Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 1
- 00:00:08,333 --> 00:00:13,733
- This is a tool-assisted run of Pokemon Blue (on the left) and Red (on the right).
- 3
- 00:00:14,066 --> 00:00:19,733
- The goal of this run is to complete the Pokedex in both games and obtain the diploma.
- 5
- 00:00:25,000 --> 00:00:28,466
- Both the player and the rival get a one letter name.
- 6
- 00:00:28,800 --> 00:00:35,800
- Giving characters a short name saves time when the name is printed, as each printed letter takes a frame.
- 8
- 00:00:36,133 --> 00:00:43,333
- Choosing a custom name costs time itself though, so it's only worth for characters that are used frequently.
- 10
- 00:00:43,666 --> 00:00:48,533
- Changing the options in-game is faster than doing it on the title screen.
- 12
- 00:00:48,866 --> 00:00:54,933
- Battle animations are turned off, the text speed set to fast and the battle style to fixed.
- 14
- 00:00:58,333 --> 00:01:01,733
- Right from the start Red is slightly ahead of Blue.
- 15
- 00:01:02,066 --> 00:01:09,000
- This is because Charmander's cry is shorter than Squirtle's, so Red takes less time in the title screen.
- 17
- 00:01:15,000 --> 00:01:21,866
- <font color="#AAFFAA">Red's rival seems completely disinterested in the conversation with Oak, staring into the void instead.</font>
- 19
- 00:01:26,666 --> 00:01:30,866
- Red takes Charmander as the starter, while Blue takes Squirtle.
- 21
- 00:01:31,200 --> 00:01:37,600
- All three starters are needed to complete the run though, as well as all three Eevee evolutions.
- 23
- 00:01:37,933 --> 00:01:44,200
- To get those, Red will dash ahead to Celadon City to grab an Eevee, trade with Blue and reset.
- 25
- 00:02:05,000 --> 00:02:11,933
- All stat-lowering moves have a flat 25% failure chance when done by AIs. For the player they always hit.
- 27
- 00:02:12,266 --> 00:02:18,066
- Also, failing stat-lowering moves is in most cases faster than failing offensive moves.
- 29
- 00:02:21,666 --> 00:02:29,000
- Both Charmander and Squirtle will need to fight a lot, so they have high offensive DVs to speed up the fights.
- 31
- 00:02:29,333 --> 00:02:34,666
- Charmander also has low HP and defensive DVs, which will come in handy later on.
- 33
- 00:02:51,666 --> 00:02:57,000
- Roaming NPCs' movements are random and can be manipulated like other randomness.
- 35
- 00:02:57,333 --> 00:03:04,200
- This is used throughout the run to avoid collisions or to bring them closer when interacting with them.
- 37
- 00:03:45,000 --> 00:03:51,466
- Standing next to or behind Oak in this cutscene is actually faster than standing in front of him.
- 39
- 00:03:51,800 --> 00:03:58,800
- NPCs move only half as fast as you, and scrolling the screen further up means the rival takes less steps.
- 41
- 00:05:08,333 --> 00:05:13,333
- Both Red and Blue do extra fights to get their starter to learn a new move.
- 43
- 00:05:13,666 --> 00:05:20,266
- This helps beating Brock and the following fights way faster and is well worth the time investment.
- 45
- 00:05:36,666 --> 00:05:40,000
- <font color="#FFAAAA">Charmander does not deal critical hits every time.</font>
- 46
- 00:05:40,333 --> 00:05:45,600
- <font color="#FFAAAA">Crits cost extra time due to the additional text and are only used when needed.</font>
- 48
- 00:06:45,000 --> 00:06:51,733
- <font color="#AAAAFF">Unlike in later games, growing multiple levels at once actually skips the levels in between entirely.</font>
- 50
- 00:06:52,066 --> 00:06:56,066
- <font color="#AAAAFF">This saves some time and is used multiple times in this run.</font>
- 51
- 00:07:43,333 --> 00:07:50,600
- Even with battle animations turned off, there are two different battle animations depending on the used move.</font>
- 53
- 00:07:50,933 --> 00:07:58,333
- Moves with side effects use the shaking animation, while moves without side effects use the blinking animation.</font>
- 55
- 00:07:58,666 --> 00:08:05,533
- The shaking animation is about one second faster, so using moves with side effects is always preferred.
- 57
- 00:08:05,866 --> 00:08:13,200
- This is the most important speed-up during fights, outweighing even additional crit or effectiveness messages.
- 59
- 00:10:08,333 --> 00:10:15,333
- <font color="#AAAAFF">Talking to trainers is faster than being spotted, and worth taking up to 3 extra steps (7 when on a bike)</font>
- 61
- 00:12:53,333 --> 00:12:57,466
- <font color="#AAAAFF">Encounter mechanics in this game are based on encounter slots.</font>
- 63
- 00:12:57,800 --> 00:13:05,533
- <font color="#AAAAFF">There are 10 slots which have a different probability of coming up, and each area fills these 10 slots with Pokemon.</font>
- 65
- 00:13:05,866 --> 00:13:13,200
- <font color="#AAAAFF">Due to how the RNG in this game works, which of the encounters you get at a specific time changes only slowly.</font>
- 67
- 00:13:13,533 --> 00:13:20,733
- <font color="#AAAAFF">You can think of it as a spinning wheel with the encounters on them, doing one revolution every few seconds.</font>
- 69
- 00:13:21,066 --> 00:13:27,266
- <font color="#AAAAFF">There is no good known way to manipulate this wheel, except for waiting for it to move along.</font>
- 71
- 00:13:27,600 --> 00:13:33,333
- <font color="#AAAAFF">This also means that after a specific encounter, the wheel is always in the same spot.</font>
- 73
- 00:13:33,666 --> 00:13:40,533
- <font color="#AAAAFF">Choosing the right order for consecutive encounters is therefore vital in order to minimize wait times.</font>
- 75
- 00:13:58,333 --> 00:14:02,800
- <font color="#FFAAAA">Mega Punch is one of the strongest moves that you can get early on.</font>
- 77
- 00:14:03,133 --> 00:14:07,266
- <font color="#FFAAAA">It speeds up all upcoming fights and is well worth the detour.</font>
- 79
- 00:14:33,333 --> 00:14:36,933
- <font color="#AAAAFF">Rare Candies are the most important items in this run.</font>
- 80
- 00:14:37,266 --> 00:14:44,866
- <font color="#AAAAFF">The main bottleneck is gaining the necessary XP reach all evolutions, and Rare Candies speed this up dramatically.</font>
- 82
- 00:14:45,200 --> 00:14:53,200
- <font color="#AAAAFF">Throughout the game you can collect exactly 13 Rare Candies, but some are too far out of the way to collect in this run.</font>
- 84
- 00:14:53,533 --> 00:15:00,200
- <font color="#AAAAFF">In total, ~446k XP are required throughout the run, and ~140k of them will be saved by Rare Candies.</font>
- 86
- 00:15:00,533 --> 00:15:06,933
- <font color="#AAAAFF">For comparison, completing the game (any%) gives ~151k XP, beating the Elite Four gives ~56k XP.</font>
- 88
- 00:15:40,000 --> 00:15:47,866
- <font color="#FFAAAA">The evolution of Charmander and Squitle is canceled for now, because they need to be traded first to fill the Pokedex.</font>
- 90
- 00:18:36,666 --> 00:18:40,933
- <font color="#FFAAAA">Trainer AIs have different traits depending on the trainer type.</font>
- 92
- 00:18:41,266 --> 00:18:48,600
- <font color="#FFAAAA">The most relevant trait is whether they always use effective attacks when available, commonly called Smart AI.</font>
- 94
- 00:18:48,933 --> 00:18:54,400
- <font color="#FFAAAA">Most regular trainers don't use Smart AI, while all gym leaders (except Brock) do.</font>
- 96
- 00:18:54,733 --> 00:19:01,600
- <font color="#FFAAAA">Misty will never use Tackle on Charmander because of this, even though both Staryu and Starmie know it.</font>
- 98
- 00:19:10,000 --> 00:19:16,600
- <font color="#FFAAAA">Almost all offensive moves have a 1/256 chance of failure, even if they are supposed to always hit.</font>
- 100
- 00:19:16,933 --> 00:19:23,733
- <font color="#FFAAAA">This is why Water Gun and Bubblebeam can fail, and it is exploited many more times throughout the run.</font>
- 102
- 00:19:24,066 --> 00:19:30,066
- <font color="#FFAAAA">The only exceptions are the move Swift and any attack when under the effect of X-Accuracy.</font>
- 104
- 00:19:51,666 --> 00:19:57,266
- <font color="#FFAAAA">The Pokecenter in Cerulean is used to set the teleport location, and refresh the PP.</font>
- 106
- 00:19:57,600 --> 00:20:03,666
- <font color="#FFAAAA">PP management is a large factor in this run, as every Pokecenter visit costs a lot of time.</font>
- 108
- 00:22:10,000 --> 00:22:16,400
- <font color="#AAAAFF">Water Gun is overridden by Bubblebeam. This is another case of why the battle animation matters.</font>
- 110
- 00:22:16,733 --> 00:22:24,333
- <font color="#AAAAFF">Water Gun is a strictly stronger move than Bubble, but Bubble uses the faster animation, making it quicker to use.</font>
- 112
- 00:23:41,666 --> 00:23:47,466
- <font color="#AAAAFF">Bubblebeam's side effect lowers the speed of Pidgeotto, so that Squirtle is now faster.</font>
- 114
- 00:23:47,800 --> 00:23:53,933
- <font color="#AAAAFF">This skips Pidgeotto's second attack, a technique that will be used on a few more occasions.</font>
- 116
- 00:28:45,000 --> 00:28:50,666
- <font color="#AAAAFF">The overlay shows which encounter slot is active at each frame (slightly simplified).</font>
- 118
- 00:28:51,000 --> 00:28:58,000
- <font color="#AAAAFF">You can see how it slowly changes all the time, decreasing in the overworld and increasing during fights.</font>
- 120
- 00:28:58,333 --> 00:29:06,066
- <font color="#AAAAFF">This shows that the order of encounters is crucial, and waiting to get the right encounters is inevitable sometimes.</font>
- 122
- 00:29:16,666 --> 00:29:21,666
- <font color="#AAAAFF">There is another encounter mechanic in this game, known as the 3 Step Rule.</font>
- 124
- 00:29:22,000 --> 00:29:29,400
- <font color="#AAAAFF">It lets you encounter the next Pokemon only after you have walked at least three steps from the last encounter.</font>
- 126
- 00:29:53,333 --> 00:29:59,533
- <font color="#AAAAFF">Blue's inputs seem sluggish, because Blue intentionally waits extra frames before each input.</font>
- 128
- 00:29:59,866 --> 00:30:07,666
- <font color="#AAAAFF">This manipulates the next encounter, and is done many times throughout this run, but is not noticeable in most cases.</font>
- 130
- 00:33:50,000 --> 00:33:56,000
- <font color="#AAAAFF">Bill's house is conveniently one of the few houses in the game you can Escape Rope out of.</font>
- 132
- 00:34:25,000 --> 00:34:30,600
- <font color="#FFAAAA">Charmander is taking intentional damage, to prepare a death warp after grabbing Cut.</font>
- 134
- 00:34:30,933 --> 00:34:36,066
- <font color="#FFAAAA">Leaving the SS Anne triggers a painfully slow cutscene which will be skipped.</font>
- 136
- 00:34:36,400 --> 00:34:41,333
- <font color="#FFAAAA">Being at low HP also triggers a constant warning noise, known as "redbar".</font>
- 138
- 00:34:41,666 --> 00:34:46,266
- <font color="#FFAAAA">It overrides most other sound effects and therefore speeds up fights.</font>
- 140
- 00:34:46,600 --> 00:34:51,200
- <font color="#FFAAAA">Due to its annoying nature it is not used throughout the run, though.</font>
- 142
- 00:37:58,333 --> 00:38:01,933
- <font color="#FFAAAA">Red is using the collected Rare Candies on Charmander.</font>
- 143
- 00:38:02,266 --> 00:38:08,266
- <font color="#FFAAAA">While it is slightly less efficient in terms of XP gain, it speeds up the upcoming fights.</font>
- 145
- 00:38:35,000 --> 00:38:42,733
- <font color="#AAAAFF">Metapod and Weedle are switched into and out of the fight to give them XP, as they are too weak to fight themselves.</font>
- 147
- 00:38:43,066 --> 00:38:49,066
- <font color="#AAAAFF">This method of leveling Pokemon is rather slow though, so it is avoided whenever possible.</font>
- 149
- 00:39:20,000 --> 00:39:26,733
- <font color="#FFAAAA">You are supposed to use Flash to light up the Rock Tunnel, but you can navigate it just fine without.</font>
- 151
- 00:39:36,666 --> 00:39:42,866
- <font color="#FFAAAA">Pokemaniacs have Smart AI, so Cubone always uses Bone Club, the only effective move it knows.</font>
- 153
- 00:39:56,666 --> 00:40:03,800
- <font color="#AAAAFF">Pokemon can only do one evolution per fight, so even if Weedle got more XP, it wouldn't evolve to Beedrill.</font>
- 155
- 00:41:00,000 --> 00:41:04,533
- <font color="#AAAAFF">This is the cutscene that Red was able to skip using the death warp.</font>
- 157
- 00:41:04,866 --> 00:41:12,266
- <font color="#AAAAFF">Blue sits through it, since getting rid of the entire party and changing the warp locations is way more effort.</font>
- 159
- 00:41:33,000 --> 00:41:40,666
- <font color="#FFAAAA">The Hiker in this area was clearly meant to be a mandatory trainer, his range to spot you covers the full corridor.</font>
- 161
- 00:41:41,000 --> 00:41:48,533
- <font color="#FFAAAA">However, due to a mistake in how spotting works when an NPC is facing south, they can't see you at full distance.</font>
- 163
- 00:41:48,866 --> 00:41:51,266
- <font color="#FFAAAA">This allows Red to just go past him.</font>
- 164
- 00:41:55,000 --> 00:42:02,533
- <font color="#FFAAAA">The Hiker's Pokemon would be slow to defeat, but they conveniently know Selfdestruct and aren't afraid to use it.</font>
- 166
- 00:42:02,866 --> 00:42:08,400
- <font color="#FFAAAA">Missing Selfdestruct still causes the user to faint, which is even more convenient.</font>
- 168
- 00:42:43,333 --> 00:42:47,733
- <font color="#AAAAFF">The trash cans in Surge's gym don't work like they're supposed to.</font>
- 170
- 00:42:48,066 --> 00:42:55,200
- <font color="#AAAAFF">Due to improper use of bit operators, only half of the trash cans can ever be the one with the first lever.</font>
- 172
- 00:42:55,533 --> 00:43:03,266
- <font color="#AAAAFF">And due to a (different) improper use of bit operators, most of the adjacent trash cans can never be the second one.</font>
- 174
- 00:43:03,600 --> 00:43:08,733
- <font color="#AAAAFF">Instead, the top left trash can can be the second one even when not adjacent.</font>
- 176
- 00:43:09,066 --> 00:43:13,066
- <font color="#AAAAFF">All of this is not a concern when manipulating them, though.</font>
- 177
- 00:43:47,666 --> 00:43:53,866
- <font color="#AAAAFF">Raichu is another example where lowering the enemy's speed can save half a turn in the fight.</font>
- 179
- 00:44:15,000 --> 00:44:21,200
- <font color="#AAFFAA">Surge is a dirty liar, the Thunder Badge does not in fact raise your Speed, but your Defense.</font>
- 181
- 00:45:25,000 --> 00:45:29,466
- This is the first set of trades of a total of 9 throughout the run.
- 183
- 00:45:29,800 --> 00:45:37,600
- Trades are fairly slow, and require Blue and Red to sync up, so the general goal is to do as few of them as possible.
- 185
- 00:47:15,000 --> 00:47:22,600
- The only way to exit a trade is by saving and resetting. A soft reset is faster than exiting the trade menu first.
- 187
- 00:47:22,933 --> 00:47:28,933
- This run only uses soft resets, to demonstrably not do any save corruption when resetting.
- 189
- 00:47:29,266 --> 00:47:35,333
- <font color="#FFAAAA">After the trades are done, Red is starting over, now taking Bulbasaur as the third starter.</font>
- 191
- 00:47:35,666 --> 00:47:42,600
- <font color="#FFAAAA">Bulbasaur is by far the slowest starter to use, so it's not actually going to be used to fight early on.</font>
- 193
- 00:49:21,666 --> 00:49:27,666
- <font color="#FFAAAA">Losing against Charmander is faster than winning, and Bulbasaur won't need that bit of XP.</font>
- 195
- 00:52:30,000 --> 00:52:35,933
- With Blue way further progressed in the game, it can be used to help Red progress faster.</font>
- 197
- 00:52:36,266 --> 00:52:43,200
- Red is getting his Charmander back, in exchange for Bulbasaur which would be too slow on its own anyway.</font>
- 199
- 00:55:35,000 --> 00:55:40,400
- <font color="#AAAAFF">Bite's side effect causes the enemy to flinch, skipping its turn and saving time.</font>
- 201
- 00:55:40,733 --> 00:55:44,266
- <font color="#AAAAFF">It is used whenever possible, if the enemy is slower.</font>
- 202
- 00:56:03,333 --> 00:56:10,400
- <font color="#FFAAAA">At this point we acknowledge that the concept of obedience exists, and Charmander may disobey orders here.</font>
- 204
- 00:56:10,733 --> 00:56:17,000
- <font color="#FFAAAA">Disobeying orders has no advantages though, you'll never see it in effect throughout this run.</font>
- 206
- 00:56:33,333 --> 00:56:41,266
- <font color="#FFAAAA">Red visits the Pokecenter to set the warp location, and also to refill Charmander's PP which are still low from before.</font>
- 208
- 00:59:43,333 --> 00:59:48,000
- <font color="#FFAAAA">Charmander has been registered for Blue now, so it can finally evolve.</font>
- 210
- 01:00:33,333 --> 01:00:40,600
- <font color="#FFAAAA">Leaving and re-entering Route 3 resets all trainer positions, and allows Red to avoid the second Bug Catcher.</font>
- 212
- 01:00:40,933 --> 01:00:48,066
- <font color="#FFAAAA">This route is faster only if you are strong enough, any additional turns on the Lass fight makes it slower.</font>
- 214
- 01:01:40,000 --> 01:01:46,600
- <font color="#AAAAFF">Blue does not quite have enough money yet to buy everything that will be needed throughout the run.</font>
- 216
- 01:01:46,933 --> 01:01:51,600
- <font color="#AAAAFF">For now, Blue only buys things that will be needed in the near future.</font>
- 218
- 01:02:06,666 --> 01:02:13,333
- <font color="#AAAAFF">Giving the Soda Pop is a good example of a visual glitch that happens many times throughout the run.</font>
- 220
- 01:02:13,666 --> 01:02:20,800
- <font color="#AAAAFF">If you press a direction and A on the same frame, the selection moves but the cursor on the screen doesn't.</font>
- 222
- 01:02:21,133 --> 01:02:25,200
- <font color="#AAAAFF">This makes it appear as if the wrong thing has been selected.</font>
- 224
- 01:03:41,666 --> 01:03:46,866
- <font color="#AAFFAA">In a shocking turn of events, we discover Blue's crippling gambling addiction.</font>
- 226
- 01:03:47,200 --> 01:03:50,866
- <font color="#AAFFAA">Luckily for Blue he wins the jackpot every single time.</font>
- 227
- 01:03:51,200 --> 01:03:56,733
- <font color="#AAAAFF">Unsurprisingly, the the slot machines in this game are actually rigged against you.</font>
- 229
- 01:03:57,066 --> 01:04:02,466
- <font color="#AAAAFF">Whether you will win or not is already determined when the wheels start spinning.</font>
- 231
- 01:04:02,800 --> 01:04:07,533
- <font color="#AAAAFF">The game will actively try and make its predetermined result come true.</font>
- 233
- 01:04:07,866 --> 01:04:15,400
- <font color="#AAAAFF">For that, it rotates the last wheel some more even after you stopped it in case you managed to line something up.</font>
- 235
- 01:04:15,733 --> 01:04:22,266
- <font color="#AAAAFF">Conversely, it will also try and line something up for you if it decided you should win this time.</font>
- 237
- 01:04:22,600 --> 01:04:28,666
- <font color="#AAAAFF">That means there is no actual element of skill involved in the slot game, it is purely RNG.</font>
- 239
- 01:04:29,000 --> 01:04:34,333
- <font color="#AAAAFF">Also, winning the slots is only very slightly slower than buying coins directly.</font>
- 241
- 01:04:34,666 --> 01:04:42,066
- <font color="#AAAAFF">Even the additional distance to get to the counter makes it not worth for all but the largest amounts of coins.</font>
- 243
- 01:04:42,400 --> 01:04:47,600
- <font color="#AAAAFF">Moreover, money is a valuable resource that is needed to buy more items later.</font>
- 245
- 01:10:53,333 --> 01:10:56,466
- <font color="#AAAAFF">The coins Blue has won are used to buy Dratini.</font>
- 246
- 01:10:56,800 --> 01:11:04,600
- <font color="#AAAAFF">This seems like a waste of time, since you could just catch Dratini in the Safari Zone, and save minutes of gambling.</font>
- 248
- 01:11:04,933 --> 01:11:10,000
- <font color="#AAAAFF">Getting it from the Game Corner has advantages that make it worth it though.</font>
- 250
- 01:11:10,333 --> 01:11:16,466
- <font color="#AAAAFF">Dratini is the single most XP hungry Pokemon in this game, needing ~200k XP to fully evolve.</font>
- 252
- 01:11:16,800 --> 01:11:22,133
- <font color="#AAAAFF">Getting Dratini earlier gives more opportunity to let it fight and gain that XP.</font>
- 254
- 01:11:22,466 --> 01:11:28,933
- <font color="#AAAAFF">Furthermore, the Game Corner Dratini is level 24, while the Safari Zone Dratini is only level 15.</font>
- 256
- 01:11:29,266 --> 01:11:34,133
- <font color="#AAAAFF">This makes Dratini strong enough to fight on its own throughout the game.</font>
- 258
- 01:11:34,466 --> 01:11:38,133
- <font color="#AAAAFF">It will be the main fighter for the rest of Blue's run.</font>
- 259
- 01:11:48,333 --> 01:11:51,866
- This is the third set of trades between Blue and Red.
- 260
- 01:11:52,200 --> 01:11:57,933
- It is again used to speed up Red's progress through the game, by skipping parts of it.
- 262
- 01:11:58,266 --> 01:12:05,066
- Red is given Farfetch'd, which knows both Cut and Fly, allowing Red to skip getting these HMs himself.
- 264
- 01:12:05,400 --> 01:12:10,133
- This most notably allows Red to skip the Nugget Bridge and the SS Anne.
- 266
- 01:12:10,466 --> 01:12:18,000
- Red is also given Abra, who knows Teleport, a crucial move to get back to Pewter City and skip the Nugget Bridge.
- 268
- 01:13:33,333 --> 01:13:36,533
- Blue and Red will only trade three Pokemon here.
- 269
- 01:13:36,866 --> 01:13:44,400
- To make the most of the trades, they should be beneficial for both sides, and Red doesn't have much to offer yet.
- 271
- 01:13:44,733 --> 01:13:52,333
- Even the Pikachu and Pidgey in these trades Blue could have caught himself, but speeding up Red is more important.
- 273
- 01:15:05,000 --> 01:15:07,200
- <font color="#FFAAAA">Magikarp is given to the Daycare.</font>
- 274
- 01:15:07,533 --> 01:15:14,733
- <font color="#FFAAAA">Daycare only gives you 1 XP per step you walk, so fighting is usually faster even when switching in and out.</font>
- 276
- 01:15:15,066 --> 01:15:21,466
- <font color="#FFAAAA">The reason the Daycare works here is that it can just sit there for most of the rest of the run.</font>
- 278
- 01:15:21,800 --> 01:15:25,800
- <font color="#FFAAAA">It also skips gaining each of the lower levels individually.</font>
- 279
- 01:15:44,166 --> 01:15:49,766
- <font color="#FFAAAA">In addition to knowing Teleport, Abra can conveniently also be traded for Mr. Mime.</font>
- 281
- 01:15:53,333 --> 01:15:57,333
- <font color="#AAAAFF">Dratini has been taught Thunderbolt, Ice Beam and Take Down.</font>
- 282
- 01:15:57,666 --> 01:16:05,466
- <font color="#AAAAFF">All of these have a high base power and are of different types, so a decent move is available against most opponents.</font>
- 284
- 01:18:23,333 --> 01:18:26,200
- <font color="#AAAAFF">Blue is collecting every Elixer on his way.</font>
- 285
- 01:18:26,533 --> 01:18:33,666
- <font color="#AAAAFF">Filling up Dratini's PP skips visiting the Pokecenter, and is important for the Elite Four fights later on.</font>
- 287
- 01:18:43,333 --> 01:18:51,266
- <font color="#AAAAFF">The purified zone does not only heal your Pokemon, it also restores PP, which notably restored Squirtle's PP for later.</font>
- 289
- 01:20:11,666 --> 01:20:19,333
- <font color="#AAAAFF">Blue uses a Poke Doll to get past Marowak and thereby skip the Rocket Hideout and getting the Silph Scope entirely.</font>
- 291
- 01:20:19,666 --> 01:20:25,400
- <font color="#AAAAFF">This is commonly not considered a glitch as it uses the item for its intended purpose.</font>
- 293
- 01:20:25,733 --> 01:20:31,333
- <font color="#AAAAFF">It is likely just not in a place the developers thought of when designing this item.</font>
- 295
- 01:20:31,666 --> 01:20:37,400
- <font color="#FFAAAA">Red's Raichu fight is another good example of the power of slowing your opponent down.</font>
- 297
- 01:20:37,733 --> 01:20:44,600
- <font color="#FFAAAA">By being faster, it not only saves Raichu's third attack, but also allows Meowth to make Raichu flinch.</font>
- 299
- 01:22:16,666 --> 01:22:23,933
- <font color="#FFAAAA">Meowth gets boosted XP since it was not originally caught by Red. Boosted XP is 1.5 times the regular amount.</font>
- 301
- 01:22:24,266 --> 01:22:30,000
- <font color="#FFAAAA">Boosted XP is important in some cases, but turns out to not be a major factor overall.</font>
- 303
- 01:22:30,333 --> 01:22:36,200
- <font color="#FFAAAA">Trading Pokemon just for boosted XP is not worth it, the trades generally take too long.</font>
- 305
- 01:22:36,533 --> 01:22:43,200
- <font color="#FFAAAA">Also, gaining boosted XP is slightly slower due to the additional texts, which can add up over time.</font>
- 307
- 01:22:43,533 --> 01:22:50,733
- <font color="#FFAAAA">So it's more of a nice bonus when you need to trade anyway, but usually not worth going out of your way for.</font>
- 309
- 01:25:31,666 --> 01:25:39,133
- <font color="#AAAAFF">In the Fuchsia gym, Take Down is the most important move, as it is the only available high damage physical move.</font>
- 311
- 01:25:39,466 --> 01:25:46,800
- <font color="#AAAAFF">Its recoil damage requires healing Dratini twice between fights, which is still faster than using other moves.</font>
- 313
- 01:28:23,333 --> 01:28:29,666
- <font color="#AAAAFF">Muk is paralyzed by Thunderbolt, which both makes it slower than Dratini and also can't attack.</font>
- 315
- 01:28:30,000 --> 01:28:37,066
- <font color="#AAAAFF">This is not worth for most other fights though, since afflicting the paralysis costs a lot of time itself.</font>
- 317
- 01:29:13,333 --> 01:29:19,466
- <font color="#AAAAFF">Weezing knows Selfdestruct, but since Koga uses Smart AI, it won't use it against Bulbasaur.</font>
- 319
- 01:29:19,800 --> 01:29:26,266
- <font color="#AAAAFF">It also knows Smog which is considered to be effective against Bulbasaur and always used instead.</font>
- 321
- 01:29:26,600 --> 01:29:34,333
- <font color="#AAAAFF">It actually isn't effective, but Generation I games have difficulty dealing with dual-types and evaluate this wrong.</font>
- 323
- 01:29:34,666 --> 01:29:39,400
- <font color="#AAAAFF">This means only after switching back to Dratini, Weezing will detonate.</font>
- 325
- 01:29:39,733 --> 01:29:47,266
- <font color="#AAAAFF">This also shows that, unlike in later generations, the AI cheats and chooses a move only after you have switched.</font>
- 327
- 01:29:53,333 --> 01:30:00,800
- <font color="#AAFFAA">Koga has conspired with Surge to spread misinformation about what their badges do. It raises speed, not defense.</font>
- 329
- 01:30:06,666 --> 01:30:13,266
- <font color="#AAAAFF">During the Weezing fight, Bulbasaur leveled up to exactly 13 in order to learn Vine Whip for later.</font>
- 331
- 01:30:13,600 --> 01:30:21,333
- <font color="#AAAAFF">Since skipped level are left out entirely, skipping level 13 would prevent Bulbasaur from learning Vine Whip at all.</font>
- 333
- 01:31:13,333 --> 01:31:17,800
- The main purpose for this set of trades is to give Squirtle to Red.
- 335
- 01:31:18,133 --> 01:31:25,400
- Squirtle still needs to be leveled up, and Red is running out of Pokemon that actually need XP to fight with.
- 337
- 01:31:25,733 --> 01:31:33,133
- Gaining XP is the main bottleneck of the run, and fighting with Pokemon that don't actually need XP is a waste.
- 339
- 01:31:33,466 --> 01:31:37,600
- As soon as a Pokemon is fully evolved, it is not used anymore.
- 341
- 01:34:58,333 --> 01:35:02,466
- <font color="#FFAAAA">Red actually does the Rocket Hideout and gets the Silph Scope.</font>
- 343
- 01:35:02,800 --> 01:35:09,400
- <font color="#FFAAAA">This lets Red catch the Tower's otherwise unobtainable wild Pokemon and trade them with Blue later.</font>
- 345
- 01:35:09,733 --> 01:35:14,733
- <font color="#FFAAAA">It also gives Red access to an extra Moon Stone, which Red will need later.</font>
- 347
- 01:35:55,000 --> 01:36:02,466
- <font color="#AAAAFF">Catching Pokemon in the Safari Zone is generally faster than catching them outside, since no fight is initiated.</font>
- 349
- 01:36:02,800 --> 01:36:08,066
- <font color="#AAAAFF">Therefore, Blue aims to catch as many Pokemon during the traversal as possible.</font>
- 351
- 01:42:50,000 --> 01:42:57,800
- <font color="#AAAAFF">Pokemon are always caught at the highest possible level they appear in the wild, again to save XP and therefore time.</font>
- 353
- 01:44:18,333 --> 01:44:25,000
- <font color="#AAAAFF">Tentacool is the only exception to this. It evolves at level 30, but can be found at up to level 40.</font>
- 355
- 01:44:25,333 --> 01:44:31,866
- <font color="#AAAAFF">Catching the lowest level version that still evolves within one level therefore minimizes XP cost.</font>
- 357
- 01:46:23,333 --> 01:46:30,600
- <font color="#FFAAAA">Since Red skipped a large part of the early game, Red is short on money and needs to collect an extra Nugget.</font>
- 359
- 01:47:50,000 --> 01:47:53,733
- <font color="#FFAAAA">Marowak can't be caught, so it is killed instead for XP.</font>
- 360
- 01:51:40,000 --> 01:51:43,866
- This is the last set of trades before the end of the game.
- 361
- 01:51:44,200 --> 01:51:51,000
- Like with the one before, the main purpose of this trade is to give Red something to dump the XP into.
- 363
- 01:51:51,333 --> 01:51:55,933
- This will be Omanyte, which needs to be raised to level 40 to evolve.
- 365
- 01:53:30,000 --> 01:53:37,200
- Red has some more more beneficial trades to offer for Blue by now, allowing more trades in the same session.
- 367
- 01:53:37,533 --> 01:53:44,866
- Starting another trading session costs time, so ideally you want to trade as many Pokemon at once as possible.
- 369
- 01:58:53,333 --> 01:58:59,733
- <font color="#AAAAFF">Besides their AI traits, some trainers have special AI actions they can do instead of attacking.</font>
- 371
- 01:59:00,066 --> 01:59:06,800
- <font color="#AAAAFF">Blaine's action is special in that he will use Super Potions even when his Pokemon is at full health.</font>
- 373
- 01:59:07,133 --> 01:59:13,600
- <font color="#AAAAFF">This turns out to be faster than having it attack, so it is used multiple times during the fight.</font>
- 375
- 02:00:50,000 --> 02:00:56,866
- <font color="#AAAAFF">To avoid the otherwise mandatory trainers on this route, Blue surfs past them to collect the Super Rod.</font>
- 377
- 02:00:57,200 --> 02:01:03,600
- <font color="#AAAAFF">The Super Rod is strictly better than the other fishing rods and the only one needed in the run.</font>
- 379
- 02:01:40,000 --> 02:01:46,000
- <font color="#AAAAFF">With more money collected, Blue will buy all items needed throughout the rest of the game.</font>
- 381
- 02:02:58,333 --> 02:03:02,266
- <font color="#AAAAFF">Fishing encounters work differently than regular encounters.</font>
- 382
- 02:03:02,600 --> 02:03:10,466
- <font color="#AAAAFF">There are 4 slots per area for the Super Rod encounters, all equally likely, so you can get any encounter at any time.</font>
- 384
- 02:05:20,000 --> 02:05:26,800
- <font color="#AAAAFF">Having a full inventory prevents gym leaders from giving you their TMs and save a few lines of dialog.</font>
- 386
- 02:05:27,133 --> 02:05:34,533
- <font color="#AAAAFF">It is not worth going out of your way to set this up though, picking up items costs more than the dialog saves.</font>
- 388
- 02:06:00,000 --> 02:06:06,733
- <font color="#FFAAAA">Red catches two Poliwhirls. One is needed to trade for Jynx, while the other is evolved to Poliwrath.</font>
- 390
- 02:08:45,000 --> 02:08:50,400
- <font color="#AAAAFF">Taking the stairs is faster than taking the elevator in almost all circumstances.</font>
- 392
- 02:10:16,666 --> 02:10:21,933
- <font color="#AAAAFF">This is another instance where your position can save time in non-obvious ways.</font>
- 394
- 02:10:22,266 --> 02:10:29,400
- <font color="#AAAAFF">By taking a step upwards before triggering the rival, he does not need to walk around you in the cutscenes.</font>
- 396
- 02:13:00,000 --> 02:13:06,000
- <font color="#AAAAFF">Wartortle has all the experience it needs, and all further XP on it is effectively wasted.</font>
- 398
- 02:13:06,333 --> 02:13:13,866
- <font color="#AAAAFF">However, the XP ends up not being necessary on Dragonair, so Wartortle keeps fighting to save time on the switch.</font>
- 400
- 02:14:06,666 --> 02:14:13,266
- <font color="#AAAAFF">Besides Blaine, Giovanni is the only other trainer whose AI move is actually useful over attacking.</font>
- 402
- 02:14:13,600 --> 02:14:19,266
- <font color="#AAAAFF">Guard Spec has shorter texts than most other items trainer use, most notably X-items.</font>
- 404
- 02:14:19,600 --> 02:14:24,733
- <font color="#AAAAFF">The number of times a trainer will use its AI move on any Pokemon is limited.</font>
- 406
- 02:14:25,066 --> 02:14:32,266
- <font color="#AAAAFF">Giovanni will only ever use Guard Spec once per Pokemon, whereas Blaine can use Super Potions at most twice.</font>
- 408
- 02:14:51,666 --> 02:14:56,733
- <font color="#AAAAFF">Against Rhyhorn, Bulbasaur is able to fight on its own, saving two switches.</font>
- 410
- 02:16:01,666 --> 02:16:08,866
- <font color="#AAAAFF">Blue is not bothering picking up the Master Ball, since Poke Balls have proven to be cheap and as effective.</font>
- 412
- 02:16:30,000 --> 02:16:36,800
- <font color="#AAAAFF">The trainers in the Dojo are nicely lined up for you, but only two of the five are actually mandatory.</font>
- 414
- 02:17:35,000 --> 02:17:42,933
- <font color="#FFAAAA">Since you can scroll downwards to select the amount, buying more is faster, so Red buys as many Poke Balls as possible.</font>
- 416
- 02:17:43,266 --> 02:17:50,866
- <font color="#FFAAAA">This is also why Red bought only 7 in Vermilion. The less you buy there, the more you buy here, saving time twice.</font>
- 418
- 02:21:05,000 --> 02:21:12,400
- <font color="#AAAAFF">Using a teleporter before Escape Roping out changes the Escape Rope animation to the way faster teleporter one.</font>
- 420
- 02:23:53,333 --> 02:23:59,533
- <font color="#AAAAFF">Leaving and re-entering resets the NPC positions and is ways faster than using the spin pads.</font>
- 422
- 02:25:28,333 --> 02:25:32,600
- <font color="#FFAAAA">Red's Ponyta is the single most difficult encounter in this run.</font>
- 424
- 02:25:32,933 --> 02:25:39,933
- <font color="#FFAAAA">It is the second rarest slot in the area, and needs both 15 speed DV and high attack DV for later fights.</font>
- 426
- 02:28:15,016 --> 02:28:22,150
- <font color="#AAAAFF">One-Hit-KO moves in this game are based only on your actual speed. As long as you are faster, you can OHKO.</font>
- 428
- 02:28:22,483 --> 02:28:27,750
- <font color="#AAAAFF">That means you can use X-Speed to boost your speed in order to OHKO everything.</font>
- 430
- 02:31:38,333 --> 02:31:42,066
- <font color="#AAAAFF">Blue picks up a Max Ether as an addition to the Elixers.</font>
- 431
- 02:31:42,400 --> 02:31:47,133
- <font color="#AAAAFF">Horn Drill only has 5 PP, so it needs to be refreshed after each fight.</font>
- 433
- 02:33:16,666 --> 02:33:24,133
- <font color="#AAAAFF">Blue needs to catch a lot of Pokemon in Victory Road. Again, the visualization shows how the order is important.</font>
- 435
- 02:35:38,333 --> 02:35:45,600
- <font color="#FFAAAA">Red is collecting an extra Rare Candy in Silph Co. at the top floor, the only use of an elevator in this run.</font>
- 437
- 02:35:45,933 --> 02:35:51,400
- <font color="#FFAAAA">This Rare Candy requires an additional trainer battle, which makes it slow to get.</font>
- 439
- 02:35:51,733 --> 02:35:57,133
- <font color="#FFAAAA">In the end, Red will be done faster than Blue, so Red has the time to collect it.</font>
- 441
- 02:43:11,666 --> 02:43:14,933
- <font color="#AAAAFF">Mankey will do the whole Agatha fight on its own.</font>
- 442
- 02:43:15,266 --> 02:43:22,333
- <font color="#AAAAFF">Mankey has a high base attack, and all enemy Pokemon are weak to a physical attack type that Mankey knows.</font>
- 444
- 02:43:22,666 --> 02:43:28,933
- <font color="#AAAAFF">By buffing up the attack, it allows Mankey to take down Agatha's Pokemon in a reasonable time.</font>
- 446
- 02:43:29,266 --> 02:43:36,666
- <font color="#AAAAFF">Due to the way crits work in this game, non-crits actually do more damage than crits after using the X-Attacks.</font>
- 448
- 02:43:37,000 --> 02:43:42,133
- <font color="#AAAAFF">The fights happen to give the right amount of XP to level up to 28 to evolve.</font>
- 450
- 02:43:42,466 --> 02:43:49,666
- <font color="#AAAAFF">As a bonus, it skips exactly level 21 and level 27, which are the levels that Mankey would learn a new move.</font>
- 452
- 02:48:20,000 --> 02:48:25,066
- <font color="#AAAAFF">For the final Elite Four fight, the animations are re-enabled automatically.</font>
- 454
- 02:48:25,400 --> 02:48:31,533
- <font color="#AAAAFF">Since this will be the last overall fight for Blue, there's no need to change it back later.</font>
- 456
- 02:51:56,666 --> 02:52:03,200
- <font color="#AAAAFF">The game is only saved at the end of the credits, so they can't be skipped by saving and quitting.</font>
- 458
- 02:55:08,333 --> 02:55:15,733
- <font color="#FFAAAA">In-game trades are usually slower than trades between the two versions, since you need to get to the NPC first.</font>
- 460
- 02:55:16,066 --> 02:55:22,333
- <font color="#FFAAAA">Therefore all in-game trades are only done by either Red or Blue and then traded between them.</font>
- 462
- 02:56:06,666 --> 02:56:10,733
- <font color="#FFAAAA">This Krabby is the only real difference between Red and Blue.</font>
- 464
- 02:56:11,066 --> 02:56:18,933
- <font color="#FFAAAA">Usually, encounters in both versions are the same, with some Pokemon substituted for others to change up their rarity.</font>
- 466
- 02:56:19,266 --> 02:56:25,933
- <font color="#FFAAAA">These substitutions are only done for the regular encounters though, but not for fishing encounters.</font>
- 468
- 02:56:26,266 --> 02:56:30,866
- <font color="#FFAAAA">In Seafoam Islands, Red can catch Horsea where Blue can catch Krabby.</font>
- 470
- 02:56:31,200 --> 02:56:38,133
- <font color="#FFAAAA">However, Horsea can still be caught by fishing in Seafoam Islands for both versions, while Krabby can't.</font>
- 472
- 02:56:38,466 --> 02:56:41,933
- <font color="#FFAAAA">This forces Red to catch Krabby on Route 18 instead.</font>
- 473
- 02:57:30,000 --> 02:57:33,200
- <font color="#FFAAAA">Only Red will visit the Power Plant in this run.</font>
- 474
- 02:57:33,533 --> 02:57:40,533
- <font color="#FFAAAA">It is too far out of the way so trading the caught Pokemon is faster than having Blue catch them as well.</font>
- 476
- 03:02:06,666 --> 03:02:13,133
- <font color="#FFAAAA">Each step increases Magikarp's XP by one, so walking extra steps increases Magikarp's overall XP.</font>
- 478
- 03:02:13,466 --> 03:02:19,733
- <font color="#FFAAAA">This extra XP will turn out to not be required in this run, it won't cost any time in the end.</font>
- 480
- 03:02:20,066 --> 03:02:26,600
- <font color="#FFAAAA">It appears like raising Magikarp in the Daycare did nothing, since you can catch them at level 15.</font>
- 482
- 03:02:26,933 --> 03:02:33,800
- <font color="#FFAAAA">However, it is actually already half-way to level 16, which will be important when leveling it further.</font>
- 484
- 03:03:18,333 --> 03:03:25,666
- <font color="#AAAAFF">Only Blue will visit Cerulean Cave. It is only accessible after beating the Elite Four, which Red will not do.</font>
- 486
- 03:10:10,000 --> 03:10:17,000
- <font color="#AAAAFF">The last Pokemon Blue needs to collect is Porygon, which requires 6500 coins and therefore more gambling.</font>
- 488
- 03:11:30,000 --> 03:11:34,533
- <font color="#AAAAFF">There is actually a strategy in choosing which way to align the 7's.</font>
- 490
- 03:11:34,866 --> 03:11:40,200
- <font color="#AAAAFF">The relative alignment of the spinning wheels change depending on the last game.</font>
- 492
- 03:11:40,533 --> 03:11:46,333
- <font color="#AAAAFF">That means different alignments allow you to get the next jackpot more or less quickly.</font>
- 494
- 03:18:40,000 --> 03:18:44,666
- <font color="#FFAAAA">Red has already collected everything that is necessary to end the run.</font>
- 496
- 03:18:45,000 --> 03:18:48,266
- <font color="#FFAAAA">Until Blue is ready, Red will do some evolutions.</font>
- 497
- 03:20:21,666 --> 03:20:26,400
- For the remaining sets of trades, Red will always be ready before Blue.
- 499
- 03:20:26,733 --> 03:20:33,000
- The overall run will end up being bottlenecked by Blue, so Red waiting for Blue costs nothing.
- 501
- 03:25:25,000 --> 03:25:32,600
- <font color="#AAAAFF">Dragonair, even though it fought throughout the game, still needs most of the collected Rare Candies, 12 in total.</font>
- 503
- 03:25:32,933 --> 03:25:40,466
- <font color="#AAAAFF">4 go to Kabuto and 3 to Ivysaur, which together with the 2 already used on Charmander and 1 on Magikarp total 22.</font>
- 505
- 03:27:33,333 --> 03:27:35,933
- Some Pokemon evolve after being traded.</font>
- 506
- 03:27:36,266 --> 03:27:43,866
- By trading two of these at once, both Red and Blue sit though the evolution and don't need to wait for each other.
- 508
- 03:27:44,200 --> 03:27:49,000
- There are exactly 4 of these Pokemon, which will be traded as two pairs.
- 510
- 03:31:35,000 --> 03:31:41,066
- After being evolved, the evolutions can also be traded back right away in the same session.</font>
- 512
- 03:35:28,333 --> 03:35:35,000
- There are 22 total trades necessary at the end of this run, which can be done in 4 trading sessions.
- 514
- 03:35:35,333 --> 03:35:42,933
- This leaves 4 spare trades in these 4 sessions, which are used to balance out the setup times before each session.
- 516
- 03:35:43,266 --> 03:35:46,133
- This session will only consist of 4 trades.
- 517
- 03:40:13,333 --> 03:40:18,400
- <font color="#AAFFAA">Red has about 40 seconds before Blue is ready to do the final set of trades.</font>
- 519
- 03:40:18,733 --> 03:40:22,466
- <font color="#AAFFAA">Red will use this time to perform a magic trick for you!</font>
- 520
- 03:40:29,166 --> 03:40:32,033
- <font color="#AAFFAA">See this guy at the top? Watch him closely.</font>
- 521
- 03:40:35,333 --> 03:40:36,666
- <font color="#AAFFAA">Aaaaaaand he's gone.</font>
- 522
- 03:40:39,166 --> 03:40:39,566
- <font color="#AAFFAA">MAGIC!</font>
- 523
- 03:40:41,666 --> 03:40:43,600
- <font color="#AAFFAA">Time to get back to Blue now.</font>
- 524
- 03:48:05,000 --> 03:48:10,000
- Both Blue and Red having completed their Pokedex, time to get the diplomas.
Add Comment
Please, Sign In to add comment