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- Ritual Spells:
- Lightning 6 + Ritual 2 = 12 essence DC 15, 1d10+8+6, 1+
- 1 base Lightning spell
- 2 strong effect lightning damage immunity
- 3 additional effects;
- 2 strong effect heal 1 Life Point per 3 Lightning Damage taken
- 1 Moderate effect increase AC equal to success levels
- 0 weak effect increase movement equal to success levels (like dash)
- 3 1+willpower hours duration
- Light 3 + Ritual 2 = 6 Essence, DC 12
- 1 base
- 1 medium effect daze enemies in melee
- 1 half-save; dazzle on successful save
- 3 1+willpower hours duration
- Teleport 5 + Ritual 2 = 10 essence, DC 14
- 1 base
- 2 strong effect long range (400m)
- 1 additional effect; 2 strong effect specific trigger
- 1 additional effect; 0 weak effect location of ritual is target
- 1 Distance (4000m)
- 3 1+willpower hours duration
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