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- Changes:
- -FMV playing twice, third part of the Grand Central Station mission.
- -LA - Police car lights do not flash during final part of "Beverly Hills Getaway
- -Credits, photos corrupted on D3d TNT.
- -Interview training selecting view again causes player to appear in garage.
- -Music Tracks do not loop.
- -Tire tracks on TNT d3d causing crash.
- -LA: texture issue on the side of a building.
- -Take a Ride with Car selection cheat breaks replays.
- -Pursuits - lose the lead car in a pursuit and the AI cars will behave erratically just before game pauses.
- -ESC should be able to be used to pause when fast forwarding in Film Director.
- -Film Director, selecting Tripod after in car view causes camera to be positioned in the car. -"Play Chase" demo broken if first save a replay from Mirror if activated switches on in pause mode on interview/training demonstrations.
- -Newcastle level Pedestrians have corrupted textures under D3d on TNT.
- -D3d TNT Fixes to Frisco.
- -Film Director, Camera can readily be moved through buildings (This has been improved)
- -Jean-Paul second half replay is erroneous.
- -In survival mode, chase camera choices can be made on a police vehicle, which has pinged in. On rewinding that car is removed from the scene and the camera does erroneous things.
- -Auto Director sometimes positions camera under the road surfaces.
- -Camera locks to the particular camera type being used when PAUSED during Desert Training demonstration.
- -Generating close-up cameras in various Quick Replays.
- -Auto Directors starting camera is positioned outside of garage geometry in Interview Mode. -Auto Director places cameras through the walls.
- -The routine is much improved however some marginal clipping might occur in confined areas as cameras pan and dolly.
- -LA, under D3d TNT, some cars have corrupted textures.
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