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Nov 20th, 2013
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  1. if (isServer) then {
  2.  
  3. _vehicle_0 = objNull;
  4. if (true) then
  5. {
  6. _this = createVehicle ["Land_A_Castle_Gate", [13198.493, 10663.838, -2.0503998e-005], [], 0, "CAN_COLLIDE"];
  7. _vehicle_0 = _this;
  8. _this setDir 22.51075;
  9. _this setPos [13198.493, 10663.838, -2.0503998e-005];
  10. };
  11.  
  12. _vehicle_2 = objNull;
  13. if (true) then
  14. {
  15. _this = createVehicle ["Land_A_Castle_Wall1_20", [13220.774, 10662.148, 1.6212463e-005], [], 0, "CAN_COLLIDE"];
  16. _vehicle_2 = _this;
  17. _this setDir 201.52238;
  18. _this setPos [13220.774, 10662.148, 1.6212463e-005];
  19. };
  20.  
  21. _vehicle_3 = objNull;
  22. if (true) then
  23. {
  24. _this = createVehicle ["Land_A_Castle_Wall1_20", [13239.242, 10655.865, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
  25. _vehicle_3 = _this;
  26. _this setDir 199.54555;
  27. _this setPos [13239.242, 10655.865, 7.6293945e-005];
  28. };
  29.  
  30. _vehicle_4 = objNull;
  31. if (true) then
  32. {
  33. _this = createVehicle ["Land_A_Castle_Wall1_20", [13258.96, 10648.881, -0.74889445], [], 0, "CAN_COLLIDE"];
  34. _vehicle_4 = _this;
  35. _this setDir 200.51717;
  36. _this setPos [13258.96, 10648.881, -0.74889445];
  37. };
  38.  
  39. _vehicle_5 = objNull;
  40. if (true) then
  41. {
  42. _this = createVehicle ["Land_A_Castle_Wall1_20", [13278.239, 10642.3, -1.5037972], [], 0, "CAN_COLLIDE"];
  43. _vehicle_5 = _this;
  44. _this setDir 194.86375;
  45. _this setPos [13278.239, 10642.3, -1.5037972];
  46. };
  47.  
  48. _vehicle_6 = objNull;
  49. if (true) then
  50. {
  51. _this = createVehicle ["Land_A_Castle_Donjon_dam", [13306.897, 10627.227, 0.00010585785], [], 0, "CAN_COLLIDE"];
  52. _vehicle_6 = _this;
  53. _this setDir 17.628405;
  54. _this setPos [13306.897, 10627.227, 0.00010585785];
  55. };
  56.  
  57. _vehicle_7 = objNull;
  58. if (true) then
  59. {
  60. _this = createVehicle ["Land_A_Castle_Wall1_20", [13294.092, 10638.248, -2.0696278], [], 0, "CAN_COLLIDE"];
  61. _vehicle_7 = _this;
  62. _this setDir 193.49655;
  63. _this setPos [13294.092, 10638.248, -2.0696278];
  64. };
  65.  
  66. _vehicle_8 = objNull;
  67. if (true) then
  68. {
  69. _this = createVehicle ["Land_A_Castle_Donjon", [13242.975, 10646.507, -8.1062317e-005], [], 0, "CAN_COLLIDE"];
  70. _vehicle_8 = _this;
  71. _this setDir 19.809298;
  72. _this setPos [13242.975, 10646.507, -8.1062317e-005];
  73. };
  74.  
  75. _vehicle_9 = objNull;
  76. if (true) then
  77. {
  78. _this = createVehicle ["Land_A_Castle_Bastion", [13178.329, 10664.183, -2.3841858e-005], [], 0, "CAN_COLLIDE"];
  79. _vehicle_9 = _this;
  80. _this setDir 212.23183;
  81. _this setPos [13178.329, 10664.183, -2.3841858e-005];
  82. };
  83.  
  84. _vehicle_11 = objNull;
  85. if (true) then
  86. {
  87. _this = createVehicle ["Land_A_Castle_Donjon_dam", [13165.207, 10671.696, 3.3378601e-006], [], 0, "CAN_COLLIDE"];
  88. _vehicle_11 = _this;
  89. _this setDir 28.742622;
  90. _this setPos [13165.207, 10671.696, 3.3378601e-006];
  91. };
  92.  
  93. _vehicle_12 = objNull;
  94. if (true) then
  95. {
  96. _this = createVehicle ["Land_A_Castle_Wall1_End", [13154.328, 10683.89, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
  97. _vehicle_12 = _this;
  98. _this setDir 199.67764;
  99. _this setPos [13154.328, 10683.89, 2.2888184e-005];
  100. };
  101.  
  102. _vehicle_13 = objNull;
  103. if (true) then
  104. {
  105. _this = createVehicle ["Land_A_Castle_Wall1_End_2", [13147.216, 10695.712, -1.1444092e-005], [], 0, "CAN_COLLIDE"];
  106. _vehicle_13 = _this;
  107. _this setDir -102.88508;
  108. _this setPos [13147.216, 10695.712, -1.1444092e-005];
  109. };
  110.  
  111. _vehicle_14 = objNull;
  112. if (true) then
  113. {
  114. _this = createVehicle ["Land_A_Castle_Wall1_20", [13140.152, 10712.91, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
  115. _vehicle_14 = _this;
  116. _this setDir -108.82719;
  117. _this setPos [13140.152, 10712.91, 3.8146973e-005];
  118. };
  119.  
  120. _vehicle_15 = objNull;
  121. if (true) then
  122. {
  123. _this = createVehicle ["Land_A_Castle_Wall1_20", [13138.427, 10732.596, 4.1484833e-005], [], 0, "CAN_COLLIDE"];
  124. _vehicle_15 = _this;
  125. _this setDir 278.70657;
  126. _this setPos [13138.427, 10732.596, 4.1484833e-005];
  127. };
  128.  
  129. _vehicle_16 = objNull;
  130. if (true) then
  131. {
  132. _this = createVehicle ["Land_A_Castle_Wall1_20", [13141.601, 10749.844, 8.392334e-005], [], 0, "CAN_COLLIDE"];
  133. _vehicle_16 = _this;
  134. _this setDir -77.986443;
  135. _this setPos [13141.601, 10749.844, 8.392334e-005];
  136. };
  137.  
  138. _vehicle_17 = objNull;
  139. if (true) then
  140. {
  141. _this = createVehicle ["Land_A_Castle_Wall1_20", [13145.653, 10767.228, -2.9087067e-005], [], 0, "CAN_COLLIDE"];
  142. _vehicle_17 = _this;
  143. _this setDir -79.397858;
  144. _this setPos [13145.653, 10767.228, -2.9087067e-005];
  145. };
  146.  
  147. _vehicle_18 = objNull;
  148. if (true) then
  149. {
  150. _this = createVehicle ["Land_A_Castle_Wall1_20", [13155.958, 10784.005, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
  151. _vehicle_18 = _this;
  152. _this setDir -35.43866;
  153. _this setPos [13155.958, 10784.005, 1.7166138e-005];
  154. };
  155.  
  156. _vehicle_19 = objNull;
  157. if (true) then
  158. {
  159. _this = createVehicle ["Land_A_Castle_Wall1_20", [13173.178, 10795.839, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
  160. _vehicle_19 = _this;
  161. _this setDir -33.475143;
  162. _this setPos [13173.178, 10795.839, 1.9073486e-005];
  163. };
  164.  
  165. _vehicle_20 = objNull;
  166. if (true) then
  167. {
  168. _this = createVehicle ["Land_A_Castle_Wall1_20", [13190.434, 10807.296, 6.8187714e-005], [], 0, "CAN_COLLIDE"];
  169. _vehicle_20 = _this;
  170. _this setDir -33.989693;
  171. _this setPos [13190.434, 10807.296, 6.8187714e-005];
  172. };
  173.  
  174. _vehicle_21 = objNull;
  175. if (true) then
  176. {
  177. _this = createVehicle ["Land_A_Castle_Wall1_20", [13209.146, 10813.075, -6.1988831e-006], [], 0, "CAN_COLLIDE"];
  178. _vehicle_21 = _this;
  179. _this setDir -1.2530571;
  180. _this setPos [13209.146, 10813.075, -6.1988831e-006];
  181. };
  182.  
  183. _vehicle_22 = objNull;
  184. if (true) then
  185. {
  186. _this = createVehicle ["Land_A_Castle_Wall1_20", [13227.764, 10820.433, -3.528595e-005], [], 0, "CAN_COLLIDE"];
  187. _vehicle_22 = _this;
  188. _this setDir -42.744476;
  189. _this setPos [13227.764, 10820.433, -3.528595e-005];
  190. };
  191.  
  192. _vehicle_23 = objNull;
  193. if (true) then
  194. {
  195. _this = createVehicle ["Land_A_Castle_Wall1_20", [13244.786, 10824.008, -2.6702881e-005], [], 0, "CAN_COLLIDE"];
  196. _vehicle_23 = _this;
  197. _this setDir 17.285236;
  198. _this setPos [13244.786, 10824.008, -2.6702881e-005];
  199. };
  200.  
  201. _vehicle_24 = objNull;
  202. if (true) then
  203. {
  204. _this = createVehicle ["Land_A_Castle_Donjon", [13259.768, 10816.405, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
  205. _vehicle_24 = _this;
  206. _this setDir 17.332031;
  207. _this setPos [13259.768, 10816.405, 1.9073486e-005];
  208. };
  209.  
  210. _vehicle_25 = objNull;
  211. if (true) then
  212. {
  213. _this = createVehicle ["Land_A_Castle_Gate", [13273.704, 10810.412], [], 0, "CAN_COLLIDE"];
  214. _vehicle_25 = _this;
  215. _this setDir 19.012106;
  216. _this setPos [13273.704, 10810.412];
  217. };
  218.  
  219. _vehicle_26 = objNull;
  220. if (true) then
  221. {
  222. _this = createVehicle ["Land_A_Castle_Donjon", [13290.628, 10806.113, 2.0027161e-005], [], 0, "CAN_COLLIDE"];
  223. _vehicle_26 = _this;
  224. _this setDir 18.172041;
  225. _this setPos [13290.628, 10806.113, 2.0027161e-005];
  226. };
  227.  
  228. _vehicle_27 = objNull;
  229. if (true) then
  230. {
  231. _this = createVehicle ["Land_A_Castle_Wall1_20", [13305.528, 10796.273, -2.3841858e-006], [], 0, "CAN_COLLIDE"];
  232. _vehicle_27 = _this;
  233. _this setDir 14.697743;
  234. _this setPos [13305.528, 10796.273, -2.3841858e-006];
  235. };
  236.  
  237. _vehicle_28 = objNull;
  238. if (true) then
  239. {
  240. _this = createVehicle ["Land_A_Castle_Wall1_20", [13325.663, 10790.955, -0.57565892], [], 0, "CAN_COLLIDE"];
  241. _vehicle_28 = _this;
  242. _this setDir 15.044385;
  243. _this setPos [13325.663, 10790.955, -0.57565892];
  244. };
  245.  
  246. _vehicle_29 = objNull;
  247. if (true) then
  248. {
  249. _this = createVehicle ["Land_A_Castle_Wall1_20", [13343.495, 10787.085, -1.3335106], [], 0, "CAN_COLLIDE"];
  250. _vehicle_29 = _this;
  251. _this setDir 8.1455526;
  252. _this setPos [13343.495, 10787.085, -1.3335106];
  253. };
  254.  
  255. _vehicle_30 = objNull;
  256. if (true) then
  257. {
  258. _this = createVehicle ["Land_A_Castle_Donjon", [13381.627, 10778.501, -6.3419342e-005], [], 0, "CAN_COLLIDE"];
  259. _vehicle_30 = _this;
  260. _this setDir 16.274218;
  261. _this setPos [13381.627, 10778.501, -6.3419342e-005];
  262. };
  263.  
  264. _vehicle_31 = objNull;
  265. if (true) then
  266. {
  267. _this = createVehicle ["Land_A_Castle_Wall2_30", [13365.646, 10784.124, -0.00010800362], [], 0, "CAN_COLLIDE"];
  268. _vehicle_31 = _this;
  269. _this setDir 15.306382;
  270. _this setPos [13365.646, 10784.124, -0.00010800362];
  271. };
  272.  
  273. _vehicle_36 = objNull;
  274. if (true) then
  275. {
  276. _this = createVehicle ["Land_A_BuildingWIP", [13050.824, 10299.114, 3.9577484e-005], [], 0, "CAN_COLLIDE"];
  277. _vehicle_36 = _this;
  278. _this setDir 108.32722;
  279. _this setPos [13050.824, 10299.114, 3.9577484e-005];
  280. };
  281.  
  282. _vehicle_37 = objNull;
  283. if (true) then
  284. {
  285. _this = createVehicle ["Land_A_Hospital", [13018.365, 10384.084, 0.33434343], [], 0, "CAN_COLLIDE"];
  286. _vehicle_37 = _this;
  287. _this setDir -27.994114;
  288. _this setPos [13018.365, 10384.084, 0.33434343];
  289. };
  290.  
  291. _vehicle_39 = objNull;
  292. if (true) then
  293. {
  294. _this = createVehicle ["Land_A_Office01", [13029.346, 10183.013, -2.0980835e-005], [], 0, "CAN_COLLIDE"];
  295. _vehicle_39 = _this;
  296. _this setDir -70.650215;
  297. _this setPos [13029.346, 10183.013, -2.0980835e-005];
  298. };
  299.  
  300. _vehicle_42 = objNull;
  301. if (true) then
  302. {
  303. _this = createVehicle ["Land_HouseBlock_B4", [13057.916, 10382.976, 1.8596649e-005], [], 0, "CAN_COLLIDE"];
  304. _vehicle_42 = _this;
  305. _this setDir 12.519192;
  306. _this setPos [13057.916, 10382.976, 1.8596649e-005];
  307. };
  308.  
  309. _vehicle_43 = objNull;
  310. if (true) then
  311. {
  312. _this = createVehicle ["Land_a_stationhouse", [13087.66, 10381.201, 3.6239624e-005], [], 0, "CAN_COLLIDE"];
  313. _vehicle_43 = _this;
  314. _this setDir 19.707809;
  315. _this setPos [13087.66, 10381.201, 3.6239624e-005];
  316. };
  317.  
  318. _vehicle_44 = objNull;
  319. if (true) then
  320. {
  321. _this = createVehicle ["Land_A_GeneralStore_01a", [13084.821, 10358.668, 0.2491751], [], 0, "CAN_COLLIDE"];
  322. _vehicle_44 = _this;
  323. _this setDir 18.463089;
  324. _this setPos [13084.821, 10358.668, 0.2491751];
  325. };
  326.  
  327. _vehicle_46 = objNull;
  328. if (true) then
  329. {
  330. _this = createVehicle ["Land_HouseV2_01B_ruins", [13135.959, 10322.389, -0.4834339], [], 0, "CAN_COLLIDE"];
  331. _vehicle_46 = _this;
  332. _this setDir -107.16313;
  333. _this setPos [13135.959, 10322.389, -0.4834339];
  334. };
  335.  
  336. _vehicle_47 = objNull;
  337. if (true) then
  338. {
  339. _this = createVehicle ["Fort_Barricade", [13100.324, 10339.177, 2.3841858e-006], [], 0, "CAN_COLLIDE"];
  340. _vehicle_47 = _this;
  341. _this setDir 65.294006;
  342. _this setPos [13100.324, 10339.177, 2.3841858e-006];
  343. };
  344.  
  345. _vehicle_48 = objNull;
  346. if (true) then
  347. {
  348. _this = createVehicle ["Land_Fort_Watchtower", [13127.628, 10396.768, 2.3841858e-006], [], 0, "CAN_COLLIDE"];
  349. _vehicle_48 = _this;
  350. _this setDir 286.57764;
  351. _this setPos [13127.628, 10396.768, 2.3841858e-006];
  352. };
  353.  
  354. _vehicle_50 = objNull;
  355. if (true) then
  356. {
  357. _this = createVehicle ["Hhedgehog_concreteBig", [13117.169, 10394.907, 5.8174133e-005], [], 0, "CAN_COLLIDE"];
  358. _vehicle_50 = _this;
  359. _this setDir 15.827482;
  360. _this setPos [13117.169, 10394.907, 5.8174133e-005];
  361. };
  362.  
  363. _vehicle_51 = objNull;
  364. if (true) then
  365. {
  366. _this = createVehicle ["Hhedgehog_concreteBig", [13115.979, 10391.074, 2.0980835e-005], [], 0, "CAN_COLLIDE"];
  367. _vehicle_51 = _this;
  368. _this setDir 16.191284;
  369. _this setPos [13115.979, 10391.074, 2.0980835e-005];
  370. };
  371.  
  372. _vehicle_52 = objNull;
  373. if (true) then
  374. {
  375. _this = createVehicle ["Land_HBarrier_large", [13103.71, 10403.908, 2.5272369e-005], [], 0, "CAN_COLLIDE"];
  376. _vehicle_52 = _this;
  377. _this setDir 21.596821;
  378. _this setPos [13103.71, 10403.908, 2.5272369e-005];
  379. };
  380.  
  381. _vehicle_53 = objNull;
  382. if (true) then
  383. {
  384. _this = createVehicle ["Land_HBarrier_large", [13095.744, 10406.779, 2.8133392e-005], [], 0, "CAN_COLLIDE"];
  385. _vehicle_53 = _this;
  386. _this setDir 20.688564;
  387. _this setPos [13095.744, 10406.779, 2.8133392e-005];
  388. };
  389.  
  390. _vehicle_54 = objNull;
  391. if (true) then
  392. {
  393. _this = createVehicle ["Land_HBarrier_large", [13091.534, 10408.328, -4.7683716e-007], [], 0, "CAN_COLLIDE"];
  394. _vehicle_54 = _this;
  395. _this setDir 22.361195;
  396. _this setPos [13091.534, 10408.328, -4.7683716e-007];
  397. };
  398.  
  399. _vehicle_55 = objNull;
  400. if (true) then
  401. {
  402. _this = createVehicle ["Land_HBarrier_large", [13089.904, 10414.152, -4.863739e-005], [], 0, "CAN_COLLIDE"];
  403. _vehicle_55 = _this;
  404. _this setDir -70.29702;
  405. _this setPos [13089.904, 10414.152, -4.863739e-005];
  406. };
  407.  
  408. _vehicle_56 = objNull;
  409. if (true) then
  410. {
  411. _this = createVehicle ["Land_HBarrier_large", [13091.868, 10421.261, -9.5367432e-006], [], 0, "CAN_COLLIDE"];
  412. _vehicle_56 = _this;
  413. _this setDir 106.02581;
  414. _this setPos [13091.868, 10421.261, -9.5367432e-006];
  415. };
  416.  
  417. _vehicle_57 = objNull;
  418. if (true) then
  419. {
  420. _this = createVehicle ["Land_HBarrier_large", [13135.055, 10392.478, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
  421. _vehicle_57 = _this;
  422. _this setDir 21.958784;
  423. _this setPos [13135.055, 10392.478, -1.9073486e-006];
  424. };
  425.  
  426. _vehicle_58 = objNull;
  427. if (true) then
  428. {
  429. _this = createVehicle ["Land_HBarrier_large", [13138.957, 10391.006, 3.4332275e-005], [], 0, "CAN_COLLIDE"];
  430. _vehicle_58 = _this;
  431. _this setDir 22.325405;
  432. _this setPos [13138.957, 10391.006, 3.4332275e-005];
  433. };
  434.  
  435. _vehicle_59 = objNull;
  436. if (true) then
  437. {
  438. _this = createVehicle ["Land_HBarrier_large", [13142.875, 10392.746, 9.5367432e-007], [], 0, "CAN_COLLIDE"];
  439. _vehicle_59 = _this;
  440. _this setDir -68.013451;
  441. _this setPos [13142.875, 10392.746, 9.5367432e-007];
  442. };
  443.  
  444. _vehicle_60 = objNull;
  445. if (true) then
  446. {
  447. _this = createVehicle ["Land_HBarrier_large", [13145.557, 10400.028, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
  448. _vehicle_60 = _this;
  449. _this setDir -68.094116;
  450. _this setPos [13145.557, 10400.028, 5.7220459e-006];
  451. };
  452.  
  453. _vehicle_61 = objNull;
  454. if (true) then
  455. {
  456. _this = createVehicle ["Land_HBarrier5", [13109.299, 10400.507, 4.863739e-005], [], 0, "CAN_COLLIDE"];
  457. _vehicle_61 = _this;
  458. _this setDir 24.710333;
  459. _this setPos [13109.299, 10400.507, 4.863739e-005];
  460. };
  461.  
  462. _vehicle_62 = objNull;
  463. if (true) then
  464. {
  465. _this = createVehicle ["DeerStand_DZ", [13105.363, 10406.262, 4.3869019e-005], [], 0, "CAN_COLLIDE"];
  466. _vehicle_62 = _this;
  467. _this setDir 16.750423;
  468. _this setPos [13105.363, 10406.262, 4.3869019e-005];
  469. };
  470.  
  471. _vehicle_63 = objNull;
  472. if (true) then
  473. {
  474. _this = createVehicle ["DeerStand_DZ", [13139.992, 10394.68, 3.4809113e-005], [], 0, "CAN_COLLIDE"];
  475. _vehicle_63 = _this;
  476. _this setDir 17.525682;
  477. _this setPos [13139.992, 10394.68, 3.4809113e-005];
  478. };
  479.  
  480. _vehicle_65 = objNull;
  481. if (true) then
  482. {
  483. _this = createVehicle ["Land_Mil_Barracks_i", [13095.646, 10418.808, 0.00014877319], [], 0, "CAN_COLLIDE"];
  484. _vehicle_65 = _this;
  485. _this setDir -72.743889;
  486. _this setPos [13095.646, 10418.808, 0.00014877319];
  487. };
  488.  
  489. _vehicle_66 = objNull;
  490. if (true) then
  491. {
  492. _this = createVehicle ["Land_Mil_Barracks_i", [13122.548, 10437.547, 1.6212463e-005], [], 0, "CAN_COLLIDE"];
  493. _vehicle_66 = _this;
  494. _this setDir 110.61026;
  495. _this setPos [13122.548, 10437.547, 1.6212463e-005];
  496. };
  497.  
  498. _vehicle_67 = objNull;
  499. if (true) then
  500. {
  501. _this = createVehicle ["Land_Mil_Barracks_i", [13114.258, 10440.59, 2.1457672e-005], [], 0, "CAN_COLLIDE"];
  502. _vehicle_67 = _this;
  503. _this setDir 109.38581;
  504. _this setPos [13114.258, 10440.59, 2.1457672e-005];
  505. };
  506.  
  507. _vehicle_68 = objNull;
  508. if (true) then
  509. {
  510. _this = createVehicle ["Land_Mil_Barracks_i", [13106.08, 10443.548, 2.6702881e-005], [], 0, "CAN_COLLIDE"];
  511. _vehicle_68 = _this;
  512. _this setDir 108.61139;
  513. _this setPos [13106.08, 10443.548, 2.6702881e-005];
  514. };
  515.  
  516. _vehicle_69 = objNull;
  517. if (true) then
  518. {
  519. _this = createVehicle ["Land_Mil_Barracks_i", [13143.26, 10412.499, 3.0040741e-005], [], 0, "CAN_COLLIDE"];
  520. _vehicle_69 = _this;
  521. _this setDir 108.39764;
  522. _this setPos [13143.26, 10412.499, 3.0040741e-005];
  523. };
  524.  
  525. _vehicle_70 = objNull;
  526. if (true) then
  527. {
  528. _this = createVehicle ["Land_Hlidac_Budka_EP1", [13129.18, 10406.927], [], 0, "CAN_COLLIDE"];
  529. _vehicle_70 = _this;
  530. _this setDir 17.88813;
  531. _this setPos [13129.18, 10406.927];
  532. };
  533.  
  534. _vehicle_71 = objNull;
  535. if (true) then
  536. {
  537. _this = createVehicle ["Sandbag1_DZ", [13125.673, 10404.887, 0.0001039505], [], 0, "CAN_COLLIDE"];
  538. _vehicle_71 = _this;
  539. _this setDir 108.71901;
  540. _this setPos [13125.673, 10404.887, 0.0001039505];
  541. };
  542.  
  543. _vehicle_72 = objNull;
  544. if (true) then
  545. {
  546. _this = createVehicle ["Sandbag1_DZ", [13124.576, 10402.247, -3.3378601e-005], [], 0, "CAN_COLLIDE"];
  547. _vehicle_72 = _this;
  548. _this setDir 114.67902;
  549. _this setPos [13124.576, 10402.247, -3.3378601e-005];
  550. };
  551.  
  552. _vehicle_74 = objNull;
  553. if (true) then
  554. {
  555. _this = createVehicle ["BRDMWreck", [13119.083, 10407.92, 5.1498413e-005], [], 0, "CAN_COLLIDE"];
  556. _vehicle_74 = _this;
  557. _this setDir -14.373105;
  558. _this setPos [13119.083, 10407.92, 5.1498413e-005];
  559. };
  560.  
  561. _vehicle_75 = objNull;
  562. if (true) then
  563. {
  564. _this = createVehicle ["Land_A_BuildingWIP", [13142.697, 10753.099, 3.6239624e-005], [], 0, "CAN_COLLIDE"];
  565. _vehicle_75 = _this;
  566. _this setDir 108.95641;
  567. _this setPos [13142.697, 10753.099, 3.6239624e-005];
  568. };
  569.  
  570. _vehicle_76 = objNull;
  571. if (true) then
  572. {
  573. _this = createVehicle ["Land_A_Office01", [13232.151, 10664.18, 6.2465668e-005], [], 0, "CAN_COLLIDE"];
  574. _vehicle_76 = _this;
  575. _this setDir 18.939056;
  576. _this setPos [13232.151, 10664.18, 6.2465668e-005];
  577. };
  578.  
  579. _vehicle_77 = objNull;
  580. if (true) then
  581. {
  582. _this = createVehicle ["Land_Barn_W_01_dam", [13329.414, 10754.064, 0.11212499], [], 0, "CAN_COLLIDE"];
  583. _vehicle_77 = _this;
  584. _this setDir 30.841484;
  585. _this setPos [13329.414, 10754.064, 0.11212499];
  586. };
  587.  
  588. _vehicle_78 = objNull;
  589. if (true) then
  590. {
  591. _this = createVehicle ["Land_Barn_W_01_dam", [13308.088, 10764.354, 0.05823819], [], 0, "CAN_COLLIDE"];
  592. _vehicle_78 = _this;
  593. _this setDir 27.005072;
  594. _this setPos [13308.088, 10764.354, 0.05823819];
  595. };
  596.  
  597. };
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