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- Ulrich, Level 0 Orc Male (starting character)
- Attribute Scores
- Strength: 10 (+0)
- Agility: 10 (+0)
- Intellect: 10 (+0)
- Will: 9 (-1)
- Perception: 11 (+1)
- Defense: 10
- Health: 10
- Healing Rate: 2
- Speed 12
- Corruption 1
- Languages: Common, Dark speech
- Professions: Patroller, Barbarian
- Talents:
- - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
- Equipement:
- You have a club (1d6), patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits.
- Character info:
- - You are a middle-aged adult, 24 years old.
- - You are of average height and weight.
- - You are an orc of typical appearance, dirty and unkempt.
- - You received an education. You know how to read the Common Tongue.
- - Kill!
- --------------------------------------------------
- Ulrich, Level 1 Orc Male Warrior
- Attribute Scores
- Strength: 10 (+0)
- Agility: 11 (+1)
- Intellect: 11 (+1)
- Will: 9 (-1)
- Perception: 12 (+2)
- Defense: 12
- Health: 15
- Healing Rate: 3
- Speed 12
- Corruption 1
- Languages: Common, Dark speech
- Professions: Patroller, Barbarian, Sailor
- Talents:
- - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
- - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
- - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
- Equipement:
- You have a cutlass (1d6, finesse, off-hand), soft leather ( Agi + 1), patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits.
- Character info:
- - You lived on civilization’s edges. The hardships you endured and dangers you faced taught you how to survive.
- --------------------------------------------------
- Ulrich, Level 2 Orc Male Warrior
- Attribute Scores
- Strength: 10 (+0)
- Agility: 11 (+1)
- Intellect: 11 (+1)
- Will: 9 (-1)
- Perception: 12 (+2)
- Defense: 13
- Health: 20
- Healing Rate: 5
- Speed 12
- Corruption 1
- Languages: Common, Dark speech
- Professions: Patroller, Barbarian, Sailor
- Talents:
- - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
- - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
- - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
- - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage.
- Equipement:
- You have a cutlass* (2d6, finesse, off-hand), hard leather (Agi + 2), patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits.
- *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach.
- --------------------------------------------------
- Ulrich, Level 3 Orc Male Warrior/Spellbinder
- Attribute Scores
- Strength: 10 (+0)
- Agility: 12 (+2)
- Intellect: 12 (+2)
- Will: 9 (-1)
- Perception: 13 (+3)
- Defense: 14
- Health: 23
- Healing Rate: 5
- Speed 12
- Corruption 1
- Languages: Common, Dark speech
- Professions: Patroller, Barbarian, Sailor
- Orc:
- - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
- Warrior:
- - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
- - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
- - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage.
- Spellbinder:
- - Power: 1
- - Spellbound: Spellbound Weapon (2)
- - Battle: Celerity (2)
- Equipement:
- You have a cutlass* (2d6, finesse, off-hand), hard leather (Agi + 2), patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits.
- *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach.
- Character info:
- - You bargained with a wizard or a witch for the secret of spellbinding, and from that spell you learned others to enhance your fighting techniques.
- --------------------------------------------------
- Ulrich, Level 4 Orc Male Warrior/Spellbinder
- Attribute Scores
- Strength: 10 (+0)
- Agility: 12 (+2)
- Intellect: 12 (+2)
- Will: 9 (-1)
- Perception: 13 (+3)
- Defense: 14
- Health: 29
- Healing Rate: 7
- Speed 12
- Corruption 1
- Languages: Common, Dark speech
- Professions: Patroller, Barbarian, Sailor
- Orc:
- - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
- Warrior:
- - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
- - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
- - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage.
- Spellbinder:
- - Power: 1
- - Spellbound: Spellbound Weapon (2)
- - Battle: Celerity (2), Resounding Attack (1)
- Equipement:
- You have a cutlass* (2d6, finesse, off-hand), hard leather** (Agi + 2), patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits.
- *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach.
- ** You move at full speed across difficult terrain.
- --------------------------------------------------
- Ulrich, Level 5 Orc Male Warrior/Spellbinder
- Attribute Scores
- Strength: 10 (+0)
- Agility: 12 (+2)
- Intellect: 12 (+2)
- Will: 9 (-1)
- Perception: 13 (+3)
- Defense: 15
- Health: 35
- Healing Rate: 8
- Speed 12
- Corruption 1
- Languages: Common, Dark speech
- Professions: Patroller, Barbarian, Sailor
- Orc:
- - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
- Warrior:
- - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
- - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
- - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage.
- - Combat Expertise: When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn.
- Spellbinder:
- - Power: 1
- - Spellbound: Spellbound Weapon (2)
- - Battle: Celerity (2), Resounding Attack (1)
- Equipement:
- You have a cutlass* (2d6, finesse, off-hand), hard leather** (Agi + 2), patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits.
- *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach.
- ** You move at full speed across difficult terrain.
- --------------------------------------------------
- Ulrich, Level 6 Orc Male Warrior/Spellbinder
- Attribute Scores
- Strength: 10 (+0)
- Agility: 12 (+2)
- Intellect: 12 (+2)
- Will: 9 (-1)
- Perception: 13 (+3)
- Defense: 15
- Health: 38
- Healing Rate: 9
- Speed 12
- Corruption 1
- Languages: Common, Dark speech
- Professions: Patroller, Barbarian, Sailor
- Orc:
- - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
- Warrior:
- - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
- - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
- - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage.
- - Combat Expertise: When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn.
- Spellbinder:
- - Power: 1
- - Spellbound: Spellbound Weapon (2)
- - Battle: Celerity (2), Resounding Attack (1), Close Wounds (1)
- - Invest Power: You can use an action or a triggered action on your turn to invest greater power into the target of your spellbound weapon spell. Expend the casting of a rank 1 or higher spell. For 1 minute, eldritch flames dance across the weapon, lighting the area within 10 yards of it. Until the effect ends, your attacks with the weapon deal 1d6 extra damage.
- Equipement:
- You have a cutlass* (2d6, finesse, off-hand), hard leather** (Agi + 2), patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits.
- *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach.
- ** You move at full speed across difficult terrain.
- --------------------------------------------------
- Ulrich, Level 7 Orc Male Warrior/Spellbinder/Blade
- Attribute Scores
- Strength: 11 (+1)
- Agility: 13 (+3)
- Intellect: 13 (+3)
- Will: 9 (-1)
- Perception: 14 (+4)
- Defense: 16
- Health: 43
- Healing Rate: 10
- Speed 12
- Corruption 1
- Languages: Common, Dark speech, High Archaïc
- Professions: Patroller, Barbarian, Sailor
- Orc:
- - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
- Warrior:
- - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
- - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
- - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage.
- - Combat Expertise: When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn.
- Spellbinder:
- - Power: 1
- - Spellbound: Spellbound Weapon (2)
- - Battle: Celerity (2), Resounding Attack (1), Close Wounds (1)
- - Invest Power: You can use an action or a triggered action on your turn to invest greater power into the target of your spellbound weapon spell. Expend the casting of a rank 1 or higher spell. For 1 minute, eldritch flames dance across the weapon, lighting the area within 10 yards of it. Until the effect ends, your attacks with the weapon deal 1d6 extra damage.
- Blade:
- - Bleed: Your attacks with daggers, knives, and similar off-hand weapons can leave bleeding wounds. When the total of your attack roll is 20 or higher with such a weapon and exceeds the target number by at least 5, the target suffers a bleeding wound that lasts until the target heals damage or until a creature uses an action to stanch the wound. While suffering from the wound, the target is fatigued and takes 1d6 extra damage at the end of each round.
- Equipement:
- You have a cutlass* (2d6, finesse, off-hand), hard leather** (Agi + 2), patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits.
- *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach.
- ** You move at full speed across difficult terrain.
- --------------------------------------------------
- Ulrich, Level 8 Orc Male Warrior/Spellbinder/Blade
- Attribute Scores
- Strength: 11 (+1)
- Agility: 13 (+3)
- Intellect: 13 (+3)
- Will: 9 (-1)
- Perception: 14 (+4)
- Defense: 16
- Health: 48
- Healing Rate: 12
- Speed 12
- Corruption 1
- Languages: Common, Dark speech, High Archaïc
- Professions: Patroller, Barbarian, Sailor
- Orc:
- - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
- Warrior:
- - Catch Your Breath (x2): You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
- - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
- - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage.
- - Combat Expertise (x2, different targets): When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn.
- Spellbinder:
- - Power: 1
- - Spellbound: Spellbound Weapon (2)
- - Battle: Celerity (2), Resounding Attack (1), Close Wounds (1)
- - Invest Power: You can use an action or a triggered action on your turn to invest greater power into the target of your spellbound weapon spell. Expend the casting of a rank 1 or higher spell. For 1 minute, eldritch flames dance across the weapon, lighting the area within 10 yards of it. Until the effect ends, your attacks with the weapon deal 1d6 extra damage.
- Blade:
- - Bleed: Your attacks with daggers, knives, and similar off-hand weapons can leave bleeding wounds. When the total of your attack roll is 20 or higher with such a weapon and exceeds the target number by at least 5, the target suffers a bleeding wound that lasts until the target heals damage or until a creature uses an action to stanch the wound. While suffering from the wound, the target is fatigued and takes 1d6 extra damage at the end of each round.
- Equipement:
- You have a cutlass* (2d6, finesse, off-hand), hard leather** (Agi + 2), watch***, patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits.
- *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach.
- ** You move at full speed across difficult terrain.
- *** The object vibrates slightly when within 100 yards of a troll or giant.
- --------------------------------------------------
- Ulrich, Level 9 Orc Male Warrior/Spellbinder/Blade
- Attribute Scores
- Strength: 11 (+1)
- Agility: 13 (+3)
- Intellect: 13 (+3)
- Will: 9 (-1)
- Perception: 14 (+4)
- Defense: 16
- Health: 51
- Healing Rate: 12
- Speed 12
- Corruption 1
- Languages: Common, Dark speech, High Archaïc
- Professions: Patroller, Barbarian, Sailor
- Orc:
- - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
- Warrior:
- - Catch Your Breath (x2): You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
- - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
- - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage.
- - Combat Expertise (x2, different targets): When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn.
- Spellbinder:
- - Power: 2
- - Spellbound: Spellbound Weapon (3)
- - Battle: Celerity (3), Resounding Attack (2), Close Wounds (2), Arc of Death (1)
- - Invest Power: You can use an action or a triggered action on your turn to invest greater power into the target of your spellbound weapon spell. Expend the casting of a rank 1 or higher spell. For 1 minute, eldritch flames dance across the weapon, lighting the area within 10 yards of it. Until the effect ends, your attacks with the weapon deal 1d6 extra damage.
- - Magic Weapon: When you attack with a weapon under the effects of your spellbound weapon spell, you make the attack roll with 1 boon and your attack deals 1d6 extra damage.
- Blade:
- - Bleed: Your attacks with daggers, knives, and similar off-hand weapons can leave bleeding wounds. When the total of your attack roll is 20 or higher with such a weapon and exceeds the target number by at least 5, the target suffers a bleeding wound that lasts until the target heals damage or until a creature uses an action to stanch the wound. While suffering from the wound, the target is fatigued and takes 1d6 extra damage at the end of each round.
- Equipement:
- You have a cutlass* (2d6, finesse, off-hand), hard leather** (Agi + 2), watch***, patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits.
- *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach.
- ** You move at full speed across difficult terrain.
- *** The object vibrates slightly when within 100 yards of a troll or giant.
- --------------------------------------------------
- Ulrich, Level 10 Orc Male Warrior/Spellbinder/Blade
- Attribute Scores
- Strength: 11 (+1)
- Agility: 13 (+3)
- Intellect: 13 (+3)
- Will: 9 (-1)
- Perception: 14 (+4)
- Defense: 16
- Health: 55
- Healing Rate: 13
- Speed 12
- Corruption 1
- Languages: Common, Dark speech, High Archaïc
- Professions: Patroller, Barbarian, Sailor
- Orc:
- - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
- Warrior:
- - Catch Your Breath (x2): You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
- - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
- - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage.
- - Combat Expertise (x2, different targets): When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn.
- Spellbinder:
- - Power: 2
- - Spellbound: Spellbound Weapon (3)
- - Battle: Celerity (3), Resounding Attack (2), Close Wounds (2), Arc of Death (1)
- - Invest Power: You can use an action or a triggered action on your turn to invest greater power into the target of your spellbound weapon spell. Expend the casting of a rank 1 or higher spell. For 1 minute, eldritch flames dance across the weapon, lighting the area within 10 yards of it. Until the effect ends, your attacks with the weapon deal 1d6 extra damage.
- - Magic Weapon: When you attack with a weapon under the effects of your spellbound weapon spell, you make the attack roll with 1 boon and your attack deals 1d6 extra damage.
- Blade:
- - Bleed: Your attacks with daggers, knives, and similar off-hand weapons can leave bleeding wounds. When the total of your attack roll is 20 or higher with such a weapon and exceeds the target number by at least 5, the target suffers a bleeding wound that lasts until the target heals damage or until a creature uses an action to stanch the wound. While
- suffering from the wound, the target is fatigued and takes 1d6 extra damage at the end of each round.
- - Swift Blade: You can use a triggered action on your turn to attack with a dagger or knife.
- Equipement:
- You have a cutlass* (2d6, finesse, off-hand), hard leather** (Agi + 2), watch***, patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits.
- *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach.
- ** You move at full speed across difficult terrain.
- *** The object vibrates slightly when within 100 yards of a troll or giant.
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