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computercraft

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Jul 24th, 2012
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  1. New Features in ComputerCraft 1.4:
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  3. TODO: UPDATE ME WITH CHANGES INTRODUCED ABOVE r461
  4.  
  5. . LuaJ no longer leaks threads when computers get unloaded or timeout
  6. . computers stalling for a long time no longer prevent others from operating
  7. . http API now supports https URLs
  8. . Turtles can no longer walk off the edge of the map and dissapear
  9. . Computers/Turtles no longer crash in redpower frames
  10. . Fixed bugs with fs.getDrive() and fs.isReadOnly()
  11. . Turtles can no longer walk off the edge of the map and dissapear
  12. . Ported to Forge Mod Loader. ComputerCraft can now be ran directly from the .zip, and only requires forge to run
  13. . Turtles no longer get replaced by tree leaves
  14. . Computers can now power blocks indirectly, in the same way as levers and buttons
  15. . Shift + right click when holding a disk or record will put it directly into a disk drive without opening the GUI
  16. . New API: keys
  17. . Turtles now work in SMP beyond 32 kilometers from the origin
  18. . turtle.place() works for all types of Items now, including non-block types like bonemeal, shears and buckets, and can even interact with inventories
  19. . Computers can be crafted to Turtles and Turtles can be crafted into other kinds of Turtles without losing their ID or Label
  20. . Increased the inventory size of all turtles from 3x3 to 4x4
  21. . Increased the default size of the turtle display and the computer display
  22. . Added Farming Turtles
  23. . Added Felling Turtles
  24. . Added Digging Turtles
  25. . Added Melee Turtles
  26. . Added combinations of the above
  27. . Added a "Turtle Upgrade API" for mod developers, allowing modders to create tools and peripherals for new kinds of turtles
  28. . Added turtle.attack(), turtle.attackUp() and turtle.attackDown(). Usable by all tool types, but especially effective with the Melee Turtle
  29. . turtle.drop() and turtle.place() now only consider the currently selected slot
  30. . turtle.dig(), turtle.suck() and turtle.attack() now fill the turtles inventory starting with currently selected slot
  31. . turtle.drop() will now place into chests, furnaces, storage minecarts, or other inventories if there is one adjacent
  32. . Added turtle.dropUp() and turtle.dropDown() with same behaviour
  33. . Added turtle.suck(), turtle.suckUp() and turtle.suckDown(). Will pull item stacks off of the ground or out of adjacent inventories, and into the turtles inventory
  34. . Added turtle.compareTo(slotNum). Will compare the currently selected item to another item in the inventory
  35. . Added Crafty Turtles
  36. . Added turtle.craft() and "craft" program, usable only by Crafty turtles. Will craft items using the turtles current inventory
  37. . The range of wireless modems now increases linearly with altitude above height 96, up to a maximum of 6 times normal at the world cap (build radio masts and GPS satellites!)
  38. . Turtles can now be used as gps hosts
  39. . When placing a sign with a turtle, turtle.place( text ) can be used to set the text
  40. . "excavate" program will now kill mobs which block its path, return items when its gets full, and continue all the way to bedrock
  41. . Added optional "hardcore" mode, where turtles consume fuel on each movement, and must be refueled with standard fuel items to move. Added turtle.getFuelLevel() and turtle.refuel() methods to manage this
  42. . Added optional disk space limits for computers and floppy disks. Added fs.getFreeSpace(path) to manage this
  43. . Added disk.getID( side )
  44. . Fixed lag when rebooting computers
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