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  1. Log file open, 04/01/16 00:03:24
  2. LogInit:Display: Running engine for game: ZvS_Alpha
  3. LogPlatformFile: Not using cached read wrapper
  4. LogInit:Display: RandInit(1784080641) SRandInit(1784080642).
  5. LogInit: Using version manifest at CL 0 with build ID '51b1b635-775a-4b6c-beba-bf438856fa7e'
  6. LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
  7. LogStats: Stats thread started at 0.064093
  8. LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
  9. LogInit: Version: 4.11.0-0+UE4
  10. LogInit: API Version: 0
  11. LogInit: Compiled (64-bit): Mar 31 2016 23:14:18
  12. LogInit: Compiled with Visual C++: 19.00.23026.00
  13. LogInit: Build Configuration: Development
  14. LogInit: Branch Name: UE4
  15. LogInit: Command line:
  16. LogInit: Base directory: E:/UnrealEngine/UnrealEngine-4.11.0/Engine/Binaries/Win64/
  17. LogInit: Installed Engine Build: 0
  18. LogInit: Using libcurl 7.41.0
  19. LogInit: - built for x86_64-pc-win32
  20. LogInit: - supports SSL with WinSSL
  21. LogInit: - other features:
  22. LogInit: CURL_VERSION_SSL
  23. LogInit: CURL_VERSION_IPV6
  24. LogInit: CURL_VERSION_ASYNCHDNS
  25. LogInit: CURL_VERSION_LARGEFILE
  26. LogInit: CURL_VERSION_IDN
  27. LogInit: CurlRequestOptions (configurable via config and command line):
  28. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  29. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  30. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  31. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  32. LogOnline:Display: STEAM: Loading Steam SDK 1.32
  33. LogOnline:Warning: STEAM: Steam API disabled!
  34. LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
  35. LogOnline: Unable to create OnlineSubsystem module Steam
  36. LogOnline: Unable to load default OnlineSubsystem module Steam, using NULL interface
  37. LogOnline:Verbose: NULL: Created thread (ID:7940).
  38. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  39. LogVoiceEncode:Display: EncoderVersion: libopus 1.1-beta
  40. LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  41. LogInit: Object subsystem initialized
  42. [2016.04.01-04.03.24:944][ 0]LogInit: Selected Device Profile: [Windows]
  43. [2016.04.01-04.03.24:944][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  44. [2016.04.01-04.03.24:948][ 0]LogInit: Computer: DESKTOP-KNFOLLD
  45. [2016.04.01-04.03.24:948][ 0]LogInit: User: dev
  46. [2016.04.01-04.03.24:948][ 0]LogInit: CPU Page size=65536, Cores=4
  47. [2016.04.01-04.03.24:948][ 0]LogInit: High frequency timer resolution =3.415994 MHz
  48. [2016.04.01-04.03.24:949][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
  49. [2016.04.01-04.03.24:949][ 0]LogMemory: Platform Memory Stats for Windows
  50. [2016.04.01-04.03.24:949][ 0]LogMemory: Process Physical Memory: 321.61 MB used, 321.61 MB peak
  51. [2016.04.01-04.03.24:949][ 0]LogMemory: Process Virtual Memory: 319.63 MB used, 319.63 MB peak
  52. [2016.04.01-04.03.24:949][ 0]LogMemory: Physical Memory: 9560.76 MB used, 32707.02 MB total
  53. [2016.04.01-04.03.24:949][ 0]LogMemory: Virtual Memory: 689.53 MB used, 134217728.00 MB total
  54. [2016.04.01-04.03.24:973][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
  55. [2016.04.01-04.03.25:324][ 0]LogD3D11RHI: D3D11 adapters:
  56. [2016.04.01-04.03.25:378][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 780' (Feature Level 11_0)
  57. [2016.04.01-04.03.25:378][ 0]LogD3D11RHI: 3013MB of dedicated video memory, 0MB of dedicated system memory, and 16353MB of shared system memory, 3 output[s]
  58. [2016.04.01-04.03.25:379][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  59. [2016.04.01-04.03.25:379][ 0]LogD3D11RHI: 0MB of dedicated video memory, 0MB of dedicated system memory, and 16353MB of shared system memory, 0 output[s]
  60. [2016.04.01-04.03.25:379][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  61. [2016.04.01-04.03.25:382][ 0]LogD3D11RHI: Creating new Direct3DDevice
  62. [2016.04.01-04.03.25:382][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 780
  63. [2016.04.01-04.03.25:382][ 0]LogD3D11RHI: Driver Version: Unknown (internal Unknown)
  64. [2016.04.01-04.03.25:382][ 0]LogD3D11RHI: Driver Date: Unknown
  65. [2016.04.01-04.03.25:382][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  66. [2016.04.01-04.03.25:393][ 0]LogD3D11RHI: Async texture creation enabled
  67. [2016.04.01-04.03.25:409][ 0]LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (D:/Projects_Unreal4/ZvS_Alpha/Intermediate/Shaders/WorkingDirectory/10196/).
  68. [2016.04.01-04.03.25:409][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/dev/AppData/Local/Temp/UnrealShaderWorkingDir/63E0F1E442729615F5421B9699172496/'.
  69. [2016.04.01-04.03.25:409][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
  70. [2016.04.01-04.03.26:068][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
  71. [2016.04.01-04.03.26:070][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  72. [2016.04.01-04.03.26:073][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  73. [2016.04.01-04.03.26:076][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  74. [2016.04.01-04.03.26:078][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  75. [2016.04.01-04.03.26:080][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
  76. [2016.04.01-04.03.26:082][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  77. [2016.04.01-04.03.26:084][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  78. [2016.04.01-04.03.26:086][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  79. [2016.04.01-04.03.26:088][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  80. [2016.04.01-04.03.26:091][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  81. [2016.04.01-04.03.26:094][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  82. [2016.04.01-04.03.26:097][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  83. [2016.04.01-04.03.26:098][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
  84. [2016.04.01-04.03.26:112][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
  85. [2016.04.01-04.03.26:114][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
  86. [2016.04.01-04.03.26:114][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  87. [2016.04.01-04.03.26:158][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  88. [2016.04.01-04.03.26:158][ 0]LogDerivedDataCache:Display: Starting with empty Boot cache
  89. [2016.04.01-04.03.26:158][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Projects_Unreal4/ZvS_Alpha/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  90. [2016.04.01-04.03.26:158][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  91. [2016.04.01-04.03.26:158][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  92. [2016.04.01-04.03.26:158][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
  93. [2016.04.01-04.03.26:170][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
  94. [2016.04.01-04.03.26:170][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  95. [2016.04.01-04.03.26:170][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  96. [2016.04.01-04.03.26:651][ 0]LogInit: Selected Device Profile: [Windows]
  97. [2016.04.01-04.03.26:652][ 0]LogContentStreaming: Texture pool size is 0.00 MB
  98. [2016.04.01-04.03.26:683][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
  99. [2016.04.01-04.03.26:783][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
  100. [2016.04.01-04.03.26:800][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
  101. [2016.04.01-04.03.26:806][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
  102. [2016.04.01-04.03.26:812][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
  103. [2016.04.01-04.03.26:822][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
  104. [2016.04.01-04.03.26:837][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
  105. [2016.04.01-04.03.26:874][ 0]LogMeshUtilities: No automatic mesh reduction module available
  106. [2016.04.01-04.03.26:874][ 0]LogMeshUtilities: No automatic mesh merging module available
  107. [2016.04.01-04.03.26:874][ 0]LogMeshUtilities: No distributed automatic mesh merging module available
  108. [2016.04.01-04.03.26:920][ 0]LogMaterial: Missing cached shader map for material SkySphereMaterial, compiling.
  109. [2016.04.01-04.03.26:933][ 0]LogMaterial: Missing cached shader map for material FloorPlaneMaterial, compiling.
  110. [2016.04.01-04.03.27:049][ 0]LogMaterial: Missing cached shader map for material LandscapeGizmo_Mat, compiling.
  111. [2016.04.01-04.03.27:066][ 0]LogMaterial: Missing cached shader map for material LandscapeGizmoHeight_Mat, compiling.
  112. [2016.04.01-04.03.27:105][ 0]LogMaterial: Missing cached shader map for material SplineEditorMeshMat, compiling.
  113. [2016.04.01-04.03.27:118][ 0]LogMaterial: Missing cached shader map for material MatineeCam_mat, compiling.
  114. [2016.04.01-04.03.27:143][ 0]LogMaterial: Missing cached shader map for material HelpActorMaterial, compiling.
  115. [2016.04.01-04.03.27:196][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
  116. [2016.04.01-04.03.27:267][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling.
  117. [2016.04.01-04.03.27:321][ 0]LogUObjectArray: 27672 objects as part of root set at end of initial load.
  118. [2016.04.01-04.03.27:321][ 0]LogUObjectAllocator: 5800744 out of 0 bytes used by permanent object pool.
  119. [2016.04.01-04.03.27:321][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  120. [2016.04.01-04.03.27:410][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  121. [2016.04.01-04.03.27:410][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  122. [2016.04.01-04.03.27:510][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
  123. [2016.04.01-04.03.27:510][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
  124. [2016.04.01-04.03.27:510][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
  125. [2016.04.01-04.03.27:510][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
  126. [2016.04.01-04.03.27:510][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
  127. [2016.04.01-04.03.27:510][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
  128. [2016.04.01-04.03.28:044][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
  129. [2016.04.01-04.03.28:053][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
  130. [2016.04.01-04.03.28:080][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  131. [2016.04.01-04.03.28:193][ 0]LogAssetRegistry: FAssetRegistry took 0.0211 seconds to start up
  132. [2016.04.01-04.03.28:214][ 0]LogMaterial: Missing cached shader map for material BaseColor, compiling.
  133. [2016.04.01-04.03.28:222][ 0]LogMaterial: Missing cached shader map for material CustomDepth, compiling.
  134. [2016.04.01-04.03.28:234][ 0]LogMaterial: Missing cached shader map for material CustomStencil, compiling.
  135. [2016.04.01-04.03.28:242][ 0]LogMaterial: Missing cached shader map for material FinalImage, compiling.
  136. [2016.04.01-04.03.28:247][ 0]LogMaterial: Missing cached shader map for material LightingModel, compiling.
  137. [2016.04.01-04.03.28:253][ 0]LogMaterial: Missing cached shader map for material MaterialAO, compiling.
  138. [2016.04.01-04.03.28:260][ 0]LogMaterial: Missing cached shader map for material Metallic, compiling.
  139. [2016.04.01-04.03.28:266][ 0]LogMaterial: Missing cached shader map for material Opacity, compiling.
  140. [2016.04.01-04.03.28:272][ 0]LogMaterial: Missing cached shader map for material Roughness, compiling.
  141. [2016.04.01-04.03.28:279][ 0]LogMaterial: Missing cached shader map for material SceneColor, compiling.
  142. [2016.04.01-04.03.28:285][ 0]LogMaterial: Missing cached shader map for material SceneDepth, compiling.
  143. [2016.04.01-04.03.28:291][ 0]LogMaterial: Missing cached shader map for material SeparateTranslucencyRGB, compiling.
  144. [2016.04.01-04.03.28:297][ 0]LogMaterial: Missing cached shader map for material SeparateTranslucencyA, compiling.
  145. [2016.04.01-04.03.28:303][ 0]LogMaterial: Missing cached shader map for material Specular, compiling.
  146. [2016.04.01-04.03.28:310][ 0]LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling.
  147. [2016.04.01-04.03.28:316][ 0]LogMaterial: Missing cached shader map for material WorldNormal, compiling.
  148. [2016.04.01-04.03.28:322][ 0]LogMaterial: Missing cached shader map for material AmbientOcclusion, compiling.
  149. [2016.04.01-04.03.28:332][ 0]LogMaterial: Missing cached shader map for material CustomDepthWorldUnits, compiling.
  150. [2016.04.01-04.03.28:338][ 0]LogMaterial: Missing cached shader map for material SceneDepthWorldUnits, compiling.
  151. [2016.04.01-04.03.28:345][ 0]LogMaterial: Missing cached shader map for material HDRColor, compiling.
  152. [2016.04.01-04.03.28:427][ 0]SourceControl: Info Source control is disabled
  153. [2016.04.01-04.03.28:428][ 0]SourceControl: Info Source control is disabled
  154. [2016.04.01-04.03.28:438][ 0]SourceControl: Info Source control is disabled
  155. [2016.04.01-04.03.28:451][ 0]SourceControl: Info Source control is disabled
  156. [2016.04.01-04.03.28:664][ 0]LogMaterial: Missing cached shader map for material HighResScreenshot, compiling.
  157. [2016.04.01-04.03.28:672][ 0]LogMaterial: Missing cached shader map for material HighResScreenshotMask, compiling.
  158. [2016.04.01-04.03.28:682][ 0]LogMaterial: Missing cached shader map for material HighResScreenshotCaptureRegion, compiling.
  159. [2016.04.01-04.03.28:714][ 0]LogEngine: Initializing Engine...
  160. [2016.04.01-04.03.28:715][ 0]LogHMD: SteamVR failed to initialize. Err: 110
  161. [2016.04.01-04.03.28:719][ 0]LogMaterial: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material.
  162. [2016.04.01-04.03.28:840][ 0]LogMaterial: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material.
  163. [2016.04.01-04.03.29:046][ 0]LogMaterial: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material.
  164. [2016.04.01-04.03.29:127][ 0]LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
  165. [2016.04.01-04.03.29:391][ 0]LogMeshUtilities: Finished distance field build in 2.3s - 38x38x38 distance field, 12 triangles
  166. [2016.04.01-04.03.29:391][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 9x8x9 distance field, 192 triangles
  167. [2016.04.01-04.03.29:391][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material.
  168. [2016.04.01-04.03.29:631][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material.
  169. [2016.04.01-04.03.29:731][ 0]LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling.
  170. [2016.04.01-04.03.29:754][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling.
  171. [2016.04.01-04.03.29:761][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling.
  172. [2016.04.01-04.03.29:768][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling.
  173. [2016.04.01-04.03.29:776][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling.
  174. [2016.04.01-04.03.29:790][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling.
  175. [2016.04.01-04.03.29:797][ 0]LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling.
  176. [2016.04.01-04.03.29:802][ 0]LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling.
  177. [2016.04.01-04.03.29:811][ 0]LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling.
  178. [2016.04.01-04.03.29:823][ 0]LogMaterial: Missing cached shader map for material GizmoMaterial, compiling.
  179. [2016.04.01-04.03.29:831][ 0]LogMaterial: Missing cached shader map for material GeomMaterial, compiling.
  180. [2016.04.01-04.03.29:837][ 0]LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling.
  181. [2016.04.01-04.03.29:846][ 0]LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling.
  182. [2016.04.01-04.03.29:910][ 0]LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
  183. [2016.04.01-04.03.29:921][ 0]LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling.
  184. [2016.04.01-04.03.29:984][ 0]LogAIModule: Creating AISystem for world NewWorld
  185. [2016.04.01-04.03.30:006][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  186. [2016.04.01-04.03.30:453][ 0]LogInit: FAudioDevice initialized.
  187. [2016.04.01-04.03.30:463][ 0]LogDerivedDataCache: Saved boot cache 0.01s 25MB D:/Projects_Unreal4/ZvS_Alpha/DerivedDataCache/Boot.ddc.
  188. [2016.04.01-04.03.30:465][ 0]LogInit: Texture streaming: Enabled
  189. [2016.04.01-04.03.30:475][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
  190. [2016.04.01-04.03.30:475][ 0]LogAnalytics: [UEEditor.UnrealEngine.Release] APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.11.0-0+UE4
  191. [2016.04.01-04.03.30:475][ 0]LogAnalytics: [UEEditor.UnrealEngine.Release] SetUserId 35f2ff044f3a1f877d74b2bbae8092f9|3d7140a5f621490d9ad3698c1934cf97|d033f165-3bac-410f-a08b-79066baa3f0f
  192. [2016.04.01-04.03.30:475][ 0]LogAnalytics: [UEEditor.UnrealEngine.Release] AnalyticsET::StartSession
  193. [2016.04.01-04.03.30:482][ 0]LogInit: Transaction tracking system initialized
  194. [2016.04.01-04.03.30:521][ 0]BlueprintLog: New page: Editor Load
  195. [2016.04.01-04.03.30:619][ 0]LocalizationService: Info Localization service is disabled
  196. [2016.04.01-04.03.30:715][ 0]LogConsoleResponse:Display:
  197. [2016.04.01-04.03.30:721][ 0]LogMaterial: Missing cached shader map for material Cross_Mat, compiling.
  198. [2016.04.01-04.03.30:731][ 0]LogMaterial: Missing cached shader map for material PhAT_BoneSelectedMaterial, compiling.
  199. [2016.04.01-04.03.30:737][ 0]LogMaterial: Missing cached shader map for material PhAT_ElemSelectedMaterial, compiling.
  200. [2016.04.01-04.03.30:744][ 0]LogMaterial: Missing cached shader map for material PhAT_NoCollisionMaterial, compiling.
  201. [2016.04.01-04.03.30:750][ 0]LogMaterial: Missing cached shader map for material PhAT_UnselectedMaterial, compiling.
  202. [2016.04.01-04.03.30:757][ 0]LogMaterial: Missing cached shader map for material Tick_Mat, compiling.
  203. [2016.04.01-04.03.30:768][ 0]LogMaterial: Missing cached shader map for material WidgetGridVertexColorMaterial_Ma, compiling.
  204. [2016.04.01-04.03.30:775][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial, compiling.
  205. [2016.04.01-04.03.30:781][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Current, compiling.
  206. [2016.04.01-04.03.30:788][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_X, compiling.
  207. [2016.04.01-04.03.30:795][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Y, compiling.
  208. [2016.04.01-04.03.30:801][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Z, compiling.
  209. [2016.04.01-04.03.30:808][ 0]LogMaterial: Missing cached shader map for material WidgetVertexColorMaterial, compiling.
  210. [2016.04.01-04.03.30:854][ 0]LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling.
  211. [2016.04.01-04.03.30:873][ 0]LogMaterial: Missing cached shader map for material BlinkingCaret, compiling.
  212. [2016.04.01-04.03.30:887][ 0]LogMaterial: Missing cached shader map for material M_StreamingPause, compiling.
  213. [2016.04.01-04.03.30:892][ 0]LogCook:Display: Max memory allowance for cook 8192mb
  214. [2016.04.01-04.03.30:892][ 0]LogCook:Display: Mobile HDR setting 1
  215. [2016.04.01-04.03.30:892][ 0]LogCook:Display: Done creating registry. It took 0.00s.
  216. [2016.04.01-04.03.30:961][ 0]SourceControl: Info Source control is disabled
  217. [2016.04.01-04.03.30:962][ 0]Cmd: MAP LOAD FILE="D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/Maps/NPCTestground.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  218. [2016.04.01-04.03.30:962][ 0]LightingResults: New page: Lighting Build
  219. [2016.04.01-04.03.30:964][ 0]MapCheck: New page: Map Check
  220. [2016.04.01-04.03.30:964][ 0]LightingResults: New page: Lighting Build
  221. [2016.04.01-04.03.34:881][ 0]LogMeshUtilities: Finished distance field build in 5.6s - 48x48x48 distance field, 528 triangles
  222. [2016.04.01-04.03.35:014][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 14x8x8 distance field, 4528 triangles
  223. [2016.04.01-04.03.35:052][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 60 triangles
  224. [2016.04.01-04.03.35:052][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix.
  225. [2016.04.01-04.03.40:096][ 0]LogBlueprint:Warning: [compiler BP_PlayerCharacter] Warning Selected override setting on Saturation is no longer a supported workflow and it is advised that you refactor your Blueprint to not use it!
  226. [2016.04.01-04.03.40:096][ 0]LogBlueprint:Warning: [compiler BP_PlayerCharacter] Warning Selected override setting on Scene Color Tint is no longer a supported workflow and it is advised that you refactor your Blueprint to not use it!
  227. [2016.04.01-04.03.40:096][ 0]LogBlueprint:Warning: [compiler BP_PlayerCharacter] Warning Selected override setting on Focal Distance is no longer a supported workflow and it is advised that you refactor your Blueprint to not use it!
  228. [2016.04.01-04.03.40:110][ 0]LogBlueprint:Warning: [compiler BP_PlayerCharacter] Warning [0015.95] Compile of BP_PlayerCharacter successful, but with 3 Warning(s) [in 385 ms]
  229. [2016.04.01-04.03.40:136][ 0]LogBlueprint:Warning: [compiler BP_PlayerCharacter] Warning [0015.97] Compile of BP_PlayerCharacter successful, but with 4 Warning(s) [in 25 ms]
  230. [2016.04.01-04.03.40:136][ 0]LogBlueprint:Warning: [compiler BP_PlayerCharacter] Warning [0015.97] Compile of BP_PlayerCharacter successful, but with 5 Warning(s) [in 0 ms]
  231. [2016.04.01-04.03.40:903][ 0]LogBlueprint:Warning: [compiler BP_PlayerCharacter] Warning Selected override setting on Saturation is no longer a supported workflow and it is advised that you refactor your Blueprint to not use it!
  232. [2016.04.01-04.03.40:903][ 0]LogBlueprint:Warning: [compiler BP_PlayerCharacter] Warning Selected override setting on Scene Color Tint is no longer a supported workflow and it is advised that you refactor your Blueprint to not use it!
  233. [2016.04.01-04.03.40:903][ 0]LogBlueprint:Warning: [compiler BP_PlayerCharacter] Warning Selected override setting on Focal Distance is no longer a supported workflow and it is advised that you refactor your Blueprint to not use it!
  234. [2016.04.01-04.03.40:921][ 0]LogBlueprint:Warning: [compiler BP_PlayerCharacter] Warning [0016.76] Compile of BP_PlayerCharacter successful, but with 3 Warning(s) [in 399 ms]
  235. [2016.04.01-04.03.40:921][ 0]LogBlueprint:Warning: [compiler BP_PlayerCharacter] Warning [0016.76] Compile of BP_PlayerCharacter successful, but with 4 Warning(s) [in 0 ms]
  236. [2016.04.01-04.03.40:946][ 0]LogBlueprint:Warning: [compiler BP_PlayerCharacter] Warning [0016.78] Compile of BP_PlayerCharacter successful, but with 5 Warning(s) [in 24 ms]
  237. [2016.04.01-04.03.42:221][ 0]LogBlueprint:Error: [compiler BP_BaseWeapon_InstantHit] Error This blueprint (self) is not a TRASHCLASS_BP_BaseWeapon_218, therefore ' Target ' must have a connection.
  238. [2016.04.01-04.03.42:271][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon_InstantHit] Warning [0018.11] Compile of BP_BaseWeapon_InstantHit failed. 1 Fatal Issue(s) 0 Warning(s) [in 124 ms]
  239. [2016.04.01-04.03.42:271][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon_InstantHit] Warning [0018.11] Compile of BP_BaseWeapon_InstantHit failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms]
  240. [2016.04.01-04.03.42:271][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon_InstantHit] Warning [0018.11] Compile of BP_BaseWeapon_InstantHit failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms]
  241. [2016.04.01-04.03.44:036][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  242. [2016.04.01-04.03.44:036][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/EQS_BestRunAwaySpot.uasset.
  243. [2016.04.01-04.03.44:036][ 0]LoadErrors:Error: Error /Game/Octagon/AI/EQS_BestRunAwaySpot : Can't find file for asset. /Script/EnvironmentQueryEditor
  244. [2016.04.01-04.03.44:036][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  245. [2016.04.01-04.03.44:036][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/EQS_BestRunAwaySpot.uasset.
  246. [2016.04.01-04.03.44:036][ 0]LoadErrors:Error: Error /Game/Octagon/AI/EQS_BestRunAwaySpot : Can't find file for asset. /Script/EnvironmentQueryEditor
  247. [2016.04.01-04.03.44:036][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  248. [2016.04.01-04.03.44:036][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/EQS_BestRunAwaySpot.uasset.
  249. [2016.04.01-04.03.44:036][ 0]LoadErrors:Error: Error /Game/Octagon/AI/EQS_BestRunAwaySpot : Can't find file for asset. /Script/EnvironmentQueryEditor
  250. [2016.04.01-04.03.44:036][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  251. [2016.04.01-04.03.44:036][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/EQS_BestRunAwaySpot.uasset.
  252. [2016.04.01-04.03.44:036][ 0]LoadErrors:Error: Error /Game/Octagon/AI/EQS_BestRunAwaySpot : Can't find file for asset. /Script/EnvironmentQueryEditor
  253. [2016.04.01-04.03.44:036][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  254. [2016.04.01-04.03.44:036][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/EQS_BestRunAwaySpot.uasset.
  255. [2016.04.01-04.03.44:036][ 0]LoadErrors:Error: Error /Game/Octagon/AI/EQS_BestRunAwaySpot : Can't find file for asset. /Script/EnvironmentQueryEditor
  256. [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  257. [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
  258. [2016.04.01-04.03.44:037][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
  259. [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  260. [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
  261. [2016.04.01-04.03.44:037][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
  262. [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  263. [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
  264. [2016.04.01-04.03.44:037][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
  265. [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  266. [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
  267. [2016.04.01-04.03.44:037][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
  268. [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  269. [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
  270. [2016.04.01-04.03.44:037][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
  271. [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  272. [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
  273. [2016.04.01-04.03.44:037][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
  274. [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  275. [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
  276. [2016.04.01-04.03.44:037][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
  277. [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  278. [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
  279. [2016.04.01-04.03.44:037][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
  280. [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  281. [2016.04.01-04.03.44:037][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
  282. [2016.04.01-04.03.44:038][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
  283. [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  284. [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
  285. [2016.04.01-04.03.44:038][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
  286. [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  287. [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
  288. [2016.04.01-04.03.44:038][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
  289. [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  290. [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
  291. [2016.04.01-04.03.44:038][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
  292. [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  293. [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
  294. [2016.04.01-04.03.44:038][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
  295. [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  296. [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
  297. [2016.04.01-04.03.44:038][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
  298. [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  299. [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
  300. [2016.04.01-04.03.44:038][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
  301. [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  302. [2016.04.01-04.03.44:038][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/AI/NPCLogic.uasset.
  303. [2016.04.01-04.03.44:038][ 0]LoadErrors:Error: Error /Game/Octagon/AI/NPCLogic : Can't find file for asset. /Script/EnvironmentQueryEditor
  304. [2016.04.01-04.03.44:300][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  305. [2016.04.01-04.03.44:300][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/Maps/NPCTestground.umap.
  306. [2016.04.01-04.03.44:301][ 0]LoadErrors:Error: Error /Game/Octagon/Maps/NPCTestground : Can't find file for asset. /Script/EnvironmentQueryEditor
  307. [2016.04.01-04.03.44:301][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  308. [2016.04.01-04.03.44:301][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/Maps/NPCTestground.umap.
  309. [2016.04.01-04.03.44:301][ 0]LoadErrors:Error: Error /Game/Octagon/Maps/NPCTestground : Can't find file for asset. /Script/EnvironmentQueryEditor
  310. [2016.04.01-04.03.44:301][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  311. [2016.04.01-04.03.44:301][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/Maps/NPCTestground.umap.
  312. [2016.04.01-04.03.44:301][ 0]LoadErrors:Error: Error /Game/Octagon/Maps/NPCTestground : Can't find file for asset. /Script/EnvironmentQueryEditor
  313. [2016.04.01-04.03.44:301][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  314. [2016.04.01-04.03.44:301][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/Maps/NPCTestground.umap.
  315. [2016.04.01-04.03.44:301][ 0]LoadErrors:Error: Error /Game/Octagon/Maps/NPCTestground : Can't find file for asset. /Script/EnvironmentQueryEditor
  316. [2016.04.01-04.03.44:316][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  317. [2016.04.01-04.03.44:316][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading D:/Projects_Unreal4/ZvS_Alpha/Content/Octagon/Maps/NPCTestground.umap.
  318. [2016.04.01-04.03.44:316][ 0]LoadErrors:Error: Error /Game/Octagon/Maps/NPCTestground : Can't find file for asset. /Script/EnvironmentQueryEditor
  319. [2016.04.01-04.03.44:318][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  320. [2016.04.01-04.03.44:318][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  321. [2016.04.01-04.03.44:318][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  322. [2016.04.01-04.03.44:318][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  323. [2016.04.01-04.03.44:318][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  324. [2016.04.01-04.03.44:318][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  325. [2016.04.01-04.03.44:318][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  326. [2016.04.01-04.03.44:318][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  327. [2016.04.01-04.03.44:318][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  328. [2016.04.01-04.03.44:318][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  329. [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  330. [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  331. [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  332. [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  333. [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  334. [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  335. [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  336. [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  337. [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  338. [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  339. [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  340. [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  341. [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  342. [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  343. [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  344. [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  345. [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  346. [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  347. [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  348. [2016.04.01-04.03.44:330][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  349. [2016.04.01-04.03.44:331][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  350. [2016.04.01-04.03.44:331][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  351. [2016.04.01-04.03.44:331][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  352. [2016.04.01-04.03.44:331][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  353. [2016.04.01-04.03.44:331][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  354. [2016.04.01-04.03.44:331][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  355. [2016.04.01-04.03.44:331][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  356. [2016.04.01-04.03.44:331][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  357. [2016.04.01-04.03.44:331][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  358. [2016.04.01-04.03.44:331][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  359. [2016.04.01-04.03.44:331][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  360. [2016.04.01-04.03.44:331][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  361. [2016.04.01-04.03.44:331][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  362. [2016.04.01-04.03.44:331][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  363. [2016.04.01-04.03.44:331][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
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  365. [2016.04.01-04.03.44:331][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
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  367. [2016.04.01-04.03.44:331][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
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  369. [2016.04.01-04.03.44:331][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
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  376. [2016.04.01-04.03.44:331][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  377. [2016.04.01-04.03.44:331][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  378. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  379. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  380. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  381. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  382. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  383. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  384. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  385. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  386. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  387. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  388. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  389. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  390. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  391. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  392. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  393. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  394. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  395. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  396. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  397. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  398. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  399. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  400. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  401. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  402. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  403. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  404. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  405. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  406. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  407. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  408. [2016.04.01-04.03.44:332][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  409. [2016.04.01-04.03.44:333][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  410. [2016.04.01-04.03.44:333][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  411. [2016.04.01-04.03.44:333][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  412. [2016.04.01-04.03.44:333][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  413. [2016.04.01-04.03.44:333][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  414. [2016.04.01-04.03.44:333][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  415. [2016.04.01-04.03.44:333][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  416. [2016.04.01-04.03.44:333][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  417. [2016.04.01-04.03.44:333][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  418. [2016.04.01-04.03.44:333][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  419. [2016.04.01-04.03.44:333][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  420. [2016.04.01-04.03.44:333][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  421. [2016.04.01-04.03.44:508][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  422. [2016.04.01-04.03.44:508][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  423. [2016.04.01-04.03.44:508][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  424. [2016.04.01-04.03.44:508][ 0]LoadErrors: Info Failed to load /Script/EnvironmentQueryEditor.EnvironmentQueryGraph Referenced by EnviromentQueryDefault
  425. [2016.04.01-04.03.44:508][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  426. [2016.04.01-04.03.44:508][ 0]LoadErrors: Info Failed to load /Script/EnvironmentQueryEditor.EnvironmentQueryGraph Referenced by EnviromentQueryDefault
  427. [2016.04.01-04.03.44:508][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  428. [2016.04.01-04.03.44:508][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  429. [2016.04.01-04.03.44:508][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  430. [2016.04.01-04.03.44:508][ 0]LoadErrors: Info Failed to load /Script/EnvironmentQueryEditor.EnvironmentQueryGraph Referenced by EQS_BestRunAwaySpot
  431. [2016.04.01-04.03.44:508][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  432. [2016.04.01-04.03.44:508][ 0]LoadErrors: Info Failed to load /Script/EnvironmentQueryEditor.EnvironmentQueryGraph Referenced by EQS_BestRunAwaySpot
  433. [2016.04.01-04.03.44:508][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  434. [2016.04.01-04.03.44:508][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  435. [2016.04.01-04.03.44:508][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  436. [2016.04.01-04.03.44:508][ 0]LoadErrors: Info Failed to load /Script/EnvironmentQueryEditor.EnvironmentQueryGraph Referenced by EQS_BestRunAwaySpot
  437. [2016.04.01-04.03.44:508][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  438. [2016.04.01-04.03.44:508][ 0]LoadErrors: Info Failed to load /Script/EnvironmentQueryEditor.EnvironmentQueryGraph Referenced by EQS_BestRunAwaySpot
  439. [2016.04.01-04.03.44:701][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  440. [2016.04.01-04.03.44:701][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  441. [2016.04.01-04.03.44:701][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  442. [2016.04.01-04.03.44:701][ 0]LoadErrors: Info Failed to load /Script/EnvironmentQueryEditor.EnvironmentQueryGraph Referenced by EQS_BestRunAwaySpot
  443. [2016.04.01-04.03.44:701][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  444. [2016.04.01-04.03.44:701][ 0]LoadErrors: Info Failed to load /Script/EnvironmentQueryEditor.EnvironmentQueryGraph Referenced by EQS_BestRunAwaySpot
  445. [2016.04.01-04.03.44:701][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  446. [2016.04.01-04.03.44:701][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  447. [2016.04.01-04.03.44:701][ 0]LogLinker:Warning: Can't find file '/Script/EnvironmentQueryEditor'
  448. [2016.04.01-04.03.44:701][ 0]LoadErrors: Info Failed to load /Script/EnvironmentQueryEditor.EnvironmentQueryGraphNode_Root Referenced by PackageMetaData
  449. [2016.04.01-04.03.44:701][ 0]LogLinker:Warning: Can't find file for asset '/Script/EnvironmentQueryEditor' while loading NULL.
  450. [2016.04.01-04.03.44:701][ 0]LoadErrors: Info Failed to load /Script/EnvironmentQueryEditor.EnvironmentQueryGraphNode_Root Referenced by PackageMetaData
  451. [2016.04.01-04.03.44:762][ 0]LogMaterial: Missing cached shader map for material M_UnlitText_01, compiling.
  452. [2016.04.01-04.03.44:797][ 0]LogMaterial: Missing cached shader map for material Cloud_Shadows, compiling.
  453. [2016.04.01-04.03.44:821][ 0]LogMaterial: Missing cached shader map for material Ultra_Dynamic_Sky_Mat, compiling.
  454. [2016.04.01-04.03.45:443][ 0]LogMaterial: Missing cached shader map for material Mat_AC-130, compiling.
  455. [2016.04.01-04.03.46:363][ 0]LogMaterial: Missing cached shader map for material M_UE4Man_Body, compiling.
  456. [2016.04.01-04.03.46:406][ 0]LogMaterial: Missing cached shader map for material M_UE4Man_Body, compiling.
  457. [2016.04.01-04.03.46:528][ 0]LogMaterial: Missing cached shader map for material bese_material, compiling.
  458. [2016.04.01-04.03.46:598][ 0]LogMaterial: Missing cached shader map for material bese_material, compiling.
  459. [2016.04.01-04.03.47:569][ 0]LogMaterial: Missing cached shader map for material M_MetalPlates, compiling.
  460. [2016.04.01-04.03.47:586][ 0]LogMaterial: Missing cached shader map for material M_Sparks, compiling.
  461. [2016.04.01-04.03.47:595][ 0]LogMaterial: Missing cached shader map for material M_Glow, compiling.
  462. [2016.04.01-04.03.47:605][ 0]LogMaterial: Missing cached shader map for material M_SmokeThin, compiling.
  463. [2016.04.01-04.03.47:637][ 0]LogMaterial: Missing cached shader map for material M_BulletHoles, compiling.
  464. [2016.04.01-04.03.47:660][ 0]LogMaterial: Missing cached shader map for material M_SparkBurst, compiling.
  465. [2016.04.01-04.03.47:677][ 0]LogMaterial: Missing cached shader map for material M_Ripples, compiling.
  466. [2016.04.01-04.03.47:704][ 0]LogMaterial: Missing cached shader map for material M_WaterDrop, compiling.
  467. [2016.04.01-04.03.47:730][ 0]LogMaterial: Missing cached shader map for material M_WaterSplash, compiling.
  468. [2016.04.01-04.03.47:757][ 0]LogMaterial: Missing cached shader map for material M_WaterFoam, compiling.
  469. [2016.04.01-04.03.47:792][ 0]LogMaterial: Missing cached shader map for material M_Tracer_A, compiling.
  470. [2016.04.01-04.03.48:028][ 0]LogMaterial: Missing cached shader map for material M_RadialGradient, compiling.
  471. [2016.04.01-04.03.48:052][ 0]LogMaterial: Missing cached shader map for material M_MenuButton, compiling.
  472. [2016.04.01-04.03.48:091][ 0]LogMaterial: Missing cached shader map for material M_Ember_Speed_01, compiling.
  473. [2016.04.01-04.03.48:101][ 0]LogMaterial: Missing cached shader map for material M_LightRay_01, compiling.
  474. [2016.04.01-04.03.48:111][ 0]LogMaterial: Missing cached shader map for material M_Pistol_Smoke_2x2_A, compiling.
  475. [2016.04.01-04.03.48:135][ 0]LogMaterial: Missing cached shader map for material M_Shockwave_Refraction_01, compiling.
  476. [2016.04.01-04.03.48:147][ 0]LogMaterial: Missing cached shader map for material M_Pistol_Streaks_01, compiling.
  477. [2016.04.01-04.03.48:157][ 0]LogMaterial: Missing cached shader map for material M_GlowSphere_01, compiling.
  478. [2016.04.01-04.03.48:169][ 0]LogMaterial: Missing cached shader map for material M_Explosion_8x8_A_01, compiling.
  479. [2016.04.01-04.03.48:194][ 0]LogMaterial: Missing cached shader map for material M_Smoke_8x8_B_01, compiling.
  480. [2016.04.01-04.03.48:219][ 0]LogMaterial: Missing cached shader map for material M_SmokeRibbon_01, compiling.
  481. [2016.04.01-04.03.48:238][ 0]LogMaterial: Missing cached shader map for material M_Explosion_Decal, compiling.
  482. [2016.04.01-04.03.48:312][ 0]LogMaterial: Missing cached shader map for material M_Rifle, compiling.
  483. [2016.04.01-04.03.48:347][ 0]LogMaterial: Missing cached shader map for material M_Rocket, compiling.
  484. [2016.04.01-04.03.48:437][ 0]LogMaterial: Missing cached shader map for material CubeMaterial, compiling.
  485. [2016.04.01-04.03.48:457][ 0]LogMaterial: Missing cached shader map for material M_ChatGradient, compiling.
  486. [2016.04.01-04.03.48:694][ 0]LogMeshUtilities: Finished distance field build in 13.5s - 64x64x64 distance field, 3968 triangles
  487. [2016.04.01-04.03.48:694][ 0]LogMaterial: Missing cached shader map for material M_GenericHit, compiling.
  488. [2016.04.01-04.03.48:706][ 0]LogMaterial: Missing cached shader map for material M_Test_NoPhysMat_Decal, compiling.
  489. [2016.04.01-04.03.48:736][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 15x15x15 distance field, 512 triangles
  490. [2016.04.01-04.03.48:736][ 0]LogMaterial: Missing cached shader map for material M_BloodDrops, compiling.
  491. [2016.04.01-04.03.48:781][ 0]LogMaterial: Missing cached shader map for material M_BloodFlip, compiling.
  492. [2016.04.01-04.03.48:806][ 0]LogMaterial: Missing cached shader map for material M_BloodBurstFlip, compiling.
  493. [2016.04.01-04.03.48:830][ 0]LogMaterial: Missing cached shader map for material M_GlassHit, compiling.
  494. [2016.04.01-04.03.48:844][ 0]LogMaterial: Missing cached shader map for material M_ConcreteChunks, compiling.
  495. [2016.04.01-04.03.48:862][ 0]LogMaterial: Missing cached shader map for material M_DustBlast, compiling.
  496. [2016.04.01-04.03.48:888][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 15x15x14 distance field, 284 triangles
  497. [2016.04.01-04.03.48:888][ 0]LogMaterial: Missing cached shader map for material M_DirtBlast, compiling.
  498. [2016.04.01-04.03.48:914][ 0]LogMaterial: Missing cached shader map for material M_GenericChunks, compiling.
  499. [2016.04.01-04.03.48:957][ 0]LogMaterial: Missing cached shader map for material M_GlassShards, compiling.
  500. [2016.04.01-04.03.48:977][ 0]LogMaterial: Missing cached shader map for material M_GlassFragments, compiling.
  501. [2016.04.01-04.03.49:021][ 0]LogMaterial: Missing cached shader map for material M_GlassHoles, compiling.
  502. [2016.04.01-04.03.49:049][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 15x15x15 distance field, 48 triangles
  503. [2016.04.01-04.03.49:049][ 0]LogMaterial: Missing cached shader map for material M_GrassBlades, compiling.
  504. [2016.04.01-04.03.49:093][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 60 triangles
  505. [2016.04.01-04.03.49:093][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 48 triangles
  506. [2016.04.01-04.03.49:093][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 48 triangles
  507. [2016.04.01-04.03.49:093][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 48 triangles
  508. [2016.04.01-04.03.49:093][ 0]LogMaterial: Missing cached shader map for material M_GrassFlip, compiling.
  509. [2016.04.01-04.03.49:182][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 40 triangles
  510. [2016.04.01-04.03.49:182][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 28 triangles
  511. [2016.04.01-04.03.49:182][ 0]LogMaterial: Missing cached shader map for material M_WoodChips, compiling.
  512. [2016.04.01-04.03.49:210][ 0]LogMaterial: Missing cached shader map for material M_WoodChipFlip, compiling.
  513. [2016.04.01-04.03.49:236][ 0]LogMaterial: Missing cached shader map for material M_Test_NoPhysMat, compiling.
  514. [2016.04.01-04.03.49:300][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 15x15x15 distance field, 960 triangles
  515. [2016.04.01-04.03.49:300][ 0]LogMaterial: Missing cached shader map for material M_Weapon_Master, compiling.
  516. [2016.04.01-04.03.49:345][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 120 triangles
  517. [2016.04.01-04.03.49:345][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 95 triangles
  518. [2016.04.01-04.03.49:346][ 0]LogMaterial: Missing cached shader map for material M_Weapon_Master, compiling.
  519. [2016.04.01-04.03.49:458][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 96 triangles
  520. [2016.04.01-04.03.49:458][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 96 triangles
  521. [2016.04.01-04.03.49:458][ 0]LogMaterial: Missing cached shader map for material SuburbanExterior, compiling.
  522. [2016.04.01-04.03.49:480][ 0]LogMaterial: Missing cached shader map for material SuburbanInside, compiling.
  523. [2016.04.01-04.03.49:505][ 0]LogMaterial: Missing cached shader map for material M_Glass_DirtyMaster, compiling.
  524. [2016.04.01-04.03.49:534][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 15x15x15 distance field, 12 triangles
  525. [2016.04.01-04.03.49:534][ 0]LogMaterial: Missing cached shader map for material SuburbanWheels, compiling.
  526. [2016.04.01-04.03.49:557][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 13x13x13 distance field, 960 triangles
  527. [2016.04.01-04.03.49:557][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/Engine_Jump_Cue.Engine_Jump_Cue:SoundCueGraph_3.SoundCueGraphNode_10' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  528. [2016.04.01-04.03.49:557][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/Engine_Jump_Cue.Engine_Jump_Cue:SoundCueGraph_3.SoundCueGraphNode_12' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  529. [2016.04.01-04.03.49:557][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/Engine_Jump_Cue.Engine_Jump_Cue:SoundCueGraph_3.SoundCueGraphNode_13' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  530. [2016.04.01-04.03.49:557][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/Engine_Jump_Cue.Engine_Jump_Cue:SoundCueGraph_3.SoundCueGraphNode_14' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  531. [2016.04.01-04.03.49:557][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/Engine_Jump_Cue.Engine_Jump_Cue:SoundCueGraph_3.SoundCueGraphNode_15' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  532. [2016.04.01-04.03.49:557][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/Engine_Jump_Cue.Engine_Jump_Cue:SoundCueGraph_3.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  533. [2016.04.01-04.03.49:557][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/Engine_Jump_Cue.Engine_Jump_Cue:SoundCueGraph_3.SoundCueGraphNode_5' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  534. [2016.04.01-04.03.49:557][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/Engine_Jump_Cue.Engine_Jump_Cue:SoundCueGraph_3.SoundCueGraphNode_7' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  535. [2016.04.01-04.03.49:557][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/Engine_Jump_Cue.Engine_Jump_Cue:SoundCueGraph_3.SoundCueGraphNode_9' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  536. [2016.04.01-04.03.49:557][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/Engine_Jump_Cue.Engine_Jump_Cue:SoundCueGraph_3.SoundCueGraphNode_Root_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  537. [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_10' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  538. [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_11' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  539. [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_12' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  540. [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_13' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  541. [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_161' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  542. [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  543. [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_34' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  544. [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_35' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  545. [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_4' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  546. [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_5' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  547. [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_6' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  548. [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_7' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  549. [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_8' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  550. [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_9' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  551. [2016.04.01-04.03.49:558][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarDriveModel/Mono/EngineModel_Loop_Cue.EngineModel_Loop_Cue:SoundCueGraph_3.SoundCueGraphNode_Root_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  552. [2016.04.01-04.03.49:560][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarPhysics/Mono/TiresRolling_Loop_Cue.TiresRolling_Loop_Cue:SoundCueGraph_10.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  553. [2016.04.01-04.03.49:560][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarPhysics/Mono/TiresRolling_Loop_Cue.TiresRolling_Loop_Cue:SoundCueGraph_10.SoundCueGraphNode_37' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  554. [2016.04.01-04.03.49:560][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarPhysics/Mono/TiresRolling_Loop_Cue.TiresRolling_Loop_Cue:SoundCueGraph_10.SoundCueGraphNode_38' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  555. [2016.04.01-04.03.49:560][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarPhysics/Mono/TiresRolling_Loop_Cue.TiresRolling_Loop_Cue:SoundCueGraph_10.SoundCueGraphNode_39' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  556. [2016.04.01-04.03.49:560][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarPhysics/Mono/TiresRolling_Loop_Cue.TiresRolling_Loop_Cue:SoundCueGraph_10.SoundCueGraphNode_40' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  557. [2016.04.01-04.03.49:560][ 0]LogBlueprint:Warning: Node '/Game/Sounds/CarPhysics/Mono/TiresRolling_Loop_Cue.TiresRolling_Loop_Cue:SoundCueGraph_10.SoundCueGraphNode_Root_10' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  558. [2016.04.01-04.03.49:565][ 0]LogMaterial: Missing cached shader map for material M_Door_Hinged_Metal, compiling.
  559. [2016.04.01-04.03.49:590][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 72 triangles
  560. [2016.04.01-04.03.49:590][ 0]LogMaterial: Missing cached shader map for material control_desk_panel_mat, compiling.
  561. [2016.04.01-04.03.49:642][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 20 triangles
  562. [2016.04.01-04.03.49:642][ 0]LogMaterial: Missing cached shader map for material M_ItemPreview, compiling.
  563. [2016.04.01-04.03.49:760][ 0]LogMaterial: Missing cached shader map for material M_WeaponMaster_01, compiling.
  564. [2016.04.01-04.03.49:796][ 0]LogMaterial: Missing cached shader map for material M_Pistol_MuzzleFlash_4x1_A, compiling.
  565. [2016.04.01-04.03.49:824][ 0]LogMaterial: Missing cached shader map for material UI_Background, compiling.
  566. [2016.04.01-04.03.49:933][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 22x8x34 distance field, 1806 triangles
  567. [2016.04.01-04.03.49:933][ 0]LogMaterial: Missing cached shader map for material M_CrosshairDot, compiling.
  568. [2016.04.01-04.03.50:001][ 0]LogMaterial: Missing cached shader map for material WoodFloor_mat, compiling.
  569. [2016.04.01-04.03.50:029][ 0]LogMaterial: Missing cached shader map for material DockA_mat, compiling.
  570. [2016.04.01-04.03.50:080][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 13x8x17 distance field, 645 triangles
  571. [2016.04.01-04.03.50:080][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 36 triangles
  572. [2016.04.01-04.03.50:080][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Poured, compiling.
  573. [2016.04.01-04.03.50:119][ 0]LogMaterial: Missing cached shader map for material Log_mat, compiling.
  574. [2016.04.01-04.03.50:139][ 0]LogMaterial: Missing cached shader map for material WoodFloor_mat, compiling.
  575. [2016.04.01-04.03.50:159][ 0]LogMaterial: Missing cached shader map for material Log_mat, compiling.
  576. [2016.04.01-04.03.50:236][ 0]LogMaterial: Missing cached shader map for material M_MuzzleFlash_Fire, compiling.
  577. [2016.04.01-04.03.50:317][ 0]LogMaterial: Missing cached shader map for material MatNotPlacable, compiling.
  578. [2016.04.01-04.03.50:330][ 0]LogMaterial: Missing cached shader map for material MatPlacable, compiling.
  579. [2016.04.01-04.03.50:346][ 0]LogMaterial: Missing cached shader map for material M_AssaultRifle_MuzzleFlash_4x1, compiling.
  580. [2016.04.01-04.03.50:358][ 0]LogMaterial: Missing cached shader map for material Armor_GoggleGlassMAT, compiling.
  581. [2016.04.01-04.03.50:382][ 0]LogMaterial: Missing cached shader map for material Base_soldier_CostumeMAT, compiling.
  582. [2016.04.01-04.03.50:410][ 0]LogMaterial: Missing cached shader map for material Mutant_MAT, compiling.
  583. [2016.04.01-04.03.50:434][ 0]LogMaterial: Missing cached shader map for material Base_Soldier_Skin_MAT, compiling.
  584. [2016.04.01-04.03.50:458][ 0]LogMaterial: Missing cached shader map for material Master_Arm, compiling.
  585. [2016.04.01-04.03.50:483][ 0]LogMaterial: Missing cached shader map for material Soldier_ArmorMAT, compiling.
  586. [2016.04.01-04.03.50:586][ 0]LogMaterial: Missing cached shader map for material M_CrosshairTick, compiling.
  587. [2016.04.01-04.03.50:664][ 0]LogMaterial: Missing cached shader map for material DockA_mat, compiling.
  588. [2016.04.01-04.03.50:792][ 0]LogMaterial: Missing cached shader map for material tab1_mat, compiling.
  589. [2016.04.01-04.03.51:060][ 0]LogMaterial: Missing cached shader map for material StingrayPBS2, compiling.
  590. [2016.04.01-04.03.51:083][ 0]LogMaterial: Missing cached shader map for material TableTOP, compiling.
  591. [2016.04.01-04.03.51:096][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Tiles, compiling.
  592. [2016.04.01-04.03.51:123][ 0]LogMaterial: Missing cached shader map for material M_Ground_Grass, compiling.
  593. [2016.04.01-04.03.51:185][ 0]LogMeshUtilities: Finished distance field build in 1.1s - 60x11x45 distance field, 108 triangles
  594. [2016.04.01-04.03.51:185][ 0]LogAIModule: Creating AISystem for world NPCTestground
  595. [2016.04.01-04.03.51:191][ 0]LogPhysics:Warning: PHYSX: d:\ori.cohen_g6217_physics\engine\source\thirdparty\physx\physx-3.3\source\physx\src\NpRigidBodyTemplate.h (437) 4 : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
  596. [2016.04.01-04.03.51:191][ 0]LogPhysics:Warning: PHYSX: d:\ori.cohen_g6217_physics\engine\source\thirdparty\physx\physx-3.3\source\physx\src\NpRigidBodyTemplate.h (437) 4 : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
  597. [2016.04.01-04.03.51:191][ 0]LogPhysics:Warning: PHYSX: d:\ori.cohen_g6217_physics\engine\source\thirdparty\physx\physx-3.3\source\physx\src\NpRigidBodyTemplate.h (437) 4 : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
  598. [2016.04.01-04.03.51:191][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
  599. [2016.04.01-04.03.56:825][ 0]LogWindows:Warning: CreateProc failed (2) ..\..\..\Engine\Binaries/Win64/CrashReportClient.exe -AppName=UE4-ZvS_Alpha -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
  600. [2016.04.01-04.03.56:825][ 0]LogWindows: Could not start CrashReportClient.exe
  601. [2016.04.01-04.03.56:825][ 0]LogMemory: Platform Memory Stats for Windows
  602. [2016.04.01-04.03.56:825][ 0]LogMemory: Process Physical Memory: 2681.69 MB used, 2681.71 MB peak
  603. [2016.04.01-04.03.56:825][ 0]LogMemory: Process Virtual Memory: 2881.48 MB used, 2881.52 MB peak
  604. [2016.04.01-04.03.56:825][ 0]LogMemory: Physical Memory: 10027.11 MB used, 32707.02 MB total
  605. [2016.04.01-04.03.56:825][ 0]LogMemory: Virtual Memory: 3564.33 MB used, 134217728.00 MB total
  606. [2016.04.01-04.03.56:833][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
  607. [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 11.8s - 60x64x47 distance field, 650 triangles
  608. [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 0.9s - 59x9x45 distance field, 384 triangles
  609. [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 1.0s - 60x11x45 distance field, 206 triangles
  610. [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 1.2s - 60x11x45 distance field, 200 triangles
  611. [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 672 triangles
  612. [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 12x10x10 distance field, 24 triangles
  613. [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 9.7s - 60x59x44 distance field, 408 triangles
  614. [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 1.2s - 60x59x10 distance field, 44 triangles
  615. [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 2.4s - 30x30x30 distance field, 260 triangles
  616. [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 12 triangles
  617. [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 15x15x15 distance field, 108 triangles
  618. [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 36x18x14 distance field, 588 triangles
  619. [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 7.1s - 64x64x64 distance field, 12 triangles
  620. [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 15.2s - 64x64x64 distance field, 16128 triangles
  621. [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 1.5s - 28x28x38 distance field, 448 triangles
  622. [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 8x38x38 distance field, 32 triangles
  623. [2016.04.01-04.11.31:006][ 0]LogMeshUtilities: Finished distance field build in 5.7s - 48x48x48 distance field, 3968 triangles
  624. [2016.04.01-04.11.31:006][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
  625. [2016.04.01-04.11.31:793][ 0]LogWindows:Error: === Critical error: ===
  626. Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:E:\UnrealEngine\UnrealEngine-4.11.0\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 785]
  627. Array index out of bounds: 5 from an array of size 0
  628.  
  629.  
  630. KERNELBASE.dll
  631. UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
  632. UE4Editor-Core.dll!FOutputDevice::Logf__VA() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\core\private\misc\outputdevice.cpp:149]
  633. UE4Editor-Core.dll!FDebug::AssertFailed() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\core\private\misc\outputdevice.cpp:430]
  634. UE4Editor-Engine.dll!USkeletalMeshComponent::SetRootBodyIndex() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:2192]
  635. UE4Editor-Engine.dll!USkeletalMeshComponent::InitArticulated() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\engine\private\skeletalmeshcomponentphysics.cpp:913]
  636. UE4Editor-Engine.dll!USkeletalMeshComponent::CreatePhysicsState() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\engine\private\skeletalmeshcomponentphysics.cpp:1474]
  637. UE4Editor-Engine.dll!UActorComponent::ExecuteRegisterEvents() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\engine\private\components\actorcomponent.cpp:1108]
  638. UE4Editor-Engine.dll!UActorComponent::RegisterComponentWithWorld() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\engine\private\components\actorcomponent.cpp:871]
  639. UE4Editor-Engine.dll!AActor::IncrementalRegisterComponents() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\engine\private\actor.cpp:3845]
  640. UE4Editor-Engine.dll!ULevel::IncrementalUpdateComponents() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\engine\private\level.cpp:809]
  641. UE4Editor-Engine.dll!UWorld::UpdateWorldComponents() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\engine\private\world.cpp:1328]
  642. UE4Editor-UnrealEd.dll!UEditorEngine::Map_Load() [e:\unrealengine\unrealengine-4.11.0\engine\source\editor\unrealed\private\editorserver.cpp:2483]
  643. UE4Editor-UnrealEd.dll!UEditorEngine::HandleMapCommand() [e:\unrealengine\unrealengine-4.11.0\engine\source\editor\unrealed\private\editorserver.cpp:5946]
  644. UE4Editor-UnrealEd.dll!UEditorEngine::Exec() [e:\unrealengine\unrealengine-4.11.0\engine\source\editor\unrealed\private\editorserver.cpp:5436]
  645. UE4Editor-UnrealEd.dll!UUnrealEdEngine::Exec() [e:\unrealengine\unrealengine-4.11.0\engine\source\editor\unrealed\private\unrealedsrv.cpp:744]
  646. UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadMap() [e:\unrealengine\unrealengine-4.11.0\engine\source\editor\unrealed\private\filehelpers.cpp:2070]
  647. UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadDefaultMapAtStartup() [e:\unrealengine\unrealengine-4.11.0\engine\source\editor\unrealed\private\filehelpers.cpp:3283]
  648. UE4Editor-UnrealEd.dll!FUnrealEdMisc::OnInit() [e:\unrealengine\unrealengine-4.11.0\engine\source\editor\unrealed\private\unrealedmisc.cpp:299]
  649. UE4Editor-UnrealEd.dll!EditorInit() [e:\unrealengine\unrealengine-4.11.0\engine\source\editor\unrealed\private\unrealed.cpp:86]
  650. UE4Editor.exe!GuardedMain() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\launch\private\launch.cpp:133]
  651. UE4Editor.exe!GuardedMainWrapper() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
  652. UE4Editor.exe!WinMain() [e:\unrealengine\unrealengine-4.11.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
  653. UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
  654. KERNEL32.DLL
  655. ntdll.dll
  656. ntdll.dll
  657.  
  658.  
  659. [2016.04.01-04.11.31:841][ 0]LogExit: Executing StaticShutdownAfterError
  660. [2016.04.01-04.11.31:866][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
  661. [2016.04.01-04.11.31:867][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
  662. [2016.04.01-04.11.31:867][ 0]LogWindows: FPlatformMisc::RequestExit(1)
  663. [2016.04.01-04.11.31:867][ 0]Log file closed, 04/01/16 00:11:31
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