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- public Action:_SpawnWithWpn(Handle:event, const String:name[], bool:dontBroadcast)
- {
- new client = GetClientOfUserId(GetEventInt(event, "userid"));
- new pSlot1 = GetPlayerWeaponSlot(client, 1); //2
- new pTeam = GetClientTeam(client);
- if(IsClientInGame(client) && IsPlayerAlive(client) || pTeam == 2 || 3)
- {
- if(pSlot1 == -1) GivePlayerItem(i, "weapon_deagle");
- GivePlayerItem(client, "weapon_hegrenade");
- GivePlayerItem(client, "weapon_flashbang");
- GivePlayerItem(client, "weapon_flashbang");
- GivePlayerItem(client, "weapon_smokegrenade");
- GivePlayerItem(client, "item_assaultsuit");
- GivePlayerItem(client, "item_defuser");
- GivePlayerItem(client, "item_nvgs");
- }
- }
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