Spikestuff

Pokemon Subs, Cleaned.

Apr 7th, 2016
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  1. 1
  2. 00:00:08,333 --> 00:00:13,733
  3. This is a tool-assisted run of Pokemon Blue (on the left) and Red (on the right).
  4.  
  5. 3
  6. 00:00:14,066 --> 00:00:19,733
  7. The goal of this run is to complete the Pokedex in both games and obtain the diploma.
  8.  
  9. 5
  10. 00:00:25,000 --> 00:00:28,466
  11. Both the player and the rival get a one letter name.
  12.  
  13. 6
  14. 00:00:28,800 --> 00:00:35,800
  15. Giving characters a short name saves time when the name is printed, as each printed letter takes a frame.
  16.  
  17. 8
  18. 00:00:36,133 --> 00:00:43,333
  19. Choosing a custom name costs time itself though, so it's only worth for characters that are used frequently.
  20.  
  21. 10
  22. 00:00:43,666 --> 00:00:48,533
  23. Changing the options in-game is faster than doing it on the title screen.
  24.  
  25. 12
  26. 00:00:48,866 --> 00:00:54,933
  27. Battle animations are turned off, the text speed set to fast and the battle style to fixed.
  28.  
  29. 14
  30. 00:00:58,333 --> 00:01:01,733
  31. Right from the start Red is slightly ahead of Blue.
  32.  
  33. 15
  34. 00:01:02,066 --> 00:01:09,000
  35. This is because Charmander's cry is shorter than Squirtle's, so Red takes less time in the title screen.
  36.  
  37. 17
  38. 00:01:15,000 --> 00:01:21,866
  39. <font color="#AAFFAA">Red's rival seems completely disinterested in the conversation with Oak, staring into the void instead.</font>
  40.  
  41. 19
  42. 00:01:26,666 --> 00:01:30,866
  43. Red takes Charmander as the starter, while Blue takes Squirtle.
  44.  
  45. 21
  46. 00:01:31,200 --> 00:01:37,600
  47. All three starters are needed to complete the run though, as well as all three Eevee evolutions.
  48.  
  49. 23
  50. 00:01:37,933 --> 00:01:44,200
  51. To get those, Red will dash ahead to Celadon City to grab an Eevee, trade with Blue and reset.
  52.  
  53. 25
  54. 00:02:05,000 --> 00:02:11,933
  55. All stat-lowering moves have a flat 25% failure chance when done by AIs. For the player they always hit.
  56.  
  57. 27
  58. 00:02:12,266 --> 00:02:18,066
  59. Also, failing stat-lowering moves is in most cases faster than failing offensive moves.
  60.  
  61. 29
  62. 00:02:21,666 --> 00:02:29,000
  63. Both Charmander and Squirtle will need to fight a lot, so they have high offensive DVs to speed up the fights.
  64.  
  65. 31
  66. 00:02:29,333 --> 00:02:34,666
  67. Charmander also has low HP and defensive DVs, which will come in handy later on.
  68.  
  69. 33
  70. 00:02:51,666 --> 00:02:57,000
  71. Roaming NPCs' movements are random and can be manipulated like other randomness.
  72.  
  73. 35
  74. 00:02:57,333 --> 00:03:04,200
  75. This is used throughout the run to avoid collisions or to bring them closer when interacting with them.
  76.  
  77. 37
  78. 00:03:45,000 --> 00:03:51,466
  79. Standing next to or behind Oak in this cutscene is actually faster than standing in front of him.
  80.  
  81. 39
  82. 00:03:51,800 --> 00:03:58,800
  83. NPCs move only half as fast as you, and scrolling the screen further up means the rival takes less steps.
  84.  
  85. 41
  86. 00:05:08,333 --> 00:05:13,333
  87. Both Red and Blue do extra fights to get their starter to learn a new move.
  88.  
  89. 43
  90. 00:05:13,666 --> 00:05:20,266
  91. This helps beating Brock and the following fights way faster and is well worth the time investment.
  92.  
  93. 45
  94. 00:05:36,666 --> 00:05:40,000
  95. <font color="#FFAAAA">Charmander does not deal critical hits every time.</font>
  96.  
  97. 46
  98. 00:05:40,333 --> 00:05:45,600
  99. <font color="#FFAAAA">Crits cost extra time due to the additional text and are only used when needed.</font>
  100.  
  101. 48
  102. 00:06:45,000 --> 00:06:51,733
  103. <font color="#AAAAFF">Unlike in later games, growing multiple levels at once actually skips the levels in between entirely.</font>
  104.  
  105. 50
  106. 00:06:52,066 --> 00:06:56,066
  107. <font color="#AAAAFF">This saves some time and is used multiple times in this run.</font>
  108.  
  109. 51
  110. 00:07:43,333 --> 00:07:50,600
  111. Even with battle animations turned off, there are two different battle animations depending on the used move.</font>
  112.  
  113. 53
  114. 00:07:50,933 --> 00:07:58,333
  115. Moves with side effects use the shaking animation, while moves without side effects use the blinking animation.</font>
  116.  
  117. 55
  118. 00:07:58,666 --> 00:08:05,533
  119. The shaking animation is about one second faster, so using moves with side effects is always preferred.
  120.  
  121. 57
  122. 00:08:05,866 --> 00:08:13,200
  123. This is the most important speed-up during fights, outweighing even additional crit or effectiveness messages.
  124.  
  125. 59
  126. 00:10:08,333 --> 00:10:15,333
  127. <font color="#AAAAFF">Talking to trainers is faster than being spotted, and worth taking up to 3 extra steps (7 when on a bike)</font>
  128.  
  129. 61
  130. 00:12:53,333 --> 00:12:57,466
  131. <font color="#AAAAFF">Encounter mechanics in this game are based on encounter slots.</font>
  132.  
  133. 63
  134. 00:12:57,800 --> 00:13:05,533
  135. <font color="#AAAAFF">There are 10 slots which have a different probability of coming up, and each area fills these 10 slots with Pokemon.</font>
  136.  
  137. 65
  138. 00:13:05,866 --> 00:13:13,200
  139. <font color="#AAAAFF">Due to how the RNG in this game works, which of the encounters you get at a specific time changes only slowly.</font>
  140.  
  141. 67
  142. 00:13:13,533 --> 00:13:20,733
  143. <font color="#AAAAFF">You can think of it as a spinning wheel with the encounters on them, doing one revolution every few seconds.</font>
  144.  
  145. 69
  146. 00:13:21,066 --> 00:13:27,266
  147. <font color="#AAAAFF">There is no good known way to manipulate this wheel, except for waiting for it to move along.</font>
  148.  
  149. 71
  150. 00:13:27,600 --> 00:13:33,333
  151. <font color="#AAAAFF">This also means that after a specific encounter, the wheel is always in the same spot.</font>
  152.  
  153. 73
  154. 00:13:33,666 --> 00:13:40,533
  155. <font color="#AAAAFF">Choosing the right order for consecutive encounters is therefore vital in order to minimize wait times.</font>
  156.  
  157. 75
  158. 00:13:58,333 --> 00:14:02,800
  159. <font color="#FFAAAA">Mega Punch is one of the strongest moves that you can get early on.</font>
  160.  
  161. 77
  162. 00:14:03,133 --> 00:14:07,266
  163. <font color="#FFAAAA">It speeds up all upcoming fights and is well worth the detour.</font>
  164.  
  165. 79
  166. 00:14:33,333 --> 00:14:36,933
  167. <font color="#AAAAFF">Rare Candies are the most important items in this run.</font>
  168.  
  169. 80
  170. 00:14:37,266 --> 00:14:44,866
  171. <font color="#AAAAFF">The main bottleneck is gaining the necessary XP reach all evolutions, and Rare Candies speed this up dramatically.</font>
  172.  
  173. 82
  174. 00:14:45,200 --> 00:14:53,200
  175. <font color="#AAAAFF">Throughout the game you can collect exactly 13 Rare Candies, but some are too far out of the way to collect in this run.</font>
  176.  
  177. 84
  178. 00:14:53,533 --> 00:15:00,200
  179. <font color="#AAAAFF">In total, ~446k XP are required throughout the run, and ~140k of them will be saved by Rare Candies.</font>
  180.  
  181. 86
  182. 00:15:00,533 --> 00:15:06,933
  183. <font color="#AAAAFF">For comparison, completing the game (any%) gives ~151k XP, beating the Elite Four gives ~56k XP.</font>
  184.  
  185. 88
  186. 00:15:40,000 --> 00:15:47,866
  187. <font color="#FFAAAA">The evolution of Charmander and Squitle is canceled for now, because they need to be traded first to fill the Pokedex.</font>
  188.  
  189. 90
  190. 00:18:36,666 --> 00:18:40,933
  191. <font color="#FFAAAA">Trainer AIs have different traits depending on the trainer type.</font>
  192.  
  193. 92
  194. 00:18:41,266 --> 00:18:48,600
  195. <font color="#FFAAAA">The most relevant trait is whether they always use effective attacks when available, commonly called Smart AI.</font>
  196.  
  197. 94
  198. 00:18:48,933 --> 00:18:54,400
  199. <font color="#FFAAAA">Most regular trainers don't use Smart AI, while all gym leaders (except Brock) do.</font>
  200.  
  201. 96
  202. 00:18:54,733 --> 00:19:01,600
  203. <font color="#FFAAAA">Misty will never use Tackle on Charmander because of this, even though both Staryu and Starmie know it.</font>
  204.  
  205. 98
  206. 00:19:10,000 --> 00:19:16,600
  207. <font color="#FFAAAA">Almost all offensive moves have a 1/256 chance of failure, even if they are supposed to always hit.</font>
  208.  
  209. 100
  210. 00:19:16,933 --> 00:19:23,733
  211. <font color="#FFAAAA">This is why Water Gun and Bubblebeam can fail, and it is exploited many more times throughout the run.</font>
  212.  
  213. 102
  214. 00:19:24,066 --> 00:19:30,066
  215. <font color="#FFAAAA">The only exceptions are the move Swift and any attack when under the effect of X-Accuracy.</font>
  216.  
  217. 104
  218. 00:19:51,666 --> 00:19:57,266
  219. <font color="#FFAAAA">The Pokecenter in Cerulean is used to set the teleport location, and refresh the PP.</font>
  220.  
  221. 106
  222. 00:19:57,600 --> 00:20:03,666
  223. <font color="#FFAAAA">PP management is a large factor in this run, as every Pokecenter visit costs a lot of time.</font>
  224.  
  225. 108
  226. 00:22:10,000 --> 00:22:16,400
  227. <font color="#AAAAFF">Water Gun is overridden by Bubblebeam. This is another case of why the battle animation matters.</font>
  228.  
  229. 110
  230. 00:22:16,733 --> 00:22:24,333
  231. <font color="#AAAAFF">Water Gun is a strictly stronger move than Bubble, but Bubble uses the faster animation, making it quicker to use.</font>
  232.  
  233. 112
  234. 00:23:41,666 --> 00:23:47,466
  235. <font color="#AAAAFF">Bubblebeam's side effect lowers the speed of Pidgeotto, so that Squirtle is now faster.</font>
  236.  
  237. 114
  238. 00:23:47,800 --> 00:23:53,933
  239. <font color="#AAAAFF">This skips Pidgeotto's second attack, a technique that will be used on a few more occasions.</font>
  240.  
  241. 116
  242. 00:28:45,000 --> 00:28:50,666
  243. <font color="#AAAAFF">The overlay shows which encounter slot is active at each frame (slightly simplified).</font>
  244.  
  245. 118
  246. 00:28:51,000 --> 00:28:58,000
  247. <font color="#AAAAFF">You can see how it slowly changes all the time, decreasing in the overworld and increasing during fights.</font>
  248.  
  249. 120
  250. 00:28:58,333 --> 00:29:06,066
  251. <font color="#AAAAFF">This shows that the order of encounters is crucial, and waiting to get the right encounters is inevitable sometimes.</font>
  252.  
  253. 122
  254. 00:29:16,666 --> 00:29:21,666
  255. <font color="#AAAAFF">There is another encounter mechanic in this game, known as the 3 Step Rule.</font>
  256.  
  257. 124
  258. 00:29:22,000 --> 00:29:29,400
  259. <font color="#AAAAFF">It lets you encounter the next Pokemon only after you have walked at least three steps from the last encounter.</font>
  260.  
  261. 126
  262. 00:29:53,333 --> 00:29:59,533
  263. <font color="#AAAAFF">Blue's inputs seem sluggish, because Blue intentionally waits extra frames before each input.</font>
  264.  
  265. 128
  266. 00:29:59,866 --> 00:30:07,666
  267. <font color="#AAAAFF">This manipulates the next encounter, and is done many times throughout this run, but is not noticeable in most cases.</font>
  268.  
  269. 130
  270. 00:33:50,000 --> 00:33:56,000
  271. <font color="#AAAAFF">Bill's house is conveniently one of the few houses in the game you can Escape Rope out of.</font>
  272.  
  273. 132
  274. 00:34:25,000 --> 00:34:30,600
  275. <font color="#FFAAAA">Charmander is taking intentional damage, to prepare a death warp after grabbing Cut.</font>
  276.  
  277. 134
  278. 00:34:30,933 --> 00:34:36,066
  279. <font color="#FFAAAA">Leaving the SS Anne triggers a painfully slow cutscene which will be skipped.</font>
  280.  
  281. 136
  282. 00:34:36,400 --> 00:34:41,333
  283. <font color="#FFAAAA">Being at low HP also triggers a constant warning noise, known as "redbar".</font>
  284.  
  285. 138
  286. 00:34:41,666 --> 00:34:46,266
  287. <font color="#FFAAAA">It overrides most other sound effects and therefore speeds up fights.</font>
  288.  
  289. 140
  290. 00:34:46,600 --> 00:34:51,200
  291. <font color="#FFAAAA">Due to its annoying nature it is not used throughout the run, though.</font>
  292.  
  293. 142
  294. 00:37:58,333 --> 00:38:01,933
  295. <font color="#FFAAAA">Red is using the collected Rare Candies on Charmander.</font>
  296.  
  297. 143
  298. 00:38:02,266 --> 00:38:08,266
  299. <font color="#FFAAAA">While it is slightly less efficient in terms of XP gain, it speeds up the upcoming fights.</font>
  300.  
  301. 145
  302. 00:38:35,000 --> 00:38:42,733
  303. <font color="#AAAAFF">Metapod and Weedle are switched into and out of the fight to give them XP, as they are too weak to fight themselves.</font>
  304.  
  305. 147
  306. 00:38:43,066 --> 00:38:49,066
  307. <font color="#AAAAFF">This method of leveling Pokemon is rather slow though, so it is avoided whenever possible.</font>
  308.  
  309. 149
  310. 00:39:20,000 --> 00:39:26,733
  311. <font color="#FFAAAA">You are supposed to use Flash to light up the Rock Tunnel, but you can navigate it just fine without.</font>
  312.  
  313. 151
  314. 00:39:36,666 --> 00:39:42,866
  315. <font color="#FFAAAA">Pokemaniacs have Smart AI, so Cubone always uses Bone Club, the only effective move it knows.</font>
  316.  
  317. 153
  318. 00:39:56,666 --> 00:40:03,800
  319. <font color="#AAAAFF">Pokemon can only do one evolution per fight, so even if Weedle got more XP, it wouldn't evolve to Beedrill.</font>
  320.  
  321. 155
  322. 00:41:00,000 --> 00:41:04,533
  323. <font color="#AAAAFF">This is the cutscene that Red was able to skip using the death warp.</font>
  324.  
  325. 157
  326. 00:41:04,866 --> 00:41:12,266
  327. <font color="#AAAAFF">Blue sits through it, since getting rid of the entire party and changing the warp locations is way more effort.</font>
  328.  
  329. 159
  330. 00:41:33,000 --> 00:41:40,666
  331. <font color="#FFAAAA">The Hiker in this area was clearly meant to be a mandatory trainer, his range to spot you covers the full corridor.</font>
  332.  
  333. 161
  334. 00:41:41,000 --> 00:41:48,533
  335. <font color="#FFAAAA">However, due to a mistake in how spotting works when an NPC is facing south, they can't see you at full distance.</font>
  336.  
  337. 163
  338. 00:41:48,866 --> 00:41:51,266
  339. <font color="#FFAAAA">This allows Red to just go past him.</font>
  340.  
  341. 164
  342. 00:41:55,000 --> 00:42:02,533
  343. <font color="#FFAAAA">The Hiker's Pokemon would be slow to defeat, but they conveniently know Selfdestruct and aren't afraid to use it.</font>
  344.  
  345. 166
  346. 00:42:02,866 --> 00:42:08,400
  347. <font color="#FFAAAA">Missing Selfdestruct still causes the user to faint, which is even more convenient.</font>
  348.  
  349. 168
  350. 00:42:43,333 --> 00:42:47,733
  351. <font color="#AAAAFF">The trash cans in Surge's gym don't work like they're supposed to.</font>
  352.  
  353. 170
  354. 00:42:48,066 --> 00:42:55,200
  355. <font color="#AAAAFF">Due to improper use of bit operators, only half of the trash cans can ever be the one with the first lever.</font>
  356.  
  357. 172
  358. 00:42:55,533 --> 00:43:03,266
  359. <font color="#AAAAFF">And due to a (different) improper use of bit operators, most of the adjacent trash cans can never be the second one.</font>
  360.  
  361. 174
  362. 00:43:03,600 --> 00:43:08,733
  363. <font color="#AAAAFF">Instead, the top left trash can can be the second one even when not adjacent.</font>
  364.  
  365. 176
  366. 00:43:09,066 --> 00:43:13,066
  367. <font color="#AAAAFF">All of this is not a concern when manipulating them, though.</font>
  368.  
  369. 177
  370. 00:43:47,666 --> 00:43:53,866
  371. <font color="#AAAAFF">Raichu is another example where lowering the enemy's speed can save half a turn in the fight.</font>
  372.  
  373. 179
  374. 00:44:15,000 --> 00:44:21,200
  375. <font color="#AAFFAA">Surge is a dirty liar, the Thunder Badge does not in fact raise your Speed, but your Defense.</font>
  376.  
  377. 181
  378. 00:45:25,000 --> 00:45:29,466
  379. This is the first set of trades of a total of 9 throughout the run.
  380.  
  381. 183
  382. 00:45:29,800 --> 00:45:37,600
  383. Trades are fairly slow, and require Blue and Red to sync up, so the general goal is to do as few of them as possible.
  384.  
  385. 185
  386. 00:47:15,000 --> 00:47:22,600
  387. The only way to exit a trade is by saving and resetting. A soft reset is faster than exiting the trade menu first.
  388.  
  389. 187
  390. 00:47:22,933 --> 00:47:28,933
  391. This run only uses soft resets, to demonstrably not do any save corruption when resetting.
  392.  
  393. 189
  394. 00:47:29,266 --> 00:47:35,333
  395. <font color="#FFAAAA">After the trades are done, Red is starting over, now taking Bulbasaur as the third starter.</font>
  396.  
  397. 191
  398. 00:47:35,666 --> 00:47:42,600
  399. <font color="#FFAAAA">Bulbasaur is by far the slowest starter to use, so it's not actually going to be used to fight early on.</font>
  400.  
  401. 193
  402. 00:49:21,666 --> 00:49:27,666
  403. <font color="#FFAAAA">Losing against Charmander is faster than winning, and Bulbasaur won't need that bit of XP.</font>
  404.  
  405. 195
  406. 00:52:30,000 --> 00:52:35,933
  407. With Blue way further progressed in the game, it can be used to help Red progress faster.</font>
  408.  
  409. 197
  410. 00:52:36,266 --> 00:52:43,200
  411. Red is getting his Charmander back, in exchange for Bulbasaur which would be too slow on its own anyway.</font>
  412.  
  413. 199
  414. 00:55:35,000 --> 00:55:40,400
  415. <font color="#AAAAFF">Bite's side effect causes the enemy to flinch, skipping its turn and saving time.</font>
  416.  
  417. 201
  418. 00:55:40,733 --> 00:55:44,266
  419. <font color="#AAAAFF">It is used whenever possible, if the enemy is slower.</font>
  420.  
  421. 202
  422. 00:56:03,333 --> 00:56:10,400
  423. <font color="#FFAAAA">At this point we acknowledge that the concept of obedience exists, and Charmander may disobey orders here.</font>
  424.  
  425. 204
  426. 00:56:10,733 --> 00:56:17,000
  427. <font color="#FFAAAA">Disobeying orders has no advantages though, you'll never see it in effect throughout this run.</font>
  428.  
  429. 206
  430. 00:56:33,333 --> 00:56:41,266
  431. <font color="#FFAAAA">Red visits the Pokecenter to set the warp location, and also to refill Charmander's PP which are still low from before.</font>
  432.  
  433. 208
  434. 00:59:43,333 --> 00:59:48,000
  435. <font color="#FFAAAA">Charmander has been registered for Blue now, so it can finally evolve.</font>
  436.  
  437. 210
  438. 01:00:33,333 --> 01:00:40,600
  439. <font color="#FFAAAA">Leaving and re-entering Route 3 resets all trainer positions, and allows Red to avoid the second Bug Catcher.</font>
  440.  
  441. 212
  442. 01:00:40,933 --> 01:00:48,066
  443. <font color="#FFAAAA">This route is faster only if you are strong enough, any additional turns on the Lass fight makes it slower.</font>
  444.  
  445. 214
  446. 01:01:40,000 --> 01:01:46,600
  447. <font color="#AAAAFF">Blue does not quite have enough money yet to buy everything that will be needed throughout the run.</font>
  448.  
  449. 216
  450. 01:01:46,933 --> 01:01:51,600
  451. <font color="#AAAAFF">For now, Blue only buys things that will be needed in the near future.</font>
  452.  
  453. 218
  454. 01:02:06,666 --> 01:02:13,333
  455. <font color="#AAAAFF">Giving the Soda Pop is a good example of a visual glitch that happens many times throughout the run.</font>
  456.  
  457. 220
  458. 01:02:13,666 --> 01:02:20,800
  459. <font color="#AAAAFF">If you press a direction and A on the same frame, the selection moves but the cursor on the screen doesn't.</font>
  460.  
  461. 222
  462. 01:02:21,133 --> 01:02:25,200
  463. <font color="#AAAAFF">This makes it appear as if the wrong thing has been selected.</font>
  464.  
  465. 224
  466. 01:03:41,666 --> 01:03:46,866
  467. <font color="#AAFFAA">In a shocking turn of events, we discover Blue's crippling gambling addiction.</font>
  468.  
  469. 226
  470. 01:03:47,200 --> 01:03:50,866
  471. <font color="#AAFFAA">Luckily for Blue he wins the jackpot every single time.</font>
  472.  
  473. 227
  474. 01:03:51,200 --> 01:03:56,733
  475. <font color="#AAAAFF">Unsurprisingly, the the slot machines in this game are actually rigged against you.</font>
  476.  
  477. 229
  478. 01:03:57,066 --> 01:04:02,466
  479. <font color="#AAAAFF">Whether you will win or not is already determined when the wheels start spinning.</font>
  480.  
  481. 231
  482. 01:04:02,800 --> 01:04:07,533
  483. <font color="#AAAAFF">The game will actively try and make its predetermined result come true.</font>
  484.  
  485. 233
  486. 01:04:07,866 --> 01:04:15,400
  487. <font color="#AAAAFF">For that, it rotates the last wheel some more even after you stopped it in case you managed to line something up.</font>
  488.  
  489. 235
  490. 01:04:15,733 --> 01:04:22,266
  491. <font color="#AAAAFF">Conversely, it will also try and line something up for you if it decided you should win this time.</font>
  492.  
  493. 237
  494. 01:04:22,600 --> 01:04:28,666
  495. <font color="#AAAAFF">That means there is no actual element of skill involved in the slot game, it is purely RNG.</font>
  496.  
  497. 239
  498. 01:04:29,000 --> 01:04:34,333
  499. <font color="#AAAAFF">Also, winning the slots is only very slightly slower than buying coins directly.</font>
  500.  
  501. 241
  502. 01:04:34,666 --> 01:04:42,066
  503. <font color="#AAAAFF">Even the additional distance to get to the counter makes it not worth for all but the largest amounts of coins.</font>
  504.  
  505. 243
  506. 01:04:42,400 --> 01:04:47,600
  507. <font color="#AAAAFF">Moreover, money is a valuable resource that is needed to buy more items later.</font>
  508.  
  509. 245
  510. 01:10:53,333 --> 01:10:56,466
  511. <font color="#AAAAFF">The coins Blue has won are used to buy Dratini.</font>
  512.  
  513. 246
  514. 01:10:56,800 --> 01:11:04,600
  515. <font color="#AAAAFF">This seems like a waste of time, since you could just catch Dratini in the Safari Zone, and save minutes of gambling.</font>
  516.  
  517. 248
  518. 01:11:04,933 --> 01:11:10,000
  519. <font color="#AAAAFF">Getting it from the Game Corner has advantages that make it worth it though.</font>
  520.  
  521. 250
  522. 01:11:10,333 --> 01:11:16,466
  523. <font color="#AAAAFF">Dratini is the single most XP hungry Pokemon in this game, needing ~200k XP to fully evolve.</font>
  524.  
  525. 252
  526. 01:11:16,800 --> 01:11:22,133
  527. <font color="#AAAAFF">Getting Dratini earlier gives more opportunity to let it fight and gain that XP.</font>
  528.  
  529. 254
  530. 01:11:22,466 --> 01:11:28,933
  531. <font color="#AAAAFF">Furthermore, the Game Corner Dratini is level 24, while the Safari Zone Dratini is only level 15.</font>
  532.  
  533. 256
  534. 01:11:29,266 --> 01:11:34,133
  535. <font color="#AAAAFF">This makes Dratini strong enough to fight on its own throughout the game.</font>
  536.  
  537. 258
  538. 01:11:34,466 --> 01:11:38,133
  539. <font color="#AAAAFF">It will be the main fighter for the rest of Blue's run.</font>
  540.  
  541. 259
  542. 01:11:48,333 --> 01:11:51,866
  543. This is the third set of trades between Blue and Red.
  544.  
  545. 260
  546. 01:11:52,200 --> 01:11:57,933
  547. It is again used to speed up Red's progress through the game, by skipping parts of it.
  548.  
  549. 262
  550. 01:11:58,266 --> 01:12:05,066
  551. Red is given Farfetch'd, which knows both Cut and Fly, allowing Red to skip getting these HMs himself.
  552.  
  553. 264
  554. 01:12:05,400 --> 01:12:10,133
  555. This most notably allows Red to skip the Nugget Bridge and the SS Anne.
  556.  
  557. 266
  558. 01:12:10,466 --> 01:12:18,000
  559. Red is also given Abra, who knows Teleport, a crucial move to get back to Pewter City and skip the Nugget Bridge.
  560.  
  561. 268
  562. 01:13:33,333 --> 01:13:36,533
  563. Blue and Red will only trade three Pokemon here.
  564.  
  565. 269
  566. 01:13:36,866 --> 01:13:44,400
  567. To make the most of the trades, they should be beneficial for both sides, and Red doesn't have much to offer yet.
  568.  
  569. 271
  570. 01:13:44,733 --> 01:13:52,333
  571. Even the Pikachu and Pidgey in these trades Blue could have caught himself, but speeding up Red is more important.
  572.  
  573. 273
  574. 01:15:05,000 --> 01:15:07,200
  575. <font color="#FFAAAA">Magikarp is given to the Daycare.</font>
  576.  
  577. 274
  578. 01:15:07,533 --> 01:15:14,733
  579. <font color="#FFAAAA">Daycare only gives you 1 XP per step you walk, so fighting is usually faster even when switching in and out.</font>
  580.  
  581. 276
  582. 01:15:15,066 --> 01:15:21,466
  583. <font color="#FFAAAA">The reason the Daycare works here is that it can just sit there for most of the rest of the run.</font>
  584.  
  585. 278
  586. 01:15:21,800 --> 01:15:25,800
  587. <font color="#FFAAAA">It also skips gaining each of the lower levels individually.</font>
  588.  
  589. 279
  590. 01:15:44,166 --> 01:15:49,766
  591. <font color="#FFAAAA">In addition to knowing Teleport, Abra can conveniently also be traded for Mr. Mime.</font>
  592.  
  593. 281
  594. 01:15:53,333 --> 01:15:57,333
  595. <font color="#AAAAFF">Dratini has been taught Thunderbolt, Ice Beam and Take Down.</font>
  596.  
  597. 282
  598. 01:15:57,666 --> 01:16:05,466
  599. <font color="#AAAAFF">All of these have a high base power and are of different types, so a decent move is available against most opponents.</font>
  600.  
  601. 284
  602. 01:18:23,333 --> 01:18:26,200
  603. <font color="#AAAAFF">Blue is collecting every Elixer on his way.</font>
  604.  
  605. 285
  606. 01:18:26,533 --> 01:18:33,666
  607. <font color="#AAAAFF">Filling up Dratini's PP skips visiting the Pokecenter, and is important for the Elite Four fights later on.</font>
  608.  
  609. 287
  610. 01:18:43,333 --> 01:18:51,266
  611. <font color="#AAAAFF">The purified zone does not only heal your Pokemon, it also restores PP, which notably restored Squirtle's PP for later.</font>
  612.  
  613. 289
  614. 01:20:11,666 --> 01:20:19,333
  615. <font color="#AAAAFF">Blue uses a Poke Doll to get past Marowak and thereby skip the Rocket Hideout and getting the Silph Scope entirely.</font>
  616.  
  617. 291
  618. 01:20:19,666 --> 01:20:25,400
  619. <font color="#AAAAFF">This is commonly not considered a glitch as it uses the item for its intended purpose.</font>
  620.  
  621. 293
  622. 01:20:25,733 --> 01:20:31,333
  623. <font color="#AAAAFF">It is likely just not in a place the developers thought of when designing this item.</font>
  624.  
  625. 295
  626. 01:20:31,666 --> 01:20:37,400
  627. <font color="#FFAAAA">Red's Raichu fight is another good example of the power of slowing your opponent down.</font>
  628.  
  629. 297
  630. 01:20:37,733 --> 01:20:44,600
  631. <font color="#FFAAAA">By being faster, it not only saves Raichu's third attack, but also allows Meowth to make Raichu flinch.</font>
  632.  
  633. 299
  634. 01:22:16,666 --> 01:22:23,933
  635. <font color="#FFAAAA">Meowth gets boosted XP since it was not originally caught by Red. Boosted XP is 1.5 times the regular amount.</font>
  636.  
  637. 301
  638. 01:22:24,266 --> 01:22:30,000
  639. <font color="#FFAAAA">Boosted XP is important in some cases, but turns out to not be a major factor overall.</font>
  640.  
  641. 303
  642. 01:22:30,333 --> 01:22:36,200
  643. <font color="#FFAAAA">Trading Pokemon just for boosted XP is not worth it, the trades generally take too long.</font>
  644.  
  645. 305
  646. 01:22:36,533 --> 01:22:43,200
  647. <font color="#FFAAAA">Also, gaining boosted XP is slightly slower due to the additional texts, which can add up over time.</font>
  648.  
  649. 307
  650. 01:22:43,533 --> 01:22:50,733
  651. <font color="#FFAAAA">So it's more of a nice bonus when you need to trade anyway, but usually not worth going out of your way for.</font>
  652.  
  653. 309
  654. 01:25:31,666 --> 01:25:39,133
  655. <font color="#AAAAFF">In the Fuchsia gym, Take Down is the most important move, as it is the only available high damage physical move.</font>
  656.  
  657. 311
  658. 01:25:39,466 --> 01:25:46,800
  659. <font color="#AAAAFF">Its recoil damage requires healing Dratini twice between fights, which is still faster than using other moves.</font>
  660.  
  661. 313
  662. 01:28:23,333 --> 01:28:29,666
  663. <font color="#AAAAFF">Muk is paralyzed by Thunderbolt, which both makes it slower than Dratini and also can't attack.</font>
  664.  
  665. 315
  666. 01:28:30,000 --> 01:28:37,066
  667. <font color="#AAAAFF">This is not worth for most other fights though, since afflicting the paralysis costs a lot of time itself.</font>
  668.  
  669. 317
  670. 01:29:13,333 --> 01:29:19,466
  671. <font color="#AAAAFF">Weezing knows Selfdestruct, but since Koga uses Smart AI, it won't use it against Bulbasaur.</font>
  672.  
  673. 319
  674. 01:29:19,800 --> 01:29:26,266
  675. <font color="#AAAAFF">It also knows Smog which is considered to be effective against Bulbasaur and always used instead.</font>
  676.  
  677. 321
  678. 01:29:26,600 --> 01:29:34,333
  679. <font color="#AAAAFF">It actually isn't effective, but Generation I games have difficulty dealing with dual-types and evaluate this wrong.</font>
  680.  
  681. 323
  682. 01:29:34,666 --> 01:29:39,400
  683. <font color="#AAAAFF">This means only after switching back to Dratini, Weezing will detonate.</font>
  684.  
  685. 325
  686. 01:29:39,733 --> 01:29:47,266
  687. <font color="#AAAAFF">This also shows that, unlike in later generations, the AI cheats and chooses a move only after you have switched.</font>
  688.  
  689. 327
  690. 01:29:53,333 --> 01:30:00,800
  691. <font color="#AAFFAA">Koga has conspired with Surge to spread misinformation about what their badges do. It raises speed, not defense.</font>
  692.  
  693. 329
  694. 01:30:06,666 --> 01:30:13,266
  695. <font color="#AAAAFF">During the Weezing fight, Bulbasaur leveled up to exactly 13 in order to learn Vine Whip for later.</font>
  696.  
  697. 331
  698. 01:30:13,600 --> 01:30:21,333
  699. <font color="#AAAAFF">Since skipped level are left out entirely, skipping level 13 would prevent Bulbasaur from learning Vine Whip at all.</font>
  700.  
  701. 333
  702. 01:31:13,333 --> 01:31:17,800
  703. The main purpose for this set of trades is to give Squirtle to Red.
  704.  
  705. 335
  706. 01:31:18,133 --> 01:31:25,400
  707. Squirtle still needs to be leveled up, and Red is running out of Pokemon that actually need XP to fight with.
  708.  
  709. 337
  710. 01:31:25,733 --> 01:31:33,133
  711. Gaining XP is the main bottleneck of the run, and fighting with Pokemon that don't actually need XP is a waste.
  712.  
  713. 339
  714. 01:31:33,466 --> 01:31:37,600
  715. As soon as a Pokemon is fully evolved, it is not used anymore.
  716.  
  717. 341
  718. 01:34:58,333 --> 01:35:02,466
  719. <font color="#FFAAAA">Red actually does the Rocket Hideout and gets the Silph Scope.</font>
  720.  
  721. 343
  722. 01:35:02,800 --> 01:35:09,400
  723. <font color="#FFAAAA">This lets Red catch the Tower's otherwise unobtainable wild Pokemon and trade them with Blue later.</font>
  724.  
  725. 345
  726. 01:35:09,733 --> 01:35:14,733
  727. <font color="#FFAAAA">It also gives Red access to an extra Moon Stone, which Red will need later.</font>
  728.  
  729. 347
  730. 01:35:55,000 --> 01:36:02,466
  731. <font color="#AAAAFF">Catching Pokemon in the Safari Zone is generally faster than catching them outside, since no fight is initiated.</font>
  732.  
  733. 349
  734. 01:36:02,800 --> 01:36:08,066
  735. <font color="#AAAAFF">Therefore, Blue aims to catch as many Pokemon during the traversal as possible.</font>
  736.  
  737. 351
  738. 01:42:50,000 --> 01:42:57,800
  739. <font color="#AAAAFF">Pokemon are always caught at the highest possible level they appear in the wild, again to save XP and therefore time.</font>
  740.  
  741. 353
  742. 01:44:18,333 --> 01:44:25,000
  743. <font color="#AAAAFF">Tentacool is the only exception to this. It evolves at level 30, but can be found at up to level 40.</font>
  744.  
  745. 355
  746. 01:44:25,333 --> 01:44:31,866
  747. <font color="#AAAAFF">Catching the lowest level version that still evolves within one level therefore minimizes XP cost.</font>
  748.  
  749. 357
  750. 01:46:23,333 --> 01:46:30,600
  751. <font color="#FFAAAA">Since Red skipped a large part of the early game, Red is short on money and needs to collect an extra Nugget.</font>
  752.  
  753. 359
  754. 01:47:50,000 --> 01:47:53,733
  755. <font color="#FFAAAA">Marowak can't be caught, so it is killed instead for XP.</font>
  756.  
  757. 360
  758. 01:51:40,000 --> 01:51:43,866
  759. This is the last set of trades before the end of the game.
  760.  
  761. 361
  762. 01:51:44,200 --> 01:51:51,000
  763. Like with the one before, the main purpose of this trade is to give Red something to dump the XP into.
  764.  
  765. 363
  766. 01:51:51,333 --> 01:51:55,933
  767. This will be Omanyte, which needs to be raised to level 40 to evolve.
  768.  
  769. 365
  770. 01:53:30,000 --> 01:53:37,200
  771. Red has some more more beneficial trades to offer for Blue by now, allowing more trades in the same session.
  772.  
  773. 367
  774. 01:53:37,533 --> 01:53:44,866
  775. Starting another trading session costs time, so ideally you want to trade as many Pokemon at once as possible.
  776.  
  777. 369
  778. 01:58:53,333 --> 01:58:59,733
  779. <font color="#AAAAFF">Besides their AI traits, some trainers have special AI actions they can do instead of attacking.</font>
  780.  
  781. 371
  782. 01:59:00,066 --> 01:59:06,800
  783. <font color="#AAAAFF">Blaine's action is special in that he will use Super Potions even when his Pokemon is at full health.</font>
  784.  
  785. 373
  786. 01:59:07,133 --> 01:59:13,600
  787. <font color="#AAAAFF">This turns out to be faster than having it attack, so it is used multiple times during the fight.</font>
  788.  
  789. 375
  790. 02:00:50,000 --> 02:00:56,866
  791. <font color="#AAAAFF">To avoid the otherwise mandatory trainers on this route, Blue surfs past them to collect the Super Rod.</font>
  792.  
  793. 377
  794. 02:00:57,200 --> 02:01:03,600
  795. <font color="#AAAAFF">The Super Rod is strictly better than the other fishing rods and the only one needed in the run.</font>
  796.  
  797. 379
  798. 02:01:40,000 --> 02:01:46,000
  799. <font color="#AAAAFF">With more money collected, Blue will buy all items needed throughout the rest of the game.</font>
  800.  
  801. 381
  802. 02:02:58,333 --> 02:03:02,266
  803. <font color="#AAAAFF">Fishing encounters work differently than regular encounters.</font>
  804.  
  805. 382
  806. 02:03:02,600 --> 02:03:10,466
  807. <font color="#AAAAFF">There are 4 slots per area for the Super Rod encounters, all equally likely, so you can get any encounter at any time.</font>
  808.  
  809. 384
  810. 02:05:20,000 --> 02:05:26,800
  811. <font color="#AAAAFF">Having a full inventory prevents gym leaders from giving you their TMs and save a few lines of dialog.</font>
  812.  
  813. 386
  814. 02:05:27,133 --> 02:05:34,533
  815. <font color="#AAAAFF">It is not worth going out of your way to set this up though, picking up items costs more than the dialog saves.</font>
  816.  
  817. 388
  818. 02:06:00,000 --> 02:06:06,733
  819. <font color="#FFAAAA">Red catches two Poliwhirls. One is needed to trade for Jynx, while the other is evolved to Poliwrath.</font>
  820.  
  821. 390
  822. 02:08:45,000 --> 02:08:50,400
  823. <font color="#AAAAFF">Taking the stairs is faster than taking the elevator in almost all circumstances.</font>
  824.  
  825. 392
  826. 02:10:16,666 --> 02:10:21,933
  827. <font color="#AAAAFF">This is another instance where your position can save time in non-obvious ways.</font>
  828.  
  829. 394
  830. 02:10:22,266 --> 02:10:29,400
  831. <font color="#AAAAFF">By taking a step upwards before triggering the rival, he does not need to walk around you in the cutscenes.</font>
  832.  
  833. 396
  834. 02:13:00,000 --> 02:13:06,000
  835. <font color="#AAAAFF">Wartortle has all the experience it needs, and all further XP on it is effectively wasted.</font>
  836.  
  837. 398
  838. 02:13:06,333 --> 02:13:13,866
  839. <font color="#AAAAFF">However, the XP ends up not being necessary on Dragonair, so Wartortle keeps fighting to save time on the switch.</font>
  840.  
  841. 400
  842. 02:14:06,666 --> 02:14:13,266
  843. <font color="#AAAAFF">Besides Blaine, Giovanni is the only other trainer whose AI move is actually useful over attacking.</font>
  844.  
  845. 402
  846. 02:14:13,600 --> 02:14:19,266
  847. <font color="#AAAAFF">Guard Spec has shorter texts than most other items trainer use, most notably X-items.</font>
  848.  
  849. 404
  850. 02:14:19,600 --> 02:14:24,733
  851. <font color="#AAAAFF">The number of times a trainer will use its AI move on any Pokemon is limited.</font>
  852.  
  853. 406
  854. 02:14:25,066 --> 02:14:32,266
  855. <font color="#AAAAFF">Giovanni will only ever use Guard Spec once per Pokemon, whereas Blaine can use Super Potions at most twice.</font>
  856.  
  857. 408
  858. 02:14:51,666 --> 02:14:56,733
  859. <font color="#AAAAFF">Against Rhyhorn, Bulbasaur is able to fight on its own, saving two switches.</font>
  860.  
  861. 410
  862. 02:16:01,666 --> 02:16:08,866
  863. <font color="#AAAAFF">Blue is not bothering picking up the Master Ball, since Poke Balls have proven to be cheap and as effective.</font>
  864.  
  865. 412
  866. 02:16:30,000 --> 02:16:36,800
  867. <font color="#AAAAFF">The trainers in the Dojo are nicely lined up for you, but only two of the five are actually mandatory.</font>
  868.  
  869. 414
  870. 02:17:35,000 --> 02:17:42,933
  871. <font color="#FFAAAA">Since you can scroll downwards to select the amount, buying more is faster, so Red buys as many Poke Balls as possible.</font>
  872.  
  873. 416
  874. 02:17:43,266 --> 02:17:50,866
  875. <font color="#FFAAAA">This is also why Red bought only 7 in Vermilion. The less you buy there, the more you buy here, saving time twice.</font>
  876.  
  877. 418
  878. 02:21:05,000 --> 02:21:12,400
  879. <font color="#AAAAFF">Using a teleporter before Escape Roping out changes the Escape Rope animation to the way faster teleporter one.</font>
  880.  
  881. 420
  882. 02:23:53,333 --> 02:23:59,533
  883. <font color="#AAAAFF">Leaving and re-entering resets the NPC positions and is ways faster than using the spin pads.</font>
  884.  
  885. 422
  886. 02:25:28,333 --> 02:25:32,600
  887. <font color="#FFAAAA">Red's Ponyta is the single most difficult encounter in this run.</font>
  888.  
  889. 424
  890. 02:25:32,933 --> 02:25:39,933
  891. <font color="#FFAAAA">It is the second rarest slot in the area, and needs both 15 speed DV and high attack DV for later fights.</font>
  892.  
  893. 426
  894. 02:28:15,016 --> 02:28:22,150
  895. <font color="#AAAAFF">One-Hit-KO moves in this game are based only on your actual speed. As long as you are faster, you can OHKO.</font>
  896.  
  897. 428
  898. 02:28:22,483 --> 02:28:27,750
  899. <font color="#AAAAFF">That means you can use X-Speed to boost your speed in order to OHKO everything.</font>
  900.  
  901. 430
  902. 02:31:38,333 --> 02:31:42,066
  903. <font color="#AAAAFF">Blue picks up a Max Ether as an addition to the Elixers.</font>
  904.  
  905. 431
  906. 02:31:42,400 --> 02:31:47,133
  907. <font color="#AAAAFF">Horn Drill only has 5 PP, so it needs to be refreshed after each fight.</font>
  908.  
  909. 433
  910. 02:33:16,666 --> 02:33:24,133
  911. <font color="#AAAAFF">Blue needs to catch a lot of Pokemon in Victory Road. Again, the visualization shows how the order is important.</font>
  912.  
  913. 435
  914. 02:35:38,333 --> 02:35:45,600
  915. <font color="#FFAAAA">Red is collecting an extra Rare Candy in Silph Co. at the top floor, the only use of an elevator in this run.</font>
  916.  
  917. 437
  918. 02:35:45,933 --> 02:35:51,400
  919. <font color="#FFAAAA">This Rare Candy requires an additional trainer battle, which makes it slow to get.</font>
  920.  
  921. 439
  922. 02:35:51,733 --> 02:35:57,133
  923. <font color="#FFAAAA">In the end, Red will be done faster than Blue, so Red has the time to collect it.</font>
  924.  
  925. 441
  926. 02:43:11,666 --> 02:43:14,933
  927. <font color="#AAAAFF">Mankey will do the whole Agatha fight on its own.</font>
  928.  
  929. 442
  930. 02:43:15,266 --> 02:43:22,333
  931. <font color="#AAAAFF">Mankey has a high base attack, and all enemy Pokemon are weak to a physical attack type that Mankey knows.</font>
  932.  
  933. 444
  934. 02:43:22,666 --> 02:43:28,933
  935. <font color="#AAAAFF">By buffing up the attack, it allows Mankey to take down Agatha's Pokemon in a reasonable time.</font>
  936.  
  937. 446
  938. 02:43:29,266 --> 02:43:36,666
  939. <font color="#AAAAFF">Due to the way crits work in this game, non-crits actually do more damage than crits after using the X-Attacks.</font>
  940.  
  941. 448
  942. 02:43:37,000 --> 02:43:42,133
  943. <font color="#AAAAFF">The fights happen to give the right amount of XP to level up to 28 to evolve.</font>
  944.  
  945. 450
  946. 02:43:42,466 --> 02:43:49,666
  947. <font color="#AAAAFF">As a bonus, it skips exactly level 21 and level 27, which are the levels that Mankey would learn a new move.</font>
  948.  
  949. 452
  950. 02:48:20,000 --> 02:48:25,066
  951. <font color="#AAAAFF">For the final Elite Four fight, the animations are re-enabled automatically.</font>
  952.  
  953. 454
  954. 02:48:25,400 --> 02:48:31,533
  955. <font color="#AAAAFF">Since this will be the last overall fight for Blue, there's no need to change it back later.</font>
  956.  
  957. 456
  958. 02:51:56,666 --> 02:52:03,200
  959. <font color="#AAAAFF">The game is only saved at the end of the credits, so they can't be skipped by saving and quitting.</font>
  960.  
  961. 458
  962. 02:55:08,333 --> 02:55:15,733
  963. <font color="#FFAAAA">In-game trades are usually slower than trades between the two versions, since you need to get to the NPC first.</font>
  964.  
  965. 460
  966. 02:55:16,066 --> 02:55:22,333
  967. <font color="#FFAAAA">Therefore all in-game trades are only done by either Red or Blue and then traded between them.</font>
  968.  
  969. 462
  970. 02:56:06,666 --> 02:56:10,733
  971. <font color="#FFAAAA">This Krabby is the only real difference between Red and Blue.</font>
  972.  
  973. 464
  974. 02:56:11,066 --> 02:56:18,933
  975. <font color="#FFAAAA">Usually, encounters in both versions are the same, with some Pokemon substituted for others to change up their rarity.</font>
  976.  
  977. 466
  978. 02:56:19,266 --> 02:56:25,933
  979. <font color="#FFAAAA">These substitutions are only done for the regular encounters though, but not for fishing encounters.</font>
  980.  
  981. 468
  982. 02:56:26,266 --> 02:56:30,866
  983. <font color="#FFAAAA">In Seafoam Islands, Red can catch Horsea where Blue can catch Krabby.</font>
  984.  
  985. 470
  986. 02:56:31,200 --> 02:56:38,133
  987. <font color="#FFAAAA">However, Horsea can still be caught by fishing in Seafoam Islands for both versions, while Krabby can't.</font>
  988.  
  989. 472
  990. 02:56:38,466 --> 02:56:41,933
  991. <font color="#FFAAAA">This forces Red to catch Krabby on Route 18 instead.</font>
  992.  
  993. 473
  994. 02:57:30,000 --> 02:57:33,200
  995. <font color="#FFAAAA">Only Red will visit the Power Plant in this run.</font>
  996.  
  997. 474
  998. 02:57:33,533 --> 02:57:40,533
  999. <font color="#FFAAAA">It is too far out of the way so trading the caught Pokemon is faster than having Blue catch them as well.</font>
  1000.  
  1001. 476
  1002. 03:02:06,666 --> 03:02:13,133
  1003. <font color="#FFAAAA">Each step increases Magikarp's XP by one, so walking extra steps increases Magikarp's overall XP.</font>
  1004.  
  1005. 478
  1006. 03:02:13,466 --> 03:02:19,733
  1007. <font color="#FFAAAA">This extra XP will turn out to not be required in this run, it won't cost any time in the end.</font>
  1008.  
  1009. 480
  1010. 03:02:20,066 --> 03:02:26,600
  1011. <font color="#FFAAAA">It appears like raising Magikarp in the Daycare did nothing, since you can catch them at level 15.</font>
  1012.  
  1013. 482
  1014. 03:02:26,933 --> 03:02:33,800
  1015. <font color="#FFAAAA">However, it is actually already half-way to level 16, which will be important when leveling it further.</font>
  1016.  
  1017. 484
  1018. 03:03:18,333 --> 03:03:25,666
  1019. <font color="#AAAAFF">Only Blue will visit Cerulean Cave. It is only accessible after beating the Elite Four, which Red will not do.</font>
  1020.  
  1021. 486
  1022. 03:10:10,000 --> 03:10:17,000
  1023. <font color="#AAAAFF">The last Pokemon Blue needs to collect is Porygon, which requires 6500 coins and therefore more gambling.</font>
  1024.  
  1025. 488
  1026. 03:11:30,000 --> 03:11:34,533
  1027. <font color="#AAAAFF">There is actually a strategy in choosing which way to align the 7's.</font>
  1028.  
  1029. 490
  1030. 03:11:34,866 --> 03:11:40,200
  1031. <font color="#AAAAFF">The relative alignment of the spinning wheels change depending on the last game.</font>
  1032.  
  1033. 492
  1034. 03:11:40,533 --> 03:11:46,333
  1035. <font color="#AAAAFF">That means different alignments allow you to get the next jackpot more or less quickly.</font>
  1036.  
  1037. 494
  1038. 03:18:40,000 --> 03:18:44,666
  1039. <font color="#FFAAAA">Red has already collected everything that is necessary to end the run.</font>
  1040.  
  1041. 496
  1042. 03:18:45,000 --> 03:18:48,266
  1043. <font color="#FFAAAA">Until Blue is ready, Red will do some evolutions.</font>
  1044.  
  1045. 497
  1046. 03:20:21,666 --> 03:20:26,400
  1047. For the remaining sets of trades, Red will always be ready before Blue.
  1048.  
  1049. 499
  1050. 03:20:26,733 --> 03:20:33,000
  1051. The overall run will end up being bottlenecked by Blue, so Red waiting for Blue costs nothing.
  1052.  
  1053. 501
  1054. 03:25:25,000 --> 03:25:32,600
  1055. <font color="#AAAAFF">Dragonair, even though it fought throughout the game, still needs most of the collected Rare Candies, 12 in total.</font>
  1056.  
  1057. 503
  1058. 03:25:32,933 --> 03:25:40,466
  1059. <font color="#AAAAFF">4 go to Kabuto and 3 to Ivysaur, which together with the 2 already used on Charmander and 1 on Magikarp total 22.</font>
  1060.  
  1061. 505
  1062. 03:27:33,333 --> 03:27:35,933
  1063. Some Pokemon evolve after being traded.</font>
  1064.  
  1065. 506
  1066. 03:27:36,266 --> 03:27:43,866
  1067. By trading two of these at once, both Red and Blue sit though the evolution and don't need to wait for each other.
  1068.  
  1069. 508
  1070. 03:27:44,200 --> 03:27:49,000
  1071. There are exactly 4 of these Pokemon, which will be traded as two pairs.
  1072.  
  1073. 510
  1074. 03:31:35,000 --> 03:31:41,066
  1075. After being evolved, the evolutions can also be traded back right away in the same session.</font>
  1076.  
  1077. 512
  1078. 03:35:28,333 --> 03:35:35,000
  1079. There are 22 total trades necessary at the end of this run, which can be done in 4 trading sessions.
  1080.  
  1081. 514
  1082. 03:35:35,333 --> 03:35:42,933
  1083. This leaves 4 spare trades in these 4 sessions, which are used to balance out the setup times before each session.
  1084.  
  1085. 516
  1086. 03:35:43,266 --> 03:35:46,133
  1087. This session will only consist of 4 trades.
  1088.  
  1089. 517
  1090. 03:40:13,333 --> 03:40:18,400
  1091. <font color="#AAFFAA">Red has about 40 seconds before Blue is ready to do the final set of trades.</font>
  1092.  
  1093. 519
  1094. 03:40:18,733 --> 03:40:22,466
  1095. <font color="#AAFFAA">Red will use this time to perform a magic trick for you!</font>
  1096.  
  1097. 520
  1098. 03:40:29,166 --> 03:40:32,033
  1099. <font color="#AAFFAA">See this guy at the top? Watch him closely.</font>
  1100.  
  1101. 521
  1102. 03:40:35,333 --> 03:40:36,666
  1103. <font color="#AAFFAA">Aaaaaaand he's gone.</font>
  1104.  
  1105. 522
  1106. 03:40:39,166 --> 03:40:39,566
  1107. <font color="#AAFFAA">MAGIC!</font>
  1108.  
  1109. 523
  1110. 03:40:41,666 --> 03:40:43,600
  1111. <font color="#AAFFAA">Time to get back to Blue now.</font>
  1112.  
  1113. 524
  1114. 03:48:05,000 --> 03:48:10,000
  1115. Both Blue and Red having completed their Pokedex, time to get the diplomas.
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