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  1. # This is the configuration of NoLagg, in here you can enable or disable features as you please
  2. # For more information, you can visit the following websites:
  3. # http://dev.bukkit.org/server-mods/nolagg/
  4. # http://forums.bukkit.org/threads/nolagg.36986/
  5. bufferItems: true
  6. maxItemsPerChunk: 32
  7. bufferTNT: true
  8. tntDetonationInterval: 1
  9. tntDetonationRate: 10
  10. explosionRate: 5
  11. useSpawnLimits: false
  12. useChunkUnloadDelay: true
  13.  
  14. chunkUnloadDelay:
  15. # Whether or not chunks are unloaded after a set delay
  16. enabled: true
  17. # The unload delay in milliseconds
  18. delay: 10000
  19. formItemStacks: true
  20. stackRadius: 1.0
  21. stackThreshold: 2
  22.  
  23. # The tick interval at which the server saves automatically (20 ticks = 1 second)
  24. autoSaveInterval: 400
  25. # The tick interval at which NoLagg updates internally (item stacking, buffering and chunk unloading) (20 ticks = 1 second)
  26. updateInterval: 20
  27. # The tick interval at which performance information is sent and/or logged (20 ticks = 1 second)
  28. monitorInterval: 40
  29.  
  30. chunkSending:
  31. # Whether or not the alternative chunk sending alghorithms are used
  32. enabled: true
  33. # The minimum chunk sending rate (chunks/tick)
  34. minRate: 0.15
  35. # The maximum chunk sending rate (chunks/tick)
  36. maxRate: 1.5
  37. boost: 25
  38. # The amount of threads to use to compress the chunk packets (increase if it can't keep up)
  39. sendThreadCount: 4
  40. # The rate at which chunks are 'triggered' (refreshed, make visible) (trigger packets/tick)
  41. triggerRate: 0.5
  42. bufferGarbageCollectInterval: 10000
  43. useBufferedChunkLoading: true
  44. # Whether or not the lighting of newly-generated chunks is fixed
  45. autoFixLighting: true
  46. tntChangeBlocks: true
  47. tntDetonationRadiusFactor: 1.0
  48.  
  49. TNTHandler:
  50. # Whether or not the TNT feature is used
  51. enabled: true
  52. # The interval (in ticks) at which TNT is detonated by explosions
  53. detonationInterval: 1
  54. # How many TNT is detonated by explosions per interval
  55. detonationRate: 10
  56. # The explosion crater size factor
  57. ExplosionRadiusFactor: 1.0
  58. # The amount of explosion packets to send to the clients per tick
  59. explosionRate: 5
  60. # If TNT explosions can change non-TNT blocks
  61. changeBlocks: true
  62.  
  63. itemBuffering:
  64. # Whether or not items are buffered (spawned at a later time) in chunks
  65. enabled: true
  66. # The maximum amount of items allowed per chunk
  67. maxPerChunk: 64
  68.  
  69. itemStacking:
  70. # Whether or not items are stacked to one item
  71. enabled: true
  72. # The block radius to look for other items when stacking
  73. radius: 5.0
  74. # The amount of (physical) items needed to form one stack
  75. threshold: 2
  76. # Whether or not to start logging to the log.txt file when NoLagg enables
  77. startLoggingOnStartup: false
  78.  
  79. # Several shortcuts you can use for the /nolagg clear(all) command
  80. clearShortcuts: {}
  81.  
  82. # Whether or not entity spawn limits are used
  83. useEntitySpawnLimits: false
  84.  
  85. # The general spawn limits (natural spawning)
  86. spawnlimits:
  87. # The default spawn limits per world, overridden by world limits
  88. default: {}
  89. # The global spawn limits
  90. global: {}
  91. # The world-specific spawn limits
  92. worlds: {}
  93.  
  94. # The spawn limits for mob spawners
  95. # For more information, see http://dev.bukkit.org/server-mods/nolagg/pages/spawn-limits-nolagg/
  96. mobSpawnerLimits:
  97. # The default spawn limits per world, overridden by world limits
  98. default: {}
  99. # The global spawn limits
  100. global: {}
  101. # The world-specific spawn limits
  102. worlds: {}
  103.  
  104. # The item types (materials) to ignore during item stacking, buffering and spawn limits
  105. # Use 'orb' to ignore experience orbs
  106. ignoredItemTypes: []
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