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- Hosting Loop Players: boggle vacantly at these shenanigans
- (server>client)
- TG>CA>AG>XC>GC>SA>CT>TA>AT>TC>TT>TG
- Sven Mondol
- temeritousAdvisor (TA)
- Thief of Hope (A)
- Forkkind
- Land of Bells and Ruin
- Prospit Dreamer (awake)
- P1: Hulk Hands, P2: Macho Man action figure
- 6’0”. A little lanky, gangly. Shaved head, tank top with little cartoon cloud
- [i], Talksprite (FUCKING CHUTES) [i]
- Strong dislike of chutes and/or ladders
- As the THIEF of HOPE, you go about the Land of BELLS and RUIN with weasels and hares as your consorts. The weasels are surprisingly, quite daft. So daft in fact, the feudal economy of your planet puts them at risk from their own gross stupidity. Within the castles, keeps, woods and Ruins that they dwell in, the only sense of any hope derives from the sound of Bells. These bells, worn by hares, rung loudly by hares and paraded around by them, are an aristocratic sign of the noble supremacy of the elite. While the not-so sly weasels starve and dwell in perpetual poverty, these snobby, sociopathic lagomorphs continue to extort their extravagance and wealth, flaunting their nobility like it's nobodies business. All the land, all the golds and carrots, the suppers and cozy beds, everything belongs to the privileged and nothing to the oppressed.
- Your mission as a Thief of Hope is simple as all hell; fuck'em. Once you start to steal Hope itself
- and give it back, the dynamics will start to change. Eventually hope will be wrought and the Weasels will start to rise up, and the High-Bell of the Hare Royals will be rung, prompting your denizen MANABOZHO to awaken from his greater-den and offer you a complicated choice. How you respond and resolve it, will mean the difference between a bloody french-revolution brewing, and actual Hope thieved and brought to planet proper.
- Your quest bed is in a dugout den somewhere, used as a resting chamber for the wealthy. You'll have to do quite a lot of hare-twisting to get to it.
- Unfired Chekhov’s Guns
- Knows many of the hare’s secret signs and counter-signs, too many to competently remember
- Made a baby weasel cry
- Continually siphoning grist from Luke, hampering development on his own house
- Gave a weasel a copy of End of Evangelion
- Fred Stirner
- selfactualizedActuator (SA)
- Thief of Hope (B)
- Afropickkind
- Land of Pollution and Harbors
- [Derse] [Awake]
- P1: Megaman AXL Figure P2: Magic Snake
- On the Land of POLLUTION and HARBORS, the Thief of Hope must learn to truly live by the adage, "teach a man to fish". With Bear Cubs as their consort, this planet is surrounded by pristine lakes and rivers mined by sprawling tech-harbors, technological wonders that have made boat-fishing obsolete. The cost, is toll these devices exert on the oceans, primarily in the pollution they create. Because of the ruination of the seas, food and travel has become more scarce and sense fleeting. If one chooses to partake in the harbor's debauchery of the sea, they will receive boons, but the obvious penalties will follow. Should they deactivate them and manage to chart out these rivers, the commerce they can bring from the depths will surely reward as well. The slumbering denizen lies in an oily slick Lagoon deep below, which when found will put the Thief through the rounds. If the planetary option is found to be commendable, soon the thief will be charged with thief-y thingy, an impossible task to shut down all Harbors on the planet within 24 hours. The pollution will clean up if they succeed, and erupt disastrously if they don't. To steal hope for this planet yet, some backwards dealing might be necessary.
- Coen Wilson
- archaicTenacity (AT)
- Knight of Hope
- Riflekind
- Land of Snow and Castles
- Prospit (Asleep)
- P1: Fancy Santa P2: Cat
- Cess Lawson
- genialCacophony (GC)
- Heir of Heart
- Broomkind
- Land of Lakes and Ruins
- Prospit Dreamer (awake)
- P1: Stuffed Bear P2: None
- Long brown hair, 4’10
- Sprites: [i] [ii]
- Elle Treprim
- tenebrousTiferet (TT)
- Seer of Void
- Tomekind
- Land of Spires and Silence
- [Derse] [still asleep]
- [CRUXILATHESPRITE] [Cruxite Dowel + Totem Lathe]. [sburb is such bullshit]
- 5’9. Shoulder-length black hair, glasses.
- The Land of Spires and Silence is defined by negative space. Spires of dark stone break from the darkness below and spear dizzyingly up toward the vast vault of the incipisphere. The consorts, green tuatara lizards, cling to the sides of the spires, farming in terraced balconies over the abyss, their settlements connected by unusable bridges woven of gleaming wire. Crossing is permitted only over vents of freezing air which rise from the mysterious core of the planet, when the consorts throw buckets of water on the wire until it freezes, rendering them usable. Libraries and dungeons exist within certain spires that direct the player up, toward godhood and the quest bed, and down, through winding stairways and traps, into the deep, where NYX awaits. The Seer of Void must determine which of these spires are part of the planet and which are works of its denizen; when the false spires crumble, the ones remaining will have room to perform their true function- which as of yet remains unknown.
- Just arrived in the LoSaS after facilitating TG (Zoey Little’s) entry and entering with the help of server player Gold Styles.
- Current Chekhov’s Guns: Bathtub destroyed structural integrity of house. House will eventually collapse at worst possible time.
- Alex Jones
- Abstract General (AG)
- Knight of Space
- Wrenchkind
- Land of Dusk and Frogs
- Prospit Dreamer (not awake)
- P1: Mini Dragon Statue P2: Aloe Vera
- 5”3. Shoulder length brown hair. Wears a gray poncho.
- The land of DUSK and FROGS is a spacious one given only to the Knight of Space. It's surrounded by a handful of AMPHIBIANS, vicious crocodiles, snakes, reptiles, and the most feared predator of all, SWAMP HARES. In an otherwise grassy, swampy plain of a land. Catching frogs on this planet isn't easy, they only come out at a very narrow window of time, the time when Skaia sets and let's them breathe to the surface. Every other moment, the predators serve as a deterrent from their appearance and keep them swamped in the bays and mud, or deep underground. The Knight of Space's ideal quest would be, either to deal with the predators that plague the frogs, or find a Time player to assist them in taking advantage of that small, short window of opportunity when frogs emerge.
- Luke Vultman
- casualTraditionalist (CT)[i]
- Knight of Time
- Shieldkind
- Land of Frost and Giant Skyscrapers (LoFaGS)
- Derse Dreamer (not awake)
- P1: Artist’s Manikin P2: [Unknown]
- Short messy curly black hair. Glasses
- picture
- [Quin ??????]
- xenoCurator (XC)
- Page of Life
- Alibikind
- Land of Dust and Citadels:
- As a Page of Life, my planet is a lifeless wasteland of dust. Tiny plants, like moss and grass patches grow in the cracks of bricks deep underground within Citadels that contain powerful adversaries, these structures peak up to the top of the endless dust expanse, and lead deep down into reservoirs of water within the planet's surface. My denizen dried up the planet long before I'd arrived, so my quest naturally would be to get it restore the water and reservoirs to the surface and restore LIFE to the planet, starting by cultivating these structures into stalks of mossy, grown greenhouses, which can only be accomplished with enough grist building, a mirror fetch quest, and shining the light of Skaia onto them so life can grow. It also involves managing the subterranean pipe system back and forth so they can pump dew into these towers. When the planet is finally saved and my quest is successfully complete, the dust will settle and gushing Life will flourish on the planet once more, making it livable for consorts everywhere.
- This is Dune as hell. Shai’hulud denizen?
- Shai’hulud denizen.
- Derse Dreamer [Awakened]
- Denizen: Dune Sandworm [SHAI’HULUD]
- [Prototypings - Oscar Wilde Poster]
- QUACKQUACK
- Gold Styles (spritemode)[i] [ii]
- tecnicoCrossup (TC)
- Knight of Doom
- Fistkind
- Land of Insomnia and Thought
- Derse Dreamer [Sleeping due to land’s influence]
- P1: Lucha mask P2: Taxidermy Hawk
- As the KNIGHT of DOOM, your planet is full of murals, relics, clues and riddles to engage forethought. Your consorts are SPHINX CATS who speak in complicated tongues and try to engage your philosophical delicacies, they often tell you of prophesies of an impending DOOMSDAY for your planet, the supernatural disasters constantly hinting at this. Perhaps it's due to some meddling with your dreamself, or simply in your nature but you can never SLEEP. The Cat's constantly cry out and the planet's natural phenomenon which at times seem CONFUSING AND ILLOGICAL, much of it apocalyptic keep you up at night. The riddles keep you up, the probing questions dig deep inside and cause you to question everything, sleep is always a premium. The truth is complicated and meaning far reaching to be found, but once you piece together the answer that ties together the accidents, the cats and clue, your thought will bring you to the BRINGER OF YOUR MARES NEST, the hiding spot where a choice will be given by your denizen. An important choice between surefire oblivion or planetary impending doom, that is to say Doom by any means, you will surely be challenged by the brooding reverie this planet offers, if only because you won't get a seconds sleep here.
- Zoey Little
- torpidGrimalkin (TG)
- Mage of Time
- Scissorkind
- Land of Cycles and Fog
- [Dream Moon Unknown] [Status Unknown]
- P1: Stuffed bunny P2: Cruxite
- The quest of a MAGE of TIME is not an easy one, your planet is a not an easy one to navigate through. As a land of CYCLES and FOG, it's entirely covered in toxic fumes and heavy smoke. The only way to navigate is to depend on the CYCLING WATCH-TOWERS, that is to say the sky scrapers and techno light-houses littering your planet. Each lights the way to the next, they all glide in 360 like clockwork, showing a little bit at a time of your planet. These lights nor the time they shine, where or when is not immutable, as a Mage of Time you can learn to manipulate the shining hours of your only beacon and lead not only your consorts to safety, but yourself as well. There are also whirling fans on the surface of the planet that blow upwards and release the fog. Learning to think in Time and control the Cycles of the planet's machinery, will be key to you solving the riddles of your planet. When you complete your quest and arrange with your Denizen, the Core-nucleus that is the WUIN'DTESSENCE MARROW will suddenly give you the option to complete the final quest, to operate a planetary device to operate a global fan cycle, that if coordinated right, will blow away and release your planet's true visage forever.
- This task may not be easy, but it's challenge is meant for you to overcome.
- HOWEVER, it would benefit greatly from the assistance of Light, Breath or Void player.
- Current Chekhov’s Guns: At some point in the future, Zoey will acquire a time machine that looks like a driver’s wheel known as the Wheel of Time and return to Earth on a meteorite to give her past self a brass gear (which is involved doubtless in some kind of quest).
- Alex Rollins
- Page of Rage
- corrodedAtlas
- Fistkind
- Land of Crags and Slime
- [Dream Moon Unknown] [Status Unknown]
- P1: Letterman Jacket P2: Motorcycle Helmet
- The Page of Rage hails from a tumultous land filled with sheer cliffs dripping with acidic slime. Even so much as a few moments in the quivering slop can melt clothes and furthermore, bone. The sky is a swirling purple haze and the crags are of various shapes and steepness. From plateaus that reach the heavens, to peaks that rival a small house, the terrain is uneven and slick with deadly grease. Mutagens
- Name: Lethargic Rustler (LR) (Exile)
- Appearance: Prospitian, Wears old and torn pajama with random spirograph drawings (owner of it is unknown),also wears a fez because those are cool
- Monitoring/Console: ???
- Only types in short bursts of 1 to 5 words because of font (but also because i'm a bad writer)
- font (because muh autism) is Dimitri
- Also controls the arms of DB’s robot body
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