [36mカレイドスコープ中につき視点変更を禁止しております
- [m
- [36mデモ中につき視点変更を禁止しております
- [m
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- ../z_play.c
- ../z_play.c
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- 1 = %d
- ../z_play.c
- ../z_play.c
- SCENE SIZE %fK
- this->sceneSegment != NULL
- ../z_play.c
- ROOM SIZE=%fK
- [41;37mcamera control: error: fulled sub camera system area
- [m
- camera control: [46m [47;34m create new sub camera [%d] [46m [m
- [41;37mcamera control: error: never clear camera !!
- [m
- camera control: [46m [47;34m clear sub camera [%d] [46m [m
- [41;37mcamera control: error: camera No.%d already cleared
- [m
- [41;37mcamera control: error: return to main, other camera left. %d cleared!!
- [m
- this
- ../PreRender.c
- glistpp
- ../PreRender.c
- glistp
- ../PreRender.c
- this
- ../PreRender.c
- glistpp
- ../PreRender.c
- glistp
- ../PreRender.c
- this
- ../PreRender.c
- glistpp
- ../PreRender.c
- glistp
- ../PreRender.c
- this
- ../PreRender.c
- glistpp
- ../PreRender.c
- glistp
- ../PreRender.c
- this->zbuf_save
- ../PreRender.c
- this->zbuf
- ../PreRender.c
- this->fbuf_save
- ../PreRender.c
- this->fbuf
- ../PreRender.c
- this->cvg_save
- ../PreRender.c
- this
- ../PreRender.c
- glistpp
- ../PreRender.c
- glistp
- ../PreRender.c
- Error, should not be in here
- red=%3d %3d %3d %3d grn=%3d %3d %3d %3d blu=%3d %3d %3d %3d
- オーディオマネージャが OS_SC_PRE_NMI_MSG を受け取りました
- オーディオマネージャスレッド実行開始
- ゼルダ共通データ初期化
- last_button=%04x
- %08x
- %c
- ../game.c
- ハイラル滅亡まであと %08x バイト(game_alloc)
- ../game.c
- ../game.c
- ../game.c
- ../game.c
- ../game.c
- ハイラル確保 サイズ=%u バイト
- ../game.c
- ハイラル確保成功
- ハイラル確保失敗
- ../game.c
- ハイラル一時解放!!
- %c
- [31m
- メモリが足りません。ハイラルサイズを可能な最大値に変更します
- (hyral=%08x max=%08x free=%08x alloc=%08x)
- [m
- ハイラル再確保 サイズ=%u バイト
- ../game.c
- ハイラル再確保成功
- ハイラル再確保失敗
- ../game.c
- game コンストラクタ開始
- game_set_next_game_null 処理時間 %d us
- gamealloc_init 処理時間 %d us
- init 処理時間 %d us
- this->cleanup
- ../game.c
- その他初期化 処理時間 %d us
- game コンストラクタ終了
- game デストラクタ開始
- this->cleanup
- ../game.c
- game デストラクタ終了
- ハイラルは滅亡している
- 滅亡寸前のハイラルには %d バイトの余力もない(滅亡まであと %d バイト)
- ハイラルは滅亡してしまった
- [32m
- game_alloc(%08x) %08x-%08x [%s:%d]
- [m
- ?U?}
- this = %08x
- ptr = %08x size = %d
- ../gamealloc.c
- ptr->prev
- ../gamealloc.c
- ptr->next
- ../gamealloc.c
- ../gamealloc.c
- ../gamealloc.c
- vtx_cnt=%d
- spvtx_cnt=%d
- tri1_cnt=%d
- tri2_cnt=%d
- quad_cnt=%d
- line_cnt=%d
- sync_err=%d
- loaducode_cnt=%d
- dl_depth=%d
- dl_cnt=%d
- ../graph.c
- game_init_func = %08x
- [31m
- RCPが帰ってきませんでした。
- [m
- RCP is HUNG UP!!
- Oh! MY GOD!!
- ../graph.c
- ../graph.c
- ../graph.c
- WORK_DISP 開始
- POLY_OPA_DISP 開始
- POLY_XLU_DISP 開始
- OVERLAY_DISP 開始
- ../graph.c
- ../graph.c
- WORK_DISP 終了
- POLY_OPA_DISP 終了
- POLY_XLU_DISP 終了
- OVERLAY_DISP 終了
- ../graph.c
- ../graph.c
- ../graph.c
- do_count_fault
- %c
- [41;37mダイナミック領域先頭が破壊されています
- [m
- ../graph.c
- %c
- [41;37mダイナミック領域末尾が破壊されています
- [m
- ../graph.c
- %c
- [41;37mゼルダ0は死んでしまった(graph_alloc is empty)
- [m
- %c
- [41;37mゼルダ1は死んでしまった(graph_alloc is empty)
- [m
- %c
- [41;37mゼルダ4は死んでしまった(graph_alloc is empty)
- [m
- [43;30mPRE-NMIによりリセットモードに移行します
- [m
- グラフィックスレッド実行開始
- クラスサイズ=%dバイト
- ../graph.c
- 確保失敗
- CLASS SIZE= %d bytes
- GAME CLASS MALLOC FAILED
- ../graph.c
- グラフィックスレッド実行終了
- graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x
- graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x
- ../listalloc.c
- ../listalloc.c
- [32m
- システムヒープサイズ %08x(%dKB) 開始アドレス %08x
- [m
- mainproc 実行開始
- システムヒープ初期化 %08x-%08x %08x
- ../main.c
- debug_InitArena(%08x, %08x)
- irqmgr
- タスクスケジューラの初期化
- sched
- audio
- padmgr
- graph
- main.c: リセットされたみたいだよ
- mainproc 後始末
- mainproc 実行終了
- %2d %d serialMsgQロック待ち %08x %08x %08x
- %2d %d serialMsgQをロックしました %08x
- %2d %d serialMsgQロック解除します %08x %08x %08x
- %2d %d serialMsgQロック解除しました %08x %08x %08x
- [33m
- padmgr: %dコン: %s
- 振動パック ぶるぶるぶるぶる
- [m
- [33m
- padmgr: %dコン: %s
- 振動パックで通信エラーが発生しました
- [m
- [33m
- padmgr: %dコン: %s
- 振動パック 停止
- [m
- [33m
- padmgr: %dコン: %s
- 振動パックで通信エラーが発生しました
- [m
- [33m
- padmgr: %dコン: %s
- 振動パックが抜かれたようです
- [m
- [33m
- padmgr: %dコン: %s
- 振動パックではないコントローラパックが抜かれたようです
- [m
- [33m
- padmgr: %dコン: %s
- 振動パックを認識しました
- [m
- ../padmgr.c
- ++errcnt = %d
- [33m
- padmgr: %dコン: %s
- コントローラパックの通信エラー
- [m
- [33m
- padmgr: %dコン: %s
- 振動パック 停止
- [m
- [33m
- padmgr: %dコン: %s
- 認識しました
- [m
- ../padmgr.c
- this->Key_switch[i] = %d
- [33m
- padmgr: %dコン: %s
- オーバーランエラーが発生
- [m
- [33m
- padmgr: %dコン: %s
- 応答しません
- [m
- ../padmgr.c
- padnow1->errno = %x
- ../padmgr.c
- ../padmgr.c
- this->pad_status[i].type = %x
- 知らない種類のコントローラが接続されています
- padmgr_HandlePreNMI()
- コントローラスレッド実行開始
- コントローラスレッドイベント待ち %lld
- msg
- ../padmgr.c
- padmgr_HandleRetraceMsg START %lld
- padmgr_HandleRetraceMsg END %lld
- コントローラスレッド実行終了
- パッドマネージャ作成 padmgr_Create()
- cfbinfo->swapbuffer
- ../sched.c
- osViSwapBuffer %08x %08x %08x
- ../sched.c
- (((u64)(now - audio_rsp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL)) = %lld
- ../sched.c
- (((u64)(now - graph_rsp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL)) = %lld
- ../sched.c
- (((u64)(now - rdp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL)) = %lld
- (type == M_AUDTASK) || (type == M_GFXTASK) || (type == M_NJPEGTASK) || (type == M_NULTASK)
- ../sched.c
- オーディオタスクをエントリしました
- グラフタスクをエントリしました
- sc->curRSPTask->list.t.type != M_AUDTASK
- ../sched.c
- %08d:osSpTaskYield
- sc->pending_swapbuffer1
- ../sched.c
- sc->pending_swapbuffer2
- ../sched.c
- sc->pending_swapbuffer1
- ../sched.c
- sc->curRSPTask == NULL
- ../sched.c
- %08d:osSpTaskStartGo(%08x) %s
- AUDIO
- GRAPH
- OTHER
- [YIELD B]
- EN sc:%08x sp:%08x dp:%08x state:%x
- %08d:scHandleRetrace %08x
- %08x %08x %08x %d
- sc->curRSPTask
- ../sched.c
- RSP DONE %d %d
- [YIELDED]
- [NOT YIELDED]
- SP sc:%08x sp:%08x dp:%08x state:%x
- sc->curRDPTask
- ../sched.c
- sc->curRDPTask->list.t.type == M_GFXTASK
- ../sched.c
- DP sc:%08x sp:%08x dp:%08x state:%x
- osScKickEntryMsg
- %08d:待機中
- %08d:ENTRY_MSG
- %08d:RSP_DONE_MSG
- %08d:RDP_DONE_MSG
- this
- ../speed_meter.c
- ../speed_meter.c
- ../speed_meter.c
- [31m
- ../speed_meter.c
- this->maxval = %d
- [m
- ../speed_meter.c
- ../speed_meter.c
- 8Mバイト以上のメモリが搭載されています
- RAM 8M mode (N64DD対応)
- このバージョンのマージンは %dK バイトです
- RAM4M mode
- ../sys_cfb.c
- システムが使用する最終アドレスは %08x です
- フレームバッファのアドレスは %08x と %08x です
- [43;30m
- Math3D_lineVsPosSuisenCross():直線の長さがありません
- cross = pos を返します。
- [m
- [43;30m
- Math3DLengthPlaneAndPos():法線size がゼロ近いです%f %f %f
- [m
- [43;30m
- Math3DSignedLengthPlaneAndPos():法線size がゼロ近いです%f %f %f
- [m
- ../sys_matrix.c
- Matrix_now >= Matrix_stack
- ../sys_matrix.c
- %s %d: [%s] =
- / %12.6f %12.6f %12.6f %12.6f \
- | %12.6f %12.6f %12.6f %12.6f |
- | %12.6f %12.6f %12.6f %12.6f |
- \ %12.6f %12.6f %12.6f %12.6f /
- [31m
- **** Freeze!! ****
- [m
- this
- ../irqmgr.c
- c
- ../irqmgr.c
- msgQ
- ../irqmgr.c
- this
- ../irqmgr.c
- c
- ../irqmgr.c
- [41;37mirqmgr_SendMesgForClient:メッセージキューがあふれています mq=%08x cnt=%d
- [m
- [41;37mirqmgr_JamMesgForClient:メッセージキューがあふれています mq=%08x cnt=%d
- [m
- irqmgr.c: PRENMIから0.5秒経過
- スタックは大丈夫みたいです
- %c
- [31m
- スタックがオーバーフローしたか危険な状態です
- 早々にスタックサイズを増やすか、スタックを消費しないようにしてください
- [m
- osAfterPreNMIが %d を返しました!?
- IRQマネージャスレッド実行開始
- PRE_NMI_MSG
- スケジューラ:PRE_NMIメッセージを受信
- PRENMI450_MSG
- スケジューラ:PRENMI450メッセージを受信
- PRENMI480_MSG
- スケジューラ:PRENMI480メッセージを受信
- PRENMI500_MSG
- スケジューラ:PRENMI500メッセージを受信
- irqmgr.c:予期しないメッセージを受け取りました(%08x)
- IRQマネージャスレッド実行終了
- this
- ../irqmgr.c
- stack
- ../irqmgr.c
-
- %s: %u バイトの%sに失敗しました
- %s: %u バイトの%sに成功しました
- debug_malloc
- 確保
- debug_malloc_DEBUG
- 確保
- debug_malloc_r
- 確保
- debug_malloc_r_DEBUG
- 確保
- debug_realloc
- 再確保
- debug_realloc_DEBUG
- 再確保
- debug_calloc
- 確保
- ゼルダヒープ表示
- Interrupt
- TLB modification
- TLB exception on load
- TLB exception on store
- Address error on load
- Address error on store
- Bus error on inst.
- Bus error on data
- System call exception
- Breakpoint exception
- Reserved instruction
- Coprocessor unusable
- Arithmetic overflow
- Trap exception
- Virtual coherency on inst.
- Floating point exception
- Watchpoint exception
- Virtual coherency on data
- Unimplemented operation
- Invalid operation
- Division by zero
- Overflow
- Underflow
- Inexact operation
- [41;37mfault_AddClient: %08x は既にリスト中にある
- [m
- [41;37mfault_RemoveClient: %08x リスト不整合です
- [m
- [41;37mfault_AddressConverterAddClient: %08x は既にリスト中にある
- [m
- [41;37mfault_AddressConverterRemoveClient: %08x は既にリスト中にある
- [m
- F%02d:%14.7e
- F%02d: %08x(16)
- F%02d:%14.7e
- F%02d: %08x(16)
- FPCSR:%08xH
- (%s)
- FPCSR:%08xH
- (%s)
- THREAD:%d (%d:%s)
- PC:%08xH SR:%08xH VA:%08xH
- AT:%08xH V0:%08xH V1:%08xH
- A0:%08xH A1:%08xH A2:%08xH
- A3:%08xH T0:%08xH T1:%08xH
- T2:%08xH T3:%08xH T4:%08xH
- T5:%08xH T6:%08xH T7:%08xH
- S0:%08xH S1:%08xH S2:%08xH
- S3:%08xH S4:%08xH S5:%08xH
- S6:%08xH S7:%08xH T8:%08xH
- T9:%08xH GP:%08xH SP:%08xH
- S8:%08xH RA:%08xH LO:%08xH
- THREAD ID:%d (%d:%s)
- PC:%08xH SR:%08xH VA:%08xH
- AT:%08xH V0:%08xH V1:%08xH
- A0:%08xH A1:%08xH A2:%08xH
- A3:%08xH T0:%08xH T1:%08xH
- T2:%08xH T3:%08xH T4:%08xH
- T5:%08xH T6:%08xH T7:%08xH
- S0:%08xH S1:%08xH S2:%08xH
- S3:%08xH S4:%08xH S5:%08xH
- S6:%08xH S7:%08xH T8:%08xH
- T9:%08xH GP:%08xH SP:%08xH
- S8:%08xH RA:%08xH LO:%08xH
- [37mKeyWaitB (LRZ [37m上[33m下 [33m上[37m下 [37m左[33m左 [33m右[37m右 [32mB[34mA[31mSTART[37m)[m
- [37mKeyWaitB'(LR左[33m右 +[31mSTART[37m)[m
- %s %08x
- PrintDump
- %06x
- %08x
- Dump
- SP PC (VPC)
- %08x %08x
- -> %08x
- STACK TRACE
- SP PC (VPC)
- %08x %08x
- -> %08x
- 8CallBack (%d) %08x %08x %08x
- 7
- フォルトマネージャ:OS_EVENT_CPU_BREAKを受信しました
- フォルトマネージャ:OS_EVENT_FAULTを受信しました
- フォルトマネージャ:不明なメッセージを受信しました
- __osGetCurrFaultedThread()=%08x
- FindFaultedThread()=%08x
- STACK TRACE
- CONGRATURATIONS!
- All Pages are displayed.
- THANK YOU!
- You are great debugger!
- fault
- HungUp on Thread %d
- %s
- (NULL)
- %s
- (NULL)
- HungUp on Thread %d
- %s
- (NULL)
- %s
- (NULL)
- HungUp %s:%d
- [m
- [3%dm
- [4%dm
- [%d;%dH
- [2J
- %c
- G_ZBUFFER
- G_TEXTURE_ENABLE
- G_SHADE
- G_SHADING_SMOOTH
- G_CULL_FRONT
- G_CULL_BACK
- G_FOG
- G_LIGHTING
- G_TEXTURE_GEN
- G_TEXTURE_GEN_LINEAR
- G_LOD
- G_MTX_PROJECTION
- G_MTX_MODELVIEW
- G_MTX_LOAD
- G_MTX_MUL
- G_MTX_PUSH
- G_MTX_NOPUSH
- ?
- COMBINED
- TEXEL0
- TEXEL1
- PRIMITIVE
- SHADE
- ENVIRONMENT
- CENTER
- SCALE
- 1
- NOISE
- K4
- COMBINED_ALPHA
- 0
- TEXEL0_ALPHA
- TEXEL1_ALPHA
- PRIMITIVE_ALPHA
- SHADE_ALPHA
- ENV_ALPHA
- LOD_FRACTION
- PRIM_LOD_FRAC
- K5
- 0
- 0
- ?
- LOD_FRACTION
- COMBINED
- TEXEL0
- TEXEL1
- PRIMITIVE
- SHADE
- ENVIRONMENT
- PRIM_LOD_FRAC
- 1
- 0
- マイクロコードが一致しなかった
- |
- %s
- AA_EN
- Z_CMP
- Z_UPD
- IM_RD
- CLR_ON_CVG
- CVG_DST_CLAMP
- CVG_DST_WRAP
- CVG_DST_FULL
- CVG_DST_SAVE
- ZMODE_OPA
- ZMODE_INTER
- ZMODE_XLU
- ZMODE_DEC
- CVG_X_ALPHA
- ALPHA_CVG_SEL
- FORCE_BL
- G_BL_CLR_IN
- G_BL_CLR_MEM
- G_BL_CLR_BL
- G_BL_CLR_FOG
- G_BL_A_IN
- G_BL_A_FOG
- G_BL_A_SHADE
- G_BL_0
- G_BL_CLR_IN
- G_BL_CLR_MEM
- G_BL_CLR_BL
- G_BL_CLR_FOG
- G_BL_1MA
- G_BL_A_MEM
- G_BL_1
- G_BL_0
- %s|
- GBL_c1(%s, %s, %s, %s)|
- GBL_c2(%s, %s, %s, %s)
- {{%6d, %6d, %6d, %d, %6d, %6d, %3d, %3d, %3d, %3d}}, /* vc%d */
- {{%6d, %6d, %6d, %d, %6d, %6d, %3d, %3d, %3d, %3d}}, /* vn%d */
- %08x:
- %08x-%08x:
- gsSPNoOp(),
- gsSPDisplayList(0x%08x),
- gsSPBranchList(0x%08x),
- RDPHALF_1(0x%08x),
- gsSPTextureRectangle(%d,%d,%d,%d,%d,%d,%d,%d,%d),
- gsSPLoadUcode(0x%08x, 0x%08x),
- gsSPLoadUcodeEx(0x%08x, 0x%08x, 0x%05x),
- gsSPEndDisplayList(),
- gsDPSetTile(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d),
- ### TileSyncが必要です。
- gsDPLoadTile(%d,%d,%d,%d,%d),
- gsDPLoadBlock(%d,%d,%d,%d,%d),
- ### LoadSyncが必要です。
- gsDPSetTileSize(%d,%d,%d,%d,%d),
- gsDPLoadTLUTCmd(%d,%d),
- gsDPSetCombineLERP(%s,%s,%s,%s, %s,%s,%s,%s, %s,%s,%s,%s, %s,%s,%s,%s),
- ### PipeSyncが必要です。
- SetAlphaDither
- G_AD_PATTERN
- G_AD_NOTPATTERN
- G_AD_NOISE
- G_AD_DISABLE
- SetColorDither
- G_CD_MAGICSQ
- G_CD_BAYER
- G_CD_NOISE
- -1
- SetCombineKey
- G_CK_NONE
- G_CK_KEY
- -1
- -1
- SetTextureConvert
- G_TC_CONV
- G_TC_FILTCONV
- G_TC_FILT
- -1
- SetTextureFilter
- G_TF_POINT
- G_TF_AVERAGE
- G_TF_BILERP
- -1
- SetTextureLUT
- G_TT_NONE
- G_TT_RGBA16
- G_TT_IA16
- -1
- SetTextureLOD
- G_TL_TILE
- G_TL_LOD
- -1
- -1
- SetTextureDetail
- G_TD_CLAMP
- G_TD_SHARPEN
- G_TD_DETAIL
- -1
- SetTexturePersp
- G_TP_PERSP
- G_TP_NONE
- -1
- -1
- SetCycleType
- G_CYC_1CYCLE
- G_CYC_2CYCLE
- G_CYC_COPY
- G_CYC_FILL
- SetColorDither
- G_CD_MAGICSQ
- G_CD_BAYER
- G_CD_NOISE
- -1
- PipelineMode
- G_PM_1PRIMITIVE
- G_PM_NPRIMITIVE
- -1
- -1
- gsDP%s(%s),
- gsSPSetOtherModeH(%d, %d, 0x%08x),
- ### PipeSyncが必要です。
- gsDPSetAlphaCompare
- G_AC_NONE
- G_AC_THRESHOLD
- G_AC_DITHER
- -1
- gsDPSetDepthSource
- G_ZS_PIXEL
- G_ZS_PRIM
- -1
- -1
- gsDPSetRenderBlender(
- ),
- gsDP%s(%s),
- gsSPSetOtherModeL(%d, %d, 0x%08x),
- ### PipeSyncが必要です。
- gsDPSetOtherMode(0x%08x, 0x%08x),
- ### PipeSyncが必要です。
- G_SC_NON_INTERLACE
- G_SC_ODD_INTERLACE
- G_SC_EVEN_INTERLACE
- ???
- gsDPSetScissorFrac(%s, %d, %d, %d, %d),
- gsDPSetScissor(%s, %d, %d, %d, %d),
- gsDPFillRectangle(%d, %d, %d, %d),
- gsDPSetColorImage(G_IM_FMT_%s, G_IM_SIZ_%s, %d, 0x%08x(0x%08x) ),
- RGBA
- YUV
- CI
- IA
- I
- 4b
- 8b
- 16b
- 32b
- ### PipeSyncが必要です。
- gsDPSetDepthImage(0x%08x(0x%08x)),
- ### PipeSyncが必要です。
- gsDPSetTextureImage(G_IM_FMT_%s, G_IM_SIZ_%s, %d, 0x%08x(0x%08x)),
- RGBA
- YUV
- CI
- IA
- I
- 4b
- 8b
- 16b
- 32b
- gsDPSetEnvColor(%d, %d, %d, %d),
- ### PipeSyncが必要です。
- gsDPSetBlendColor(%d, %d, %d, %d),
- ### PipeSyncが必要です。
- gsDPSetFogColor(%d, %d, %d, %d),
- ### PipeSyncが必要です。
- gsDPSetFillColor(0x%08x),
- ### PipeSyncが必要です。
- gsDPSetPrimDepth(%d, %d),
- ### PipeSyncが必要です。
- gsDPSetPrimColor(%d, %d, %d, %d, %d, %d),
- gsDPFullSync(),
- ### PipeSyncが必要です。
- gsDPTileSync(),
- gsDPPipeSync(),
- gsDPLoadSync(),
- gsDPNoOp(),
- gsDPNoOpTag(%08x),
- count_gsDPNoOpHere([%s:%d]),
- count_gsDPNoOpOpenDisp([%s:%d]),
- count_gsDPNoOpCloseDisp([%s:%d]),
- count_gsDPNoOpString(%c%s%c, %d),
- count_gsDPNoOpWord(0x%08x, %d),
- count_gsDPNoOpFloat(%8.3f, %d),
- count_gsDPNoOpQuiet(),
- count_gsDPNoOpVerbose(),
- count_gsDPNoOpCallBack(%08x,%d),
- gsDPNoOpTag3(%02x, %08x, %04x),
- gsSPMatrix(0x%08x(%08x), 0
- |%s
- ),
- / %04x.%04x %04x.%04x %04x.%04x %.04x.%04x \/ %12.6f %12.6f %12.6f %12.6f \
- | %04x.%04x %04x.%04x %04x.%04x %.04x.%04x || %12.6f %12.6f %12.6f %12.6f |
- | %04x.%04x %04x.%04x %04x.%04x %.04x.%04x || %12.6f %12.6f %12.6f %12.6f |
- \ %04x.%04x %04x.%04x %04x.%04x %.04x.%04x /\ %12.6f %12.6f %12.6f %12.6f /
- gsSPVertex(0x%08x(0x%08x), %d, %d),
- gsSPModifyVertex(%d, %s, %08x),
- G_MWO_POINT_RGBA
- G_MWO_POINT_ST
- G_MWO_POINT_XYSCREEN
- G_MWO_POINT_ZSCREEN
- G_MWO_POINT_????
- gsSP1Triangle(%d, %d, %d),
- gsSPLine3D(%d, %d),
- gsSPLineW3D(%d, %d, %d),
- gsSP2Triangles(%d, %d, %d, 0, %d, %d, %d, 0),
- gsSP1Quadrangle(%d, %d, %d, %d, 0),
- gsSPCullDisplayList(%d, %d),
- gsSPBranchLessZraw(0x%08x(0x%08x), %d, 0x%08x),
- gsSPTexture(%d, %d, %d, %d, %s),
- G_ON
- G_OFF
- gsSPTextureL(%d, %d, %d, %d, %d, %s),
- G_ON
- G_OFF
- gsSPPopMatrix(G_MTX_MODELVIEW),
- gsSPPopMatrixN(G_MTX_MODELVIEW, %d),
- gsSPLoadGeometryMode(
- ),
- gsSPClearGeometryMode(
- ),
- gsSPSetGeometryMode(
- ),
- gsSPGeometryMode(
- ,
- ),
- gsSPSegment(%d, 0x%08x),
- gsSPClipRatio(FRUSTRATIO_%d),
- gsSPNumLights(%d),
- gsSPLightColor(%d, %d),
- gsSPFogFactor(%d, %d),
- gsSPPerspNormalize(%d),
- gsMoveWd(%d, %d, %d),
- gsSPViewport(0x%08x(0x%08x)),
- # vscale=[%d %d %d %d],
- vtrans=[%d %d %d %d]
- gsSPForceMatrix(0x%08x),
- gsSPLookAtX(0x%08x),
- gsSPLookAtY(0x%08x),
- gsSPLight(0x%08x,%d),
- gsMoveMem(0x%08x, %d, %d, %d),
- AnyDisplayList(),
- gsSPBgRectCopy(0x%08x(0x%08x)),
- gsSPBgRect1Cyc(0x%08x(0x%08x)),
- gsSPObjSprite(0x%08x(0x%08x)),
- gsSPObjRectangle(0x%08x(0x%08x)),
- gsSPObjRectangleR(0x%08x(0x%08x)),
- RDPHALF_0(0x%02x, 0x%08x, 0x%04x),
- gsSPObjMatrix(0x%08x(0x%08x)),
- gsSPObjSubMatrix(0x%08x(0x%08x)),
- gsSPObjLoadTxtr(0x%08x(0x%08x)),
- gsSPObjLoadTxSprite(0x%08x(0x%08x)),
- gsSPObjLoadTxRect(0x%08x(0x%08x)),
- gsSPObjLoadTxRectR(0x%08x(0x%08x)),
- gsSPSelectDL(0x%08x, %d, 0x%08x, 0x%08x),
- gsSPSelectBranchDL(0x%08x, %d, 0x%08x, 0x%08x),
- gsSPSegment(%d, 0x%08x),
- gsSPSetStatus(0x%08x, 0x%08x),
- gsMoveWd(%d, %d, %d),
- gsSPObjRenderMode(0x%08x),
- AnyDisplayList(),
- SUPERDMA
- FastCopy
- FastCopy
- SLOWCOPY
- BGCOPY
- AUDIO : Ocarina Control Assign Normal
- AUDIO : Ocarina Control Assign Custom
- Presss NA_KEY_D4 %08x
- Presss NA_KEY_F4 %08x
- Presss NA_KEY_A4 %08x
- Presss NA_KEY_B4 %08x
- Presss NA_KEY_D5 %08x
- 1
- Audio Debug Mode
- - %s -
- Audio ScrPrt
- %s
- %04X
- BGM CANCEL:%s
- SE MUTE:%s
- PUSH CONT-4 A-BTN
- SE HANDLE:%s
- %02x %04x %02x %08x
- *
- Seq 0 : %2x
- Seq 1 : %2x
- SE HD : %2x %s
- SE No. :%3x
- S-Out : %2x %s
- BGM Ent: %2x
- Spec : %2x
- Na Snd : %2x
- Cam Wt : %s
- Lnk Wt : %s
- SE Ent : %2x
- %s <%d>
- %2X %5d %5d %5d %02X %04X %04X
- FF ----- ----- ----- -- ---- ----
- %2X %5d %5d %5d %3d %3d %04X
- FF ----- ----- ----- --- --- ----
- %2X %5d %5d %5d %3d %3d %04X
- FF ----- ----- ----- --- --- ----
- %2X %04X
- FF ----
- *
- Swicth : %d
- Lines : %d
- Color : %d
- %s : %d
- %s : %d
- ENVRONM : %d
- %s : %d
- %s : %d
- %s : %d
- %s : %d
- SEQ ENT : %d
- SWAP OFF
- *
- V
- %04x %04x %s
- Group Track:%d
- Sub Track :%d
- TRK NO.
- ENTRY
- MUTE
- OPENNOTE
- %1X
- O
- X
- O
- X
- %1X
- %2d,%2d
- VOL
- E VOL
- BANK ID
- PROG
- PAN
- PANPOW
- FXMIX
- PRIO
- VIB PIT
- VIB DEP
- TUNE
- TUNE
- %02X
- %d
- %d
- %X
- %d
- %d
- %d
- %d
- %d
- %d
- %d
- %d
- TOTAL %d
- DRIVER %05X / %05X
- AT-SEQ %02X-%02X (%05X-%05X / %05X)
- AT-BNK %02X-%02X (%05X-%05X / %05X)
- ST-SEQ %02Xseqs (%05X / %06X)
- %02x
- ST-BNK %02Xbanks (%05X / %06X)
- %02x
- E-MEM %05X / %05X
- BGM No. %02X
- SCENE SET %02X %s
- *
- NEXT SCENE %02X %s
- NOW SCENE %02X %s
- NOW BLOCK %02X
- PORT
- %02X %02X %02X %02X
- %02X %02X %02X %02X
- SEQ INFO : %2d %02x %d
- PLAY INFO : %2d %02x %d
- 8note REC POINTER : %08x
- %02x
- OCA:%02x SEQ:%04x PLAY:%02x REC:%02x
- *
- SE HD : %02x %s
- SE No. : %02x
- : %04x
- SE SW %s
- %s
- SE PR : %02x
- env_fx %d code_fx %d SPEC %d
- SOUND GAME FRAME NOW %f
- SOUND GAME FRAME MAX %f
- SWITCH BGM MODE %d %d %d (FLAG %d)
- ENEMY DIST %f VOL %3d
- GANON DIST VOL %3d
- DEMO FLAG %d
- MARON BGM DIST %f
- NATURE FAILED %01x
- SARIA BGM PTR %08x
- POLI %d(%d)
- %d
- Middle Boss BGM Start not stack
- gfxprint_open:2重オープンです
- osSpGetStatus=%08x:
- HALT
- BROKE
- DMA_BUSY
- DMA_FULL
- IO_FULL
- SSTEP
- INTR_BREAK
- YIELD
- YIELDED
- TASKDONE
- SIG3
- SIG4
- SIG5
- SIG6
- SIG7
- osDpGetStatus=%08x:
- XBUS_DMEM_DMA
- FREEZE
- FLUSH
- START_GCLK
- TMEM_BUSY
- PIPE_BUSY
- CMD_BUSY
- CBUF_READY
- DMA_BUSY
- END_VALID
- START_VALID
- ../loadfragment2.c
- OVL:SPEC(%08x-%08x) REAL(%08x-%08x) OFFSET(%08x)
- m1
- ../mtxuty-cvt.c
- m2
- ../mtxuty-cvt.c
- m1
- ../mtxuty-cvt.c
- m2
- ../mtxuty-cvt.c
- DoRelocation(%08x, %08x, %08x)
- text=%08x, data=%08x, rodata=%08x, bss=%08x
- %02d %08x %08x %08x
- %08x %08x %08x %08x
- ダイナミックリンクファンクションのロードを開始します
- TEXT,DATA,RODATA+relをDMA転送します(%08x-%08x)
- TEXT(%08x), DATA(%08x), RODATA(%08x), BSS(%08x)
- リロケーションします
- BSS領域をクリアします(%08x-%08x)
- REL領域をクリアします(%08x-%08x)
- ダイナミックリンクファンクションのロードを終了します
- %s: %u バイトの%sに失敗しました
- %s: %u バイトの%sに成功しました
- malloc
- 確保
- malloc_DEBUG
- 確保
- malloc_r
- 確保
- malloc_r_DEBUG
- 確保
- realloc
- 再確保
- realloc_DEBUG
- 再確保
- calloc
- 確保
- システムヒープ表示
- [41;37m緊急事態!メモリリーク発見! (block=%08x)
- [m
- [41;37m緊急事態!メモリリーク発見! (block=%08x)
- [m
- [41;37m緊急事態!メモリリーク検出! (block=%08x s=%08x e=%08x p=%08x)
- [m
- [41;37m__osFree:不正解放(%08x)
- [m
- [41;37m__osFree:二重解放(%08x)
- [m
- [41;37m__osFree:確保時と違う方法で解放しようとした (%08x:%08x)
- [m
- [41;37m__osFree:不正解放(%08x) [%s:%d ]
- [m
- [41;37m__osFree:二重解放(%08x) [%s:%d ]
- [m
- [41;37m__osFree:確保時と違う方法で解放しようとした (%08x:%08x)
- [m
- __osRealloc(%08x, %d)
- メモリブロックサイズが変わらないためなにもしません
- 現メモリブロックの後ろにフリーブロックがあるので結合します
- 新たにメモリブロックを確保して内容を移動します
- 現メモリブロックの後ろのフリーブロックを大きくしました
- 現メモリブロックの後ろにフリーブロックがないので生成します
- フリーブロック生成するだけの空きがありません
- アリーナは初期化されていません
- アリーナの内容 (0x%08x)
- メモリブロック範囲 status サイズ [時刻 s ms us ns: TID:src:行]
- %08x-%08x%c %s %08x
- 空き
- 確保
- [%016llu:%2d:%s:%d]
- **NULL**
- %08x Block Invalid
- 確保ブロックサイズの合計 0x%08x バイト
- 空きブロックサイズの合計 0x%08x バイト
- 最大空きブロックサイズ 0x%08x バイト
- ARENA INFO (0x%08x)
- Arena is uninitalized
- Memory Block Region status size
- %08x-%08x%c %s %08x
- F
- A
- %08x Block Invalid
- Total Alloc Block Size %08x
- Total Free Block Size %08x
- Largest Free Block Size %08x
- アリーナの内容をチェックしています... (%08x)
- [41;37mおおっと!! (%08x %08x)
- [m
- アリーナはまだ、いけそうです
- メッセージが,見つかった!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x)
- メッセージが,見つかった!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x)
- メッセージが,見つからなかった!!! = %x
- メッセージが,見つかった!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x)
- 録音開始 録音開始 録音開始 録音開始 ->
- 録音再生 録音再生 録音再生 録音再生 ->
- 8音録音開始 8音録音開始 8音録音開始 ->
- 8音再生 8音再生 8音再生 ->
- 輪唱開始 輪唱開始 輪唱開始 輪唱開始 ->
- カエルの合唱 カエルの合唱 ->
- オカリナ(%d)
- 000000000000 ->
- 111111111111 ->
- 222222222222 ->
- msg_mode=%d
- タイマー (%x) (%x)
- 合計wct=%x(%d)
- サウンド(SE)
- ../z_message_PAL.c
- アイテム32-0
- ../z_message_PAL.c
- アイテム24=%d (%d) {%d}
- JJ=%d
- NZ_NEXTMSG=%x, %x, %x
- 名前 =
- %x
- EVENTタイマー =
- 流鏑馬スコア = %d
- 金スタ合計数 = %d
- %x(%x)
- 釣り堀魚サイズ =
- %x(%x)
- ランキング=%d
- HI_SCORE( kanfont->mbuff.nes_mes_buf[message->rdp] & 0xff000000 ) = %x
- score=%d
- ゼルダ時間 =
- ITEM_NO=(%d) (%d)
- ../z_message_PAL.c
- ../z_message_PAL.c
- NZ_TIMER_END (key_off_flag=%d)
- NZ_BGM (key_off_flag=%d)
- [33m
- ???????????????? z_message.c ??????????????????
- [m
- ../z_message_PAL.c
- ../z_message_PAL.c
- ../z_message_PAL.c
- ../z_message_PAL.c
- 吹き出し種類=%d
- ../z_message_PAL.c
- [34m
- めっせーじ=%x(%d)
- [m
- [32m
- めっせーじ=%x message->msg_data
- [m
- [32m
- ocarina_check_bit[%d]=%x
- ocarina_bit = %x
- [m
- [31m☆☆☆☆☆ オカリナ番号=%d(%d) ☆☆☆☆☆
- [m
- ocarina_set 000000000000000000 = %d
- 222222222
- 333333333
- オカリナモード = %d (%x)
- 演奏開始
- ?????録音再生 録音再生 録音再生 録音再生 ->
- 台上演奏
- Na_StartOcarinaSinglePlayCheck2( message->ocarina_no );
- 演奏チェック=%d
- locate=%d onpu_pt=%d
- Ocarina_Flog 正解模範演奏=%x
- Ocarina_Flog 正解模範演奏=%x
- Ocarina_Free 正解模範演奏=%x
- 正解模範演奏=%x
- ここここここ
- キャンセル
- [32m
- Na_StopOcarinaMode();
- Na_StopOcarinaMode();
- Na_StopOcarinaMode();
- [m
- ocarina_no=%d 選曲=%d
- 模範演奏=%x
- [33m
- ☆☆☆ocarina=%d message->ocarina_no=%d
- [33m
- Ocarina_PC_Wind=%d(%d) ☆☆☆
- [32m
- Ocarina_C_Wind=%d(%d) ☆☆☆
- [m
- → OCARINA_MODE=%d
- onpu_buff[%d]=%x
- M_OCARINA20 : ocarina_no=%x status=%x
- [33m
- z_message.c 取得メロディ=%d
- [m
- 案山子録音 初期化
- onpu_pt=%d, locate=%d
- 入力ボタン【%d】=%d
- 録音終了!!!!!!!!! message->info->status=%d
- aaaaaaaaaaaaaa
- 録音終了!!!!!!!!!録音終了
- [33m
- ====================================================================
- %d,
- [m
- ====================================================================
- status=%d (%d)
- bbbbbbbbbbb
- 8音録音OK!
- [33m
- ====================================================================
- %d,
- [m
- ====================================================================
- すでに存在する曲吹いた!!!
- cccccccccccc
- 輪唱失敗!!!!!!!!!
- 輪唱成功!!!!!!!!!
- ../z_message_PAL.c
- ../z_message_PAL.c
- %s
- MESSAGE
- %s
- =
- %x
- ../z_message_PAL.c
- ../z_message_PAL.c
- msgno=%d
- メッセージが,見つかった!!! = %x
- dxpos=%d dypos=%d dypos1 dypos2=%d
- message->msg_disp_type=%x
- OCARINA_MODE=%d ->
- InRaceSeq=%d(%d) OCARINA_MODE=%d -->
- OCARINA_MODE=%d
- select=%d
- [32m
- day_time=%x active_camera=%d
- === day_time=%x
- [m
- OCARINA_MODE=%d chk_ocarina_no=%d
- 常駐PARAMETERセグメント=%x
- ../z_construct.c
- parameter->parameterSegment=%x
- parameter->parameterSegment != NULL
- ../z_construct.c
- ../z_construct.c
- ../z_construct.c
- DOアクション テクスチャ初期=%x
- parameter->do_actionSegment=%x
- parameter->do_actionSegment != NULL
- ../z_construct.c
- ../z_construct.c
- ../z_construct.c
- ../z_construct.c
- アイコンアイテム テクスチャ初期=%x
- parameter->icon_itemSegment=%x
- parameter->icon_itemSegment != NULL
- ../z_construct.c
- Register_Item[%x, %x, %x, %x]
- ../z_construct.c
- ../z_construct.c
- ../z_construct.c
- ../z_construct.c
- ../z_construct.c
- EVENT=%d
- restart_flag=%d
- タイマー停止!!!!!!!!!!!!!!!!!!!!! = %d
- PARAMETER領域=%x
- ../z_construct.c
- message->fukidashiSegment=%x
- 吹き出しgame_alloc=%x
- message->fukidashiSegment != NULL
- ../z_construct.c
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