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- P 0; B ships\SRM\yaki_MM6_washi; C 1; N Bships\SRM\yaki_MM6_washi; b
- { 0x2002; -0; -0; 0; 0.000000; 0.000000; 0.000000; 0.000000; 3332; 1; } // 1
- { 0x2002; -0; -0; 0; 0.000000; 0.000000; 0.000000; 0.000000; -1; -1; } // -1
- / Node effects\engines\fx_engine_emitter01 Class [Editable Poly, GEOMOBJECT_CLASS_ID]
- P 1; B 100001; N effects\engines\fx_engine_emitter01;
- { 0x2002; -2338; -1329; -35549; 0.000000; 0.000000; 0.000000; 0.000000; 3332; 1; } // 1
- { 0x2002; -2338; -1329; -35549; 0.000000; 0.000000; 0.000000; 0.000000; -1; -1; } // -1
- / Node effects\engines\fx_engine_emitter02 Class [Editable Poly, GEOMOBJECT_CLASS_ID]
- P 2; B 100002; N effects\engines\fx_engine_emitter02;
- { 0x2002; 2370; -1325; -35553; 0.000000; 0.000000; 0.000000; 0.000000; 3332; 1; } // 1
- { 0x2002; 2370; -1325; -35553; 0.000000; 0.000000; 0.000000; 0.000000; -1; -1; } // -1
- / Node Beffects\engines\fx_engine_paranid_M6M_28673 Class [Editable Mesh, GEOMOBJECT_CLASS_ID]
- P 3; B effects\engines\fx_engine_killerog_yellow_med; C 28673; N Beffects\engines\fx_engine_killerog_yellow_med_28673b002; b // idx 3
- { 0x2002; -2362; -2178; -36222; 0.000881; 0.000000; 0.000000; -1.000000; -1; 1; } // 0
- /Cockpit
- P 4; B ships\props\cameradummy; C 1; N Bships\props\cameradummy_1b; b
- { 0x2002; 0; 6000; -1500; 0.000; 0.000; 0.000; 0.000; -1; -1; } // -1
- P 5; B ships\props\m6maingun_static; N Bships\props\m6maingun_static; b
- { 0x2002; -2958; -4849; 34418; 0.315177; 0.000000; 0.000000; -1.000000; 3332; 1; } // 1
- { 0x2002; -2958; -4849; 34418; 0.315177; 0.000000; 0.000000; -1.000000; -1; -1; } // -1
- P 6; B ships\props\m6maingun_static; N Bships\props\m6maingun_static; b
- { 0x2002; 11470; -2753; 30736; 0.252998; 0.000000; 0.000000; 1.000000; 3332; 1; } // 1
- { 0x2002; 11470; -2753; 30736; 0.252998; 0.000000; 0.000000; 1.000000; -1; -1; } // -1
- P 7; B ships\props\m6maingun_static; N Bships\props\m6maingun_static; b
- { 0x2002; 2851; 1733; 32576; 0.181220; 0.000000; 0.000000; 1.000000; 3332; 1; } // 1
- { 0x2002; 2851; 1733; 32576; 0.181220; 0.000000; 0.000000; 1.000000; -1; -1; } // -1
- P 8; B ships\props\m6maingun_static; N Bships\props\m6maingun_static; b
- { 0x2002; -2983; 1663; 32576; 0.181117; 0.000000; 0.000000; -1.000000; 3332; 1; } // 1
- { 0x2002; -2983; 1663; 32576; 0.181117; 0.000000; 0.000000; -1.000000; -1; -1; } // -1
- P 9; B ships\props\m6maingun_static; N Bships\props\m6maingun_static; b
- { 0x2002; -11510; -2797; 30736; 0.250448; 0.000000; 0.000000; -1.000000; 3332; 1; } // 1
- { 0x2002; -11510; -2797; 30736; 0.250448; 0.000000; 0.000000; -1.000000; -1; -1; } // -1
- P 10; B ships\props\m6maingun_static; N Bships\props\m6maingun_static; b
- { 0x2002; 7263; -2807; 30736; 0.252998; 0.000000; 0.000000; 1.000000; 3332; 1; } // 1
- { 0x2002; 7263; -2807; 30736; 0.252998; 0.000000; 0.000000; 1.000000; -1; -1; } // -1
- P 11; B ships\props\m6maingun_static; N Bships\props\m6maingun_static; b
- { 0x2002; -7301; -2834; 30736; 0.250448; 0.000000; 0.000000; -1.000000; 3332; 1; } // 1
- { 0x2002; -7301; -2834; 30736; 0.250448; 0.000000; 0.000000; -1.000000; -1; -1; } // -1
- P 12; B ships\props\m6maingun_static; N Bships\props\m6maingun_static; b
- { 0x2002; 2874; -4690; 34418; 0.322136; 0.000000; 0.000000; 1.000000; 3332; 1; } // 1
- { 0x2002; 2874; -4690; 34418; 0.322136; 0.000000; 0.000000; 1.000000; -1; -1; } // -1
- P 13; B ships\props\m6turret4_dummy; C 7; N Bships\props\m6turret4_dummy_7a; b
- { 0x2002; 0; -5500; -33500; 0.325; 1.00; 0.000; 0.000; -1; -1; } // -1
- P 14; B ships\props\cameradummy; C 7; N Bships\props\cameradummy_7rear; b
- { 0x2002; 0; -6200; -36000; 0.325; 1.00; 0.000; 0.000; -1; -1; } // -1
- / TURRETS
- /right / left
- P 15; B ships\props\m6turret4_dummy; C 3; N Bships\props\m6turret4_dummy_3a; b
- { 0x2002; 5000; -500; 11300; 0.257; -0.227; 0.947; 0.227; 3332; 1; } // 1
- P 16; B ships\props\m6turret4_dummy; C 5; N Bships\props\m6turret4_dummy_5a; b
- { 0x2002; -5000; -500; 11300; 0.257; -0.227; -0.947; -0.227; 3332; 1; } // 1
- /right / left
- P 17; B ships\props\cameradummy; C 3; N Bships\props\cameradummy_3right; b
- { 0x2002; 7300; 1000; 11300; 0.257; -0.227; 0.947; 0.227; -1; -1; } // -1
- P 18; B ships\props\cameradummy; C 5; N Bships\props\cameradummy_5left; b
- { 0x2002; -7300; 1000; 11300; 0.257; -0.227; -0.947; -0.227; -1; -1; } // -1
- /BSD docking mod
- P 19; B ships\props\extern_M5_dock; N Bships\props\extern_M5_dock; b // idx 19
- { 0x2002; 0; -7741; 5408; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
- P 20; B effects\engines\fx_engine_killerog_yellow_med; C 28673; N Beffects\engines\fx_engine_killerog_yellow_med_28673b002; b // idx 20
- { 0x2002; -2362; -1204; -36222; 0.000881; 0.000000; 0.000000; -1.000000; -1; 1; } // 0
- P 21; B effects\engines\fx_engine_killerog_yellow_med; C 28673; N Beffects\engines\fx_engine_killerog_yellow_med_28673b002; b // idx 21
- { 0x2002; 0; 1047; -36222; 0.000881; 0.000000; 0.000000; -1.000000; -1; 1; } // 0
- P 22; B effects\engines\fx_engine_killerog_yellow_med; C 28673; N Beffects\engines\fx_engine_killerog_yellow_med_28673b002; b // idx 22
- { 0x2002; 0; -4363; -36222; 0.000881; 0.000000; 0.000000; -1.000000; -1; 1; } // 0
- P 23; B effects\engines\fx_engine_killerog_yellow_med; C 28673; N Beffects\engines\fx_engine_killerog_yellow_med_28673b002; b // idx 23
- { 0x2002; 2362; -1204; -36222; 0.000881; 0.000000; 0.000000; -1.000000; -1; 1; } // 0
- P 24; B effects\engines\fx_engine_killerog_yellow_big_MM6; C 28673; N Beffects\engines\fx_engine_killerog_yellow_big_MM6_28673b002; b // idx 24
- { 0x2002; 0; -1646; -37503; 0.000881; 0.000000; 0.000000; -1.000000; -1; 1; } // 0
- P 25; B effects\engines\fx_engine_emitter; C 1; N Beffects\engines\fx_engine_emitter_1b002; b // idx 25
- { 0x2002; -11; -1663; -38119; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
- P 26; B effects\engines\fx_engine_emitter; C 1; N Beffects\engines\fx_engine_emitter_1b002; b // idx 26
- { 0x2002; 1; 1044; -36068; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
- P 27; B effects\engines\fx_engine_emitter; C 1; N Beffects\engines\fx_engine_emitter_1b002; b // idx 27
- { 0x2002; -1; -4345; -36068; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
- P 28; B effects\engines\fx_engine_emitter; C 1; N Beffects\engines\fx_engine_emitter_1b002; b // idx 28
- { 0x2002; 2352; -2201; -36068; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
- P 29; B effects\engines\fx_engine_emitter; C 1; N Beffects\engines\fx_engine_emitter_1b002; b // idx 29
- { 0x2002; 2362; -1204; -36068; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
- P 30; B effects\engines\fx_engine_emitter; C 1; N Beffects\engines\fx_engine_emitter_1b002; b // idx 30
- { 0x2002; -2354; -1204; -36068; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
- P 31; B effects\engines\fx_engine_emitter; C 1; N Beffects\engines\fx_engine_emitter_1b002; b // idx 31
- { 0x2002; -2364; -2191; -36068; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
- P 32; B effects\engines\fx_engine_killerog_yellow_med; C 28673; N Beffects\engines\fx_engine_killerog_yellow_med_28673b002; b // idx 19
- { 0x2002; 2362; -2178; -36222; 0.000881; 0.000000; 0.000000; -1.000000; -1; 1; } // 0
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