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- //
- // KeyboardScene.h
- // AtomicCat
- //
- #ifndef __KEYBOARD_SCENE_H__
- #define __KEYBOARD_SCENE_H__
- #include "cocos2d.h"
- #include <map>
- #include "cocos2d.h"
- class KeyboardScene : public cocos2d::Layer
- {
- public:
- // there's no 'id' in cpp, so we recommend returning the class instance pointer
- static cocos2d::Scene* createScene();
- // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
- virtual bool init();
- // implement the "static create()" method manually
- CREATE_FUNC(KeyboardScene);
- };
- #endif
- //
- // KeyboardScene.h
- //
- #ifndef __KEYBOARD_SCENE_H__
- #define __KEYBOARD_SCENE_H__
- #include "cocos2d.h"
- #include <map>
- #include "cocos2d.h"
- class KeyboardScene : public cocos2d::Layer
- {
- public:
- // there's no 'id' in cpp, so we recommend returning the class instance pointer
- static cocos2d::Scene* createScene();
- // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
- virtual bool init();
- // implement the "static create()" method manually
- CREATE_FUNC(KeyboardScene);
- };
- #endif
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