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- Vehicle system is and will be a problem
- On most high pop servers, vehicles is or will be a problem. They are spawned even if the person isn't online for 2-3 days.
- The idea of spawning every vehicle where they were is nice but on the side of the optimisation, it's terrible. Spawning a vehicle when the player is offline is, atm, useless.
- (Except if the player's team want to use it...).
- If we add to that the number of constructions on the map (3500+ objects on our server in a week) and vehicle spawned by the server, it becomes a major issue on long term for server with high pop.
- Here are some screenshots of a safezone, to illustrate my point
- <img src="http://i.imgur.com/EYGLslh.png/>
- <img src="http://i.imgur.com/tRBTrY6.jpg/>
- <img src="http://i.imgur.com/9dyuDc6.jpg/>
- On every server with whatever rates, the amount of vehicle, constructions, will sooner of later become a problem.
- We don't want to be forced to wipe for this reason..
- Here are some ideas possible solutions :
- - Automatic building decay (If owner is not around x days)
- - max of x buildings parts per player
- - Garage system (Garages at safe zone + "portable garage" craftable, like a box that players can build in their bases)
- <img src="http://i.imgur.com/gsdQlY8.png/>
- - Not spawn all vehicle at server start but spawn x vehicles around players each y minuts with a total of k vehicles
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