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- MachineId:B49BE3B54D31FF6D3A6F0A801F24CDF4
- EpicAccountId:51fe34bfcf7042b384a0d57fb8452bec
- Assertion failed: Pose.IsValidIndex(BoneIndex) [File:C:\Users\Max\Desktop\Mordhau\Editor\Engine\Source\Runtime\Engine\Public\BonePose.h] [Line: 528]
- UE4Editor_Core!FDebug::AssertFailed() [c:\unrealengine_4.13\engine\source\runtime\core\private\misc\outputdevice.cpp:421]
- UE4Editor_Mordhau!FCSPose<FCompactPose>::GetComponentSpaceTransform() [c:\users\max\desktop\mordhau\editor\engine\source\runtime\engine\public\bonepose.h:528]
- UE4Editor_Mordhau!FAnimNode_FastUMAJiggle::EvaluateBoneTransforms() [c:\users\max\desktop\mordhau p4v\mordhau\source\mordhau\private\animnode_fastumajiggle.cpp:31]
- UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_skeletalcontrolbase.cpp:86]
- UE4Editor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodebase.cpp:299]
- UE4Editor_Engine!FAnimNode_ConvertComponentToLocalSpace::Evaluate() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:35]
- UE4Editor_Engine!FPoseLink::Evaluate() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodebase.cpp:237]
- UE4Editor_Engine!FPoseLink::Evaluate() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodebase.cpp:237]
- UE4Editor_Engine!FAnimNode_StateMachine::Evaluate() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnode_statemachine.cpp:747]
- UE4Editor_Engine!FPoseLink::Evaluate() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodebase.cpp:237]
- UE4Editor_AnimGraphRuntime!FAnimNode_ApplyAdditive::Evaluate() [c:\unrealengine_4.13\engine\source\runtime\animgraphruntime\private\animnodes\animnode_applyadditive.cpp:59]
- UE4Editor_Engine!FPoseLink::Evaluate() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodebase.cpp:237]
- UE4Editor_AnimGraphRuntime!FAnimNode_ApplyAdditive::Evaluate() [c:\unrealengine_4.13\engine\source\runtime\animgraphruntime\private\animnodes\animnode_applyadditive.cpp:50]
- UE4Editor_Engine!FPoseLink::Evaluate() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodebase.cpp:237]
- UE4Editor_AnimGraphRuntime!FAnimNode_ApplyAdditive::Evaluate() [c:\unrealengine_4.13\engine\source\runtime\animgraphruntime\private\animnodes\animnode_applyadditive.cpp:50]
- UE4Editor_Engine!FPoseLink::Evaluate() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodebase.cpp:237]
- UE4Editor_AnimGraphRuntime!FAnimNode_ApplyAdditive::Evaluate() [c:\unrealengine_4.13\engine\source\runtime\animgraphruntime\private\animnodes\animnode_applyadditive.cpp:50]
- UE4Editor_Engine!FPoseLink::Evaluate() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodebase.cpp:237]
- UE4Editor_Engine!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:81]
- UE4Editor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodebase.cpp:299]
- UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_skeletalcontrolbase.cpp:70]
- UE4Editor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodebase.cpp:299]
- UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_skeletalcontrolbase.cpp:70]
- UE4Editor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodebase.cpp:299]
- UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_skeletalcontrolbase.cpp:70]
- UE4Editor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodebase.cpp:299]
- UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_skeletalcontrolbase.cpp:70]
- UE4Editor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodebase.cpp:299]
- UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_skeletalcontrolbase.cpp:70]
- UE4Editor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodebase.cpp:299]
- UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_skeletalcontrolbase.cpp:70]
- UE4Editor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodebase.cpp:299]
- UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_skeletalcontrolbase.cpp:70]
- UE4Editor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodebase.cpp:299]
- UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_skeletalcontrolbase.cpp:70]
- UE4Editor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodebase.cpp:299]
- UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_skeletalcontrolbase.cpp:70]
- UE4Editor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodebase.cpp:299]
- UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_skeletalcontrolbase.cpp:70]
- UE4Editor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodebase.cpp:299]
- UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_skeletalcontrolbase.cpp:70]
- UE4Editor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodebase.cpp:299]
- UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_skeletalcontrolbase.cpp:70]
- UE4Editor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodebase.cpp:299]
- UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_skeletalcontrolbase.cpp:70]
- UE4Editor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodebase.cpp:299]
- UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_skeletalcontrolbase.cpp:70]
- UE4Editor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodebase.cpp:299]
- UE4Editor_Engine!FAnimNode_ConvertComponentToLocalSpace::Evaluate() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:35]
- UE4Editor_Engine!FPoseLink::Evaluate() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animnodebase.cpp:237]
- UE4Editor_Engine!FAnimInstanceProxy::EvaluateAnimationNode() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animinstanceproxy.cpp:786]
- UE4Editor_Engine!FAnimInstanceProxy::EvaluateAnimation() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animinstanceproxy.cpp:776]
- UE4Editor_Engine!UAnimInstance::ParallelEvaluateAnimation() [c:\unrealengine_4.13\engine\source\runtime\engine\private\animation\animinstance.cpp:553]
- UE4Editor_Engine!USkeletalMeshComponent::EvaluateAnimation() [c:\unrealengine_4.13\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:1113]
- UE4Editor_Engine!USkeletalMeshComponent::PerformAnimationEvaluation() [c:\unrealengine_4.13\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:1174]
- UE4Editor_Engine!USkeletalMeshComponent::RefreshBoneTransforms() [c:\unrealengine_4.13\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:1351]
- UE4Editor_Engine!USkeletalMeshComponent::InitAnim() [c:\unrealengine_4.13\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:422]
- UE4Editor_Engine!USkeletalMeshComponent::SetSkeletalMesh() [c:\unrealengine_4.13\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:1568]
- UE4Editor_Mordhau!AMordhauCharacter::UpdateMeshVisibility() [c:\users\max\desktop\mordhau p4v\mordhau\source\mordhau\mordhaucharacter.cpp:1477]
- UE4Editor_Mordhau!AMordhauCharacter::BuildCharacter() [c:\users\max\desktop\mordhau p4v\mordhau\source\mordhau\mordhaucharacter.cpp:981]
- UE4Editor_Mordhau!AMordhauCharacter::AssignProfile() [c:\users\max\desktop\mordhau p4v\mordhau\source\mordhau\mordhaucharacter.cpp:757]
- UE4Editor_Mordhau!UMordhauSingleton::ApplyProfileTo() [c:\users\max\desktop\mordhau p4v\mordhau\source\mordhau\private\mordhausingleton.cpp:86]
- UE4Editor_Mordhau!UMordhauSingleton::execApplyProfileTo() [c:\users\max\desktop\mordhau p4v\mordhau\source\mordhau\public\mordhausingleton.h:58]
- UE4Editor_CoreUObject!UFunction::Invoke() [c:\unrealengine_4.13\engine\source\runtime\coreuobject\private\uobject\class.cpp:4280]
- UE4Editor_CoreUObject!UObject::CallFunction() [c:\unrealengine_4.13\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:697]
- UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [c:\unrealengine_4.13\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2126]
- UE4Editor_CoreUObject!UObject::ProcessInternal() [c:\unrealengine_4.13\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:922]
- UE4Editor_CoreUObject!UObject::CallFunction() [c:\unrealengine_4.13\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:821]
- UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [c:\unrealengine_4.13\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2126]
- UE4Editor_CoreUObject!UObject::ProcessInternal() [c:\unrealengine_4.13\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:922]
- UE4Editor_CoreUObject!UObject::CallFunction() [c:\unrealengine_4.13\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:821]
- UE4Editor_CoreUObject!UObject::ProcessInternal() [c:\unrealengine_4.13\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:922]
- UE4Editor_CoreUObject!UObject::CallFunction() [c:\unrealengine_4.13\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:821]
- UE4Editor_CoreUObject!UObject::ProcessInternal() [c:\unrealengine_4.13\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:922]
- UE4Editor_CoreUObject!UObject::CallFunction() [c:\unrealengine_4.13\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:821]
- UE4Editor_CoreUObject!UObject::ProcessInternal() [c:\unrealengine_4.13\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:922]
- UE4Editor_CoreUObject!UFunction::Invoke() [c:\unrealengine_4.13\engine\source\runtime\coreuobject\private\uobject\class.cpp:4280]
- UE4Editor_CoreUObject!UObject::ProcessEvent() [c:\unrealengine_4.13\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1305]
- UE4Editor_UMG!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [c:\unrealengine_4.13\engine\source\runtime\core\public\uobject\scriptdelegates.h:459]
- UE4Editor_UMG!UComboBoxString::FOnSelectionChangedEvent::Broadcast() [c:\unrealengine_4.13\engine\source\runtime\umg\public\components\comboboxstring.h:17]
- UE4Editor_UMG!UComboBoxString::HandleSelectionChanged() [c:\unrealengine_4.13\engine\source\runtime\umg\private\components\comboboxstring.cpp:247]
- UE4Editor_UMG!TBaseUObjectMethodDelegateInstance<0,UComboBoxString,TTypeWrapper<void> __cdecl(TSharedPtr<FString,0>,enum ESelectInfo::Type)>::Execute() [c:\unrealengine_4.13\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:756]
- UE4Editor_UMG!TBaseUObjectMethodDelegateInstance<0,UComboBoxString,void __cdecl(TSharedPtr<FString,0>,enum ESelectInfo::Type)>::ExecuteIfSafe() [c:\unrealengine_4.13\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:846]
- UE4Editor_UMG!TBaseDelegate<void,TSharedPtr<FString,0>,enum ESelectInfo::Type>::ExecuteIfBound() [c:\unrealengine_4.13\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:608]
- UE4Editor_UMG!SComboBox<TSharedPtr<FString,0> >::OnSelectionChanged_Internal() [c:\unrealengine_4.13\engine\source\runtime\slate\public\widgets\input\scombobox.h:333]
- UE4Editor_UMG!TBaseSPMethodDelegateInstance<0,SComboBox<TSharedPtr<FString,0> >,0,TTypeWrapper<void> __cdecl(TSharedPtr<FString,0>,enum ESelectInfo::Type)>::Execute() [c:\unrealengine_4.13\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:317]
- UE4Editor_UMG!TBaseSPMethodDelegateInstance<0,SComboBox<TSharedPtr<FString,0> >,0,void __cdecl(TSharedPtr<FString,0>,enum ESelectInfo::Type)>::ExecuteIfSafe() [c:\unrealengine_4.13\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:424]
- UE4Editor_UMG!TBaseDelegate<void,TSharedPtr<FString,0>,enum ESelectInfo::Type>::ExecuteIfBound() [c:\unrealengine_4.13\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:608]
- UE4Editor_UMG!SListView<TSharedPtr<FString,0> >::Private_SignalSelectionChanged() [c:\unrealengine_4.13\engine\source\runtime\slate\public\widgets\views\slistview.h:638]
- UE4Editor_UMG!STableRow<TSharedPtr<FString,0> >::OnMouseButtonUp() [c:\unrealengine_4.13\engine\source\runtime\slate\public\widgets\views\stablerow.h:449]
- UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator()() [c:\unrealengine_4.13\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4901]
- UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [c:\unrealengine_4.13\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
- UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [c:\unrealengine_4.13\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4890]
- UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [c:\unrealengine_4.13\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5348]
- UE4Editor_Slate!FSlateApplication::OnMouseUp() [c:\unrealengine_4.13\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5328]
- UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [c:\unrealengine_4.13\engine\source\runtime\core\private\windows\windowsapplication.cpp:1584]
- UE4Editor_Core!FWindowsApplication::DeferMessage() [c:\unrealengine_4.13\engine\source\runtime\core\private\windows\windowsapplication.cpp:1930]
- UE4Editor_Core!FWindowsApplication::ProcessMessage() [c:\unrealengine_4.13\engine\source\runtime\core\private\windows\windowsapplication.cpp:747]
- UE4Editor_Core!FWindowsApplication::AppWndProc() [c:\unrealengine_4.13\engine\source\runtime\core\private\windows\windowsapplication.cpp:669]
- user32
- user32
- UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [c:\unrealengine_4.13\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:905]
- UE4Editor!FEngineLoop::Tick() [c:\unrealengine_4.13\engine\source\runtime\launch\private\launchengineloop.cpp:2788]
- UE4Editor!GuardedMain() [c:\unrealengine_4.13\engine\source\runtime\launch\private\launch.cpp:156]
- UE4Editor!GuardedMainWrapper() [c:\unrealengine_4.13\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
- UE4Editor!WinMain() [c:\unrealengine_4.13\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
- UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
- kernel32
- ntdll
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