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- // Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
- #pragma once
- #include "GameFramework/Actor.h"
- #include "KillerCube.generated.h"
- /**
- *
- */
- UCLASS()
- class AKillerCube : public AActor
- {
- GENERATED_UCLASS_BODY()
- /** Sphere collision component */
- UPROPERTY(VisibleDefaultsOnly, Category = Cube)
- TSubobjectPtr<UStaticMeshComponent> MeshComp;
- UPROPERTY(VisibleDefaultsOnly, Category = Cube)
- TSubobjectPtr<UStaticMeshComponent> TempMesh;
- TArray<UStaticMeshComponent*> MeshArray;
- UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Cube)
- float ForcePower;
- void Tick(float DeltaSeconds);
- void BeginPlay();
- };
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