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TheInsidiousOne

Yu-Gi-Oh! EV - UserName's and MetaBoi's decks -2 guys, 1 dek

Aug 9th, 2018
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  1. Tropicaknight of Malibu
  2. ​★​★​★​★​★​★​★
  3. FIRE
  4. 4
  5. Warrior/Glory/Effect
  6. ATK 2500
  7. DEF 2200
  8. If a Warrior monster you control activates its effect: You can place Glory Counters to that monster equal to that monster's Level.
  9. ----
  10. 1 Warrior monster
  11. While you own the Glory Zone, this card cannot be destroyed by battle. After damage calculation, if this card attacked an opponent's monster: Gain LP equal to that monster's original ATK. (Quick Effect): You can banish 1 other Warrior monster you control (until the end of this turn), then target 1 monster your opponent controls; it loses ATK equal to the ATK that monster had on the field, until the end of this turn. You can only use this effect of "Tropicaknight of Malibu" once per turn.
  12.  
  13. Tropicaknight of Bali
  14. ​★​★​★​★​★​★​★
  15. FIRE
  16. 4
  17. Warrior/Glory/Effect
  18. ATK 2400
  19. DEF 1900
  20. If a Warrior monster you control activates its effect: You can place Glory Counters to that monster equal to that monster's Level.
  21. ----
  22. 1 Warrior monster
  23. While you own the Glory Zone, this card cannot be targeted by your opponent's card effects. (Quick Effect): You can banish 1 other Warrior monster you control (until the end of this turn), then target 1 monster your opponent controls; banish it. You can only use this effect of "Tropicaknight of Bali" once per turn.
  24.  
  25. Tropicaknight of Bora Bora
  26. ​★​★​★​★​★​★​★
  27. FIRE
  28. 4
  29. Warrior/Glory/Effect
  30. ATK 2600
  31. DEF 2000
  32. If a Warrior monster you control activates its effect: You can place Glory Counters to that monster equal to that monster's Level.
  33. ----
  34. 1 Warrior monster
  35. While you own the Glory Zone, this card can make up to 2 attacks during each Battle Phase. (Quick Effect): You can banish 1 other Warrior monster you control (until the end of this turn), then target 1 Spell/Trap your opponent controls; banish it. You can only use this effect of "Tropicaknight of Bora Bora" once per turn.
  36.  
  37. Tropicaknight of Seychelles
  38. ​★​★​★​★
  39. FIRE
  40. Warrior/Effect
  41. ATK 1700
  42. DEF 800
  43. If you own the Glory Zone and you have no cards in your Main Monster Zone: You can Special Summon this card from your hand. You can only Special Summon "Tropicaknight of Seychelles" once per turn this way. Once per turn: You can discard 1 "Tropicaknight" monster; Set 1 "Tropicaknight" Spell/Trap directly from your Deck.
  44.  
  45. Tropicaknight of Maldives
  46. ​★​★​★​★
  47. FIRE
  48. Warrior/Effect
  49. ATK 0
  50. DEF 1800
  51. If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is Special Summoned: You can add 1 "Tropicaknight" monster from your Deck to your hand, except "Tropicaknight of Maldives". You can only use each effect of "Tropicaknight of Maldives" once per turn.
  52.  
  53. Tropicaknight of Fiji
  54. ​★​★​★​★
  55. FIRE
  56. Warrior/Effect
  57. ATK 1600
  58. DEF 800
  59. If this card is Normal Summoned: You can Special Summon 1 "Tropicaknight" monster from your hand, except "Tropicaknight of Fiji". If this card is sent from the field to the GY: You can target 1 "Tropicaknight" monster you control; it gains 800 ATK until the end of this turn. You can only use this effect of "Tropicaknight of Fiji" once per turn.
  60.  
  61. Tropicaknight of Tahiti
  62. ​★​★​★​★
  63. FIRE
  64. Warrior/Effect
  65. ATK 1900
  66. DEF 200
  67. When an attack is declared involving your "Tropicaknight" monster and an opponent's monster: You can Special Summon this card from your hand, then destroy that opponent's monster. If this card destroys an opponent's monster by battle or by its own effect: You can add 1 "Tropicaknight" monster from your Deck to your hand, except "Tropicaknight of Tahiti". You can only use each effect of "Tropicaknight of Tahiti" once per turn.
  68.  
  69. Tropicaknight of Rarotonga
  70. ​★​★​★​★
  71. FIRE
  72. Warrior/Effect
  73. ATK 1800
  74. DEF 1200
  75. If you Normal or Special Summon a "Tropicaknight" monster other than "Tropicaknight of Rarotonga": You can Special Summon this card from your hand. You can only Special Summon "Tropicaknight of Rarotonga" once per turn this way. Once per turn: You can target 1 other "Tropicaknight" monster you control; it gains 500 ATK until the end of this turn.
  76.  
  77. Tropicaknight of Aituaki
  78. ​★​★​★​★
  79. FIRE
  80. Warrior/Effect
  81. ATK 800
  82. DEF 2000
  83. When your Glory Monster is destroyed by battle or card effect: You can Special Summon this card from your hand. While you own the Glory Zone, this card cannot be destroyed by battle or card effects. You can banish 1 "Tropicaknight" Spell/Trap from your hand or GY, then target 1 "Tropicaknight" monster in your GY, except "Tropicaknight of Aituaki"; Special Summon that target. You can only use this effect of "Tropicaknight of Aituaki" once per turn.
  84.  
  85. Tropicaknight of the Bahamas
  86. ​★​★​★​★
  87. FIRE
  88. Warrior/Effect
  89. ATK 1600
  90. DEF 1900
  91. If you own the Glory Zone and you control a "Tropicaknight" monster other than "Tropicaknight of the Bahamas", you can Special Summon this card (from your hand). Once per turn: You can target 1 monster your opponent controls; it loses 500 ATK until the end of this turn.
  92.  
  93. Tropicaknight Island
  94. Field Spell
  95. If this card is activated: You can add 1 "Tropicaknight" card from your Deck to your hand, except "Tropicaknight Island". While you own the Glory Zone, all non-"Tropicaknight" monsters you control lose 500 ATK/DEF. Once per turn, if you Glory Summon a "Tropicaknight" monster: You can target 1 Spell/Trap your opponent controls; destroy it. You can only activate 1 "Tropicaknight Island" per turn.
  96.  
  97. Tropicaknight Scenery
  98. Continuous Spell
  99. You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Tropicaknight" monster from your Deck. You can only use this effect of "Tropicaknight Scenery" once per turn. If this card is destroyed by a card effect and sent to the GY while you own the Glory Zone: You can draw 1 card.
  100.  
  101. Tropicaknight Palm Trees
  102. Continuous Trap
  103. Activate this card by targeting 1 "Tropicaknight" Glory Monster you control; it cannot be destroyed by battle or by your opponent's card effects. When that monster leaves the field, destroy this card.
  104.  
  105. Tropicaknight Beach
  106. Continuous Trap
  107. If you control no "Tropicaknight" monsters, destroy this card. Once, if a monster(s) is Special Summoned from the Extra Deck to your opponent's side of the field: You can target 1 of those monsters; it cannot attack or change its battle position. While this card is face-up in your Spell & Trap Zone, your opponent can only activate 1 Spell/Trap each turn.
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