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- Transfixed Transparency
- Quick-Play Spell
- Target 1 monster you control that was Special Summoned from the Main Deck; that monster is unaffected by card effects this turn, except its own. You can only activate 1 "Transfixed Transparency" per turn.
- Electrocuting Typhoon
- Normal Spell
- Target 1 card in your opponent's Spell & Trap Zone; destroy it, and if you do, destroy any Spells/Traps in the destroyed card's adjacent zones. You can only activate 1 "Electrocuting Typhoon" per turn.
- Mechanical Reviver
- DARK
- Machine/Link/Effect
- ATK 1850
- LINK-2
- BL BR
- 2 Machine monsters
- Monsters this card points to cannot be destroyed by battle. At the end of the Damage Step, when this card, or a monster this card points to, attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
- Volcanic Fissure
- Normal Trap
- Send 1 face-up "Blaze Accelerator" card from your Spell & Trap Zone to the GY, then target 1 card in your opponent's Spell & Trap Zone; destroy it, and if you do, add 1 Pyro monster with 500 or less ATK from your GY to your hand. You can only activate 1 "Volcanic Fissure" per turn.
- Elemental HERO Dusk Scout
- ★★★★
- DARK
- Warrior/Effect
- ATK 1200
- DEF 1600
- If you Normal or Special Summon a "HERO" monster other than "Elemental HERO Dusk Scout", except during the Damage Step: When this card is Special Summoned: You can add 1 "Change" Quick-Play Spell from your Deck to your hand. You can Special Summon this card from your hand in Defense Position. You can only use each effect of "Elemental HERO Dusk Scout" once per turn.
- Doll of Menace
- DARK
- Spellcaster/Link/Effect
- ATK 1700
- LINK-2
- T B
- 2 DARK monsters with different Types
- If a monster is Normal or Special Summoned to a zone this card points to: You can move this card to an unoccupied Main Monster Zone. If this card is in your GY (Quick Effect): You can Tribute 1 Normal Summoned/Set DARK monster, except a Spellcaster monster; Special Summon this card. You can only use each effect of "Doll of Menace" once per turn.
- Vision HERO Order
- ★★★
- DARK
- Warrior/Effect
- ATK 1300
- DEF 1000
- If you take damage (either by battle or by card effect), while this card is in your GY: You can place this card from your GY into your Spell & Trap Zone face-up as a Continuous Spell. If you control this face-up Continuous Spell Card: You can Tribute 1 face-up "Vision HERO" monster you control; Special Summon this card from your Spell & Trap Zone as a monster, and if you do, send 1 Spell/Trap your opponent controls to the GY.
- Flying Frost Fortress
- Normal Trap
- When you take battle damage from an opponent's attacking monster, while you have at least 3 monsters with different Types and Attributes in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 Level 4 or lower Base from your hand or Deck with a different Type and Attribute from a monster in your GY. Immediately after this effect resolves, Composition Summon 1 Composition Monster from your Extra Deck, using the Summoned monster and monsters in your GY as materials. You can only activate 1 "Flying Frost Fortress" per turn.
- Keeper of Knowledge
- ★★★★
- DARK
- Spellcaster/Riddler/Effect
- ATK 1800
- DEF 1000
- You can target 1 monster your opponent controls; your opponent must answer the following question: "How many monster did that monster, or monsters with the same original name as that monster, declare an attack this Duel?", and if they guess correctly, Special Summon 1 Level 3 or lower Riddler monster from your Deck in Defense Position, otherwise, send this card to the GY. You can only use this effect of "Keeper of Knowledge" once per turn.
- SPYRAL Double Agent
- ★★★★
- WATER
- Warrior/Effect
- ATK 1900
- DEF 800
- This card's name becomes "SPYRAL Super Agent" while it is on the field or in the GY. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap) and target 1 monster your opponent controls; reveal the top card of your opponent's Deck, and if you do, that monster loses 1000 ATK/DEF if the revealed card is the declared type.
- Arrow Guard
- Counter Trap
- If your opponent activates the effect of a Link Monster: Tribute 1 linked monster you control; negate the activation. If there are 2 Link Monsters with the same Link Rating in the Extra Monster Zones, you can activate this card from your hand. You can only activate 1 "Arrow Guard" per turn.
- Ground Knight
- ★★★★
- EARTH
- Rock/Effect
- ATK 1200
- DEF 1600
- If a monster(s) you control is returned to your hand while this card is in your GY: You can Special Summon this card, but banish this card when it leaves the field. You can only use this effect of "Ground Knight" once per turn.
- Mischief of the Imp Brigade
- Ritual Spell
- This card can be used to Ritual Summon any "Imp Brigade" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in the GY: You can target 1 "Imp Brigade" Ritual Monster in your GY; shuffle both this card from the GY into the Deck, then add that Ritual Monster to your hand. You can only use this effect of "Mischief of the Imp Brigade" once per turn.
- R. Number 101: Imp Brigade - Lester
- ★★★★★★★★
- DARK
- Beast-Warrior/Ritual/Effect
- ATK 2800
- DEF 2000
- You can Ritual Summon this card with "Mischief of the Imp Brigade". Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card was Ritual Summoned by Tributing a Ritual Monster(s): You can target 1 Continuous Trap in your GY; place it to your Spell & Trap Zone. You can only use this effect of "R. Number 101: Imp Brigade - Lester" once per turn.
- R. Number 102: Imp Brigade - Stewey
- ★★★★★★
- DARK
- Beast-Warrior/Ritual/Effect
- ATK 2500
- DEF 2000
- You can Ritual Summon this card with "Mischief of the Imp Brigade". If this card is Ritual Summoned by Tributing a Ritual Monster(s): You can Set 1 Continuous Trap from your Deck. You can only use this effect of "R. Number 102: Imp Brigade - Stewey" once per turn. While you control a face-up Continuous Trap, this card cannot be destroyed by battle, also it gains 800 ATK.
- R. Number 103: Imp Brigade - Sasha
- ★★★★
- DARK
- Beast-Warrior/Ritual/Effect
- ATK 2000
- DEF 2000
- You can Ritual Summon this card with "Mischief of the Imp Brigade". If this card is Ritual Summoned by Tributing a Ritual Monster(s): You can draw 1 card. You can only use this effect of "R. Number 103: Imp Brigade - Sasha" once per turn. (Quick Effect): You can return this card you control to the hand and banish 1 Ritual Spell from your GY, then target 1 Level 8 or lower DARK Ritual Monster in your GY, except "R. Number 103: Imp Brigade - Sasha"; Special Summon it, ignoring its Summoning conditions. You can only use this effect of "R. Number 103: Imp Brigade - Sasha" once per turn.
- Multicolored Mania
- Normal Trap
- This turn, you choose the attack targets for your opponent's attacks.
- Twisted Reality
- Continuous Trap
- The top card of your opponent's Deck is revealed at all times. Your opponent's cards with the same card type as the top card of your opponent's Deck (Monster, Spell, or Trap) cannot be banished from the GY.
- Twilight Theater
- Normal Trap
- Target 1 face-up monster your opponent controls; banish any number of "Lightsworn" monsters from your GY, and if you do, that monster loses 200 ATK and DEF for each monster banished by this effect, until the end of this turn. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can add 1 "Punishment Dragon" from your Deck to your hand. You can only use this effect of "Twilight Theater" once per turn.
- Roxanne, Twilightsworn Ranger
- ★★★★
- DARK
- Warrior/Effect
- ATK 1800
- DEF 900
- Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY; excavate the top 3 cards of your Deck, add 1 of your excavated "Twilight" Spells/Traps to your hand, also shuffle the remaining cards into the Deck. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 2 cards of your Deck to the GY.
- Karla, Lightsworn Enchantress
- ★★★★
- LIGHT
- Spellcaster/Effect
- ATK 800
- DEF 2000
- You can Tribute this card; take 1 "Lightsworn" monster from your Deck, except "Karla, Lightsworn Enchantress", and either Special Summon it or send it to the GY. You can only use this effect of "Karla, Lightsworn Enchantress" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.
- Link To the Future
- Normal Trap
- Banish 2 Link-3 or lower Link Monsters you control (until the end of this turn); Special Summon from your Extra Deck, 1 Link-3 or lower Link Monster with the same Type as 1 of the banished monsters and the same Attribute as the other banished monster, with a different name from the banished monsters. (This is treated as a Link Summon.) You can only activate 1 "Link To the Future" per turn.
- Curse of Eternal Rust
- Normal Trap
- Target 1 Zombie monster you control; equip this card to it. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. If this card is sent from the field to the GY during the Battle Phase: End the Battle Phase.
- Blessing of Isis
- Normal Spell
- Banish 2 Spells from your GY, then target 1 "Horus" monster (that has been properly Summoned) in your GY; Special Summon it, ignoring its Summoning conditions. You can banish this card from your GY; add 1 "Horus" monster from your Deck or GY to your hand. You can only use each effect of "Blessing of Isis" once per turn.
- Overblown Overdrive
- ★★★★
- EARTH
- Machine/Overdrive/Effect
- ATK 1600
- DEF 1500
- 1 Driver + 1 Machine monster
- At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster, and if you do, inflict damage to your opponent equal to half the original ATK of the destroyed monster. Once per turn, during the next Standby Phase after this card was sent to the GY: You can target 1 Machine Driver in your GY; add it to your hand.
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