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- Nintendo Switch open source software
- Console
- Nintendo Switch [Ver. 1.0.0]
- https://www.nintendo.co.jp/support/oss/data/NintendoSwitch_OpenSources1.0.0.zip
- Most interesting source code
- NSPR/
- NSS/
- src/
- Nintendo Switch File System from oss
- nss/tmp/
- prdir/
- temp/ssl/
- tmp/
- NN_NINTENDO_SDK
- NNSDK
- md/nnsdk_fsHelper.h
- nnsdk_ctr.h
- nnsdk_gcm.h
- _shlib_details.h
- nnsdk_mpi.h
- nnc/socket/socket_Api.h
- nnc/nn_SdkLog.h
- nnsdk_sdb.c
- conio.h
- io.h
- string.h
- memory.h
- process.h
- sqlite_nnsdk.c
- md/_nnsdk.h
- md/_nnsdk_errors.h
- jar.h
- nn/os/os_MemoryHeapCommon.h
- On NNSDK we statically link all of our libs, so we don't really need to load anything or do the symbol redirection done
- on other platforms.
- On some platforms (NNSDK), no shared/dynamic library support is present so we statically "load" symbols for our usual shared libs.
- Name of the lib on NNSDK, but it is just a stub on the fs since loadable libs are not supported.
- libnn_ckbi3.a
- NNSDK's socket options are enums rather than macros
- NNSDK doesn't like other threads re-opening the same file, so close the handles here.
- NNSDK_PAGE_SIZE: 4096
- @System:%s/svrcache.ssl
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