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- MESS_ARCHIVE_GameData
- Message Name: Message
- MID_???: ???
- MPID_不明: Unknown
- MPID_デフォルト名: Kamui
- MPID_ギュンター: Gunther
- MPID_フェリシア: Felicia
- MPID_ジョーカー: Joker
- MPID_リンカ: Rinka
- MPID_スズカゼ: Suzukaze
- MPID_サクラ: Sakura
- MPID_アクア: Aqua
- MPID_カザハナ: Kazahana
- MPID_ツバキ: Tsubaki
- MPID_サイラス: Cyrus
- MPID_サイゾウ: Saizou
- MPID_オロチ: Orochi
- MPID_ヒノカ: Hinoka
- MPID_アサマ: Asama
- MPID_セツナ: Setsuna
- MPID_ツクヨミ: Tsukuyomi
- MPID_オボロ: Oboro
- MPID_ヒナタ: Hinata
- MPID_タクミ: Takumi
- MPID_カゲロウ: Kagerou
- MPID_ユウギリ: Yuugiri
- MPID_ニシキ: Nishiki
- MPID_リョウマ: Ryouma
- MPID_クリムゾン: Crimson
- MPID_アシュラ: Asura
- MPID_エリーゼ: Elise
- MPID_ハロルド: Harold
- MPID_エルフィ: Elfie
- MPID_オーディン: Odin
- MPID_ゼロ: Zero
- MPID_ニュクス: Nyx
- MPID_カミラ: Camilla
- MPID_ルーナ: Luna
- MPID_ベルカ: Belka
- MPID_ラズワルド: Lazwald
- MPID_ピエリ: Pieri
- MPID_ブノワ: Benoit
- MPID_シャーロッテ: Charlotte
- MPID_レオン: Leon
- MPID_フランネル: Flannel
- MPID_マークス: Marx
- MPID_イザナ: Izana
- MPID_ドラジェ: Draj
- MPID_ユキムラ: Yukimura
- MPID_フローラ: Flora
- MPID_ナハト: Nacht
- MPID_モズメ: Mozume
- MPID_カンナ: Kanna
- MPID_シグレ: Shigure
- MPID_ディーア: Dia
- MPID_ゾフィー: Sophie
- MPID_ミドリコ: Midoriko
- MPID_シノノメ: Shinonome
- MPID_キサラギ: Kisaragi
- MPID_グレイ: Grey
- MPID_キヌ: Kinu
- MPID_ヒサメ: Hisame
- MPID_ミタマ: Mitama
- MPID_マトイ: Matoi
- MPID_シャラ: Syalla
- MPID_ジークベルト: Siegbert
- MPID_フォレオ: Foleo
- MPID_イグニス: Ignis
- MPID_ベロア: Velour
- MPID_ルッツ: Lutz
- MPID_オフェリア: Ophelia
- MPID_ソレイユ: Soleil
- MPID_エポニーヌ: Eponine
- MPID_アンナ: Anna
- MPID_フウガ: Fuuga
- MPID_ガンズ: Ganz
- MPID_マクベス: Macbeth
- MPID_ガロン: Garon
- MPID_コタロウ: Kotarou
- MPID_ゾーラ: Zoura
- MPID_スメラギ: Sumeragi
- MPID_シェンメイ: Shenmei
- MPID_ミコト: Mikoto
- MPID_ハイドラ: Hydra
- MPID_モズ: Mose
- MPID_ダニエラ: Daniela
- MPID_ハイタカ: Haitaka
- MPID_クマゲラ: Kumagera
- MPID_ウィリアム: William
- MPID_ホルモン: Hormone
- MPID_ガザック: Gazzak
- MPID_バンバ: Banba
- MPID_ファンク: Funk
- MPID_ダイチ: Daichi
- MPID_セノウ: Senou
- MPID_ヴァスハラ: Vashara
- MPID_クーリア: Clear
- MPID_写し身: Clone
- MPID_CASTLE_白村人男: Hoshidan Man
- MPID_CASTLE_白村人女: Hoshidan Woman
- MPID_CASTLE_黒村人男: Nohrian Man
- MPID_CASTLE_黒村人女: Nohrian Woman
- MPID_その他: Other
- MPID_白夜兵: Hoshidan
- MPID_暗夜兵: Nohrian
- MPID_透魔兵: Demon
- MPID_フウマ兵: Fuuma
- MPID_イズモ兵: Izumo
- MPID_シュヴァリエ兵: Chevalier
- MPID_反乱兵: Rebel
- MPID_幻影兵: Ghost
- MPID_部族兵: Tribe
- MPID_異邦の兵: Outrealm
- MPID_謎の兵: Mysterious
- MPID_賊: Thief
- MPID_村人: Villager
- MPID_魔物: Monster
- MPID_傭兵団: Mercenary
- MPID_花売り: Flower Seller
- MPID_絆_白白_01: Ainezu
- MPID_絆_白白_02: Azuki
- MPID_絆_白白_03: Usubeni
- MPID_絆_白白_04: Utsubushi
- MPID_絆_白白_05: Kurenai
- MPID_絆_白白_06: Kouzome
- MPID_絆_白白_07: Kogane
- MPID_絆_白白_08: Shibukami
- MPID_絆_白白_09: Tokigara
- MPID_絆_白白_10: Tokiwa
- MPID_絆_白白_11: Nadeshiko
- MPID_絆_白白_12: Hai'ume
- MPID_絆_白白_13: Hajizome
- MPID_絆_白白_14: Futa'ai
- MPID_絆_白白_15: Mizugaki
- MPID_絆_白白_16: Murasaki
- MPID_絆_白白_17: Moegi
- MPID_絆_白白_18: Yamabuki
- MPID_絆_黒黒_01: Ivory
- MPID_絆_黒黒_02: Amber
- MPID_絆_黒黒_03: Khaki
- MPID_絆_黒黒_04: Carmine
- MPID_絆_黒黒_05: Cobalt
- MPID_絆_黒黒_06: Cork
- MPID_絆_黒黒_07: Cyan
- MPID_絆_黒黒_08: Scarlet
- MPID_絆_黒黒_09: Sepia
- MPID_絆_黒黒_10: Vermillion
- MPID_絆_黒黒_11: Purple
- MPID_絆_黒黒_12: Violet
- MPID_絆_黒黒_13: Brown
- MPID_絆_黒黒_14: Black
- MPID_絆_黒黒_15: Blonde
- MPID_絆_黒黒_16: Beige
- MPID_絆_黒黒_17: White
- MPID_絆_黒黒_18: Magenta
- MPID_絆_白黒_01: Oborozuki
- MPID_絆_白黒_02: Mochizuki
- MPID_絆_白黒_03: Izayoi
- MPID_絆_白黒_04: Amatsukaze
- MPID_絆_白黒_05: Ibuki
- MPID_絆_白黒_06: Tsumujikaze
- MPID_絆_白黒_07: Tsugumi
- MPID_絆_白黒_08: Hibari
- MPID_絆_白黒_09: Yabusame
- MPID_絆_白黒_10: Bluemoon
- MPID_絆_白黒_11: Eclipse
- MPID_絆_白黒_12: Lunar
- MPID_絆_白黒_13: Gust
- MPID_絆_白黒_14: Gale
- MPID_絆_白黒_15: Breeze
- MPID_絆_白黒_16: Ibis
- MPID_絆_白黒_17: Sparrow
- MPID_絆_白黒_18: Pheasant
- MPID_絆_白透_01: Asagao
- MPID_絆_白透_02: Hydrangea
- MPID_絆_白透_03: Bellflower
- MPID_絆_白透_04: Camellia
- MPID_絆_白透_05: Rhododendron
- MPID_絆_白透_06: Water lily
- MPID_絆_白透_07: Violet
- MPID_絆_白透_08: Azalea
- MPID_絆_白透_09: Dayflower
- MPID_絆_白透_10: Shepherd's-purse
- MPID_絆_白透_11: Corn poppy
- MPID_絆_白透_12: Bindweed
- MPID_絆_白透_13: Ground cherry
- MPID_絆_白透_14: Magnolia
- MPID_絆_白透_15: Gold-banded lily
- MPID_絆_白透_16: Bottle gourd
- MPID_絆_白透_17: Lily
- MPID_絆_白透_18: Yorugao
- MPID_絆_黒透_01: Anemone
- MPID_絆_黒透_02: Amaryllis
- MPID_絆_黒透_03: Gerbera
- MPID_絆_黒透_04: Camomile
- MPID_絆_黒透_05: Saffron
- MPID_絆_黒透_06: Cyclamen
- MPID_絆_黒透_07: Sweetpea
- MPID_絆_黒透_08: Dalia
- MPID_絆_黒透_09: Vanilla
- MPID_絆_黒透_10: Freesia
- MPID_絆_黒透_11: Veronica
- MPID_絆_黒透_12: Popura
- MPID_絆_黒透_13: Margaret
- MPID_絆_黒透_14: Metasequoia
- MPID_絆_黒透_15: Lilac
- MPID_絆_黒透_16: Lavender
- MPID_絆_黒透_17: Lychee
- MPID_絆_黒透_18: Liatris
- MPID_絆_透透_01: Angle
- MPID_絆_透透_02: Equal
- MPID_絆_透透_03: Area
- MPID_絆_透透_04: Curve
- MPID_絆_透透_05: Graph
- MPID_絆_透透_06: Symmetry
- MPID_絆_透透_07: Sphere
- MPID_絆_透透_08: Square
- MPID_絆_透透_09: Segment
- MPID_絆_透透_10: Parallel
- MPID_絆_透透_11: Fraction
- MPID_絆_透透_12: Plus
- MPID_絆_透透_13: Plane
- MPID_絆_透透_14: Vector
- MPID_絆_透透_15: Minus
- MPID_絆_透透_16: Line
- MPID_絆_透透_17: Radius
- MPID_絆_透透_18: Radian
- MPID_リリス: Lilith
- MPID_リリス竜: Lilith (Dragon)
- MPID_ゴーレムA: Golem A
- MPID_ゴーレムB: Golem B
- MPID_ゴーレムC: Golem C
- MPID_絡繰人形・甲: Puppet (Sky)
- MPID_絡繰人形・乙: Puppet (Land)
- MPID_絡繰人形・丙: Puppet (Human)
- MPID_闘技者: Competitor
- MPID_ララ: Lala
- MPID_ロンタオ: Rontao
- MPID_村人おじいさん白: Old Man
- MPID_村人おばさん白: Old Lady
- MPID_村人お姉さん白: Young Lady
- MPID_村人お兄さん白: Young Man
- MPID_村人子供白: Child
- MPID_村人おじいさん黒: Old Man
- MPID_村人おばさん黒: Old Lady
- MPID_村人お姉さん黒: Young Lady
- MPID_村人お兄さん黒: Young Man
- MPID_村人子供黒: Child
- MPID_ノスフェラトゥ: Faceless
- MPID_ゴーレム: Golem
- MPID_妖狐: Fox Spirit
- MPID_ガルー: Garou
- MPID_忍: Ninja
- MPID_虹の賢者: Rainbow Sage
- MPID_カシータ: Casita
- MPID_フードマン: ???
- MPID_マルス: Marth
- MPID_アイク: Ike
- MPID_ルキナ: Lucina
- MPID_ルフレ: Robin
- MPID_???: ???
- MPID_H_不明: A mysterious being that appeared\nfrom the Dragon's Gate.
- MPID_H_プレイヤー: A Hoshidan royal raised in Nohr\nwhose origin is filled with anguish.
- MPID_H_ギュンター: The Avatar's retainer. Calm\nand stern, but kind-hearted.
- MPID_H_フェリシア: The Avatar's retainer. A maid in ser-\nvice of Nohr. Makes a lot of mistakes.
- MPID_H_ジョーカー: The Avatar's retainer. A skilled\nbutler. Swears absolute loyalty to the hero.
- MPID_H_リンカ: Daughter of the Fire Tribe's chieftain.\nBrave, but has a hot temper.
- MPID_H_スズカゼ: Member of a ninja clan of Hoshido.\nGentler compared to his brother Saizou.
- MPID_H_サクラ: A princess of Hoshido. Very bashful\nand shy, but has a gentle heart.
- MPID_H_アクア: A princess of Nohr that grew up in Hoshido.\nHer singing holds mysterious power.
- MPID_H_カザハナ: Sakura's retainer. Distant relative of\nthe royal family. A cheerful tomboy.
- MPID_H_ツバキ: Sakura's retainer. A clear-headed\nperfectionist among Hoshido's upper class.
- MPID_H_サイラス: Rookie Knight of Nohr. A former close\nchildhood friend of the Avatar.
- MPID_H_サイゾウ: A ninja in service of Ryouma. Blunt and\nhot-blooded compared to his brother Kaze.
- MPID_H_オロチ: Mikoto's retainer. Cheerful,\nmischievous, and laughs often.
- MPID_H_ヒノカ: A princess of Hoshido. Serious and un-\nsophisticated, she's more like a warrior.
- MPID_H_アサマ: Hinoka's retainer. Gentle and soci-\nable, with an occasionally sharp tongue.
- MPID_H_セツナ: Hinoka's retainer. She seems cool\nand quiet, but makes a lot of mistakes.
- MPID_H_ツクヨミ: A member of the Wind Tribe. Blind to the\nways of the world due to his confidence.
- MPID_H_オボロ: Takumi's retainer. Fashion-conscious\nand harbors a deep hatred for the Nohr.
- MPID_H_ヒナタ: Takumi's retainer. Rough and\nunrefined, but cares for his comrades.
- MPID_H_タクミ: Prince of Hoshido. Stubborn and has a\nstrong desire for the limelight.
- MPID_H_カゲロウ: Ryouma's retainer. Would die\nfor her master without hesitation.
- MPID_H_ユウギリ: Mikoto's retainer. Gentle, but\nhas a thirst for battle.
- MPID_H_ニシキ: A fox spirit from a remote region in\nHoshido. Head of his village.
- MPID_H_リョウマ: Crown prince of Hoshido. His personality\nembodies the way of the warrior.
- MPID_H_クリムゾン: A rebel from the Principality of\nChevalier. Pure, lively, and easygoing.
- MPID_H_アシュラ: A thief from Nohr. He is kind, and\ngood at taking care of others.
- MPID_H_エリーゼ: Princess of Nohr. She has a child-like\npersonality and adores her siblings.
- MPID_H_ハロルド: Elise's retainer. Has a deep sense\nof justice, but is plagued by bad luck.
- MPID_H_エルフィ: Elise's retainer. A caring girl\nblessed with superhuman strength.
- MPID_H_オーディン: Leon's retainer. A mysterious show-\noff who speaks in an overly dramatic way.
- MPID_H_ゼロ: Leon's retainer. He wishes to show pain\nto those who live comfortable lives.
- MPID_H_ニュクス: A calm and composed Nohrian mage.\nShe is older than she appears.
- MPID_H_カミラ: Princess of Nohr. Though she is calm\nand gentle, she is cruel to enemies.
- MPID_H_ルーナ: Camilla's retainer. Her past is a\nmystery. A prodigy who hates losing.
- MPID_H_ベルカ: Camilla's retainer. A masterful killer\nwith an aura that drives others away.
- MPID_H_ラズワルド: Marx's retainer. His past is a mystery.\nShy, though he appears to be a flirt.
- MPID_H_ピエリ: Marx's retainer. Immature and cries\noften, yet has no qualms killing people.
- MPID_H_ブノワ: A border guard of Nohr. Kind and\ntimid, despite his scary face.
- MPID_H_シャーロッテ: A border guard of Nohr. She appears prim\nand proper, but also has a dark side.
- MPID_H_レオン: Prince of Nohr. Wields the holy tome,\nBrynhildr. Excels at magic.
- MPID_H_フランネル: A Garou of Nohr. Leader of his pack. Jolly\nand a little foolish, but also slightly cruel.
- MPID_H_マークス: Prince of Nohr. He holds chivalry in\nhigh regard. Popular among his troops.
- MPID_H_イザナ: The ruling duke of Izumo. His cheerful\npersonality betrays his appearance.
- MPID_H_ドラジェ: A legendary explorer from Nohr.\nHas explored every corner of the world.
- MPID_H_ユキムラ: Mikoto's retainer. A tactician from\nHoshido. Gentle, yet serious and studious.
- MPID_H_フローラ: The Avatar's retainer. Felicia's\ntwin sister with a serious personality.
- MPID_H_ナハト: A soldier of Nohr. Despite his apathy,\nhis desire to live is stronger than others.
- MPID_H_モズメ: A villager of Hoshido. Lacks confidence,\nbut does things the best that she can.
- MPID_H_カンナ: The Avatar's child. Cheerful, obedient,\nand energetic, but often feels lonely.
- MPID_H_シグレ: Aqua's son. He's great at singing, and has\nsharp senses and an artist's soul.
- MPID_H_ディーア: Joker's son. Apathetic and lazy, but\nhas extremely great potential.
- MPID_H_ゾフィー: Cyrus's daughter. Optimistic and cheer-\nful, but prone to making mistakes.
- MPID_H_ミドリコ: Suzukaze's daughter. Well-mannered and\ninquisitive. Loves to make medicine.
- MPID_H_シノノメ: Ryouma's son. He is friendly, but the\ntype of person who hates to lose.
- MPID_H_キサラギ: Takumi's son. Optimistic and friendly,\nhe views everything in a positive way.
- MPID_H_グレイ: Saizou's son. He is a cool, sharp and\nable person. Extremely fond of sweets.
- MPID_H_キヌ: Nishiki's daughter. Innocent, cheerful,\nand loves to play around.
- MPID_H_ヒサメ: Hinata's son. Serious, stubborn, and\ncautious about everything he does.
- MPID_H_ミタマ: Asama's daughter. Loves sleeping, and\nexpresses her feelings through haiku.
- MPID_H_マトイ: Tsubaki's daughter. Intelligent and\nbeautiful. She strives for perfection.
- MPID_H_シャラ: Tsukuyomi's daughter. Habitually stalks\nthose she deems compatible with her.
- MPID_H_ジークベルト: Marx's son. Kind, serious, and straight-\nforward; a culturally refined elite.
- MPID_H_フォレオ: Leon's son. Has great fashion sense\nand excels at making clothes.
- MPID_H_イグニス: Benoit's son. Looks intimidating, but is\ntimid like his father. Likes cute things.
- MPID_H_ベロア: Flannel's daughter. She can be emo-\ntional and is armed with a sharp tongue.
- MPID_H_ルッツ: Harold's son. Obedient, naive, and\nhas insanely good luck.
- MPID_H_オフェリア: Odin's daughter. Looks to stars and\nstones to perform curious incantations.
- MPID_H_ソレイユ: Lazwald's daughter. Has a cheerful\nand energetic personality.
- MPID_H_エポニーヌ: Zero's daughter. Cool and collected, but\nalso has dubious delusions.
- MPID_H_アンナ: Elusive merchant. A traveling\nmerchant with many similar sisters.
- MPID_H_フウガ: Chief of the Wind Tribe. The late\nKing Sumeragi's close friend.
- MPID_H_ガンズ: Nohr soldier. A criminal who has\ncommitted a number of offenses.
- MPID_H_マクベス: Nohr's tactician. Excels at witchcraft.\nLoves tactics that involve foul play.
- MPID_H_ガロン: King of Nohr. He's always suspicious\nof others, and has a lust for ruling.
- MPID_H_コタロウ: Ruler of the Principality of Fuuma.\nAspires to make his country powerful.
- MPID_H_ゾーラ: A mage of Nohr. Disguises himself as\nIzana in order to manipulate the hero.
- MPID_H_スメラギ: Former King of Hoshido.\nLost his life protecting the young hero.
- MPID_H_シェンメイ: Aqua's mother, the wife of King Garon.\nHas deep connections to the Touma.
- MPID_H_ミコト: Wife of Hoshido's late king Sumeragi.\nDied defending the hero from Nohr's trap.
- MPID_H_ハイドラ: A dragon of the Touma. Harbors hatred\nfor people and inflicts pain upon them.
- MPID_H_モズ: A ninja of Hoshido. Protects the bor-\nder in place of Saizou and Suzukaze.
- MPID_H_ダニエラ: A General of Nohr.\nShe leads a great army to protect the border of Nohr.
- MPID_H_ハイタカ: A General of Nohr.\nHe occupies and defends the Black Dragon Fortress.
- MPID_H_クマゲラ: A General of Nohr.\nSeeks King Garon of Nohr's life.
- MPID_H_ウィリアム: An unidentifiable soldier.\nIs always seen together with Hormone.
- MPID_H_ホルモン: An unidentifiable soldier.\nIs always seen together with William.
- MPID_H_ガザック: Scoundrel from remote regions. Built a\nvillage near the border.
- MPID_H_バンバ: Scoundrel of the remote regions. Robs\nthose who come close to the region.
- MPID_H_ファンク: Scoundrel of the remote regions. Robs\nthe wealthy of their money and goods.
- MPID_H_ダイチ: Scoundrel from remote regions. Captured\na fox spirit and sold it at a high price.
- MPID_H_セノウ: Scoundrel from remote regions. Came upon\na rare tome and used it to commit evil.
- MPID_H_ヴァスハラ: Scoundrel from remote regions. A known\nswordsman who betrayed his homeland.
- MPID_H_クーリア: Chief of the Ice Tribe.\nFather of Flora and Felicia.
- MPID_H_ロンタオ: King Touma's follower. His appearance\nchanged into a monstrous form.
- MPID_H_その他: Soldier from a foreign kingdom.
- MPID_H_白夜兵: Soldier of Hoshido.
- MPID_H_暗夜兵: Soldier of Nohr.
- MPID_H_透魔兵: Soldier of the Invisible Kingdom.
- MPID_H_フウマ兵: Soldier of the Fuuma Clan.
- MPID_H_イズモ兵: Soldier of the Izumo Clan.
- MPID_H_シュヴァリエ兵: A Chevalier Soldier.
- MPID_H_幻影兵: Soldiers of a lifeless vision.
- MPID_H_部族兵: Soldier that fights for a tribe.
- MPID_H_異邦の兵: Otherworldly soldier from afar.
- MPID_H_謎の兵: Unidentified mystery soldier.
- MPID_H_賊: Bandits who loot money and goods.
- MPID_H_村人: Ordinary inhabitants of this land.
- MPID_H_魔物: Feral monster that attacks humans.
- MPID_H_傭兵団: Soldier of a mercenary team.
- MPID_H_絆ユニット: An existence born of two bonds.
- MPID_H_一般ユニット: Soldiers fighting for various reasons.
- MPID_H_リリス: A descendant of the Astral Dragons who live\namong the cosmos. Guards the lord's castle.
- MPID_H_防衛兵: Soldiers deployed to defend a castle.
- MPID_H_マルス: A mysterious existence from the spirit world.\nSeems to be the prince of some country.
- MPID_H_アイク: A mysterious existence from the spirit world.\nSeems to be the head of a mercenary group.
- MPID_H_ルキナ: A mysterious existence from the spirit world.\nSeems to be a princess of some country.
- MPID_H_ルフレ: A mysterious existence from the spirit world.\nSeems to be a military tactician.
- MCID_Z000_PREFIX: Confirmation
- MCID_Z000: Confirmation
- MCID_A000_PREFIX: Ch 0
- MCID_A000: A Fateful Decision
- MCID_A001_PREFIX: Ch 1
- MCID_A001: Nohrian Ties
- MCID_A002_PREFIX: Ch 2
- MCID_A002: Dark Sword Ganglari
- MCID_A003_PREFIX: Ch 3
- MCID_A003: Moment of Departure
- MCID_A004_PREFIX: Ch 4
- MCID_A004: Hoshidan Ties
- MCID_A005_PREFIX: Ch 5
- MCID_A005: Mother and Children
- MCID_P006_PREFIX: Ch 6
- MCID_P006: A Fateful Decision
- MCID_A006_PREFIX: Ch 6
- MCID_A006: Reaching for the Light
- MCID_A007_PREFIX: Ch 7
- MCID_A007: A Gathering of Spirits
- MCID_A008_PREFIX: Ch 8
- MCID_A008: A Ferocious Wind
- MCID_A009_PREFIX: Ch 9
- MCID_A009: The Kingdom of Gods
- MCID_A010_PREFIX: Ch 10
- MCID_A010: Ninja Village
- MCID_A011_PREFIX: Ch 11
- MCID_A011: To the Sea...
- MCID_A012_PREFIX: Ch 12
- MCID_A012: Reunion in Paradise
- MCID_A013_PREFIX: Ch 13
- MCID_A013: Unyielding Spirit
- MCID_A014_PREFIX: Ch 14
- MCID_A014: A Soft Light Scatters
- MCID_A015_PREFIX: Ch 15
- MCID_A015: Werewolf Peak
- MCID_A016_PREFIX: Ch 16
- MCID_A016: Pleasure Palace
- MCID_A017_PREFIX: Ch 17
- MCID_A017: The Ice Breaks
- MCID_A018_PREFIX: Ch 18
- MCID_A018: Prince of Nohr, Leon
- MCID_A019_PREFIX: Ch 19
- MCID_A019: Sage of Rainbows
- MCID_A020_PREFIX: Ch 20
- MCID_A020: Black Dragon Fortress
- MCID_A021_PREFIX: Ch 21
- MCID_A021: Burning Waterfalls
- MCID_A022_PREFIX: Ch 22
- MCID_A022: The Dead Capital
- MCID_A023_PREFIX: Ch 23
- MCID_A023: Princess of Nohr, Camilla
- MCID_A024_PREFIX: Ch 24
- MCID_A024: Astral Dragon's Tears
- MCID_A025_PREFIX: Ch 25
- MCID_A025: The Traitor's True Colors
- MCID_A026_PREFIX: Ch 26
- MCID_A026: Prince of Nohr, Marx
- MCID_A027_PREFIX: Ch 27
- MCID_A027: King of Nohr, Garon
- MCID_A028_PREFIX: Hoshido End
- MCID_A028: Darkness Vanquished by Dawn
- MCID_B006_PREFIX: Ch 6
- MCID_B006: Descent Into Darkness
- MCID_B007_PREFIX: Ch 7
- MCID_B007: A Forced Revelation
- MCID_B008_PREFIX: Ch 8
- MCID_B008: Maiden of the Ice Village
- MCID_B009_PREFIX: Ch 9
- MCID_B009: An Ordeal Once More
- MCID_B010_PREFIX: Ch 10
- MCID_B010: An Unexpected Reunion
- MCID_B011_PREFIX: Ch 11
- MCID_B011: The Rainbow Sage
- MCID_B012_PREFIX: Ch 12
- MCID_B012: The Evening's Plan
- MCID_B013_PREFIX: Ch 13
- MCID_B013: Counterinsurgency
- MCID_B014_PREFIX: Ch 14
- MCID_B014: Voice of Paradise
- MCID_B015_PREFIX: Ch 15
- MCID_B015: A Long Fall
- MCID_B016_PREFIX: Ch 16
- MCID_B016: Invading Hoshido
- MCID_B017_PREFIX: Ch 17
- MCID_B017: Thieves' Betrayal
- MCID_B018_PREFIX: Ch 18
- MCID_B018: Black and White Prince
- MCID_B019_PREFIX: Ch 19
- MCID_B019: Mountain of Fox Spirits
- MCID_B020_PREFIX: Ch 20
- MCID_B020: Champion of the Wind Village
- MCID_B021_PREFIX: Ch 21
- MCID_B021: Hades' Stairway
- MCID_B022_PREFIX: Ch 22
- MCID_B022: Princess Sakura of Hoshido
- MCID_B023_PREFIX: Ch 23
- MCID_B023: Blinded by Rage
- MCID_B024_PREFIX: Ch 24
- MCID_B024: Princess Hinoka of Hoshido
- MCID_B025_PREFIX: Ch 25
- MCID_B025: Prince Ryouma of Hoshido
- MCID_B026_PREFIX: Ch 26
- MCID_B026: Treachery
- MCID_B027_PREFIX: Ch 27
- MCID_B027: The Hollow King
- MCID_B028_PREFIX: Nohr End
- MCID_B028: Darkness Illuminated
- MCID_C006_PREFIX: Ch 6
- MCID_C006: Sinking Inbetween
- MCID_C007_PREFIX: Ch 7
- MCID_C007: The Untold World
- MCID_C008_PREFIX: Ch 8
- MCID_C008: Stigma of Betrayal
- MCID_C009_PREFIX: Ch 9
- MCID_C009: Exile
- MCID_C010_PREFIX: Ch 10
- MCID_C010: Voice of the Gods
- MCID_C011_PREFIX: Ch 11
- MCID_C011: Coalition
- MCID_C012_PREFIX: Ch 12
- MCID_C012: The Frozen Sea
- MCID_C013_PREFIX: Ch 13
- MCID_C013: Lost Paradise
- MCID_C014_PREFIX: Ch 14
- MCID_C014: Nohr's Onslaught
- MCID_C015_PREFIX: Ch 15
- MCID_C015: Sage of Rainbows
- MCID_C016_PREFIX: Ch 16
- MCID_C016: White Flame
- MCID_C017_PREFIX: Ch 17
- MCID_C017: Black Flame
- MCID_C018_PREFIX: Ch 18
- MCID_C018: Invisible Kingdom
- MCID_C019_PREFIX: Ch 19
- MCID_C019: The Ruined City
- MCID_C020_PREFIX: Ch 20
- MCID_C020: Seeds of Distrust
- MCID_C021_PREFIX: Ch 21
- MCID_C021: The Way Forward
- MCID_C022_PREFIX: Ch 22
- MCID_C022: Memories of Mother
- MCID_C023_PREFIX: Ch 23
- MCID_C023: Kindred Shenmei
- MCID_C024_PREFIX: Ch 24
- MCID_C024: Glimpses of Days Past
- MCID_C025_PREFIX: Ch 25
- MCID_C025: The Demon Swordsman Lives
- MCID_C026_PREFIX: Ch 26
- MCID_C026: The Invisible Demon
- MCID_C027_PREFIX: Ch 27
- MCID_C027: Buried Madness
- MCID_C028_PREFIX: True End
- MCID_C028: Invisible Dragon Hydra
- MCID_X001_PREFIX: Side Story
- MCID_X001: Hope Amidst Tragedy
- MCID_X002_PREFIX: Side Story
- MCID_X002: Blood Dragon's Fate
- MCID_X003_PREFIX: Side Story
- MCID_X003: With the Songstress
- MCID_X004_PREFIX: Side Story
- MCID_X004: What It Means to Not Fight
- MCID_X005_PREFIX: Side Story
- MCID_X005: Tending Your Heart
- MCID_X006_PREFIX: Side Story
- MCID_X006: The Wishing Herb
- MCID_X007_PREFIX: Side Story
- MCID_X007: Chasing After the Father
- MCID_X008_PREFIX: Side Story
- MCID_X008: The Road to Hunting
- MCID_X009_PREFIX: Side Story
- MCID_X009: Saizou's Myoseki
- MCID_X010_PREFIX: Side Story
- MCID_X010: The Hunter and the Hunted
- MCID_X011_PREFIX: Side Story
- MCID_X011: Between Love And Hate
- MCID_X012_PREFIX: Side Story
- MCID_X012: One Who Combats Sleep
- MCID_X013_PREFIX: Side Story
- MCID_X013: The Perfect Girl
- MCID_X014_PREFIX: Side Story
- MCID_X014: Mastering the Secret Art
- MCID_X015_PREFIX: Side Story
- MCID_X015: Hidden Resolve
- MCID_X016_PREFIX: Side Story
- MCID_X016: Imprisoned Prince
- MCID_X017_PREFIX: Side Story
- MCID_X017: Defending the Defender
- MCID_X018_PREFIX: Side Story
- MCID_X018: Quirky Parent and Child
- MCID_X019_PREFIX: Side Story
- MCID_X019: Joy, Loneliness, Lies
- MCID_X020_PREFIX: Side Story
- MCID_X020: The Ultimate Tome
- MCID_X021_PREFIX: Side Story
- MCID_X021: A Smile Amid Crisis
- MCID_X022_PREFIX: Side Story
- MCID_X022: An Unexpected Encounter
- MCID_AY01_PREFIX: Def War 1
- MCID_AY01: My Castle
- MCID_AY02_PREFIX: Def War 2
- MCID_AY02: My Castle
- MCID_AY03_PREFIX: Def War 3
- MCID_AY03: My Castle
- MCID_BY01_PREFIX: Def War 1
- MCID_BY01: My Castle
- MCID_BY02_PREFIX: Def War 2
- MCID_BY02: My Castle
- MCID_BY03_PREFIX: Def War 3
- MCID_BY03: My Castle
- MCID_CY01_PREFIX: Def War 1
- MCID_CY01: My Castle
- MCID_CY02_PREFIX: Def War 2
- MCID_CY02: My Castle
- MCID_CY03_PREFIX: Def War 3
- MCID_CY03: My Castle
- MCID_M001_PREFIX: Heroic Enc
- MCID_M001: Hero King Marth
- MCID_M002_PREFIX: Heroic Enc
- MCID_M002: Brave Ike
- MCID_M003_PREFIX: Heroic Enc
- MCID_M003: Princess Lucina
- MCID_M004_PREFIX: Heroic Enc
- MCID_M004: Godly Strategist Robin
- MCID_ENCOUNT_PREFIX: Challenge
- MCID_CASTLE: My Castle
- MCID_CASTLE_PREFIX: Castle Btl
- MCID_VERSUS_PREFIX: Online Btl
- MCID_CHAPTER_AND_TITLE: $a$a0: $a1
- MCID_T_Z000: Plains of Decision
- MCID_T_A000: Hoshidan Plains
- MCID_T_A001: Northern Citadel
- MCID_T_A002: Nohr Castle
- MCID_T_A003: Infinite Chasm
- MCID_T_A004: Mountain Village
- MCID_T_A005: Hoshido Plaza
- MCID_T_A006: Hoshidan Metro
- MCID_T_A007: Fort Tenjin
- MCID_T_A008: Wind Tribe Village
- MCID_T_A009: Izumo Castle
- MCID_T_A010: Fuuma Forest
- MCID_T_A011: Hoshidan Waters
- MCID_T_A012: Opera House
- MCID_T_A013: Chevalier City
- MCID_T_A014: Border Walls
- MCID_T_A015: Garou Mine
- MCID_T_A016: Marx's Palace Exterior
- MCID_T_A017: Ice Tribe Village
- MCID_T_A018: Woods of the Forlorn
- MCID_T_A019: Seven-Story Tower
- MCID_T_A020: Black Dragon Fortress
- MCID_T_A021: Daemon Fall
- MCID_T_A022: Nohrian Streets
- MCID_T_A023: Underground Passage
- MCID_T_A024: Nohr Castle - Parade Grounds
- MCID_T_A025: Nohr Castle - Grand Staircase
- MCID_T_A026: Nohr Castle - Grand Staircase
- MCID_T_A027: Nohr Castle - Throne Room
- MCID_T_A028: Nohr Castle - Throne Room
- MCID_T_B006: Hoshidan Plains
- MCID_T_B007: Swamp's Specter
- MCID_T_B008: Ice Tribe Village
- MCID_T_B009: Black Dragon Fortress
- MCID_T_B010: Port Dia
- MCID_T_B011: Seven-Storied Tower
- MCID_T_B012: Marx's Palace
- MCID_T_B013: Chevalier City
- MCID_T_B014: Opera House
- MCID_T_B015: Village Ruins
- MCID_T_B016: Nohrian Sea
- MCID_T_B017: Fuuma Caves
- MCID_T_B018: Izumo Principality Castle
- MCID_T_B019: Inu's Home
- MCID_T_B020: Wind Tribe Village
- MCID_T_B021: Hades' Stairway
- MCID_T_B022: Fort Tenjin
- MCID_T_B023: Great Wall of Susano-o
- MCID_T_B024: Hoshido Metropolitan - Main Street
- MCID_T_B025: Hoshido Castle - Saloon
- MCID_T_B026: Hoshido Castle (Night)
- MCID_T_B027: Hoshido Castle - King's Chamber
- MCID_T_B028: Hoshido Castle - King's Chamber
- MCID_T_C006: Hoshidan Plains
- MCID_T_C007: Dark Chasm
- MCID_T_C008: Fort Tenjin
- MCID_T_C009: Wind Tribe Village
- MCID_T_C010: Izumo Duchy Streets
- MCID_T_C011: Fuuma Forest
- MCID_T_C012: Frozen Sea
- MCID_T_C013: Destroyed Town
- MCID_T_C014: Dia Harbor
- MCID_T_C015: Seven-story Tower
- MCID_T_C016: Rift of Flame
- MCID_T_C017: Infinite Chasm
- MCID_T_C018: Floating Islands
- MCID_T_C019: Ruined Streets
- MCID_T_C020: Tethered Rock Formations
- MCID_T_C021: Cursed Underground Ruins
- MCID_T_C022: Lost Woods
- MCID_T_C023: Wobbling Bridge
- MCID_T_C024: Invisible City - Underground
- MCID_T_C025: Invisible City - Training Room
- MCID_T_C026: Invisible City - Throne Room
- MCID_T_C027: Invisible City - Collapse
- MCID_T_C028: Invisible City - Collapse
- MCID_T_X001: Small Village
- MCID_T_X002: Isolated Village
- MCID_T_X003: Astral Realm Sea
- MCID_T_X004: Hideout
- MCID_T_X005: River Village
- MCID_T_X006: Dragon God Forest
- MCID_T_X007: White Desert
- MCID_T_X008: Unexplored Mountain Region
- MCID_T_X009: Pirate Hideout
- MCID_T_X010: Poaching Forest
- MCID_T_X011: Desolate Wilderness
- MCID_T_X012: Unexplored Region's Village
- MCID_T_X013: Calm River
- MCID_T_X014: Graveyard
- MCID_T_X015: Unexplored Region's Wetlands
- MCID_T_X016: Town of Trade
- MCID_T_X017: Village in a Wasteland
- MCID_T_X018: Deep Countryside
- MCID_T_X019: Mountain Fort
- MCID_T_X020: Village of Rare Documents
- MCID_T_X021: Stone Wall Village
- MCID_T_X022: Millionaire Mansion
- MCID_T_AY01: My Castle
- MCID_T_AY02: My Castle
- MCID_T_AY03: My Castle
- MCID_T_BY01: My Castle
- MCID_T_BY02: My Castle
- MCID_T_BY03: My Castle
- MCID_T_CY01: My Castle
- MCID_T_CY02: My Castle
- MCID_T_CY03: My Castle
- MCID_T_M001: Hoshidan Plains
- MCID_T_M002: Hoshidan Plains
- MCID_T_M003: Hoshidan Plains
- MCID_T_M004: Hoshidan Plains
- MCID_T_E000: Dragon's Gate
- MCID_RULE_ENCOUNT: Rout the enemy
- MCID_RULE_CASTLE_OF: Seize or Rout
- MCID_RULE_CASTLE_DF: Defend or Rout
- MCID_RULE_A000: Defeat the enemy
- MCID_RULE_A001: Defeat the commander
- MCID_RULE_A002: Rout the enemy
- MCID_RULE_A003: Seize
- MCID_RULE_A004: Rout the enemy
- MCID_RULE_A005: Rout the enemy
- MCID_RULE_A006: Defeat the commander
- MCID_RULE_A007: Rout the enemy
- MCID_RULE_A008: Rout the enemy
- MCID_RULE_A009: Rout the enemy
- MCID_RULE_A010: Rout the enemy
- MCID_RULE_A011: Rout the enemy
- MCID_RULE_A012: Break Through
- MCID_RULE_A013: Rout the enemy
- MCID_RULE_A014: Defeat the commander
- MCID_RULE_A015: Rout the enemy
- MCID_RULE_A016: Rout the enemy
- MCID_RULE_A017: Rout the enemy
- MCID_RULE_A018: Defeat the commander
- MCID_RULE_A019: Rout the enemy
- MCID_RULE_A020: Defeat the commander
- MCID_RULE_A021: Defeat the commander
- MCID_RULE_A022: Rout the enemy
- MCID_RULE_A023: Rout the enemy
- MCID_RULE_A024: Defeat the commander
- MCID_RULE_A025: Defeat the commander
- MCID_RULE_A026: Defeat the commander
- MCID_RULE_A027: Defeat the commander
- MCID_RULE_A028: Defeat the commander
- MCID_RULE_B006: Defeat 4 enemies
- MCID_RULE_B007: Rout the enemy
- MCID_RULE_B008: Defeat the commander
- MCID_RULE_B009: Seize
- MCID_RULE_B010: Defend Green for 11 turns
- MCID_RULE_B011: Defeat the commander
- MCID_RULE_B012: In 16 turns, defeat Ryouma or Break Through
- MCID_RULE_B012_TELOP: In 16 turns, defeat\nRyouma or Break Through
- MCID_RULE_B013: Rout the enemy
- MCID_RULE_B014: Defeat the commander
- MCID_RULE_B015: Within 20 turns, Withdraw Allies or Rout
- MCID_RULE_B015_TELOP: Within 20 turns,\nWithdraw Allies or Rout
- MCID_RULE_B016: Defeat the commander
- MCID_RULE_B017: Defeat the commander
- MCID_RULE_B018: Rout within 20 turns
- MCID_RULE_B019: Rout the enemy
- MCID_RULE_B020: Seize
- MCID_RULE_B021: Break Allies Through
- MCID_RULE_B022: Seize
- MCID_RULE_B023: Seize
- MCID_RULE_B024: Seize
- MCID_RULE_B025: Defeat the commander
- MCID_RULE_B026: Seize
- MCID_RULE_B027: Defeat the commander
- MCID_RULE_B028: Defeat the commander
- MCID_RULE_C006: Defeat 2 generals within 5 turns
- MCID_RULE_C007: Seize
- MCID_RULE_C008: Defeat the commander
- MCID_RULE_C009: Seize
- MCID_RULE_C010: Seize
- MCID_RULE_C011: Rout the enemy
- MCID_RULE_C012: Defeat the commander
- MCID_RULE_C013: Defeat the commander
- MCID_RULE_C014: Rout the enemy
- MCID_RULE_C015: Seize
- MCID_RULE_C016: Defeat the commander
- MCID_RULE_C017: Seize
- MCID_RULE_C018: Defeat the commander
- MCID_RULE_C019: Within 20 turns, Withdraw Allies or Rout
- MCID_RULE_C019_TELOP: Within 20 turns\nWithdraw Allies or Rout
- MCID_RULE_C020: Defeat the commander
- MCID_RULE_C021: Defeat the commander
- MCID_RULE_C022: Seize
- MCID_RULE_C023: Seize
- MCID_RULE_C024: Locate and defeat\ncommander
- MCID_RULE_C025: Defeat the commander
- MCID_RULE_C026: Defeat the commander
- MCID_RULE_C027: Defeat the commander
- MCID_RULE_C028: Defeat the commander
- MCID_RULE_X001: Rout the enemy
- MCID_RULE_X002: Rout the enemy
- MCID_RULE_X003: Defeat the commander
- MCID_RULE_X004: Defeat the commander
- MCID_RULE_X005: Defeat the commander
- MCID_RULE_X006: Defeat the commander
- MCID_RULE_X007: Rout the enemy
- MCID_RULE_X008: Rout the enemy
- MCID_RULE_X009: Defeat the commander
- MCID_RULE_X010: Rout the enemy
- MCID_RULE_X011: Rout the enemy
- MCID_RULE_X012: Rout the enemy
- MCID_RULE_X013: Rout the enemy
- MCID_RULE_X014: Rout the enemy
- MCID_RULE_X015: Defeat the commander
- MCID_RULE_X016: Rout the enemy
- MCID_RULE_X017: Rout the enemy
- MCID_RULE_X018: Rout the enemy
- MCID_RULE_X019: Rout the enemy
- MCID_RULE_X020: Rout the enemy
- MCID_RULE_X021: Rout the enemy
- MCID_RULE_X022: Rout the enemy
- MCID_RULE_AY01: Defend or Rout
- MCID_RULE_AY02: Defend or Rout
- MCID_RULE_AY03: Defend or Rout
- MCID_RULE_BY01: Defend or Rout
- MCID_RULE_BY02: Defend or Rout
- MCID_RULE_BY03: Defend or Rout
- MCID_RULE_CY01: Defend or Rout
- MCID_RULE_CY02: Defend or Rout
- MCID_RULE_CY03: Defend or Rout
- MCID_RULE_M001: Rout the enemy
- MCID_RULE_M002: Rout the enemy
- MCID_RULE_M003: Rout the enemy
- MCID_RULE_M004: Rout the enemy
- MCID_DRAGONLINE_H_A000: Turn the River into\nPlains.
- MCID_DRAGONLINE_H_A001: Turn the Floor into\nRecovery Tiles.
- MCID_DRAGONLINE_H_A002: Turn the Rubble into\nRecovery Tiles.
- MCID_DRAGONLINE_H_A003: Turn the Rubble\ninto a Bridge.
- MCID_DRAGONLINE_H_A004: Melt the Snow Mtns\ninto Plains.
- MCID_DRAGONLINE_H_A006: Turn the River into\nPlains.
- MCID_DRAGONLINE_H_A007: Turn the Floor into\nRecovery Tiles.
- MCID_DRAGONLINE_H_A008: Turn the Desert sand\ninto Plains.
- MCID_DRAGONLINE_H_A009: Use Great Tree's power\nto heal all allies.
- MCID_DRAGONLINE_H_A010: Activate Bamboo trap\nand dmg all units.
- MCID_DRAGONLINE_H_A011: Hinder flying unit\nMov with a storm.
- MCID_DRAGONLINE_H_A012: Turn Sea into Ice,\nallowing ground Mov.
- MCID_DRAGONLINE_H_A013: Call lightning. Turn\nunit HP in area to 1.
- MCID_DRAGONLINE_H_A014: Damage all enemies\nwith an earthquake.
- MCID_DRAGONLINE_H_A015: Debuff enemies with\nrain. (Temporary)
- MCID_DRAGONLINE_H_A017: Turn Lake into Ice,\nallowing ground Mov.
- MCID_DRAGONLINE_H_A018: Turn Flr to Swamp; dmg\nnon-Nohr every turn.
- MCID_DRAGONLINE_H_A020: Turn the Floor into\na Poison Swamp.
- MCID_DRAGONLINE_H_A021: Open path foward, or\nchange area to Lava.
- MCID_DRAGONLINE_H_A022: Heal allies within\nrange.
- MCID_DRAGONLINE_H_A023: Heavy dmg to foes in\nrange of explosion.
- MCID_DRAGONLINE_H_A024: Hinder flying unit\nMov with a hurricane.
- MCID_DRAGONLINE_H_A025: Destroy enemy items\nwith corrosive wind.
- MCID_DRAGONLINE_H_A028: Dark Dragon suffers\nHP absorb. every turn.
- MCID_DRAGONLINE_H_B006: Turn the River\ninto Plains.
- MCID_DRAGONLINE_H_B008: Turn the Ice into\nLake. (1 Turn)
- MCID_DRAGONLINE_H_B009: Strong acid rain.\nDamages all units.
- MCID_DRAGONLINE_H_B010: Turn the Sea into\nPlains with a tide.
- MCID_DRAGONLINE_H_B012: Cause an earthquake.\nAll vases will shatter.
- MCID_DRAGONLINE_H_B015: Create a clone\nthat shares your HP.
- MCID_DRAGONLINE_H_B017: Seal or open up path\nwithin the cave.
- MCID_DRAGONLINE_H_B020: Strong winds push everyone,\ncease the winds.
- MCID_DRAGONLINE_H_B020_NORMAL: Strong winds push enemies,\ncease the winds.
- MCID_DRAGONLINE_H_B021: Prevent enemy move-\nment for one turn.
- MCID_DRAGONLINE_H_B022: Turn Walls to Plain.\nWhat if Sakura uses it?
- MCID_DRAGONLINE_H_B022_NORMAL: Turn the Walls\ninto Plains.
- MCID_DRAGONLINE_H_B024: Up Mov, lower fly. Mov.\nWhat if Hinoka uses it?
- MCID_DRAGONLINE_H_B025: Negate healing effects,\nmake it harder to evade.
- MCID_DRAGONLINE_H_B028: Seal enemy boss atks,\ncreate defensive barrier.
- MCID_DRAGONLINE_H_C006: Turn the River into\nPlains.
- MCID_DRAGONLINE_H_C008: Turn the Floor into\nRecovery Tile(s).
- MCID_DRAGONLINE_H_C009: Strong winds push allies.\nCease the winds.
- MCID_DRAGONLINE_H_C009_NORMAL: Strong winds push enemies.\nCease the winds.
- MCID_DRAGONLINE_H_C011: Revert a Bamboo area\ninto Plains.
- MCID_DRAGONLINE_H_C012: Cause an ice block to float\nup, creating a path.
- MCID_DRAGONLINE_H_C013: Lower the water level,\nreverting it to Plains.
- MCID_DRAGONLINE_H_C014: Create a tide in the sea\nreverting it to Plains.
- MCID_DRAGONLINE_H_C016: Spout out flames or\nextinguish them.
- MCID_DRAGONLINE_H_C018: Chip away at the statue,\nturning it into a magic circle.
- MCID_DRAGONLINE_H_C019: Create a clone\nthat shares your HP.
- MCID_DRAGONLINE_H_C020: Teleport the bridge\nand the units on it.
- MCID_DRAGONLINE_H_C021: Switch red floor\nwith blue floor.
- MCID_DRAGONLINE_H_C022: Turn Dense Forest\ninto the Woods.
- MCID_DRAGONLINE_H_C025: Chip away at the path to\nthe enemy commander.
- MCID_DRAGONLINE_H_C026: Stretch ice across water;\nprevent enemy reinforcements.
- MCID_DRAGONLINE_H_C027: Turn water tile(s) into\Recovery Tiles.
- MCID_DRAGONLINE_H_X002: Refill the water\nor dry it up.
- MCID_DRAGONLINE_H_X006: Burn Dense Forest to\nrevert it to Plains.
- MCID_DRAGONLINE_H_X007: Make grass grow on sand,\nreverting it to Plains.
- MCID_DRAGONLINE_H_X009: Destroy the Walls,\nchanging it into Floors.
- MCID_DRAGONLINE_H_X012: Freeze the River\nchanging it to Plains.
- MCID_DRAGONLINE_H_X014: Turn the Poison Swamp\ninto Plains.
- MCID_DRAGONLINE_H_X015: Burn groves; prevent\nenemy reinforcements.
- MCID_DRAGONLINE_H_X018: Block use of magic and staves\nfor all units. (1 turn)
- MCID_DRAGONLINE_H_X018_NORMAL: Block use of magic and staves\nfor enemy units. (1 turn)
- MCID_DRAGONLINE_H_X019: Intimidate enemies in range;\ncause them to withdraw.
- MJID_不明: Unknown
- MJID_ダークブラッド: Dark Blood
- MJID_ダークプリンス: Dark Prince
- MJID_ダークプリンセス: Dark Princess
- MJID_白の血族: White Blood
- MJID_パラディン: Paladin
- MJID_ソシアルナイト: Cavalier
- MJID_グレートナイト: Great Knight
- MJID_アーマーナイト: Knight
- MJID_ジェネラル: General
- MJID_バーサーカー: Berserker
- MJID_アクスファイター: Fighter
- MJID_ブレイブヒーロー: Brave Hero
- MJID_マーシナリー: Mercenary
- MJID_ボウナイト: Bow Knight
- MJID_シーフ: Outlaw
- MJID_アドベンチャラー: Adventurer
- MJID_剣聖: Trueblade
- MJID_侍: Samurai
- MJID_兵法者: Weapon Master
- MJID_修羅: Shura
- MJID_鬼人: Oni Savage
- MJID_鍛冶: Blacksmith
- MJID_槍聖: Holy Lancer
- MJID_槍術士: Lance Fighter
- MJID_婆娑羅: Basara
- MJID_呪い師: Spellcaster
- MJID_陰陽師: Exorcist
- MJID_修験者: Priest
- MJID_巫女: Priestess
- MJID_山伏: Mountain Priest
- MJID_戦巫女: War Priestess
- MJID_聖天馬武者: Falcon Warrior
- MJID_天馬武者: Pegasus Warrior
- MJID_金鵄武者: G. Kite Warrior
- MJID_弓使い: Bowman
- MJID_弓聖: Holy Bowman
- MJID_ドラゴンマスター: Wyvern Lord
- MJID_ドラゴンナイト: Wyvern Rider
- MJID_レヴナントナイト: Revenant Knight
- MJID_上忍: Elite Ninja
- MJID_忍: Ninja
- MJID_絡繰師: Puppeteer
- MJID_薬商人: Herb Merchant
- MJID_大商人: Great Merchant
- MJID_ソーサラー: Sorcerer
- MJID_ダークマージ: Dark Mage
- MJID_ダークナイト: Dark Knight
- MJID_ストラテジスト: Strategist
- MJID_ロッドナイト: Rod Knight
- MJID_バトラー: Butler
- MJID_メイド: Maid
- MJID_ガルー: Garou
- MJID_マーナガルム: Managarm
- MJID_妖狐: Fox Spirit
- MJID_九尾の狐: Nine-tailed Fox
- MJID_歌姫: Songstress
- MJID_村人: Villager
- MJID_ランサー: Lancer
- MJID_ノスフェラトゥ: Faceless
- MJID_ゴーレム: Golem
- MJID_絡繰人形: Puppet
- MJID_ダークロード: Dark Lord
- MJID_竜: Dragon
- MJID_星竜: Astral Dragon
- MJID_暗夜竜: Dark Dragon
- MJID_透魔竜: Invisible Dragon
- MJID_水の眷属: Familiar
- MJID_魔戦士: Dread Fighter
- MJID_ダークペガサス: Dark Flier
- MJID_シューター: Ballistician
- MJID_魔女: Witch
- MJID_スターロード: Lodestar
- MJID_ヴァンガード: Vanguard
- MJID_マスターロード: Great Lord
- MJID_神軍師: Grandmaster
- MJID_ダミー: DUMMY
- MJID_INTRO_ダークブラッド: Dark Blood
- MJID_INTRO_ダークプリンス: Nohr Prince
- MJID_INTRO_ダークプリンセス: Nohr Princess
- MJID_INTRO_白の血族: White Blood
- MJID_INTRO_パラディン: Paladin
- MJID_INTRO_ソシアルナイト: Cavalier
- MJID_INTRO_グレートナイト: Great Knight
- MJID_INTRO_アーマーナイト: Knight
- MJID_INTRO_ジェネラル: General
- MJID_INTRO_バーサーカー: Berserker
- MJID_INTRO_アクスファイター: Fighter
- MJID_INTRO_ブレイブヒーロー: Brave Hero
- MJID_INTRO_マーシナリー: Mercenary
- MJID_INTRO_ボウナイト: Bow Knight
- MJID_INTRO_シーフ: Outlaw
- MJID_INTRO_アドベンチャラー: Adventurer
- MJID_INTRO_剣聖: Trueblade
- MJID_INTRO_侍: Samurai
- MJID_INTRO_兵法者: Weapon Master
- MJID_INTRO_修羅: Shura
- MJID_INTRO_鬼人: Oni Savage
- MJID_INTRO_鍛冶: Blacksmith
- MJID_INTRO_槍聖: Holy Lancer
- MJID_INTRO_槍術士: Lancer
- MJID_INTRO_婆娑羅: Basara
- MJID_INTRO_呪い師: Spellcaster
- MJID_INTRO_陰陽師: Exorcist
- MJID_INTRO_修験者: Priest
- MJID_INTRO_巫女: Priestess
- MJID_INTRO_山伏: Mountain Priest
- MJID_INTRO_戦巫女: War Priestess
- MJID_INTRO_聖天馬武者: Falcon Warrior
- MJID_INTRO_天馬武者: Pegasus Warrior
- MJID_INTRO_金鵄武者: Gold-Kite Warrior
- MJID_INTRO_弓使い: Bowman
- MJID_INTRO_弓聖: Holy Bowman
- MJID_INTRO_ドラゴンマスター: Wyvern Lord
- MJID_INTRO_ドラゴンナイト: Wyvern Rider
- MJID_INTRO_レヴナントナイト: Revenant Knight
- MJID_INTRO_上忍: Elite Ninja
- MJID_INTRO_忍: Ninja
- MJID_INTRO_絡繰師: Puppeteer
- MJID_INTRO_薬商人: Herb Merchant
- MJID_INTRO_大商人: Great Merchant
- MJID_INTRO_ソーサラー: Sorcerer
- MJID_INTRO_ダークマージ: Dark Mage
- MJID_INTRO_ダークナイト: Dark Knight
- MJID_INTRO_ストラテジスト: Strategist
- MJID_INTRO_ロッドナイト: Rod Knight
- MJID_INTRO_バトラー: Butler
- MJID_INTRO_メイド: Maid
- MJID_INTRO_ガルー: Garou
- MJID_INTRO_マーナガルム: Managarm
- MJID_INTRO_妖狐: Fox Spirit
- MJID_INTRO_九尾の狐: Nine-tailed Fox
- MJID_INTRO_歌姫: Songstress
- MJID_INTRO_村人: Villager
- MJID_INTRO_ランサー: Lancer
- MJID_INTRO_ノスフェラトゥ: Faceless
- MJID_INTRO_ゴーレム: Golem
- MJID_INTRO_絡繰人形: Puppet
- MJID_INTRO_ダークロード: Dark Lord
- MJID_INTRO_竜: Dragon
- MJID_INTRO_星竜: Astral Dragon
- MJID_INTRO_暗夜竜: Dark Dragon
- MJID_INTRO_透魔竜: Invisible Dragon
- MJID_INTRO_水の眷属: Water Kin
- MJID_INTRO_魔戦士: Dread Fighter
- MJID_INTRO_ダークペガサス: Dark Flier
- MJID_INTRO_ダミー: DUMMY
- MJID_H_不明: This class is obtained at the\nDragon's Gate.
- MJID_H_ダークブラッド: Royals whose heart aligns with Nohr.\nWields magic, swords, and dragonstones.
- MJID_H_ダークプリンス: A Nohrian royal. Their body\nconceals the power of dragons.
- MJID_H_ダークプリンセス: A Nohrian royal. Their body\nconceals the power of dragons.
- MJID_H_白の血族: Royals whose heart aligns with Hoshido.\nWields batons, katanas, and dragonstones.
- MJID_H_パラディン: High-ranking knights. They have\nbetter capabilities than a Cavalier.
- MJID_H_ソシアルナイト: Knights who fight on horseback.\nCan use both swords and lances.
- MJID_H_グレートナイト: Armored riders. Capable of\nwielding swords, lances and axes.
- MJID_H_アーマーナイト: Foot soldiers encased in heavy armor.\nSlow but has high defense.
- MJID_H_ジェネラル: Generals fortified with heavy armor.\nThey possess exceptional defense.
- MJID_H_バーサーカー: Crazed fighters who fight with axes.\nThey excel in performing critical hits.
- MJID_H_アクスファイター: Axe fighters with a superior body.\nHas high attack power, but weak defenses.
- MJID_H_ブレイブヒーロー: Heroes renowned for their bravery.\nThey wield swords and axes.
- MJID_H_マーシナリー: Sellswords who can handle any mission, with\nwell-balanced abilities and superior skill.
- MJID_H_ボウナイト: Knights who rain arrows from horseback.\nIn addition to bows, they can wield swords.
- MJID_H_シーフ: Skilled at picking locks. Wields bows\nand boasts high speed and resistance.
- MJID_H_アドベンチャラー: Glory-seekers who investigate ruins\nfor treasure. Wields bows and staves.
- MJID_H_剣聖: Those who have mastered the katana.\nHas exceptional speed and evade.
- MJID_H_侍: Those who follow the path of the katana.\nExcels in battle with their speed.
- MJID_H_兵法者: Those who can handle any type of enemy.\nAdept with katanas, naginatas and clubs.
- MJID_H_修羅: Those who have transcended to become\na demon-god. Uses clubs and tomes.
- MJID_H_鬼人: A demon-like warrior who wields clubs.\nBoasts high offense and defense.
- MJID_H_鍛冶: Artisans who craft weapons. Wields\nkatanas and clubs, and boasts superior skill.
- MJID_H_槍聖: Those who have mastered the naginata.\nHas stable abilities.
- MJID_H_槍術士: Those who follow the path of the naginata.\nExcels by dropping the enemy's defense.
- MJID_H_婆娑羅: Those who prefer a quirky and free-\nspirited life. Wields naginatas and tomes.
- MJID_H_呪い師: Those who study the art of spell-casting.\nThey fight using Hoshidan spells.
- MJID_H_陰陽師: Those who have learned myriad spells.\nWell-versed with both spells and batons.
- MJID_H_修験者: Men who study to attain enlightenment.\nThey can heal allies with batons.
- MJID_H_巫女: Maidens dedicated to serving the gods.\nThey can heal allies with batons.
- MJID_H_山伏: Men who have journeyed to enlightenment.\nThey wield batons and naginatas.
- MJID_H_戦巫女: Maidens who fight for the gods and\nthe people. They wield batons and yumi.
- MJID_H_聖天馬武者: High-ranking pegasus warriors.\nUses naginatas, as well as batons.
- MJID_H_天馬武者: Warriors who soar the skies astride a\npegasus. Has excellent speed and resistance.
- MJID_H_金鵄武者: Those who fight astride the fabled\ngolden kite. Uses naginatas and yumi.
- MJID_H_弓使い: Those who follow the path of the yumi.\nHas superior skill.
- MJID_H_弓聖: Those who have mastered the yumi.\nBoasts great accuracy and critical rate.
- MJID_H_ドラゴンマスター: High-ranking wyvern riders. Using\naxes and lances, they demolish enemy forces.
- MJID_H_ドラゴンナイト: Knights who fight astride a wyvern.\nHas superior strength and defense.
- MJID_H_レヴナントナイト: Knights who command a mage dragon.\nWielders of tomes and axes.
- MJID_H_上忍: Ninja leaders. They execute targets\nwith their shurikens and katanas.
- MJID_H_忍: Freely operating in the shadows, they use\nshurikens to attack and weaken enemies.
- MJID_H_絡繰師: Artisans who craft puppets. They wield\nshurikens and yumi with great dexterity.
- MJID_H_薬商人: Herb-sellers with extensive knowledge of\nherbs. They protect themselves with yumi.
- MJID_H_大商人: Merchants with excellent business\nacumen. Wields naginatas and yumi.
- MJID_H_ソーサラー: High-ranking sorcerers who have\nmastered sorcery. They possess exceptional magic.
- MJID_H_ダークマージ: Sorcerers who have learned Nohrian\nmagic. They attack enemies with magic.
- MJID_H_ダークナイト: Magic knights whose bodies are infused with\nsorcery. Uses both swords and magic.
- MJID_H_ストラテジスト: Valkyries who command the battlefield\nfrom horseback. Uses magic and staves.
- MJID_H_ロッドナイト: Staff-wielding knights incapable of fighting.\nInstead, they heal allies with staves.
- MJID_H_バトラー: Male subordinates who serve a master.\nHeals their masters and fights with kunais.
- MJID_H_メイド: Female subordinates who serve a master.\nHeals their masters and fights with kunai.
- MJID_H_ガルー: Werewolves said to feast on human flesh.\nHas excellent strength and speed.
- MJID_H_マーナガルム: A high-ranking werewolf with a\nmore resilient body than a Garou.
- MJID_H_妖狐: A long-living fox who bewitches humans.\nBoasts high speed and resistance.
- MJID_H_九尾の狐: A high-ranking fox with great\nspiritual power, stronger than a Fox Spirit
- MJID_H_歌姫: A female who calms minds with her song.\nSings to allow allies another action.
- MJID_H_村人: Common folk who live in villages.\nThey fight wielding naginatas.
- MJID_H_ランサー: Common soldiers.\nThey fights with lances.
- MJID_H_ノスフェラトゥ: Undead monsters. They attack by\nstriking opponents with their fists.
- MJID_H_ゴーレム: Statues that move by magic. They\nattack by launching rocks from far away.
- MJID_H_絡繰人形: Dolls that move by clockwork. In\naddition to yumi, they attack with saws.
- MJID_H_ダークロード: The King of Nohr. He has inherited\na large amount of dark dragon blood.
- MJID_H_竜: An unidentified dragon. Said to\npossess power that rivals the gods.
- MJID_H_星竜: A dragon that resides in the astral realm.\nSaid to reign over myriad small worlds.
- MJID_H_暗夜竜: A dark dragon of Nohr. King Garon's\ndragon form, successor of its blood.
- MJID_H_透魔竜: One of the First Dragons. A dragon\nthat controls water. Can manipulate people's hearts.
- MJID_H_水の眷属: Unidentified water monsters that disperse\nupon receiving significant damage.
- MJID_H_魔戦士: Those who have learned elusive battle\narts. Wields katanas, clubs and shurikens.
- MJID_H_ダークペガサス: Knights who ride astride a pitch-black\npegasus, armed with lances and tomes.
- MJID_H_シューター: An Outrealm class. Rides a mobile\nturret. They use bows as well as turrets.
- MJID_H_魔女: An Outrealm class that can manipulate space.\nAble to teleport great distances.
- MJID_H_スターロード: An Outrealm class. A legendary hero\nspoken of in sagas. Uses swords.
- MJID_H_ヴァンガード: An Outrealm class. Commanders who fight\nat the front lines. Wields swords and axes.
- MJID_H_マスターロード: An Outrealm class. A powerful royal who\nleads armies. Can wield lances and swords.
- MJID_H_神軍師: An Outrealm class. A tactician with a gift for\ncommanding troops. Can wield swords and tomes.
- MSEID_不明: Outrealm Skill
- MSEID_無し: (No skills)
- MSEID_最大HP+5: HP+5
- MSEID_力+2: Strength+2
- MSEID_魔力+2: Magic+2
- MSEID_技+2: Skill+2
- MSEID_速さ+2: Speed+2
- MSEID_幸運+4: Luck+4
- MSEID_守備+2: Defense+2
- MSEID_魔防+2: Resistance+2
- MSEID_移動+1: Movement+1
- MSEID_竜呪: Draconic Curse
- MSEID_力封じ: Strength Seal
- MSEID_魔力封じ: Magic Seal
- MSEID_速さ封じ: Speed Seal
- MSEID_守備封じ: Defense Seal
- MSEID_魔防封じ: Resistance Seal
- MSEID_力の叫び: Rally Strength
- MSEID_魔力の叫び: Rally Magic
- MSEID_技の叫び: Rally Skill
- MSEID_速さの叫び: Rally Speed
- MSEID_幸運の叫び: Rally Luck
- MSEID_守備の叫び: Rally Defense
- MSEID_魔防の叫び: Rally Resistance
- MSEID_移動の叫び: Rally Movement
- MSEID_特別な歌: Special Song
- MSEID_滅殺: Lethality
- MSEID_流星: Astra
- MSEID_竜穿: Dragon Fang
- MSEID_太陽: Sol
- MSEID_月光: Luna
- MSEID_破天: Breaking Sky
- MSEID_復讐: Vengeance
- MSEID_大盾: Pavise
- MSEID_聖盾: Aegis
- MSEID_竜盾: Dragon Shield
- MSEID_祈り: Miracle
- MSEID_カウンター: Counter
- MSEID_魔法カウンター: Magic Counter
- MSEID_待ち伏せ: Vantage
- MSEID_獣特効: Beastbane
- MSEID_人形崩し: Puppet Break
- MSEID_暗夜: Nohr
- MSEID_白夜: Hoshido
- MSEID_救出: Rescue
- MSEID_体当たり: Shove
- MSEID_切り込み: Cut Through
- MSEID_入れ替え: Substitute
- MSEID_写し身人形: Copycat Puppet
- MSEID_先手必勝: Prescient Victory
- MSEID_後手不敗: Patient Assurance
- MSEID_広所突撃: Outdoor Assault
- MSEID_閉所防御: Confined Defense
- MSEID_偶像の幻: Even Illusion
- MSEID_奇襲の牙: Odd Fang
- MSEID_死線: Line of Death
- MSEID_お大尽: Extravagance
- MSEID_清流の一撃: Flying Strike
- MSEID_飛燕の一撃: Swallow Strike
- MSEID_鬼神の一撃: Ogre Strike
- MSEID_凶鳥の一撃: Raven Strike
- MSEID_金剛の一撃: Diamond Strike
- MSEID_明鏡の一撃: Mirror Strike
- MSEID_見下す者: Overbearing
- MSEID_守備隊形: Competitive
- MSEID_剣の達人: Swordfaire
- MSEID_槍の達人: Lancefaire
- MSEID_斧の達人: Axefaire
- MSEID_暗器の達人: Kunaifaire
- MSEID_弓の達人: Bowfaire
- MSEID_魔の達人: Tomefaire
- MSEID_守り手: Defender
- MSEID_名家の令息: Distinguished Son
- MSEID_深窓の令嬢: Demoiselle
- MSEID_戦闘指揮: Battle Command
- MSEID_魔の風: Magical Wind
- MSEID_平和の声: Voice of Peace
- MSEID_異邦の王女: Outrealm Princess
- MSEID_剣殺し: Swordbreaker
- MSEID_槍殺し: Lancebreaker
- MSEID_斧殺し: Axebreaker
- MSEID_暗器殺し: Kunaibreaker
- MSEID_弓殺し: Bowbreaker
- MSEID_魔殺し: Tomebreaker
- MSEID_大振り: Roundhouse
- MSEID_下剋上: Underdog
- MSEID_ラッキー7: Lucky 7
- MSEID_天翔ける: Soar
- MSEID_呪縛: Bind
- MSEID_傾奇者: Flamboyant
- MSEID_しぶとい心: Stubbornness
- MSEID_リフレッシュ: Relief
- MSEID_和の心: Eastern Heart
- MSEID_回復: Recovery
- MSEID_偶然のまどろみ: Even Nap
- MSEID_奇妙な鳴き声: Odd Cry
- MSEID_天照らす: Sun God
- MSEID_生命吸収: Lifetaker
- MSEID_よく効く薬: Effective Medicine
- MSEID_ご奉仕の喜び: Gratitude
- MSEID_蛇毒: Snake Venom
- MSEID_死の吐息: Deadly Breath
- MSEID_四牙: Four Fangs
- MSEID_匠の技: Smithy Skill
- MSEID_左うちわ: Hidariuchiwa
- MSEID_高貴なる血統: Noble Lineage
- MSEID_おみくじ: Omikuji
- MSEID_良成長: Aptitude
- MSEID_常備薬: Household Cure
- MSEID_疾風迅雷: Galeforce
- MSEID_すり抜け: Pass
- MSEID_鍵開け: Locktouch
- MSEID_ブリュンヒルデ: Brynhildr
- MSEID_命中回避+10: Hit Avoid+10
- MSEID_命中回避+20: Hit Avoid+20
- MSEID_竜鱗: Dragonskin
- MSEID_神盾: Divine Shield
- MSEID_状態異常耐性: Status Effect Resistance
- MSEID_状態異常無効: Nullify Status Effect
- MSEID_攻防一体の陣: Attack+Guard Stance
- MSEID_近接射撃: Close-Range Shooting
- MSEID_翼盾: Iote's Shield
- MSEID_虚無の呪い: Curse of Nothingness
- MSEID_自壊: Self-Destruct
- MSEID_無限の杖: Stave of Infinity
- MSEID_凍結: Freeze
- MSEID_負の連鎖: Negative Chain
- MSEID_偶人の空蝉: Hollowness
- MSEID_精神統一: Mental Focus
- MSEID_心頭滅却: Calm Mind
- MSEID_居合一閃: Aggressor
- MSEID_測量術: Surveillance
- MSEID_自動砲台: Automatic Ballista
- MSEID_砲身改造: Barrel Modification
- MSEID_水陸両用: All-Terrain
- MSEID_暗闇の加護: Shadowgift
- MSEID_魔女の大釜: Witch's Cauldron
- MSEID_ワープ: Warp
- MSEID_魔女の毒薬: Witch's Poison
- MSEID_エリート: Paragon
- MSEID_獣盾: Beast Shield
- MSEID_鎧盾: Armor Shield
- MSEID_力の吸収: Strength Drain
- MSEID_魔力の吸収: Magic Drain
- MSEID_技の吸収: Skill Drain
- MSEID_速さの吸収: Speed Drain
- MSEID_幸運の吸収: Luck Drain
- MSEID_守備の吸収: Defense Drain
- MSEID_魔防の吸収: Resistance Drain
- MSEID_柔剣: Gentle Blade
- MSEID_カリスマ: Charm
- MSEID_防陣+: Guard Stance+
- MSEID_剛剣: Steel Blade
- MSEID_歴戦の勘: Veteran's Intuition
- MSEID_天空: Aether
- MSEID_攻陣+: Attack Stance+
- MSEID_覚醒: Awakening
- MSEID_戦術指南: Tactical Guide
- MSEID_方陣: Solidarity
- MSEID_華炎: Ignis
- MSEID_七色の叫び: Rally Spectrum
- MSEID_不思議な魅力: Mysterious Charm
- MSEID_絶対進攻: Absolute Offense
- MSEID_絶対援護: Absolute Support
- MSEID_絶対死守: Absolute Protection
- MSEID_炎の血: Blood of a Flame
- MSEID_絆の祈り: Prayer of Bonds
- MSEID_癒しの声: Healing Voice
- MSEID_小さな声援: Little Cheer
- MSEID_お転婆: Tomboy
- MSEID_完璧主義: Perfectionist
- MSEID_友情の誓い: Friendship Oath
- MSEID_爆炎使い: Explosive Flame
- MSEID_白夜の捕縛術: Hoshidan Capture
- MSEID_叱咤激励: Encouragement
- MSEID_天罰: Divine Retribution
- MSEID_ぼんやり: Absent-Minded
- MSEID_尊大: Arrogance
- MSEID_暗夜嫌い: Nohr-hater
- MSEID_悪あがき: Desperate Struggle
- MSEID_対抗意識: Rivalry
- MSEID_忍法車返し: Ninja Reversal
- MSEID_勝者の愉悦: Victor's Delight
- MSEID_恩返し: Gratitude
- MSEID_武士道: Way of the Samurai
- MSEID_勝利への執念: Victory Conviction
- MSEID_ダーティファイト: Dirty Fight
- MSEID_可憐な花: Beautiful Flower
- MSEID_不運の塊: Unlucky Soul
- MSEID_怪力: Mysterious Power
- MSEID_血の疼き: Blood Boil
- MSEID_暗夜の拘束術: Nohrian Restraint
- MSEID_呪詛返し: Curse Reflection
- MSEID_妖艶な花: Bewitching Flower
- MSEID_負けん気: Competitive
- MSEID_奇襲任務: Ambush Duty
- MSEID_蒼の踊り: Azure Dance
- MSEID_殺戮本能: Killer Instinct
- MSEID_強面: Intimidate
- MSEID_女の本性: Woman's True Nature
- MSEID_冷血: Cold-Blooded
- MSEID_拾いもの: Pick up
- MSEID_騎士道: Chivalry
- MSEID_美しき王: Beautiful King
- MSEID_軍略伝授: Tactical Teachings
- MSEID_氷の血: Ice Blood
- MSEID_農地の主: Farmland Master
- MSEID_竜の御子: Dragonborn
- MSEID_執事の嗜み: Butler's Feat
- MSEID_チューニング: Tuning
- MSEID_おっちょこちょい: Clumsy
- MSEID_幸運のおまじない: Lucky Charm
- MSEID_大義の勇: Righteous Bravery
- MSEID_前向き: Positive Thinking
- MSEID_甘党: Sweet Tooth
- MSEID_じゃれつき: Playtime
- MSEID_冷静沈着: Calmness
- MSEID_五・七・五: Haiku
- MSEID_天才肌: Prodigy
- MSEID_執念: Tenacity
- MSEID_レディーファースト: Ladies First
- MSEID_臆病: Timid
- MSEID_だまし討ち: Foul Play
- MSEID_ひろい食い: Scavenge
- MSEID_強運の塊: Lucky Soul
- MSEID_乙女心の躍動: Blossoming Mind
- MSEID_女の子好き: Girl Lover
- MSEID_邪な空想: Wicked Fantasy
- MSEID_一攫千金: Quick Riches
- MSEID_風の血: Wind's Blood
- MSEID_H_不明: This skill is obtained at the\nDragon's Gate.
- MSEID_H_最大HP+5: Grants Max HP+5.
- MSEID_H_力+2: Grants Str+2.
- MSEID_H_魔力+2: Grants Mag+2.
- MSEID_H_技+2: Grants Skl+2.
- MSEID_H_速さ+2: Grants Spd+2.
- MSEID_H_幸運+4: Grants Lck+4.
- MSEID_H_守備+2: Grants Def+2.
- MSEID_H_魔防+2: Grants Res+2.
- MSEID_H_移動+1: Grants Mov+1.
- MSEID_H_竜呪: After battle, enemy stats-4.\n(Recovers as turns pass)
- MSEID_H_力封じ: After battle, enemy Str-6.\n(Recovers as turns pass)
- MSEID_H_魔力封じ: After battle, enemy Mag-6.\n(Recovers as turns pass)
- MSEID_H_速さ封じ: After battle, enemy Spd-6.\n(Recovers as turns pass)
- MSEID_H_守備封じ: After battle, enemy Def-6.\n(Recovers as turns pass)
- MSEID_H_魔防封じ: After battle, enemy Res-6.\n(Recovers as turns pass)
- MSEID_H_力の叫び: Use "Rally" to grant Str+4 to units\nwithin 2 spaces for 1 turn.
- MSEID_H_魔力の叫び: Use "Rally" to grant Mag+4 to units\nwithin 2 spaces for 1 turn.
- MSEID_H_技の叫び: Use "Rally" to grant Skl+4 to units\nwithin 2 spaces for 1 turn.
- MSEID_H_速さの叫び: Use "Rally" to grant Spd+4 to units\nwithin 2 spaces for 1 turn.
- MSEID_H_幸運の叫び: Use "Rally" to grant Lck+8 to units\nwithin 2 spaces for 1 turn.
- MSEID_H_守備の叫び: Use "Rally" to grant Def+4 to units\nwithin 2 spaces for 1 turn.
- MSEID_H_魔防の叫び: Use "Rally" to grant Res+4 to units\nwithin 2 spaces for 1 turn.
- MSEID_H_移動の叫び: Use "Rally" to grant Mov+1 to units\nwithin 2 spaces for 1 turn.
- MSEID_H_特別な歌: Increases an ally's Skl/Spd/Lck+3\nfor one turn.
- MSEID_H_滅殺: If dealing at least 1 Dmg, grants\n(Skl x 0.25%) chance to instakill.
- MSEID_H_流星: Strike five times at half damage.\nTriggers at (Skl x 0.5)%
- MSEID_H_竜穿: Adds half of attack power to attack.\nTriggers at (Skl x 0.75)%
- MSEID_H_太陽: Absorbs HP equal to half damage\ndealt. Trigger % = (Skill stat)
- MSEID_H_月光: Halves enemy Def/Res when\nattacking. Trigger % = (Skill stat)
- MSEID_H_破天: Adds half enemy Str or Mag to attacks.\nTriggers at (Skl x 1.5)%
- MSEID_H_復讐: Adds half of health lost to attack\npower. Triggers at (Skl x 1.5)%
- MSEID_H_大盾: (Skl)% chance to halve sword/lance/\naxe/beaststone/monster/puppet dmg.
- MSEID_H_聖盾: (Skl)% chance to halve bow/tome\n/dragonstone/kunai/breath/ballista dmg.
- MSEID_H_竜盾: Halve enemy's damage done to an\nadjacent ally. Triggers at (Lck x 0.5)%
- MSEID_H_祈り: Survive lethal attacks if HP > 1.\nTrigger % = (Lck stat)
- MSEID_H_カウンター: Damage taken from an adjacent\nenemy is dealt back to that foe.
- MSEID_H_魔法カウンター: Magical damage taken from an\nenemy is dealt back to that foe.
- MSEID_H_待ち伏せ: If HP is half or less, always\nstrike first, even when attacked.
- MSEID_H_獣特効: If the user is a Garou or Fox Spirit,\nattacks become effective against Beasts.
- MSEID_H_人形崩し: Attacks become more effective against\nPuppeteers, Puppets, and Golems.
- MSEID_H_暗夜: During Attack/Guard Stance, the user shares\ntheir support units passive battle skills.
- MSEID_H_白夜: Increases skill activation by 10%.
- MSEID_H_救出: "Rescue" command can be used.\nAdds adjacent unit as rear unit.
- MSEID_H_体当たり: Use "Shove" to push an adjacent\nally 1 space over.
- MSEID_H_切り込み: Use "Cut" after attacking\nto switch positions with an enemy.
- MSEID_H_入れ替え: Use "Substitute" to switch positions\nwith an adjacent ally.
- MSEID_H_写し身人形: Use "Copycat" to create a puppet.\nShares appearance/stats/HP.
- MSEID_H_先手必勝: Increases Dmg dealt+4\nwhen attacking.
- MSEID_H_後手不敗: Increases Dmg dealt+3\nwhen being attacked.
- MSEID_H_広所突撃: Dmg dealt+3 when fighting\non terrain with no effects.
- MSEID_H_閉所防御: Dmg received-3 when\nfighting on terrain with effects.
- MSEID_H_偶像の幻: Grants Dmg+4 during even turns.
- MSEID_H_奇襲の牙: Grants Dmg+4 during odd turns.
- MSEID_H_死線: Dmg dealt+10 and Dmg\nreceived+10 during combat.
- MSEID_H_お大尽: Lose Oval Coin when attacking.\nDmg dealt+10, Dmg received-10.
- MSEID_H_清流の一撃: Increases Evd+30 when attacking.
- MSEID_H_飛燕の一撃: Easier to Dual Atk (+5)\nwhen attacking.
- MSEID_H_鬼神の一撃: Increases Crit Rate+20 when attacking.
- MSEID_H_凶鳥の一撃: Increases Hit+40 when attacking.
- MSEID_H_金剛の一撃: Phys Dmg-10 received\nwhen attacking.
- MSEID_H_明鏡の一撃: Mag Dmg-20 received\nwhen attacking.
- MSEID_H_見下す者: Dmg dealt+5 when the\nenemy is not on mount.
- MSEID_H_守備隊形: Prevents both user and\nenemy from Dual Attacking.
- MSEID_H_剣の達人: Dmg dealt+5 if wielding\nsword while attacking.
- MSEID_H_槍の達人: Dmg dealt+5 if wielding\nlance while attacking.
- MSEID_H_斧の達人: Dmg dealt+5 if wielding\naxe while attacking.
- MSEID_H_暗器の達人: Dmg dealt+5 if wielding\nkunai while attacking.
- MSEID_H_弓の達人: Dmg dealt+5 if wielding\nbow while attacking.
- MSEID_H_魔の達人: Dmg dealt+5 if wielding\ntome while attacking.
- MSEID_H_守り手: Grants+1 to all stats when\nlead unit.
- MSEID_H_名家の令息: Female allies within 2 spaces\nreceive 2 less Dmg.
- MSEID_H_深窓の令嬢: Male allies within 2 spaces\nreceive 2 less Dmg.
- MSEID_H_戦闘指揮: Allies within 2 spaces receive\nDmg dealt+2, Dmg received-2.
- MSEID_H_魔の風: Enemies within 2 spaces\nreceive+2 Mag Dmg.
- MSEID_H_平和の声: Enemies within 2 spaces\ndeal 2 less Phys Dmg.
- MSEID_H_異邦の王女: Outrealm enemies within 2 spaces\nDmg dealt-2, Dmg received+2.
- MSEID_H_剣殺し: Grants Hit/Evd+50 if the\nenemy is using a sword.
- MSEID_H_槍殺し: Grants Hit/Evd+50 if the\nenemy is using a lance.
- MSEID_H_斧殺し: Grants Hit/Evd+50 if the\nenemy is using an axe.
- MSEID_H_暗器殺し: Grants Hit/Evd+50 if the\nenemy is using a kunai.
- MSEID_H_弓殺し: Grants Hit/Evd+50 if the\nenemy is using a bow.
- MSEID_H_魔殺し: Grants Hit/Evd+50 if the\nenemy is using a tome.
- MSEID_H_大振り: Grants Hit-10 and Crit Rate+10.
- MSEID_H_下剋上: Hit/Evd+15 if foe's level is higher.\n(For adv. classes, add+20 to level.)
- MSEID_H_ラッキー7: Grants Hit/Evd+20 for\nthe first 7 turns.
- MSEID_H_天翔ける: Grants Hit/Evd+30 when\nfacing flying units.
- MSEID_H_呪縛: When fighting an adjacent enemy,\nreduces their Evd-20.
- MSEID_H_傾奇者: Hit+30 and Skill trigger%+15\nfor both user and enemy.
- MSEID_H_しぶとい心: Restores 20% HP at the start of the turn.\nTrigger % = (Luck stat)
- MSEID_H_リフレッシュ: Restores 20% HP each turn if\nno units are within 2 spaces.
- MSEID_H_和の心: Restores 10% HP at start of turn\nif there are allies within 2 spaces.
- MSEID_H_回復: Restores 30% HP each turn.
- MSEID_H_偶然のまどろみ: Restores 40% HP every\neven-numbered turn.
- MSEID_H_奇妙な鳴き声: Restores 40% HP every\nodd-numbered turn.
- MSEID_H_天照らす: Restores 20% HP to allies\nwithin 2 spaces each turn.
- MSEID_H_生命吸収: When attacking, restores 50%\nHP if the enemy is defeated.
- MSEID_H_よく効く薬: Increases the effects of HP and\nStat potions by 50%.
- MSEID_H_ご奉仕の喜び: When healing, user recovers\nthe same amount of HP.
- MSEID_H_蛇毒: After attacking an enemy,\nreduces their HP by 20%.
- MSEID_H_死の吐息: After battle, reduce HP of\nenemies within 2 spaces by 20%.
- MSEID_H_四牙: Reduces enemy's HP by\n20% after battle.
- MSEID_H_匠の技: (Lck)% chance to receive katana/naginata/\nclub/yumi/shuriken after battle.
- MSEID_H_左うちわ: (Lck)% chance to get Oval Coin when\nending movement for 7 turns.
- MSEID_H_高貴なる血統: Grants x 1.2 additional experience.
- MSEID_H_おみくじ: When attacking, (Lck)% chance to\ngain 2x EXP upon enemy defeat.
- MSEID_H_良成長: Adds 10% to each stat's odds\nof increasing at level up.
- MSEID_H_常備薬: Allows the unit to act again upon\nconsuming an HP or Stat potion.
- MSEID_H_疾風迅雷: Allows the unit to act again upon\ndefeating a foe. (Once per turn.)
- MSEID_H_すり抜け: Allows the unit to pass through\nspaces occupied by enemies.
- MSEID_H_鍵開け: Allows the unit to open doors\nand chests without keys.
- MSEID_H_命中回避+10: Hit/Evd+10.
- MSEID_H_命中回避+20: Hit/Evd+20.
- MSEID_H_竜鱗: Halves Dmg/weakens Crits/special attacks.\nNegates Lethality/Poison/Counter skills.
- MSEID_H_神盾: Halves Dmg/Negates Lethality,\nPoison, and Counter-based skills.
- MSEID_H_状態異常耐性: Halve Stave Hit of Debuff/\nPoison/Interference Abilities.
- MSEID_H_状態異常無効: Nullify Debuffs/Poison/Interference\nAbilities from Staves.
- MSEID_H_攻防一体の陣: As lead unit, add Atk Stance effect to\nGuard Stance. Negate 100% Dual Guard.
- MSEID_H_近接射撃: Allows attacking from\nrange closer than original range.
- MSEID_H_翼盾: Flying units only.\nNegate flying unit traits while\nreceiving ground unit traits.
- MSEID_H_虚無の呪い: When fighting this unit,\nEXP gained is 0.
- MSEID_H_自壊: When HP drops below half, destroy\nenemies and boundaries within 2 spaces.
- MSEID_H_無限の杖: Allows infinite use of staves.\nStaves with <10 range will become 10.
- MSEID_H_凍結: When attack lands, Enemy Mov\nbecomes 0, Evd-20 (1 turn).
- MSEID_H_負の連鎖: Debuffs applied on enemies\nwill now stack.
- MSEID_H_偶人の空蝉: On even turns,\nreduces Mag Dmg by 4.
- MSEID_H_精神統一: When attacked by enemy,\nreduces Mag Dmg by 4.
- MSEID_H_心頭滅却: Doubles rate at recovering from\nenemy debuffs.
- MSEID_H_居合一閃: Grants Dmg+7 when attacking.
- MSEID_H_測量術: When using "Ballista", Hit+10.
- MSEID_H_自動砲台: As Ballistician, (Skl)% chance to\nautomatically attack 1 enemy within range.
- MSEID_H_砲身改造: When using "Ballista", Range+1,\nInner/Outer Range-1.
- MSEID_H_水陸両用: As Ballistician, Mov+1, all\ntraversable terrain costs 1 Mov.
- MSEID_H_暗闇の加護: Allows non-dark mages to use\ndark magic.
- MSEID_H_魔女の大釜: (Lck)% chance to receive herb\nwhen ending movement for 7 turns.
- MSEID_H_ワープ: When using "Warp", move next to\nally and continue action.
- MSEID_H_魔女の毒薬: (Skl)% chance of enemy Mov=0\nEvd-20 after attacking (1 turn).
- MSEID_H_エリート: Receive twice the experience.
- MSEID_H_獣盾: Nullifies beast-type weakness.
- MSEID_H_鎧盾: Nullifies armor-type weakness.
- MSEID_H_力の吸収: Str+2 when atking and defeating enemy.\n(Max+10, can't stack with other Drain)
- MSEID_H_魔力の吸収: Mag+2 when atking and defeating enemy.\n(Max+10, can't stack with other Drain)
- MSEID_H_技の吸収: Skl+2 when atking and defeating enemy.\n(Max+10, can't stack with other Drain)
- MSEID_H_速さの吸収: Spd+2 when atking and defeating enemy.\n(Max+10, can't stack with other Drain)
- MSEID_H_幸運の吸収: Lck+2 when atking and defeating enemy.\n(Max+10, can't stack with other Drain)
- MSEID_H_守備の吸収: Def+2 when atking and defeating enemy.\n(Max+10, can't stack with other Drain)
- MSEID_H_魔防の吸収: Res+2 when atking and defeating enemy.\n(Max+10, can't stack with other Drain)
- MSEID_H_柔剣: Grants Spd+3 and Def-1.
- MSEID_H_カリスマ: Dmg dealt+2 to all allies\nwithin 2 spaces.
- MSEID_H_防陣+: As rear unit in Defense Stance,\nDual Guard Gauge Accumulation+1.
- MSEID_H_剛剣: Grants Str+3 and Spd-1.
- MSEID_H_歴戦の勘: Grants Dodge+15.
- MSEID_H_天空: Use Sol and Luna in succession.\nTrigger % = (Skill stat ÷ 2).
- MSEID_H_攻陣+: As rear unit, Dmg dealt+3\nwhen in Attack Stance.
- MSEID_H_覚醒: Hit/Evd/Crit Rate/Dodge+30\nwhen half HP or lower.
- MSEID_H_戦術指南: Hit+10 when the user is\nsupport unit in Guard Stance.
- MSEID_H_方陣: Evd/Dodge+10 to all\nadjacent allies.
- MSEID_H_華炎: (Skl)% chance to add (half of Str\nif Mag wep/viceversa) to attack.
- MSEID_H_七色の叫び: When using "Rally", grant+4 to all\nstats for allies within 4 spaces.
- MSEID_H_不思議な魅力: If lead and rear unit have C+ support, lead\ngets Hit+10/DmgDealt+2/DmgReceived-2
- MSEID_H_絶対進攻: When Avatar is the lead unit,\nAvatar Hit+15, Dmg dealt+3
- MSEID_H_絶対援護: When Avatar is the lead unit,\nAvatar Dmg dealt+2, Dmg received-2.
- MSEID_H_絶対死守: When Avatar is the lead unit,\nAvatar Evd+15, Dmg received-3.
- MSEID_H_炎の血: Grants Dmg+4 when under full HP.
- MSEID_H_絆の祈り: As rear unit, (Lck)% chance lead\nunit will survive fatal blow with 1 HP.
- MSEID_H_癒しの声: All allies within 2 spaces recover 10%\nHP at start of each turn.
- MSEID_H_小さな声援: All allies within 2 spaces receive\n2 less damage.
- MSEID_H_お転婆: When unit attacks and defeats enemy,\nHP of adjacent enemies is reduced by 20%.
- MSEID_H_完璧主義: Grants Hit/Evd+15 if the user\nhas full HP.
- MSEID_H_友情の誓い: If Avatar is ally and is half HP or under,\nDmg dealt+3, Dmg received-3.
- MSEID_H_爆炎使い: After attacking with half health or under,\nunit and enemies within 2 spaces HP-20%.
- MSEID_H_白夜の捕縛術: If My Castle has a prison, use command\nand send generic enemy upon defeat.
- MSEID_H_叱咤激励: Grants Dmg+2 to allies\nwithin 2 spaces.
- MSEID_H_天罰: Adjacent enemies atking user receive half\nDmg dealt if user has no weapon equipped.
- MSEID_H_ぼんやり: Recover x1.5 more HP when\nhealed by a staff.
- MSEID_H_尊大: Dmg+4 if user's LV is lower than the\nenemy. (Add+20 for promoted units)
- MSEID_H_暗夜嫌い: Grants Dmg+3 when facing a\nNohr-related enemy.
- MSEID_H_悪あがき: When under 50% HP, deal half Dmg received\nfrom sword/lance/axe atks back at the enemy.
- MSEID_H_対抗意識: When user's LV is lower than supporting\nunit, Crit+10, Dmg+3, Dmg received-1.
- MSEID_H_忍法車返し: When hit by a Kunai, enemy receives half the\nDmg received and the stat-reducing effect.
- MSEID_H_勝者の愉悦: Recover 20% HP after attacking\nand defeating an enemy.
- MSEID_H_恩返し: When healed by a unit's staff, the\nhealer recovers half of the HP restored.
- MSEID_H_武士道: When user's LV is higher than supporting\nunit, Crit+10, Dmg+2, Dmg received-2.
- MSEID_H_勝利への執念: Increases Crit Rate+30 if the\nuser has less than 25% HP.
- MSEID_H_ダーティファイト: Reduce enemy Str/Spd-3 for 1 turn after\nattacking if they cannot counterattack.
- MSEID_H_可憐な花: Grants Atk+1 and Dmg received-3\nto adjacent allies.
- MSEID_H_不運の塊: Land Dodge-15 on enemies within 2\ntiles and reduce user's Dodge by-5.
- MSEID_H_怪力: Grants Atk+3 during combat if user's Str\nis 5 or more pts higher than the enemy's.
- MSEID_H_血の疼き: Crit Rate+10 when attacking with a forged\nweapon whose name is written with 8 kanji.
- MSEID_H_暗夜の拘束術: If My Castle has a prison, use this\ncommand to send a generic unit to jail.
- MSEID_H_呪詛返し: When hit by a Magic attack,\ndeal half Dmg received to the enemy.
- MSEID_H_妖艶な花: Dmg dealt+3, Dmg received-3 to\nadjacent allies.
- MSEID_H_負けん気: As rear unit, if lead unit lands crit,\nrear unit will 100% crit if attack lands.
- MSEID_H_奇襲任務: Dmg dealt+4 if enemy\ncannot launch a counter-attack.
- MSEID_H_蒼の踊り: Use "Rally" to grant allies\nwithin 2 spaces Str+1, Spd+1.
- MSEID_H_殺戮本能: Str/Mag/Skl/Spd+4 for 1 turn\nafter attacking and defeating enemy.
- MSEID_H_強面: Evd-10 to enemies\nwithin 2 spaces.
- MSEID_H_女の本性: Dmg dealt+4 and Crit Rate+20\nwhen facing a female enemy.
- MSEID_H_冷血: Dmg dealt+3, Dmg received-1 when\nattacking enemy without full health.
- MSEID_H_拾いもの: (Lck)% chance of getting 3 materials/in-\ngredients when ending action for 7 turns.
- MSEID_H_騎士道: Dmg dealt+2, Dmg received-2\nwhen attacking enemy with full health.
- MSEID_H_美しき王: Dmg dealt-2 to allies\nand enemies within 2 spaces.
- MSEID_H_軍略伝授: Grants all allies Hit+5.
- MSEID_H_氷の血: If user is indirectly atked while at half\nhealth or lower, HalfDmgReflct/Str・Spd-3
- MSEID_H_農地の主: Regen 20% HP each turn when on mountain,\nforest, wasteland, or field terrain.
- MSEID_H_竜の御子: Recover 15% HP each turn when\nequipped with a dragonstone.
- MSEID_H_執事の嗜み: During Castle Battle, grants Hit/Evd+2,\nDmg dealt+2, and Dmg received-2.
- MSEID_H_チューニング: Use "Rally" to heal allies within\n2 spaces if HP is lower than unit.
- MSEID_H_おっちょこちょい: After attacking, enemy Def-3.\nTears clothes if attack hits.
- MSEID_H_幸運のおまじない: Increases skill activation by 20%.\nTrigger % = (Luck stat).
- MSEID_H_大義の勇: As lead unit, if rear unit is not at full\nhealth, Dmg dealt+3 and Dmg received-1.
- MSEID_H_前向き: Use "Wait" to grant Spd+4 and\nLck+8 for 1 Turn.
- MSEID_H_甘党: Use "Wait" to recover 4 HP after\nconsuming hidden sweets.
- MSEID_H_じゃれつき: Reduce adjacent enemy's HP by 5\nat start of turn.
- MSEID_H_冷静沈着: Use "Wait" to grant\nSkl/Res+4 for 1 turn.
- MSEID_H_五・七・五: At start of turn, if Mitama is at center\nof a vertical line of 3 units, HP+5/7/5
- MSEID_H_天才肌: If at start of turn, enemy Str/Mag(which-\never's higher) > unit's Str/Mag, Dmg+4
- MSEID_H_執念: Dmg dealt+4 if attacking a unit\nalready done battle with on that map.
- MSEID_H_レディーファースト: As rear unit, lead unit's\nDmg dealt+2 if female.
- MSEID_H_臆病: As lead unit, Dmg received-2.\nIf not in Stance, Dmg received+2.
- MSEID_H_だまし討ち: Dmg dealt+2 when\nattacked by male.
- MSEID_H_ひろい食い: Recover 10 HP at start of turn.\nTrigger % = (Luck stat)
- MSEID_H_強運の塊: Dodge+5 for the user and\nDodge+15 for allies within 2 spaces.
- MSEID_H_乙女心の躍動: Increases Crit Rate+10 when\ncarrying 3 or more tomes.
- MSEID_H_女の子好き: As lead unit, Dmg dealt+2,\nDmg received-2 when rear is female.
- MSEID_H_邪な空想: Dmg dealt+2 and Dmg received-2\nwhen there is adjacent pair of males.
- MSEID_H_一攫千金: Receive Gold after defeating an enemy.\nTrigger % = (Luck stat)
- MSEID_H_風の血: Grants Hit/Evd+10 when\nuser's HP is not full.
- MIID_非公開: ????????
- MIID_不明: Unknown
- MIID_無し: None
- MIID_青銅の剣: Bronze Sword
- MIID_鉄の剣: Iron Sword
- MIID_鋼の剣: Steel Sword
- MIID_銀の剣: Silver Sword
- MIID_勇者の剣: Brave Sword
- MIID_鉄の投撃剣: Ir. Throwing Swrd
- MIID_鋼の投撃剣: Stl Throwing Swrd
- MIID_銀の投撃剣: Slv. Throwing Swrd
- MIID_アーマーキラー: Armorslayer
- MIID_ドラゴンキラー: Wyrmslayer
- MIID_キルソード: Killing Edge
- MIID_サンダーソード: Levin Sword
- MIID_ガングレリ: Ganglari
- MIID_ジークフリート: Siegfried
- MIID_ワインボトル: Wine Bottle
- MIID_洋傘: Umbrella
- MIID_暗夜の漆黒剣: Nohr Black Sword
- MIID_レオンの冷剣: Leon's Cold Sword
- MIID_ルーナの鋭剣: Luna's Sharpness
- MIID_ラズワルドの舞剣: Lazwald's Dance
- MIID_青銅の刀: Bronze Katana
- MIID_鉄の刀: Iron Katana
- MIID_鋼の刀: Steel Katana
- MIID_銀の刀: Silver Katana
- MIID_武者の刀: Warrior Katana
- MIID_鉄の投撃刀: Ir. Thrw Katana
- MIID_鋼の投撃刀: Stl Thrw Katana
- MIID_銀の投撃刀: Slv. Thrw Katana
- MIID_斧斬りの刀: Axeslayer Katana
- MIID_逆刀: Reverse Katana
- MIID_居合刀: Quickdraw Katana
- MIID_小太刀: Short Sword
- MIID_飛刀: Flying Dagger
- MIID_霊刀: Spirit Katana
- MIID_葉隠: Hagakure
- MIID_夜刀神: Yatogami
- MIID_夜刀神・空夜: Night Sky Yato
- MIID_夜刀神・白夜: White Night Yato
- MIID_夜刀神・長夜: Long Night Yato
- MIID_夜刀神・暗夜: Dark Night Yato
- MIID_夜刀神・幻夜: Phantom Night Yato
- MIID_夜刀神・終夜: End Night Yato
- MIID_雷神刀: Raijin Katana
- MIID_大根: Radish
- MIID_和傘: Hoshidan Umbrella
- MIID_追い剥ぎの刀: Thief's Katana
- MIID_白夜の霞刀: Hoshidan Mist
- MIID_タクミの竹刀: Takumi's Shinai
- MIID_カザハナの麗刀: Hana's Beauty
- MIID_ヒナタの猛刀: Hinata's Ferocity
- MIID_青銅の槍: Bronze Lance
- MIID_鉄の槍: Iron Lance
- MIID_鋼の槍: Steel Lance
- MIID_銀の槍: Silver Lance
- MIID_勇者の槍: Brave Lance
- MIID_鉄の投撃槍: Ir. Throwing Lnc
- MIID_鋼の投撃槍: St. Throwing Lnc
- MIID_銀の投撃槍: Slv. Throwing Lnc
- MIID_手槍: Javelin
- MIID_スレンドスピア: Spear
- MIID_ビーストキラー: Beast Killer
- MIID_キラーランス: Killer Lance
- MIID_聖なる槍: Blessed Lance
- MIID_ほうき: Broom
- MIID_小枝: Tree Branch
- MIID_魔封じの槍: Sealed Spear
- MIID_マークスの指南槍: Marx's Guidance
- MIID_エルフィの大槍: Elfie's Colossus
- MIID_ピエリの小槍: Pieri's Frailty
- MIID_青銅の薙刀: Bronze Naginata
- MIID_鉄の薙刀: Iron Naginata
- MIID_鋼の薙刀: Steel Naginata
- MIID_銀の薙刀: Silver Naginata
- MIID_鉄の投撃薙刀: Ir. Thrw Naginata
- MIID_鋼の投撃薙刀: St. Thrw Naginata
- MIID_銀の投撃薙刀: Slv. Thrw Naginata
- MIID_武者の薙刀: Warrior Naginata
- MIID_剣薙ぎの薙刀: Swordslayer Nagi
- MIID_逆薙刀: Reverse Naginata
- MIID_守りの薙刀: Guard Naginata
- MIID_神雷の薙刀: Shinrai Naginata
- MIID_水車: Waterwheel
- MIID_竹竿: Bamboo Rod
- MIID_松の木: Pine Tree
- MIID_追い剥ぎの薙刀: Thief's Naginata
- MIID_捨て身の薙刀: Desperate Naginata
- MIID_ヒノカの紅薙刀: Hinoka's Rouge
- MIID_ツバキの金薙刀: Tsubaki's Aurum
- MIID_オボロの漆薙刀: Oboro's Aegis
- MIID_青銅の斧: Bronze Axe
- MIID_鉄の斧: Iron Axe
- MIID_鋼の斧: Steel Axe
- MIID_銀の斧: Silver Axe
- MIID_勇者の斧: Brave Axe
- MIID_鉄の投撃斧: Ir. Throwing Axe
- MIID_鋼の投撃斧: St. Throwing Axe
- MIID_銀の投撃斧: Slv. Throwing Axe
- MIID_手斧: Hand Axe
- MIID_トマホーク: Tomahawk
- MIID_ハンマー: Hammer
- MIID_ボルトアクス: Bolt Axe
- MIID_キラーアクス: Killer Axe
- MIID_アウルゲルミル: Aurgelmir
- MIID_ベルヴェルク: Bolverk
- MIID_フライパン: Frying Pan
- MIID_獣の骨: Beast's Bone
- MIID_追い剥ぎの斧: Bandit's Axe
- MIID_狂戦士の斧: Berserker's Axe
- MIID_カミラの艶斧: Camilla's Glamour
- MIID_ハロルドの雄斧: Harold's Manhood
- MIID_ベルカの殺斧: Belka's Fury
- MIID_青銅の金棒: Bronze Club
- MIID_鉄の金棒: Iron Club
- MIID_鋼の金棒: Steel Club
- MIID_銀の金棒: Silver Club
- MIID_武者の金棒: Warrior Club
- MIID_鉄の投撃金棒: Ir. Throwing Club
- MIID_鋼の投撃金棒: St. Throwing Club
- MIID_銀の投撃金棒: Slv. Throwing Club
- MIID_槍砕きの金棒: Lanceslayer Club
- MIID_逆金棒: Reverse Club
- MIID_大金棒: Great Club
- MIID_投げ棒: Throwing Club
- MIID_破城の投げ棒: Battering Ram
- MIID_鯉のぼり: Carp Streamer
- MIID_クワ: Hoe
- MIID_金剛の金棒: Vajra Club
- MIID_リンカの鬼金棒: Rinka's Oni
- MIID_リョウマの鍛錬棒: Ryouma's Temper
- MIID_フウガの疾風金棒: Fuuga's Gale
- MIID_青銅の暗器: Bronze Kunai
- MIID_鉄の暗器: Iron Kunai
- MIID_鋼の暗器: Steel Kunai
- MIID_銀の暗器: Silver Kunai
- MIID_強者の暗器: Great Kunai
- MIID_果物ナイフ: Fruit Knife
- MIID_獣狩りの暗器: Hunting Kunai
- MIID_クリスナイフ: Kris
- MIID_羽ペン: Quill Pen
- MIID_固いパン: Hard Bread
- MIID_追い剥ぎナイフ: Thief's Knife
- MIID_祈りのロウソク: Praying Candle
- MIID_死を呼ぶナイフ: Death Beckoning
- MIID_フェリシアの氷皿: Felicia's Ice Plate
- MIID_ジョーカーの食器: Joker's Tableware
- MIID_青銅の手裏剣: Bronze Shuriken
- MIID_鉄の手裏剣: Iron Shuriken
- MIID_鋼の手裏剣: Steel Shuriken
- MIID_銀の手裏剣: Silver Shuriken
- MIID_巧者の手裏剣: Skillful Shuriken
- MIID_逆手裏剣: Reverse Shuriken
- MIID_針手裏剣: Needle Shuriken
- MIID_暗殺手裏剣: Killer Shuriken
- MIID_爆炎手裏剣: Exploding Shuriken
- MIID_朧: Oboro
- MIID_菜箸: Chopsticks
- MIID_かんざし: Ornamental Hairpin
- MIID_撒菱: Makibishi
- MIID_スズカゼの疾風針: Suzukaze's Gale
- MIID_サイゾウの爆炎針: Saizou's Dart
- MIID_カゲロウの眩惑針: Kagerou's Dazzle
- MIID_青銅の弓: Bronze Bow
- MIID_鉄の弓: Iron Bow
- MIID_鋼の弓: Steel Bow
- MIID_銀の弓: Silver Bow
- MIID_強者の弓: Great Bow
- MIID_鉄の近撃弓: Ir. Prox. Bow
- MIID_鋼の近撃弓: St. Prox. Bow
- MIID_銀の近撃弓: Slv. Prox. Bow
- MIID_キラーボウ: Killer Bow
- MIID_聖なる弓: Blessed Bow
- MIID_ショートボウ: Short Bow
- MIID_シャイニングボウ: Shining Bow
- MIID_ゴムの弓: Rubber Bow
- MIID_バイオリンの弓: Violin Bow
- MIID_キューピッドの弓: Cupid's Bow
- MIID_狩人の弓: Hunter's Bow
- MIID_アンナの福弓: Anna's Fortune
- MIID_ゼロの虐弓: Zero's Cruelty
- MIID_青銅の和弓: Bronze Yumi
- MIID_鉄の和弓: Iron Yumi
- MIID_鋼の和弓: Steel Yumi
- MIID_銀の和弓: Silver Yumi
- MIID_巧者の和弓: Skillful Yumi
- MIID_鉄の近撃和弓: Ir. Prox. Yumi
- MIID_鋼の近撃和弓: St. Prox. Yumi
- MIID_銀の近撃和弓: Slv. Prox. Yumi
- MIID_逆和弓: Reverse Yumi
- MIID_明鏡の和弓: Mirror Yumi
- MIID_必中の和弓: Sure Hit Bow
- MIID_残心: Zanshin
- MIID_風神弓: Fuujin Bow
- MIID_風神弓(青銅): Bronze Fuujin Bow
- MIID_スカディ: Skadi
- MIID_竹の和弓: Bamboo Yumi
- MIID_琵琶の和弓: Biwa Yumi
- MIID_追い剥ぎの和弓: Thief's Yumi
- MIID_破魔矢: Hama Yumi
- MIID_横撃ちの和弓: Side Grip Yumi
- MIID_ミコトの霊弓: Mikoto's Spirit
- MIID_セツナの緩弓: Setsuna's Slack
- MIID_ファイアー: Fire
- MIID_サンダー: Thunder
- MIID_フィンブル: Fimbulvetr
- MIID_ライナロック: Ragnarok
- MIID_ユグドラシル: Yggdrasil
- MIID_エクスカリバー: Excalibur
- MIID_ライトニング: Lightning
- MIID_ミョルニル: Mjölnir
- MIID_リザイア: Nosferatu
- MIID_スライム: Mire
- MIID_ブリュンヒルデ: Brynhildr
- MIID_プチファイアー: Petite Fire
- MIID_ミステルトィン: Missiletainn
- MIID_ローバー: Rover
- MIID_ブーストサンダー: Boost Thunder
- MIID_ムーンライト: Moonlight
- MIID_マクベスの惑書: Macbeth's Bewilderment
- MIID_オーディンの黒書: Owain's Darkness
- MIID_鼠神・子: Rat God
- MIID_牛神・丑: Ox God
- MIID_虎神・寅: Tiger God
- MIID_兎神・卯: Rabbit God
- MIID_龍神・辰: Dragon God
- MIID_逆神・丑寅: Reverse God
- MIID_蛇神・巳: Snake God
- MIID_馬神・午: Horse God
- MIID_羊神・未: Sheep God
- MIID_紙: Paper
- MIID_古びた書物: Antiquated Books
- MIID_猿神・申: Monkey God
- MIID_鳥神・酉: Rooster God
- MIID_虹の賢者の墨絵: Sage's Painting
- MIID_イザナの古呪: Izana's Ancient Spell
- MIID_ライブ: Heal
- MIID_リライブ: Mend
- MIID_リブロー: Physic
- MIID_リカバー: Recover
- MIID_リザーブ: Fortify
- MIID_フリーズ: Freeze
- MIID_ウィークネス: Weakness
- MIID_ドロー: Draw
- MIID_ビフレスト: Bifröst
- MIID_お菓子の杖: Candy Staff
- MIID_キノコの杖: Mushroom Staff
- MIID_花束の杖: Bouquet Staff
- MIID_エリーゼの幼杖: Elise's Mini Staff
- MIID_リリスの星杖: Lilith's Astral Staff
- MIID_春祭: Spring Festal
- MIID_夏祭: Summer Festal
- MIID_秋祭: Autumn Festal
- MIID_冬祭: Winter Festal
- MIID_大祭: Great Festal
- MIID_七難即滅: Warp
- MIID_神風招来: Wind Summon
- MIID_禍事罪穢: World's Evils
- MIID_ちょうちん: Paper Lantern
- MIID_団子串: Dango Baton
- MIID_笹飾り: Bamboo Baton
- MIID_サクラの小祓串: Sakura's Baton
- MIID_アサマの捻れ祓串: Asama's Baton
- MIID_竜石: Dragonstone
- MIID_真竜石: Dragonstone+
- MIID_獣石: Beaststone
- MIID_守獣石: Guard Beaststone
- MIID_超獣石: Beaststone+
- MIID_竜のブレス: Water Splash
- MIID_暗夜竜のブレス: Nohrian Wing
- MIID_透魔竜のブレス: Invisible's Breath
- MIID_乱拳: Chaos Fist
- MIID_狂乱拳: Frenzy Fist
- MIID_岩塊: Boulder
- MIID_巨岩塊: Massive Boulder
- MIID_星竜のブレス: Astral's Breath
- MIID_星竜の加護: Divine Protection
- MIID_絡繰鋸: Mech Saw
- MIID_絡繰巨大鋸: Giant Mech Saw
- MIID_傷薬: Vulnerary
- MIID_調合薬: Concoction
- MIID_特効薬: Elixir
- MIID_HPの薬: HP Tonic
- MIID_力の薬: Strength Tonic
- MIID_魔力の薬: Magic Tonic
- MIID_技の薬: Skill Tonic
- MIID_速さの薬: Speed Tonic
- MIID_幸運の薬: Luck Tonic
- MIID_守備の薬: Defense Tonic
- MIID_魔防の薬: Resistance Tonic
- MIID_アクアの秘薬: Aqua's Elixir
- MIID_ギュンターの良薬: Gunther's Elixir
- MIID_グレイの創作菓子: Grey's Confect
- MIID_虹の秘薬: Rainbow Elixir
- MIID_絆の種: Seed of Trust
- MIID_ハープ: Harp
- MIID_ほら貝: Conch
- MIID_扉の鍵: Door Key
- MIID_宝の鍵: Chest Key
- MIID_万能鍵: Master Key
- MIID_天使の衣: Seraph Robe
- MIID_力のしずく: Energy Drop
- MIID_精霊の粉: Spirit Dust
- MIID_秘伝の書: Secret Book
- MIID_はやての羽: Speedwing
- MIID_女神の像: Goddess Icon
- MIID_竜の盾: Dracoshield
- MIID_魔よけ: Talisman
- MIID_神竜草: Dragon Grass
- MIID_ブーツ: Boots
- MIID_術書: Arms Scroll
- MIID_マスタープルフ: Master Seal
- MIID_パラレルプルフ: Parallel Seal
- MIID_マリッジプルフ: Marriage Seal
- MIID_バディプルフ: Buddy Seal
- MIID_エターナルプルフ: Eternal Seal
- MIID_チャイルドプルフ: Child Seal
- MIID_予約プルフ01: Contract Seal 01
- MIID_予約プルフ02: Contract Seal 02
- MIID_予約プルフ03: Contract Seal 03
- MIID_小判: Oval Coin
- MIID_金塊(小): Bullion (S)
- MIID_金塊(中): Bullion (M)
- MIID_金塊(大): Bullion (L)
- MIID_真ガングレリ: Dark Sword Ganglari
- MIID_魔戦士の巻物: Dread Scroll
- MIID_黒天馬の翼: Dark Falcon Wing
- MIID_戦闘王の紋章: Battle King Emblem
- MIID_訪問王の紋章: Foreign King Emblem
- MIID_1000G: 1000G
- MIID_2000G: 2000G
- MIID_3000G: 3000G
- MIID_5000G: 5000G
- MIID_7000G: 7000G
- MIID_10000G: 10000G
- MIID_20000G: 20000G
- MIID_障害物: Obstacle
- MIID_シューター砲台: Artillery
- MIID_魔女の魔法陣: Witch's Magic
- MIID_エリートの書: Tome of Paragon
- MIID_鎧盾の書: Tome of Armor Shield
- MIID_獣盾の書: Tome of Beast Shield
- MIID_翼盾の書: Tome of Wing Shield
- MIID_近接射撃の書: Close-Range Shooting Tome
- MIID_攻防一体の陣の書: Offense-Defense Tome
- MIID_力の吸収の書: Strength Absorb Tome
- MIID_魔力の吸収の書: Magic Absorb Tome
- MIID_技の吸収の書: Skill Absorb Tome
- MIID_速さの吸収の書: Speed Absorb Tome
- MIID_幸運の吸収の書: Luck Absorb Tome
- MIID_守備の吸収の書: Defense Absorb Tome
- MIID_魔防の吸収の書: Resist Absorb Tome
- MIID_絆の王の紋章: King's Crest
- MIID_神剣ファルシオン: Exalted Falchion
- MIID_神剣ラグネル: Exalted Ragnell
- MIID_裏剣ファルシオン: Parallel Falchion
- MIID_雷書トロン: Thoron
- MIID_マルスの模擬剣: Marth's Replica
- MIID_アイクの模擬剣: Ike's Replica
- MIID_ルキナの模擬剣: Lucina's Replica
- MIID_ルフレの写本: Robin's Replica
- MIID_H_不明: A mysterious artifact that\nappeared from the Dragon's Gate.
- MIID_H_無し:
- MIID_H_青銅の剣: Dodge+10.\nCan't land critical hits or special skills.
- MIID_H_鉄の剣: A standard sword.
- MIID_H_鋼の剣: Harder to land Dual Attack (-3).
- MIID_H_銀の剣: Debuffs after battle.\n(Str/Skl-2, recovers as turns pass)
- MIID_H_勇者の剣: Land a Dual Attack when\ninitiating the battle. Def/Res-4.
- MIID_H_鉄の投撃剣: Enemy only.\nA standard throwing sword.
- MIID_H_鋼の投撃剣: Enemy only.\nHarder to land Dual Attack (-3).
- MIID_H_銀の投撃剣: Enemy only. Debuffs after battle.\n(Str/Skl-2, recovers as turns pass)
- MIID_H_アーマーキラー: Effective against armored units.\nIneffective otherwise.
- MIID_H_ドラゴンキラー: Effective against dragons.\nIneffective otherwise.
- MIID_H_キルソード: Critical hits deal 4x damage.
- MIID_H_サンダーソード: Magic weapon.\nCan't land critical hits or special skills.
- MIID_H_ガングレリ: $a$Nu only. An enchanted\nsword from another world.
- MIID_H_ジークフリート: Marx only. Dodge+10.\nWhile in possession, Def+4.
- MIID_H_ワインボトル: Dodge+10.\nNot suitable for battle...
- MIID_H_洋傘: Can't land Dual Atk.\nEasier to receive Dual Atk (-5).
- MIID_H_暗夜の漆黒剣: Def+3.
- MIID_H_レオンの冷剣: Magic weapon. Debuffs after battle.\n(Mag/Skl-2, recovers as turns pass)
- MIID_H_ルーナの鋭剣: Dodge-5.\nHarder to land Dual Attack (-3).
- MIID_H_ラズワルドの舞剣: Spd+3, Def/Res-3.
- MIID_H_青銅の刀: Dodge+10.\nCan't land critical hits or special skills.
- MIID_H_鉄の刀: Katana. Grants Spd+1\nand Def/Res-1.
- MIID_H_鋼の刀: Harder to land Dual Attack (-3).
- MIID_H_銀の刀: Dodge-5. Debuffs after battle.\n(Str/Skl-2, recovers as turns pass)
- MIID_H_武者の刀: Doubles Might when counter-\nattacking. Evd-20.
- MIID_H_鉄の投撃刀: Enemy only.\nA standard throwing knife.
- MIID_H_鋼の投撃刀: Enemy only.\nHarder to land Dual Attack (-3).
- MIID_H_銀の投撃刀: Enemy only. Debuffs after battle.\n(Str/Skl-2, recovers as turns pass)
- MIID_H_斧斬りの刀: Effective against axe users.\nIneffective otherwise.
- MIID_H_逆刀: Reverses the weapon triangle\nand doubles weapon triangle effects.
- MIID_H_居合刀: Spd+5, Def/Res-1.
- MIID_H_小太刀: Can't land Dual Atk, critical hits, or special\nskills. Easier to receive Dual Atk (-5).
- MIID_H_飛刀: Can't land Dual Attack.\nEasier to receive Dual Atk (-5).
- MIID_H_霊刀: Strong against monsters.\nRegen HP every turn. Spd+1, Def/Res-4.
- MIID_H_葉隠: After battle, the user's Str\nis halved for next attack.
- MIID_H_夜刀神: $a$Nu only.
- MIID_H_夜刀神・空夜: $a$Nu only.\nWhile in possession, Str/Spd+2.
- MIID_H_夜刀神・白夜: $a$Nu only. Dodge+10.\nWhile in possession, Str/Spd+4.
- MIID_H_夜刀神・長夜: $a$Nu only.\nWhile in possession, Def/Res+2.
- MIID_H_夜刀神・暗夜: $a$Nu only. Dodge+10.\nWhile in possession, Def/Res+4.
- MIID_H_夜刀神・幻夜: $a$Nu only.\nWhile in possession, Str/Spd/Def/Res+2.
- MIID_H_夜刀神・終夜: $a$Nu only. Dodge+10.\nWhile in possession, Str/Spd/Def/Res+4.
- MIID_H_雷神刀: Ryouma only.\nWhile in possession, Str+4.
- MIID_H_大根: Dodge+10.\nIt's not suitable for battle...
- MIID_H_和傘: Can't land Dual Atk.\nEasier to receive Dual Atk (-5).
- MIID_H_追い剥ぎの刀: Tears clothes upon weapon triangle\nadvantage. Easier to Dual Atk (+3).
- MIID_H_白夜の霞刀: Evd+20.
- MIID_H_タクミの竹刀: Fatal attacks leave enemy with 1 HP.\nCan't land Dual Atk. Spd+1, Def/Res-3.
- MIID_H_カザハナの麗刀: Doubles Might during counterattack.\nCan't land Dual Atk.
- MIID_H_ヒナタの猛刀: Doubles Might when initiating battle.\nAfter battle, Str/Skill-2. Can't Dual Atk.
- MIID_H_青銅の槍: Dodge+10. Cannot land critical hits\nor special skills.
- MIID_H_鉄の槍: A standard lance.
- MIID_H_鋼の槍: Harder to land Dual Attack (-3).
- MIID_H_銀の槍: Dodge-5. Debuffs after battle.\n(Str/Skl-2, recovers as turns pass)
- MIID_H_勇者の槍: Land a Dual Attack when\ninitiating the battle. Def/Res-4.
- MIID_H_鉄の投撃槍: Enemy only.\nA standard throwing lance.
- MIID_H_鋼の投撃槍: Enemy only.\nHarder to land Dual Attack (-3).
- MIID_H_銀の投撃槍: Enemy only. Debuffs after battle.\n(Str/Skl-2, recovers as turns pass)
- MIID_H_手槍: Can't land Dual Atk, critical hits or special\nskills. Easier to receive Dual Atk (-5).
- MIID_H_スレンドスピア: Can't land Dual Attack.\nEasier to receive Dual Atk (-5).
- MIID_H_ビーストキラー: Effective against horse/beast units,\nineffective otherwise.
- MIID_H_キラーランス: Critical hits deal 4x damage.
- MIID_H_聖なる槍: Effective against monsters.\nRecover HP each turn, Def/Res-3.
- MIID_H_ほうき: Dodge+10.\nNot suitable for battle...
- MIID_H_小枝: Skl+3.
- MIID_H_魔封じの槍: Res+8.
- MIID_H_マークスの指南槍: No critical or special skills. Skl/Res+2. After\nbattle, Str/Skl-2, enemies Str+4 within 2 tiles.
- MIID_H_エルフィの大槍: Harder to land Dual Attack,\neasier to receive Dual Atk (-5,-5).
- MIID_H_ピエリの小槍: Can't land Dual Attack,\neasier to receive Dual Atk (-5).
- MIID_H_青銅の薙刀: Dodge+10. Cannot land critical hits\nor special skills.
- MIID_H_鉄の薙刀: A standard naginata, Def/Res+1.
- MIID_H_鋼の薙刀: Harder to land Dual Attack (-3).
- MIID_H_銀の薙刀: Dodge-5. Debuffs after battle.\n(Str/Skl-2, recovers as turns pass)
- MIID_H_鉄の投撃薙刀: Enemy only.\nA standard throwing naginata.
- MIID_H_鋼の投撃薙刀: Enemy only.\nHarder to land Dual Attack (-3).
- MIID_H_銀の投撃薙刀: Enemy only. Debuffs after battle.\n(Str/Skl-2, recovers as turns pass)
- MIID_H_武者の薙刀: Double Might during\ncounterattack. Evd-20.
- MIID_H_剣薙ぎの薙刀: Effective against sword users,\nweak against others.
- MIID_H_逆薙刀: Reverses the weapon triangle\nand doubles weapon triangle effects.
- MIID_H_守りの薙刀: Upon equipping, Def/Res+5.
- MIID_H_神雷の薙刀: Magic weapon.\nCan't land critical hits or special skills.
- MIID_H_水車: Dodge+20. After battle,\nStr is halved for the next attack.
- MIID_H_竹竿: Dodge+10.\nNot suitable for combat...
- MIID_H_松の木: Harder to land Dual Attack (-3).
- MIID_H_追い剥ぎの薙刀: Tears clothes upon weapon triangle\nadvantage. Easier to Dual Atk (+3).
- MIID_H_捨て身の薙刀: Can't land Dual Attack.\nEasier to receive Dual Atk (-5).
- MIID_H_ヒノカの紅薙刀: Evd+10, Def/Res-1.
- MIID_H_ツバキの金薙刀: When Skl is higher than enemy's,\nthe user's Might is doubled.
- MIID_H_オボロの漆薙刀: Harder to land Dual Attack (-3).\nAfter battle, Str/Skl-2, recovers each turn.
- MIID_H_青銅の斧: Dodge+10. Cannot land critical hits.
- MIID_H_鉄の斧: A standard axe.
- MIID_H_鋼の斧: Harder to land Dual Attack (-3).
- MIID_H_銀の斧: Dodge-5. Debuffs after battle.\n(Str/Skl-2, recovers as turns pass)
- MIID_H_勇者の斧: Land a Dual Attack when\ninitiating the battle. Def/Res-4.
- MIID_H_鉄の投撃斧: Enemy only.\nA standard throwing axe.
- MIID_H_鋼の投撃斧: Enemy only.\nHarder to Dual Attack (-3).
- MIID_H_銀の投撃斧: Enemy only. Debuffs after battle.\n(Str/Skl-2, recovers as turns pass)
- MIID_H_手斧: Can't land Dual Atk or critical hits,\neasier to receive Dual Atk (-5).
- MIID_H_トマホーク: Can't land Dual Attack.\nEasier to receive Dual Atk (-5).
- MIID_H_ハンマー: Effective against armored units,\nineffective otherwise.
- MIID_H_ボルトアクス: Magic weapon. Can't land critical\nhits or special skills.
- MIID_H_キラーアクス: Critical hits deal 4x damage.
- MIID_H_アウルゲルミル: After battle, Strength is halved\nfor the next attack.
- MIID_H_ベルヴェルク: Garon only. Dodge+20.
- MIID_H_フライパン: Not suitable for combat...
- MIID_H_獣の骨: Res+3
- MIID_H_追い剥ぎの斧: Tears clothes when weapon triangle is at\nadvantage. Easier to Dual Atk (+3).
- MIID_H_狂戦士の斧: After battle, user's HP\nis decreased by 30% of max HP.
- MIID_H_カミラの艶斧: Female units only. Res+2.\nAfter battle, stats are decreased.
- MIID_H_ハロルドの雄斧: Male units only. Def+2.
- MIID_H_ベルカの殺斧: Dodge-20. Critical hits deal 4x damage.\nEasier to receive Dual Atk (-5).
- MIID_H_青銅の金棒: Dodge+10. Cannot land critical hits.
- MIID_H_鉄の金棒: Has above average critical rate.
- MIID_H_鋼の金棒: Harder to land Dual Attack (-3).
- MIID_H_銀の金棒: Dodge-5. Debuffs after battle.\n(Str/Skl-2, recovers as turns pass)
- MIID_H_武者の金棒: Doubles Might when counter-\nattacking. Evd-20.
- MIID_H_鉄の投撃金棒: Enemy only.
- MIID_H_鋼の投撃金棒: Enemy only.\nHarder to land Dual Attack (-3).
- MIID_H_銀の投撃金棒: Enemy only. Debuffs after battle.\n(Str/Skl-2, recovers as turns pass)
- MIID_H_槍砕きの金棒: Effective against lances.\nIneffective otherwise.
- MIID_H_逆金棒: Reverses the weapon triangle\nand doubles weapon triangle effects.
- MIID_H_大金棒: Dodge-5.\nCritical hits deal 4x damage.
- MIID_H_投げ棒: Can't land Dual Atk or critical hits.\nEasier to receive Dual Atk (-5).
- MIID_H_破城の投げ棒: Can't land Dual Attack.\nEasier to receive Dual Atk (-5).
- MIID_H_鯉のぼり: Not suitable for combat...
- MIID_H_クワ: Disables terrain effects\nfor both enemies and allies.
- MIID_H_金剛の金棒: Def+4.
- MIID_H_リンカの鬼金棒: Dodge-5.\nHarder to land Dual Attack (-3).
- MIID_H_リョウマの鍛錬棒: Spd-5.
- MIID_H_フウガの疾風金棒: Spd+3. Def/Res-3.\nAfter battle, Str/Skl-2, recovers each turn.
- MIID_H_青銅の暗器: Dodge+10. Cannot land critical hits.
- MIID_H_鉄の暗器: Kunais debuff enemy when attack lands.
- MIID_H_鋼の暗器: Harder to land Dual Attack (-3).
- MIID_H_銀の暗器: Dodge-5. Debuffs after battle, Str/Skl-2.
- MIID_H_強者の暗器: Dual Atk when user initiates the battle.\nHalves user's Str for next attack.
- MIID_H_果物ナイフ: Heals 10 HP when used.
- MIID_H_獣狩りの暗器: Effective against horse/beast units,\nineffective otherwise.
- MIID_H_クリスナイフ: Effective against monsters.\nRegen HP each turn, Def/Res-3.
- MIID_H_羽ペン: Dodge+10. Not suitable for combat...
- MIID_H_固いパン: After user initiates battle,\nrecover 20% of max HP.
- MIID_H_追い剥ぎナイフ: Tears clothes upon weapon triangle\nadvantage. Easier to Dual Atk (+3).
- MIID_H_祈りのロウソク: Lck% chance of surviving with 1 HP.
- MIID_H_死を呼ぶナイフ: After battle, user's HP is reduced by 30%.
- MIID_H_フェリシアの氷皿: Magic weapon.
- MIID_H_ジョーカーの食器: Def+4. Debuffs after battle.\n(Str/Skl-2, recovers as turns pass)
- MIID_H_青銅の手裏剣: Dodge+10. Cannot land critical hits.
- MIID_H_鉄の手裏剣: Shurikens debuff enemy when attack lands.
- MIID_H_鋼の手裏剣: Harder to land Dual Attack (-3).
- MIID_H_銀の手裏剣: Dodge-5. Debuffs after battle.\n(Str/Skl-2, recovers as turns pass)
- MIID_H_巧者の手裏剣: Can't land Dual Attack.
- MIID_H_逆手裏剣: Reverses the weapon triangle and\ndoubles weapon triangle effects.
- MIID_H_針手裏剣: Effective against armored units,\nineffective otherwise.
- MIID_H_暗殺手裏剣: Critical hits deal 4x damage.
- MIID_H_爆炎手裏剣: Magic weapon. Can't land critical\nhits or special skills.
- MIID_H_朧: Def/Res-5. Easier to land and\nreceive Dual Atk (+5,-5).
- MIID_H_菜箸: Dodge+10.\nNot suitable for combat...
- MIID_H_かんざし: Female only.
- MIID_H_撒菱: Debuffs after battle.\n(Str/Skl-2, recovers as turns pass)
- MIID_H_スズカゼの疾風針: After user initiates fight, grant Spd+4\nto all allies within a 2 tile radius.
- MIID_H_サイゾウの爆炎針: After user initiates fight, grant Str+4\nto all allies within a 2 tile radius.
- MIID_H_カゲロウの眩惑針: Evd+20.
- MIID_H_青銅の弓: Dodge+10. Cannot land critical hits\nor special skills.
- MIID_H_鉄の弓: A standard bow.
- MIID_H_鋼の弓: Harder to land Dual Attack (-3).
- MIID_H_銀の弓: Dodge-5. Debuffs after battle.\n(Str/Skl-2, recovers as turns pass)
- MIID_H_強者の弓: Dual Atk when user initiates battle.\nUser's Str is halved for next attack.
- MIID_H_鉄の近撃弓: Enemy only.
- MIID_H_鋼の近撃弓: Enemy only.\nHarder to land Dual Atk (-3).
- MIID_H_銀の近撃弓: Enemy only. Debuffs after battle.\n(Str/Skl-2, recovers as turns pass)
- MIID_H_キラーボウ: Critical hits deal 4x damage.
- MIID_H_聖なる弓: Effective against monster units.\nRestores HP every turn. Def/Res-3.
- MIID_H_ショートボウ: A short-ranged bow.
- MIID_H_シャイニングボウ: Magic weapon. Can't land critical\nhits or special skills.
- MIID_H_ゴムの弓: Dodge+10.\nNot suitable for battle...
- MIID_H_バイオリンの弓: After user initiates attack, grant Skl+4\nto all allies within a 2 tile radius.
- MIID_H_キューピッドの弓: After user's attack, enemy's HP\nis restored by 20% of max HP.
- MIID_H_狩人の弓: Effective against horse/beast units,\nineffective otherwise.
- MIID_H_アンナの福弓: Lck+5. Debuffs after battle.\n(Str/Skl-2, recovers as turns pass)
- MIID_H_ゼロの虐弓: Fatal attack leaves enemy with 1 HP.\nCannot Dual Attack. Def/Res-2.
- MIID_H_青銅の和弓: Dodge+10. Cannot land critical hits.
- MIID_H_鉄の和弓: Res+2. A standard yumi.
- MIID_H_鋼の和弓: Harder to land Dual Attack (-3).
- MIID_H_銀の和弓: Dodge-5. Debuffs after battle.\n(Str/Skl-2, recovers as turns pass)
- MIID_H_巧者の和弓: Can't land Dual Atk. Evd-20.
- MIID_H_鉄の近撃和弓: Enemy only. Res+2.
- MIID_H_鋼の近撃和弓: Enemy only.\nHarder to land Dual Attack (-3).
- MIID_H_銀の近撃和弓: Enemy only. Debuffs after battle.\n(Str/Skl-2, recovers as turns pass)
- MIID_H_逆和弓: Reverses the weapon triangle\nand doubles weapon triangle effects.
- MIID_H_明鏡の和弓: Res+10.
- MIID_H_必中の和弓: Def-4, Res-2, Evd-30.
- MIID_H_残心: Def-5, Res-3. Easier to land\nand receive Dual Atk (+5,-5).
- MIID_H_風神弓: Takumi only. While in possession,\ntreat all terrain as a plain when moving.
- MIID_H_スカディ: Dodge+20. Yumi from another realm.\nIt produces a shadow copy of the user.
- MIID_H_竹の和弓: Dodge+10.\nNot suitable for battle...
- MIID_H_琵琶の和弓: After user initiates fight, grant Res+4\nto all allies within a 2 tile radius.
- MIID_H_追い剥ぎの和弓: Tears clothes upon weapon triangle\nadvantage. Easier to Dual Atk (+3).
- MIID_H_破魔矢: Strong against magic, Might\nand Hit reduced otherwise. Def-4.
- MIID_H_横撃ちの和弓: Can't land Dual Attack,\neasier to receive Dual Atk (-5).
- MIID_H_ミコトの霊弓: Def-2. Recover HP every turn.\nAfter battle, Str/Skl-2, recovers each turn.
- MIID_H_セツナの緩弓: Enemy's Skl/Spd/Def-4 on successful\nstrike for the rest of the turn.
- MIID_H_ファイアー: Dodge+10. Cannot land critical hits.
- MIID_H_サンダー: Standard lightning magic.
- MIID_H_フィンブル: Harder to land Dual Attack (-3).
- MIID_H_ライナロック: Dodge-5. Debuffs after battle.\n(Mag/Skl-2, recovers as turns pass)
- MIID_H_ユグドラシル: After battle, user's Magic\nis halved until the next attack.
- MIID_H_エクスカリバー: Effective against flying units. Def/Res-5.\nEasier to land and receive Dual Atk (+5,-5).
- MIID_H_ライトニング: Dual Atk when initiating fight, debuffs\nafter battle. (Recovers as turns pass)
- MIID_H_ミョルニル: Critical hits deal 4x damage.
- MIID_H_リザイア: Mage classes only. Absorbs HP.\nCannot land Dual Attack or critical hits.
- MIID_H_ブリュンヒルデ: Leon only, Dodge+10.\nSkl% chance of halving the enemy's Magic.
- MIID_H_プチファイアー: Not suitable for combat...
- MIID_H_ミステルトィン: Ophelia only. Skl/Res+1.
- MIID_H_ローバー: Tears clothes when weapon triangle is at\nan advantage. Easier to Dual Atk (+3).
- MIID_H_ブーストサンダー: After battle, Spd+4 to all\nenemies within a 2 tile radius.
- MIID_H_ムーンライト: After a battle initiated by the user,\nuser recovers 20% of max HP.
- MIID_H_マクベスの惑書: Debuffs after battle.\n(Mag/Skl-2, recovers as turns pass)
- MIID_H_オーディンの黒書: Dodge-20. Critical hits deal 4x damage.\nCan't land Dual Attack.
- MIID_H_鼠神・子: Dodge+10. Cannot land critical hits\nor special skills.
- MIID_H_牛神・丑: Def+1.
- MIID_H_虎神・寅: Harder to Dual Attack (-3).\nSpd+1.
- MIID_H_兎神・卯: Dodge-5, Res+1. Debuffs after battle.\n(Mag/Skl-2, recovers as turns pass)
- MIID_H_龍神・辰: Effective against dragons. After battle,\nMag halves for next attack. Skl/Def+1.
- MIID_H_逆神・丑寅: Reverses weapon triangle and doubles\nweapon triangle effects. Spd/Def+1.
- MIID_H_蛇神・巳: Dual Atk when initiating fight. After battle,\nMag halves for next attack. Spd/Res+1.
- MIID_H_馬神・午: Skl/Spd/Def/Res+3.
- MIID_H_羊神・未: Def/Res+1.\nRestores 10 HP if used.
- MIID_H_紙: Dodge+10, Spd+1.\nNot suitable for combat...
- MIID_H_古びた書物: Harder to land Dual Attack (-3).\nSkl+1.
- MIID_H_猿神・申: Skl/Spd+1, Res+2, Lck-4.
- MIID_H_鳥神・酉: Evd+15, Spd/Lck+1, Def-4.
- MIID_H_虹の賢者の墨絵: Doubles Might when counterattacking.\nDebuffs after battle, can't Dual Atk.
- MIID_H_イザナの古呪: Doubles Might when initiating fight.\nDebuffs after battle, can't Dual Atk.
- MIID_H_ライブ: Restores an adjacent ally's HP.\nAmount = (10 + Mag/3) HP
- MIID_H_リライブ: Greatly restores an adjacent ally's HP.\nAmount = (20 + Mag/3) HP
- MIID_H_リブロー: Restores a distant ally's HP.\nAmount = (7 + Mag/3) HP
- MIID_H_リカバー: Fully restores an adjacent ally's HP.\nAmount = (35 + Mag/3) HP
- MIID_H_リザーブ: Restores the HP of all allies in range.\nAmount = (7 + Mag/3) HP
- MIID_H_フリーズ: Reduces enemy's Mov to 0\nand Evd by 20 until next turn.
- MIID_H_ウィークネス: Reduces all of the enemy's stats\nby 4 until next turn.
- MIID_H_ドロー: Moves an enemy to an adjacent space.
- MIID_H_ビフレスト: Resurrects the last ally that\nwas killed on the current map.
- MIID_H_お菓子の杖: Restores 10 HP to an ally\nand 5 HP to the user.
- MIID_H_キノコの杖: Restores 15 HP to an ally and\nincreases user Res+2 until mission's end.
- MIID_H_花束の杖: Restores 20 HP to an ally and\nincreases user Lck+4 until mission's end.
- MIID_H_エリーゼの幼杖: Restores 10 HP to an ally.
- MIID_H_リリスの星杖: Restores 7 HP to all allies in range.
- MIID_H_春祭: Heals distant ally's HP by a small amount.\nAmount = (7 + Mag/3) HP
- MIID_H_夏祭: Heals distant ally's HP by a medium amount.\nAmount = (14 + Mag/3) HP
- MIID_H_秋祭: Restores HP to a distant ally.\nAmount = (2 + Mag/3) HP
- MIID_H_冬祭: Heals distant ally's HP by a large amount.\nAmount = (25 + Mag/3) HP
- MIID_H_大祭: Restores the HP of all allies in range.\nAmount = (2 + Mag/3) HP
- MIID_H_七難即滅: Moves a distant ally to an adjacent space.
- MIID_H_神風招来: Inflicts Silence status\non an enemy for 1 turn.
- MIID_H_禍事罪穢: Halves an enemy's max HP\nfor the duration of the chapter.
- MIID_H_ちょうちん: Restores 7 HP to an ally.
- MIID_H_団子串: Restores 10 HP to both\nthe user and an ally.
- MIID_H_笹飾り: Restores 15 HP to an ally and increases\nLck+8 to allies within 2 spaces.
- MIID_H_サクラの小祓串: Restores 7 HP to an ally.
- MIID_H_アサマの捻れ祓串: Restores 30 HP to an ally.
- MIID_H_竜石: Magic weapon. Dodge+10, can't Dual Atk.\nSkl-3, Spd-2, Def+4, Res+3.
- MIID_H_真竜石: Magic weapon. Dodge+10, can't Dual Atk.\nAfter battle, Mag/Skl-2, recovers each turn.
- MIID_H_獣石: Garous and Fox Spirits only. Dodge+10.\nSkl+5, Spd+3, Def-2.
- MIID_H_守獣石: Garous and Fox Spirits only. Dodge+10.\nSkl-2, Spd-1, Def+4, Res+5.
- MIID_H_超獣石: Garous and Fox Spirits only. Dodge+10.\nAfter battle, Str/Skl-2, recovers each turn.
- MIID_H_竜のブレス: Water blast from a Dragon.\nMagic weapon. Can't land Dual Attack.
- MIID_H_暗夜竜のブレス: Black wings flourished by a Dark Dragon.\nDodge+10. Can't land Dual Attack.
- MIID_H_透魔竜のブレス: Breath of an Invisible Dragon.\nDodge+10. Can't land Dual Attack.
- MIID_H_乱拳: Faceless only.
- MIID_H_狂乱拳: Faceless only. Debuffs after battle.\n(Str/Skl-2, recovers each turn)
- MIID_H_岩塊: Golems only. Can't land Dual Attacks,\ncritical hits, or special skills.
- MIID_H_巨岩塊: Golems only. Can't land Dual Attacks,\ncritical hits, or special skills.
- MIID_H_星竜のブレス: Breath of an Astral Dragon.\nMagic weapon. Can't land Dual Attack.
- MIID_H_星竜の加護: Can heal an ally from a distance.\nAmount = (7 + Mag/3) HP
- MIID_H_絡繰鋸: Puppets only. Upon successful strike,\nenemy's Str/Mag-4 until next turn.
- MIID_H_絡繰巨大鋸: Dodge-5. After battle, Str/Skl-2.\nDebuff enemy when attack lands.
- MIID_H_傷薬: Restores 10 HP to the user.
- MIID_H_調合薬: Restores 20 HP to the user.
- MIID_H_特効薬: Restores 40 HP to the user.
- MIID_H_HPの薬: Grants Max HP+5 for 1 battle.
- MIID_H_力の薬: Grants Str+2 for 1 battle.
- MIID_H_魔力の薬: Grants Mag+2 for 1 battle.
- MIID_H_技の薬: Grants Skl+2 for 1 battle.
- MIID_H_速さの薬: Grants Spd+2 for 1 battle.
- MIID_H_幸運の薬: Grants Lck+4 for 1 battle.
- MIID_H_守備の薬: Grants Def+2 for 1 battle.
- MIID_H_魔防の薬: Grants Res+2 for 1 battle.
- MIID_H_アクアの秘薬: Restores 10 HP to all adjacent allies.
- MIID_H_ギュンターの良薬: Restores 25 HP.
- MIID_H_グレイの創作菓子: Restores 10 HP and grants\nStr/Mag/Skl/Spd+2 for one battle.
- MIID_H_虹の秘薬: Grants Lck+4 and all stats+2\nfor one battle.
- MIID_H_絆の種: Builds support between two\npaired units (when possible).
- MIID_H_ハープ: Grants Spd+4 to an ally\nwithin 2 spaces for 1 turn.
- MIID_H_ほら貝: Grants Def+4 to an ally\nwithin 2 spaces for 1 turn.
- MIID_H_扉の鍵: Opens a door.
- MIID_H_宝の鍵: Opens a treasure chest.
- MIID_H_万能鍵: Can open either a door or\na treasure chest.
- MIID_H_天使の衣: Permanently increases Max HP by 5.
- MIID_H_力のしずく: Permanently increases Str by 2.
- MIID_H_精霊の粉: Permanently increases Mag by 2.
- MIID_H_秘伝の書: Permanently increases Skl by 2.
- MIID_H_はやての羽: Permanently increases Spd by 2.
- MIID_H_女神の像: Permanently increases Lck by 4.
- MIID_H_竜の盾: Permanently increases Def by 2.
- MIID_H_魔よけ: Permanently increases Res by 2.
- MIID_H_神竜草: Permanently increases all stats by 1.
- MIID_H_ブーツ: Permanently increases Movement by 1.
- MIID_H_術書: Permanently increases all displayed\nweapon ranks by 1 level.
- MIID_H_マスタープルフ: Promotes a base class at LV 10\nto an advanced class.
- MIID_H_パラレルプルフ: Re-classes a unit to a different class set.\nUnits will maintain their current LV. Use anytime.
- MIID_H_マリッジプルフ: Re-classes a unit to Spouse's class set.\nUnits will maintain their current LV.
- MIID_H_バディプルフ: Re-classes a unit to Best Friend's class set.\nUnits will maintain their current LV.
- MIID_H_エターナルプルフ: When at max level (promoted only), increase\nLV cap by 5.
- MIID_H_チャイルドプルフ: Children only. Promotes a base class to an\nadvanced class. Will start at a LV beyond LV 1.
- MIID_H_予約01: A class can be changed with the other\ncategories of soldiers.
- MIID_H_予約02: A class can be changed with the other\ncategories of soldiers.
- MIID_H_予約03: A class can be changed with the other\ncategories of soldiers.
- MIID_H_小判: Fetches 300 gold at market.
- MIID_H_金塊(小): Fetches 1,000 gold at market.
- MIID_H_金塊(中): Fetches 5,000 gold at market.
- MIID_H_金塊(大): Fetches 10,000 gold at market.
- MIID_H_真ガングレリ: Dodge-5. After the unit attacks,\nmaximum HP is reduced by 20%.
- MIID_H_魔戦士の巻物: Changes class to Dread Fighter upon use.
- MIID_H_黒天馬の翼: Changes class to Dark Flier upon use.
- MIID_H_戦闘王の紋章: While in possession, Str/Mag/Skl/Spd+2.
- MIID_H_訪問王の紋章: While in possession, Lck/Def/Res+2.
- MIID_H_1000G: 1000G
- MIID_H_2000G: 2000G
- MIID_H_3000G: 3000G
- MIID_H_5000G: 5000G
- MIID_H_7000G: 7000G
- MIID_H_10000G: 10000G
- MIID_H_20000G: 20000G
- MIID_H_障害物: With the "Place" command,\nplace on space next to unit.
- MIID_H_シューター砲台: Males only. Class changes any LV 10 male\ninto a Ballistician.
- MIID_H_魔女の魔法陣: Females only. Class changes any LV 10 female\ninto a Witch.
- MIID_H_エリートの書: Allows the user to learn Paragon.
- MIID_H_鎧盾の書: Allows the user to learn Armor Shield.
- MIID_H_獣盾の書: Allows the user to learn Beast Shield.
- MIID_H_翼盾の書: Allows the user to learn Wing Shield.
- MIID_H_近接射撃の書: Allows the user to learn Close-Range Shooting.
- MIID_H_攻防一体の陣の書: Allows the user to learn Attack+Defense Stance.
- MIID_H_力の吸収の書: Allows the user to learn Power Absorb.
- MIID_H_魔力の吸収の書: Allows the user to learn Magic Absorb.
- MIID_H_技の吸収の書: Allows the user to learn Trick Absorb.
- MIID_H_速さの吸収の書: Allows the user to learn Speed Absorb.
- MIID_H_幸運の吸収の書: Allows the user to learn Lck Absorb.
- MIID_H_守備の吸収の書: Allows the user to learn Defense Absorb.
- MIID_H_魔防の吸収の書: Allows the user to learn Resist Absorb.
- MIID_H_絆の王の紋章: While in possession,\nall stats+1.
- MIID_H_神剣ファルシオン: Marth only. Effective against dragon units.\nDodge+10. Restore 10 HP when used.
- MIID_H_神剣ラグネル: Ike only. Harder to land Dual Atk (-3).\nDef+3. Can't trade.
- MIID_H_裏剣ファルシオン: Lucina only. Effective against dragon units.\nEasier to land Dual Atk (+3).
- MIID_H_雷書トロン: Robin only. Dodge+5.\nRes+3.
- MIID_H_マルスの模擬剣: Dodge+10.
- MIID_H_アイクの模擬剣: Def+3. Harder to land Dual Atk (-3).
- MIID_H_ルキナの模擬剣: Easier to land Dual Atk (+3).
- MIID_H_ルフレの写本: Res+3.
- MID_個性_HP: HP
- MID_個性_力: Strength
- MID_個性_魔力: Magic
- MID_個性_技: Skill
- MID_個性_速さ: Speed
- MID_個性_幸運: Luck
- MID_個性_守備: Defense
- MID_個性_魔防: Resistance
- MID_短所_HP: HP
- MID_短所_力: Strength
- MID_短所_魔力: Magic
- MID_短所_技: Skill
- MID_短所_速さ: Speed
- MID_短所_幸運: Luck
- MID_短所_守備: Defense
- MID_短所_魔防: Resistance
- MTID_無し: None
- MTID_移動不可: Obstacle
- MTID_平地: Plain
- MTID_氷丘: Icy Hill
- MTID_毒沼: Poison Swamp
- MTID_闇沼: Dark Swamp
- MTID_竹槍: Bamboo Spear
- MTID_溶岩床: Lava
- MTID_嵐: Storm
- MTID_林: Woods
- MTID_砂漠: Desert
- MTID_砂浜: Beach
- MTID_荒地: Wasteland
- MTID_田畑: Field
- MTID_山: Mountain
- MTID_高山: Peak
- MTID_崖: Cliff
- MTID_断崖: Cliff
- MTID_深い森: Dense Forest
- MTID_空: Sky
- MTID_風の渦: Tornado
- MTID_竜巻: Hurricane
- MTID_橋: Bridge
- MTID_河: River
- MTID_泉: Spring
- MTID_海: Sea
- MTID_湖: Lake
- MTID_砦: Fort
- MTID_召喚床: Summon Tile
- MTID_穴: Hole
- MTID_城門: Gate
- MTID_廃墟門: Ruins
- MTID_墓: Grave
- MTID_村: Village
- MTID_閉じ村: (Village)
- MTID_廃村: Ghost Town
- MTID_家: House
- MTID_閉じ家: (House)
- MTID_廃家: (House)
- MTID_建物: Building
- MTID_低建物: Building
- MTID_壁: Wall
- MTID_本棚: Bookshelf
- MTID_水晶玉: Crystal Ball
- MTID_篝火: Bonfire
- MTID_桜: Sakura
- MTID_大樹: Great Tree
- MTID_低壁: Partition
- MTID_瓦礫: Rubble
- MTID_庭石: Garden Rock
- MTID_隆起: Raised Tile
- MTID_土塁: Earthwork
- MTID_床: Floor
- MTID_階段: Stairs
- MTID_門口: Entrance
- MTID_暗夜床: Deadly Tile
- MTID_柱: Pillar
- MTID_座布団: Cushion
- MTID_玉座: Throne
- MTID_回復床: Recovery Tile
- MTID_剣の間: Windstorm
- MTID_扉: Door
- MTID_襖: Sliding Door
- MTID_宝箱: Chest
- MTID_古木: Ancient Tree
- MTID_暗器砲台: Kunai Turret
- MTID_弓砲台: Bow Turret
- MTID_魔道砲台: Magic Turret
- MTID_氷海: Ice Floe
- MTID_海の道: Sea Road
- MTID_良薬: Good Herbs
- MTID_劇薬: Strong Herbs
- MTID_撒菱: Spikes
- MTID_水壁: Water Wall
- MTID_障壁: Barrier
- MTID_魔方陣: Sigil
- MTID_渓谷: Valley
- MTID_炎壁: Fire Wall
- MTID_御神木: Sacred Tree
- MTID_太柱: Thick Pillars
- MTID_闇: Darkness
- MTID_氷: Ice
- MTID_鎖: Chain
- MTID_解除装置: Unlock Device
- MTID_守護床: Defense Tile
- MTID_氷結泉: Frozen Spring
- MTID_水たまり: Puddle
- MTID_防壁: Barrier
- MTID_障害物: Obstacle
- MTID_宇宙: Void
- MTID_竜の体: Dragon's Body
- MTID_竜の足: Dragon's Foot
- MTID_竜の核: Dragon's Core
- MTID_コア: Drgn's Heart
- MTID_堀: Moat
- MTID_空堀: Empty Moat
- MBID_その他: Other
- MBID_マイユニット軍: $a$Nu's Army
- MBID_白夜王国軍: Hoshidan Army
- MBID_暗夜王国軍: Nohrian Army
- MBID_透魔王国軍: Invisible Kingdom Army
- MBID_フウマ公国軍: Fuuma Army
- MBID_シュヴァリエ公国軍: Chevalier Army
- MBID_幻影軍: Ghost Army
- MBID_部族軍: Tribal Forces
- MBID_異邦の軍: Outrealm Army
- MBID_謎の軍: Unknown Army
- MBID_賊: Thief
- MBID_村人: Villager
- MBID_通信対戦自軍: $a$Nl0's Army
- MBID_通信対戦敵軍: $a$Nl1's Army
- MBID_デフォルト軍: $a$Nu's Army
- MBID_デフォルト他軍: Otherworldly Army
- MBID_H_その他: Other influential armies.
- MBID_H_マイユニット軍: $a$Nu and Company's Army.
- MBID_H_白夜王国軍: Prizes honor and peace,\nthe Hoshidan Army.
- MBID_H_暗夜王国軍: Prefers war,\nthe Nohrian Army.
- MBID_H_透魔王国軍: Shrouded in mystery,\nthe Invisible Kingdom's Army.
- MBID_H_フウマ公国軍: Country of the Ninja,\nthe Fuuma Army.
- MBID_H_シュヴァリエ公国軍: Country of the Knights,\nthe Chevalier Army.
- MBID_H_幻影軍: Those without life,\nthe Ghost Army.
- MBID_H_部族軍: Tribes of Ice, Fire, Wind,\nand Beast. The Tribal Forces.
- MBID_H_異邦の軍: Visiting from another world,\nan army of mysterious people.
- MBID_H_謎の軍: An army of unknown monsters.
- MBID_H_賊: Attacks villagers and plunders;\nthieves.
- MBID_H_村人: Those who live on this land;\nregular villagers.
- MBID_H_通信対戦自軍: $a$Nl0\nand Company's Army.
- MBID_H_通信対戦敵軍: $a$Nl1\nand Company's Army.
- MIKID_H_剣: Sword Level
- MIKID_H_斧: Axe Level
- MIKID_H_槍: Lance Level
- MIKID_H_魔道書: Tome Level
- MIKID_H_弓: Bow Level
- MIKID_H_暗器: Kunai Level
- MIKID_H_杖: Club Level
- MIKID_H_竜石: Dragonstone Level
- MIKID_H_獣石: Beaststone Level
- MIKID_H_ブレス: Breath Level
- MIKID_H_魔物: Spell Level
- MIKID_H_投擲: Throwing Level
- MIKID_H_絡繰: Mechanism Level
- MPID_クロム: Chrom
- MPID_クロム右: Chrom
- MPID_リズ: Liz
- MPID_フレデリク: Frederick
- MPID_H_クロム: Captain of the Shepherds.\nTreats his men firmly but fairly.
- MPID_H_リズ: A Shepherd, and Chrom's little\nsister. Eager to prove herself.
- MPID_H_フレデリク: The Shepherds' stern and\nsarcastic second-in-command.
- MIID_E006_封剣ファルシオン: Falchion
- MIID_H_E006_封剣ファルシオン: Chrom only. Effective against dragons.
- MJID_E006_ロード: Lord
- MJID_E006_グレートナイト: Great Knight
- MJID_E006_シスター: Cleric
- MJID_H_E006_ロード: A youth of royal blood.\nWields swords.
- MJID_H_E006_グレートナイト: A seasoned knight or cavalier.\nWields swords, lances, axes.
- MJID_H_E006_シスター: A female healer who uses\nstaves. Cannot attack.
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