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Aug 30th, 2014
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C++ 0.68 KB | None | 0 0
  1. public Action:_SpawnWithWpn(Handle:event, const String:name[], bool:dontBroadcast)
  2. {
  3.     new client = GetClientOfUserId(GetEventInt(event, "userid"));
  4.     new pSlot1 = GetPlayerWeaponSlot(client, 1);  //2
  5.     new pTeam = GetClientTeam(client);
  6.     if(IsClientInGame(client) && IsPlayerAlive(client) || pTeam == 2 || 3)
  7.     {
  8.         if(pSlot1 == -1) GivePlayerItem(i, "weapon_deagle");
  9.         GivePlayerItem(client, "weapon_hegrenade");
  10.         GivePlayerItem(client, "weapon_flashbang");
  11.         GivePlayerItem(client, "weapon_flashbang");
  12.         GivePlayerItem(client, "weapon_smokegrenade");
  13.         GivePlayerItem(client, "item_assaultsuit");
  14.         GivePlayerItem(client, "item_defuser");
  15.         GivePlayerItem(client, "item_nvgs");
  16.     }
  17. }
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