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Jul 23rd, 2013
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  1. class Residential: Default { zombieChance = 0.4;
  2. maxRoaming = 2;
  3. zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"};
  4. lootChance = 1;
  5. lootPos[] = {};
  6. itemType[] = {
  7. {"ItemSodaMdew","magazine"},
  8. {"ItemWatch","generic"},
  9. {"ItemCompass","generic"},
  10. {"ItemMap","weapon"},
  11. {"RH_mk22","weapon"},
  12. {"RH_m1911old","weapon"},
  13. {"ItemFlashlight","generic"},
  14. {"ItemKnife","generic"},
  15. {"ItemMatchbox","generic"},
  16. {"","generic"},
  17. {"LeeEnfield","weapon"},
  18. {"DZ_Assault_Pack_EP1","object"}, // 12
  19. {"DZ_Czech_Vest_Puch","object"}, // 12-0
  20. {"DZ_ALICE_Pack_EP1","object"}, // 16
  21. {"DZ_TK_Assault_Pack_EP1","object"}, // 16
  22. //{"Winchester1866","weapon"},
  23. {"WeaponHolder_ItemTent","object"},
  24. {"","trash"},
  25. {"Crossbow_DZ","weapon"},
  26. {"Binocular","weapon"},
  27. {"PartWoodPile","magazine"},
  28. //{"Skin_Camo1_DZ","magazine"},
  29. {"WeaponHolder_ItemCrowbar","object"},
  30. {"MR43","weapon"},
  31. //{"Skin_Camo4_DZ","magazine"},
  32. //{"Skin_Camo5_DZ","magazine"},
  33. {"RH_browninghp","weapon"},
  34. {"RH_mk22sd","weapon"},
  35. {"gms_k98_mag","magazine"},
  36. //{"Skin_Camo6_DZ","magazine"},
  37. //{"Skin_Camo7_DZ","magazine"},
  38. //{"Skin_Camo8_DZ","magazine"},
  39. //{"Skin_Camo9_DZ","magazine"},
  40. {"DDOPP_X26","weapon"},
  41. {"DDOPP_X26_b","weapon"},
  42. {"DDOP-P_1Rnd_X26","magazine"},
  43. {"Skin_Camo14_DZ","magazine"},
  44. {"Skin_Camo15_DZ","magazine"},
  45. {"Skin_Camo16_DZ","magazine"},
  46. {"Skin_Camo17_DZ","magazine"},
  47. {"Skin_Camo19_DZ","magazine"}
  48. };
  49. itemChance[] = {
  50. 0.01, //Mountain DEW
  51. 0.15, //RELOJ
  52. 0.05, //BRUJULA
  53. 0.03, //MAPA
  54. 0.08, //MAKAROV
  55. 0.05, //M1911
  56. 0.03, //LINTERNA
  57. 0.08, //CUCHILLO
  58. 0.06, //CERILLAS
  59. 1, //LOOT GENERICO
  60. 0.06, //ENFIELD
  61. 0.04, //PATROL PACK
  62. 0.01, //ASSAULT PACK
  63. 0.03, //CARTUCHERA CHECA
  64. 0.02, //BRITISH ASSAULT?
  65. //0.01, //WINCHESTER
  66. 0.02, //TENT
  67. 0.5, //TRASH
  68. 0.01, //BALLESTA
  69. 0.06, //BINOCULARS
  70. 0.06, //WOOD
  71. //0.01, //CAMO CLOTHING
  72. 0.08, //CROWBAR
  73. 0.01, //DOUBLE-BARRELED SHOTGUN
  74. //0.02, //TERRORIST CLOTHING
  75. //0.01, //CAMO CLOTHING
  76. 0.05, //BROWNING HP
  77. 0.01, //MK22 SD
  78. 0.03, //MUNICION KAR98
  79. //0.01, //IRA TERRORIST CLOTHING
  80. //0.01, //URBAN SOLDIER CLOTHING
  81. //0.01, //URBAN SPEC-OPS CLOTHING
  82. //0.01, //SPEC-OPS CLOTHING
  83. 0.02, //TASER
  84. 0.01, //TASER NEGRO
  85. 0.01, //CARGADOR TASER
  86. 0.01, //DANEG10
  87. 0.01, //Mercenary_Default27
  88. 0.01, //WDL_Mercenary_Default13
  89. 0.01, //arma1_us_soldier_sabot
  90. 0.01 //nof_fsk_tl
  91.  
  92. };
  93. };
  94. class Office: Residential {
  95. maxRoaming = 2;
  96. zombieClass[] = {"z_suit1","z_suit2"};
  97. };
  98. class Industrial: Default {
  99. zombieChance = 0.4;
  100. zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
  101. maxRoaming = 2;
  102. lootChance = 1;
  103. lootPos[] = {};
  104. itemType[] = {
  105. {"","generic"},
  106. {"","trash"},
  107. {"","military"},
  108. {"WeaponHolder_PartGeneric","object"},
  109. {"WeaponHolder_PartWheel","object"},
  110. {"WeaponHolder_PartFueltank","object"},
  111. {"WeaponHolder_PartEngine","object"},
  112. {"WeaponHolder_PartGlass","object"},
  113. {"WeaponHolder_PartVRotor","object"},
  114. {"WeaponHolder_ItemJerrycan","object"},
  115. {"WeaponHolder_ItemHatchet","object"},
  116. {"ItemKnife","military"},
  117. {"ItemToolbox","weapon"},
  118. {"ItemWire","magazine"},
  119. {"ItemTankTrap","magazine"},
  120. {"ItemSandbag","magazine"},
  121. {"Skin_Camo18_DZ","magazine"}
  122. };
  123. itemChance[] = {
  124. 0.18, //GENERICO
  125. 0.29, //TRASH
  126. 0.02, //MILITAR
  127. 0.04, //SCRAP METAL
  128. 0.05, //RUEDA
  129. 0.04, //FUELTANK
  130. 0.04, //ENGINE
  131. 0.03, //CRISTAL
  132. 0.01, //ROTOR
  133. 0.04, //JERRY CAN
  134. 0.11, //HACHA
  135. 0.07, //CUCHILLO
  136. 0.06, //TOOLBOX
  137. 0.01, //WIRE FENCE
  138. 0.04, //TANK TRAP
  139. 0.03, //SANDBAG
  140. 0.01 //FR_Sykes
  141. };
  142. };
  143. class Farm: Default {
  144. zombieChance = 0.4;
  145. maxRoaming = 2;
  146. zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"};
  147. lootChance = 1;
  148. lootPos[] = {};
  149. itemType[] = {
  150. {"WeaponHolder_ItemJerrycan","object"},
  151. {"","generic"},
  152. {"huntingrifle","weapon"},
  153. {"LeeEnfield","weapon"},
  154. {"Winchester1866","weapon"},
  155. {"","trash"},
  156. {"Crossbow_DZ","weapon"},
  157. {"PartWoodPile","magazine"},
  158. {"WeaponHolder_ItemHatchet","object"},
  159. {"MR43","weapon"},
  160. {"TrapBear","magazine"},
  161. {"WeaponHolder_ItemMachete"},
  162. {"Skin_Camo3_DZ","magazine"},
  163. {"Skin_Camo2_DZ","magazine"},
  164. //{"RH_tt33","weapon"},
  165. {"RH_anac","weapon"},
  166. {"RH_p38","weapon"},
  167. //{"RH_8Rnd_762_tt33","magazine"},
  168. {"RH_6Rnd_44_Mag","magazine"},
  169. {"RH_8Rnd_9x19_p38","magazine"},
  170. {"gms_k98","weapon"},
  171. {"gms_k98_rg","weapon"},
  172. {"gms_k98_mag","magazine"},
  173. {"panzergrenade","magazine"},
  174. {"VIL_SKS","weapon"},
  175. {"VIL_10Rnd_762x39_SKS","magazine"}
  176. };
  177. itemChance[] = {
  178. 0.06, //JERRY CAN
  179. 0.28, //GENERIC
  180. 0.01, //CZ550
  181. 0.04, //ENFIELD
  182. 0.03, //WINCHESTER
  183. 0.22, //TRASH
  184. 0.03, //BALLESTA
  185. 0.11, //MADERA
  186. 0.17, //HACHA
  187. 0.06, //DOUBLE-BARRELED SHOTGUN
  188. 0.01, //TRAMPA OSOS
  189. 0.03,
  190. 0.01, //WOODLAND BANDIT CLOTHING
  191. 0.01, //WOODLAND RANGER CLOTHING
  192. //0.02, //TT33
  193. 0.01, //REVOLVER ANACONDA
  194. 0.04, //P38
  195. //0.03, //MUNICION TT3
  196. 0.02, //MUNICION REVOLVER
  197. 0.04, //MUNICION P38
  198. 0.04, //MAUSER KAR 98
  199. 0.02, //MAUSER KAR 94 LANZAGRANADAS
  200. 0.08, //MUNICION MAUSER KAR 98
  201. 0.01, //GRANADA MAUSER KAR 98
  202. 0.04, //SKS
  203. 0.08 //MUNICION SKS
  204. };
  205. };
  206. class Supermarket: Default {
  207. lootChance = 0.50;
  208. minRoaming = 2;
  209. maxRoaming = 5;
  210. zombieChance = 1;
  211. zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
  212. itemType[] = {
  213. {"ItemWatch","generic"},
  214. {"ItemCompass","generic"},
  215. {"ItemMap","weapon"},
  216. {"RH_mk22","weapon"},
  217. {"RH_m1911old","weapon"},
  218. {"ItemFlashlight","generic"},
  219. {"ItemKnife","generic"},
  220. {"ItemMatchbox","generic"},
  221. {"","generic"},
  222. {"LeeEnfield","weapon"},
  223. {"DZ_Patrol_Pack_EP1","object"},
  224. {"DZ_Assault_Pack_EP1","object"},
  225. {"DZ_Czech_Vest_Puch","object"},
  226. {"Winchester1866","weapon"},
  227. {"WeaponHolder_ItemTent","object"},
  228. {"","food"},
  229. {"","trash"},
  230. {"Crossbow_DZ","weapon"},
  231. {"Binocular","weapon"},
  232. {"PartWoodPile","magazine"},
  233. {"MR43","weapon"},
  234. {"RH_browninghp","weapon"},
  235. {"RH_mk22sd","weapon"},
  236. {"Skin_Camo4_DZ","magazine"},
  237. {"Skin_Camo5_DZ","magazine"}
  238. };
  239. itemChance[] = {
  240. 0.15, //RELOJ
  241. 0.01, //BRUJULA
  242. 0.05, //MAPA
  243. 0.02, //MAKAROV
  244. 0.02, //M1911
  245. 0.05, //LINTERNA
  246. 0.02, //CUCHILLO
  247. 0.05, //CERILLAS
  248. 0.05, //GENERICO
  249. 0.01, //ENFIELD
  250. 0.04, //PATROL PACK
  251. 0.01, //ASSAULT PACK
  252. 0.03, //CARTUCHERA CHECA
  253. 0.01, //WINCHESTER
  254. 0.01, //TIENDA CAMPAÑA
  255. 0.10, //COMIDA
  256. 0.15, //BASURA
  257. 0.01, //BALLESTA
  258. 0.05, //PRISMATICOS
  259. 0.02, //MADERA
  260. 0.01, //DOUBLE-BARRELED SHOTGUN
  261. 0.02, //BROWNING HP
  262. 0.01, //MK22 SD
  263. 0.01, //URBAN BANDIT CLOTHING
  264. 0.01 //CAMO CLOTHING
  265. };
  266. };
  267. class HeliCrash: Default {
  268. zombieChance = 1;
  269. minRoaming = 10;
  270. maxRoaming = 20;
  271. zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
  272. lootChance = 1;
  273. lootPos[] = {};
  274. itemType[] = {
  275. {"FN_FAL","weapon"},
  276. //{"bizon_silenced","weapon"},
  277. //{"RH_m14aim","weapon"},
  278. {"FN_FAL_ANPVS4","weapon"},
  279. {"Mk_48_DZ","weapon"},
  280. //{"M249_DZ","weapon"},
  281. //{"BAF_L85A2_RIS_Holo","weapon"},
  282. {"DMR","weapon"},
  283. {"","military"},
  284. //{"","medical"},
  285. {"MedBox0","object"},
  286. {"AmmoBoxSmall_556","object"},
  287. {"AmmoBoxSmall_762","object"},
  288. {"Camo20_DZ","magazine"},
  289. {"Skin_Sniper1_DZ","magazine"},
  290. //{"G36C","weapon"},
  291. {"G36C_camo","weapon"},
  292. {"G36_C_SD_camo","weapon"},
  293. {"G36A_camo","weapon"},
  294. //{"G36K_camo","weapon"},
  295. {"SCAR_H_LNG_Sniper","weapon"},
  296. {"VSS_vintorez","weapon"},
  297. {"M40A3","weapon"},
  298. {"Pecheneg","weapon"},
  299. {"PK","weapon"},
  300. {"SCAR_L_CQC_CCO_SD","weapon"},
  301. {"20Rnd_762x51_FNFAL","magazine"},
  302. {"SCAR_L_STD_Mk4CQT","weapon"},
  303. {"BAF_L85A2_UGL_ACOG","weapon"},
  304. {"SVD_NSPU_EP1","weapon"},
  305. {"Skin_Sniper2_DZ","magazine"},
  306. {"Camo22_DZ","magazine"},
  307. {"M136","weapon"},
  308. {"M136","magazine"},
  309. //{"20rnd_762x51_B_SCAR","magazine"},
  310. //{"10Rnd_9x39_SP5_VSS","magazine"},
  311. {"RH_Deaglemzb","weapon"},
  312. {"RH_deaglem","weapon"},
  313. {"RH_deagle","weapon"},
  314. {"RH_bull","weapon"},
  315. {"FHQ_MSR_DESERT","weapon"},
  316. //{"FHQ_rem_10Rnd_338Lapua_MSR_T","magazine"},
  317. //{"FHQ_rem_10Rnd_338Lapua_MSR_TS","magazine"},
  318. {"FHQ_XM2010_DESERT","weapon"},
  319. //{"FHQ_rem_5Rnd_300Win_XM2010_T","magazine"},
  320. //{"FHQ_rem_5Rnd_300Win_XM2010_TS","magazine"},
  321. {"FHQ_ACR_WDL_HAMR_SD","weapon"},
  322. {"FHQ_ACR_TAN_RCO_SD","weapon"},
  323. //{"FHQ_rem_30Rnd_680x43_ACR_TS_SD","magazine"},
  324. //{"FHQ_rem_20Rnd_680x43_ACR_TS_SD","magazine"},
  325. //{"FHQ_rem_20Rnd_680x43_ACR_T_SD","magazine"},
  326. //{"FHQ_rem_30Rnd_680x43_ACR_T_SD","magazine"},
  327. {"KSVK","weapon"},
  328. {"5Rnd_127x108_KSVK","magazine"},
  329. {"VIL_M24B","weapon"},
  330. {"VIL_M110","weapon"},
  331. {"VIL_SR25","weapon"},
  332. //{"VIL_G3A3","weapon"},
  333. //{"VIL_G3A2","weapon"},
  334. //{"VIL_G3A4b","weapon"},
  335. //{"VIL_AG3","weapon"},
  336. //{"VIL_HK33","weapon"},
  337. //{"VIL_Galil","weapon"},
  338. //{"VIL_Galil_arm","weapon"},
  339. //{"VIL_HK416_Eot","weapon"},
  340. //{"VIL_HK416_Aim","weapon"},
  341. //{"VIL_HK416_EDR","weapon"},
  342. //{"VIL_G3SG1","weapon"},
  343. {"VIL_SVD_P21","weapon"},
  344. {"VIL_SVU","weapon"},
  345. {"VIL_HK417s","weapon"},
  346. //{"Skin_Camo6_DZ","magazine"},
  347. //{"Skin_Camo7_DZ","magazine"},
  348. //{"Skin_Camo8_DZ","magazine"},
  349. //{"Skin_Camo9_DZ","magazine"},
  350. //{"Skin_Camo10_DZ","magazine"},
  351. //{"Skin_Camo11_DZ","magazine"},
  352. //{"Skin_Camo12_DZ","magazine"},
  353. //{"Skin_Camo13_DZ","magazine"},
  354. {"Binocular_Vector","military"},
  355. {"AKS_74_NSPU","weapon"},
  356. {"FHQ_RSASS_TAN","weapon"},
  357. {"FHQ_RSASS_SD_TAN","weapon"},
  358. {"FHQ_rem_20Rnd_762x51_PMAG_T_SD","magazine"},
  359. {"FHQ_rem_20Rnd_762x51_PMAG_T","magazine"},
  360. {"ussr_cheytacM200_sd","weapon"},
  361. {"Skin_Sniper3_DZ","magazine"},
  362. {"Skin_Sniper4_DZ","magazine"},
  363. {"Skin_Sniper5_DZ","magazine"}
  364. //{"Skin_Sniper6_DZ","magazine"}
  365.  
  366.  
  367. };
  368. itemChance[] = {
  369. 0.02, //FAL
  370. //0.05, //BIZON-SD
  371. //0.05, //M14
  372. 0.04, //FAL NOCTURNA
  373. 0.03, //MK48 MOD 0
  374. //0.05, //M249 SAW
  375. //0.01, //BAF L85A2 HOLO
  376. 0.06, //DMR
  377. 0.35, //MILITAR
  378. //0.2, //MEDICO
  379. 0.1, //CAJA MEDICA
  380. 0.1, //AMMO BOX 5.56
  381. 0.1, //AMMO BOX 7.62
  382. 0.08, //CAMO CLOTHING
  383. 0.05, //GHILLIE
  384. //0.03, //G36C
  385. 0.02, //G36C CAMO
  386. 0.01, //G36 C SD CAMO
  387. 0.02, //G36 A CAMO
  388. //0.02, //G36 K CAMO
  389. 0.05, //MK17 Sniper
  390. 0.05, //VSS Vintorez
  391. 0.03, //M40A3
  392. 0.02, //PKP Pecheneg
  393. 0.02, //PKM
  394. 0.03, //Scar CQC CCO SD
  395. 0.03, //Cargador FN FAL
  396. 0.02, //SCAR-L M4CQT
  397. 0.05, //L58A2 ACOG
  398. 0.02, //SVD NOCTURNA
  399. 0.05, //RAGGED GHILLIE
  400. 0.02, //URBAN TERRORIST
  401. 0.01, //LANZACOHETES M136
  402. 0.01, //COHETE M136
  403. //0.03, //CARGADOR MK17
  404. //0.03, //CARGADOR VSS VINTOREZ
  405. 0.05, //DEAGLE
  406. 0.05, //DEAGLE
  407. 0.05, //DEAGLE
  408. 0.05, //REVOLVER BULL
  409. 0.03, //MSR
  410. //0.03, //MUNICION MSR TRACER
  411. //0.02, //MUNICION MSR SUB TRACER
  412. 0.06, //XM2010
  413. //0.03, //MUNICION XM2010 TRACER
  414. //0.02, //MUNICION XM2010 SUBTRACER
  415. 0.03, //ACR WOODLAND HAMR
  416. 0.04, //ACR DESERTICA ACOG SD
  417. //0.01, //30 RND ACR SD SUB TRACER
  418. //0.01, //20 RND ACR SD SUB TRACER
  419. //0.02, //30 RND ACR SD TRACER
  420. //0.02, //20 RND ACR SD TRACER
  421. 0.03, //KSVK
  422. 0.03, //CARGADOR KSVK
  423. 0.02, //M24 BLACK
  424. 0.02, //M110
  425. 0.02, //SR-25
  426. //0.02, //G3A3
  427. //0.01, //G3A2
  428. //0.02, //G3A4 NEGRA
  429. //0.01, //AG3
  430. //0.01, //HK33
  431. //0.02, //GALIL
  432. //0.01, //GALIL ARM
  433. //0.04, //HK416 EOT
  434. //0.03, //HK416 AIM
  435. //0.04, //HK416 EDR
  436. //0.01, //G3A3 SG-1
  437. 0.01, //SVD P-21
  438. 0.02, //SVU CON SUPRESOR
  439. 0.02, //HK-417
  440. //0.01, //IRA TERRORIST CLOTHING
  441. //0.05, //URBAN SOLDIER CLOTHING
  442. //0.06, //URBAN SPEC-OPS CLOTHING
  443. //0.06, //SPEC-OPS CLOTHING
  444. //0.04, //RUSSIAN BANDIT CLOTHING
  445. //0.04, //RUSSIAN CLOTHING
  446. //0.04, //FRENCH CLOTHING
  447. //0.04, //MARKSMAN CLOTHING
  448. 0.03, //Telemetro
  449. 0.05, //AK-74 Nocturna
  450. 0.03, //RSASS
  451. 0.01, //RSASS SILENCIADO
  452. 0.01, //MUNICION RSASS SILENCIADA
  453. 0.01, //MUNICION RSASS
  454. 0.01, //CHEYTAC M200 INTERVENTION SD
  455. 0.01, //Skin_Sniper3_DZ
  456. 0.01, //Skin_Sniper4_DZ
  457. 0.01 //Skin_Sniper5_DZ
  458. //0.01 //Skin_Sniper6_DZ
  459. };
  460. };
  461. class HeliCrash_No50s: Default {
  462. zombieChance = 1;
  463. minRoaming = 10;
  464. maxRoaming = 20;
  465. zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
  466. lootChance = 1;
  467. lootPos[] = {};
  468. itemType[] = {
  469. {"FN_FAL","weapon"},
  470. {"bizon_silenced","weapon"},
  471. {"M14_EP1","weapon"},
  472. {"FN_FAL_ANPVS4","weapon"},
  473. {"Mk_48_DZ","weapon"},
  474. {"M249_DZ","weapon"},
  475. {"BAF_L85A2_RIS_SUSAT","weapon"},
  476. {"DMR","weapon"},
  477. {"","military"},
  478. {"","medical"},
  479. {"MedBox0","object"},
  480. {"AmmoBoxSmall_556","object"},
  481. {"AmmoBoxSmall_762","object"},
  482. {"Skin_Camo1_DZ","magazine"},
  483. {"Skin_Sniper1_DZ","magazine"},
  484. {"G36C","weapon"},
  485. {"G36C_camo","weapon"},
  486. {"G36_C_SD_camo","weapon"},
  487. {"G36A_camo","weapon"},
  488. {"G36K_camo","weapon"},
  489. {"100Rnd_762x54_PK","magazine"},
  490. {"Skin_Camo18_DZ","magazine"},
  491. {"Skin_Camo21_DZ","magazine"},
  492. {"Skin_Camo23_DZ","magazine"}
  493. };
  494. itemChance[] = {
  495. 0.02, //{"FN_FAL","weapon"},
  496. 0.05, //{"bizon_silenced","weapon"},
  497. 0.05, //{"M14_EP1","weapon"},
  498. 0.02, //{"FN_FAL_ANPVS4","weapon"},
  499. 0.03, //{"Mk_48_DZ","weapon"},
  500. 0.05, //{"M249_DZ","weapon"},
  501. 0.01, //{"BAF_L85A2_RIS_SUSAT","weapon"},
  502. 0.06, //{"DMR","weapon"},
  503. 1, //{"","military"},
  504. 0.5, //{"","medical"},
  505. 0.1, //{"MedBox0","object"},
  506. 0.1, //AmmoBoxSmall_556
  507. 0.1, //AmmoBoxSmall_762
  508. 0.08, //Skin_Camo1_DZ
  509. 0.05, //Skin_Sniper1_DZ
  510. 0.03, //G36C
  511. 0.02, //G36C_camo
  512. 0.01, //G36_C_SD_camo
  513. 0.02, //G36A_camo
  514. 0.02, //G36K_camo
  515. 0.01 //("100Rnd_762x54_PK","magazine"}
  516. };
  517. };
  518. class Hospital: Default {
  519. zombieChance = 0.4;
  520. minRoaming = 4;
  521. maxRoaming = 7;
  522. zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
  523. lootChance = 1;
  524. lootPos[] = {};
  525. itemType[] = {
  526. {"","trash"},
  527. {"","hospital"},
  528. {"MedBox0","object"}
  529. };
  530. itemChance[] = {
  531. 0.2, //TRASH
  532. 1, //HOSPITAL
  533. 0.2 //MEDICAL BOX
  534. };
  535. };
  536. class Military: Default {
  537. zombieChance = 0.4;
  538. maxRoaming = 5;
  539. zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"};
  540. lootChance = 1;
  541. lootPos[] = {};
  542. itemType[] = {
  543. {"RH_m9","weapon"},
  544. {"M16A2","weapon"},
  545. {"M16A2GL","weapon"},
  546. {"RH_m9csd","weapon"},
  547. {"AK_74","weapon"},
  548. {"M4A1_Aim","weapon"},
  549. {"AKS_74_kobra","weapon"},
  550. {"AKS_74_U","weapon"},
  551. {"AK_47_M","weapon"},
  552. {"M24","weapon"},
  553. {"M1014","weapon"},
  554. {"DMR","weapon"},
  555. {"M4A1","weapon"},
  556. {"RH_m14aim","weapon"},
  557. {"UZI_EP1","weapon"},
  558. {"Remington870_lamp","weapon"},
  559. {"RH_g17","weapon"},
  560. {"MP5A5","weapon"},
  561. {"MP5SD","weapon"},
  562. {"M4A3_CCO_EP1","weapon"},
  563. {"Binocular","weapon"},
  564. {"ItemFlashlightRed","military"},
  565. {"ItemKnife","military"},
  566. {"ItemGPS","weapon"},
  567. {"ItemMap","military"},
  568. {"DZ_ALICE_Pack_EP1","object"},
  569. {"DZ_TK_Assault_Pack_EP1","object"},
  570. {"DZ_British_ACU","object"},
  571. {"DZ_CivilBackpack_EP1","object"},
  572. {"DZ_Backpack_EP1","object"},
  573. {"","medical"},
  574. {"","generic"},
  575. {"","military"},
  576. {"ItemEtool","weapon"},
  577. {"ItemSandbag","magazine"},
  578. {"Sa58P_EP1","weapon"},
  579. {"Sa58V_EP1","weapon"},
  580. {"UZI_SD_EP1","weapon"},
  581. {"AK_107_GL_kobra","weapon"},
  582. {"RH_uspm","weapon"},
  583. {"RH_m1911sd","weapon"},
  584. {"RH_uspsd","weapon"},
  585. {"RH_p226","weapon"},
  586. {"RH_muzi","weapon"},
  587. {"RH_tec9","weapon"},
  588. {"RH_vz61","weapon"},
  589. {"RH_m14","weapon"},
  590. {"Skin_Camo5_DZ","magazine"},
  591. {"Skin_Camo4_DZ","magazine"},
  592. {"VIL_M70","weapon"},
  593. {"VIL_AMD","weapon"},
  594. {"VIL_MPi","weapon"},
  595. {"VIL_PMIS","weapon"},
  596. {"VIL_AEK_23","weapon"},
  597. {"VIL_M64","weapon"},
  598. {"Skin_Camo24_DZ","magazine"},
  599. {"Skin_Camo23_DZ","magazine"},
  600. //{"Skin_Camo8_DZ","magazine"},
  601. //{"Skin_Camo9_DZ","magazine"},
  602. //{"Skin_Camo10_DZ","magazine"},
  603. //{"Skin_Camo11_DZ","magazine"},
  604. {"Skin_Camo12_DZ","magazine"},
  605. {"Skin_Camo13_DZ","magazine"},
  606. {"RH_m1stacog","weapon"},
  607. {"VIL_HK416_Eot","weapon"},
  608. {"VIL_HK416_Aim","weapon"},
  609. {"VIL_HK416_EDR","weapon"},
  610. {"DDOPP_X26","weapon"}
  611. };
  612. itemChance[] = {
  613. 0.05, //M9
  614. 0.05, //M16A2
  615. 0.01, //M16A2 GL
  616. 0.02, //M9SD
  617. 0.15, //AK-74
  618. 0.01, //M4A1 AIM
  619. 0.08, //AK74 KOBRA
  620. 0.05, //AKS74 U
  621. 0.05, //AK-47M
  622. 0.01, //M24
  623. 0.10, //M1014
  624. 0.01, //DMR
  625. 0.02, //M4A1
  626. 0.01, //M14
  627. 0.05, //PDW
  628. 0.08, //REMINGTON
  629. 0.10, //G17
  630. 0.04, //MP5
  631. 0.02, //MP5SD
  632. 0.01, //M4A3 CCO
  633. 0.06, //PRISMATICOS
  634. 0.10, //LINTERNA MILITAR
  635. 0.10, //CUCHILLO
  636. 0.01, //GPS
  637. 0.05, //MAPA
  638. 0.08, //ALICE PACK
  639. 0.08, //ASSAULT PACK
  640. 0.06, //BRITISH BACKPACK
  641. 0.01, //CZECH BACKPACK
  642. 0.01, //BACKPACK COYOTE
  643. 0.10, //MEDICO
  644. 1.00, //GENERICO
  645. 2.50, //MILITAR
  646. 0.05, //ENTRENCHING TOOL
  647. 0.12, //SANDBAG
  648. 0.03, //SA58-P
  649. 0.03, //SA58-V
  650. 0.02, //PDW SD
  651. 0.01, //AK107GL KOBRA
  652. 0.08, //USP
  653. 0.04, //M1911SD
  654. 0.02, //USP SD
  655. 0.05, //P226
  656. 0.02, //MINI UZI
  657. 0.01, //TEC9
  658. 0.03, //VZ61
  659. 0.03, //M14 SIN MIRA
  660. 0.02, //URBAN BANDIT CLOTHING
  661. 0.02, //TERRORIST CLOTHING
  662. 0.05, //AK M70
  663. 0.05, //AK AMD
  664. 0.05, //AK MPI
  665. 0.05, //AK PMI
  666. 0.05, //AK AEK 23
  667. 0.05, //AK M64
  668. 0.01, //IRA TERRORIST CLOTHING
  669. 0.01, //URBAN SOLDIER CLOTHING
  670. //0.02, //URBAN SPEC-OPS CLOTHING
  671. //0.02, //SPEC-OPS CLOTHING
  672. //0.01, //RUSSIAN BANDIT CLOTHING
  673. //0.02, //RUSSIAN CLOTHING
  674. 0.01, //FRENCH CLOTHING
  675. 0.02, //MARKSMAN CLOTHING
  676. 0.01, //M1ST ACOG
  677. 0.04, //HK416 EOT
  678. 0.03, //HK416 AIM
  679. 0.04, //HK416 EDR
  680. 0.02 //TASER
  681. };
  682. };
  683.  
  684.  
  685.  
  686. class Firestation: Default {
  687. zombieChance = 0.4;
  688. maxRoaming = 5;
  689. zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"};
  690. lootChance = 1;
  691. lootPos[] = {};
  692. itemType[] = {
  693. {"RH_m9","weapon"},
  694. {"M16A2","weapon"},
  695. {"M16A2GL","weapon"},
  696. {"RH_m9csd","weapon"},
  697. {"AK_74","weapon"},
  698. {"AKS_74_kobra","weapon"},
  699. {"AKS_74_U","weapon"},
  700. {"AK_47_M","weapon"},
  701. {"M1014","weapon"},
  702. {"M4A1","weapon"},
  703. {"UZI_EP1","weapon"},
  704. {"Remington870_lamp","weapon"},
  705. {"RH_g17","weapon"},
  706. {"MP5A5","weapon"},
  707. {"MP5SD","weapon"},
  708. {"Binocular","weapon"},
  709. {"ItemFlashlightRed","military"},
  710. {"ItemKnife","military"},
  711. {"ItemGPS","weapon"},
  712. {"ItemMap","military"},
  713. {"DZ_ALICE_Pack_EP1","object"},
  714. {"DZ_TK_Assault_Pack_EP1","object"},
  715. {"DZ_British_ACU","object"},
  716. {"DZ_CivilBackpack_EP1","object"},
  717. {"DZ_Backpack_EP1","object"},
  718. {"","medical"},
  719. {"","generic"},
  720. {"","military"},
  721. {"ItemEtool","weapon"},
  722. {"ItemSandbag","magazine"},
  723. {"Sa58P_EP1","weapon"},
  724. {"Sa58V_EP1","weapon"},
  725. {"UZI_SD_EP1","weapon"},
  726. {"AK_107_GL_kobra","weapon"},
  727. {"RH_uspm","weapon"},
  728. {"RH_m1911sd","weapon"},
  729. {"RH_uspsd","weapon"},
  730. {"RH_p226","weapon"},
  731. {"RH_muzi","weapon"},
  732. {"RH_tec9","weapon"},
  733. {"RH_vz61","weapon"},
  734. {"RH_m14","weapon"},
  735. {"Skin_Camo5_DZ","magazine"},
  736. {"Skin_Camo4_DZ","magazine"},
  737. {"VIL_M70","weapon"},
  738. {"VIL_AMD","weapon"},
  739. {"VIL_MPi","weapon"},
  740. {"VIL_PMIS","weapon"},
  741. {"VIL_AEK_23","weapon"},
  742. {"VIL_M64","weapon"},
  743. {"Skin_Camo24_DZ","magazine"},
  744. {"Skin_Camo23_DZ","magazine"},
  745. //{"Skin_Camo8_DZ","magazine"},
  746. //{"Skin_Camo9_DZ","magazine"},
  747. //{"Skin_Camo10_DZ","magazine"},
  748. //{"Skin_Camo11_DZ","magazine"},
  749. {"Skin_Camo12_DZ","magazine"},
  750. {"Skin_Camo13_DZ","magazine"},
  751. {"DDOPP_X26","weapon"}
  752. };
  753. itemChance[] = {
  754. 0.05, //M9
  755. 0.05, //M16A2
  756. 0.01, //M16A2 GL
  757. 0.02, //M9SD
  758. 0.15, //AK-74
  759. 0.08, //AK74 KOBRA
  760. 0.05, //AKS74 U
  761. 0.05, //AK-47M
  762. 0.10, //M1014
  763. 0.02, //M4A1
  764. 0.05, //PDW
  765. 0.08, //REMINGTON
  766. 0.10, //G17
  767. 0.04, //MP5
  768. 0.02, //MP5SD
  769. 0.06, //PRISMATICOS
  770. 0.10, //LINTERNA MILITAR
  771. 0.10, //CUCHILLO
  772. 0.01, //GPS
  773. 0.05, //MAPA
  774. 0.08, //ALICE PACK
  775. 0.08, //ASSAULT PACK
  776. 0.06, //BRITISH BACKPACK
  777. 0.01, //CZECH BACKPACK
  778. 0.01, //BACKPACK COYOTE
  779. 0.10, //MEDICO
  780. 1.00, //GENERICO
  781. 2.50, //MILITAR
  782. 0.05, //ENTRENCHING TOOL
  783. 0.12, //SANDBAG
  784. 0.03, //SA58-P
  785. 0.03, //SA58-V
  786. 0.02, //PDW SD
  787. 0.01, //AK107GL KOBRA
  788. 0.08, //USP
  789. 0.04, //M1911SD
  790. 0.02, //USP SD
  791. 0.05, //P226
  792. 0.02, //MINI UZI
  793. 0.01, //TEC9
  794. 0.03, //VZ61
  795. 0.03, //M14 SIN MIRA
  796. 0.02, //URBAN BANDIT CLOTHING
  797. 0.02, //TERRORIST CLOTHING
  798. 0.05, //AK M70
  799. 0.05, //AK AMD
  800. 0.05, //AK MPI
  801. 0.05, //AK PMI
  802. 0.05, //AK AEK 23
  803. 0.05, //AK M64
  804. 0.01, //IRA TERRORIST CLOTHING
  805. 0.01, //URBAN SOLDIER CLOTHING
  806. //0.02, //URBAN SPEC-OPS CLOTHING
  807. //0.02, //SPEC-OPS CLOTHING
  808. //0.01, //RUSSIAN BANDIT CLOTHING
  809. //0.02, //RUSSIAN CLOTHING
  810. 0.01, //FRENCH CLOTHING
  811. 0.02, //MARKSMAN CLOTHING
  812. 0.02 //TASER
  813. };
  814. };
  815.  
  816.  
  817.  
  818.  
  819.  
  820. class MilitarySpecial: Default {
  821. zombieChance = 0.4;
  822. minRoaming = 5;
  823. maxRoaming = 8;
  824. zombieClass[] = {"z_soldier_heavy"};
  825. lootChance = 1;
  826. lootPos[] = {};
  827. itemType[] = {
  828. {"M16A2","weapon"},
  829. {"M16A2GL","weapon"},
  830. {"M249_DZ","weapon"},
  831. {"RH_m9csd","weapon"},
  832. {"AK_74","weapon"},
  833. {"M4A1_Aim","weapon"},
  834. {"AKS_74_kobra","weapon"},
  835. {"AKS_74_U","weapon"},
  836. {"AK_47_M","weapon"},
  837. {"M24","weapon"},
  838. {"SVD_CAMO","weapon"},
  839. //{"M1014","weapon"},
  840. {"DMR","weapon"},
  841. {"M4A1","weapon"},
  842. {"RH_m14aim","weapon"},
  843. {"UZI_EP1","weapon"},
  844. {"Remington870_lamp","weapon"},
  845. {"RH_g17","weapon"},
  846. {"M240_DZ","weapon"},
  847. {"M4A1_AIM_SD_camo","weapon"},
  848. {"M16A4_ACG","weapon"},
  849. {"M4A1_HWS_GL_camo","weapon"},
  850. {"Mk_48_DZ","weapon"},
  851. {"M4A3_CCO_EP1","weapon"},
  852. {"AmmoBoxSmall_556","object"},
  853. {"AmmoBoxSmall_762","object"},
  854. {"Binocular","weapon"},
  855. {"ItemFlashlightRed","military"},
  856. {"ItemKnife","military"},
  857. {"ItemGPS","weapon"},
  858. {"ItemMap","military"},
  859. {"DZ_ALICE_Pack_EP1","object"},
  860. {"DZ_TK_Assault_Pack_EP1","object"},
  861. {"DZ_British_ACU","object"},
  862. {"DZ_CivilBackpack_EP1","object"},
  863. {"DZ_Backpack_EP1","object"},
  864. {"","medical"},
  865. {"","generic"},
  866. {"","military"},
  867. {"PipeBomb","magazine"},
  868. {"Sa58V_RCO_EP1","weapon"},
  869. {"Sa58V_CCO_EP1","weapon"},
  870. {"G36C_camo","weapon"},
  871. {"VIL_M40A3","weapon"},
  872. {"UZI_SD_EP1","weapon"},
  873. {"SCAR_L_STD_HOLO","weapon"},
  874. {"BAF_L85A2_RIS_Holo","weapon"},
  875. {"BAF_L85A2_UGL_Holo","weapon"},
  876. {"SCAR_L_CQC_CCO_SD","weapon"},
  877. {"Saiga12K","weapon"},
  878. {"20Rnd_762x51_FNFAL","magazine"},
  879. {"VIL_M24B","weapon"},
  880. {"Skin_Camo22_DZ","magazine"},
  881. {"Skin_Sniper2_DZ","magazine"},
  882. {"20rnd_762x51_B_SCAR","magazine"},
  883. {"10Rnd_9x39_SP5_VSS","magazine"},
  884. {"RH_uspm","weapon"},
  885. {"RH_m1911sd","weapon"},
  886. {"RH_uspsd","weapon"},
  887. {"RH_p226","weapon"},
  888. {"RH_muzi","weapon"},
  889. {"RH_tec9","weapon"},
  890. {"RH_vz61","weapon"},
  891. {"RH_python","weapon"},
  892. {"RH_m14","weapon"},
  893. {"G36C","weapon"},
  894. //{"Skin_Camo1_DZ","magazine"},
  895. {"ItemSandbag","magazine"},
  896. {"FHQ_ACR_BLK_CCO","weapon"},
  897. {"FHQ_ACR_BLK_CCO_SD","weapon"},
  898. {"FHQ_ACR_TAN_CCO","weapon"},
  899. {"FHQ_ACR_WDL_IRN","weapon"},
  900. {"FHQ_ACR_BLK_RCO_SD","weapon"},
  901. {"FHQ_ACR_TAN_HWS_SD","weapon"},
  902. {"FHQ_ACR_WDL_G33","weapon"},
  903. {"FHQ_ACR_TAN_RCO","weapon"},
  904. {"FHQ_ACR_WDL_HWS_GL","weapon"},
  905. {"FHQ_rem_30Rnd_680x43_ACR","magazine"},
  906. {"FHQ_rem_20Rnd_680x43_ACR","magazine"},
  907. {"FHQ_rem_20Rnd_680x43_ACR_T_SD","magazine"},
  908. {"FHQ_rem_30Rnd_680x43_ACR_T_SD","magazine"},
  909. {"VIL_SR25","weapon"},
  910. {"VIL_M110","weapon"},
  911. //{"VIL_G3A3","weapon"},
  912. //{"VIL_G3A2","weapon"},
  913. //{"VIL_G3A4b","weapon"},
  914. //{"VIL_AG3","weapon"},
  915. {"VIL_HK33","weapon"},
  916. {"VIL_Galil","weapon"},
  917. {"VIL_Galil_arm","weapon"},
  918. {"VIL_HK416_Eot","weapon"},
  919. {"VIL_HK416_Aim","weapon"},
  920. {"VIL_HK416_EDR","weapon"},
  921. //{"VIL_20Rnd_762x51_G3","magazine"},
  922. {"VIL_30Rnd_556x45_HK","magazine"},
  923. {"VIL_35Rnd_556x45_G","magazine"},
  924. {"VIL_Mg3","weapon"},
  925. {"VIL_FnMag","weapon"},
  926. {"skaVIL_M60","weapon"},
  927. {"VIL_SVD_P21","weapon"},
  928. {"VIL_SVU","weapon"},
  929. //{"Skin_Camo6_DZ","magazine"},
  930. //{"Skin_Camo7_DZ","magazine"},
  931. //{"Skin_Camo8_DZ","magazine"},
  932. //{"Skin_Camo9_DZ","magazine"},
  933. {"Skin_Camo18_DZ","magazine"},
  934. {"Skin_Camo20_DZ","magazine"},
  935. {"Skin_Camo21_DZ","magazine"},
  936. {"Skin_Camo22_DZ","magazine"},
  937. {"RH_m1stacog","weapon"},
  938. {"5Rnd_127x108_KSVK","magazine"},
  939. {"KSVK","weapon"},
  940. {"Binocular_Vector","military"},
  941. {"AKS_74_NSPU","weapon"},
  942. {"FN_FAL_ANPVS4","weapon"},
  943. {"FHQ_ACR_WDL_HAMR_SD","weapon"},
  944. {"FHQ_rem_20Rnd_762x51_PMAG_T","magazine"},
  945. {"FHQ_RSASS_TAN","weapon"},
  946. {"MAV_RAVEN_BACKPACK","object"}
  947.  
  948.  
  949.  
  950.  
  951. };
  952. itemChance[] = {
  953. 0.10, //M16A2
  954. 0.05, //M16A2GL
  955. 0.01, //M249
  956. 0.02, //M9SD
  957. 0.10, //AK74
  958. 0.02, //M4A1 AIM
  959. 0.10, //AK74 KOBRA
  960. 0.10, //AKS74 U
  961. 0.10, //AK47 M
  962. 0.01, //M24
  963. 0.01, //SVDCAMO
  964. //0.20, //M1014
  965. 0.02, //DMR
  966. 0.10, //M4A1
  967. 0.03, //M14
  968. 0.20, //PDW
  969. 0.10, //REMINGTON
  970. 0.20, //G17
  971. 0.01, //M240
  972. 0.04, //M4A1 AIM SD
  973. 0.05, //M16 ACOG
  974. 0.02, //M4A1 HOLO GL
  975. 0.01, //MK48
  976. 0.08, //M4A3 CCO
  977. 0.04, //AMMOBOX 5.56
  978. 0.02, //AMMOBOX 7.62
  979. 0.10, //PRISMATICOS
  980. 0.05, //LINTERNA MILITAR
  981. 0.15, //CUCHILLO
  982. 0.01, //GPS
  983. 0.03, //MAPA
  984. 0.08, //ALICE PACK
  985. 0.08, //ASSAULT PACK
  986. 0.06, //BRITISH BACKPACK
  987. 0.01, //CZECH BACKPACK
  988. 0.01, //COYOTE BACKPACK
  989. 0.30, //MEDICO
  990. 1.00, //GENERICO
  991. 1.00, //MILITAR
  992. 0.01, //SATCHEL
  993. 0.01, //SA58V RCO
  994. 0.01, //Sa58V_CCO_EP1
  995. 0.01, //G36C CAMO
  996. 0.01, //M40A3
  997. 0.03, //PDW SD
  998. 0.02, //SCAR HOLOGRAFICA
  999. 0.02, //BAF L85A2 HOLO
  1000. 0.02, //BAF L85A2 HOLO GL
  1001. 0.01, //scar L CQC CCO SD
  1002. 0.08, //SAIGA
  1003. 0.01, //Cargador FN FAL
  1004. 0.01, //M24 desert
  1005. 0.02, //URBAN TERRORIST
  1006. 0.01, //RAGGED GHILLIE
  1007. 0.03, //CARGADOR MK17
  1008. 0.01, //CARGADOR VSS VINTOREZ
  1009. 0.08, //USP
  1010. 0.04, //M1911SD
  1011. 0.02, //USP SD
  1012. 0.05, //P226
  1013. 0.02, //MINI UZI
  1014. 0.01, //TEC9
  1015. 0.03, //VZ61
  1016. 0.02, //REVOLVER PYTHON
  1017. 0.04, //M14 SIN MIRA
  1018. 0.03, //G36 C
  1019. 0.01, //CAMO CLOTHING
  1020. 0.01, //SANDBAG
  1021. 0.04, //ACR CCO NEGRA
  1022. 0.01, //ACR CCO NEGRA SD
  1023. 0.03, //ACR CCO DESERTICA
  1024. 0.02, //ACR WOODLAND IRN
  1025. 0.01, //ACR ACOG NEGRA SD
  1026. 0.01, //ACR HOLO DESERT SD
  1027. 0.04, //ACR WOODLAND G33
  1028. 0.02, //ACR ACOG DESERTICA
  1029. 0.01, //ACR HOLO WOODLAND GL
  1030. 0.04, //30 RND ACR
  1031. 0.04, //20 RND ACR
  1032. 0.02, //30 RND ACR SD TRACER
  1033. 0.03, //20 RND ACR SD TRACER
  1034. 0.01, //SR 25,
  1035. 0.01, //M110
  1036. //0.02, //G3A3
  1037. //0.01, //G3A2
  1038. //0.02, //G3A4 NEGRA
  1039. //0.01, //AG3
  1040. 0.01, //HK33
  1041. 0.02, //GALIL
  1042. 0.01, //GALIL ARM
  1043. 0.04, //HK416 EOT
  1044. 0.03, //HK416 AIM
  1045. 0.04, //HK416 EDR
  1046. //0.01, //CARGADOR G3
  1047. 0.02, //CARGADOR HK
  1048. 0.02, //CARGADOR GALIL
  1049. 0.02, //MG3
  1050. 0.02, //FN MAG
  1051. 0.01, //M60
  1052. 0.01, //SVD P-21
  1053. 0.01, //SVU
  1054. //0.01, //IRA TERRORIST CLOTHING
  1055. //0.02, //URBAN SOLDIER CLOTHING
  1056. //0.02, //URBAN SPEC-OPS CLOTHING
  1057. //0.02, //SPEC-OPS CLOTHING
  1058. 0.02, //RUSSIAN BANDIT CLOTHING
  1059. 0.02, //RUSSIAN CLOTHING
  1060. 0.02, //FRENCH CLOTHING
  1061. 0.02, //MARKSMAN CLOTHING
  1062. 0.02, //M1ST ACOG
  1063. 0.01, //CARGADOR KSVK
  1064. 0.01, //KSVK
  1065. 0.01, //Telemetro PRUEBA
  1066. 0.02, //AK-74 Nocturna
  1067. 0.01, //FAL Nocturna
  1068. 0.03, //ACR HAMR SD
  1069. 0.03, //CARGADOR RSASS
  1070. 0.01, //RSASS
  1071. 0.01 //RQ-11 Raven
  1072.  
  1073.  
  1074. };
  1075. };
  1076.  
  1077. class MilitarCrash: Default {
  1078. zombieChance = 1;
  1079. minRoaming = 10;
  1080. maxRoaming = 20;
  1081. zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
  1082. lootChance = 1;
  1083. lootPos[] = {};
  1084. itemType[] = {
  1085. {"FN_FAL","weapon"},
  1086. //{"bizon_silenced","weapon"},
  1087. //{"RH_m14aim","weapon"},
  1088. {"DMR","weapon"},
  1089. {"","military"},
  1090. //{"","medical"},
  1091. {"MedBox0","object"},
  1092. {"AmmoBoxSmall_556","object"},
  1093. {"AmmoBoxSmall_762","object"},
  1094. {"Skin_Sniper3_DZ","magazine"},
  1095. {"Skin_Sniper1_DZ","magazine"},
  1096. {"G36C","weapon"},
  1097. {"G36C_camo","weapon"},
  1098. {"G36_C_SD_camo","weapon"},
  1099. {"G36A_camo","weapon"},
  1100. //{"G36K_camo","weapon"},
  1101. //{"G36A_camo","weapon"},
  1102. {"SCAR_L_CQC_CCO_SD","weapon"},
  1103. {"ItemGPS","weapon"},
  1104. {"DZ_Backpack_EP1","object"},
  1105. {"RH_m9csd","weapon"},
  1106. {"PK","weapon"},
  1107. {"BAF_L85A2_UGL_ACOG","weapon"},
  1108. {"VIL_M24B","weapon"},
  1109. {"VIL_M40A3","weapon"},
  1110. {"Skin_Sniper5_DZ","magazine"},
  1111. {"Skin_Sniper2_DZ","magazine"},
  1112. {"RH_Deaglemzb","weapon"},
  1113. {"RH_deaglem","weapon"},
  1114. {"RH_deagle","weapon"},
  1115. {"RH_bull","weapon"},
  1116. {"VIL_SR25","weapon"},
  1117. {"VIL_M110","weapon"},
  1118. //{"VIL_G3A3","weapon"},
  1119. //{"VIL_G3A2","weapon"},
  1120. //{"VIL_G3A4b","weapon"},
  1121. //{"VIL_AG3","weapon"},
  1122. //{"VIL_HK33","weapon"},
  1123. {"VIL_Galil","weapon"},
  1124. {"VIL_Galil_arm","weapon"},
  1125. //{"VIL_HK416_Eot","weapon"},
  1126. //{"VIL_HK416_Aim","weapon"},
  1127. {"VIL_HK416_EDR","weapon"},
  1128. {"VIL_SVD_P21","weapon"},
  1129. {"VIL_SVU","weapon"},
  1130. //{"Skin_Camo6_DZ","magazine"},
  1131. //{"Skin_Camo7_DZ","magazine"},
  1132. //{"Skin_Camo8_DZ","magazine"},
  1133. {"Skin_Camo9_DZ","magazine"},
  1134. //{"Skin_Camo10_DZ","magazine"},
  1135. //{"Skin_Camo11_DZ","magazine"},
  1136. //{"Skin_Camo12_DZ","magazine"},
  1137. //{"Skin_Camo13_DZ","magazine"},
  1138. {"RH_m1stacog","weapon"},
  1139. {"5Rnd_127x108_KSVK","magazine"},
  1140. {"KSVK","weapon"},
  1141. {"SCAR_H_LNG_Sniper","weapon"},
  1142. {"VSS_vintorez","weapon"},
  1143. {"Binocular_Vector","military"},
  1144. {"AKS_74_NSPU","weapon"},
  1145. {"FHQ_MSR_DESERT","weapon"},
  1146. {"FHQ_RSASS_TAN","weapon"},
  1147. {"FHQ_XM2010_DESERT","weapon"},
  1148. {"MAV_RAVEN_BACKPACK","object"}
  1149.  
  1150.  
  1151. };
  1152. itemChance[] = {
  1153. 0.05, //{"FN_FAL","weapon"},
  1154. //0.05, //{"bizon_silenced","weapon"},
  1155. //0.05, //{"M14_EP1","weapon"},
  1156. 0.04, //{"DMR","weapon"},
  1157. 1, //{"","military"},
  1158. //0.01, //{"","medical"},
  1159. 0.03, //{"MedBox0","object"},
  1160. 0.1, //AmmoBoxSmall_556
  1161. 0.1, //AmmoBoxSmall_762
  1162. 0.08, //Skin_Camo1_DZ
  1163. 0.05, //Skin_Sniper1_DZ
  1164. 0.03, //G36C"
  1165. 0.02, //G36C_camo
  1166. 0.05, //G36_C_SD_camo
  1167. 0.05, //G36A_camo
  1168. //0.05, //G36K_camo
  1169. //0.04, //G36A
  1170. 0.04, //Scar CQC CCO SD
  1171. 0.03, //GPS
  1172. 0.03, //Coyote Backpack
  1173. 0.02, //M9SD
  1174. 0.03, //PK
  1175. 0.05, //L85A2 ACOG
  1176. 0.02, //M24 Desert
  1177. 0.02, //M40A3
  1178. 0.08, //TERRORIST CLOTHING
  1179. 0.05, //RAGGED GHILLIE
  1180. 0.03, //DEAGLE
  1181. 0.03, //DEAGLE
  1182. 0.03, //DEAGLE
  1183. 0.05, //REVOLVER BULL
  1184. 0.03, //SR 25,
  1185. 0.04, //M110
  1186. //0.06, //G3A3
  1187. //0.06, //G3A2
  1188. //0.07, //G3A4 NEGRA
  1189. //0.06, //AG3
  1190. //0.03, //HK33
  1191. 0.04, //GALIL
  1192. 0.04, //GALIL ARM
  1193. //0.07, //HK416 EOT
  1194. //0.08, //HK416 AIM
  1195. 0.04, //HK416 EDR
  1196. 0.03, //SVD P-21
  1197. 0.03, //SVU
  1198. //0.01, //IRA TERRORIST CLOTHING
  1199. //0.02, //URBAN SOLDIER CLOTHING
  1200. //0.02, //URBAN SPEC-OPS CLOTHING
  1201. 0.02, //SPEC-OPS CLOTHING
  1202. //0.02, //RUSSIAN BANDIT CLOTHING
  1203. //0.02, //RUSSIAN CLOTHING
  1204. //0.02, //FRENCH CLOTHING
  1205. //0.02, //MARKSMAN CLOTHING
  1206. 0.02, //M1ST ACOG
  1207. 0.02, //CARGADOR KSVK
  1208. 0.02, //KSVK
  1209. 0.02, //MK17
  1210. 0.02, //VSS VINTOREZ
  1211. 0.03, //Telemetro
  1212. 0.04, //AK-74 Nocturna
  1213. 0.03, //MSR
  1214. 0.05, //RSASS
  1215. 0.05, //XM2010
  1216. 0.01 // RQ-11 Raven
  1217.  
  1218.  
  1219. };
  1220. };
  1221. class Hunting: Default {
  1222. zombieChance = 0.6;
  1223. minRoaming = 1;
  1224. maxRoaming = 2;
  1225. zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
  1226. lootChance = 1;
  1227. lootPos[] = {};
  1228. itemType[] = {
  1229. {"ItemMap","weapon"},
  1230. {"ItemFlashlight","generic"},
  1231. {"ItemKnife","generic"},
  1232. {"ItemMatchbox","generic"},
  1233. {"Crossbow_DZ","weapon"},
  1234. {"","military"},
  1235. {"WeaponHolder_ItemMachete", "object"},
  1236. {"huntingrifle","weapon"},
  1237. {"","hunter"}
  1238. };
  1239. itemChance[] = {
  1240. 0.08,
  1241. 0.05,
  1242. 0.04,
  1243. 0.06,
  1244. 0.03,
  1245. 2.00,
  1246. 0.03,
  1247. 0.04,
  1248. 3.00
  1249. };
  1250. };
  1251. class CivilCrash: Default {
  1252. zombieChance = 1;
  1253. minRoaming = 10;
  1254. maxRoaming = 20;
  1255. zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
  1256. lootChance = 1;
  1257. lootPos[] = {};
  1258. itemType[] = {
  1259. {"","military"},
  1260. {"Binocular","weapon"},
  1261. {"ItemFlashlightRed","military"},
  1262. {"ItemKnife","military"},
  1263. {"ItemGPS","weapon"},
  1264. {"ItemEtool","weapon"},
  1265. {"RH_m9","weapon"},
  1266. {"Sa58V_CCO_EP1","weapon"},
  1267. {"G36_C_SD_camo","weapon"},
  1268. {"","trash"},
  1269. {"","hospital"},
  1270. {"DZP_Medicalbox","object"},
  1271. {"DZ_Assault_Pack_EP1","object"},
  1272. {"DZ_Patrol_Pack_EP1","object"},
  1273. {"DZ_Backpack_EP1","object"},
  1274. {"Skin_Sniper1_DZ","magazine"},
  1275. {"","food"},
  1276. {"ItemMap","military"},
  1277. {"ItemMatchbox","generic"},
  1278. {"DZ_ALICE_Pack_EP1","object"},
  1279. {"DZ_British_ACU","object"},
  1280. {"DZ_CivilBackpack_EP1","object"},
  1281. {"UZI_SD_EP1","weapon"},
  1282. {"Skin_Sniper5_DZ","magazine"},
  1283. {"Skin_Sniper2_DZ","magazine"},
  1284. {"WeaponHolder_ItemTent","object"},
  1285. //{"Skin_Camo6_DZ","magazine"},
  1286. //{"Skin_Camo7_DZ","magazine"},
  1287. //{"Skin_Camo8_DZ","magazine"},
  1288. //{"Skin_Camo19_DZ","magazine"},
  1289. {"Skin_Camo17_DZ","magazine"},
  1290. {"Skin_Camo16_DZ","magazine"},
  1291. {"Skin_Camo15_DZ","magazine"},
  1292. {"Skin_Camo14_DZ","magazine"}
  1293. };
  1294. itemChance[] = {
  1295. 0.92, //Military Loot Pile
  1296. 0.12, //Binoculars
  1297. 0.12, //Military Flashlight
  1298. 0.12, //Hunting Knife
  1299. 0.04, //GPS
  1300. 0.12, //Entrenching Tool
  1301. 0.12, //M9
  1302. 0.04, //Sa58 cco
  1303. 0.05, //G36 SD
  1304. 0.12, //Trash Loot Pile
  1305. 0.48, //Hospital Loot Pile
  1306. 0.24, //Medical Supply Box
  1307. 0.12, //Assault Pack (ACU)
  1308. 0.12, //Patrol Pack (coyote)
  1309. 0.06, //Backpack (coyote)
  1310. 0.03, //Ghillie Suit
  1311. 0.08, //Comida
  1312. 0.10, //Mapa
  1313. 0.15, //Cerillas
  1314. 0.05, //ALICE Pack
  1315. 0.03, //British Backpack
  1316. 0.02, //Czech Backpack
  1317. 0.02, //PDW SD
  1318. 0.01, //TERRORIST CLOTHING
  1319. 0.01, //RAGGED GHILLIE
  1320. 0.08, //TIENDA DE CAMPAÑA
  1321. //0.01, //IRA TERRORIST CLOTHING
  1322. //0.01, //URBAN SOLDIER CLOTHING
  1323. //0.01, //URBAN SPEC-OPS CLOTHING
  1324. //0.01, //SPEC-OPS CLOTHING
  1325. 0.01, //RUSSIAN BANDIT CLOTHING
  1326. 0.01, //RUSSIAN CLOTHING
  1327. 0.01, //FRENCH CLOTHING
  1328. 0.01 //MARKSMAN CLOTHING
  1329. };
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