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Codea codify menu system

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Nov 26th, 2011
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  1. --the main functions stay quite small
  2. --your code needs to go into an object
  3. --see MiGame as an example
  4.  
  5. function setup()
  6.     --the only thing you need is
  7.     --a variable (like pss)
  8.     --to store a pointer to the Partition class (Parti)
  9.     --pass it your object (MiGame)
  10.     --and the number of rows and columns for the menu (4)
  11.     --(4 is a 4 by 4 grid or 16 partitions)
  12.     pss = Parti(MiGame,4)
  13. end
  14.  
  15. function draw()  
  16.     --required (the menu draws even if you don't
  17.     pss:draw()
  18. end
  19.  
  20. function touched(touch)
  21.     --required (the menu uses tocuhes even if you don't)
  22.     pss:touched()
  23. end
  24.  
  25.  
  26. MiGame = class()
  27.  
  28. function MiGame:init()
  29.     self.x = math.random(WIDTH)
  30.     self.y = math.random(HEIGHT)
  31.     self.w = math.random(WIDTH)
  32.     self.h = math.random(HEIGHT)
  33. end
  34.  
  35. function MiGame:draw()
  36.     --background(0,0,0,255)
  37.     strokeWidth(20)
  38.     stroke(255, 0, 0, 255)
  39.     fill(0, 0, 255, 255)
  40.     ellipse(self.x,self.y,self.w,self.h)
  41. end
  42.  
  43. function MiGame:Heartbeat()
  44.     background(0,0,0,255)
  45.     self.x = self.x + math.random(2) - 1.5
  46.     self.y = self.y + math.random(2) - 1.5
  47.     self.w = self.w + math.random(2) - 1.5
  48.     self.h = self.h + math.random(2) - 1.5
  49. end
  50.  
  51. function MiGame:touched(touch)
  52.     self:init()
  53. end
  54.  
  55.  
  56. Parti = class()
  57.  
  58. function Parti:init(clss,np)
  59.     self.clss = clss --the class to execute
  60.     self.aclss = nil --active class
  61.     self.menu = true --is the menu being displayed
  62.     self.np = np -- number of partitions across 
  63.     self.gb = math.sqrt(5)/4 --golden border
  64.     self.gr = (1+math.sqrt(5))/2 --golden ratio
  65.     self.gp = WIDTH / ((self.gb * (np + 1)) + (np)) --golden partion
  66.     self.ps = {} --table of partitions (of menu and classes)
  67.     local i
  68.     local j
  69.     for i = 1, np do
  70.         local ix = ((i)*self.gb*self.gp) + ((i - 1)*self.gp)
  71.         self.ps[i] = {}
  72.         for j = 1, np do
  73.             local iy = ((j)*self.gb*self.gp) + ((j - 1)*self.gp)
  74.             self.ps[i][j] = {x=ix,y=iy,clss=nil}            
  75.         end  
  76.     end 
  77. end
  78.  
  79. function Parti:draw()
  80.     if self.menu == true then
  81.         self:drawmenu()  
  82.     else
  83.         self.aclss:Heartbeat()
  84.         self.aclss:draw()
  85.         self:drawreturn()
  86.     end
  87. end
  88.  
  89. function Parti:drawmenu()
  90.     rect(0,0,10,10)
  91.     background(0, 0, 0, 255)
  92.     
  93.     for i = 1, self.np do
  94.         for j = 1, self.np do
  95.             if self.ps[i][j].clss ~= nil then
  96.                 --print(i,j)
  97.                 pushMatrix()
  98.                 translate(self.ps[i][j].x,self.ps[i][j].y)
  99.                 scale(self.gp/WIDTH)    
  100.                 self.ps[i][j].clss:draw()
  101.                 popMatrix()
  102.             end
  103.         end
  104.     end
  105.     
  106.     stroke(0, 255, 0, 255)
  107.     local gbgp = (self.gb*self.gp)
  108.     for i = 1, self.np do
  109.         for j = 1, self.np do
  110.             noFill()
  111.             strokeWidth(3)
  112.             rect(self.ps[i][j].x,self.ps[i][j].y,self.gp,self.gp)
  113.             noStroke()
  114.             fill(0,0,0,255)   
  115.             rect(self.ps[i][j].x-gbgp,0,gbgp,HEIGHT)  
  116.             rect(0,self.ps[i][j].y-gbgp,WIDTH,gbgp)     
  117.         end  
  118.     end  
  119.     rect(self.ps[self.np][self.np].x+self.gp,0,gbgp,HEIGHT)
  120.     rect(0,self.ps[self.np][self.np].x+self.gp,WIDTH,gbgp)
  121.     
  122. end
  123.  
  124. function Parti:drawreturn()
  125.     --background(0,0,0,255)
  126.     stroke(0, 255, 0, 255)
  127.     fill(0,0,0,255)
  128.     strokeWidth(7)
  129.     rect(0,0,50*((1+math.sqrt(5))/2),50)
  130. --ipad41001 arrows
  131.     line(20,25,40,40)
  132.     line(20,25,40,10)
  133.     line(30,25,50,40)
  134.     line(30,25,50,10)
  135. end
  136.  
  137. function Parti:touched(touch)
  138.     if CurrentTouch.state == BEGAN then 
  139.         if self.menu then
  140.             self.menu = false
  141.             for i = 1, self.np do
  142.                 for j = 1, self.np do
  143.                     if CurrentTouch.x > self.ps[i][j].x and
  144.                        CurrentTouch.x < self.ps[i][j].x + self.gp and
  145.                        CurrentTouch.y > self.ps[i][j].y and
  146.                        CurrentTouch.y < self.ps[i][j].y + self.gp then                        
  147.                         if self.ps[i][j].clss == nil then 
  148.                             self.ps[i][j].clss = self.clss()
  149.                         end --init class
  150.                         self.aclss = self.ps[i][j].clss
  151.                     end --touch in box
  152.                 end --j
  153.             end --i            
  154.         else --not on menu
  155.             if CurrentTouch.x < (50*self.gr) and CurrentTouch.y < 50 then
  156.                 self.menu = true
  157.             else
  158.                 self.aclss:touched()   
  159.             end 
  160.         end    
  161.     end
  162. end
  163.  
  164.  
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