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yan.bas

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Mar 31st, 2014
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  1. rem Generated 3/31/2014 4:07:41 PM by Visual bB Version 1.0.0.558
  2. rem **********************************
  3. rem *<filename> *
  4. rem *<description> *
  5. rem *<author> *
  6. rem *<contact info> *
  7. rem *<license> *
  8. rem **********************************
  9.  
  10.  
  11. playfield:
  12. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  13. ................................
  14. ................................
  15. ................................
  16. ................................
  17. ................................
  18. ................................
  19. ................................
  20. ................................
  21. ................................
  22. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  23. end
  24. player0x=50:player0y=50
  25. player1x=20:player1y=20
  26. missile0height=4:missile0y=255
  27. NUSIZ0=16
  28.  
  29. sprites
  30.  
  31. player0:
  32. %01000100
  33. %00101000
  34. %00010000
  35. %00010000
  36. %01111100
  37. %00010000
  38. %00111000
  39. %00111000
  40. end
  41. player1:
  42. %00100100
  43. %00100100
  44. %00100100
  45. %00100100
  46. %11111111
  47. %00011000
  48. %00111100
  49. %00011000
  50. end
  51.  
  52. if missile0y>240 then goto skip
  53. missile0y=missile0y-2:goto draw_loop
  54. skip
  55. if joy0fire then missile0y=player0y-2:missile0x=player0x+4
  56.  
  57. COLUBK = $40
  58. COLUPF = $1E
  59. draw_loop
  60. drawscreen
  61. goto sprites
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