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- Log file open, 04/01/16 00:03:24
- LogInit:Display: Running engine for game: ZvS_Alpha
- LogPlatformFile: Not using cached read wrapper
- LogInit:Display: RandInit(1784080641) SRandInit(1784080642).
- LogInit: Using version manifest at CL 0 with build ID '51b1b635-775a-4b6c-beba-bf438856fa7e'
- LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
- LogStats: Stats thread started at 0.064093
- LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
- LogInit: Version: 4.11.0-0+UE4
- LogInit: API Version: 0
- LogInit: Compiled (64-bit): Mar 31 2016 23:14:18
- LogInit: Compiled with Visual C++: 19.00.23026.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: UE4
- LogInit: Command line:
- LogInit: Base directory: E:/UnrealEngine/UnrealEngine-4.11.0/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 0
- LogInit: Using libcurl 7.41.0
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with WinSSL
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
- LogOnline:Display: STEAM: Loading Steam SDK 1.32
- LogOnline:Warning: STEAM: Steam API disabled!
- LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
- LogOnline: Unable to create OnlineSubsystem module Steam
- LogOnline: Unable to load default OnlineSubsystem module Steam, using NULL interface
- LogOnline:Verbose: NULL: Created thread (ID:7940).
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogVoiceEncode:Display: EncoderVersion: libopus 1.1-beta
- LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- [2016.04.01-04.03.24:944][ 0]LogInit: Selected Device Profile: [Windows]
- [2016.04.01-04.03.24:944][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2016.04.01-04.03.24:948][ 0]LogInit: Computer: DESKTOP-KNFOLLD
- [2016.04.01-04.03.24:948][ 0]LogInit: User: dev
- [2016.04.01-04.03.24:948][ 0]LogInit: CPU Page size=65536, Cores=4
- [2016.04.01-04.03.24:948][ 0]LogInit: High frequency timer resolution =3.415994 MHz
- [2016.04.01-04.03.24:949][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
- [2016.04.01-04.03.24:949][ 0]LogMemory: Platform Memory Stats for Windows
- [2016.04.01-04.03.24:949][ 0]LogMemory: Process Physical Memory: 321.61 MB used, 321.61 MB peak
- [2016.04.01-04.03.24:949][ 0]LogMemory: Process Virtual Memory: 319.63 MB used, 319.63 MB peak
- [2016.04.01-04.03.24:949][ 0]LogMemory: Physical Memory: 9560.76 MB used, 32707.02 MB total
- [2016.04.01-04.03.24:949][ 0]LogMemory: Virtual Memory: 689.53 MB used, 134217728.00 MB total
- [2016.04.01-04.03.24:973][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
- [2016.04.01-04.03.25:324][ 0]LogD3D11RHI: D3D11 adapters:
- [2016.04.01-04.03.25:378][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 780' (Feature Level 11_0)
- [2016.04.01-04.03.25:378][ 0]LogD3D11RHI: 3013MB of dedicated video memory, 0MB of dedicated system memory, and 16353MB of shared system memory, 3 output[s]
- [2016.04.01-04.03.25:379][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- [2016.04.01-04.03.25:379][ 0]LogD3D11RHI: 0MB of dedicated video memory, 0MB of dedicated system memory, and 16353MB of shared system memory, 0 output[s]
- [2016.04.01-04.03.25:379][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
- [2016.04.01-04.03.25:382][ 0]LogD3D11RHI: Creating new Direct3DDevice
- [2016.04.01-04.03.25:382][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 780
- [2016.04.01-04.03.25:382][ 0]LogD3D11RHI: Driver Version: Unknown (internal Unknown)
- [2016.04.01-04.03.25:382][ 0]LogD3D11RHI: Driver Date: Unknown
- [2016.04.01-04.03.25:382][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- [2016.04.01-04.03.25:393][ 0]LogD3D11RHI: Async texture creation enabled
- [2016.04.01-04.03.25:409][ 0]LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (D:/Projects_Unreal4/ZvS_Alpha/Intermediate/Shaders/WorkingDirectory/10196/).
- [2016.04.01-04.03.25:409][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/dev/AppData/Local/Temp/UnrealShaderWorkingDir/63E0F1E442729615F5421B9699172496/'.
- [2016.04.01-04.03.25:409][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
- [2016.04.01-04.03.26:068][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
- [2016.04.01-04.03.26:070][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- [2016.04.01-04.03.26:073][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- [2016.04.01-04.03.26:076][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- [2016.04.01-04.03.26:078][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
- [2016.04.01-04.03.26:080][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
- [2016.04.01-04.03.26:082][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- [2016.04.01-04.03.26:084][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- [2016.04.01-04.03.26:086][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- [2016.04.01-04.03.26:088][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- [2016.04.01-04.03.26:091][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- [2016.04.01-04.03.26:094][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- [2016.04.01-04.03.26:097][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
- [2016.04.01-04.03.26:098][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
- [2016.04.01-04.03.26:112][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
- [2016.04.01-04.03.26:114][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
- [2016.04.01-04.03.26:114][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2016.04.01-04.03.26:158][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
- [2016.04.01-04.03.26:158][ 0]LogDerivedDataCache:Display: Starting with empty Boot cache
- [2016.04.01-04.03.26:158][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Projects_Unreal4/ZvS_Alpha/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2016.04.01-04.03.26:158][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- [2016.04.01-04.03.26:158][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2016.04.01-04.03.26:158][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
- [2016.04.01-04.03.26:170][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
- [2016.04.01-04.03.26:170][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- [2016.04.01-04.03.26:170][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- [2016.04.01-04.03.26:651][ 0]LogInit: Selected Device Profile: [Windows]
- [2016.04.01-04.03.26:652][ 0]LogContentStreaming: Texture pool size is 0.00 MB
- [2016.04.01-04.03.26:683][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
- [2016.04.01-04.03.26:783][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
- [2016.04.01-04.03.26:800][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
- [2016.04.01-04.03.26:806][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
- [2016.04.01-04.03.26:812][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
- [2016.04.01-04.03.26:822][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
- [2016.04.01-04.03.26:837][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
- [2016.04.01-04.03.26:874][ 0]LogMeshUtilities: No automatic mesh reduction module available
- [2016.04.01-04.03.26:874][ 0]LogMeshUtilities: No automatic mesh merging module available
- [2016.04.01-04.03.26:874][ 0]LogMeshUtilities: No distributed automatic mesh merging module available
- [2016.04.01-04.03.26:920][ 0]LogMaterial: Missing cached shader map for material SkySphereMaterial, compiling.
- [2016.04.01-04.03.26:933][ 0]LogMaterial: Missing cached shader map for material FloorPlaneMaterial, compiling.
- [2016.04.01-04.03.27:049][ 0]LogMaterial: Missing cached shader map for material LandscapeGizmo_Mat, compiling.
- [2016.04.01-04.03.27:066][ 0]LogMaterial: Missing cached shader map for material LandscapeGizmoHeight_Mat, compiling.
- [2016.04.01-04.03.27:105][ 0]LogMaterial: Missing cached shader map for material SplineEditorMeshMat, compiling.
- [2016.04.01-04.03.27:118][ 0]LogMaterial: Missing cached shader map for material MatineeCam_mat, compiling.
- [2016.04.01-04.03.27:143][ 0]LogMaterial: Missing cached shader map for material HelpActorMaterial, compiling.
- [2016.04.01-04.03.27:196][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
- [2016.04.01-04.03.27:267][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling.
- [2016.04.01-04.03.27:321][ 0]LogUObjectArray: 27672 objects as part of root set at end of initial load.
- [2016.04.01-04.03.27:321][ 0]LogUObjectAllocator: 5800744 out of 0 bytes used by permanent object pool.
- [2016.04.01-04.03.27:321][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- [2016.04.01-04.03.27:410][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- [2016.04.01-04.03.27:410][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- [2016.04.01-04.03.27:510][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
- [2016.04.01-04.03.27:510][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
- [2016.04.01-04.03.27:510][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
- [2016.04.01-04.03.27:510][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
- [2016.04.01-04.03.27:510][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
- [2016.04.01-04.03.27:510][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
- [2016.04.01-04.03.28:044][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
- [2016.04.01-04.03.28:053][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
- [2016.04.01-04.03.28:080][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- [2016.04.01-04.03.28:193][ 0]LogAssetRegistry: FAssetRegistry took 0.0211 seconds to start up
- [2016.04.01-04.03.28:214][ 0]LogMaterial: Missing cached shader map for material BaseColor, compiling.
- [2016.04.01-04.03.28:222][ 0]LogMaterial: Missing cached shader map for material CustomDepth, compiling.
- [2016.04.01-04.03.28:234][ 0]LogMaterial: Missing cached shader map for material CustomStencil, compiling.
- [2016.04.01-04.03.28:242][ 0]LogMaterial: Missing cached shader map for material FinalImage, compiling.
- [2016.04.01-04.03.28:247][ 0]LogMaterial: Missing cached shader map for material LightingModel, compiling.
- [2016.04.01-04.03.28:253][ 0]LogMaterial: Missing cached shader map for material MaterialAO, compiling.
- [2016.04.01-04.03.28:260][ 0]LogMaterial: Missing cached shader map for material Metallic, compiling.
- [2016.04.01-04.03.28:266][ 0]LogMaterial: Missing cached shader map for material Opacity, compiling.
- [2016.04.01-04.03.28:272][ 0]LogMaterial: Missing cached shader map for material Roughness, compiling.
- [2016.04.01-04.03.28:279][ 0]LogMaterial: Missing cached shader map for material SceneColor, compiling.
- [2016.04.01-04.03.28:285][ 0]LogMaterial: Missing cached shader map for material SceneDepth, compiling.
- [2016.04.01-04.03.28:291][ 0]LogMaterial: Missing cached shader map for material SeparateTranslucencyRGB, compiling.
- [2016.04.01-04.03.28:297][ 0]LogMaterial: Missing cached shader map for material SeparateTranslucencyA, compiling.
- [2016.04.01-04.03.28:303][ 0]LogMaterial: Missing cached shader map for material Specular, compiling.
- [2016.04.01-04.03.28:310][ 0]LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling.
- [2016.04.01-04.03.28:316][ 0]LogMaterial: Missing cached shader map for material WorldNormal, compiling.
- [2016.04.01-04.03.28:322][ 0]LogMaterial: Missing cached shader map for material AmbientOcclusion, compiling.
- [2016.04.01-04.03.28:332][ 0]LogMaterial: Missing cached shader map for material CustomDepthWorldUnits, compiling.
- [2016.04.01-04.03.28:338][ 0]LogMaterial: Missing cached shader map for material SceneDepthWorldUnits, compiling.
- [2016.04.01-04.03.28:345][ 0]LogMaterial: Missing cached shader map for material HDRColor, compiling.
- [2016.04.01-04.03.28:427][ 0]SourceControl: Info Source control is disabled
- [2016.04.01-04.03.28:428][ 0]SourceControl: Info Source control is disabled
- [2016.04.01-04.03.28:438][ 0]SourceControl: Info Source control is disabled
- [2016.04.01-04.03.28:451][ 0]SourceControl: Info Source control is disabled
- [2016.04.01-04.03.28:664][ 0]LogMaterial: Missing cached shader map for material HighResScreenshot, compiling.
- [2016.04.01-04.03.28:672][ 0]LogMaterial: Missing cached shader map for material HighResScreenshotMask, compiling.
- [2016.04.01-04.03.28:682][ 0]LogMaterial: Missing cached shader map for material HighResScreenshotCaptureRegion, compiling.
- [2016.04.01-04.03.28:714][ 0]LogEngine: Initializing Engine...
- [2016.04.01-04.03.28:715][ 0]LogHMD: SteamVR failed to initialize. Err: 110
- [2016.04.01-04.03.28:719][ 0]LogMaterial: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material.
- [2016.04.01-04.03.28:840][ 0]LogMaterial: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material.
- [2016.04.01-04.03.29:046][ 0]LogMaterial: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material.
- [2016.04.01-04.03.29:127][ 0]LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
- [2016.04.01-04.03.29:391][ 0]LogMeshUtilities: Finished distance field build in 2.3s - 38x38x38 distance field, 12 triangles
- [2016.04.01-04.03.29:391][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 9x8x9 distance field, 192 triangles
- [2016.04.01-04.03.29:391][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material.
- [2016.04.01-04.03.29:631][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material.
- [2016.04.01-04.03.29:731][ 0]LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling.
- [2016.04.01-04.03.29:754][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling.
- [2016.04.01-04.03.29:761][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling.
- [2016.04.01-04.03.29:768][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling.
- [2016.04.01-04.03.29:776][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling.
- [2016.04.01-04.03.29:790][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling.
- [2016.04.01-04.03.29:797][ 0]LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling.
- [2016.04.01-04.03.29:802][ 0]LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling.
- [2016.04.01-04.03.29:811][ 0]LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling.
- [2016.04.01-04.03.29:823][ 0]LogMaterial: Missing cached shader map for material GizmoMaterial, compiling.
- [2016.04.01-04.03.29:831][ 0]LogMaterial: Missing cached shader map for material GeomMaterial, compiling.
- [2016.04.01-04.03.29:837][ 0]LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling.
- [2016.04.01-04.03.29:846][ 0]LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling.
- [2016.04.01-04.03.29:910][ 0]LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
- [2016.04.01-04.03.29:921][ 0]LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling.
- [2016.04.01-04.03.29:984][ 0]LogAIModule: Creating AISystem for world NewWorld
- [2016.04.01-04.03.30:006][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
- [2016.04.01-04.03.30:453][ 0]LogInit: FAudioDevice initialized.
- [2016.04.01-04.03.30:463][ 0]LogDerivedDataCache: Saved boot cache 0.01s 25MB D:/Projects_Unreal4/ZvS_Alpha/DerivedDataCache/Boot.ddc.
- [2016.04.01-04.03.30:465][ 0]LogInit: Texture streaming: Enabled
- [2016.04.01-04.03.30:475][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
- [2016.04.01-04.03.30:475][ 0]LogAnalytics: [UEEditor.UnrealEngine.Release] APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.11.0-0+UE4
- [2016.04.01-04.03.30:475][ 0]LogAnalytics: [UEEditor.UnrealEngine.Release] SetUserId 35f2ff044f3a1f877d74b2bbae8092f9|3d7140a5f621490d9ad3698c1934cf97|d033f165-3bac-410f-a08b-79066baa3f0f
- [2016.04.01-04.03.30:475][ 0]LogAnalytics: [UEEditor.UnrealEngine.Release] AnalyticsET::StartSession
- [2016.04.01-04.03.30:482][ 0]LogInit: Transaction tracking system initialized
- [2016.04.01-04.03.30:521][ 0]BlueprintLog: New page: Editor Load
- [2016.04.01-04.03.30:619][ 0]LocalizationService: Info Localization service is disabled
- [2016.04.01-04.03.30:715][ 0]LogConsoleResponse:Display:
- [2016.04.01-04.03.30:721][ 0]LogMaterial: Missing cached shader map for material Cross_Mat, compiling.
- [2016.04.01-04.03.30:731][ 0]LogMaterial: Missing cached shader map for material PhAT_BoneSelectedMaterial, compiling.
- [2016.04.01-04.03.30:737][ 0]LogMaterial: Missing cached shader map for material PhAT_ElemSelectedMaterial, compiling.
- [2016.04.01-04.03.30:744][ 0]LogMaterial: Missing cached shader map for material PhAT_NoCollisionMaterial, compiling.
- [2016.04.01-04.03.30:750][ 0]LogMaterial: Missing cached shader map for material PhAT_UnselectedMaterial, compiling.
- [2016.04.01-04.03.30:757][ 0]LogMaterial: Missing cached shader map for material Tick_Mat, compiling.
- [2016.04.01-04.03.30:768][ 0]LogMaterial: Missing cached shader map for material WidgetGridVertexColorMaterial_Ma, compiling.
- [2016.04.01-04.03.30:775][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial, compiling.
- [2016.04.01-04.03.30:781][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Current, compiling.
- [2016.04.01-04.03.30:788][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_X, compiling.
- [2016.04.01-04.03.30:795][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Y, compiling.
- [2016.04.01-04.03.30:801][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Z, compiling.
- [2016.04.01-04.03.30:808][ 0]LogMaterial: Missing cached shader map for material WidgetVertexColorMaterial, compiling.
- [2016.04.01-04.03.30:854][ 0]LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling.
- [2016.04.01-04.03.30:873][ 0]LogMaterial: Missing cached shader map for material BlinkingCaret, compiling.
- [2016.04.01-04.03.30:887][ 0]LogMaterial: Missing cached shader map for material M_StreamingPause, compiling.
- [2016.04.01-04.03.30:892][ 0]LogCook:Display: Max memory allowance for cook 8192mb
- [2016.04.01-04.03.30:892][ 0]LogCook:Display: Mobile HDR setting 1
- [2016.04.01-04.03.30:892][ 0]LogCook:Display: Done creating registry. It took 0.00s.
- [2016.04.01-04.03.30:961][ 0]SourceControl: Info Source control is disabled
- [2016.04.01-04.03.30:962][ 0]Cmd: MAP LOAD FILE="D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/Maps/NPCTestground.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- [2016.04.01-04.03.30:962][ 0]LightingResults: New page: Lighting Build
- [2016.04.01-04.03.30:964][ 0]MapCheck: New page: Map Check
- [2016.04.01-04.03.30:964][ 0]LightingResults: New page: Lighting Build
- [2016.04.01-04.03.34:881][ 0]LogMeshUtilities: Finished distance field build in 5.6s - 48x48x48 distance field, 528 triangles
- [2016.04.01-04.03.35:014][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 14x8x8 distance field, 4528 triangles
- [2016.04.01-04.03.35:052][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 60 triangles
- [2016.04.01-04.03.35:052][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix.
- [2016.04.01-04.03.40:096][ 0]LogBlueprint:Warning: [compiler BP_PlayerCharacter] Warning Selected override setting on Saturation is no longer a supported workflow and it is advised that you refactor your Blueprint to not use it!
- [2016.04.01-04.03.40:096][ 0]LogBlueprint:Warning: [compiler BP_PlayerCharacter] Warning Selected override setting on Scene Color Tint is no longer a supported workflow and it is advised that you refactor your Blueprint to not use it!
- [2016.04.01-04.03.40:096][ 0]LogBlueprint:Warning: [compiler BP_PlayerCharacter] Warning Selected override setting on Focal Distance is no longer a supported workflow and it is advised that you refactor your Blueprint to not use it!
- [2016.04.01-04.03.40:110][ 0]LogBlueprint:Warning: [compiler BP_PlayerCharacter] Warning [0015.95] Compile of BP_PlayerCharacter successful, but with 3 Warning(s) [in 385 ms]
- [2016.04.01-04.03.40:136][ 0]LogBlueprint:Warning: [compiler BP_PlayerCharacter] Warning [0015.97] Compile of BP_PlayerCharacter successful, but with 4 Warning(s) [in 25 ms]
- [2016.04.01-04.03.40:136][ 0]LogBlueprint:Warning: [compiler BP_PlayerCharacter] Warning [0015.97] Compile of BP_PlayerCharacter successful, but with 5 Warning(s) [in 0 ms]
- [2016.04.01-04.03.40:903][ 0]LogBlueprint:Warning: [compiler BP_PlayerCharacter] Warning Selected override setting on Saturation is no longer a supported workflow and it is advised that you refactor your Blueprint to not use it!
- [2016.04.01-04.03.40:903][ 0]LogBlueprint:Warning: [compiler BP_PlayerCharacter] Warning Selected override setting on Scene Color Tint is no longer a supported workflow and it is advised that you refactor your Blueprint to not use it!
- [2016.04.01-04.03.40:903][ 0]LogBlueprint:Warning: [compiler BP_PlayerCharacter] Warning Selected override setting on Focal Distance is no longer a supported workflow and it is advised that you refactor your Blueprint to not use it!
- [2016.04.01-04.03.40:921][ 0]LogBlueprint:Warning: [compiler BP_PlayerCharacter] Warning [0016.76] Compile of BP_PlayerCharacter successful, but with 3 Warning(s) [in 399 ms]
- [2016.04.01-04.03.40:921][ 0]LogBlueprint:Warning: [compiler BP_PlayerCharacter] Warning [0016.76] Compile of BP_PlayerCharacter successful, but with 4 Warning(s) [in 0 ms]
- [2016.04.01-04.03.40:946][ 0]LogBlueprint:Warning: [compiler BP_PlayerCharacter] Warning [0016.78] Compile of BP_PlayerCharacter successful, but with 5 Warning(s) [in 24 ms]
- [2016.04.01-04.03.42:221][ 0]LogBlueprint:Error: [compiler BP_BaseWeapon_InstantHit] Error This blueprint (self) is not a TRASHCLASS_BP_BaseWeapon_218, therefore ' Target ' must have a connection.
- [2016.04.01-04.03.42:271][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon_InstantHit] Warning [0018.11] Compile of BP_BaseWeapon_InstantHit failed. 1 Fatal Issue(s) 0 Warning(s) [in 124 ms]
- [2016.04.01-04.03.42:271][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon_InstantHit] Warning [0018.11] Compile of BP_BaseWeapon_InstantHit failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms]
- [2016.04.01-04.03.42:271][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon_InstantHit] Warning [0018.11] Compile of BP_BaseWeapon_InstantHit failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms]
- [2016.04.01-04.03.44:036][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:036][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/EQS_BestRunAwaySpot.uasset.
- [2016.04.01-04.03.44:036][ 0]LoadErrors:Error: Error /Game/Octagon/AI/EQS_BestRunAwaySpot : Can't find file for asset. /Script/EnvironmentQueryEditor
- [2016.04.01-04.03.44:036][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:036][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/EQS_BestRunAwaySpot.uasset.
- [2016.04.01-04.03.44:036][ 0]LoadErrors:Error: Error /Game/Octagon/AI/EQS_BestRunAwaySpot : Can't find file for asset. /Script/EnvironmentQueryEditor
- [2016.04.01-04.03.44:036][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:036][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/EQS_BestRunAwaySpot.uasset.
- [2016.04.01-04.03.44:036][ 0]LoadErrors:Error: Error /Game/Octagon/AI/EQS_BestRunAwaySpot : Can't find file for asset. /Script/EnvironmentQueryEditor
- [2016.04.01-04.03.44:036][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:036][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/EQS_BestRunAwaySpot.uasset.
- [2016.04.01-04.03.44:036][ 0]LoadErrors:Error: Error /Game/Octagon/AI/EQS_BestRunAwaySpot : Can't find file for asset. /Script/EnvironmentQueryEditor
- [2016.04.01-04.03.44:036][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:036][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/EQS_BestRunAwaySpot.uasset.
- [2016.04.01-04.03.44:036][ 0]LoadErrors:Error: Error /Game/Octagon/AI/EQS_BestRunAwaySpot : Can't find file for asset. /Script/EnvironmentQueryEditor
- [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
- [2016.04.01-04.03.44:037][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
- [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
- [2016.04.01-04.03.44:037][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
- [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
- [2016.04.01-04.03.44:037][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
- [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
- [2016.04.01-04.03.44:037][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
- [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
- [2016.04.01-04.03.44:037][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
- [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
- [2016.04.01-04.03.44:037][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
- [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
- [2016.04.01-04.03.44:037][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
- [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
- [2016.04.01-04.03.44:037][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
- [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
- [2016.04.01-04.03.44:038][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
- [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
- [2016.04.01-04.03.44:038][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
- [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
- [2016.04.01-04.03.44:038][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
- [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
- [2016.04.01-04.03.44:038][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
- [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
- [2016.04.01-04.03.44:038][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
- [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
- [2016.04.01-04.03.44:038][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
- [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
- [2016.04.01-04.03.44:038][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
- [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
- [2016.04.01-04.03.44:038][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
- [2016.04.01-04.03.44:300][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:300][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/Maps/NPCTestground.umap.
- [2016.04.01-04.03.44:301][ 0]LoadErrors:Error: Error /Game/Octagon/Maps/NPCTestground : Can't find file for asset. /Script/EnvironmentQueryEditor
- [2016.04.01-04.03.44:301][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:301][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/Maps/NPCTestground.umap.
- [2016.04.01-04.03.44:301][ 0]LoadErrors:Error: Error /Game/Octagon/Maps/NPCTestground : Can't find file for asset. /Script/EnvironmentQueryEditor
- [2016.04.01-04.03.44:301][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:301][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/Maps/NPCTestground.umap.
- [2016.04.01-04.03.44:301][ 0]LoadErrors:Error: Error /Game/Octagon/Maps/NPCTestground : Can't find file for asset. /Script/EnvironmentQueryEditor
- [2016.04.01-04.03.44:301][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:301][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/Maps/NPCTestground.umap.
- [2016.04.01-04.03.44:301][ 0]LoadErrors:Error: Error /Game/Octagon/Maps/NPCTestground : Can't find file for asset. /Script/EnvironmentQueryEditor
- [2016.04.01-04.03.44:316][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:316][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/Maps/NPCTestground.umap.
- [2016.04.01-04.03.44:316][ 0]LoadErrors:Error: Error /Game/Octagon/Maps/NPCTestground : Can't find file for asset. /Script/EnvironmentQueryEditor
- [2016.04.01-04.03.44:318][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:318][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:318][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:318][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:318][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:318][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:318][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:318][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:318][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:318][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
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- [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
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- [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
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- [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
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- [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
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- [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
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- [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
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- [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
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- [2016.04.01-04.03.44:331][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
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- [2016.04.01-04.03.44:331][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
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- [2016.04.01-04.03.44:331][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
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- [2016.04.01-04.03.44:331][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
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- [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:333][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:333][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:333][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:333][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:333][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:333][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:333][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:333][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:333][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:333][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:333][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:333][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:508][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:508][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:508][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:508][ 0]LoadErrors: Info Failed to load /Script/EnvironmentQueryEditor.EnvironmentQueryGraph Referenced by EnviromentQueryDefault
- [2016.04.01-04.03.44:508][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:508][ 0]LoadErrors: Info Failed to load /Script/EnvironmentQueryEditor.EnvironmentQueryGraph Referenced by EnviromentQueryDefault
- [2016.04.01-04.03.44:508][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:508][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:508][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:508][ 0]LoadErrors: Info Failed to load /Script/EnvironmentQueryEditor.EnvironmentQueryGraph Referenced by EQS_BestRunAwaySpot
- [2016.04.01-04.03.44:508][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:508][ 0]LoadErrors: Info Failed to load /Script/EnvironmentQueryEditor.EnvironmentQueryGraph Referenced by EQS_BestRunAwaySpot
- [2016.04.01-04.03.44:508][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:508][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:508][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:508][ 0]LoadErrors: Info Failed to load /Script/EnvironmentQueryEditor.EnvironmentQueryGraph Referenced by EQS_BestRunAwaySpot
- [2016.04.01-04.03.44:508][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:508][ 0]LoadErrors: Info Failed to load /Script/EnvironmentQueryEditor.EnvironmentQueryGraph Referenced by EQS_BestRunAwaySpot
- [2016.04.01-04.03.44:701][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:701][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:701][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:701][ 0]LoadErrors: Info Failed to load /Script/EnvironmentQueryEditor.EnvironmentQueryGraph Referenced by EQS_BestRunAwaySpot
- [2016.04.01-04.03.44:701][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:701][ 0]LoadErrors: Info Failed to load /Script/EnvironmentQueryEditor.EnvironmentQueryGraph Referenced by EQS_BestRunAwaySpot
- [2016.04.01-04.03.44:701][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:701][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:701][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
- [2016.04.01-04.03.44:701][ 0]LoadErrors: Info Failed to load /Script/EnvironmentQueryEditor.EnvironmentQueryGraphNode_Root Referenced by PackageMetaData
- [2016.04.01-04.03.44:701][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
- [2016.04.01-04.03.44:701][ 0]LoadErrors: Info Failed to load /Script/EnvironmentQueryEditor.EnvironmentQueryGraphNode_Root Referenced by PackageMetaData
- [2016.04.01-04.03.44:762][ 0]LogMaterial: Missing cached shader map for material M_UnlitText_01, compiling.
- [2016.04.01-04.03.44:797][ 0]LogMaterial: Missing cached shader map for material Cloud_Shadows, compiling.
- [2016.04.01-04.03.44:821][ 0]LogMaterial: Missing cached shader map for material Ultra_Dynamic_Sky_Mat, compiling.
- [2016.04.01-04.03.45:443][ 0]LogMaterial: Missing cached shader map for material Mat_AC-130, compiling.
- [2016.04.01-04.03.46:363][ 0]LogMaterial: Missing cached shader map for material M_UE4Man_Body, compiling.
- [2016.04.01-04.03.46:406][ 0]LogMaterial: Missing cached shader map for material M_UE4Man_Body, compiling.
- [2016.04.01-04.03.46:528][ 0]LogMaterial: Missing cached shader map for material bese_material, compiling.
- [2016.04.01-04.03.46:598][ 0]LogMaterial: Missing cached shader map for material bese_material, compiling.
- [2016.04.01-04.03.47:569][ 0]LogMaterial: Missing cached shader map for material M_MetalPlates, compiling.
- [2016.04.01-04.03.47:586][ 0]LogMaterial: Missing cached shader map for material M_Sparks, compiling.
- [2016.04.01-04.03.47:595][ 0]LogMaterial: Missing cached shader map for material M_Glow, compiling.
- [2016.04.01-04.03.47:605][ 0]LogMaterial: Missing cached shader map for material M_SmokeThin, compiling.
- [2016.04.01-04.03.47:637][ 0]LogMaterial: Missing cached shader map for material M_BulletHoles, compiling.
- [2016.04.01-04.03.47:660][ 0]LogMaterial: Missing cached shader map for material M_SparkBurst, compiling.
- [2016.04.01-04.03.47:677][ 0]LogMaterial: Missing cached shader map for material M_Ripples, compiling.
- [2016.04.01-04.03.47:704][ 0]LogMaterial: Missing cached shader map for material M_WaterDrop, compiling.
- [2016.04.01-04.03.47:730][ 0]LogMaterial: Missing cached shader map for material M_WaterSplash, compiling.
- [2016.04.01-04.03.47:757][ 0]LogMaterial: Missing cached shader map for material M_WaterFoam, compiling.
- [2016.04.01-04.03.47:792][ 0]LogMaterial: Missing cached shader map for material M_Tracer_A, compiling.
- [2016.04.01-04.03.48:028][ 0]LogMaterial: Missing cached shader map for material M_RadialGradient, compiling.
- [2016.04.01-04.03.48:052][ 0]LogMaterial: Missing cached shader map for material M_MenuButton, compiling.
- [2016.04.01-04.03.48:091][ 0]LogMaterial: Missing cached shader map for material M_Ember_Speed_01, compiling.
- [2016.04.01-04.03.48:101][ 0]LogMaterial: Missing cached shader map for material M_LightRay_01, compiling.
- [2016.04.01-04.03.48:111][ 0]LogMaterial: Missing cached shader map for material M_Pistol_Smoke_2x2_A, compiling.
- [2016.04.01-04.03.48:135][ 0]LogMaterial: Missing cached shader map for material M_Shockwave_Refraction_01, compiling.
- [2016.04.01-04.03.48:147][ 0]LogMaterial: Missing cached shader map for material M_Pistol_Streaks_01, compiling.
- [2016.04.01-04.03.48:157][ 0]LogMaterial: Missing cached shader map for material M_GlowSphere_01, compiling.
- [2016.04.01-04.03.48:169][ 0]LogMaterial: Missing cached shader map for material M_Explosion_8x8_A_01, compiling.
- [2016.04.01-04.03.48:194][ 0]LogMaterial: Missing cached shader map for material M_Smoke_8x8_B_01, compiling.
- [2016.04.01-04.03.48:219][ 0]LogMaterial: Missing cached shader map for material M_SmokeRibbon_01, compiling.
- [2016.04.01-04.03.48:238][ 0]LogMaterial: Missing cached shader map for material M_Explosion_Decal, compiling.
- [2016.04.01-04.03.48:312][ 0]LogMaterial: Missing cached shader map for material M_Rifle, compiling.
- [2016.04.01-04.03.48:347][ 0]LogMaterial: Missing cached shader map for material M_Rocket, compiling.
- [2016.04.01-04.03.48:437][ 0]LogMaterial: Missing cached shader map for material CubeMaterial, compiling.
- [2016.04.01-04.03.48:457][ 0]LogMaterial: Missing cached shader map for material M_ChatGradient, compiling.
- [2016.04.01-04.03.48:694][ 0]LogMeshUtilities: Finished distance field build in 13.5s - 64x64x64 distance field, 3968 triangles
- [2016.04.01-04.03.48:694][ 0]LogMaterial: Missing cached shader map for material M_GenericHit, compiling.
- [2016.04.01-04.03.48:706][ 0]LogMaterial: Missing cached shader map for material M_Test_NoPhysMat_Decal, compiling.
- [2016.04.01-04.03.48:736][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 15x15x15 distance field, 512 triangles
- [2016.04.01-04.03.48:736][ 0]LogMaterial: Missing cached shader map for material M_BloodDrops, compiling.
- [2016.04.01-04.03.48:781][ 0]LogMaterial: Missing cached shader map for material M_BloodFlip, compiling.
- [2016.04.01-04.03.48:806][ 0]LogMaterial: Missing cached shader map for material M_BloodBurstFlip, compiling.
- [2016.04.01-04.03.48:830][ 0]LogMaterial: Missing cached shader map for material M_GlassHit, compiling.
- [2016.04.01-04.03.48:844][ 0]LogMaterial: Missing cached shader map for material M_ConcreteChunks, compiling.
- [2016.04.01-04.03.48:862][ 0]LogMaterial: Missing cached shader map for material M_DustBlast, compiling.
- [2016.04.01-04.03.48:888][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 15x15x14 distance field, 284 triangles
- [2016.04.01-04.03.48:888][ 0]LogMaterial: Missing cached shader map for material M_DirtBlast, compiling.
- [2016.04.01-04.03.48:914][ 0]LogMaterial: Missing cached shader map for material M_GenericChunks, compiling.
- [2016.04.01-04.03.48:957][ 0]LogMaterial: Missing cached shader map for material M_GlassShards, compiling.
- [2016.04.01-04.03.48:977][ 0]LogMaterial: Missing cached shader map for material M_GlassFragments, compiling.
- [2016.04.01-04.03.49:021][ 0]LogMaterial: Missing cached shader map for material M_GlassHoles, compiling.
- [2016.04.01-04.03.49:049][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 15x15x15 distance field, 48 triangles
- [2016.04.01-04.03.49:049][ 0]LogMaterial: Missing cached shader map for material M_GrassBlades, compiling.
- [2016.04.01-04.03.49:093][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 60 triangles
- [2016.04.01-04.03.49:093][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 48 triangles
- [2016.04.01-04.03.49:093][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 48 triangles
- [2016.04.01-04.03.49:093][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 48 triangles
- [2016.04.01-04.03.49:093][ 0]LogMaterial: Missing cached shader map for material M_GrassFlip, compiling.
- [2016.04.01-04.03.49:182][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 40 triangles
- [2016.04.01-04.03.49:182][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 28 triangles
- [2016.04.01-04.03.49:182][ 0]LogMaterial: Missing cached shader map for material M_WoodChips, compiling.
- [2016.04.01-04.03.49:210][ 0]LogMaterial: Missing cached shader map for material M_WoodChipFlip, compiling.
- [2016.04.01-04.03.49:236][ 0]LogMaterial: Missing cached shader map for material M_Test_NoPhysMat, compiling.
- [2016.04.01-04.03.49:300][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 15x15x15 distance field, 960 triangles
- [2016.04.01-04.03.49:300][ 0]LogMaterial: Missing cached shader map for material M_Weapon_Master, compiling.
- [2016.04.01-04.03.49:345][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 120 triangles
- [2016.04.01-04.03.49:345][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 95 triangles
- [2016.04.01-04.03.49:346][ 0]LogMaterial: Missing cached shader map for material M_Weapon_Master, compiling.
- [2016.04.01-04.03.49:458][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 96 triangles
- [2016.04.01-04.03.49:458][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 96 triangles
- [2016.04.01-04.03.49:458][ 0]LogMaterial: Missing cached shader map for material SuburbanExterior, compiling.
- [2016.04.01-04.03.49:480][ 0]LogMaterial: Missing cached shader map for material SuburbanInside, compiling.
- [2016.04.01-04.03.49:505][ 0]LogMaterial: Missing cached shader map for material M_Glass_DirtyMaster, compiling.
- [2016.04.01-04.03.49:534][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 15x15x15 distance field, 12 triangles
- [2016.04.01-04.03.49:534][ 0]LogMaterial: Missing cached shader map for material SuburbanWheels, compiling.
- [2016.04.01-04.03.49:557][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 13x13x13 distance field, 960 triangles
- [2016.04.01-04.03.49:557][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/Engine_Jump_Cue.Engine_Jump_Cue:SoundCueGraph_3.SoundCueGraphNode_10' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:557][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/Engine_Jump_Cue.Engine_Jump_Cue:SoundCueGraph_3.SoundCueGraphNode_12' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:557][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/Engine_Jump_Cue.Engine_Jump_Cue:SoundCueGraph_3.SoundCueGraphNode_13' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:557][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/Engine_Jump_Cue.Engine_Jump_Cue:SoundCueGraph_3.SoundCueGraphNode_14' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:557][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/Engine_Jump_Cue.Engine_Jump_Cue:SoundCueGraph_3.SoundCueGraphNode_15' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:557][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/Engine_Jump_Cue.Engine_Jump_Cue:SoundCueGraph_3.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:557][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/Engine_Jump_Cue.Engine_Jump_Cue:SoundCueGraph_3.SoundCueGraphNode_5' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:557][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/Engine_Jump_Cue.Engine_Jump_Cue:SoundCueGraph_3.SoundCueGraphNode_7' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:557][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/Engine_Jump_Cue.Engine_Jump_Cue:SoundCueGraph_3.SoundCueGraphNode_9' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:557][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/Engine_Jump_Cue.Engine_Jump_Cue:SoundCueGraph_3.SoundCueGraphNode_Root_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_10' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_11' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_12' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_13' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_161' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_34' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_35' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_4' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_5' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_6' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_7' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_8' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_9' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_Root_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:560][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarPhysics/Mono/TiresRolling_Loop_Cue.TiresRolling_Loop_Cue:SoundCueGraph_10.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:560][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarPhysics/Mono/TiresRolling_Loop_Cue.TiresRolling_Loop_Cue:SoundCueGraph_10.SoundCueGraphNode_37' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:560][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarPhysics/Mono/TiresRolling_Loop_Cue.TiresRolling_Loop_Cue:SoundCueGraph_10.SoundCueGraphNode_38' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:560][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarPhysics/Mono/TiresRolling_Loop_Cue.TiresRolling_Loop_Cue:SoundCueGraph_10.SoundCueGraphNode_39' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:560][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarPhysics/Mono/TiresRolling_Loop_Cue.TiresRolling_Loop_Cue:SoundCueGraph_10.SoundCueGraphNode_40' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:560][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarPhysics/Mono/TiresRolling_Loop_Cue.TiresRolling_Loop_Cue:SoundCueGraph_10.SoundCueGraphNode_Root_10' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- [2016.04.01-04.03.49:565][ 0]LogMaterial: Missing cached shader map for material M_Door_Hinged_Metal, compiling.
- [2016.04.01-04.03.49:590][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 72 triangles
- [2016.04.01-04.03.49:590][ 0]LogMaterial: Missing cached shader map for material control_desk_panel_mat, compiling.
- [2016.04.01-04.03.49:642][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 20 triangles
- [2016.04.01-04.03.49:642][ 0]LogMaterial: Missing cached shader map for material M_ItemPreview, compiling.
- [2016.04.01-04.03.49:760][ 0]LogMaterial: Missing cached shader map for material M_WeaponMaster_01, compiling.
- [2016.04.01-04.03.49:796][ 0]LogMaterial: Missing cached shader map for material M_Pistol_MuzzleFlash_4x1_A, compiling.
- [2016.04.01-04.03.49:824][ 0]LogMaterial: Missing cached shader map for material UI_Background, compiling.
- [2016.04.01-04.03.49:933][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 22x8x34 distance field, 1806 triangles
- [2016.04.01-04.03.49:933][ 0]LogMaterial: Missing cached shader map for material M_CrosshairDot, compiling.
- [2016.04.01-04.03.50:001][ 0]LogMaterial: Missing cached shader map for material WoodFloor_mat, compiling.
- [2016.04.01-04.03.50:029][ 0]LogMaterial: Missing cached shader map for material DockA_mat, compiling.
- [2016.04.01-04.03.50:080][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 13x8x17 distance field, 645 triangles
- [2016.04.01-04.03.50:080][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 36 triangles
- [2016.04.01-04.03.50:080][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Poured, compiling.
- [2016.04.01-04.03.50:119][ 0]LogMaterial: Missing cached shader map for material Log_mat, compiling.
- [2016.04.01-04.03.50:139][ 0]LogMaterial: Missing cached shader map for material WoodFloor_mat, compiling.
- [2016.04.01-04.03.50:159][ 0]LogMaterial: Missing cached shader map for material Log_mat, compiling.
- [2016.04.01-04.03.50:236][ 0]LogMaterial: Missing cached shader map for material M_MuzzleFlash_Fire, compiling.
- [2016.04.01-04.03.50:317][ 0]LogMaterial: Missing cached shader map for material MatNotPlacable, compiling.
- [2016.04.01-04.03.50:330][ 0]LogMaterial: Missing cached shader map for material MatPlacable, compiling.
- [2016.04.01-04.03.50:346][ 0]LogMaterial: Missing cached shader map for material M_AssaultRifle_MuzzleFlash_4x1, compiling.
- [2016.04.01-04.03.50:358][ 0]LogMaterial: Missing cached shader map for material Armor_GoggleGlassMAT, compiling.
- [2016.04.01-04.03.50:382][ 0]LogMaterial: Missing cached shader map for material Base_soldier_CostumeMAT, compiling.
- [2016.04.01-04.03.50:410][ 0]LogMaterial: Missing cached shader map for material Mutant_MAT, compiling.
- [2016.04.01-04.03.50:434][ 0]LogMaterial: Missing cached shader map for material Base_Soldier_Skin_MAT, compiling.
- [2016.04.01-04.03.50:458][ 0]LogMaterial: Missing cached shader map for material Master_Arm, compiling.
- [2016.04.01-04.03.50:483][ 0]LogMaterial: Missing cached shader map for material Soldier_ArmorMAT, compiling.
- [2016.04.01-04.03.50:586][ 0]LogMaterial: Missing cached shader map for material M_CrosshairTick, compiling.
- [2016.04.01-04.03.50:664][ 0]LogMaterial: Missing cached shader map for material DockA_mat, compiling.
- [2016.04.01-04.03.50:792][ 0]LogMaterial: Missing cached shader map for material tab1_mat, compiling.
- [2016.04.01-04.03.51:060][ 0]LogMaterial: Missing cached shader map for material StingrayPBS2, compiling.
- [2016.04.01-04.03.51:083][ 0]LogMaterial: Missing cached shader map for material TableTOP, compiling.
- [2016.04.01-04.03.51:096][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Tiles, compiling.
- [2016.04.01-04.03.51:123][ 0]LogMaterial: Missing cached shader map for material M_Ground_Grass, compiling.
- [2016.04.01-04.03.51:185][ 0]LogMeshUtilities: Finished distance field build in 1.1s - 60x11x45 distance field, 108 triangles
- [2016.04.01-04.03.51:185][ 0]LogAIModule: Creating AISystem for world NPCTestground
- [2016.04.01-04.03.51:191][ 0]LogPhysics:Warning: PHYSX: d:\ori.cohen_g6217_physics\engine\source\thirdparty\physx\physx-3.3\source\physx\src\NpRigidBodyTemplate.h (437) 4 : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
- [2016.04.01-04.03.51:191][ 0]LogPhysics:Warning: PHYSX: d:\ori.cohen_g6217_physics\engine\source\thirdparty\physx\physx-3.3\source\physx\src\NpRigidBodyTemplate.h (437) 4 : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
- [2016.04.01-04.03.51:191][ 0]LogPhysics:Warning: PHYSX: d:\ori.cohen_g6217_physics\engine\source\thirdparty\physx\physx-3.3\source\physx\src\NpRigidBodyTemplate.h (437) 4 : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
- [2016.04.01-04.03.51:191][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
- [2016.04.01-04.03.56:825][ 0]LogWindows:Warning: CreateProc failed (2) ..\..\..\Engine\Binaries/Win64/CrashReportClient.exe -AppName=UE4-ZvS_Alpha -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
- [2016.04.01-04.03.56:825][ 0]LogWindows: Could not start CrashReportClient.exe
- [2016.04.01-04.03.56:825][ 0]LogMemory: Platform Memory Stats for Windows
- [2016.04.01-04.03.56:825][ 0]LogMemory: Process Physical Memory: 2681.69 MB used, 2681.71 MB peak
- [2016.04.01-04.03.56:825][ 0]LogMemory: Process Virtual Memory: 2881.48 MB used, 2881.52 MB peak
- [2016.04.01-04.03.56:825][ 0]LogMemory: Physical Memory: 10027.11 MB used, 32707.02 MB total
- [2016.04.01-04.03.56:825][ 0]LogMemory: Virtual Memory: 3564.33 MB used, 134217728.00 MB total
- [2016.04.01-04.03.56:833][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
- [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 11.8s - 60x64x47 distance field, 650 triangles
- [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 0.9s - 59x9x45 distance field, 384 triangles
- [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 1.0s - 60x11x45 distance field, 206 triangles
- [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 1.2s - 60x11x45 distance field, 200 triangles
- [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 672 triangles
- [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 12x10x10 distance field, 24 triangles
- [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 9.7s - 60x59x44 distance field, 408 triangles
- [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 1.2s - 60x59x10 distance field, 44 triangles
- [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 2.4s - 30x30x30 distance field, 260 triangles
- [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 12 triangles
- [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 15x15x15 distance field, 108 triangles
- [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 36x18x14 distance field, 588 triangles
- [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 7.1s - 64x64x64 distance field, 12 triangles
- [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 15.2s - 64x64x64 distance field, 16128 triangles
- [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 1.5s - 28x28x38 distance field, 448 triangles
- [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 8x38x38 distance field, 32 triangles
- [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 5.7s - 48x48x48 distance field, 3968 triangles
- [2016.04.01-04.11.31:006][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
- [2016.04.01-04.11.31:793][ 0]LogWindows:Error: === Critical error: ===
- Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:E:\UnrealEngine\UnrealEngine-4.11.0\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 785]
- Array index out of bounds: 5 from an array of size 0
- KERNELBASE.dll
- UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
- UE4Editor-Core.dll!FOutputDevice::Logf__VA() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\core\private\misc\outputdevice.cpp:149]
- UE4Editor-Core.dll!FDebug::AssertFailed() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\core\private\misc\outputdevice.cpp:430]
- UE4Editor-Engine.dll!USkeletalMeshComponent::SetRootBodyIndex() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:2192]
- UE4Editor-Engine.dll!USkeletalMeshComponent::InitArticulated() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\engine\private\skeletalmeshcomponentphysics.cpp:913]
- UE4Editor-Engine.dll!USkeletalMeshComponent::CreatePhysicsState() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\engine\private\skeletalmeshcomponentphysics.cpp:1474]
- UE4Editor-Engine.dll!UActorComponent::ExecuteRegisterEvents() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\engine\private\components\actorcomponent.cpp:1108]
- UE4Editor-Engine.dll!UActorComponent::RegisterComponentWithWorld() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\engine\private\components\actorcomponent.cpp:871]
- UE4Editor-Engine.dll!AActor::IncrementalRegisterComponents() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\engine\private\actor.cpp:3845]
- UE4Editor-Engine.dll!ULevel::IncrementalUpdateComponents() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\engine\private\level.cpp:809]
- UE4Editor-Engine.dll!UWorld::UpdateWorldComponents() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\engine\private\world.cpp:1328]
- UE4Editor-UnrealEd.dll!UEditorEngine::Map_Load() [e:\unrealengine\unrealengine-4.11.0\engine\source\editor\unrealed\private\editorserver.cpp:2483]
- UE4Editor-UnrealEd.dll!UEditorEngine::HandleMapCommand() [e:\unrealengine\unrealengine-4.11.0\engine\source\editor\unrealed\private\editorserver.cpp:5946]
- UE4Editor-UnrealEd.dll!UEditorEngine::Exec() [e:\unrealengine\unrealengine-4.11.0\engine\source\editor\unrealed\private\editorserver.cpp:5436]
- UE4Editor-UnrealEd.dll!UUnrealEdEngine::Exec() [e:\unrealengine\unrealengine-4.11.0\engine\source\editor\unrealed\private\unrealedsrv.cpp:744]
- UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadMap() [e:\unrealengine\unrealengine-4.11.0\engine\source\editor\unrealed\private\filehelpers.cpp:2070]
- UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadDefaultMapAtStartup() [e:\unrealengine\unrealengine-4.11.0\engine\source\editor\unrealed\private\filehelpers.cpp:3283]
- UE4Editor-UnrealEd.dll!FUnrealEdMisc::OnInit() [e:\unrealengine\unrealengine-4.11.0\engine\source\editor\unrealed\private\unrealedmisc.cpp:299]
- UE4Editor-UnrealEd.dll!EditorInit() [e:\unrealengine\unrealengine-4.11.0\engine\source\editor\unrealed\private\unrealed.cpp:86]
- UE4Editor.exe!GuardedMain() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\launch\private\launch.cpp:133]
- UE4Editor.exe!GuardedMainWrapper() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
- UE4Editor.exe!WinMain() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
- UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
- KERNEL32.DLL
- ntdll.dll
- ntdll.dll
- [2016.04.01-04.11.31:841][ 0]LogExit: Executing StaticShutdownAfterError
- [2016.04.01-04.11.31:866][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
- [2016.04.01-04.11.31:867][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
- [2016.04.01-04.11.31:867][ 0]LogWindows: FPlatformMisc::RequestExit(1)
- [2016.04.01-04.11.31:867][ 0]Log file closed, 04/01/16 00:11:31
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