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varden

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Dec 16th, 2014
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  1. // Inne
  2. rate "128000" // Maximum download bandwidth in bytes/second. Do not set lower than 80000 unless you have a bad connection
  3. cl_cmdrate "128" // Maximum packets sent from client to server per second. Set to 64 when experiencing loss
  4. cl_updaterate "128" // Maximum packets sent from server to client per second. Set to 64 when experiencing choke
  5. cl_interp "0" // Don't change this, setting this to 0 lets servers adjust this to the perfect value
  6. cl_interp_ratio "1" // Use 1 if you have a stable connection, set to 2 when experiencing loss or choke
  7. cl_resend "3" // Sets after how many seconds the game sends a new connecion request to a server
  8. cl_resend_timeout "9" // Sets the time in seconds how long the game tries to connect to a server
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