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Sunday Night Chatroom 2014/11/30

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  1. [18:01] == AdrianMarceau_ [63e2ee3d@gateway/web/freenode/ip.99.226.238.61] has joined #mmrpg
  2. [18:02] <ThatGuyNamedMike> I'm gonna wait until you guys are finished with your ideas. I just counted: 33 entries in the v2 Pitch.
  3. [18:02] <AdrianMarceau_> There we go
  4. [18:02] <AdrianMarceau_> Wanted to make myself fullscreen
  5. [18:02] <AdrianMarceau_> Can you OP me and kick the other adrian?
  6. [18:02] == mode/#mmrpg [+o AdrianMarceau_] by MegaBossMan
  7. [18:02] <@AdrianMarceau_> So it's not confusing
  8. [18:02] <MetaKirbSter> full screen kindof.
  9. [18:02] == AdrianMarceau was kicked from #mmrpg by MegaBossMan [wibble]
  10. [18:02] <@AdrianMarceau_> Thanks
  11. [18:02] == Spinstrike [183d324f@gateway/web/freenode/ip.24.61.50.79] has joined #mmrpg
  12. [18:02] <@AdrianMarceau_> Alright
  13. [18:02] <MetaKirbSter> i could try that.
  14. [18:02] <MetaKirbSter> hey spin
  15. [18:02] <ThatGuyNamedMike> He's been wanting to boot Adrian Marceau for MONTHS. :P
  16. [18:02] <Spinstrike> Hello, everyone! :)
  17. [18:03] <@AdrianMarceau_> Anyway, I'll try to allow the shopkeepers in the future
  18. [18:03] <@MegaBossMan> Hey there.
  19. [18:03] <@MegaBossMan> Ha.
  20. [18:03] <MetaKirbSter> ;)
  21. [18:03] <@AdrianMarceau_> Thanks for the suggestion, forgot that they're saved as separate entities than everything else
  22. [18:03] <@MegaBossMan> Woo!
  23. [18:03] <MetaKirbSter> sorry about before spin.
  24. [18:03] <@MegaBossMan> That'll make it easier for RP.
  25. [18:03] <Spinstrike> It's fine, forget about it.
  26. [18:03] <MetaKirbSter> ok, about the skins in the next update.
  27. [18:03] <@AdrianMarceau_> Meta, let's do one person and thing at a time
  28. [18:03] <@AdrianMarceau_> Don't want this to get too crazy
  29. [18:03] <MetaKirbSter> And the date of the update release date.
  30. [18:03] <MetaKirbSter> oh ok.
  31. [18:04] <@AdrianMarceau_> Let's me start with the release window
  32. [18:04] <MetaKirbSter> me next i guess.
  33. [18:04] <@AdrianMarceau_> I would still like to release this holiday season, as it were
  34. [18:04] <ThatGuyNamedMike> I'm last, as always.
  35. [18:04] <@AdrianMarceau_> but it will likely not be December
  36. [18:04] <@AdrianMarceau_> Maybe January
  37. [18:04] <MetaKirbSter> `so, around January first or so?
  38. [18:04] <@MegaBossMan> Ok.
  39. [18:05] <Spinstrike> So, is this just a Q&A panel, or did I miss something?
  40. [18:05] <@AdrianMarceau_> I had some personal stuff come up that delayed me several weeks, and I added a bit more to my list as far as features that will take a bit more time.  Mostly boring admin stuff, but it's kind of necessary for everything else to work out.
  41. [18:05] <@AdrianMarceau_> I'd say to assume end of January until I saw otherwise.
  42. [18:05] <@AdrianMarceau_> No, it's not
  43. [18:06] <MetaKirbSter> so, January, December or at the latest feburary
  44. [18:06] <@AdrianMarceau_> I want to get some info out first, then you guys can present your ideas, and then we'll do a Q&A at the end
  45. [18:06] <Spinstrike> Oh, didn't mean to be rude. Just wanted clarification.
  46. [18:06] <MetaKirbSter> when would we do the Q&A, cuz i go to bed at 9
  47. [18:06] <@AdrianMarceau_> MetaKirb, please listen politely until your turn or go back to the Xat.  Thank you and I'm sorry if that sounds rude.
  48. [18:06] <MetaKirbSter> oh ok.
  49. [18:07] <@AdrianMarceau_> Alright
  50. [18:07] <@AdrianMarceau_> So release is delayed a bit, but I'm sure most of you were expecting that.
  51. [18:07] <@MegaBossMan> Yeah.
  52. [18:07] <Spinstrike> It's fine.
  53. [18:07] <MetaKirbSter> meh, fine by me.
  54. [18:07] <@AdrianMarceau_> I doubt it will make up for it, but if you guys want I COULD upload all the other alt costumes to the server early so you can use them in RP and posts.
  55. [18:08] <@AdrianMarceau_> AT the very least, they're all done.
  56. [18:08] <@MegaBossMan> If you'd like.
  57. [18:08] <MetaKirbSter> yes please.
  58. [18:08] <Spinstrike> That'd be nice. As long as it's not too much trouble for you.
  59. [18:08] <@AdrianMarceau_> Not sure if I want to upload the support ones yet, Rhythm worked hard on 'em and I don't want to take the wind out of his sails unless he's okay with it,,,
  60. [18:08] <@AdrianMarceau_> but all the RMs for sure
  61. [18:08] <@MegaBossMan> Ok then.
  62. [18:08] <MetaKirbSter> ok.
  63. [18:08] <@AdrianMarceau_> Okay, cool
  64. [18:09] <@AdrianMarceau_> Now some screenshot/preview/updates
  65. [18:09] <MetaKirbSter> alright.
  66. [18:09] <Spinstrike> Oh, boy!
  67. [18:09] <@MegaBossMan> And here's the fun!
  68. [18:09] <MetaKirbSter> :D
  69. [18:09] <MetaKirbSter> im glad i came then.
  70. [18:09] <@AdrianMarceau_> Not sure if I showed these last time.  I didn't upload them to the server so it's possible I forgot.
  71. [18:09] <@AdrianMarceau_> http://rpg.megamanpoweredup.net/images/gallery/previews/mmrpg-update-preview_20141101-01.png
  72. [18:09] <@AdrianMarceau_> http://rpg.megamanpoweredup.net/images/gallery/previews/mmrpg-update-preview_20141101-02.png
  73. [18:10] <@MegaBossMan> Oh, I like the nicknames.
  74. [18:10] <@MegaBossMan> Watermelon alt.
  75. [18:10] <Spinstrike> Ah, so they DO have cute little nicknames! :D
  76. [18:10] <@AdrianMarceau_> Just showing some of the outfits and how/where to swap 'em.  Not a big real or anything.
  77. [18:10] <MetaKirbSter> huh. any pic's about me? Like Last time?
  78. [18:10] <@AdrianMarceau_> Only some do.  I wasn't very creative with like 99% of them, but a select few I had fun with,
  79. [18:11] <MetaKirbSter> ok...
  80. [18:11] <@AdrianMarceau_> The filenames are generic _alt2, _alt3, etc. names so I can change the official names later without problems.
  81. [18:11] <MetaKirbSter> thats fine by me.
  82. [18:11] <Spinstrike> If you want, I could offer you a few pointers.
  83. [18:11] <@AdrianMarceau_> @MetaKirb, I used Tails' save file when I'm testing because he has a lot of stuff unlocked and is easy to get to on the leaderboard.  Sorry. :P
  84. [18:12] <MetaKirbSter> thats fine
  85. [18:12] <@AdrianMarceau_> I'd like that.  Not right here right now, but once they're up and you see which ones already have names I'd LOVE another suggestions topic based on what colours I pre-selected for everyone.
  86. [18:12] <@AdrianMarceau_> And I want to give you guys an idea of how I picked colours.
  87. [18:12] <@MegaBossMan> I'd be sure to help out then.
  88. [18:12] <MetaKirbSter> ok. but i only have  18 more minutes.
  89. [18:13] <MetaKirbSter> Eh, i can give it a shot.
  90. [18:13] <@AdrianMarceau_> Well we're gonna be here a while.  Sorry.
  91. [18:13] <ThatGuyNamedMike> ^
  92. [18:13] <@AdrianMarceau_> Anway
  93. [18:13] <@AdrianMarceau_> When picking colours, I looked at their initial scheme
  94. [18:14] <@AdrianMarceau_> If a robot was a primary colour (red/blue/yellow) I would give them alts that matched the other two colours.
  95. [18:14] <@AdrianMarceau_> If a robot was a secondary colour (green/purple/orange), I would do the same thing and give them alts in the other two colours
  96. [18:14] <@AdrianMarceau_> However
  97. [18:15] <@AdrianMarceau_> If a primary coloured robot (like Flash Man) already had one of the other colours on his outfit (yellow), I would switch to the OTHER version of primary colours (red/green/blue) and go with that.
  98. [18:15] <@AdrianMarceau_> In instances where neither of these worked out or the robot was a non-colour, I went with me gut
  99. [18:15] <@AdrianMarceau_> Hence the gold and crystal skullman
  100. [18:15] <@MegaBossMan> Hmmm...
  101. [18:15] <@MegaBossMan> Gold.
  102. [18:15] <MetaKirbSter> if it was a color like Brown, Pink, And Black?
  103. [18:16] <@AdrianMarceau_> He's not a colour, so I picked things that felt fun for him.  Gold Skull and Crystal Skull felt fun to me.  In the future we can add more, but these are what we're starting with and I wanted there to be (at least a little bit) of a theme.
  104. [18:16] <@MegaBossMan> Crystal Skull?
  105. [18:16] <@MegaBossMan> Mmmm...
  106. [18:16] <@AdrianMarceau_> I'd go with the robot's personality or maybe try to make some kind of reference or easter egg
  107. [18:16] <Spinstrike> Crystal Skull? Sounds like an unesisary sequel...
  108. [18:17] <@AdrianMarceau_> sometimes, however, I picked things that didn't fit any rules
  109. [18:17] <MetaKirbSter> But about the stats? oh sorry.
  110. [18:17] <@MegaBossMan> Like Ice Man to Nana.
  111. [18:17] <@AdrianMarceau_> Toad is green, but he's a lime green so I ditched the rules and went with colours reminiscent of poison dart frogs
  112. [18:17] <@AdrianMarceau_> And yes, Ice Man to Nana and Popo refernece :P
  113. [18:17] <MetaKirbSter> Blue, Red.
  114. [18:17] <MetaKirbSter> about wood though.
  115. [18:18] <@AdrianMarceau_> He has a mossy and a burnt alt
  116. [18:18] <@AdrianMarceau_> Green and Grey
  117. [18:18] <@MegaBossMan> Nana and Popo burns me though.
  118. [18:18] <@AdrianMarceau_> Me too :|
  119. [18:18] <MetaKirbSter> oh, i see.
  120. [18:18] <@AdrianMarceau_> But no OT!!!
  121. [18:18] <@AdrianMarceau_> Lol
  122. [18:18] <MetaKirbSter> what about Hard and spark?
  123. [18:18] <@AdrianMarceau_> Anyway, so that's my reasoning.  Hopefully you understand when you see them.
  124. [18:18] <@AdrianMarceau_> You'll have to wait and see. ;P
  125. [18:19] <@AdrianMarceau_> Okay, next
  126. [18:19] <MetaKirbSter> 2 things.
  127. [18:19] <@AdrianMarceau_> Oh?
  128. [18:19] <MetaKirbSter> Stats, and when can we use the skins for alts and in the leaderboard?
  129. [18:20] <MetaKirbSter> just wondering.
  130. [18:20] <@AdrianMarceau_> I'll get to stats later, but alts on leaderboard will be available as soon as you unlock them, and you can unlock them as soon as the update is done.  :)
  131. [18:20] <@AdrianMarceau_> Movign on
  132. [18:20] <@AdrianMarceau_> *Moving
  133. [18:20] <@MegaBossMan> So, anyone has anything?
  134. [18:20] <@MegaBossMan> I think I might have something, but...
  135. [18:20] <@MegaBossMan> That's just a reveal...
  136. [18:20] <@AdrianMarceau_> About this?  I'm not done with the screenshots yet.  :P
  137. [18:20] <ThatGuyNamedMike> I don't think he's done, yet.
  138. [18:21] <@MegaBossMan> Oh, ok.
  139. [18:21] <@MegaBossMan> Sorry.
  140. [18:21] <@AdrianMarceau_> Next I mentioned in the Xat, but here is is : http://rpg.megamanpoweredup.net/images/gallery/previews/mmrpg-update-preview_20141130-03.png
  141. [18:21] <@AdrianMarceau_> The community will have a search function FINALLY
  142. [18:21] <@AdrianMarceau_> Like any normal forum
  143. [18:21] <@AdrianMarceau_> :P
  144. [18:21] <Spinstrike> Oh, thread search!
  145. [18:21] <@MegaBossMan> OH
  146. [18:21] <@MegaBossMan> HOW WONDEROUS
  147. [18:21] <@AdrianMarceau_> Straight forward how it works, and it will definitely be a bit more cleaned up visually before I launch, but there it is
  148. [18:22] <@MegaBossMan> As long as it searches, I'm good.
  149. [18:22] <ThatGuyNamedMike> If I had a 3rd thumb, it'd be point up like the other 2.
  150. [18:22] <ThatGuyNamedMike> *pointed
  151. [18:22] <@AdrianMarceau_> Programming this allowed me to add another feature as well
  152. [18:22] <@AdrianMarceau_> Leaderboard pages will now have tabs for threads http://rpg.megamanpoweredup.net/images/gallery/previews/mmrpg-update-preview_20141130-01.png
  153. [18:22] <@AdrianMarceau_> and for posts http://rpg.megamanpoweredup.net/images/gallery/previews/mmrpg-update-preview_20141130-02.png
  154. [18:23] <@AdrianMarceau_> So we can keep tabs on people ;)
  155. [18:23] <@MegaBossMan> Hmm?
  156. [18:23] <@MegaBossMan> I like it, but it's a bit confusing at first.
  157. [18:23] <@MegaBossMan> Definetely something we need though.
  158. [18:23] <@AdrianMarceau_> It's just that you click "threads" and it shows you all the threads created by that player
  159. [18:23] <@MegaBossMan> Ah, ok.
  160. [18:23] <@MegaBossMan> Sorry then.
  161. [18:23] <@AdrianMarceau_> Same for posts
  162. [18:24] <Spinstrike> I like it.
  163. [18:24] <@AdrianMarceau_> That way it's easier to review a specific user's contributions and/or disturbances in the forums
  164. [18:24] <@AdrianMarceau_> Also, related, comments on threads are now separated into actual pages with real links
  165. [18:24] == MetaKirbSter [ad50f5dc@gateway/web/freenode/ip.173.80.245.220] has quit [Ping timeout: 246 seconds]
  166. [18:24] <@MegaBossMan> Yeah, it'll be easy to keep "tabs" on a player who's been troubling the community.
  167. [18:25] <@MegaBossMan> Yeah, that's something that'll make modding the Community so much easier.
  168. [18:25] <@AdrianMarceau_> Meaning that A) Not every single post is loaded at once causing the browser to almost die on certain threads, and B) you'll be able to easily jump to the first/last page or a thread right from the index
  169. [18:25] <@AdrianMarceau_> http://rpg.megamanpoweredup.net/images/gallery/previews/mmrpg-update-preview_20141130-02.png
  170. [18:25] <@AdrianMarceau_> Oops
  171. [18:25] <@AdrianMarceau_> http://rpg.megamanpoweredup.net/images/gallery/previews/mmrpg-update-preview_20141130-04.png
  172. [18:25] <@AdrianMarceau_> Sorry
  173. [18:26] <@MegaBossMan> Imagine how chaotic it'll be for finding one of my near-2000 posts.
  174. [18:26] <@AdrianMarceau_> Next, the formatting for how online players are displayed has been tweaked slightly
  175. [18:26] <@AdrianMarceau_> http://rpg.megamanpoweredup.net/images/gallery/previews/mmrpg-update-preview_20141130-05.png
  176. [18:26] <@AdrianMarceau_> And this has been done so that it matches the style present on...
  177. [18:26] <@AdrianMarceau_> The community categories http://rpg.megamanpoweredup.net/images/gallery/previews/mmrpg-update-preview_20141130-06.png
  178. [18:27] <@AdrianMarceau_> Now you can see who is browsing which category or topics in that category
  179. [18:27] <Spinstrike> Neat!
  180. [18:27] <@AdrianMarceau_> Because chat is a category, you should also be able to see who's idling on that page from the website.
  181. [18:27] <@MegaBossMan> Oh!
  182. [18:28] <@MegaBossMan> That'll make it easier then clicking in and checking if anyone's actually in there.
  183. [18:28] <@AdrianMarceau_> Next up, stats
  184. [18:28] <@AdrianMarceau_> http://rpg.megamanpoweredup.net/images/gallery/previews/mmrpg-update-preview_20141130-07a.png
  185. [18:28] <Spinstrike> So we won't have anymore "someone's in the chat lol" posts?
  186. [18:28] <@AdrianMarceau_> http://rpg.megamanpoweredup.net/images/gallery/previews/mmrpg-update-preview_20141130-07b.png
  187. [18:28] <@MegaBossMan> Slur has stats?
  188. [18:28] <@MegaBossMan> Fun.
  189. [18:28] <@AdrianMarceau_> I've changed the max stat formula to be much easier to remember (10x the base stat at that level)
  190. [18:29] <@AdrianMarceau_> And I'd made it so that the 9999 can be broken if it needs to be
  191. [18:29] <@AdrianMarceau_> The battle screen will just display the numbers a little smaller when a stat goes above 9999
  192. [18:29] <@AdrianMarceau_> That allows boss characters like Slur to have significantly higher stats than run-of-the-mill unlockables, and the same goes for all the other boss-only
  193. [18:30] <Spinstrike> Sounds good!
  194. [18:30] <@AdrianMarceau_> And about the boss characters...
  195. [18:30] <@MegaBossMan> ?
  196. [18:30] <@AdrianMarceau_> Warning, big file
  197. [18:30] <@AdrianMarceau_> http://rpg.megamanpoweredup.net/images/gallery/previews/mmrpg-update-preview_20141130-08.png
  198. [18:30] <Spinstrike> !
  199. [18:30] <ThatGuyNamedMike> So, Slur's Stats are 260-248-254-138. :P
  200. [18:30] <@AdrianMarceau_> I want to make it clear who is and is not unlockable
  201. [18:30] <@AdrianMarceau_> So there you go
  202. [18:30] <@AdrianMarceau_> I know some hearts will be broken
  203. [18:30] <@AdrianMarceau_> Sorry MMKillers
  204. [18:31] <@AdrianMarceau_> But I want them to be a tough fight.  This game is way too easy right now.
  205. [18:31] <@MegaBossMan> Yay, no Killers!
  206. [18:31] <@AdrianMarceau_> And that's all I have for you.
  207. [18:31] <@AdrianMarceau_> I mean, there's other stuff that's too buggy to show.  But that's what I've finished or come close to finishing so far.
  208. [18:31] <Spinstrike> Oh, and I see you've added Doc Robot and the Dark Men!
  209. [18:32] <@AdrianMarceau_> Any basic questions or initial reactions before we move on?
  210. [18:32] <@AdrianMarceau_> :P
  211. [18:32] <ThatGuyNamedMike> I'll save mind for when they're done asking theirs.
  212. [18:32] <ThatGuyNamedMike> *save mine
  213. [18:32] <ThatGuyNamedMike> <.<
  214. [18:33] <ThatGuyNamedMike> >.>
  215. [18:33] <@MegaBossMan> I don't think I have anything.
  216. [18:33] <Spinstrike> I have a question.
  217. [18:33] <ThatGuyNamedMike> I'm trying not to be a complete killjoy here, so, for now, I just have the one question.
  218. [18:33] <ThatGuyNamedMike> Hold that thought.
  219. [18:33] <ThatGuyNamedMike> my thought, that is.
  220. [18:34] <ThatGuyNamedMike> Go ahead, Spin.
  221. [18:34] <Spinstrike> Thanks, Mike. If or when fortress stage bosses are added to the game, which ones would you like to see added?
  222. [18:35] == tobyjoey [4a6f7275@gateway/web/freenode/ip.74.111.114.117] has joined #mmrpg
  223. [18:35] <tobyjoey> Sorry I'm late.
  224. [18:35] <@AdrianMarceau_> That's fine.  :)
  225. [18:35] <Spinstrike> Oh, hey Toby.
  226. [18:36] <@AdrianMarceau_> The bosses I think are most appropriate for the prototype in its current state are normal-size humanoid ones.
  227. [18:36] <ThatGuyNamedMike> 'eeeeeeey, Tee Jaaaaay.
  228. [18:36] <@AdrianMarceau_> BUT in the future I'd like Yellow Devil (as much as I hate him), Mecha Dragon, and maybe a few other big well-known ones
  229. [18:38] <ThatGuyNamedMike> Any others?
  230. [18:38] <@AdrianMarceau_> Not that I can think of off the top of my head
  231. [18:38] <@AdrianMarceau_> Not discriminating, just drawing a blank
  232. [18:39] <@AdrianMarceau_> So what else?
  233. [18:39] <Spinstrike> Maybe Gamma? Or the Giant Met?
  234. [18:39] <@AdrianMarceau_> Oh yeah, those sound fun too.
  235. [18:39] <ThatGuyNamedMike> My question: I've an idea that'll save you some coding, Adrian: If bosses are unplayable, why to they have max and min stats? Why don't they just have regular stats, seeing as they don't level up like yours or mine robots do?
  236. [18:39] <@AdrianMarceau_> I mean, thinking of RPG-like attacks for them that don't require big moving animations will be hard, but we'll find a way.
  237. [18:39] <ThatGuyNamedMike> *why do
  238. [18:41] <@AdrianMarceau_> Honestly, I manually generated the stat-spread for Slur and stat-breakdowns don't actually show on the DB for bosses and mechas cause they can be anything I want them to be.  I just wanted to have visual proof that robots can go above 9999 now.
  239. [18:41] <Spinstrike> Hey...wait a sec!
  240. [18:42] <Spinstrike> What's up with all these new moves in the database?
  241. [18:42] <@AdrianMarceau_> Though it should be noted that bosses and mechas are not actually different than robots as far as the game code is concerned.  They are all just classes of the "mmrpg_robot" object and thus the same max/min rules and rounding applies to everyone.
  242. [18:42] <@AdrianMarceau_> Yes, I'm finally fleshing out the rest of the Burn/Blaze abilities
  243. [18:42] <@AdrianMarceau_> starting with the types represented by the MM1 bots
  244. [18:42] <@MegaBossMan> How about MM2 tier 2s?
  245. [18:43] <@AdrianMarceau_> They're important too
  246. [18:43] <@AdrianMarceau_> Obviously
  247. [18:44] <@AdrianMarceau_> And just because these new abilities are in the DB doesn't mean they'll be done for the update.  Note the lack of sprites.  They could end up being placeholders for the future.
  248. [18:44] <@AdrianMarceau_> The MM2 tier 2 may yet come first, but we'll see.
  249. [18:44] <Spinstrike> I am willing to assist in names, if nessisary.
  250. [18:44] <@AdrianMarceau_> Of course :P
  251. [18:45] <@AdrianMarceau_> Anything else?
  252. [18:45] <@AdrianMarceau_> I don't wanna hog the room.
  253. [18:46] <ThatGuyNamedMike> I'm last, as always.
  254. [18:46] <Spinstrike> NOT QUITE
  255. [18:46] <Spinstrike> I have another question.
  256. [18:46] <Spinstrike> Mike can go first.
  257. [18:47] <ThatGuyNamedMike> Nono, all my opinions can be said in a thread. You, first.
  258. [18:47] <@AdrianMarceau_> Just keep 'em coming so we finish before tomorrow :P
  259. [18:48] <Spinstrike> Oh, alright. So, will we be seing any new Robot Master abilities with the new update?
  260. [18:48] <ThatGuyNamedMike> My Story Pitch v2 is gonna be a LONG while, so, you might wanna go next.
  261. [18:48] <Spinstrike> Aside from the elemental stat boosts/breaks, I mean.
  262. [18:49] <@AdrianMarceau_> Oh, and Mike - I absolute read your story ideas from last time, and I was definitely on the edge of my seat while reading.  :P  I do have some notes, but I'm sure we'll talk about it later .
  263. [18:49] <ThatGuyNamedMike> Oh, it gets better. Your friendly neighborhood MegaBossMan suggested things, and I was able to double the pitch, to make it feel not so rushed.
  264. [18:49] <@AdrianMarceau_> I do not think so, but I would really like to.  They are one of the most important things in the game, and I already have so many ideas to pull from it shouldn't be terribly difficult.  I'm think I'm just saving the most enjoyable part of the development process for last.
  265. [18:50] <Spinstrike> I understand.
  266. [18:51] <Spinstrike> Mike, you next. ;)
  267. [18:51] <ThatGuyNamedMike> You don't have anything to add, Boss? T.J.?
  268. [18:51] <@AdrianMarceau_> A lot of this other stuff is fun, but it can be super tedious at times.  I find the abilities the most rewarding, so I save them for the end as my metaphorical carrot on a stick
  269. [18:52] <tobyjoey> I have nothing to add. I failed Kindergarten.
  270. [18:52] <@AdrianMarceau_> Otherwise, if we're all done, maybe it's Mikey time now?  :p
  271. [18:52] <@MegaBossMan> I have something, but that can be saved for next time.
  272. [18:52] <@AdrianMarceau_> Saving the best for last, as I said.  ;)
  273. [18:53] <@MegaBossMan> Me and Adrian have discussed it, but I'm not ready to reveal it.
  274. [18:53] <@AdrianMarceau_> Ah, okay
  275. [18:53] <ThatGuyNamedMike> About the storyline idea, Adrian; as I said, Boss suggested a few things, and they were used as massive springboard to extend the storylinge and make it seem more introductory and not rushed.
  276. [18:53] <@MegaBossMan> Unless you guys want me to.
  277. [18:54] <Spinstrike> I'm conflicted...
  278. [18:54] <ThatGuyNamedMike> Where there were 15 journal entries, there are now 33.
  279. [18:54] <Spinstrike> I suppose you can do whatever you want to.
  280. [18:54] <@MegaBossMan> Adrian, should I?
  281. [18:54] <@AdrianMarceau_> If you want to MBM, go ahead, otherwise we'll wait until next time.  It's really up to you.
  282. [18:55] <@MegaBossMan> Alright then.
  283. [18:55] <@MegaBossMan> GB probably won't be in the game.
  284. [18:55] <Spinstrike> !
  285. [18:56] <ThatGuyNamedMike> YAY!
  286. [18:56] <@MegaBossMan> The skins, I mean.
  287. [18:56] <ThatGuyNamedMike> WOOOOOOOOOOO!
  288. [18:56] <Spinstrike> Really? After all that hard work you put into it?
  289. [18:56] <ThatGuyNamedMike> I mean, uhhhh....awwwwww.
  290. [18:56] <@MegaBossMan> And if something like that were in the game....
  291. [18:56] == MegaBossMan [4cbcfdf4@gateway/web/freenode/ip.76.188.253.244] has quit [Quit: Page closed]
  292. [18:56] <tobyjoey> Well, whatever goes goes.
  293. [18:57] <@AdrianMarceau_> !
  294. [18:57] <ThatGuyNamedMike> Whoa.
  295. [18:57] <@AdrianMarceau_> I...
  296. [18:57] <ThatGuyNamedMike> Boss has left the building. :P
  297. [18:57] <Spinstrike> What is it? Did you find Solid Snake?
  298. [18:57] <@AdrianMarceau_> I wonder if he's just kidding?
  299. [18:57] <Spinstrike> Do you think he's upset...?
  300. [18:57] <tobyjoey> With MBM, probably not
  301. [18:58] <ThatGuyNamedMike> Naaaaah.
  302. [18:58] <@AdrianMarceau_> We discuss it weeks ago, I knew he was sad but I would have thought he's be over the worst of it by now.  
  303. [18:58] <@AdrianMarceau_> D:
  304. [18:58] <@AdrianMarceau_> *discussed
  305. [18:58] <Spinstrike> He's probably messing with us. Right?
  306. [18:58] <ThatGuyNamedMike> I'm glad, though, 'cause this means that Adrian can focus on more important things, really.
  307. [18:59] <ThatGuyNamedMike> He has enough things to program as it is.
  308. [18:59] <tobyjoey> He's gotta be joking.
  309. [18:59] <@AdrianMarceau_> Basically, I like the idea of desaturated sprites, but the GB ones would have taken more effort per-alt than I was willing to go forward with.
  310. [19:00] == MegaBossMan [46c2c34f@gateway/web/freenode/ip.70.194.195.79] has joined #mmrpg
  311. [19:00] <@AdrianMarceau_> So I told him that I may add GS ones at some point, by means of a PS filter, but GB would probably not happen because I'd have to either manually recolour each one myself or manually copy/paste submissions into the PS file instead of just toggling a layer style on/off.
  312. [19:00] <@AdrianMarceau_> There you are!
  313. [19:00] <@AdrianMarceau_> What was that?
  314. [19:00] <MegaBossMan> Sorry, compuer problems.
  315. [19:01] <@AdrianMarceau_> You sure?  Seemed pretty on-queue there.
  316. [19:01] <MegaBossMan> I have to use the phone right now.
  317. [19:01] <@AdrianMarceau_> :P
  318. [19:01] <tobyjoey> What's a compuer?
  319. [19:01] <@AdrianMarceau_> Oh, okay.  Well come back soon.
  320. [19:01] <MegaBossMan> Im so sorry if it looked that way.
  321. [19:02] <ThatGuyNamedMike> Looks like the Pastebin falls to you or I, Adrian. :P
  322. [19:02] <MegaBossMan> Yep.
  323. [19:02] <@AdrianMarceau_> Alight :S
  324. [19:02] <@AdrianMarceau_> Can we break it into two then?
  325. [19:02] <MegaBossMan> That was so embarrassing......
  326. [19:02] <@AdrianMarceau_> First one up until now and then Mikeys ideas in part 2?
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