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X3-TShipsWashiScene

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Jul 25th, 2011
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  1. P 0; B ships\SRM\yaki_MM6_washi; C 1; N Bships\SRM\yaki_MM6_washi; b
  2. { 0x2002; -0; -0; 0; 0.000000; 0.000000; 0.000000; 0.000000; 3332; 1; } // 1
  3. { 0x2002; -0; -0; 0; 0.000000; 0.000000; 0.000000; 0.000000; -1; -1; } // -1
  4. / Node effects\engines\fx_engine_emitter01 Class [Editable Poly, GEOMOBJECT_CLASS_ID]
  5. P 1; B 100001; N effects\engines\fx_engine_emitter01;
  6. { 0x2002; -2338; -1329; -35549; 0.000000; 0.000000; 0.000000; 0.000000; 3332; 1; } // 1
  7. { 0x2002; -2338; -1329; -35549; 0.000000; 0.000000; 0.000000; 0.000000; -1; -1; } // -1
  8. / Node effects\engines\fx_engine_emitter02 Class [Editable Poly, GEOMOBJECT_CLASS_ID]
  9. P 2; B 100002; N effects\engines\fx_engine_emitter02;
  10. { 0x2002; 2370; -1325; -35553; 0.000000; 0.000000; 0.000000; 0.000000; 3332; 1; } // 1
  11. { 0x2002; 2370; -1325; -35553; 0.000000; 0.000000; 0.000000; 0.000000; -1; -1; } // -1
  12. / Node Beffects\engines\fx_engine_paranid_M6M_28673 Class [Editable Mesh, GEOMOBJECT_CLASS_ID]
  13. P 3; B effects\engines\fx_engine_killerog_yellow_med; C 28673; N Beffects\engines\fx_engine_killerog_yellow_med_28673b002; b // idx 3
  14. { 0x2002; -2362; -2178; -36222; 0.000881; 0.000000; 0.000000; -1.000000; -1; 1; } // 0
  15. /Cockpit
  16. P 4; B ships\props\cameradummy; C 1; N Bships\props\cameradummy_1b; b
  17. { 0x2002; 0; 6000; -1500; 0.000; 0.000; 0.000; 0.000; -1; -1; } // -1
  18. P 5; B ships\props\m6maingun_static; N Bships\props\m6maingun_static; b
  19. { 0x2002; -2958; -4849; 34418; 0.315177; 0.000000; 0.000000; -1.000000; 3332; 1; } // 1
  20. { 0x2002; -2958; -4849; 34418; 0.315177; 0.000000; 0.000000; -1.000000; -1; -1; } // -1
  21. P 6; B ships\props\m6maingun_static; N Bships\props\m6maingun_static; b
  22. { 0x2002; 11470; -2753; 30736; 0.252998; 0.000000; 0.000000; 1.000000; 3332; 1; } // 1
  23. { 0x2002; 11470; -2753; 30736; 0.252998; 0.000000; 0.000000; 1.000000; -1; -1; } // -1
  24. P 7; B ships\props\m6maingun_static; N Bships\props\m6maingun_static; b
  25. { 0x2002; 2851; 1733; 32576; 0.181220; 0.000000; 0.000000; 1.000000; 3332; 1; } // 1
  26. { 0x2002; 2851; 1733; 32576; 0.181220; 0.000000; 0.000000; 1.000000; -1; -1; } // -1
  27. P 8; B ships\props\m6maingun_static; N Bships\props\m6maingun_static; b
  28. { 0x2002; -2983; 1663; 32576; 0.181117; 0.000000; 0.000000; -1.000000; 3332; 1; } // 1
  29. { 0x2002; -2983; 1663; 32576; 0.181117; 0.000000; 0.000000; -1.000000; -1; -1; } // -1
  30. P 9; B ships\props\m6maingun_static; N Bships\props\m6maingun_static; b
  31. { 0x2002; -11510; -2797; 30736; 0.250448; 0.000000; 0.000000; -1.000000; 3332; 1; } // 1
  32. { 0x2002; -11510; -2797; 30736; 0.250448; 0.000000; 0.000000; -1.000000; -1; -1; } // -1
  33. P 10; B ships\props\m6maingun_static; N Bships\props\m6maingun_static; b
  34. { 0x2002; 7263; -2807; 30736; 0.252998; 0.000000; 0.000000; 1.000000; 3332; 1; } // 1
  35. { 0x2002; 7263; -2807; 30736; 0.252998; 0.000000; 0.000000; 1.000000; -1; -1; } // -1
  36. P 11; B ships\props\m6maingun_static; N Bships\props\m6maingun_static; b
  37. { 0x2002; -7301; -2834; 30736; 0.250448; 0.000000; 0.000000; -1.000000; 3332; 1; } // 1
  38. { 0x2002; -7301; -2834; 30736; 0.250448; 0.000000; 0.000000; -1.000000; -1; -1; } // -1
  39. P 12; B ships\props\m6maingun_static; N Bships\props\m6maingun_static; b
  40. { 0x2002; 2874; -4690; 34418; 0.322136; 0.000000; 0.000000; 1.000000; 3332; 1; } // 1
  41. { 0x2002; 2874; -4690; 34418; 0.322136; 0.000000; 0.000000; 1.000000; -1; -1; } // -1
  42.  
  43. P 13; B ships\props\m6turret4_dummy; C 7; N Bships\props\m6turret4_dummy_7a; b
  44. { 0x2002; 0; -5500; -33500; 0.325; 1.00; 0.000; 0.000; -1; -1; } // -1
  45. P 14; B ships\props\cameradummy; C 7; N Bships\props\cameradummy_7rear; b
  46. { 0x2002; 0; -6200; -36000; 0.325; 1.00; 0.000; 0.000; -1; -1; } // -1
  47.  
  48. / TURRETS
  49. /right / left
  50. P 15; B ships\props\m6turret4_dummy; C 3; N Bships\props\m6turret4_dummy_3a; b
  51. { 0x2002; 5000; -500; 11300; 0.257; -0.227; 0.947; 0.227; 3332; 1; } // 1
  52. P 16; B ships\props\m6turret4_dummy; C 5; N Bships\props\m6turret4_dummy_5a; b
  53. { 0x2002; -5000; -500; 11300; 0.257; -0.227; -0.947; -0.227; 3332; 1; } // 1
  54.  
  55. /right / left
  56. P 17; B ships\props\cameradummy; C 3; N Bships\props\cameradummy_3right; b
  57. { 0x2002; 7300; 1000; 11300; 0.257; -0.227; 0.947; 0.227; -1; -1; } // -1
  58. P 18; B ships\props\cameradummy; C 5; N Bships\props\cameradummy_5left; b
  59. { 0x2002; -7300; 1000; 11300; 0.257; -0.227; -0.947; -0.227; -1; -1; } // -1
  60.  
  61. /BSD docking mod
  62. P 19; B ships\props\extern_M5_dock; N Bships\props\extern_M5_dock; b // idx 19
  63. { 0x2002; 0; -7741; 5408; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
  64.  
  65. P 20; B effects\engines\fx_engine_killerog_yellow_med; C 28673; N Beffects\engines\fx_engine_killerog_yellow_med_28673b002; b // idx 20
  66. { 0x2002; -2362; -1204; -36222; 0.000881; 0.000000; 0.000000; -1.000000; -1; 1; } // 0
  67.  
  68. P 21; B effects\engines\fx_engine_killerog_yellow_med; C 28673; N Beffects\engines\fx_engine_killerog_yellow_med_28673b002; b // idx 21
  69. { 0x2002; 0; 1047; -36222; 0.000881; 0.000000; 0.000000; -1.000000; -1; 1; } // 0
  70.  
  71. P 22; B effects\engines\fx_engine_killerog_yellow_med; C 28673; N Beffects\engines\fx_engine_killerog_yellow_med_28673b002; b // idx 22
  72. { 0x2002; 0; -4363; -36222; 0.000881; 0.000000; 0.000000; -1.000000; -1; 1; } // 0
  73.  
  74. P 23; B effects\engines\fx_engine_killerog_yellow_med; C 28673; N Beffects\engines\fx_engine_killerog_yellow_med_28673b002; b // idx 23
  75. { 0x2002; 2362; -1204; -36222; 0.000881; 0.000000; 0.000000; -1.000000; -1; 1; } // 0
  76.  
  77. P 24; B effects\engines\fx_engine_killerog_yellow_big_MM6; C 28673; N Beffects\engines\fx_engine_killerog_yellow_big_MM6_28673b002; b // idx 24
  78. { 0x2002; 0; -1646; -37503; 0.000881; 0.000000; 0.000000; -1.000000; -1; 1; } // 0
  79.  
  80. P 25; B effects\engines\fx_engine_emitter; C 1; N Beffects\engines\fx_engine_emitter_1b002; b // idx 25
  81. { 0x2002; -11; -1663; -38119; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
  82.  
  83. P 26; B effects\engines\fx_engine_emitter; C 1; N Beffects\engines\fx_engine_emitter_1b002; b // idx 26
  84. { 0x2002; 1; 1044; -36068; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
  85.  
  86. P 27; B effects\engines\fx_engine_emitter; C 1; N Beffects\engines\fx_engine_emitter_1b002; b // idx 27
  87. { 0x2002; -1; -4345; -36068; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
  88.  
  89. P 28; B effects\engines\fx_engine_emitter; C 1; N Beffects\engines\fx_engine_emitter_1b002; b // idx 28
  90. { 0x2002; 2352; -2201; -36068; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
  91.  
  92. P 29; B effects\engines\fx_engine_emitter; C 1; N Beffects\engines\fx_engine_emitter_1b002; b // idx 29
  93. { 0x2002; 2362; -1204; -36068; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
  94.  
  95. P 30; B effects\engines\fx_engine_emitter; C 1; N Beffects\engines\fx_engine_emitter_1b002; b // idx 30
  96. { 0x2002; -2354; -1204; -36068; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
  97.  
  98. P 31; B effects\engines\fx_engine_emitter; C 1; N Beffects\engines\fx_engine_emitter_1b002; b // idx 31
  99. { 0x2002; -2364; -2191; -36068; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
  100.  
  101. P 32; B effects\engines\fx_engine_killerog_yellow_med; C 28673; N Beffects\engines\fx_engine_killerog_yellow_med_28673b002; b // idx 19
  102. { 0x2002; 2362; -2178; -36222; 0.000881; 0.000000; 0.000000; -1.000000; -1; 1; } // 0
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