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- #Sun Touched
- if (user.hasWorkingAbility(:SUNTOUCHED) && isConst?(thismove.type,PBTypes,:FIRE) && turneffects[PBEffects::TotalDamage]>0)
- if @battle.pbWeather==PBWeather::SUNNYDAY
- hpgain=user.pbRecoverHP([(turneffects[PBEffects::TotalDamage]/6).floor,1].max,true)
- else
- hpgain=user.pbRecoverHP([(turneffects[PBEffects::TotalDamage]/8).floor,1].max,true)
- end
- if hpgain>0
- @battle.pbDisplay(_INTL("{1} restored a little HP using Sun Touched!",user.pbThis))
- end
- end
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