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- Tropicaknight of Malibu
- ★★★★★★★
- FIRE
- 4
- Warrior/Glory/Effect
- ATK 2500
- DEF 2200
- If a Warrior monster you control activates its effect: You can place Glory Counters to that monster equal to that monster's Level.
- ----
- 1 Warrior monster
- While you own the Glory Zone, this card cannot be destroyed by battle. After damage calculation, if this card attacked an opponent's monster: Gain LP equal to that monster's original ATK. (Quick Effect): You can banish 1 other Warrior monster you control (until the end of this turn), then target 1 monster your opponent controls; it loses ATK equal to the ATK that monster had on the field, until the end of this turn. You can only use this effect of "Tropicaknight of Malibu" once per turn.
- Tropicaknight of Bali
- ★★★★★★★
- FIRE
- 4
- Warrior/Glory/Effect
- ATK 2400
- DEF 1900
- If a Warrior monster you control activates its effect: You can place Glory Counters to that monster equal to that monster's Level.
- ----
- 1 Warrior monster
- While you own the Glory Zone, this card cannot be targeted by your opponent's card effects. (Quick Effect): You can banish 1 other Warrior monster you control (until the end of this turn), then target 1 monster your opponent controls; banish it. You can only use this effect of "Tropicaknight of Bali" once per turn.
- Tropicaknight of Bora Bora
- ★★★★★★★
- FIRE
- 4
- Warrior/Glory/Effect
- ATK 2600
- DEF 2000
- If a Warrior monster you control activates its effect: You can place Glory Counters to that monster equal to that monster's Level.
- ----
- 1 Warrior monster
- While you own the Glory Zone, this card can make up to 2 attacks during each Battle Phase. (Quick Effect): You can banish 1 other Warrior monster you control (until the end of this turn), then target 1 Spell/Trap your opponent controls; banish it. You can only use this effect of "Tropicaknight of Bora Bora" once per turn.
- Tropicaknight of Seychelles
- ★★★★
- FIRE
- Warrior/Effect
- ATK 1700
- DEF 800
- If you own the Glory Zone and you have no cards in your Main Monster Zone: You can Special Summon this card from your hand. You can only Special Summon "Tropicaknight of Seychelles" once per turn this way. Once per turn: You can discard 1 "Tropicaknight" monster; Set 1 "Tropicaknight" Spell/Trap directly from your Deck.
- Tropicaknight of Maldives
- ★★★★
- FIRE
- Warrior/Effect
- ATK 0
- DEF 1800
- If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is Special Summoned: You can add 1 "Tropicaknight" monster from your Deck to your hand, except "Tropicaknight of Maldives". You can only use each effect of "Tropicaknight of Maldives" once per turn.
- Tropicaknight of Fiji
- ★★★★
- FIRE
- Warrior/Effect
- ATK 1600
- DEF 800
- If this card is Normal Summoned: You can Special Summon 1 "Tropicaknight" monster from your hand, except "Tropicaknight of Fiji". If this card is sent from the field to the GY: You can target 1 "Tropicaknight" monster you control; it gains 800 ATK until the end of this turn. You can only use this effect of "Tropicaknight of Fiji" once per turn.
- Tropicaknight of Tahiti
- ★★★★
- FIRE
- Warrior/Effect
- ATK 1900
- DEF 200
- When an attack is declared involving your "Tropicaknight" monster and an opponent's monster: You can Special Summon this card from your hand, then destroy that opponent's monster. If this card destroys an opponent's monster by battle or by its own effect: You can add 1 "Tropicaknight" monster from your Deck to your hand, except "Tropicaknight of Tahiti". You can only use each effect of "Tropicaknight of Tahiti" once per turn.
- Tropicaknight of Rarotonga
- ★★★★
- FIRE
- Warrior/Effect
- ATK 1800
- DEF 1200
- If you Normal or Special Summon a "Tropicaknight" monster other than "Tropicaknight of Rarotonga": You can Special Summon this card from your hand. You can only Special Summon "Tropicaknight of Rarotonga" once per turn this way. Once per turn: You can target 1 other "Tropicaknight" monster you control; it gains 500 ATK until the end of this turn.
- Tropicaknight of Aituaki
- ★★★★
- FIRE
- Warrior/Effect
- ATK 800
- DEF 2000
- When your Glory Monster is destroyed by battle or card effect: You can Special Summon this card from your hand. While you own the Glory Zone, this card cannot be destroyed by battle or card effects. You can banish 1 "Tropicaknight" Spell/Trap from your hand or GY, then target 1 "Tropicaknight" monster in your GY, except "Tropicaknight of Aituaki"; Special Summon that target. You can only use this effect of "Tropicaknight of Aituaki" once per turn.
- Tropicaknight of the Bahamas
- ★★★★
- FIRE
- Warrior/Effect
- ATK 1600
- DEF 1900
- If you own the Glory Zone and you control a "Tropicaknight" monster other than "Tropicaknight of the Bahamas", you can Special Summon this card (from your hand). Once per turn: You can target 1 monster your opponent controls; it loses 500 ATK until the end of this turn.
- Tropicaknight Island
- Field Spell
- If this card is activated: You can add 1 "Tropicaknight" card from your Deck to your hand, except "Tropicaknight Island". While you own the Glory Zone, all non-"Tropicaknight" monsters you control lose 500 ATK/DEF. Once per turn, if you Glory Summon a "Tropicaknight" monster: You can target 1 Spell/Trap your opponent controls; destroy it. You can only activate 1 "Tropicaknight Island" per turn.
- Tropicaknight Scenery
- Continuous Spell
- You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Tropicaknight" monster from your Deck. You can only use this effect of "Tropicaknight Scenery" once per turn. If this card is destroyed by a card effect and sent to the GY while you own the Glory Zone: You can draw 1 card.
- Tropicaknight Palm Trees
- Continuous Trap
- Activate this card by targeting 1 "Tropicaknight" Glory Monster you control; it cannot be destroyed by battle or by your opponent's card effects. When that monster leaves the field, destroy this card.
- Tropicaknight Beach
- Continuous Trap
- If you control no "Tropicaknight" monsters, destroy this card. Once, if a monster(s) is Special Summoned from the Extra Deck to your opponent's side of the field: You can target 1 of those monsters; it cannot attack or change its battle position. While this card is face-up in your Spell & Trap Zone, your opponent can only activate 1 Spell/Trap each turn.
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