Reticent

Red Eclipse AZ Linux Hard Mod

Dec 9th, 2012
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  1. --------------------------------------------------------------------------------------------------------
  2. ***This paste focuses on a few basic tips and statistics of the modified weapons of AZLH in a summarized manner. If you wish to go more in depth, download the configuration file here: http://www.4shared.com/file/V2a5FZqj/AZLH.html. RE Forum thread: http://forum.freegamedev.net/viewtopic.php?f=73&t=3888&p=39334***
  3.  
  4. ---Tips---
  5. 1. Grenades deal no damage, primary or secondary fire. Instead, they heal. Use the primary fire to instantly heal yourself for ~20 hp. Use the guided secondary fire to throw at team mates and heal them up to ~50 hp.
  6. 2. Melee also deals no damage. Use the sword instead.
  7. 3. The only impulse enabled is parkour(wall kicking and wall running).
  8. 4. Except for the pistol, weapons do not reload. Once they run out of ammo, you must look for another one. You can also pick up one of the same kind to refill your ammo.
  9. 5. You do not lose accuracy while moving, so don't be afraid to constantly stay in motion. Standing still will only make you an easy target.
  10. 6. Weapon respawn times are as follows: Everything except grenades and Overdrive=15 seconds, grenades=45 seconds, Overdrive=2 minutes.
  11. 7. Type "/aboveheaddamage 1" without the quotation marks. This allows you to see how much damage you deal.
  12.  
  13. ---Weapons overview---
  14.  
  15. -Vanilla name/Modded Name-
  16. Damage: primary damage/secondary damage
  17. Attack delay: primary attack delay(in milliseconds)/secondary attack delay(in milliseconds)
  18. Speed: primary speed(in laymens' term)/secondary speed(in laymens' term)
  19. Ammo: Total Ammo/Primary reduced/Secondary reduced
  20. Hints: additional info
  21.  
  22. -pistol/Avenger-
  23. Damage: 5/25
  24. Attack delay: 100/750
  25. Speed: Hitscan/Hitscan
  26. Ammo: 25/1/5
  27. Hints: With the lowest dps of any weapon in the mod, you should only use this if you have no other weapon or as a finisher. You could also use it to harass players from a distance.
  28.  
  29. -sword/Animalism-
  30. Damage: 50/0
  31. Attack delay: 500/1000
  32. Speed: Hitscan
  33. Ammo: n/a
  34. Hints: Use the secondary fire to give yourself a speed boost. Useful for flag cappers, but overall not a good direct combat weapon.
  35.  
  36. -shotgun/Terror-
  37. Damage: 30 rays, 3 damage each/88-94 on direct hit
  38. Attack delay: 750/800
  39. Speed: Hitscan/Average
  40. Ammo: 25/1/1
  41. Hints: Secondary fire is an explosive with an arc trajectory. Use it when your enemy is out of range or make use of the arc and shoot over walls.
  42.  
  43. -smg/Trauma-
  44. Damage: 80/80(180 on headshot)
  45. Attack delay: 1250/1250
  46. Speed: Hitscan/Hitscan
  47. Ammo: 15/1/1
  48. Hints: Primary fire cannot deal headshots.
  49.  
  50. -flamer/Shock Therapy-
  51. Damage: 4 rays, 2 damage each/3
  52. Attack delay: 50/1000
  53. Speed: Hitscan/Hitscan
  54. Ammo: 150/1/15
  55. Hints: The secondary fire has strong knockback. It is most useful at pointblank on mid-air targets.
  56.  
  57. -plasma/Confinement-
  58. Damage: 16/ ~120 dps
  59. Attack delay: 100 ms/3000 ms fully charged
  60. Speed: Fast/Slow
  61. Ammo: 75/1/15
  62. Hints: Use the secondary fire to cover key items, such as your flag.
  63.  
  64. -rifle/Hypothermia-
  65. Damage: 88-94/88-94
  66. Attack delay: 800/800
  67. Speed: Average/Average
  68. Ammo: 20/1/1
  69. Hints: The difference between the primary and secondary fire lies in the variable, hitpush. Primary fire has less hitpush which causes less knockback but makes it easier to deal splash damage. The secondary fire has greater hitpush for greater knockback but makes it harder to deal splash damage. Use the secondary fire to rocket jump to greater heights.
  70.  
  71. -rocket/Overdrive-
  72. Damage: ~150/~-100
  73. Attack delay: 500/20
  74. Speed: Fast/ n/a
  75. Ammo: 3/1/3
  76. Hints: Use the primary fire to go on a frag spree or use the secondary fire to heal for ~100 hp and gain a strong speed boost.
  77. --------------------------------------------------------------------------------------------------------
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