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- # This is the configuration of NoLagg, in here you can enable or disable features as you please
- # For more information, you can visit the following websites:
- # http://dev.bukkit.org/server-mods/nolagg/
- # http://forums.bukkit.org/threads/nolagg.36986/
- bufferItems: true
- maxItemsPerChunk: 32
- bufferTNT: true
- tntDetonationInterval: 1
- tntDetonationRate: 10
- explosionRate: 5
- useSpawnLimits: false
- useChunkUnloadDelay: true
- chunkUnloadDelay:
- # Whether or not chunks are unloaded after a set delay
- enabled: true
- # The unload delay in milliseconds
- delay: 10000
- formItemStacks: true
- stackRadius: 1.0
- stackThreshold: 2
- # The tick interval at which the server saves automatically (20 ticks = 1 second)
- autoSaveInterval: 400
- # The tick interval at which NoLagg updates internally (item stacking, buffering and chunk unloading) (20 ticks = 1 second)
- updateInterval: 20
- # The tick interval at which performance information is sent and/or logged (20 ticks = 1 second)
- monitorInterval: 40
- chunkSending:
- # Whether or not the alternative chunk sending alghorithms are used
- enabled: true
- # The minimum chunk sending rate (chunks/tick)
- minRate: 0.15
- # The maximum chunk sending rate (chunks/tick)
- maxRate: 1.5
- boost: 25
- # The amount of threads to use to compress the chunk packets (increase if it can't keep up)
- sendThreadCount: 4
- # The rate at which chunks are 'triggered' (refreshed, make visible) (trigger packets/tick)
- triggerRate: 0.5
- bufferGarbageCollectInterval: 10000
- useBufferedChunkLoading: true
- # Whether or not the lighting of newly-generated chunks is fixed
- autoFixLighting: true
- tntChangeBlocks: true
- tntDetonationRadiusFactor: 1.0
- TNTHandler:
- # Whether or not the TNT feature is used
- enabled: true
- # The interval (in ticks) at which TNT is detonated by explosions
- detonationInterval: 1
- # How many TNT is detonated by explosions per interval
- detonationRate: 10
- # The explosion crater size factor
- ExplosionRadiusFactor: 1.0
- # The amount of explosion packets to send to the clients per tick
- explosionRate: 5
- # If TNT explosions can change non-TNT blocks
- changeBlocks: true
- itemBuffering:
- # Whether or not items are buffered (spawned at a later time) in chunks
- enabled: true
- # The maximum amount of items allowed per chunk
- maxPerChunk: 64
- itemStacking:
- # Whether or not items are stacked to one item
- enabled: true
- # The block radius to look for other items when stacking
- radius: 5.0
- # The amount of (physical) items needed to form one stack
- threshold: 2
- # Whether or not to start logging to the log.txt file when NoLagg enables
- startLoggingOnStartup: false
- # Several shortcuts you can use for the /nolagg clear(all) command
- clearShortcuts: {}
- # Whether or not entity spawn limits are used
- useEntitySpawnLimits: false
- # The general spawn limits (natural spawning)
- spawnlimits:
- # The default spawn limits per world, overridden by world limits
- default: {}
- # The global spawn limits
- global: {}
- # The world-specific spawn limits
- worlds: {}
- # The spawn limits for mob spawners
- # For more information, see http://dev.bukkit.org/server-mods/nolagg/pages/spawn-limits-nolagg/
- mobSpawnerLimits:
- # The default spawn limits per world, overridden by world limits
- default: {}
- # The global spawn limits
- global: {}
- # The world-specific spawn limits
- worlds: {}
- # The item types (materials) to ignore during item stacking, buffering and spawn limits
- # Use 'orb' to ignore experience orbs
- ignoredItemTypes: []
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