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- rem Generated 3/31/2014 4:07:41 PM by Visual bB Version 1.0.0.558
- rem **********************************
- rem *<filename> *
- rem *<description> *
- rem *<author> *
- rem *<contact info> *
- rem *<license> *
- rem **********************************
- playfield:
- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
- ................................
- ................................
- ................................
- ................................
- ................................
- ................................
- ................................
- ................................
- ................................
- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
- end
- player0x=50:player0y=50
- player1x=20:player1y=20
- missile0height=4:missile0y=255
- NUSIZ0=16
- sprites
- player0:
- %01000100
- %00101000
- %00010000
- %00010000
- %01111100
- %00010000
- %00111000
- %00111000
- end
- player1:
- %00100100
- %00100100
- %00100100
- %00100100
- %11111111
- %00011000
- %00111100
- %00011000
- end
- if missile0y>240 then goto skip
- missile0y=missile0y-2:goto draw_loop
- skip
- if joy0fire then missile0y=player0y-2:missile0x=player0x+4
- COLUBK = $40
- COLUPF = $1E
- draw_loop
- drawscreen
- goto sprites
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