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Ulrich, Level 10 Orc Male Warrior/Spellbinder/Blade

Dec 23rd, 2016
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  1. Ulrich, Level 0 Orc Male (starting character)
  2. Attribute Scores
  3. Strength: 10 (+0)
  4. Agility: 10 (+0)
  5. Intellect: 10 (+0)
  6. Will: 9 (-1)
  7.  
  8. Perception: 11 (+1)
  9. Defense: 10
  10. Health: 10
  11. Healing Rate: 2
  12. Speed 12
  13. Corruption 1
  14. Languages: Common, Dark speech
  15. Professions: Patroller, Barbarian
  16.  
  17. Talents:
  18. - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
  19.  
  20. Equipement:
  21. You have a club (1d6), patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits.
  22.  
  23. Character info:
  24. - You are a middle-aged adult, 24 years old.
  25. - You are of average height and weight.
  26. - You are an orc of typical appearance, dirty and unkempt.
  27. - You received an education. You know how to read the Common Tongue.
  28. - Kill!
  29.  
  30. --------------------------------------------------
  31.  
  32. Ulrich, Level 1 Orc Male Warrior
  33. Attribute Scores
  34. Strength: 10 (+0)
  35. Agility: 11 (+1)
  36. Intellect: 11 (+1)
  37. Will: 9 (-1)
  38.  
  39. Perception: 12 (+2)
  40. Defense: 12
  41. Health: 15
  42. Healing Rate: 3
  43. Speed 12
  44. Corruption 1
  45. Languages: Common, Dark speech
  46. Professions: Patroller, Barbarian, Sailor
  47.  
  48. Talents:
  49. - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
  50. - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
  51. - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
  52.  
  53. Equipement:
  54. You have a cutlass (1d6, finesse, off-hand), soft leather ( Agi + 1), patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits.
  55.  
  56. Character info:
  57. - You lived on civilization’s edges. The hardships you endured and dangers you faced taught you how to survive.
  58.  
  59. --------------------------------------------------
  60.  
  61. Ulrich, Level 2 Orc Male Warrior
  62. Attribute Scores
  63. Strength: 10 (+0)
  64. Agility: 11 (+1)
  65. Intellect: 11 (+1)
  66. Will: 9 (-1)
  67.  
  68. Perception: 12 (+2)
  69. Defense: 13
  70. Health: 20
  71. Healing Rate: 5
  72. Speed 12
  73. Corruption 1
  74. Languages: Common, Dark speech
  75. Professions: Patroller, Barbarian, Sailor
  76.  
  77. Talents:
  78. - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
  79. - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
  80. - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
  81. - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage.
  82.  
  83. Equipement:
  84. You have a cutlass* (2d6, finesse, off-hand), hard leather (Agi + 2), patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits.
  85.  
  86. *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach.
  87.  
  88. --------------------------------------------------
  89.  
  90. Ulrich, Level 3 Orc Male Warrior/Spellbinder
  91. Attribute Scores
  92. Strength: 10 (+0)
  93. Agility: 12 (+2)
  94. Intellect: 12 (+2)
  95. Will: 9 (-1)
  96.  
  97. Perception: 13 (+3)
  98. Defense: 14
  99. Health: 23
  100. Healing Rate: 5
  101. Speed 12
  102. Corruption 1
  103. Languages: Common, Dark speech
  104. Professions: Patroller, Barbarian, Sailor
  105.  
  106. Orc:
  107. - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
  108.  
  109. Warrior:
  110. - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
  111. - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
  112. - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage.
  113.  
  114. Spellbinder:
  115. - Power: 1
  116. - Spellbound: Spellbound Weapon (2)
  117. - Battle: Celerity (2)
  118.  
  119. Equipement:
  120. You have a cutlass* (2d6, finesse, off-hand), hard leather (Agi + 2), patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits.
  121.  
  122. *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach.
  123.  
  124. Character info:
  125. - You bargained with a wizard or a witch for the secret of spellbinding, and from that spell you learned others to enhance your fighting techniques.
  126.  
  127. --------------------------------------------------
  128.  
  129. Ulrich, Level 4 Orc Male Warrior/Spellbinder
  130. Attribute Scores
  131. Strength: 10 (+0)
  132. Agility: 12 (+2)
  133. Intellect: 12 (+2)
  134. Will: 9 (-1)
  135.  
  136. Perception: 13 (+3)
  137. Defense: 14
  138. Health: 29
  139. Healing Rate: 7
  140. Speed 12
  141. Corruption 1
  142. Languages: Common, Dark speech
  143. Professions: Patroller, Barbarian, Sailor
  144.  
  145. Orc:
  146. - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
  147.  
  148. Warrior:
  149. - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
  150. - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
  151. - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage.
  152.  
  153. Spellbinder:
  154. - Power: 1
  155. - Spellbound: Spellbound Weapon (2)
  156. - Battle: Celerity (2), Resounding Attack (1)
  157.  
  158. Equipement:
  159. You have a cutlass* (2d6, finesse, off-hand), hard leather** (Agi + 2), patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits.
  160.  
  161. *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach.
  162. ** You move at full speed across difficult terrain.
  163.  
  164. --------------------------------------------------
  165.  
  166. Ulrich, Level 5 Orc Male Warrior/Spellbinder
  167. Attribute Scores
  168. Strength: 10 (+0)
  169. Agility: 12 (+2)
  170. Intellect: 12 (+2)
  171. Will: 9 (-1)
  172.  
  173. Perception: 13 (+3)
  174. Defense: 15
  175. Health: 35
  176. Healing Rate: 8
  177. Speed 12
  178. Corruption 1
  179. Languages: Common, Dark speech
  180. Professions: Patroller, Barbarian, Sailor
  181.  
  182. Orc:
  183. - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
  184.  
  185. Warrior:
  186. - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
  187. - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
  188. - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage.
  189. - Combat Expertise: When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn.
  190.  
  191. Spellbinder:
  192. - Power: 1
  193. - Spellbound: Spellbound Weapon (2)
  194. - Battle: Celerity (2), Resounding Attack (1)
  195.  
  196. Equipement:
  197. You have a cutlass* (2d6, finesse, off-hand), hard leather** (Agi + 2), patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits.
  198.  
  199. *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach.
  200. ** You move at full speed across difficult terrain.
  201.  
  202. --------------------------------------------------
  203.  
  204. Ulrich, Level 6 Orc Male Warrior/Spellbinder
  205. Attribute Scores
  206. Strength: 10 (+0)
  207. Agility: 12 (+2)
  208. Intellect: 12 (+2)
  209. Will: 9 (-1)
  210.  
  211. Perception: 13 (+3)
  212. Defense: 15
  213. Health: 38
  214. Healing Rate: 9
  215. Speed 12
  216. Corruption 1
  217. Languages: Common, Dark speech
  218. Professions: Patroller, Barbarian, Sailor
  219.  
  220. Orc:
  221. - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
  222.  
  223. Warrior:
  224. - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
  225. - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
  226. - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage.
  227. - Combat Expertise: When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn.
  228.  
  229. Spellbinder:
  230. - Power: 1
  231. - Spellbound: Spellbound Weapon (2)
  232. - Battle: Celerity (2), Resounding Attack (1), Close Wounds (1)
  233. - Invest Power: You can use an action or a triggered action on your turn to invest greater power into the target of your spellbound weapon spell. Expend the casting of a rank 1 or higher spell. For 1 minute, eldritch flames dance across the weapon, lighting the area within 10 yards of it. Until the effect ends, your attacks with the weapon deal 1d6 extra damage.
  234.  
  235. Equipement:
  236. You have a cutlass* (2d6, finesse, off-hand), hard leather** (Agi + 2), patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits.
  237.  
  238. *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach.
  239. ** You move at full speed across difficult terrain.
  240.  
  241. --------------------------------------------------
  242.  
  243. Ulrich, Level 7 Orc Male Warrior/Spellbinder/Blade
  244. Attribute Scores
  245. Strength: 11 (+1)
  246. Agility: 13 (+3)
  247. Intellect: 13 (+3)
  248. Will: 9 (-1)
  249.  
  250. Perception: 14 (+4)
  251. Defense: 16
  252. Health: 43
  253. Healing Rate: 10
  254. Speed 12
  255. Corruption 1
  256. Languages: Common, Dark speech, High Archaïc
  257. Professions: Patroller, Barbarian, Sailor
  258.  
  259. Orc:
  260. - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
  261.  
  262. Warrior:
  263. - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
  264. - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
  265. - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage.
  266. - Combat Expertise: When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn.
  267.  
  268. Spellbinder:
  269. - Power: 1
  270. - Spellbound: Spellbound Weapon (2)
  271. - Battle: Celerity (2), Resounding Attack (1), Close Wounds (1)
  272. - Invest Power: You can use an action or a triggered action on your turn to invest greater power into the target of your spellbound weapon spell. Expend the casting of a rank 1 or higher spell. For 1 minute, eldritch flames dance across the weapon, lighting the area within 10 yards of it. Until the effect ends, your attacks with the weapon deal 1d6 extra damage.
  273.  
  274. Blade:
  275. - Bleed: Your attacks with daggers, knives, and similar off-hand weapons can leave bleeding wounds. When the total of your attack roll is 20 or higher with such a weapon and exceeds the target number by at least 5, the target suffers a bleeding wound that lasts until the target heals damage or until a creature uses an action to stanch the wound. While suffering from the wound, the target is fatigued and takes 1d6 extra damage at the end of each round.
  276.  
  277. Equipement:
  278. You have a cutlass* (2d6, finesse, off-hand), hard leather** (Agi + 2), patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits.
  279.  
  280. *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach.
  281. ** You move at full speed across difficult terrain.
  282.  
  283. --------------------------------------------------
  284.  
  285. Ulrich, Level 8 Orc Male Warrior/Spellbinder/Blade
  286. Attribute Scores
  287. Strength: 11 (+1)
  288. Agility: 13 (+3)
  289. Intellect: 13 (+3)
  290. Will: 9 (-1)
  291.  
  292. Perception: 14 (+4)
  293. Defense: 16
  294. Health: 48
  295. Healing Rate: 12
  296. Speed 12
  297. Corruption 1
  298. Languages: Common, Dark speech, High Archaïc
  299. Professions: Patroller, Barbarian, Sailor
  300.  
  301. Orc:
  302. - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
  303.  
  304. Warrior:
  305. - Catch Your Breath (x2): You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
  306. - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
  307. - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage.
  308. - Combat Expertise (x2, different targets): When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn.
  309.  
  310. Spellbinder:
  311. - Power: 1
  312. - Spellbound: Spellbound Weapon (2)
  313. - Battle: Celerity (2), Resounding Attack (1), Close Wounds (1)
  314. - Invest Power: You can use an action or a triggered action on your turn to invest greater power into the target of your spellbound weapon spell. Expend the casting of a rank 1 or higher spell. For 1 minute, eldritch flames dance across the weapon, lighting the area within 10 yards of it. Until the effect ends, your attacks with the weapon deal 1d6 extra damage.
  315.  
  316. Blade:
  317. - Bleed: Your attacks with daggers, knives, and similar off-hand weapons can leave bleeding wounds. When the total of your attack roll is 20 or higher with such a weapon and exceeds the target number by at least 5, the target suffers a bleeding wound that lasts until the target heals damage or until a creature uses an action to stanch the wound. While suffering from the wound, the target is fatigued and takes 1d6 extra damage at the end of each round.
  318.  
  319. Equipement:
  320. You have a cutlass* (2d6, finesse, off-hand), hard leather** (Agi + 2), watch***, patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits.
  321.  
  322. *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach.
  323. ** You move at full speed across difficult terrain.
  324. *** The object vibrates slightly when within 100 yards of a troll or giant.
  325.  
  326. --------------------------------------------------
  327.  
  328. Ulrich, Level 9 Orc Male Warrior/Spellbinder/Blade
  329. Attribute Scores
  330. Strength: 11 (+1)
  331. Agility: 13 (+3)
  332. Intellect: 13 (+3)
  333. Will: 9 (-1)
  334.  
  335. Perception: 14 (+4)
  336. Defense: 16
  337. Health: 51
  338. Healing Rate: 12
  339. Speed 12
  340. Corruption 1
  341. Languages: Common, Dark speech, High Archaïc
  342. Professions: Patroller, Barbarian, Sailor
  343.  
  344. Orc:
  345. - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
  346.  
  347. Warrior:
  348. - Catch Your Breath (x2): You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
  349. - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
  350. - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage.
  351. - Combat Expertise (x2, different targets): When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn.
  352.  
  353. Spellbinder:
  354. - Power: 2
  355. - Spellbound: Spellbound Weapon (3)
  356. - Battle: Celerity (3), Resounding Attack (2), Close Wounds (2), Arc of Death (1)
  357. - Invest Power: You can use an action or a triggered action on your turn to invest greater power into the target of your spellbound weapon spell. Expend the casting of a rank 1 or higher spell. For 1 minute, eldritch flames dance across the weapon, lighting the area within 10 yards of it. Until the effect ends, your attacks with the weapon deal 1d6 extra damage.
  358. - Magic Weapon: When you attack with a weapon under the effects of your spellbound weapon spell, you make the attack roll with 1 boon and your attack deals 1d6 extra damage.
  359.  
  360. Blade:
  361. - Bleed: Your attacks with daggers, knives, and similar off-hand weapons can leave bleeding wounds. When the total of your attack roll is 20 or higher with such a weapon and exceeds the target number by at least 5, the target suffers a bleeding wound that lasts until the target heals damage or until a creature uses an action to stanch the wound. While suffering from the wound, the target is fatigued and takes 1d6 extra damage at the end of each round.
  362.  
  363. Equipement:
  364. You have a cutlass* (2d6, finesse, off-hand), hard leather** (Agi + 2), watch***, patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits.
  365.  
  366. *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach.
  367. ** You move at full speed across difficult terrain.
  368. *** The object vibrates slightly when within 100 yards of a troll or giant.
  369.  
  370. --------------------------------------------------
  371.  
  372. Ulrich, Level 10 Orc Male Warrior/Spellbinder/Blade
  373. Attribute Scores
  374. Strength: 11 (+1)
  375. Agility: 13 (+3)
  376. Intellect: 13 (+3)
  377. Will: 9 (-1)
  378.  
  379. Perception: 14 (+4)
  380. Defense: 16
  381. Health: 55
  382. Healing Rate: 13
  383. Speed 12
  384. Corruption 1
  385. Languages: Common, Dark speech, High Archaïc
  386. Professions: Patroller, Barbarian, Sailor
  387.  
  388. Orc:
  389. - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
  390.  
  391. Warrior:
  392. - Catch Your Breath (x2): You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
  393. - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
  394. - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage.
  395. - Combat Expertise (x2, different targets): When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn.
  396.  
  397. Spellbinder:
  398. - Power: 2
  399. - Spellbound: Spellbound Weapon (3)
  400. - Battle: Celerity (3), Resounding Attack (2), Close Wounds (2), Arc of Death (1)
  401. - Invest Power: You can use an action or a triggered action on your turn to invest greater power into the target of your spellbound weapon spell. Expend the casting of a rank 1 or higher spell. For 1 minute, eldritch flames dance across the weapon, lighting the area within 10 yards of it. Until the effect ends, your attacks with the weapon deal 1d6 extra damage.
  402. - Magic Weapon: When you attack with a weapon under the effects of your spellbound weapon spell, you make the attack roll with 1 boon and your attack deals 1d6 extra damage.
  403.  
  404. Blade:
  405. - Bleed: Your attacks with daggers, knives, and similar off-hand weapons can leave bleeding wounds. When the total of your attack roll is 20 or higher with such a weapon and exceeds the target number by at least 5, the target suffers a bleeding wound that lasts until the target heals damage or until a creature uses an action to stanch the wound. While
  406. suffering from the wound, the target is fatigued and takes 1d6 extra damage at the end of each round.
  407. - Swift Blade: You can use a triggered action on your turn to attack with a dagger or knife.
  408.  
  409. Equipement:
  410. You have a cutlass* (2d6, finesse, off-hand), hard leather** (Agi + 2), watch***, patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits.
  411.  
  412. *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach.
  413. ** You move at full speed across difficult terrain.
  414. *** The object vibrates slightly when within 100 yards of a troll or giant.
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