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May 29th, 2015
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  1. #include clientscripts\_utility;
  2. #include clientscripts\_music;
  3. #include clientscripts\_fx;
  4.  
  5. main()
  6. {
  7. level.DLC3_Client = spawnStruct(); // Leave This Line Or Else It Breaks Everything
  8.  
  9. // Must Change These For Your Map
  10. level.DLC3_Client.createFX = clientscripts\createfx\Lavender_Town_fx::main;
  11.  
  12. clientscripts\_load::main();
  13.  
  14. println("Registering zombify");
  15. clientscripts\_utility::registerSystem("zombify", clientscripts\dlc3_code::zombifyHandler);
  16.  
  17. clientscripts\dlc3_teleporter::main();
  18.  
  19. clientscripts\dlc3_code::DLC3_FX();
  20.  
  21. clientscripts\_zombiemode_tesla::init();
  22.  
  23. thread clientscripts\_audio::audio_init(0);
  24.  
  25. // Change For Your Map!
  26. thread clientscripts\Lavender_Town_amb::main();
  27.  
  28. level._zombieCBFunc = clientscripts\_zombie_mode::zombie_eyes;
  29.  
  30. thread waitforclient(0);
  31.  
  32. println("*** Client : zombie running...or is it chasing? Muhahahaha");
  33.  
  34. }
  35.  
  36. preCacheMyFX()
  37. {
  38. level._effect["green_farm_fx"] = loadFX("green_farm_fx");
  39. }
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