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  1. [Configuration]
  2. BasedOn=..\Engine\Config\BaseUI.ini
  3.  
  4. [Engine.UIInteraction]
  5. AxisRepeatDelay=0.2
  6.  
  7. [ShooterGame.UTGameInteraction]
  8. AxisRepeatDelay=0.2
  9.  
  10. [ShooterGame.SGUIGameMenuManager]
  11. +SceneData=(SceneName="OptionsMenu", SWFFileName="SGOptionsScene.swf")
  12. +SceneData=(SceneName="CharPreviewTestScene", SWFFileName="SGCharPreviewTestScene.swf")
  13. +SceneData=(SceneName="RoundReview", SWFFileName="SGRoundReviewScene.swf")
  14. +SceneData=(SceneName="GameOverviewScene", SWFFileName="SGGameOverviewScene.swf")
  15. +SceneData=(SceneName="TutorialGameReview", SWFFileName="SGTutorialGameReview.swf")
  16. +SceneData=(SceneName="TutorialScoreboard", SWFFileName="SGTutorialScoreboard.swf")
  17.  
  18. m_SceneLockTime=5.0
  19.  
  20. [ShooterGame.SGUIHUDObjectiveProgression]
  21. DropSpeed = 150
  22. DropDistance = 32
  23. ProgressBarSpeed = 100
  24. TimeUpdateSwooshSpeed = 1600
  25.  
  26. [ShooterGame.SGUIHUDPlayer]
  27. NativeHUDResolution=(X=1280, Y=720)
  28. WezelkrozumHUDConfiguratorResolution=(X=1920, Y=1080)
  29. WezelkrozumHUDConfiguratorVersion=(V=2)
  30. ScopeInfoPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=0,Y=333.3333333333333))
  31. ConsoleMessageLogPosition=(Align=(H=HA_RIGHT,V=HA_TOP),Attach=(H=HA_RIGHT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=1006.6666666666666,Y=458))
  32. ChatInputPosition=(Align=(H=HA_RIGHT,V=HA_TOP),Attach=(H=HA_RIGHT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=1006.6666666666666,Y=562))
  33. IncapMenuPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0.6666666666666666,Y=5.333333333333333))
  34. ObjectiveProgressionPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_LEFT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=13.333333333333332,Y=40))
  35. ObjectiveProgressionNotificationPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_CENTER,HA="",VA=""),PixelOffset=(X=0,Y=-67.33333333333333))
  36. ObjectiveClockPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=-600,Y=40))
  37. MinimapPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=853.3333333333333,Y=93.33333333333333))
  38. ObituaryMessageLogPosition=(Align=(H=HA_RIGHT,V=HA_TOP),Attach=(H=HA_RIGHT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=20,Y=22.666666666666664))
  39. InteractionFillbarPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=0,Y=306.66666666666663))
  40. GameplayNotificationPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=256))
  41. ObjectiveNotificationPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=0,Y=253.33333333333331))
  42. GameInfoPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=5.333333333333333,Y=14.666666666666666))
  43. SpectatorInfoPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=40))
  44. CarryableStatusPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=0,Y=333.3333333333333))
  45. DetectedNotificationPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=-0.6666666666666666,Y=211.33333333333331))
  46. WeaponAmmoPosition=(Align=(H=HA_RIGHT,V=HA_BOTTOM),Attach=(H=HA_RIGHT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=391.3333333333333,Y=144.33333333333331))
  47. AbilityCooldownPosition=(Align=(H=HA_RIGHT,V=HA_BOTTOM),Attach=(H=HA_RIGHT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=742.6666666666666,Y=114))
  48. PlayerHealthPosition=(Align=(H=HA_RIGHT,V=HA_BOTTOM),Attach=(H=HA_RIGHT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=390.66666666666663,Y=110))
  49. ExperiencePosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=5.333333333333333,Y=5.333333333333333))
  50. ReadyUpPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_LEFT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=854.6666666666666,Y=54.666666666666664))
  51. BadgeNotificationPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=11.333333333333332,Y=60.666666666666664))
  52. DeathInfoCardPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=40))
  53. GameWaveTimerPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_LEFT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=873.3333333333333,Y=23.333333333333332))
  54. ObjectivePosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_LEFT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=26.666666666666664,Y=66.66666666666666))
  55. ActionMenuPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_LEFT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=13.333333333333332,Y=240))
  56. SubtitlesPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=280))
  57. ExpCounterPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=-1.3333333333333333,Y=231.33333333333331))
  58. ExecutionGameStatusPosition=(Attach=(H=HA_CENTER,V=HA_TOP), Align=(H=HA_CENTER, V=HA_TOP))
  59. ExecutionCountdownPosition=(Align=(H=HA_NONE, V=HA_NONE))
  60. ExecutionRoundNotificationPosition=(Align=(H=HA_NONE, V=HA_NONE))
  61. ExecutionRoundIntroPosition=(Attach=(H=HA_LEFT,V=HA_BOTTOM), Align=(H=HA_LEFT, V=HA_BOTTOM)).
  62.  
  63. MaxNumHitReticules=16
  64. MaxNumConsoleMsg=10
  65. MaxConsoleMsgTime=-1
  66. MaxConsoleParentDisplayTime=8
  67. ConsoleMsgYBufferHeight=1
  68. MaxNumObituaryMsg=8
  69. MaxObituaryMsgTime=5
  70. ObituaryMsgYBufferHeight=1
  71. m_bEnableHudShake=true
  72.  
  73. [ShooterGame.SGUIHUDHitIndicator]
  74. m_NumDamageIndicators=8
  75.  
  76. [ShooterGame.SGUIHUDObituaryMessageLog]
  77. LeftAlignMessages=false
  78. MessageComponentPadding=5.f
  79.  
  80. [ShooterGame.SGUIHUDGrenadeIndicator]
  81. MaxGrenadeIcons=16
  82. m_GrenadeTraceInterval=0.1
  83. GrenadeVisibleAtDistanceMax=512
  84. IconDistanceFromCursor=100
  85. m_BlinkDuration=2
  86. m_BlinkSpeedModifier=12
  87. m_EnableBlink=true
  88. m_BlinkColor1=(R=255,G=0,B=0,A=255)
  89. m_BlinkColor2=(R=255,G=0,B=0,A=0)
  90. m_BlinkColorOutOfView1=(R=55,G=55,B=55,A=255)
  91. m_BlinkColorOutOfView2=(R=55,G=55,B=55,A=0)
  92.  
  93. [ShooterGame.SGUIHUDIFFObjectBase]
  94. m_CentreClampOffset=(X=0,Y=50)
  95. m_SpeedCentreClamp=2048
  96.  
  97. [ShooterGame.SGUIHUDIFFObjectPrimaryObjective]
  98. m_PrimaryColor = (R=220,G=220,B=30,A=255)
  99.  
  100. [ShooterGame.SGUIHUDIFFObjectEVObjective]
  101.  
  102. [ShooterGame.SGUIHUDIFFObjectSecondaryObjective]
  103.  
  104.  
  105. [ShooterGame.SGUIHUDIFFObjectAlly]
  106. m_PrimaryColor = (R=0,G=150,B=200,A=255)
  107. m_SecondaryColour = (R=255,G=255,B=255,A=255)
  108.  
  109. [ShooterGame.SGUIHUDIFFObjectEnemy]
  110. m_PrimaryColor = (R=240,G=95,B=65,A=255)
  111.  
  112. [ShooterGame.PVEUIHUDIFFObjectAI]
  113. m_PrimaryColor = (R=240,G=95,B=65,A=255)
  114.  
  115. [ShooterGame.SGUIHUDIFFObjectGrenade]
  116.  
  117.  
  118. [ShooterGame.SGUIHUDIFFObjectPrimaryPerformer]
  119. m_PrimaryColor = (R=220,G=220,B=30,A=255)
  120.  
  121. [ShooterGame.SGUIHUDIFFObjectSecondaryPerformer]
  122.  
  123.  
  124. [ShooterGame.SGUIHUDInteractionFillBar]
  125. m_ActionContextPollThreshold=0.5
  126. m_CenterHudPosition=(Attach=(H=HA_CENTER,V=HA_CENTER),PixelOffset=(Y=32))
  127. m_LowerHudPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM),PixelOffset=(Y=60))
  128.  
  129. [ShooterGame.SGUIHUDWeaponAmmo]
  130. m_NoAmmoColor=(R=55,G=55,B=55,A=255)
  131. m_AmmoColor=(R=255,G=255,B=255,A=255)
  132. m_LowAmmoColor=(R=0,G=181,B=222,A=255)
  133. m_LowAmmoColor2=(R=0,G=40,B=49,A=255)
  134. m_LowAmmoPercentage=0.4
  135. m_RateOfBlink=15
  136. m_PollThreshold=0.2
  137.  
  138. [ShooterGame.SGUIGameOptions]
  139. +m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.Resume", OptionsScene="GameOptionsBlankScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsResume, IsDefaultMenu=false)
  140. +m_MenuItems=(OptionType=GameOption_Spacing, ID="GameOptionSpacing0")
  141. +m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.ChangeTeam", OptionsScene="GameOptionsBlankScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsChangeTeam, IsDefaultMenu=false)
  142. +m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.CallVote", OptionsScene="GameOptionsBlankScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsCallVote, IsDefaultMenu=false)
  143. +m_MenuItems=(OptionType=GameOption_Spacing, ID="GameOptionSpacing1")
  144. +m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.GameMenu", OptionsScene="GameOptionsConfigScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsGameSettings, IsDefaultMenu=false)
  145. +m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.ControlsMenu", OptionsScene="GameOptionsConfigScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsControls, IsDefaultMenu=false)
  146. +m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.SpectatorControlsMenu", OptionsScene="GameOptionsConfigScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsSpectatorControls, IsDefaultMenu=false)
  147. +m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.VideoMenu", OptionsScene="GameOptionsConfigScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsVideo, IsDefaultMenu=false)
  148. +m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.AudioMenu", OptionsScene="GameOptionsConfigScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsAudio, IsDefaultMenu=false)
  149. +m_MenuItems=(OptionType=GameOption_Spacing, ID="GameOptionSpacing2")
  150. +m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.Disconnect", OptionsScene="GameOptionsBlankScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsDisconnect, IsDefaultMenu=false)
  151.  
  152. [ShooterGame.SGUIGameOptionsSubmenu]
  153. m_ScrollSpeed=0.4
  154. m_ScrollDelay = 0.4
  155. m_ApplyButtonString= "ShooterGame.SGUIGameOptionsSubmenu.Apply"
  156. m_DefaultButtonString= "ShooterGame.SGUIGameOptionsSubmenu.Default"
  157.  
  158. [ShooterGame.SGUIGameOptionsResume]
  159. +m_Options=( OptionType=GameOption_Button, LabelText="", ID="resume")
  160.  
  161. [ShooterGame.SGUIGameOptionsChangeTeam]
  162. +m_Options=( OptionType=GameOption_Spacing, ID="teamSpace0" )
  163. +m_Options=( OptionType=GameOption_Spacing, ID="teamSpace1" )
  164. +m_Options=( OptionType=GameOption_Button, LabelText="", ID="alpha", Items=((Text="ShooterGame.SGUIGameOptionsSubmenu.Alpha", Id="alpha")))
  165. +m_Options=( OptionType=GameOption_Button, LabelText="", ID="bravo", Items=((Text="ShooterGame.SGUIGameOptionsSubmenu.Bravo", Id="bravo")))
  166. +m_Options=( OptionType=GameOption_Button, LabelText="", ID="spectate", Items=((Text="ShooterGame.SGUIGameOptionsSubmenu.Spectate", Id="spectate")))
  167.  
  168. [ShooterGame.SGUIGameOptionsQuit]
  169. +m_Options=( OptionType=GameOption_Spacing, ID="quitSpace1" )
  170. +m_Options=( OptionType=GameOption_Spacing, ID="quitSpace2" )
  171. +m_Options=( OptionType=GameOption_Spacing, ID="quitSpace3" )
  172. +m_Options=( OptionType=GameOption_Spacing, ID="quitSpace4" )
  173. +m_Options=( OptionType=GameOption_Spacing, ID="quitSpace5" )
  174. +m_Options=( OptionType=GameOption_Spacing, ID="quitSpace6" )
  175. +m_Options=( OptionType=GameOption_Spacing, ID="quitSpace7" )
  176. +m_Options=( OptionType=GameOption_Spacing, ID="quitSpace8" )
  177. +m_Options=( OptionType=GameOption_Button, LabelText="", ID="quit", Items=((Text="ShooterGame.SGUIGameOptionsSubmenu.Quit_Yes", Id="yes")))
  178. +m_Options=( OptionType=GameOption_Button, LabelText="", ID="quit", Items=((Text="ShooterGame.SGUIGameOptionsSubmenu.Quit_No", Id="no")))
  179.  
  180. [ShooterGame.SGUIGameOptionsDisconnect]
  181. ;+m_Options=( OptionType=GameOption_Spacing, ID="disconnectSpace1" )
  182. ;+m_Options=( OptionType=GameOption_Spacing, ID="disconnectSpace2" )
  183. ;+m_Options=( OptionType=GameOption_Spacing, ID="disconnectSpace3" )
  184. ;+m_Options=( OptionType=GameOption_Spacing, ID="disconnectSpace4" )
  185. ;+m_Options=( OptionType=GameOption_Spacing, ID="disconnectSpace5" )
  186. ;+m_Options=( OptionType=GameOption_Spacing, ID="disconnectSpace6" )
  187. ;+m_Options=( OptionType=GameOption_Spacing, ID="disconnectSpace7" )
  188. ;+m_Options=( OptionType=GameOption_Spacing, ID="disconnectSpace8" )
  189. ;+m_Options=( OptionType=GameOption_Spacing, ID="disconnectSpace9" )
  190. ;+m_Options=( OptionType=GameOption_Button, LabelText="", ID="disconnect", Items=((Text="ShooterGame.SGUIGameOptionsSubmenu.Quit_Yes", Id="yes")))
  191. ;+m_Options=( OptionType=GameOption_Button, LabelText="", ID="disconnect", Items=((Text="ShooterGame.SGUIGameOptionsSubmenu.Quit_No", Id="no")))
  192.  
  193. [ShooterGame.SGUIGameOptionsAudio]
  194. +m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsAudio.AudioProfile", ID="profile", Items=((Text="ShooterGame.SGUIGameOptionsAudio.DefaultProfile", Id="default"),(Text="ShooterGame.SGUIGameOptionsAudio.UserProfile", Id="user")))
  195. +m_Options=( OptionType=GameOption_Spacing, ID="space1" )
  196. +m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsAudio.MasterVolume", ID="mastervolume", Properties=(Min=0, Max=100, Default=100) )
  197. +m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsAudio.MusicVolume", ID="musicvolume", Properties=(Min=0, Max=100, Default=100) )
  198. +m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsAudio.DialogueVolume", ID="dialoguevolume", Properties=(Min=0, Max=100, Default=100) )
  199. +m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsAudio.SFXVolume", ID="sfxvolume", Properties=(Min=0, Max=100, Default=100) )
  200. +m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.VoiceReceiveVolume", ID="voicereceivevolume", Properties=(Min=0, Max=100, Default=100) )
  201. +m_Options=( OptionType=GameOption_Spacing, ID="space2" )
  202. +m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.ToggleHitBeeps", ID="hitbeeps", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  203. +m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsAudio.Subtitles", ID="subtitles", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  204. +m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.VoiceEnabled", ID="clientvoice", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  205.  
  206. [ShooterGame.SGUIGameOptionsGameSettings]
  207. +m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairType", ID="crosshairtype", Items=((Text="ShooterGame.SGUIGameOptionsGameSettings.NoCrosshair", Id="NoCrosshair"),(Text="ShooterGame.SGUIGameOptionsGameSettings.FullCrosshair", Id="FullCrosshair"),(Text="ShooterGame.SGUIGameOptionsGameSettings.DotCrosshair", Id="DotCrosshair")))
  208. +m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairDotSize", ID="crosshairdotsize", Items=((Text="ShooterGame.SGUIGameOptionsGameSettings.Small", Id="Small"),(Text="ShooterGame.SGUIGameOptionsGameSettings.Medium", Id="Medium"),(Text="ShooterGame.SGUIGameOptionsGameSettings.Large", Id="Large")))
  209. +m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairHitIndicator", ID="crosshairhitindicator", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  210. +m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairHitIndicatorScale", ID="crosshairhitindicatorscale", Properties=(Min=0, Max=2)))
  211. +m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairRed", ID="crosshairred", Properties=(Min=0, Max=255) )
  212. +m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairGreen", ID="crosshairgreen", Properties=(Min=0, Max=255) )
  213. +m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairBlue", ID="crosshairblue", Properties=(Min=0, Max=255) )
  214. +m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairAlpha", ID="crosshairalpha", Properties=(Min=0, Max=255) )
  215. +m_Options=( OptionType=GameOption_Spacing, ID="spaceGameSettings1" )
  216. +m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.HudAlpha", ID="hudalpha", Properties=(Min=0, Max=100) )
  217. +m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.UseFireteamSidebar", ID="usefireteamsidebar", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  218. +m_Options=( OptionType=GameOption_Spacing, ID="spaceGameSettings2" )
  219. +m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.BloodPP", ID="bloodpp", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  220. +m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.GamePP", ID="gamepp", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  221. +m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.MenuPP", ID="menupp", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  222. +m_Options=( OptionType=GameOption_Spacing, ID="spaceGameSettings3" )
  223. +m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.ViewBob", ID="viewbob", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  224. +m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.ViewArmsMomentum", ID="viewarmsmomentum", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  225. +m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CameraAnims", ID="cameraanims", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  226. +m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.SprintFov", ID="sprintfov", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  227.  
  228. [ShooterGame.SGUIGameOptionsControls]
  229. +m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsControls.ControlsProfile", ID="profile", Items=((Text="ShooterGame.SGUIGameOptionsControls.DefaultProfile", Id="default"),(Text="ShooterGame.SGUIGameOptionsControls.UserProfile", Id="user")))
  230. +m_Options=( OptionType=GameOption_Spacing, ID="space8" )
  231. +m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsControls.MouseSensitivity", ID="mousesens", Properties=(Min=0, Max=60, Default=40) )
  232. +m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsControls.MouseADS", ID="sightsens", Properties=(Min=0, Max=1, Default=0) )
  233. +m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.InvertMouse", ID="invertmouse", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  234. +m_Options=( OptionType=GameOption_Spacing, ID="space11" )
  235. +m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.SmoothMouse", ID="smoothmouse", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  236. +m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsControls.MouseSmoothWeight", ID="smoothweight", Properties=(Min=0, Max=1, Default=0.5) )
  237. +m_Options=( OptionType=GameOption_Spacing, ID="space10" )
  238. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Fire", ID="fire", KeyCmd="Fire", Items=((Text="", Id="fire_1"),(Text="", Id="fire_2")))
  239. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.SecondaryFire", KeyCmd="AltFire",ID="altfire", Items=((Text="", Id="altfire_1"),(Text="", Id="altfire_2")))
  240. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Use", ID="use", KeyCmd="UseCmd",Items=((Text="", Id="use_1"),(Text="", Id="use_2")))
  241. +m_Options=( OptionType=GameOption_Spacing, ID="space" )
  242. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Forward", KeyCmd="MoveForward",ID="forward", Items=((Text="", Id="forward_1"),(Text="", Id="forward_2")))
  243. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Backward", KeyCmd="MoveBackward",ID="backward", Items=((Text="", Id="backward_1"),(Text="", Id="backward_2")))
  244. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Strafeleft", KeyCmd="StrafeLeft",ID="strafeleft", Items=((Text="", Id="strafeleft_1"),(Text="", Id="strafeleft_2")))
  245. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Straferight", KeyCmd="StrafeRight",ID="straferight", Items=((Text="", Id="straferight_1"),(Text="", Id="straferight_2")))
  246. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Left", KeyCmd="TurnLeft",ID="left", Items=((Text="", Id="left_1"),(Text="", Id="left_2")))
  247. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Right", KeyCmd="TurnRight",ID="right", Items=((Text="", Id="right_1"),(Text="", Id="right_2")))
  248. +m_Options=( OptionType=GameOption_Spacing, ID="space2" )
  249. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Crouch", KeyCmd="Duck",ID="crouch", Items=((Text="", Id="crouch_1"),(Text="", Id="crouch_2")))
  250. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Walk", KeyCmd="Walking",ID="walk", Items=((Text="", Id="walk_1"),(Text="", Id="walk_2")))
  251. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Sprint", KeyCmd="SprintAndBreath",ID="sprint", Items=((Text="", Id="sprint_1"),(Text="", Id="sprint_2")))
  252. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Jump", KeyCmd="JumpCmd",ID="jump", Items=((Text="", Id="jump_1"),(Text="", Id="jump_2")))
  253. +m_Options=( OptionType=GameOption_Spacing, ID="space7" )
  254. +m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.ToggleCrouch", ID="togglecrouch", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  255. +m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.ToggleSprint", ID="togglesprint", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  256. +m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.ToggleIronsight", ID="toggleironsight", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  257. +m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.InteractionMode", ID="interactionmode", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  258. +m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.AutomaticReload", ID="automaticreload", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  259. +m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.SprintCancelsReload", ID="SprintCancelsReload", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  260. +m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.ReloadCancelsReload", ID="reloadcancelsreload", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  261. +m_Options=( OptionType=GameOption_Spacing, ID="space3" )
  262. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Reload", KeyCmd="ReloadCmd",ID="reload", Items=((Text="", Id="reload_1"),(Text="", Id="reload_2")))
  263. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Suicide", KeyCmd="SuicideCmd",ID="suicide", Items=((Text="", Id="suicide_1"),(Text="", Id="suicide_2")))
  264. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.ShowAllyNames", KeyCmd="ShowAllyNames",ID="showAllyNames", Items=((Text="", Id="showAllyNames_1"),(Text="", Id="showAllyNames_2")))
  265. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.PushToTalk", KeyCmd="PushToTalkCmd",ID="pushtotalk", Items=((Text="", Id="pushtotalk_1"),(Text="", Id="pushtotalk_2")))
  266. +m_Options=( OptionType=GameOption_Spacing, ID="space4" )
  267. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.QuickKnife", KeyCmd="QuickMeleeCmd",ID="quickknife", Items=((Text="", Id="quickknife_1"),(Text="", Id="quickknife_2")))
  268. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.QuickHeavyKnife", KeyCmd="QuickHeavyMeleeCmd",ID="quickheavyknife", Items=((Text="", Id="quickheavyknife_1"),(Text="", Id="quickheavyknife_2")))
  269. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.QuickAbilitySlot1", KeyCmd="QuickItem1Cmd",ID="quickabilityslot1", Items=((Text="", Id="quickabilityslot1_1"),(Text="", Id="quickabilityslot1_2")))
  270. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.QuickAbilitySlot2", KeyCmd="QuickItem2Cmd",ID="quickabilityslot2", Items=((Text="", Id="quickabilityslot2_1"),(Text="", Id="quickabilityslot2_2")))
  271. +m_Options=( OptionType=GameOption_Spacing, ID="space9" )
  272. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.ScrollUp", KeyCmd="NextWeapon",ID="scrollup", Items=((Text="", Id="scrollup_1"),(Text="", Id="scrollup_2")))
  273. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.ScrollDown", KeyCmd="PrevWeapon",ID="scrolldown", Items=((Text="", Id="scrolldown_1"),(Text="", Id="scrolldown_2")))
  274. +m_Options=( OptionType=GameOption_Spacing, ID="space13" )
  275. +m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsControls.ScrollMode", ID="scrollmode", Items=((Text="ShooterGame.SGUIGameOptionsControls.ScrollAll", Id="all"),(Text="ShooterGame.SGUIGameOptionsControls.ScrollPrimSec", Id="primsec"),(Text="ShooterGame.SGUIGameOptionsControls.ScrollPrimSecMelee", Id="primsecmelee")))
  276. +m_Options=( OptionType=GameOption_Spacing, ID="space5" )
  277. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Melee", KeyCmd="WeaponSlotOne",ID="melee", Items=((Text="", Id="melee_1"),(Text="", Id="melee_2")))
  278. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Secondary", KeyCmd="WeaponSlotTwo",ID="secondary", Items=((Text="", Id="secondary_1"),(Text="", Id="secondary_2")))
  279. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Primary", KeyCmd="WeaponSlotThree",ID="primary", Items=((Text="", Id="primary_1"),(Text="", Id="primary_2")))
  280. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.TogglePrimarySecondary", KeyCmd="TogglePrimarySecondaryCmd",ID="toggleprimarysecondary", Items=((Text="", Id="toggleprimarysecondary_1"),(Text="", Id="toggleprimarysecondary_2")))
  281. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Item_1", KeyCmd="WeaponSlotFour",ID="item_1", Items=((Text="", Id="item_1_1"),(Text="", Id="item_1_2")))
  282. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Item_2", KeyCmd="WeaponSlotFive",ID="item_2", Items=((Text="", Id="item_2_1"),(Text="", Id="item_2_2")))
  283. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Item_3", KeyCmd="WeaponSlotSix",ID="item_3", Items=((Text="", Id="item_3_1"),(Text="", Id="item_3_2")))
  284. +m_Options=( OptionType=GameOption_Spacing, ID="space6" )
  285. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Say", KeyCmd="SayAllCmd",ID="say", Items=((Text="", Id="say_1"),(Text="", Id="say_2")))
  286. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.TeamSay", KeyCmd="SayTeamCmd",ID="teamsay", Items=((Text="", Id="teamsay_1"),(Text="", Id="teamsay_2")))
  287. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.VSay", KeyCmd="ToggleQuickChatCmd",ID="vsay", Items=((Text="", Id="vsay_1"),(Text="", Id="vsay_2")))
  288. +m_Options=( OptionType=GameOption_Spacing, ID="space12" )
  289. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.DisplayScore", KeyCmd="ShowScoreboard",ID="displayscore", Items=((Text="", Id="displayscore_1"),(Text="", Id="displayscore_2")))
  290. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.InspectWeapon", KeyCmd="InspectWeaponCmd",ID="inspectweapon", Items=((Text="", Id="weaponinspect_1"),(Text="", Id="weaponinspect_2")))
  291. +m_Options=( OptionType=GameOption_Spacing, ID="MercSpace" )
  292. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.CharacterSlot1", KeyCmd="CharacterSlot 1",ID="characterslot1", Items=((Text="", Id="characterslot1_1"),(Text="", Id="characterslot1_2")))
  293. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.CharacterSlot2", KeyCmd="CharacterSlot 2",ID="characterslot2", Items=((Text="", Id="characterslot2_1"),(Text="", Id="characterslot2_2")))
  294. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.CharacterSlot3", KeyCmd="CharacterSlot 3",ID="characterslot3", Items=((Text="", Id="characterslot3_1"),(Text="", Id="characterslot3_2")))
  295.  
  296. +m_Options=( OptionType=GameOption_Spacing, ID="VoteSpace" )
  297. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.ActionMenu", KeyCmd="ToggleActionMenuCmd",ID="actionmenu", Items=((Text="", Id="actionmenu_1"),(Text="", Id="actionmenu_2")))
  298. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.ReadyUp", KeyCmd="PlayerReady true",ID="readyup", Items=((Text="", Id="readyup_1"),(Text="", Id="readyup_2")))
  299. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.VoteYes", KeyCmd="VoteYes",ID="voteyes", Items=((Text="", Id="voteyes_1"),(Text="", Id="voteyes_2")))
  300. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.VoteNo", KeyCmd="VoteNo",ID="voteno", Items=((Text="", Id="voteno_1"),(Text="", Id="voteno_2")))
  301.  
  302. m_AllowOverwrite=true
  303. +m_ReservedKeys="Escape"
  304.  
  305. [ShooterGame.SGUIGameOptionsSpectatorControls]
  306. +m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsControls.MouseSensitivity", ID="mousesens", Properties=(Min=0, Max=60, Default=40) )
  307. +m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.CameraSpeed", ID="cameraspeed", Properties=(Min=100, Max=2000, Default=600) )
  308. +m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.InvertMouse", ID="invertmouse", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  309. +m_Options=( OptionType=GameOption_Spacing, ID="specspace2" )
  310. +m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.SmoothMouse", ID="smoothmouse", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  311. +m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsControls.MouseSmoothWeight", ID="smoothweight", Properties=(Min=0, Max=1, Default=0.5) )
  312. ;+m_Options=( OptionType=GameOption_Spacing, ID="specspace3" )
  313. ;+m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.ThirdPersonCamDistance", ID="3dcamdistance", Properties=(Min=0, Max=60, Default=40) )
  314. ;+m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.ThirdPersonCamHeight", ID="3dcamheight", Properties=(Min=0, Max=60, Default=40) )
  315. +m_Options=( OptionType=GameOption_Spacing, ID="specspace4" )
  316. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Forward", KeyCmd="MoveForward",ID="forward", Items=((Text="", Id="forward_1"),(Text="", Id="forward_2")))
  317. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Backward", KeyCmd="MoveBackward",ID="backward", Items=((Text="", Id="backward_1"),(Text="", Id="backward_2")))
  318. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Strafeleft", KeyCmd="StrafeLeft",ID="strafeleft", Items=((Text="", Id="strafeleft_1"),(Text="", Id="strafeleft_2")))
  319. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Straferight", KeyCmd="StrafeRight",ID="straferight", Items=((Text="", Id="straferight_1"),(Text="", Id="straferight_2")))
  320. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.RaiseCamera", KeyCmd="JumpCmd",ID="raisecamera", Items=((Text="", Id="raisecamera_1"),(Text="", Id="raisecamera_2")))
  321. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.LowerCamera", KeyCmd="LowerCameraCmd",ID="lowercamera", Items=((Text="", Id="lowercamera_1"),(Text="", Id="lowercamera_2")))
  322. +m_Options=( OptionType=GameOption_Spacing, ID="specspace5" )
  323. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectateFreeCam", KeyCmd="SpectateFreeCamCmd",ID="spectatefreecam", Items=((Text="", Id="spectatefreecam_1"),(Text="", Id="spectatefreecam_2")))
  324. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.ToggleFollowCam", KeyCmd="ToggleFollowCam",ID="togglefollowcam", Items=((Text="", Id="togglefollowcam_1"),(Text="", Id="togglefollowcam_2")))
  325. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.DetailedPlayerStats", KeyCmd="DetailedPlayerStats",ID="detailedplayerstats", Items=((Text="", Id="detailedplayerstats_1"),(Text="", Id="detailedplayerstats_2")))
  326. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.ToggleHUD", KeyCmd="ToggleHUD",ID="togglehud", Items=((Text="", Id="togglehud_1"),(Text="", Id="togglehud_2")))
  327. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.FastCameraSpeed", KeyCmd="FastCameraSpeedCmd",ID="fastcameraspeed", Items=((Text="", Id="fastcameraspeed_1"),(Text="", Id="fastcameraspeed_2")))
  328. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SlowCameraSpeed", KeyCmd="SlowCameraSpeedCmd",ID="slowcameraspeed", Items=((Text="", Id="slowcameraspeed_1"),(Text="", Id="slowcameraspeed_2")))
  329. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.IncreaseCameraSpeed", KeyCmd="IncreaseCameraSpeedCmd",ID="increasecameraspeed", Items=((Text="", Id="increasecameraspeed_1"),(Text="", Id="increasecameraspeed_2")))
  330. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.DecreaseCameraSpeed", KeyCmd="DecreaseCameraSpeedCmd",ID="decreasecameraspeed", Items=((Text="", Id="decreasecameraspeed_1"),(Text="", Id="decreasecameraspeed_2")))
  331. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectateNextPlayer", KeyCmd="SpectateNextPlayerCmd",ID="spectatenextplayer", Items=((Text="", Id="spectatenextplayer_1"),(Text="", Id="spectatenextplayer_2")))
  332. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectatePreviousPlayer", KeyCmd="SpectatePreviousPlayerCmd",ID="spectatepreviousplayer", Items=((Text="", Id="spectatepreviousplayer_1"),(Text="", Id="spectatepreviousplayer_2")))
  333. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectateCrosshairTarget", KeyCmd="SpectateCrosshairTargetCmd",ID="spectatecrosshairtarget", Items=((Text="", Id="spectatecrosshairtarget_1"),(Text="", Id="spectatecrosshairtarget_2")))
  334. ;+m_Options=( OptionType=GameOption_Spacing, ID="specspace6" )
  335. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectateAttackerOne", KeyCmd="SpectateAttackerOne",ID="spectateattackerone", Items=((Text="", Id="spectateattackerone_1"),(Text="", Id="spectateattackerone_2")))
  336. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectateAttackerTwo", KeyCmd="SpectateAttackerTwo",ID="spectateattackertwo", Items=((Text="", Id="spectateattackertwo_1"),(Text="", Id="spectateattackertwo_2")))
  337. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectateAttackerThree", KeyCmd="SpectateAttackerThree",ID="spectateattackerthree", Items=((Text="", Id="spectateattackerthree_1"),(Text="", Id="spectateattackerthree_2")))
  338. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectateAttackerFour", KeyCmd="SpectateAttackerFour",ID="spectateattackerfour", Items=((Text="", Id="spectateattackerfour_1"),(Text="", Id="spectateattackerfour_2")))
  339. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectateAttackerFive", KeyCmd="SpectateAttackerFive",ID="spectateattackerfive", Items=((Text="", Id="spectateattackerfive_1"),(Text="", Id="spectateattackerfive_2")))
  340. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectateAttackerSix", KeyCmd="SpectateAttackerSix",ID="spectateattackersix", Items=((Text="", Id="spectateattackersix_1"),(Text="", Id="spectateattackersix_2")))
  341. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectateAttackerSeven", KeyCmd="SpectateAttackerSeven",ID="spectateattackerseven", Items=((Text="", Id="spectateattackerseven_1"),(Text="", Id="spectateattackerseven_2")))
  342. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectateAttackerEight", KeyCmd="SpectateAttackerEight",ID="spectateattackereight", Items=((Text="", Id="spectateattackereight_1"),(Text="", Id="spectateattackereight_2")))
  343. ;+m_Options=( OptionType=GameOption_Spacing, ID="specspace7" )
  344. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectateDefenderOne", KeyCmd="SpectateDefenderOne",ID="spectatedefenderone", Items=((Text="", Id="spectatedefenderone_1"),(Text="", Id="spectatedefenderone_2")))
  345. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectateDefenderTwo", KeyCmd="SpectateDefenderTwo",ID="spectatedefendertwo", Items=((Text="", Id="spectatedefendertwo_1"),(Text="", Id="spectatedefendertwo_2")))
  346. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectateDefenderThree", KeyCmd="SpectateDefenderThree",ID="spectatedefenderthree", Items=((Text="", Id="spectatedefenderthree_1"),(Text="", Id="spectatedefenderthree_2")))
  347. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectateDefenderFour", KeyCmd="SpectateDefenderFour",ID="spectatedefenderfour", Items=((Text="", Id="spectatedefenderfour_1"),(Text="", Id="spectatedefenderfour_2")))
  348. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectateDefenderFive", KeyCmd="SpectateDefenderFive",ID="spectatedefenderfive", Items=((Text="", Id="spectatedefenderfive_1"),(Text="", Id="spectatedefenderfive_2")))
  349. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectateDefenderSix", KeyCmd="SpectateDefenderSix",ID="spectatedefendersix", Items=((Text="", Id="spectatedefendersix_1"),(Text="", Id="spectatedefendersix_2")))
  350. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectateDefenderSeven", KeyCmd="SpectateDefenderSeven",ID="spectatedefenderseven", Items=((Text="", Id="spectatedefenderseven_1"),(Text="", Id="spectatedefenderseven_2")))
  351. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectateDefenderEight", KeyCmd="SpectateDefenderEight",ID="spectatedefendereight", Items=((Text="", Id="spectatedefendereight_1"),(Text="", Id="spectatedefendereight_2")))
  352. +m_Options=( OptionType=GameOption_Spacing, ID="specspace8" )
  353. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SelectObjectivePlayer", KeyCmd="SelectObjectivePlayer",ID="selectobjectiveplayer", Items=((Text="", Id="selectobjectiveplayer_1"),(Text="", Id="selectobjectiveplayer_2")))
  354. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.CycleObjectiveCamsForward", KeyCmd="CycleObjectiveCamsForward",ID="cycleobjectivecamsforward", Items=((Text="", Id="cycleobjectivecamsforward_1"),(Text="", Id="cycleobjectivecamsforward_2")))
  355. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.CycleObjectiveCamsBack", KeyCmd="CycleObjectiveCamsBack",ID="cycleobjectivecamsback", Items=((Text="", Id="cycleobjectivecamsback_1"),(Text="", Id="cycleobjectivecamsback_2")))
  356. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.CycleGlobalCamsForward", KeyCmd="CycleGlobalCamsForward",ID="cycleglobalcamsforward", Items=((Text="", Id="cycleglobalcamsforward_1"),(Text="", Id="cycleglobalcamsforward_2")))
  357. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.CycleGlobalCamsBack", KeyCmd="CycleGlobalCamsBack",ID="cycleglobalcamsback", Items=((Text="", Id="cycleglobalcamsback_1"),(Text="", Id="cycleglobalcamsback_2")))
  358. ;+m_Options=( OptionType=GameOption_Spacing, ID="specspace8" )
  359. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.CurrentPrimaryObjective", KeyCmd="CurrentPrimaryObjective",ID="currentprimaryobjective", Items=((Text="", Id="currentprimaryobjective_1"),(Text="", Id="currentprimaryobjective_2")))
  360. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.LastUpdatedSecondary", KeyCmd="LastUpdatedSecondary",ID="lastupdatedsecondary", Items=((Text="", Id="lastupdatedsecondary_1"),(Text="", Id="lastupdatedsecondary_2")))
  361. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.TopScoringTeam1Player", KeyCmd="TopScoringTeam1Player",ID="topscoringteam1player", Items=((Text="", Id="topscoringteam1player_1"),(Text="", Id="topscoringteam1player_2")))
  362. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.TopScoringTeam2Player", KeyCmd="TopScoringTeam2Player",ID="topscoringteam2player", Items=((Text="", Id="topscoringteam2player_1"),(Text="", Id="topscoringteam2player_2")))
  363. ;+m_Options=( OptionType=GameOption_Spacing, ID="specspace9" )
  364. +m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.Scoreboard", KeyCmd="ShowScoreboard",ID="scoreboard", Items=((Text="", Id="scoreboard_1"),(Text="", Id="scoreboard_2")))
  365. ;+m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.MatchStats", KeyCmd="MatchStats",ID="matchstats", Items=((Text="", Id="matchstats_1"),(Text="", Id="matchstats_2")))
  366.  
  367. m_AllowOverwrite=true
  368. +m_ReservedKeys="Escape"
  369.  
  370. [ShooterGame.SGUIGameOptionsVideo]
  371. +m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsVideo.ScreenRatio", ID="screenratio")
  372. +m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsVideo.ScreenResolution", ID="screenres")
  373. +m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsVideo.Windowed", ID="windowed", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"), (Text="ShooterGame.SGUIGameOptionsVideo.Borderless", Id="borderless")))
  374. +m_Options=( OptionType=GameOption_Spacing, ID="space1" )
  375. +m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsVideo.Fov", ID="fov", Properties=(Min=70, Max=120, Default=120) )
  376. +m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsVideo.Brightness", ID="brightness", Properties=(Min=0.5, Max=4.0, Default=2.2) )
  377. +m_Options=( OptionType=GameOption_Spacing, ID="space2" )
  378. +m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsVideo.VideoProfile", ID="profile", Items=((Text="ShooterGame.SGUIGameOptionsVideo.Custom", Id="user"),(Text="ShooterGame.SGUIGameOptionsVideo.Minimal", Id="minimal"),(Text="ShooterGame.SGUIGameOptionsVideo.Low", Id="low"),(Text="ShooterGame.SGUIGameOptionsVideo.Medium", Id="medium"),(Text="ShooterGame.SGUIGameOptionsVideo.High", Id="high"),(Text="ShooterGame.SGUIGameOptionsVideo.Super", Id="super")))
  379. +m_Options=( OptionType=GameOption_Spacing, ID="space4" )
  380.  
  381. +m_SupportedScreenRatios=(X=4,Y=3)
  382. +m_SupportedScreenRatios=(X=5,Y=4)
  383. +m_SupportedScreenRatios=(X=8,Y=5)
  384. +m_SupportedScreenRatios=(X=16,Y=9)
  385. +m_SupportedScreenRatios=(X=21,Y=9)
  386.  
  387. m_IgnoreRefreshRate = true
  388.  
  389. [ShooterGame.SGUIHUDMiniMap]
  390. m_bUseRotatingMap=true
  391. m_FiringFadeoutTime=2
  392. m_MiniMapScale=0.3
  393. m_MiniMapWidth=240
  394. m_MiniMapHeight=135
  395. m_MiniMapSpecWidth=290
  396. m_MiniMapSpecHeight=185
  397. m_DisplayPlayerIconArrow=true
  398. m_ContainerScaleModifier=1.24493
  399. m_DisplayFiringEnemies=true
  400. m_DisplayMines=true
  401. m_DisplayHeartbeatSensors=true
  402. m_DisplayEnemies=true
  403. m_DisplayAllied=true
  404. m_DisplayTurrets=true
  405. m_DisplayObjectives=true
  406. m_DisplayPawnRequests=true
  407. m_ClampObjectives=true
  408. m_ClampAllied=true
  409. m_ClampPawnRequests=false
  410. m_MinimapPollThreshold=0.3
  411.  
  412. [ShooterGame.SGUIHUDMinimapIcon]
  413. m_PrimaryColor=(R=252,G=238,B=33,A=255)
  414. m_SecondaryColor=(R=255,G=255,B=255,A=255)
  415.  
  416. [ShooterGame.SGUIHUDOverviewMinimap]
  417. m_bUseRotatingMap=false
  418. m_FiringFadeoutTime=2
  419. m_MiniMapScale=0.1
  420. m_CenterOnPawn=false
  421. m_DisplayPlayerIconArrow=false
  422. m_ContainerScaleModifier=1.24493
  423. m_DisplayFiringEnemies=false
  424. m_DisplayMines=false
  425. m_DisplayHeartbeatSensors=false
  426. m_DisplayEnemies=true
  427. m_DisplayAllied=true
  428. m_DisplayTurrets=false
  429. m_DisplayObjectives=true
  430. m_DisplayPlayerPawn=true
  431. m_InterpSpeed=1.0
  432.  
  433. [ShooterGame.SGUIOverviewMapWidget]
  434. m_StartMaximized=false
  435. m_DisplayObjectivePath=true
  436. m_InterpToObjectivePosition=true
  437. m_SnapEscortObjectiveToPath=true
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  439. +m_ObjectivePaths=(MapName="OBJ_LondonBridge",WorldLoc=((X=1324.171997,Y=1432.709961,Z=-192.547394),(X=1202.021362,Y=1434.204712,Z=-193.171463),(X=1093.879150,Y=1435.434692,Z=-193.715515),(X=967.059509,Y=1436.800659,Z=-194.336288),(X=829.602661,Y=1438.166748,Z=-194.983231),(X=696.252563,Y=1439.330444,Z=-195.574326),(X=575.303406,Y=1440.155273,Z=-196.058365),(X=408.838196,Y=1440.675049,Z=-196.462097),(X=285.168457,Y=1441.486206,Z=-197.191437),(X=123.079575,Y=1432.468018,Z=-198.013702),(X=-20.067570,Y=1409.041260,Z=-198.381546),(X=-150.081039,Y=1394.203735,Z=-197.508560),(X=-270.336517,Y=1393.744019,Z=-196.675308),(X=-385.627747,Y=1401.388916,Z=-195.683899),(X=-498.445282,Y=1414.595459,Z=-194.291046),(X=-613.347534,Y=1431.097290,Z=-192.213181),(X=-727.872620,Y=1447.651489,Z=-189.050339),(X=-843.452820,Y=1467.819092,Z=-182.241257),(X=-959.041504,Y=1495.235107,Z=-172.554169),(X=-1074.957764,Y=1526.939941,Z=-161.730972),(X=-1191.778564,Y=1559.979980,Z=-151.510010),(X=-1308.959961,Y=1591.445313,Z=-142.957169),(X=-1444.087158,Y=1618.711670,Z=-132.253403),(X=-1593.319092,Y=1643.958984,Z=-123.438583),(X=-1744.897339,Y=1665.274048,Z=-117.865959),(X=-1894.061279,Y=1678.921509,Z=-114.723030),(X=-2039.291138,Y=1685.283936,Z=-113.045105),(X=-2185.649902,Y=1687.274536,Z=-111.684616),(X=-2326.876953,Y=1682.271973,Z=-109.919258),(X=-2456.675049,Y=1667.953369,Z=-107.057922),(X=-2577.681885,Y=1640.691406,Z=-102.893364),(X=-2699.398926,Y=1600.100952,Z=-98.362137),(X=-2817.797607,Y=1551.445190,Z=-94.577377),(X=-2930.418457,Y=1497.449463,Z=-91.835770),(X=-3034.650391,Y=1432.627930,Z=-89.140030),(X=-3128.584229,Y=1362.885986,Z=-86.003738),(X=-3211.718994,Y=1296.519531,Z=-82.124695),(X=-3295.901611,Y=1220.262329,Z=-76.976212),(X=-3373.736572,Y=1118.757568,Z=-70.711349),(X=-3439.449951,Y=1000.810852,Z=-63.800072),(X=-3502.705566,Y=865.156738,Z=-56.173092),(X=-3565.011963,Y=719.162476,Z=-48.388580),(X=-3627.940674,Y=569.880371,Z=-40.987480),(X=-3693.267578,Y=423.881317,Z=-34.493725),(X=-3761.640625,Y=290.146423,Z=-29.532497),(X=-3842.970703,Y=178.490952,Z=-26.035940),(X=-3967.052490,Y=114.254402,Z=-23.270264),(X=-4092.230957,Y=154.597900,Z=-25.899975),(X=-4167.081543,Y=239.677109,Z=-29.342617),(X=-4233.118164,Y=356.479706,Z=-32.615131),(X=-4311.203613,Y=507.767609,Z=-36.901600),(X=-4385.360352,Y=660.131714,Z=-41.102737),(X=-4453.978027,Y=805.909180,Z=-44.882664),(X=-4527.958008,Y=965.752808,Z=-48.603313),(X=-4599.354492,Y=1120.171387,Z=-51.561123),(X=-4665.374512,Y=1260.444336,Z=-53.392578),(X=-4727.577637,Y=1387.054688,Z=-54.333408),(X=-4781.646973,Y=1488.329834,Z=-54.988621),(X=-4817.289551,Y=1546.725098,Z=-55.252548)),PathId=1,ObjectiveOrder=1)
  440. +m_ObjectivePaths=(MapName="OBJ_Whitechapel",WorldLoc=((X=8512.000000,Y=15340.000000,Z=1672.000000),(X=8402.343750,Y=15342.612305,Z=1671.999390),(X=8296.054688,Y=15351.244141,Z=1671.999512),(X=8179.588867,Y=15362.218750,Z=1671.999634),(X=8063.436523,Y=15374.268555,Z=1671.999756),(X=7957.657227,Y=15385.970703,Z=1671.999878),(X=7847.169922,Y=15398.794922,Z=1672.000000),(X=7732.080566,Y=15412.705078,Z=1672.000000),(X=7613.785156,Y=15427.512695,Z=1672.000122),(X=7489.935059,Y=15443.511719,Z=1672.000122),(X=7376.189453,Y=15457.420898,Z=1674.921265),(X=7272.151855,Y=15468.068359,Z=1682.954834),(X=7150.412598,Y=15480.528320,Z=1692.355225),(X=7046.783691,Y=15491.134766,Z=1700.357178),(X=6943.430176,Y=15501.712891,Z=1708.337891),(X=6835.506348,Y=15521.501953,Z=1713.998657),(X=6723.782227,Y=15549.084961,Z=1717.689575),(X=6624.368652,Y=15593.067383,Z=1718.961670),(X=6538.525879,Y=15652.142578,Z=1717.876343),(X=6453.775879,Y=15715.751953,Z=1717.269775),(X=6388.612793,Y=15805.514648,Z=1734.119141),(X=6336.090820,Y=15892.526367,Z=1752.595215),(X=6280.573730,Y=15985.560547,Z=1769.923828),(X=6218.751953,Y=16109.847656,Z=1775.999634),(X=6179.283203,Y=16229.776367,Z=1775.999512),(X=6190.418457,Y=16343.417969,Z=1775.999512),(X=6267.231934,Y=16435.759766,Z=1775.999390),(X=6373.876953,Y=16500.125000,Z=1775.999512),(X=6475.603516,Y=16561.357422,Z=1779.307373),(X=6580.332031,Y=16616.121094,Z=1787.251465),(X=6686.093750,Y=16671.423828,Z=1795.273926),(X=6798.500488,Y=16727.353516,Z=1803.576538),(X=6916.659180,Y=16775.628906,Z=1811.476929),(X=7034.414063,Y=16823.738281,Z=1819.350342),(X=7152.655762,Y=16872.046875,Z=1827.256348),(X=7261.257813,Y=16918.501953,Z=1831.337769),(X=7363.227051,Y=16963.960938,Z=1832.364990),(X=7466.268555,Y=17016.437500,Z=1833.631348),(X=7536.327637,Y=17093.816406,Z=1834.864014),(X=7578.114258,Y=17206.472656,Z=1831.238525),(X=7571.672852,Y=17343.009766,Z=1826.434326),(X=7545.382813,Y=17462.656250,Z=1824.270630)),PathId=0,ObjectiveOrder=0)
  441. +m_ObjectivePaths=(MapName="OBJ_Whitechapel",WorldLoc=((X=7535.996094,Y=17495.984375,Z=1823.999023),(X=7506.147461,Y=17596.025391,Z=1825.237549),(X=7481.981934,Y=17725.058594,Z=1810.740234),(X=7459.017578,Y=17852.859375,Z=1789.529297),(X=7436.077637,Y=17980.523438,Z=1768.340942),(X=7414.230469,Y=18106.455078,Z=1748.154785),(X=7413.798340,Y=18229.931641,Z=1747.557373),(X=7413.375000,Y=18350.904297,Z=1746.972046),(X=7421.656738,Y=18474.443359,Z=1746.579834),(X=7450.973145,Y=18589.142578,Z=1746.725952),(X=7480.355469,Y=18704.099609,Z=1746.872314),(X=7507.816895,Y=18814.236328,Z=1746.649414),(X=7530.923828,Y=18913.720703,Z=1745.553467),(X=7553.940430,Y=19012.816406,Z=1744.461792),(X=7576.960449,Y=19111.921875,Z=1743.369995),(X=7600.015137,Y=19211.181641,Z=1742.276489),(X=7628.331543,Y=19329.103516,Z=1743.960815),(X=7685.081055,Y=19445.785156,Z=1745.948242),(X=7772.130371,Y=19528.751953,Z=1744.336670),(X=7884.613281,Y=19564.291016,Z=1743.012695),(X=8024.767090,Y=19572.449219,Z=1734.527832),(X=8142.405273,Y=19575.683594,Z=1727.519653),(X=8247.608398,Y=19575.347656,Z=1725.835205),(X=8355.011719,Y=19575.578125,Z=1722.412598),(X=8406.906250,Y=19575.826172,Z=1720.379517)),PathId=1,ObjectiveOrder=1)
  442. +m_ObjectivePaths=(MapName="OBJ_Whitechapel",WorldLoc=((X=8423.998047,Y=19575.996094,Z=1527.999756),(X=8536.257813,Y=19580.492188,Z=1529.295898),(X=8646.155273,Y=19588.949219,Z=1529.382813),(X=8758.702148,Y=19646.718750,Z=1529.345459),(X=8852.405273,Y=19720.542969,Z=1529.297729),(X=8934.305664,Y=19794.906250,Z=1529.249512),(X=9018.569336,Y=19884.521484,Z=1529.192627),(X=9105.110352,Y=19965.031250,Z=1529.144409),(X=9202.339844,Y=20039.900391,Z=1529.101807),(X=9274.883789,Y=20124.527344,Z=1529.067383),(X=9322.598633,Y=20214.177734,Z=1529.037109),(X=9357.788086,Y=20336.472656,Z=1529.011108),(X=9361.582031,Y=20441.753906,Z=1528.980103),(X=9362.872070,Y=20576.281250,Z=1528.684692),(X=9364.321289,Y=20682.507813,Z=1528.354248),(X=9365.538086,Y=20794.970703,Z=1528.077271),(X=9364.762695,Y=20910.599609,Z=1527.999023),(X=9340.380859,Y=21033.638672,Z=1527.998901),(X=9299.890625,Y=21145.498047,Z=1527.998779),(X=9272.920898,Y=21205.117188,Z=1527.998657)),PathId=2,ObjectiveOrder=2)
  443.  
  444. [ShooterGame.SGObjectiveHelperCarryPickupCollection]
  445. m_IFFOffset=(X=0,Y=0,Z=50)
  446.  
  447. [ShooterGame.SGUIHUDChatBox]
  448. m_MessageDisplayTime=7
  449.  
  450. [ShooterGame.SGUIHUDConsoleMessageLog]
  451. m_NeutralColor=(R=255,G=255,B=255,A=255)
  452. m_AlliedColor=(R=0,G=182,B=222,A=255)
  453. m_EnemyColor=(R=255,G=73,B=33,A=255)
  454. m_SysColor=(R=252,G=209,B=34,A=255)
  455.  
  456. [ShooterGame.SGUIMenuChatLog]
  457. m_NeutralColor=(R=255,G=255,B=255,A=255)
  458. m_AlliedColor=(R=0,G=182,B=222,A=255)
  459. m_EnemyColor=(R=255,G=73,B=33,A=255)
  460.  
  461. [ShooterGame.SGUIHUDGameplayNotification]
  462. m_startingHeight = 60
  463. m_HighlightedBGColor=(R=241,G=71,B=0,A=255)
  464. m_DefaultBGColor=(R=0,G=0,B=0,A=255)
  465. m_TargetColour=(R=241,G=71,B=0,A=255)
  466. m_MaxOnScreenNotifications=3
  467.  
  468. [ShooterGame.SGUIHUDWeaponInventory]
  469. m_MaxInventorySize=8
  470. m_DisplayTime=2
  471. m_ItemPadding=5
  472. m_UpdateInterval=1
  473. m_EnableProgressPerCharge=true
  474. +m_InventoryOrder=WS_MELEE
  475. +m_InventoryOrder=WS_SECONDARY
  476. +m_InventoryOrder=WS_PRIMARY
  477. +m_InventoryOrder=WS_ITEM1
  478. +m_InventoryOrder=WS_ITEM2
  479. +m_InventoryOrder=WS_ITEM3
  480. +m_InventoryOrder=WS_ITEM4
  481. +m_InventoryOrder=WS_ITEM5
  482.  
  483. [ShooterGame.SGUIClassDescription]
  484. m_AbilitiesCount=8
  485. +m_DisplayOrder=CA_Primary
  486. +m_DisplayOrder=CA_Secondary
  487. +m_DisplayOrder=CA_Items
  488.  
  489. [ShooterGame.SGUIHUDWeaponInventoryItem]
  490. m_CooldownFinishedDelay=1
  491. m_NoAmmoColor=(R=55,G=55,B=55,A=255)
  492. m_AmmoColor=(R=255,G=255,B=255,A=255)
  493. m_BlinkDuration=2
  494. m_BlinkSpeedModifier=2
  495. m_ActionContextPollThreshold=0.5
  496. m_PollThreshold=0.1
  497.  
  498. [ShooterGame.SGUIHUDGameInfoTimer]
  499. m_ReadyUpDisplayTime=2
  500. m_BlinkInterval=1.5
  501. m_BlinkTimeRemaining=10
  502.  
  503. [ShooterGame.SGUIHUDGameInfoScore]
  504. m_NeutralColor=(R=122,G=122,B=122,A=255)
  505. m_EnemyColor=(R=255,G=73,B=33,A=255)
  506. m_TeamColor=(R=0,G=182,B=222,A=255)
  507. m_BlinkColor=(R=0,G=0,B=0,A=0)
  508. m_BlinkInterval=1.5
  509. m_BlinkScoreRemaining=5
  510.  
  511. [ShooterGame.SGUIPlayerInfoWidget]
  512. m_UpdateInterval=1.f
  513.  
  514. [ShooterGame.SGUICharacterPreview]
  515. m_PreviewPawnArchetypePath=SGPreviewPawn'CharacterPreview_01_Gameplay.Pawns.a_CharacterPreview_01'
  516.  
  517. [ShooterGame.SGUIHUDBadgeNotification]
  518. m_BadgeDisplayTime=3.f
  519. m_DelayBetweenBadges=2.f
  520.  
  521. [ShooterGame.SGUIHUDObjectiveNotification]
  522. m_PrimaryNotificationConfig=(NotificationDelay=0.5f, NotificationDuration=3.f, NotificationDelayWithQueue=0.5f)
  523. m_SecondaryNotificationConfig=(NotificationDelay=0.5f, NotificationDuration=3.f, NotificationDelayWithQueue=0.5f)
  524.  
  525. [ShooterGame.SGUIHUDActionMenu]
  526. m_AlliedColor=(R=0,G=182,B=222,A=255)
  527. m_EnemyColor=(R=255,G=73,B=33,A=255)
  528. +m_DefaultActions=(TitleLocPath="ShooterGame.SGUIHUDActionMenu.VoteKick", Command="ActionMenuVoteKick")
  529. +m_DefaultActions=(TitleLocPath="ShooterGame.SGUIHUDActionMenu.m_ShuffleTeamsBySkillTitleLocStr", Command="ActionMenuVoteShuffleTeamsBySkill")
  530. +m_DefaultActions=(TitleLocPath="ShooterGame.SGUIHUDActionMenu.m_SurrenderLocStr", Command="ActionMenuVoteSurrender")
  531. +m_DefaultActions=(TitleLocPath="ShooterGame.SGUIHUDActionMenu.m_PauseLocStr", Command="ActionMenuVotePause")
  532. +m_DefaultActions=(TitleLocPath="ShooterGame.SGUIHUDActionMenu.m_RestartLocStr", Command="ActionMenuVoteRestartMap")
  533. +m_DefaultActions=(TitleLocPath="ShooterGame.SGUIHUDActionMenu.m_AdminTitleLocStr", Command="ActionMenuAdmin")
  534. +m_AdminActions=(TitleLocPath="ShooterGame.SGUIHUDActionMenu.SwapTeams", Command="AdminSwapTeams")
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