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- <target id="kha">
- <classes>
- <class source="haxe.ui.kha.AssetsBase" target="haxe.ui.AssetsBase" />
- <class source="haxe.ui.kha.ComponentBase" target="haxe.ui.core.ComponentBase" />
- <class source="haxe.ui.kha.CapabilitiesBase" target="haxe.ui.CapabilitiesBase" />
- <class source="kha.Image" target="haxe.ui.BitmapDataBase" />
- <class source="haxe.ui.kha.ScreenBase" target="haxe.ui.core.ScreenBase" />
- <class source="haxe.ui.kha.TextDisplayBase" target="haxe.ui.core.TextDisplayBase" />
- <class source="haxe.ui.kha.TextInputBase" target="haxe.ui.core.TextInputBase" />
- <class source="haxe.ui.kha.ImageDisplayBase" target="haxe.ui.core.ImageDisplayBase" />
- </classes>
- </target>
- <target id="flambe">
- <classes>
- <class source="haxe.ui.flambe.AssetsBase" target="haxe.ui.AssetsBase" />
- <class source="haxe.ui.flambe.ComponentBase" target="haxe.ui.core.ComponentBase" />
- <class source="haxe.ui.flambe.TextDisplayBase" target="haxe.ui.core.TextDisplayBase" />
- <class source="haxe.ui.flambe.TextInputBase" target="haxe.ui.core.TextInputBase" />
- <class source="haxe.ui.flambe.ImageDisplayBase" target="haxe.ui.core.ImageDisplayBase" />
- <class source="haxe.ui.flambe.ScreenBase" target="haxe.ui.core.ScreenBase" />
- <class source="haxe.ui.flambe.CapabilitiesBase" target="haxe.ui.CapabilitiesBase" />
- <class source="flambe.display.Texture" target="haxe.ui.BitmapDataBase" />
- </classes>
- </target>
- <target id="openfl">
- <classes>
- <class source="haxe.ui.openfl.AssetsBase" target="haxe.ui.AssetsBase" />
- <class source="haxe.ui.openfl.ComponentBase" target="haxe.ui.core.ComponentBase" />
- <class source="haxe.ui.openfl.TextDisplayBase" target="haxe.ui.core.TextDisplayBase" />
- <class source="haxe.ui.openfl.TextInputBase" target="haxe.ui.core.TextInputBase" />
- <class source="haxe.ui.openfl.ImageDisplayBase" target="haxe.ui.core.ImageDisplayBase" />
- <class source="haxe.ui.openfl.ScreenBase" target="haxe.ui.core.ScreenBase" />
- <class source="haxe.ui.openfl.CapabilitiesBase" target="haxe.ui.CapabilitiesBase" />
- <class source="openfl.display.BitmapData" target="haxe.ui.BitmapDataBase" />
- <class source="openfl.utils.ByteArray" target="haxe.ui.util.ByteArrayBase" />
- </classes>
- </target>
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