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Jul 30th, 2016
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C# 0.53 KB | None | 0 0
  1. var typedata = EquipDataManager.GetEquipData(type.ToString());
  2.  
  3.             if (normaltotal != Constants.MaxUpgradeLevel)
  4.             {
  5.                 if (normaldict.ContainsKey(typedata.DamageType))
  6.                 {
  7.                     short value = normaldict[typedata.DamageType];
  8.  
  9.                     value += (byte)(Constants.MaxUpgradeLevel - normaltotal);
  10.                     normaldict.Remove(typedata.DamageType);
  11.                     normaldict.Add(typedata.DamageType, value);
  12.                 }
  13.                 else
  14.                 {
  15.                     normaldict.Add(typedata.DamageType, (byte) (Constants.MaxUpgradeLevel - normaltotal));
  16.                 }
  17.             }
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